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Apple Vision Pro’s Biggest Missing Pieces

Commentary: Apple’s AR/VR «spatial computer» pushes the upper limits of immersive tech. But it has some notable omissions.

The evolution of VR and AR is in major flux, and right now Apple’s bleeding-edge, ultra-expensive Vision Pro headset is sitting at the top of the heap — and it’s not even expected to arrive until 2024.

After a demo at WWDC, I came away instantly impressed at how the Vision Pro hardware synthesized so much of what I’ve seen in VR and AR over the last five years. But this time it was all done with Retina Display-level resolution and smooth, easy hand-tracking finesse. At $3,499 (around £2,800 or AU$5,300 converted), Apple’s hardware is priced far beyond VR headsets like the Meta Quest 2, and also aims to be a full computer experience in AR (as well as VR, even though Apple doesn’t outright acknowledge it).

Even so, there are notable absences from the Vision Pro, at least based on what Apple presented at WWDC. I had expectations as to what Apple might make the killer apps and features for its spatial computer headset, and only some of them materialized. Maybe others will emerge as we get closer to Apple’s 2024 headset release, or get introduced via software updates much like Meta has done with the Quest over time.

Still, I’m surprised they’re not already part of the Vision Pro experience. To me, they’ll eventually make everything I saw work even better.

Read moreBest VR Headsets of 2023

Fitness

The Meta Quest’s best feature, other than games, is its ability to be a portable exercise machine. Beat Saber was my pandemic home workout, and Meta’s acquisition of Within (maker of Supernatural, a subscription fitness app that pairs with the Apple Watch) indicates how much fitness is already a part of the VR landscape.

Apple is a prime candidate to fuse VR, AR, fitness and health and take the experience far beyond what Meta has done. Apple already has the Apple Watch and Apple Health and Fitness Plus subscription workouts. And yet, the Vision Pro has no announced fitness or health apps yet, except for a sitting-still Meditation app that’s more of a breathing prompt. 

Apple Watch Ultra Apple Watch Ultra

When will the Apple Watch become part of the Vision Pro experience?

James Martin/CNET

Even more puzzling: The Vision Pro seemingly doesn’t work with the Apple Watch at all. This could change. Maybe Apple is waiting to discuss this aspect next year. Or, maybe, it will arrive with a future version of the Vision hardware.

Some VR sporting game app makers are already announcing ports for the Vision Pro, including Golf Plus, an app that works in VR with controllers. The assumption, for now, is that these apps will find a way to work just using eye and hand tracking.

Apple didn’t even demonstrate that much active motion inside the Vision Pro; my demos were mostly seated, except for a final walk-around experience where I looked at a dinosaur up close.

Is the dangling battery pack part of the concern? The headset’s weight? Or is Apple starting with computing interfaces first and adding fitness later?

iPhone 14 Pro vs. iPhone 13 Pro iPhone 14 Pro vs. iPhone 13 Pro

The iPhone in your pocket should ideally interface with Vision Pro, too.

Lexy Savvides/CNET

iPhone, iPad and Watch compatibility

Speaking of fitness and the Apple Watch, I always imagined Apple’s AR headset would emphasize seamless compatibility with all of its products. Apple didn’t exactly do that with the Vision Pro, either.

The Vision Pro will work as a monitor-extending device with Macs, providing high-res virtual displays in a similar way that headsets like the Quest 2, Quest Pro and others already do. I didn’t get to try using the Vision Pro with a Mac, and I didn’t get to use a trackpad or keyboard, either. The Vision Pro will work with Magic Trackpads and Magic Keyboards to add physical trackpad/typing input options, again, like other VR/AR headsets, in addition to onboard eye- and hand-tracking.

And yet, the Vision Pro won’t interface directly with iPhones, iPads or the Apple Watch. Not yet, at least.

The Vision Pro primarily runs iPad-type apps. This is why the iPad Pro seems to be the best computer companion to the Vision Pro: it has a keyboard, a trackpad, built-in motion tracking that’s already AR-friendly, front and rear depth-sensing cameras that could possibly help with 3D scanning environments or faces, and it has a touchscreen and Pencil stylus.

A man with AR glasses on, holding a phone, seeing a floating window with a person speaking to him A man with AR glasses on, holding a phone, seeing a floating window with a person speaking to him

Qualcomm’s software tools for AR glasses extend phone apps to headsets. The Apple Vision Pro bypasses the phone and works on its own.

Qualcomm

Apple is emphasizing that the Vision Pro is a self-contained computer that doesn’t need other devices. That’s understandable, and most of Apple’s cloud services, like FaceTime, will work so that the Vision Pro will essentially absorb most iPhone and iPad features. Yet I don’t understand why iPhones, iPads and Watches wouldn’t be welcome input accessories. Their touchscreens and motion controls could help them act as remotes or physical-feedback devices, in a similar way to how Qualcomm is already looking at the relationship between phones and AR glasses. I hold up my iPhone all the time to enter passwords on the Apple TV. I seamlessly drop photos, links and text from my iPhone over to my Mac.

Touchscreens could act as virtual keyboards. Drawing on the iPad could mirror a 3D art interface. With Apple’s already excellent passthrough cameras, iPhone, iPad and Watch displays could become interactive second screens, tactile interfaces that sprout extra parts in AR. Also, there’s the value of haptics and physical feedback.

Sony Playstation VR 2 virtual reality headset Sony Playstation VR 2 virtual reality headset

The PSVR 2 controller: One advantage to physical devices is physical feedback.

James Martin/CNET

No haptics

The buzzing, tapping and rumbling feelings we get on our phones, watches and game controllers, those are feedback tools I’ve really connected with when I go into VR. The PlayStation VR 2 even has rumbling feedback in its headset. The Vision Pro, with eye and hand tracking, has no controllers. And no haptic feedback. I’ve been fascinated by the future of haptics — I saw a lot of experimental solutions earlier this year. For now, Apple is sitting out on haptic solutions for Vision Pro.

When I use iPhones and the Watch, I feel those little virtual clicks as reminders of when I’ve opened something, or when information comes in. I feel them as extensions of my perceptual field. In VR, it’s the same way. Apple’s pinch-based hand tracking technically has some physical sensation when your own fingers touch each other, but nothing will buzz or tap to let you know something is happening beyond your field of view — in another open app, for instance, or behind you in an immersive 3D environment.

Microsoft made a similar decision with the HoloLens by only having in-air hand tracking, but former AR head Alex Kipman told me years ago that haptics were part of the HoloLens roadmap. 

Apple already has haptic devices; the Apple Watch, for example. All those iPhones, too. I’m surprised the Vision Pro doesn’t already have a solution for haptics. But maybe it’s also on its roadmap? 

logitech-vr-ink-lifestyle-final logitech-vr-ink-lifestyle-final

Logitech’s VR Ink, released in 2019, is an in-air 3D stylus. How will Apple handle creative tools in 3D?

Logitech

Will there ever be other accessories like the Pencil?

One of the wildest parts about a mixed-reality future is how it can blend virtual and real tools together, or even invent tools that don’t exist. I’ve had my VR controllers act like they’re morphing into objects that feel like they’re an extension of my body. Some companies like Logitech have already developed in-air 3D styluses for creative work in VR and AR.

Apple’s Vision Pro demos didn’t show off any creative apps beyond the collaborative Freeform, and nothing that showed how 3D inputs could be improved with handheld tools. 

Maybe Apple is starting off by emphasizing the power of just eyes and hands here, similar to how Steve Jobs initially refused to give the iPad a stylus. But the iPad has a Pencil now, and it’s an essential art tool for many people. Dedicated physical peripherals are helpful, and Apple has none with its Vision Pro headset (yet). I do like VR controllers, and Meta’s clever transforming Quest Pro controllers can be flipped around to become writing tools with an added stylus tip. As a flood of creative apps arrive on the Vision Pro in 2024, will Apple address possibilities for dedicated accessories? Will the Vision Pro allow for easy pairing of them? Hopefully, yes.

The Apple Vision Pro is a long way from arriving, and there’s still so much we don’t know. As Apple’s first AR/VR headset evolves, however, these key aspects should be kept in mind, because they’ll be incredibly important ways to expand how the headset feels useful and flexible for everyone.

Technologies

Today’s NYT Mini Crossword Answers for Friday, Jan. 16

Here are the answers for The New York Times Mini Crossword for Jan. 16.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? I thought it was exceptionally tough today, and was convinced 1-Across was «MAD» Max. (Spoiler, it’s not.) I also figured 1-Down was BOOZE, which did not work with 1-Across, and was wrong either way. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: ___ Max
Answer: HBO

4A clue: Where Marco Polo is played
Answer: POOL

5A clue: Overwhelming amount, metaphorically
Answer: FLOOD

6A clue: Reason for success in games like Candy Land and Chutes and Ladders
Answer: LUCK

7A clue: «That’s just the worst»
Answer: UGH

Mini down clues and answers

1D clue: Liquor, informally
Answer: HOOCH

2D clue: Winner of a Booker prize, fittingly
Answer: BOOK

3D clue: Antiquated
Answer: OLD

4D clue: Give a short promotion for
Answer: PLUG

5D clue: Winter malady
Answer: FLU


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Technologies

If the Verizon Outage Left Your iPhone Stuck in SOS Mode, Here’s How to Fix It

Even when you’re in an area with good cellular coverage, your iPhone status might read SOS. Here’s what to know.

Did you get caught up in Verizon’s massive outage this week? Millions of customers saw «SOS» at the top of their phone screen instead of the usual graph of connection bars. Verizon has since restored service, but some people are still seeing those three letters or getting spotty reception.

Unfortunately, when the network is down, there’s not a lot you can do to get reconnected — you have to wait for service to resume. But you could also see the same thing with any mobile provider when you venture out of cellular range or even when riding the subway. Still, seeing «SOS» on your iPhone can still make you anxious. 

Let’s take a look at what Apple’s Emergency SOS modes are and see what you can do when your iPhone gets stuck in them, even after service is back online.

What exactly are Apple’s Emergency SOS modes?

When you see «SOS» as the status, it refers to a feature on the Apple iPhone (14 and newer) called Emergency SOS via Satellite, which lets you contact emergency services and share your location with them, even if you don’t have cellular network service. It’s a way to stay connected even when you’re out of coverage areas. For example, if you’re hiking in a remote wilderness and get injured, you can still contact emergency services.

Emergency SOS via Satellite is a separate feature from another feature on every iPhone, called simply Emergency SOS. That one requires an active service connection and calls your local emergency number, and shares your location information with emergency services.

So what’s the problem with SOS mode?

Once your iPhone loses service and enters its SOS mode, your device may struggle to reconnect to your network, even if you’re back in an area with service. You might notice that someone else in the area has service while you don’t, or vice versa. Fortunately, there are several ways to address this issue.

Read more: Best iPhone in 2026

What to do if you’re stuck in SOS mode

According to Apple, if you see «SOS» or «SOS only» in the status bar, you can do the following to help your device find a cellular network:

  • Make sure that you’re in an area with cellular network coverage. You can check in with people around you who appear to have service or verify with your service provider.
  • Turn your cellular data off and on. Go to Settings > Cellular and toggle Cellular Data on and off.
  • Restart your iPhone. On the iPhone X and later models, hold either of the volume buttons and the side button until the power off slider appears, and then drag the slider. Wait 30 seconds, then press and hold the side button to turn your iPhone back on. If you have an older iPhone model, here’s how to restart it.
  • Check for a carrier settings update. Your carrier may send out a carrier settings update to improve your cellular network connectivity and performance. As long as you’re connected to the internet, go to Settings > General > About and check to see if an update is available.
  • Turn your cellular line off and on. Go to Settings > Cellular > your phone number and toggle your cellular line on and off. If you’re not using an eSIM, remove the SIM card from your phone and reinsert it.
  • Update your iPhone. If the software has a bug, it may be causing issues with your cellular service. To check for a software update, go to Settings > General > Software Update. You’ll need internet for this to work, so Wi-Fi would be your only option if you can’t connect to cellular.
  • Reset your network settings. WARNING: This will reset all your Wi-Fi networks and passwords, cellular settings, and VPN settings. Only do this if you’ve tried all of the above first. If you’re fine with that, go to Settings > General > Transfer or Reset iPhone > Reset > Reset Network Settings.

Lastly, if network connection issues persist, Apple suggests contacting your phone carrier to determine if there are any issues with your carrier or account that could be affecting your service, such as another outage in your area or an unpaid account.

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Technologies

The Sequel to Subway Surfers Is Launching in February, and You Can Preregister Now

Subway Surfers was the most downloaded game of the 2010s, so the sequel has some big shoes to fill.

Of all the mobile games ever released, none of them is as popular as Subway Surfers. The iconic endless runner has put up 4.5 billion downloads since its initial release in 2012. After 14 years of unprecedented success, developer SYBO Games is ready to turn the page with the release of a sequel, Subway Surfers City. 

SYBO says the game is set to launch on Feb. 26, and it’s available for preregistration on Google Play and iOS right now. SYBO also released a cinematic trailer showing off some new characters and environments. 

The sequel features a new metropolis location with four districts to play through at launch, including The Docks, Southline, Sunrise Blvd and Delorean Park, along with four new characters. SYBO says that fresh content will be released every season, including new parts of the city to explore and a variety of cosmetic goodies to unlock. 


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Based on the game’s screenshots, SYBO isn’t deviating too much from the core ideas of the original game, showing characters getting spotted, adding graffiti to a subway tunnel and mercilessly chased by The Guard and his dog until they’re caught. 

Subway Surfers City will have several new mechanics that aren’t recycled from the old game, including a stomp mechanic that’ll unlock secrets and alternate paths. 

The game also adds some new modes, including a finite runner mode where you can tour through the various environments to achieve specific goals, and an Events mode that will challenge you to a rotating gauntlet of missions. The Classic Endless mode makes its return to the new game, as does the ability to play the game offline, two things players loved about the original Subway Surfers.

Subway Surfers City will be free to play with in-app purchases, just like its predecessor.

Some big shoes to fill

Releasing a sequel that’s as beloved as the original will be tough, and SYBO has its work cut out for it. The original Subway Surfers was released in 2012, and while it’s not necessarily known for popularizing the genre of endless runner (that title goes to Temple Run), it quietly took over as the de facto leader in the genre. 

Angry Birds was the first mobile franchise to surpass 1 billion downloads, a feat it accomplished in 2012 across its various games. Subway Surfers was the first to do it in a single game, accomplishing the feat in 2015. It later became the first game to hit 1 billion on the Google Play Store in 2018. It was likely the first game to hit 2 billion downloads, and was definitely the first to hit 3 billion and 4 billion. No other mobile game has ever reached 4 billion downloads.

According to SYBO, Subway Surfers has amassed 4.5 billion downloads as of Jan. 2026 and still boasts millions of monthly active players, despite being nearly a decade and a half old.

Its popularity has remained steady in modern times after many creators started using Subway Surfers gameplay as b-roll in their TikTok videos, a tactic that has been repeated by a professor at the University of California, San Diego during his lectures, which caused his registration rates to skyrocket. Starbucks got in on it with a game that had players collect Starbucks coffee cups for prizes.

Over two dozen companies and celebrities have done events for the game, including Demi Lovato, Walmart, the NFL Players Association and, arguably most famously, Burger King, which helped the game celebrate its 10th birthday with the Burger King Challenge. The prize for that challenge was unlocking the Burger King himself.

There aren’t many niches in gaming where Subway Surfers isn’t present. On top of its massive amount of downloads and use in social media videos, Subway Surfers is also one of the most popular games of all time for speedrunners, and by far the most popular such game for mobile.

The shoes the sequel needs to fill couldn’t be larger, but SYBO believes it’s up to the challenge. 

«At its core, Subway Surfers City is the next chapter of Subway Surfers’nearly 15-year-long legacy,» said Mathias Gredal Nørvig, CEO of SYBO.»Subway Surfers City stars reimagined fan-favorite characters, whilesimultaneously introducing never-before-seen content and mechanics. It’sa balance of the classic game our players know and love, with a freshvibrancy that brings the crew’s universe to life in a whole new way.» 

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