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Apple’s Vision Pro Hands-On: This Is the VR Headset I’d Use to Watch 3D Avatar

I experienced incredible fidelity, surprising video quality and a really smooth interface. Apple’s first VR headset nails it.

I was in a movie theater last December watching Avatar: The Way of Water in 3D and I said to myself: «Wow, this is an immersive film I’d love to watch in next-gen VR.» That’s exactly what I just experienced in Apple’s Vision Pro headset, and yeah, it’s amazing.

I just tried out Vision Pro in a series of carefully-picked WWDC demos at WWDC at Apple’s Cupertino headquarters. I’ve been using cutting-edge VR devices for years and I found all sorts of augmented reality memories bubbling up in my brain. Apple’s compact – but still not small – headset reminds me of an Apple-designed Meta Quest Pro. The fit of the back strap was comfy yet stretchy, with a dial to adjust the rear fit and a top strap for the top of my head. 

Watch this: First Impressions of Apple’s Vision Pro Mixed Reality Headset

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I couldn’t wear my glasses during the demo. Apple’s headset does not support glasses, instead relying on Zeiss custom inserts to correct wearers’ vision. Apple did manage to easily find lenses that fit my vision well enough so that everything seemed crystal-clear, which is not an easy task. Also, we adjusted the fit and tuned spatial audio for my head, a process that will be finessed when the headset releases in 2024.

From there, I did my demos seated, mostly, and found myself surprised from the start. The passthrough video camera quality of this headset is good. Really, really good. Not as good as my own vision, but good enough that I could see the room well, see people in it with me, see my watch notifications easily on my wrist. The only headset that’s done this is the Varjo XR-3, and Apple’s display and cameras may rival that one.

Apple’s floating grid of apps appears when I press the top digital crown, which auto-centers the home screen to wherever I am looking. I set up eye tracking, which worked like many other VR headsets I’ve used: I looked at glowing dots as musical notes played, and a successful chime when it all worked.

A list of apps as they would appear inside of the Apple Vision Pro headset.

Apple

From there, the interface was surprisingly fluid. Looking at icons or interface options slightly enlarges them, or changes their boldness. Tapping with my fingers while looking at something opens an app up. 

I’ve used tons of hand tracking technology on headsets like the Hololens 2 and Meta Quest 2 and Pro, and usually there’s a lot of hand motion. Here, I could be really lazy. I pinched to open icons even as my hand was resting in my lap, and it worked. 

Scrolling involves pinching and pulling with my fingers, again pretty easy to do. I resized windows by moving my hand to throw a window across the room or pin it closer to me. I opened multiple apps at once, including Safari, Messages, and Photos. It was easy enough to scroll around, although sometimes my eye tracking needed a bit of extra concentration to pull off.

I don’t know how the Vision Pro will work with keyboards and trackpads, since I didn’t get to demo the headset that way. But it works with Apple’s Magic Keyboard and Magic Trackpad, and Macs. But, not iPhone and iPad or Watch touchscreens…not now, at least.

Dialing in reality

I scrolled through some photos in Apple’s preset photo album, plus a few 3D photos and video clips shot with the Vision Pro’s 3D camera. All the images looked really crisp, and a panoramic photo that spread around me looked almost like it was a window on a landscape that extended just beyond the room I was in. 

Apple has volumetric 3D landscapes on the Vision Pro that are immersive backgrounds like 3D wallpaper, but looking at one really shows off how nice that Micro OLED display looks. A lake looked like it was rolling up to a rocky shore that ended right where the real coffee table in front of me was. 

Apple/Screenshot by James Martin/CNET

Raising my hands to my face, I saw how the headset separates my hands out from VR, a trick that’s already in ARKit. It’s a little rough around the edges but good enough. Similarly, there’s a wild new trick where anyone else in the room can ghost into view if you look at them, a fuzzy halo with their real passthrough video image slowly materializing. It’s meant to help create meaningful contact with people while wearing the headset. I also wondered how you could turn that off or tune it to be less present, but it’s a very new idea in mixed reality.

Apple’s digital crown, a small dial borrowed from the Apple Watch, handles reality blend. I could turn the dial to slowly extend the 3D panorama until it surrounded me everywhere, or dial it back so it just emerged a little bit like a 3D window. 

Cinematic fidelity that wowed me

The cinema demo was what really shocked me, though. I played a 3D clip of Avatar: The Way of Water in-headset, on a screen in various viewing modes including a cinema. Apple’s mixed reality passthrough can also dim the rest of the world down a bit, in a way like the Magic Leap 2 does with its AR. But the scenes of Way of Water sent little chills through me. It was vivid. This felt like a movie experience. I don’t feel that way in other VR headsets.

Avatar: The Way of Water looked great in Vision Pro.

20th Century Studios

Apple also demonstrated its Immersive Video format that’s coming as an extension to Apple TV Plus. It’s a 180-degree video format, similar to what I’ve seen before in concept, but with really strong resolution and video quality. A splash demo reel of Alisha Keys singing, Apple Sports events, documentary footage, and more reeled off in front of me, a teaser of what’s to come. 180-degree video is never quite as crisp to me as big-screen film content, but the sports clips I saw made me wonder how good virtual Jets games could be in the future. Things have come a long way.

Would I pay $3,499 for a head-worn cinema? No, but it’s clearly one of this device’s greatest unique strengths. The resolution and brightness of the display was surprising.

Convincing avatars (I mean personas)

Apple’s Personas are 3D-scanned avatars generated by using the Vision Pro to scan your face, making a version of yourself that shows up in FaceTime chats if you want, or also on the outside of the Vision Pro’s curved OLED display to show whether you’re «present» or in an app. I didn’t see how that outer display worked, but I had a FaceTime with someone in their Persona form, and it was good. Again, it looked surprisingly good.

I’ve seen Meta’s ultra-realistic Codec Avatars, which aim for realistic representations of people in VR. Those are stunning, and I’ve also seen Meta’s phone-scanned step-down version in an early form last year, where a talking head spoke to me in VR. Apple’s Persona looked better than Meta’s phone-scanned avatar, although a bit fuzzy around the edges, like a dream. The woman whose Persona was scanned appeared in her own window, not in a full-screen form. 

And I wondered how expressive the emotions are with the Vision Pro’s scanning cameras. The Pro has an ability to scan jaw movement similar to the Quest Pro, and the Persona I chatted with was friendly and smiling. How would it look for someone I know, like my mom? Here, it was good enough that I forgot it was a scan.

We demoed a bit of Apple’s Freeform app, where a collaboration window opened up while my Persona friend chatted in another window. 3D objects popped up in the Freeform app, a full home scan. It looked realistic enough.

Dinosaurs in my world

The final demo was an app experience called Encounter Dinosaurs, which reminded me of early VR app demos I had way back: an experience emphasizing just the immersive wow factor of dinosaurs appearing in a 3D window that seemed to open up in the back wall of my demo room. Creatures that looked like carnotauruses slowly walked through the window and into my space. 

All my demos were seated except for this one, where I stood up and walked around a bit. This sounds like it wouldn’t be an impressive demo, but again, the quality of the visuals and how they looked in relation to the room’s passthrough video capture was what made it feel so great. As the dinosaur snapped at my hand, it felt pretty real. And so did a butterfly that danced through the room and tried to land on my extended finger.

I smiled. But even more so, I was impressed when I took off the headset. My own everyday vision wasn’t that much sharper than what Apple’s passthrough cameras provided. The gap between the two was closer than I would have expected, and it’s what makes Apple’s take on mixed reality in VR work so well.

But, the battery pack. There’s a corded battery that’s needed to power the headset, instead of a built-in battery like most others have. That meant I had to make sure to grab the battery pack as I started to move around, which is probably a reason why so many of Apple’s demos were seated.

What about fitness, and everything else?

Apple didn’t emphasize fitness much at all, a surprise to me. VR is already a great platform for fitness, although no one’s finessed headset design for fitness comfort. Maybe having that battery pack right now will limit movement in active games and experiences. Maybe Apple will announce more plans here later. The only taste I got of health and wellness was a one-minute micro meditation, which was similar to the one on the Apple Watch. Pretty, and again a great showcase of the display quality, but I want more.

2024 is still a while away, and Apple’s headset is priced way out of range for most people. And, I have no idea how much this current headset will feel functional doing everyday work. But Apple did show off a display, and an interface, that are far better than I was ready for. If Apple can build on that, and Vision Pro finds ways of expanding its mixed reality capabilities, then who knows what else is possible?

This was only my speedy reaction to a quick set of demos one day in Cupertino. There are a lot more questions to come.

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The new, stripped-back versions of the Model Y and Model 3 have a more affordable starting price.

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Technologies

Today’s NYT Strands Hints, Answers and Help for Oct. 22 #598

Here are hints and answers for the NYT Strands puzzle for Oct. 22, No. 598.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle is a fun one — I definitely have at least two of these in my house. Some of the answers are a bit tough to unscramble, so if you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: Catch all.

If that doesn’t help you, here’s a clue: A mess of items.

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • BATE, LICE, SLUM, CAPE, HOLE, CARE, BARE, THEN, SLAM, SAMBA, BACK

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • TAPE, COIN, PENCIL, BATTERY, SHOELACE, THUMBTACK

Today’s Strands spangram

Today’s Strands spangram is JUNKDRAWER. To find it, look for the J that’s five letters down on the far-left row, and wind down, over and then up.

Quick tips for Strands

#1: To get more clue words, see if you can tweak the words you’ve already found, by adding an «S» or other variants. And if you find a word like WILL, see if other letters are close enough to help you make SILL, or BILL.

#2: Once you get one theme word, look at the puzzle to see if you can spot other related words.

#3: If you’ve been given the letters for a theme word, but can’t figure it out, guess three more clue words, and the puzzle will light up each letter in order, revealing the word.

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Technologies

Today’s Wordle Hints, Answer and Help for Oct. 22, #1586

Here are hints and the answer for today’s Wordle for Oct. 22, No. 1,586.

Looking for the most recent Wordle answer? Click here for today’s Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.


Today’s Wordle puzzle features some letters I don’t often guess, but it’s not terribly difficult. If you need a new starter word, check out our list of which letters show up the most in English words. If you need hints and the answer, read on.

Today’s Wordle hints

Before we show you today’s Wordle answer, we’ll give you some hints. If you don’t want a spoiler, look away now.

Wordle hint No. 1: Repeats

Today’s Wordle answer has one repeated letter.

Wordle hint No. 2: Vowels

Today’s Wordle answer has one vowel.

Wordle hint No. 3: First letter

Today’s Wordle answer begins with S.

Wordle hint No. 4: Last letter

Today’s Wordle answer ends with T.

Wordle hint No. 5: Meaning

Today’s Wordle answer can refer to an action displaying spectacular skill and daring.

TODAY’S WORDLE ANSWER

Today’s Wordle answer is STUNT.

Yesterday’s Wordle answer

Yesterday’s Wordle answer, Oct. 21, No. 1,585 was DETOX.

Recent Wordle answers

Oct. 17, No. 1,581: GROSS
Oct. 18, No. 1,582: HAVEN
Oct. 19, No. 1,583: IDEAL
Oct. 20, No. 1,584: LIMBO

Quick tips for Wordle

#1: Check our list ranking the popularity of all the letters in the alphabet and choose your starter words accordingly. (TRAIN, STERN and AUDIO are good.)

#2: Don’t forget that letters can be used more than once.

#3: Many words are similar. You don’t want to use up multiple guesses that don’t advance your cause. So if the puzzle is STA_E, don’t guess STARE, STATE and STALE. Guess something that uses that R, T and L, like TWIRL.

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