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Apple’s Vision Pro Hands-On: This Is the VR Headset I’d Use to Watch 3D Avatar

I experienced incredible fidelity, surprising video quality and a really smooth interface. Apple’s first VR headset nails it.

I was in a movie theater last December watching Avatar: The Way of Water in 3D and I said to myself: «Wow, this is an immersive film I’d love to watch in next-gen VR.» That’s exactly what I just experienced in Apple’s Vision Pro headset, and yeah, it’s amazing.

I just tried out Vision Pro in a series of carefully-picked WWDC demos at WWDC at Apple’s Cupertino headquarters. I’ve been using cutting-edge VR devices for years and I found all sorts of augmented reality memories bubbling up in my brain. Apple’s compact – but still not small – headset reminds me of an Apple-designed Meta Quest Pro. The fit of the back strap was comfy yet stretchy, with a dial to adjust the rear fit and a top strap for the top of my head. 

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Watch this: First Impressions of Apple’s Vision Pro Mixed Reality Headset

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I couldn’t wear my glasses during the demo. Apple’s headset does not support glasses, instead relying on Zeiss custom inserts to correct wearers’ vision. Apple did manage to easily find lenses that fit my vision well enough so that everything seemed crystal-clear, which is not an easy task. Also, we adjusted the fit and tuned spatial audio for my head, a process that will be finessed when the headset releases in 2024.

From there, I did my demos seated, mostly, and found myself surprised from the start. The passthrough video camera quality of this headset is good. Really, really good. Not as good as my own vision, but good enough that I could see the room well, see people in it with me, see my watch notifications easily on my wrist. The only headset that’s done this is the Varjo XR-3, and Apple’s display and cameras may rival that one.

Apple’s floating grid of apps appears when I press the top digital crown, which auto-centers the home screen to wherever I am looking. I set up eye tracking, which worked like many other VR headsets I’ve used: I looked at glowing dots as musical notes played, and a successful chime when it all worked.

An app menu in Apple's VisionOS. An app menu in Apple's VisionOS.

A list of apps as they would appear inside of the Apple Vision Pro headset.

Apple

From there, the interface was surprisingly fluid. Looking at icons or interface options slightly enlarges them, or changes their boldness. Tapping with my fingers while looking at something opens an app up. 

I’ve used tons of hand tracking technology on headsets like the Hololens 2 and Meta Quest 2 and Pro, and usually there’s a lot of hand motion. Here, I could be really lazy. I pinched to open icons even as my hand was resting in my lap, and it worked. 

Scrolling involves pinching and pulling with my fingers, again pretty easy to do. I resized windows by moving my hand to throw a window across the room or pin it closer to me. I opened multiple apps at once, including Safari, Messages, and Photos. It was easy enough to scroll around, although sometimes my eye tracking needed a bit of extra concentration to pull off.

I don’t know how the Vision Pro will work with keyboards and trackpads, since I didn’t get to demo the headset that way. But it works with Apple’s Magic Keyboard and Magic Trackpad, and Macs. But, not iPhone and iPad or Watch touchscreens…not now, at least.

Dialing in reality

I scrolled through some photos in Apple’s preset photo album, plus a few 3D photos and video clips shot with the Vision Pro’s 3D camera. All the images looked really crisp, and a panoramic photo that spread around me looked almost like it was a window on a landscape that extended just beyond the room I was in. 

Apple has volumetric 3D landscapes on the Vision Pro that are immersive backgrounds like 3D wallpaper, but looking at one really shows off how nice that Micro OLED display looks. A lake looked like it was rolling up to a rocky shore that ended right where the real coffee table in front of me was. 

man using keyboard to work using apple vision pro headset man using keyboard to work using apple vision pro headset

Apple/Screenshot by James Martin/CNET

Raising my hands to my face, I saw how the headset separates my hands out from VR, a trick that’s already in ARKit. It’s a little rough around the edges but good enough. Similarly, there’s a wild new trick where anyone else in the room can ghost into view if you look at them, a fuzzy halo with their real passthrough video image slowly materializing. It’s meant to help create meaningful contact with people while wearing the headset. I also wondered how you could turn that off or tune it to be less present, but it’s a very new idea in mixed reality.

Apple’s digital crown, a small dial borrowed from the Apple Watch, handles reality blend. I could turn the dial to slowly extend the 3D panorama until it surrounded me everywhere, or dial it back so it just emerged a little bit like a 3D window. 

Cinematic fidelity that wowed me

The cinema demo was what really shocked me, though. I played a 3D clip of Avatar: The Way of Water in-headset, on a screen in various viewing modes including a cinema. Apple’s mixed reality passthrough can also dim the rest of the world down a bit, in a way like the Magic Leap 2 does with its AR. But the scenes of Way of Water sent little chills through me. It was vivid. This felt like a movie experience. I don’t feel that way in other VR headsets.

Jake Sully flies over Pandora's waters on a winged creature's back in Avatar: The Way of Water Jake Sully flies over Pandora's waters on a winged creature's back in Avatar: The Way of Water

Avatar: The Way of Water looked great in Vision Pro.

20th Century Studios

Apple also demonstrated its Immersive Video format that’s coming as an extension to Apple TV Plus. It’s a 180-degree video format, similar to what I’ve seen before in concept, but with really strong resolution and video quality. A splash demo reel of Alisha Keys singing, Apple Sports events, documentary footage, and more reeled off in front of me, a teaser of what’s to come. 180-degree video is never quite as crisp to me as big-screen film content, but the sports clips I saw made me wonder how good virtual Jets games could be in the future. Things have come a long way.

Would I pay $3,499 for a head-worn cinema? No, but it’s clearly one of this device’s greatest unique strengths. The resolution and brightness of the display was surprising.

Convincing avatars (I mean personas)

Apple’s Personas are 3D-scanned avatars generated by using the Vision Pro to scan your face, making a version of yourself that shows up in FaceTime chats if you want, or also on the outside of the Vision Pro’s curved OLED display to show whether you’re «present» or in an app. I didn’t see how that outer display worked, but I had a FaceTime with someone in their Persona form, and it was good. Again, it looked surprisingly good.

I’ve seen Meta’s ultra-realistic Codec Avatars, which aim for realistic representations of people in VR. Those are stunning, and I’ve also seen Meta’s phone-scanned step-down version in an early form last year, where a talking head spoke to me in VR. Apple’s Persona looked better than Meta’s phone-scanned avatar, although a bit fuzzy around the edges, like a dream. The woman whose Persona was scanned appeared in her own window, not in a full-screen form. 

And I wondered how expressive the emotions are with the Vision Pro’s scanning cameras. The Pro has an ability to scan jaw movement similar to the Quest Pro, and the Persona I chatted with was friendly and smiling. How would it look for someone I know, like my mom? Here, it was good enough that I forgot it was a scan.

We demoed a bit of Apple’s Freeform app, where a collaboration window opened up while my Persona friend chatted in another window. 3D objects popped up in the Freeform app, a full home scan. It looked realistic enough.

Dinosaurs in my world

The final demo was an app experience called Encounter Dinosaurs, which reminded me of early VR app demos I had way back: an experience emphasizing just the immersive wow factor of dinosaurs appearing in a 3D window that seemed to open up in the back wall of my demo room. Creatures that looked like carnotauruses slowly walked through the window and into my space. 

All my demos were seated except for this one, where I stood up and walked around a bit. This sounds like it wouldn’t be an impressive demo, but again, the quality of the visuals and how they looked in relation to the room’s passthrough video capture was what made it feel so great. As the dinosaur snapped at my hand, it felt pretty real. And so did a butterfly that danced through the room and tried to land on my extended finger.

I smiled. But even more so, I was impressed when I took off the headset. My own everyday vision wasn’t that much sharper than what Apple’s passthrough cameras provided. The gap between the two was closer than I would have expected, and it’s what makes Apple’s take on mixed reality in VR work so well.

But, the battery pack. There’s a corded battery that’s needed to power the headset, instead of a built-in battery like most others have. That meant I had to make sure to grab the battery pack as I started to move around, which is probably a reason why so many of Apple’s demos were seated.

What about fitness, and everything else?

Apple didn’t emphasize fitness much at all, a surprise to me. VR is already a great platform for fitness, although no one’s finessed headset design for fitness comfort. Maybe having that battery pack right now will limit movement in active games and experiences. Maybe Apple will announce more plans here later. The only taste I got of health and wellness was a one-minute micro meditation, which was similar to the one on the Apple Watch. Pretty, and again a great showcase of the display quality, but I want more.

2024 is still a while away, and Apple’s headset is priced way out of range for most people. And, I have no idea how much this current headset will feel functional doing everyday work. But Apple did show off a display, and an interface, that are far better than I was ready for. If Apple can build on that, and Vision Pro finds ways of expanding its mixed reality capabilities, then who knows what else is possible?

This was only my speedy reaction to a quick set of demos one day in Cupertino. There are a lot more questions to come.

Technologies

Tariff Impacts Are Real: These 13 Companies Have Confirmed Price Hikes

More and more companies are confirming price hikes as President Trump’s tariffs are poised to take effect — most recently, a popular smart lighting brand.

In many cases and for many products in the US, the biggest impacts of President Donald Trump’s aggressive tariff plans haven’t hit yet — but they could soon, unless the 90-day pause on some rates is extended. Still, numerous companies have already hiked prices or said that they’ll increase in the near-future — including, most recently, a popular and CNET-approved brand of smart lights.

The fact of the matter is that tariffs — a tax placed on the importing of certain products into a country — will ultimately cause prices to go up, with Walmart characterizing these eventual price hikes as «inevitable» during its earnings call last month. Given Trump’s push to place historically high tariffs on goods from almost every country in the world, you can also expect these price hikes to hit a huge variety of products.

This truth has begun to sink in for a lot of Americans. About 38% of consumers feel pressured to make certain purchases before tariffs cause their price to go up, according to a recent survey conducted by CNET. About 10% of respondents said they’d already made certain purchases in hopes of avoiding future price hikes, while 27% said they’d delayed purchases of products costing more than $500. Overall, these concerns about prices were felt the most around popular tech pieces such as smartphones, laptops and home appliances.

To help you keep score, I’ve put together a list of all the companies that have either confirmed or warned of price hikes due to Trump’s tariffs. As other companies make such announcements, you can expect new names to be added here.

Continue on for all those details, and for more, find out why it’s best if you wait on buying a new iPhone.

One item you won’t find on this list yet? The original Nintendo Switch, which will see a currently unspecified price hike on Aug. 1, but only in Canada for the time being. If that increase makes its way south of the border, we’ll let you know.

Best Buy

Without getting into specifics, Best Buy CEO Corie Barry told the Wall Street Journal late last month that it has already raised prices on certain products as part of its response to the tariffs.

e.l.f.

Known as an affordable option in the beauty world, e.l.f. announced in late May that it would be implementing a $1 price hike across its product line in response to the tariffs. CEO Tarang Amin claimed that the reaction from customers was positive, on account of the company’s transparency.

«We’re not trying to pull anything over on anyone,» Amin told Fortune. «This is exactly what we’re facing, and they understand.»

Macy’s

Speaking to CNBC in late May, Macy’s CEO Tony Spring said that price hikes will be implemented on some products due to tariffs, while also emphasizing that other tactics — like discontinuing certain products altogether — will also be a response to rising costs.

Mattel

Known for brands like Barbie and Hot Wheels, Mattel sounded the alarm over likely price increases during an early May earnings call. While it’s unclear how much the toymaker’s prices have increased since then, the company told investors that it would be, «where necessary, taking pricing action in its US business,» or to put it plainly, raising prices for consumers to mitigate the impact of tariffs.

Nikon

Camera-maker Nikon will introduce price hikes in response to Trump’s tariffs, effective June 23. This move will only target lenses and accessories the company makes and sells, so the cameras themselves are safe for now.

«We will be carefully monitoring any tariff developments and may adjust pricing as necessary to reflect the evolving market conditions,» a statement from Nikon explained. «We wish to thank our customers for their understanding and know that we are taking every possible step to minimize the impact on our community.»

Philips Hue

Parent company Signify announced that prices for its popular and highly regarded Philips Hue brand of smart lights will see price hikes effective July 1. The company also confirmed that this decision was made «as a direct result of tariffs.»

«Signify reserves the right to modify prices based on new or additional tariffs becoming effective in the future,» the company’s official statement explained

Ralph Lauren

Sales at the luxury goods retailer Ralph Lauren have apparently remained steady amid recent uncertainty, but the company is still forging ahead with a plan to combat tariff impacts by raising prices more than it had already intended to, according to the Wall Street Journal.

Shein and Temu

Trump’s tariffs have made a notable target of China, hitting the country with a 30% rate only after initially hiking it all the way to 145%. Online retailers like Shein and Temu rely on direct shipments from markets like China in order to offer the rock-bottom prices that made them famous, so it’s little surprise now that they’ve had to raise prices.

The Trump administration has furthered the issues faced by these companies by doing away with a rule known as the «de minimus» exception, which used to exclude smaller purchases under $800 from import taxes. With that rule gone, Trump’s China tariffs will now apply to both bulk orders of industrial building materials and those shoes you’ve been looking to buy from Shein.

Subaru

Subaru has hiked prices across almost its entire line. The increase ranged from $750 to $2,055, depending on the model, with only the EV Solterra avoiding any change.

As has become a trend with some companies, Subaru avoided attributing the price hikes to Trump’s tariffs, citing only the common refrain of «market conditions.» Trump has notably disparaged companies that explicitly lay the blame for price hikes on his policies.

«The changes were made to offset increased costs while maintaining a solid value proposition for the customer. Subaru pricing is not based on the country of origin of its products,» a Subaru spokesperson said in a statement to Car & Driver.

Stanley Black & Decker

In an earnings report published April 30, toolmaker Stanley Black & Decker addressed «Price Actions in Response to US Tariffs,» stating that it had «implemented an initial price increase in April and notified our customers that further price action is required,» and was also looking into ways to shift its supply lines to minimize the impact of tariffs.

Volvo

The price impact of tariffs at Swedish automaker Volvo are confined, for now, to just one model: the electric EX30. Initially it was set to start at $34,950 in the US — a competitive price for an EV — but tariffs targeted at imported cars forced the company to raise the price to $46,195, a 32% bump.

Walmart

The biggest grocery chain in the US, Walmart is perhaps the most prominent company yet to announce imminent price hikes due to Trump’s tariffs. During the company’s earnings call in May, CEO Doug McMillan said price hikes would begin by the end of May and impact things like food, electronics and toys.

For more, see why buying refurbished tech helps you dodge tariffs and helps the planet.

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Technologies

This Unique Controller Is Cool but Pointless for Most Gamers

The Turtle Beach Stealth Pivot has a unique 2-in-1 feature, but most people will never use it.

Pro-level game controllers have been becoming more mainstream over the past several years, offering gamers a host of new features not found on the controllers that came with their systems. These features include extra mappable buttons, swappable gamepads and other customizability options.

However, I don’t think I’ve ever seen a controller that offers two dedicated button layouts within the same device. The Stealth Pivot from Turtle Beach lets you physically rotate the gamepads to reveal a whole new, previously hidden, button layout — all without having to remove anything. It’s a unique take on what a controller can be and I’m here for it.

What I like about the Stealth Pivot

I’ve been impressed with Turtle Beach controllers for a while now, and the Stealth Pivot continues continues the company’s streak of great hardware. The buttons are clicky and responsive and the whole thing feels wonderful to hold. The design is nearly identical to Microsoft’s own Xbox controllers, which is a good thing.

The Stealth Pivot keeps many of the same pro features as its Stealth Ultra controller (and many other pro-level controllers), including adjustable triggers and four additional, remappable buttons. The Connected Command Display is carried over as well, although it’s much smaller than the Ultra’s 1.5″ screen. Amazingly, it keeps all the same features , including being able to adjust buttons and social media notifications.

On the connectivity side, you’ve got a wired connection for Xbox (there’s no wireless support), a 2.4GHz dongle for PC and Bluetooth for mobile devices and compatible smart TVs. There’s a headphone jack at the bottom and the USB-C port for charging or Xbox connection is up top. You can play and charge at the same time, which is a nice bonus.

Two controllers for the price of one

The biggest feature of the Stealth Pivot by far is its rotating gamepads. Basically, you twist down the two joysticks, unlock the gamepads, then literally rotate them 180 degrees to reveal the other set. This second set has a layout typical of controllers designed for fighting games, or really, any game where additional buttons are valuable. So instead of joysticks, there’s a D-Pad on the top left flanked by two two buttons. On the right side, the ABXY cluster shifts downward to make room for two additional, mappable buttons.

So now, instead of having to buy multiple controllers or remove and swap out gamepads (like PDP Victrix Pro controllers), in just a few seconds you can switch from snapping headshots in Call of Duty to beating up bad guys in Mortal Kombat or Tekken. It’s certainly not something I’ve ever seen on any other controller and it works surprisingly well. You can even save up to five digital profiles on the controller so you can have different layouts for each game.

I was impressed by just how good the buttons and everything are on the Stealth Pivot, even with having to cram double the amount of most everything into the same space. Granted, the controller is a bit thicker than most other controllers, but it’s not that noticeable. The hardware and engineering that went into this controller is remarkable.

What I don’t like about the Stealth Pivot

There are some compromises that come with this quick-switch capability, however. The first is that Turtle Beach wasn’t able to include its microswitch buttons, which personally I prefer over the more standard buttons on the Pivot. The joysticks are still Hall Effect, which is nice, but the rest of the buttons are standard. The buttons aren’t bad, they just aren’t as good as on the company’s other pro controller.

Secondly, making room for those rotating gamepads means space had to come from somewhere and the most obvious place was the battery. Turtle Beach says the Pivot gets about 20 hours of battery life, which is probably a bit optimistic. I wouldn’t say it’s terrible, but it’s not great. This is somewhat mitigated by the fact that you have to be physically plugged into your Xbox anyway, and you can play while charging — but PC users may want to keep a cable handy.

Also, while you can use the company’s Control Center II app to customize the controller on Windows, Xbox, iOS and Android, the app itself is not very good. The UI is basic and there are some annoying bugs including the inability to rename profiles on the Xbox version. It’s also hard to tell if anything saves after you make changes. There’s no indicator or save button anywhere, and while it does save things in real-time, it would be nice if it let you know it’s happening.

Lastly, it’s disappointing that you can’t connect wirelessly to the Xbox. Wired is fine, and it avoids battery issues, but wireless is obviously more convenient. 

Should you buy the Stealth Pivot?

The Stealth Pivot is a really solid controller even without the dual personalities. Personally, I’m not really into fighting games so I don’t need the second set of controls. And super hard-core, e-sport-level gamers would probably want something like a Fight Stick or a more dedicated fighting game controller.

However, if you’re a more casual gamer who enjoys fighting/button heavy games alongside games that use joysticks — and wants to level up your fighting style — the Stealth Pivot might be worth a look, especially since it’s only $130. That is more expensive than a standard controller, but for everything you get with it, that’s a hard price to beat.

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Technologies

I Loved Using This Keyboard, but There Was One Thing I Just Couldn’t Get Used To

The Turtle Beach Vulcan II Mini Air is a great gaming keyboard, but it won’t replace my current one.

Gaming keyboards are everywhere these days, and with a plethora of options available it’s not hard to find a good one. They can also be expensive, so it can be difficult to know if the investment is worth the money. It’s with that in mind I got in the new the new Vulcan II Mini Air from Turtle Beach. I have some thoughts. 

Turtle Beach bought the company behind these keyboards, Roccat, several years ago, but it only started phasing out that branding in May of 2024. So you might still find the Roccat branding on Vulcan II Mini Air (you can see it on my review sample here) if you buy one in the near future. 

What I like about the Turtle Beach Vulcan II Mini Air

First things first, the size. The 65%-sized layout is my perfect setup because it still includes the arrow keys. True FPS gamers may prefer a 60% design, but I tend to mix my genres, and I’m also a writer in my work life, so I prefer having arrow keys (and Home/End keys — don’t you dare take those away from me). I don’t miss the dedicated media keys or functions keys too much, but this is certainly subjective.

The Vulcan II Mini opts for optical switches over the more traditional mechanical switches. At the risk of generalizing, optical and mechanical switches primarily differ in how they register the actuation of each key. Mechanical switches use physical contact between two metal plates while optical switches use beams of light to detect the actuation. 

I hadn’t used optical switches much before testing the Vulcan II Mini but I can see their appeal for hardcore gamers. The idea is that the light-activated sensors allow for a much shorter actuation point for key presses, meaning there’s less time between when your finger moves to press the key and that key press being registered by your computer.  

Turtle Beach says the actuation point of their Red Linear switches is 1.4mm, a decent improvement over the 2mm of most mechanical switches. That said, you’ll likely only notice the shorter actuation point if you’re a hardcore gamer who needs to prioritize every millisecond. Personally, I couldn’t tell a difference compared to my main keyboard with Cherry mechanical switches. 

Another big advantage of optical is similar to the advantage Hall Effect switches have in keyboards like the Vulcan II TKL Pro. Since the sensors are activated by light and not physical contact between two plates, there’s less friction with each keypress. So the switches should last quite a bit longer. Most traditional mechanical switches are rated for about 100 million presses. These are rated for 200 million. That’s a pretty significant advantage if you don’t tend to upgrade your keyboard very often. 

To be honest, it took me a little time to get used to the feel of the optical switches. They’re aren’t mushy by any means, but they are noticeably softer than the traditional switches I’m used to. Thankfully, they’re more tactile than Hall Effect switches. After a few hours, though, I couldn’t notice much of a difference anymore between the feel of the Vulcan II Mini and my regular keyboard.

The Vulcan II Mini’s build quality is top notch. The aluminum top plate gives it a nice solid feel with no creakiness or give that I could detect anywhere. At 578 grams, it’s also not very heavy either. The included braided cable also feels well-designed. It’s nice that it’s available in white, although I do wonder how clean it will stay long-term. The two-position kickstands allow for some nice ergonomic options. 

Customization is one area where Turtle Beach levels things up a bit. Via the Swarm app, you have access to many of the typical customizations for gaming keyboards. But Turtle Beach also adds a secondary function to 29 keys, so you can quickly trigger another action. These Smart Keys are also equipped with dual LEDs that will indicate when the secondary function is active. On top of that, you can store up to five different profiles, so you can set up the perfect configuration for your favorite games. 

No self-respecting gaming keyboard would stop you from customizing the RGB lighting to your heart’s content. So of course you can choose from a variety of lighting effects. That includes the AIMO effect, which synchronizes all your Turtle Beach accessories together so the lighting effects are coordinated.

Battery life

Being a wireless keyboard, battery life is important. Turtle Beach says the Vulcan II Mini can clock 240 hours of continuous use without the RBG lighting active, which is a bold claim. I haven’t used the keyboard exclusively for the approximately four weeks I’ve had it, but even with heavy usage, I still haven’t managed to kill it, and that’s with the RGB lights still on. Suffice to say, battery life has been awesome for me. 

One trick Turtle Beach uses to accomplish this is a proximity sensor in the keyboard that automatically detects your presence to turn the lights on and off. Logitech does something similar in some of its keyboards, so it’s not revolutionary, but Turtle Beach lets you adjust the effect somewhat by changing the sensitivity of the sensor. At least, that’s the theory. I couldn’t get the Swarm app to save the settings for this when I changed it, so I can’t speak to how effective it is. 

As the «Air» name might suggest, this version of the Vulcan II Mini is wireless (there’s a wired option for $119). It can connect to four devices: Three via Bluetooth plus one via an included 2.4Ghz wireless dongle. The only downside I found when connected via Bluetooth was that I could never get it to show up in Turtle Beach’s Swarm app. It showed up fine when using the dongle, but not on Bluetooth. 

What I didn’t like about the Turtle Beach Vulcan II Mini Air

As cool as the optical switches are, the typing experience wasn’t great. I’m a writer by day, so I always prioritize a great typing experience first and a good gaming experience second. Even after using the Mini exclusively for more than three weeks, I just couldn’t the same level of comfort typing on it as with my Keychron Q81 Pro. I’m willing to acknowledge that much of that could be attributed to the II Mini’s low profile design, which I’ve never found to be as comfortable as a full-size profile. 

The wake time for the Vulcan II Mini Air is also significantly slower than many other keyboards I’ve used. I’m not sure if this is because of the proximity sensor or something else, but it sometimes takes up to 10 seconds for my computer to begin registering key presses. 

Should you buy the Turtle Beach Vulcan II Mini Air?

Overall, it’s a nice keyboard with plenty of excellent features for someone looking for a serious gaming keyboard. The small size means it doesn’t take up much space on the desk, the optical switches provide fast response times and greater durability, and the customization options are nearly endless. For me, though, I struggled to use it as a daily keyboard as it just didn’t offer me the tactility and feel that I prefer, but if you’re looking to upgrade your gaming keyboard, or just dive into the world of gaming keyboards for the first time, the Vulcan II Mini Air is a great choice. 

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