Technologies
Everything I Hope Apple Adds to iOS 17 for the iPhone
The next version of iPhone software is expected at WWDC. Hopefully the new iOS has all these features.

Apple will hold its Worldwide Developers Conference keynote presentation on June 5, where CEO Tim Cook and gang are expected to announce the next major version of iPhone software, iOS 17. Though rumors point to the software update being overshadowed by new Mac hardware and a long-rumored and yet-to-be-announced AR/VR headset, the next version of iOS should still boast significant improvements.
It could include a feature that lets you view more items on your lock screen, according to a Bloomberg report. The lock screen would reportedly show calendar appointments, weather and notifications, similar to Android devices circa-2019 and smart displays like the Amazon Echo Show. This would follow on the heels of iOS 16, which brought a major overhaul of the iPhone’s lock screen that made it more customizable.
With iOS 17, iPhone owners could also gain the ability to sideload apps, according to a different Bloomberg report. Sideloading means you can download an app on your iPhone without using Apple’s App Store. The potential inclusion is likely meant to ensure compliance with new European regulations due to kick in next year.
While I find those rumors fun to ponder, they can also be a distraction from the many other things I think Apple needs to add or improve in iOS. The additions I want range from significant changes, like adding support for the Apple Pencil for Pro Max and Plus models, to smaller, quality-of-life improvements, like adding a volume button to the iPhone’s virtual Apple TV remote. We have to wait until WWDC to see what actually unfolds, but here’s my iOS 17 wish list.
Bring ‘Visual Look Up’ to the Camera app

In iOS 16, Visual Look Up got a nifty shortcut that lets you cut out the subject of a photo just by tapping and holding on the image.
Visual Look Up launched with iOS 15 in 2021 and can recognize objects in your photos such as plants, food, landmarks and pets. In iOS 16, Visual Look Up expanded to let you lift an object out of a photo or PDF by tapping and holding, essentially creating a sticker you can share with others.
But there’s a catch. Visual Look Up works only after you take a photo. I hope iOS 17 lets you do the same thing straight from the camera viewfinder. For example, if the camera were open and pointed at flowers, I could tap the Visual Look Up icon to see what kind of flowers they were without taking a photo of them. You can do that with Live Text, and Google Lens does something similar on Android phones. I realize this isn’t a radical change, but it would streamline things a bit.
Add a volume button to the iPhone’s Apple TV remote

Sometimes you lose this little guy and need to use your iPhone to control your Apple TV.
If you own an Apple TV, you’ve no doubt misplaced the tiny minimalist aluminum remote control at some point. Fortunately, you can use a virtual remote on your iPhone to do nearly everything the physical Siri remote does, except change the volume. Apple, please add a volume button to the iPhone’s Apple TV remote.
Technically, when you use the Apple TV remote on your iPhone, you can press the physical volume buttons to control the TV volume. But this doesn’t work on every TV’s audio receiver, such as mine. I’d guess there are many people who, like me, just want the virtual remote on the iPhone’s screen to mimic the physical remote’s button layout; most importantly including the button for volume.
Bring fitness tracking to the iPhone

You can start workouts from your Apple Watch, but not from your iPhone (without a third-party app).
If you’re an Apple Watch user, you understand the convenience of recording a workout. But if you aren’t wearing your watch or don’t own one, there isn’t a way to record basic exercises like walking, running or cycling without a third-party app. I’d like to see Apple expand the Fitness app so you can record workouts even without a Fitness Plus membership.
Add a pro camera app

The Photo Pro app on Sony Xperia 1 and 5 series phones gives you an interface that looks identical to a professional mirrorless camera.
It’s time for Apple to revisit the iPhone’s Camera app. For years, it was the gold standard of simplicity, offering a «see what you get» preview for photos, videos and effects with minimal, easy-to-navigate controls and modes. But as Apple has added more functionality, especially for ProRaw photos and ProRes video recording on iPhone Pro models, the Camera app has started to feel cramped. It tries to remain a one-size-fits-all app at the expense of higher-end features like manual camera controls.
I’d like Apple to make a separate pro camera app, along the lines of how it created a standalone app for classical music. Apple Music Classical tackles the special challenge of categorizing, searching for, and discovering classical music, something the default Apple Music app isn’t geared toward. Similarly, the pro camera app could be a place for creative types to access camera controls, settings and features beyond those in the basic camera app. Sony has been quite successful with this sort of approach in its Xperia 1 and 5 series phones, and Samsung has a separate Expert Raw app to complement its main one. Now it’s Apple’s turn.
Let me customize the Dynamic Island

The Dynamic Island was a great addition to the iPhone 14 Pro and 14 Pro Max.
The Dynamic Island works well. It’s like having a shortcut at the top of your screen no matter what you’re doing on your iPhone. Glancing at my Uber ride status from my lock screen or in the Dynamic Island just makes sense. But I want more from the Dynamic Island, especially if iPhone 15 rumors are right and non-Pro iPhone models get it too. I’d like to see Apple let people customize their own Dynamic Island in a curated way.
In 2016, with iOS 10, Apple rolled out the iMessage app store for stickers and games. I don’t think we need a Dynamic Island app store, but something like the ability to pin a Memoji sticker as a Dynamic Island icon would be great. Admittedly, as creative-minded as I am, I don’t have a brilliant example of exactly what I want. I just think the Dynamic Island is another way people could make their iPhone feel more personal. Customization was a big theme with Android this year at Google I/O, with the introduction of AI and cinematic wallpapers. Of course, Apple could view the Dynamic Island like it does Apple Watch faces and want to control how it’s changed, instead of letting people go hog wild.
Add Apple Card functionality to other credit cards

The Apple Card lives on your iPhone.
If you have an Apple Card, you get to experience one of the best mobile financial experiences on any phone today. Apple’s signature credit card lives virtually in the Wallet app. At first glance, it appears like any other Apple Pay card. But when you tap its digital avatar, you see the card’s balance, rewards, upcoming payment info, and transactions. I’d like Apple to open that functionality to non-Apple credit cards.
If your Bank of America credit card is in Apple Pay and you have the Bank of America app on your phone, wouldn’t it be great to access similar functionality in the Wallet app? Expanding access would be convenient for iPhone owners and could bolster Apple Pay and the iPhone’s Wallet as serious financial tools.
Make widgets interactive
Widgets can be pinned to your home screen and resized to your liking.
Widgets on the lock screen and home screen can do two things: show information (like the weather) and launch the corresponding app when tapped (e.g., the weather app). Widgets haven’t changed much since Apple introduced them with iOS 14. It’s time for a refresh.
What if you could use the podcast widget like a mini-podcast player, or order your favorite burrito bowl straight from Chipotle’s widget? Adding more functionality to widgets could make it easier to multitask on the iPhone.
Add Apple Pencil support

What if you could use an Apple Pencil on the iPhone?
I’ve been writing iPhone and iOS wish lists for years, and one addition that’s made my roundup every time is adding Apple Pencil support to the iPhone, specifically for Pro Max and Plus models. The 6.7-inch screen isn’t that much smaller than the 8.3-inch screen on the iPad Mini. But one supports Apple Pencil functionality and the other doesn’t.
Also, if iOS 17 did include Pencil support, Apple could make a smaller version of its stylus and call it the Apple Pencil Mini. Maybe it could attach to the back of the iPhone Pro Max or Plus using MagSafe?
Bring the iPad’s split-screen view to iPhone Pro Max models

The multiple windows on the iPad and iPad Pro.
The iPhone Pro Max has been part of Apple’s lineup since 2019. The 11 Pro Max has a 6.5-inch screen, while the 12 Pro Max, 13 Pro Max and 14 Pro Max all have a 6.7-inch display. Last year, Apple introduced the iPhone 14 Plus, which also has a 6.7-inch screen. Those large screens feel wasted when it comes to software. Some iOS apps like Mail and Messages can take advantage of the extra space in landscape orientation to show a column of message previews next to the currently opened message. But otherwise, there isn’t much else in iOS that’s optimized for big iPhone screens.
I’d like Apple to bring some iPadOS features to iOS 17 just for Pro Max and Plus models, especially its split screen multitasking view. It would be wonderful to have Safari open on one side of the phone and launch Messages on the other.
Revisit ease of use vs. security

Some iPhone owners are being targeted for an unusual crime.
Earlier this year, The Wall Street Journal’s Joanna Stern and Nicole Nguyen ran a series of stories about how a thief who steals your iPhone and knows its passcode can lock you out of the most important parts of your digital life. This crime isn’t widespread, but Stern and Nguyen showed that it’s more common than you might think.
At the core of the issue is the balance between security and ease of access. The same tools Apple put in place to help people who get locked out of their devices and accounts are being used by savvy criminals to lock people out of their phone and accounts while gaining access to their money and services. There’s been a bunch of coverage on the topic in recent months, and it sounds like these tools help far more people than the criminals who take advantage of them.
I don’t think there’s an easy way for Apple to «fix» the issue, but I hope with iOS 17, the company takes a moment to reconsider the impact these tools can have on people and even offer other security features to foil the thieves behind these crimes, like Apple did with AirTags.
At the end of the day, I’m excited for WWDC this year. And while I do hope there’s a fancy, cool AR/VR headset, my heart is holding out for iOS 17 and all its new features.
Technologies
Zelle App Is Gone. Use These Alternatives to Send Money Digitally
You still have lots of free ways to send money to friends and family electronically.

If Zelle has been your go-to app for sending money digitally, it’s time to find a new method. The digital payment app shut down on April 1.
That doesn’t mean you can’t use Zelle altogether, however. Zelle has only discontinued its standalone app. You can still send money using Zelle if your bank belongs to the Zelle network. You’ll just need to do it through your bank’s app or website. You also have other services to choose from. Here’s what you need to know about this change and your options moving forward.
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Why the Zelle app is shutting down
When Zelle launched in 2017, only about 60 US financial institutions offered the service by the end of that year. Today, that number exceeds 2,200. As a result, less than 2% of Zelle transactions occur through the standalone app. Zelle has been phasing out the ability to make transactions on its mobile app since October 2024.
«Today, the vast majority of people using Zelle to send money use it through their financial institution’s mobile app or online banking experience, and we believe this is the best place for Zelle transactions to occur,» Zelle said in an October 2024 press release.
In December, Zelle was in the spotlight when the Consumer Financial Protected Bureau sued the company and three of the largest US banks for failing to protect consumers from widespread fraud on the peer-to-peer payment network. The lawsuit has since been dropped.
Other ways to send money digitally
You can still use Zelle through your bank’s app or website if it belongs to the Zelle network. You can also switch to another digital payment app, such as:
- Apple Wallet
- Cash App
- PayPal
- Venmo
Take some basic precautions when using Zelle or any other digital payment service. These apps are a frequent target for scammers, and Chase Bank has started blocking some Zelle payments it believes could be fraudulent. Only send money to people you know and trust, and watch for red flags like an urgent message claiming to be from your bank or an online ad for concert tickets that seem impossibly cheap.
Technologies
Marvel Rivals Season 2 Starts Next Week, Devs Drop Big News
Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases.
The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination.
We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow.
New Heroes and balance changes in Marvel Rivals Season 2
Emma Frost joins the roster as a Vanguard. We don’t have detailed information about her abilities yet but expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May.
Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video.
- Emma Frost allows Magneto and Psylocke to create illusions of themselves.
- Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.
- Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.
A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.
The developers vaguely teased other balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange trading offensive pressure for more survivability and Rocket getting more utility while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.
Future seasons will be shorter, which means more new heroes
One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year.
This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.
New Krakoa map and competitive changes
A new Krakoa-themed domination map is being added in season 2, and Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.
The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies.
Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)
Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.
Other announcements
Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.
Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.
The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5.
The Hellfire Gala trailer says season 2 will start on April 11. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.
For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.
Technologies
Nintendo Switch 2 vs. Switch 1: Every Detail Compared
The Nintendo Switch 2’s official specs aren’t too different, but the new console has a lot of upgrades on the original Switch.

The Nintendo Switch 2 may look like its predecessor, but there’s been a lot of changes to its features and under the hood. The new console has «10x the graphics performance» compared to the original Switch, says Nvidia, which built the custom processor powering the Switch 2.
The Switch 2, with a release date on June 5, is priced at $450 alone or $500 in a bundle with Mario Kart World, the headliner of the console’s launch games. Here’s all the info on how to preorder the Switch 2.
Note that we’re mostly comparing the Switch 2 to the original Switch 1 released in March 2017, because looping in the Switch Lite and Switch OLED gets complicated.
Design
Broadly, the Switch 2 is a larger version of its predecessor, with everything looking slightly inflated: bigger footprint, bigger screen, bigger Joy-Cons.
Original Switch: The original Switch, with Joy-Cons slotted into the side rails, is a little over 9.4 inches wide, 4 inches tall, a little over half an inch thick and weighs about 10.5 ounces (297 grams). The Joy-Cons slide into place from the top of the device’s sides, while a thin wedge of plastic pops out of the back of the console to serve as a kickstand.
The Switch also came with a dock, which the console could slot into to for recharging and outputting to a TV or large display via HDMI port.
Switch 2: The new Switch 2 is bigger in every way, but it has the same overall shape and layout as the original. The new Joy-Cons will indeed be held in place on the console magnetically, and connect to the console via pins. The new console also sports a wide U-shaped kickstand that spans almost its entire rear width, which can be moved around to prop up the Switch 2 at a variety of angles. Nintendo says the console has more powerful speakers, which we’re looking forward to testing.
The Switch 2’s dock is largely similar in function though it has rounded edges and an internal fan to cool down the console during long game sessions. More importantly, it can output games in 4K to TVs, but only for select games.
Joy-Cons
The Joy-Cons were a marvel when they arrived on the first Switch, and while they’re functionally similar in its successor, there have been upgrades in the Switch 2’s controllers.
Original Switch: The Switch Joy-Cons are simple but powerful controllers that slid on and off the console via plastic rails, connecting and recharging via pins on the side. Detach and they become their own micro-controllers, with little shoulder buttons to boot.
Switch 2: The new console’s Joy-Cons are larger to fit the Switch 2, and lock into the side of the console via powerful magnets — there are small inward-facing buttons to the side of ZR and ZL to detach the controllers from the console. The larger-size Joy-Cons have longer L and R outside shoulder buttons, as well as much wider SL and SR internal shoulder buttons, which are accessible when detached from the console.
And yes, you can use the Switch 2 Joy-Cons as mice by placing their inner edges flat on a surface. During the Nintendo Direct, we saw it being used to control active action games like the wheelchair basketball-simulating DragXDrive and strategy games like Civilization VII.
Display size
Original Switch: The original Switch has a 6.2-inch LCD screen with 1,280×720-pixel resolution, which was reasonably impressive at launch in 2017 but has been outclassed by newer handhelds with sharper displays. The Switch OLED upgraded this with a larger 7-inch display showing deeper blacks and colors, but no upgrade in resolution. The Switch Lite has a 5.5-inch LCD screen.
Switch 2: Unsurprisingly, the Switch 2’s larger size means a larger display. The new console has a 7.9-inch 1080p LCD screen that can get up to 120Hz refresh rate in handheld mode, or up to 4K when docked and outputting to a TV.
Why no OLED display? Possibly to save on costs… or possibly to give Nintendo room to release a Switch 2 OLED version down the line.
CPU/GPU
Original Switch: The original Switch runs on an Nvidia custom Tegra X1 processor split into four ARM Cortex A57 CPU cores, and according to Hackaday, there are four extra A53 cores that aren’t used.
Switch 2: Once again, Nintendo hasn’t released any official info on the Switch 2’s specs, even after the Nintendo Direct reveal stream — and they most the company reveals is that it has a «custom processor made by Nvidia» on the Switch 2’s official specs page. Nvidia confirmed it also has a custom GPU, claiming that the new console has «10x the graphics performance» of the Switch 1, and the custom processor’s AI-powered features include Deep Learning Super Sampling (DLSS), face tracking and background removal for video chat and real-time ray tracing.
We do still have more supposed details from previous leaks. Months ago on X (formerly Twitter), leaker Zuby_Tech posted that the Switch 2’s CPU will be an eight-core Arm Cortex A78C. They also suggested that the GPU will be an Nvidia T239 Ampere, aligning with years of similar rumors reported on by Eurogamer and others about the custom chip, which derives from Nvidia’s Tegra line of chips for smartphones and mobile devices.
RAM and storage
Original Switch. The Switch has 4GB of LPDDR4 RAM and 32GB of onboard storage, expandable up to 2TB via microSD cards in the slot beneath the kickstand.
Switch 2: Even after the reveal stream, Nintendo didn’t release official specs for RAM. Leaker Zuby_Tech posted on X back in September suggesting the Switch 2 will have 12GB of LPDDR5 RAM and 256GB of onboard storage. That leak also suggested the new console will have two internal fans, up from the single one in the original Switch.
Nintendo did confirm that the new console will have 256GB of onboard storage, which can be expanded with special microSD Express cards — sorry, your old Switch-compatible microSD cards won’t work on the Switch 2.
Battery life
Original Switch: The original Switch packs a 4,310-mAh battery, which gives between 4.5 and 9 hours of battery life depending on screen brightness and other factors.
Switch 2: Though Nintendo didn’t release details on the Switch 2’s capacity in the reveal stream, the company does list specs on its website, showing it packs a 5,220mAh battery. While that’s notably larger than the one in its predecessor, Nintendo estimates this will only get players between an estimated 2 and 6.5 hours, depending on games played.
Ports
Original Switch: The first Switch sports a single USB-C port out the bottom, a 3.5mm headphone jack on the top and Wi-Fi 5 plus Bluetooth 4.1 connectivity. On the top is a slot at the top for Switch game cartridges as well as the microSD slot beneath the kickstand on the rear of the console.
Switch 2: The Switch 2 retains the original’s USB-C port on the bottom and 3.5mm jack on the top while adding another USB-C port topside, and now we know what it’s for: to connect with accessories like the Nintendo Switch Camera, a webcam-like camera on a stand to let you do Nintendo’s version of FaceTiming while you play games with your friends.
Nintendo hasn’t clarified the console’s connectivity options, and rumors are scarce on the subject.
As for cartridges, Switch 2 will play some original Switch games in physical versions. The cartridge slot is to the right of the headphone jack in the above image, which is where the slot is on the original Switch. You can tell game cartridges from the two console generations apart by color: ones for the new Switch 2 are red, while older Switch 1 games are black.
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