Technologies
Best Gaming Laptops for 2023
Check out the best gaming laptops, for when it’s time to play.
Gaming laptops are great for playing PC games on the go. Though they aren’t the most portable laptops, the best gaming laptops are a somewhat portable alternative to the powerful and towering desktop PC.
But there’s a lot more you need to know than just the laptop’s raw power. A laptop with the best graphics card, SSD and processor may have the specs to blow your mind, but it could all underperform if the components overheat easily and don’t have proper airflow.
Battery life can also impact the stability of your gaming performance. And though you probably don’t want to always use an external mechanical keyboard with per-key RGB backlighting, a system’s WASD keys can feel like mashed potatoes under your fingers.
Quality doesn’t come cheap, but if you’re on a tight budget and know where to compromise — such as looking for a model with components you can upgrade later to make your up-front cost a little lower, or opting for a screen that’s lower resolution and slower — you can still get something that’ll ensure a good gaming experience.
Plus, advances in cloud gaming mean you can play more games on lower-end hardware than ever before. So it’s not a given that you’ll need to bust your budget to pay for a new laptop. With cloud gaming, you do have subscription fees, so make sure to factor that in.
Check out our recommendations for best gaming laptops below. This list is periodically updated as we test and review products so you can find your own best gaming laptop.
James Martin/CNET
The HP Victus 16 is a strong, affordable option. It offers a respectable balance for people with different needs for play and work. Spending more will likely get you better build quality and more enjoyable audio. But if you can get past the screen wobble, the Victus can hold its own against pricier models.
Prices start at about $700 for the 15-inch model, but I really recommend avoiding configurations with 8GB RAM; MacOS can get away with that, but Windows has more overhead. For a little more ($890), you can get a reasonable low-end model that you won’t outgrow quickly with an Intel i5-12450H, 12GB RAM, 512GB PCIe NVMe, a 144Hz 1080p screen and GeForce GTX 1650.
The cheapest model should still be able to play most games in 1080p with the graphics settings at medium to high.
Josh Goldman/CNET
The Acer Nitro 5 comes in both 17.3- and 15.6-inch sizes. A 17-inch cheap gaming laptop is a rarity with entry-level gaming laptops; most sub-$1,000 gaming laptops have 15.6-inch displays, and the Acer’s larger screen lets you sink in and get lost in your chosen gaming world. The 17-inch version we reviewed starts at less than $900 with an AMD Ryzen 5 5600H,1080p screen and an GTX if you’re OK with 8GB RAM. If you can manage about $200 more though, you can get a significantly better system, with an i7-11800H, RTX 3050 Ti and 16GB RAM.
At this level, you’ll be able to play current games at FHD resolution with the graphics settings at medium to high, depending on the game you’re playing, of course. Still, Acer makes an affordable gaming laptop that packs in some nice extras like direct controls for power and cooling and upgrades access to memory and storage.
Lori Grunin/CNET
A smaller version than the 15-inch staple, the 14-inch Razer Blade delivers a lot of gaming power for its size without feeling small — an important consideration for a gaming laptop. It also offers decent battery life, a nice size for travel and a subtle design (for a gaming laptop) that’s buttoned-up enough for sitting in a meeting with the top brass or clients.
Lori Grunin/CNET
Asus pairs an ultraportable 13-inch two-in-one that has a relatively powerful AMD CPU with an external GPU dock equipped with a near-top-of-the-line Nvidia GeForce RTX 3080 mobile processor, and the result is an incredibly flexible system for both work and play that outperforms many bigger, clunkier gaming laptops. Because it’s a two-in-one, you can comfortably use an external gaming keyboard without the built-in keyboard getting in the way. The stand-alone model has gotten an upgrade to an Nvidia RTX 3050 Ti since I reviewed it, but the bundle with the XG Mobile still has a GTX 1650.
Other notable gaming laptops we’ve tested
We’re working our way through a raft of 2022 systems, and we’ll update here with those that stand out — just not quite enough for a blanket recommendation.
Razer Blade 15 ($2,600): The 2022 refresh of the Blade 15 retains the title of least-gaming-like gaming laptop, but doesn’t forgo the speed. Like all Razers it’s pretty expensive. The 14-inch is our pick between the two, though, because it’s less expensive and more portable. However, if you need more speed you may need to splurge a little for a bigger system that has more power to cool the hot components. Read the Razer Blade 15 review
Asus ROG Zephyrus G14 ($1,529): Asus’s latest version of its all-AMD 14-inch laptop is compact and definitely turns in some excellent performance when it’s plugged in, but when you pull the plug it can get subpar speeds on the types of things you’d frequently do unplugged. Like work. Read the Asus ROG Zephyrus G14 review
Gaming laptop FAQs
Do you still have to compromise on battery life?
A compromise you’ve traditionally had to make has been battery life, which has typically lasted as little as 2 hours of nonstop gaming. You also couldn’t play most complex games — GPU- or CPU-intensive ones — on battery power. Processors would get throttled back and screens dim during hard-core gaming sessions, so a laptop that felt nimble when connected became a slog on battery power, turning your epic battles into battles of frustration.
That’s been changing recently, as Intel, AMD and Nvidia have concentrated on improving their power management technologies. No, you still can’t play for 10 hours on battery power, but now you can find some great gaming laptops with 10-hour battery lives to make gaming on the road more feasible.


The Asus ROG Flow X13 with its optional sidekick the Mobile XG offers a blended option for gamers: The small, lightweight laptop has a powerful AMD Ryzen 5900HS CPU and an Nvidia GTX 1650 GPU for lightweight gaming, while the external dock incorporates an RTX 3080 mobile GPU and extra connections.
Lori Grunin/CNETWhat do I need to know about a gaming laptop’s GPU (beyond speed)?
The fastest graphics card currently available in a laptop is the Nvidia GeForce RTX 3080 Ti with the usual Max-Q variants. The Max-Q versions run at slower frequencies than their full-size siblings — that keeps down the noise and heat and allows them to fit into thinner designs. RTX models also accelerate ray-traced rendering and provide intelligent upscaling (also known as DLSS) where it’s explicitly supported. If your favorite games don’t use it, the lower-end Nvidia GTX 1660 Ti incorporates Turing, the last generation of Nvidia’s technology, without the extra cost or power burden of the RT cores.
The problem with the Max-Q, though, is that with its last-generation Optimus technology that’s still used by a lot of laptops, you have to reboot to switch between a dedicated GPU mode and a power-saving mode, which only uses the GPU for accelerating, not actually drawing the screen (so every frame has to travel from the GPU’s dedicated memory over the system bus to the CPU and then to the screen rather than going directly from the GPU memory to the screen).
That means it can’t take advantage of adaptive refresh-rate technologies and it can negatively affect frame rates. So why not leave it on the GPU mode all the time? Because you’ll frequently get poorer CPU performance and even lesser graphics performance in games that balance CPU and GPU usage rather than going all-out on the GPU.
Nvidia launched the new generation of its Max-Q architecture, which introduced Advanced Optimus, in 2020. It’s smarter, with the integrated and discrete graphics sharing (rather than switching) the pipeline to the display, no reboot necessary. But Advanced Optimus needs a major change to system design, so laptops supporting Advanced Optimus still aren’t plentiful.
You can spot systems that require a reboot, both AMD- and Nvidia-equipped models, when they say they offer a MUX switch. That just means it’s more convenient than the next-step-down alternative, which is having to manually change it in the BIOS.
AMD’s current high-power laptop GPUs, the Radeon RX 6600M, 6700M and 6800M, don’t quite reach the level of the fastest Nvidia RTX models, but the 6800M has gotten pretty close, with performance on average falling between the RTX 3070 and 3080. AMD also launched its first line of S-series mobile GPUs, which require less power, and thus less cooling, for new thin-and-light gaming laptops like the 2022 ROG Zephyrus G14.
On the near horizon, Intel finally launched its first generation of Arc discrete high-performance GPUs, though we’ve yet to see any for the gaming laptops.
Does a gaming laptop’s CPU matter?
Yes, but not always. In general, sims benefit from faster clock speeds and more cores since those are required for the heavy calculations when worlds get complex. More and more AAA games are also starting to balance loads better between the CPU and GPU where possible as well. And if you bounce back and forth between a game and the rest of Windows, it can help speed that kind of multitasking a bit.
Still, a lot of games, especially first-person shooters, don’t take advantage of more than four cores. That was partly Intel’s rationalization for its continued reliance on its old 14-nanometer architecture for the 10th-gen high-performance (H series) processors. It let the company boost single-core clock frequencies, compared with gains it would have made by moving to a smaller process technology such as Ice Lake, which is designed to support more cores on less power draw.
Intel recently jumped to 10nm Alder Lake for its 12th-gen CPUs, which combines performance and power-efficient cores similar to Apple’s M1 and M2 chips. What we’ve seen thus far (like in the MSI Raider GE76) does show how fast the 12th-gen H-series CPUs can run and how it can help extend battery life.
What do I need to know about screen size and refresh rate?
And then there are the screens. All the major companies bumped their flagship 1080p configurations to 360Hz, but for many a gamer, they’re not essential: 240Hz max should be fine for those few times you can get frame rates above 240fps. Even 144Hz will do for many people, but artifacts like tearing, caused by the screen refresh rate becoming out of sync with the frame rate, depend on your games as much as your laptop brand and hardware.
We’re also seeing a lot more 120Hz 4K screens in the flagship models in both 17- and 15-inch sizes and a ton of 165Hz and 240Hz QHD (1440p) options. The latter are my favorites, balancing higher resolution — certainly enough on a laptop screen — with gaming-friendly refresh rates.
How we test computers
The review process for laptops, desktops, tablets and other computer-like devices consists of two parts: performance testing under controlled conditions in the CNET Labs and extensive hands-on use by our expert reviewers. This includes evaluating a device’s aesthetics, ergonomics and features. A final review verdict is a combination of both those objective and subjective judgments.
The list of benchmarking software we use changes over time as the devices we test evolve. The most important core tests we’re currently running on every compatible computer include: Primate Labs Geekbench 5, Cinebench R23, PCMark 10 and 3DMark Fire Strike Ultra.
A more detailed description of each benchmark and how we use it can be found in our How We Test Computers page.
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Technologies
If You Miss MTV and Dunkaroos, This Indie Game Is for You
Mixtape is an upcoming game about being a teenager when «everything meant the end of the world or the start of the world.»
At a record store in northern Los Angeles, I walked past racks of albums, a DJ spinning records and a stack of Dunkaroos, a cookies and icing snack that was all the rage in ’90s America. It felt like stepping back into an earlier era, the same one backdropping the upcoming game Mixtape, a story about a group of self-mythologizing teens hanging out before life pulls them away from their suburban American town.
In an amusing twist of fate, the main brain behind the game is an Australian rocker who didn’t step foot in the US until his 30s. Johnny Galvatron (a stage name and lead singer of the band The Galvatrons), creative director at studio Beethoven & Dinosaur, dreamed up Mixtape based on a blend of American youth culture that was broadcast worldwide, along with his own upbringing loving music of the period and playing in bands.
In a recording room behind the record store, I chatted with Galvatron about why a man from the Antipodes would tackle American youth, nostalgia through the lens of music and analog audio tech, the earnest wrongness of being a teenager and why the US is like Middle-earth.
I also got to play a short slice of Mixtape ahead of the conversation, a demo I originally saw at Summer Game Fest last year (but with a couple extra scenes exclusive to this event). It opened up with the game’s older teen heroine, Stacy Rockford, skateboarding down a winding road with her friends, lazily pulling kickflips and calling out oncoming cars in the golden hour before twilight, a fitting start for a game about the last days before adulthood knocks.
From what I saw, there’s a bit of overlap with other nostalgia-laden narrative games about teens growing up, such as studio Don’t Nod’s Life is Strange series or last year’s Lost Records: Bloom and Rage. But Mixtape avoids the plotty drama of those games in favor of lionizing the humble wonder of teens killing time. And it does it in style, with kinetic editing and needle drops that immerse players in the MTV-drenched lives of kids whose rebellious days are numbered. It’s tonally different, reflecting Galvatron’s memories of being an earnest teen, liking music and tossing out strong opinions.
«There’s a lot of stories about teenagers where they’re portrayed as very shy and not confident. And that’s not really my experience of being a teenager,» Galvatron said. «I was very confident and wrong about things and about how I felt about music.»
Galvatron’s earnest teenagehood was in Australia, but setting the game there might have been too close to home. Plus, his favorite music and culture came from America. Despite not coming to the US until he was 32, he’s watched America every single day of his life, he said. Seeing it in person is like coming to a theme park, or a fantasy land: «To people who live in Western cultures, America is Middle-earth,» Galvatron said.
The game is split into chapters, each patterned after a carefully-chosen song. They all come together in the titular mixtape, the swan song of a cherished friend group, one last rock-out to tunes that speak to the moment. It was those songs that drove the creation of the emotional sequencing of Mixtape, Galvatron told me. Whereas most games start development by creating a «vertical slice» that represents the core loop of the game, Beethoven & Dinosaur made «a real shitty version of the whole game» and swapped around the songs to see what different stories the configurations told.
«We would play with that soundtrack until it seemed to have this cinematic flow to it, like a really lovely narrative that chained these songs together,» Galvatron said. «Once we had that right, we could put the story and the characters in.»
Picking the songs was a delicate process to find the right tone (and to ensure variety, as Galvatron joked he kept wanting more Devo songs, which the team vetoed and limited him to one). There’s a pivotal moment in the game where the main character Rockford is betrayed by her friend, and despite digging up the saddest songs they could think of, none worked. So they flipped the emotions to the other extreme, trying tunes evoking over-the-top happiness like Stuck In The Middle With You, and went with songs from the artist BJ Miller from the 1960s, «and that seemed to make it just all the more devastating,» Galvatron said.
I saw parts of 4-5 song chapters out of what Galvatron told me will be a total of 26 or 27. But each felt like a sublime snippet (in Pixar parlance, a core memory) that the player gets to control, from an embellished shopping cart escape from the cops to a flailing first kiss of awkward tongues to rocking out in the car on the way to a party. It sounds mundane, but these delightful moments hearken to a time in everyone’s lives when the people and the songs around you elevated the simple into the unforgettable.
«We don’t have skill trees, we don’t have (gameplay) loops. We have moments where mechanics, music, dialogue, narrative all meet and hit these crescendos,» Galvatron said, and emphasized the importance of their brevity. «Get in, deliver the mechanic, make it beautiful, make it a great experience. Don’t overstay your welcome.»
It’s undeniable that Mixtape reaches back into the past to evoke a feeling of place and time, specifically this moment in the American 90s where music was blasting from cassette tapes and CDs. There’s a warmth to this equipment, Galvatron noted, and to the music it produces. Moreover, the tactility lends itself very well to touching, spinning and clicking motions on game controllers, giving players a real feel for the music they’re playing on screen.
Yet when I asked how he felt the game fit amid our current era of nostalgia — which media like Stranger Things have built IP empires upon with period-appropriate references, fashion and songs — Galvatron asserts that the game has a different aim than prompting viewers to remember specific songs, CD players and Tamagotchis. «What I want people to remember is when you defined yourself by the singles you liked, by art, and I think that’s something naive and sweet,» he said.
If the rest of the game meets the bar set by the demo I saw, players will be pretty awestruck by the polished, electric delivery of moments from scene to scene. Mixtape feels intentionally designed, likely meticulously storyboarded, to land moments with camera angles and timing that make you feel along for the ride.
Beethoven & Dinosaur’s strengths are leaning into the grandness of cinematics and music, Galvatron said. «That’s how I remember being a teenager,» he said, «[it’s] something theatrical and fast, and everything meant the end of the world or the start of the world.»
Technologies
These MWC Phones and Gadgets Wowed Me, but Where Are They Now?
From AI hardware to wearable phones, these products promised a lot. So what happened to them?
Mobile World Congress sees the biggest and best tech companies, the world over, gather in Barcelona to show off their latest, greatest products. MWC 2026 runs March 2 to 5 and we expect to see several major phone launches, some wild concepts and a lot of tapas. But what about products we saw in prior years?
From Samsung’s flagship Galaxy S phones to incredible hardware from Xiaomi, we’ve seen some amazing devices in the years CNET has been attending the show. But we’ve also seen a lot of unusual products that have promised more than they’ve delivered.
From concept devices that are quickly forgotten to new gadgets that boast revolutionary functions, these are the MWC tech launches that arrived with a fanfare… but aren’t necessarily where you’d expect them to be today.
Humane AI pin
AI might still be the biggest buzzword in tech, thanks to every phone company cramming their devices with all kinds of bizarre AI functions. But at MWC 2024, one company wanted to take that further. The Humane AI pin was a wearable badge that you could talk to and ask questions about your schedule, the weather or things like sports results. It could read answers out and even project them onto your hand with a laser. Because everyone loves lasers.
Sounds fun, right? And the company’s rhetoric around how AI-based devices like this will replace phones sounded compelling. However, the product, well, sucked (just ask CNET’s Scott Stein, who spent extended time with it) and the company was eventually swallowed by HP, with the Pin itself ceasing to function in February last year. If you were one of the early adopters, do let us know what you’ve done with that $699(!) paperweight now.
Motorola Rizr
MWC is a great place to show off concepts that will excite technology nerds like us. Motorola has a good history of this at the show and the Rizr is one of my favorites. This phone didn’t just have a flexible display like we’ve seen on many of today’s foldable phones, its display could actually mechanically unroll at the push of a button, extending the top of the screen to give a more immersive display for watching videos or playing games.
It was amazing to see in person and it was certainly a different idea on how to use flexible displays. But that’s all it was; an idea. Motorola hasn’t deployed the Rizr’s mechanical unfurling into any of its products, with its upcoming Razr Fold launch being just a standard book-style foldable. The reason is obvious: The technology is likely expensive and probably fragile too. Three years on and Motorola hasn’t said a thing about this cool concept, but I’ll still keep my fingers crossed for this year.
Xiaomi SU7 EV
Xiaomi might be better known for its superb camera phones, but the Chinese firm has fingers in many pies, including scooters, vacuums, air fryers and, er, water pistols. It was no surprise then that during MWC 2024, the company showed off its first EV, the Xiaomi SU7. With sleek, sporty looks and a promised range of over 470 miles, I was excited.
I was excited again when the company showed off an even more performance-focused model at last year’s show, which had already delivered some blistering track times on the infamous Nürburgring. But I’ve yet to get behind the wheel. While Xiaomi is already producing and selling cars in its native China, the company has no plans to launch in the UK or wider Europe until at least 2027 and they almost certainly won’t sell in the US at all.
As a result, I feel like I’ve been teased somewhat with the promise of this slick, powerful EV that would have sat perfectly on my driveway. In reality, I still have a big wait ahead of me, if the SU7 European launch happens at all. Sales of the SU7 in China have surpassed those of the Tesla Model 3, according to a report by Car News China. Meanwhile, the same story shows that the SU7 Ultra’s sales have declined dramatically due to a number of controversies and lawsuits around the car and Xiaomi’s rollout.
Samsung Galaxy Ring
Samsung’s Galaxy Ring made for an interesting MWC in 2024. Here was a new type of wearable that promised advanced health and fitness tracking, while blending into your daily life by sitting unobtrusively on your finger. And that’s what it does, with CNET giving it a healthy 8.5 out of 10 in our full review.
But that was in 2024, and a full two years later, I’m left wondering what’s happening with the wonderful world of smart jewelry. Samsung has made no official comment around a follow-up, through rumors suggest we may see one in late 2026 or 2027. Smart ring manufacturer Oura, meanwhile, has filed a public lawsuit against Samsung and other smart ring companies claiming patent infringement. This is likely one of the reasons we’ll have to wait for a Galaxy Ring 2. While other smart rings do exist — like the Oura Ring 4 — it’s not a category that flourished after Samsung launched its ring.
There’s no Google Pixel Ring, no Apple iRing and not even an LED-infused Nothing Ring (1). Most other smart rings are made by smaller companies, such as Pebble’s recently announced $75 recyclable ring. Smart rings may have a place on our hands for a while yet, but Samsung’s lengthy delay in launching a follow-up might suggest that it’s not exactly a priority product.
Motorola wrist phone
I said that the aforementioned Moto Rizr was «one of» my favorite MWC concepts.That’s because the company’s flexible wrist phone from 2024 absolutely takes my top spot. This candybar-style Android phone had a fully flexible body that let you to wrap the whole thing around your wrist and wear it like something resembling Leela from Futurama’s wrist-mounted doodad.
I found it extremely intriguing. Here was a phone that doesn’t bulge out your skinny jeans when it’s in your pocket, but that’s also just a glance away like a smartwatch. And compared to the precision engineering required for the Rizr, the wrist phone’s technology seemed relatively achievable. After all, we already have flexible displays and this didn’t even require any specialized tiny motors — you just whack it onto your wrist like a ’90s slap bracelet.
But, like the Rizr, the wrist-mounted phone remained just a flight of fancy I experienced oh so briefly for a few days in Spain. And like any holiday romance, perhaps it’s best for me to simply remember it for what it was and not spend my days pining for what could have been.
With MWC 2026 just a few days away I’m excited to see new and wild products show their face, and I’m curious to see which of them will have staying power.
Technologies
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