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New Comics Publisher Wants to Help Readers Feel Closer to Creators

Commentary: Why I’m excited about the publisher, called Dstlry, and the impact it could have on the comics industry.

Two former Comixology heads unveiled a new creator-owned comics and collectibles publisher Thursday called Dstlry. David Steinberger, co-founder and former CEO of Comixology, and Chip Mosher, former Comixology head of content, hope the new publisher shifts the industry around creator-owned comics and collectibles. 

Dstlry will offer a limited number of physical and digital items for sale online and in brick-and-mortar stores. Owners of digital items will then be able to sell their items in the Dstlry marketplace, and the original creators will get a percentage of what the item sells for.

DSTLRY in greenDSTLRY in green

Dstlry’s logo.

Dstlry

Steinberger and Mosher told me in an interview they hope Dstlry can help alleviate pains some creators have felt in the comics industry when it comes to compensation. While some comic characters and stories make millions of dollars as a result of films, some creators have felt left out in the cold.

Ed Brubaker and Steve Epting, for example, transformed Bucky Barnes into the Winter Soldier in 2005. However, Brubaker wrote in his newsletter in 2021 that he feels he and Epting haven’t been adequately compensated for their work given the character’s success in multiple Marvel Cinematic Universe films and shows. 

«For the most part all Steve Epting and I have gotten for creating the Winter Soldier and his storyline is a ‘thanks’ here or there,» Brubaker wrote. «I’ve even seen higher-ups on the publishing side try to take credit for my work a few times, which was pretty galling.»

Steinberger and Mosher saw these issues and wanted to be part of the solution by making sure creators are treated well so they can produce their best work for readers.

«We looked at all these problems creators had and we tried to fix that,» Mosher said. «We knew if we fix stuff for creators across the board, on a lot of different levels, then we’d be delivering the best thing for the customers.» 

Ed BrubakerEd Brubaker

Ed Brubaker (pictured) and Steve Epting brought Bucky Barnes back to life as the Winter Soldier in 2005.

Jeff Kravitz/Getty Images

«Without [creators] there’s nothing, and they don’t always get treated that way when their material that they create becomes $100 million movies or billion dollar movies,» Steinberger said. Dstlry is about «honoring their contribution … there’s a joy in trying to correct what is currently out there.»

Steinberger and Mosher also said they hope Dstlry will bring the fun of collecting print issues to the digital space. They said when new issues of a comic are released, digital copies of the comic will be sold online at dstlry.co for one week until the next issue comes out. 

«However many digital copies get sold between Wednesday and Tuesday, that’s it, never any more again,» Mosher said. 

But people will still be able to get their hands on digital issues through the Dstlry marketplace, and mass market digital trade collections will be available more broadly. Physical copies will be available in local comic shops, too. Some creators will also be given complimentary digital copies of comics they can give out to fans. 

Steinberger and Mosher said they hope this will help readers feel closer to all the creators that are publishing through Dstlry.

The list of Dstlry founding creators includes well-known writers and artists like Eisner Award winners Scott Snyder, Becky Cloonan and James Tynion IV. Dstlry’s advisory board consists of film producer Lorenzo di Bonaventura, video game industry veteran John Schappert and tech strategist Mike Vorhaus. 

You can find the full list of Dstlry’s founding creators at the end of this story.

Comic creator Scott SnyderComic creator Scott Snyder

Eisner Award winner Scott Snyder is one of the founding creators of Dstlry.

Roy Rochlin/Getty Images

«Artistic growth is spurred when its creators are nurtured and properly compensated for their achievements,» Bonaventura said in a news release. «This new system and its shared equity model will provide an invigorating environment which will foster great storytelling.»

And understanding how to build that kind of environment is something Steinberger and Mosher said they developed in their tenures at Comixology.

«Learning how to work with creators at a high level and do the best for them, which led to the best products, was one of the big things I learned,» Mosher said, referring to individual issues. 

«You want to have empathy for [creators],» Steinberger said. «You want to understand what they need, and try to deliver that every time.»

More details about Dstlry’s plans will be revealed later this year. 

Comic books in a display rackComic books in a display rack

Readers will still be able to get Dstlry comics at comic shops if they want physical copies.

Getty Images

How Dstlry could affect the comic industry

The type of commodities market Dstlry is launching has a few advantages over other commodities markets.

Namely, other commodities depreciate in value after they’re used. Sneakers, for example, depreciate in value the second you put them on your feet. Cars also depreciate in value by as much as 9% to 11% as soon as you drive one off the lot, according to financial counseling firm Ramsey Solutions.

Detective Comics #27 featuring Batman on the coverDetective Comics #27 featuring Batman on the cover

A copy of Detective Comics No. 27 sold at auction in 2022 for $1.74 million.

Spencer Weiner/Getty Images

With Dstlry’s model, people should be able to read a digital comic as many times as they want, then sell that comic on Dstlry’s digital marketplace for the price they bought the comic for, or higher. Looking to physical comics as an example, Detective Comics No. 27, which introduced Batman in 1939, sold at auction in May 2022 for $1.74 million. Granted, that’s an extreme example that most new comics won’t replicate anytime soon. But Dstlry wants to create a system where creators still make money from the sale — and resale — of their comics at any time. 

That also means if you get into a digital series a few months after it launches, you’ll likely have to pay a higher price for an early comic in that digital series. You’ll probably have to pay more for a physical copy of that comic, too, since those are also sold in limited quantities, but that’s also often true of traditional publishers.

Admittedly, this could create a predatory resale market. That could happen if people buy as many digital copies of a comic as they can, then once the comic goes out of print, they ask for an absurd amount of money for the digital comics on the Dstlry marketplace. However, this kind of speculation led to a comics industry crash in the ’90s. People who hope to get rich from the resale of these digital comics will have to invest wisely and understand that some of the largest payoffs come after years of waiting.

The resale of digital comics on Dstlry’s marketplace should have a benefit over physical copies of comics, though. 

With physical copies of comics you need plastic covers and storage space to help keep comics secure and safe, and you’ll have to be vigilant about how they’re stored if you plan on selling them after a certain amount of time.

Digital copies of comics are limited only by the amount of space on your device. And if Dstlry offers cloud storage, people won’t even have to worry about that. 

An e-reader displaying a book shelfAn e-reader displaying a book shelf

Maintaining and transporting your digital comics is easier than their physical counterparts.

Getty Images

Besides those advantages for readers, Dstlry’s benefits for creators seem obvious, and it addresses an issue some people in the sneaker community have pointed out.

Nike made over $46 billion in revenue in 2022. Footwear made up about two-thirds of that revenue, at $29 billion. The sneaker resale market alone was estimated to be worth about $10 billion in 2021, according to Axios. It isn’t known how much estimated value Nike sneakers have on the resale market, but you can see there are huge profits in the resale market that companies like Nike are cut out of.

With Dstlry’s model, each time a digital item is resold, a percentage of that sale goes back to the creators. That means creators will benefit from their work weeks, months or even years after their digital series ends. Though the percentage of an item’s resale value that creators will receive hasn’t been disclosed at this time, any percentage is better than none.

I’m not expecting Dstlry to fix issues in the comics industry overnight, or even by the end of the year. Systemic changes take time and a lot of buy-in from others, like creators and readers. 

However, I believe creators should get the full benefit from their work. It’s ridiculous that someone can get rich off something a creator made while that creator gets little or nothing in return.

I’m hopeful for Dstlry, and I plan on supporting the publisher and its creators in the future.

For more on comics, check out the best comic to read if you’re sick of superheroes, Scott Snyder’s creator-owned comic Dark Spaces: Wildfire and a graphic novel that imagines what it would look like if Jan. 6 succeeded

Here’s the full list of Dstlry’s founding creators:

Technologies

Amazon Reaches Automation Milestone by Deploying Its Millionth Robot

The company is also upgrading its entire fleet with a new generative AI model.

Amazon’s fleet of warehouse robots just hit a new milestone. The company announced Monday that it deployed its millionth bot to begin operations at a fulfillment center in Japan.

Amazon’s ambitions for robot use have long surpassed the company utilizing them for delivery service. The business juggernaut is the world’s leading manufacturer of mobile robotics, and aims to sell them to you for use at home as well — if you have $1,600 to spare.

The robotic workers operate in over 300 Amazon warehouses across the world, creating an ever-expanding automated delivery network. More than 75% of Amazon’s global deliveries are assisted in some way by robot automation, according to a report by the Wall Street Journal.

Amazon has also developed a new generative AI model called DeepFleet to make the robots in the delivery system «smarter and more efficient.» According to Amazon, this new model will coordinate robots across the fulfillment network to improve package travel times by 10%.

The company’s robots currently lift thousands of pounds of packages at a time, integrate conveyor belts to move along individual items and move autonomously around the warehouse with heavy carts. 

The most recent fleet upgrade, Vulcan, uses force feedback sensors to create a sense of touch, physically lifting and moving items all by itself.

Amazon’s robots work in tandem with more than 1.6 million human workers worldwide. The Wall Street Journal reports that Amazon is on track to have more automated workers than employed humans, while Amazon workers have begun to unionize in recent years.

A representative for Amazon did not immediately respond to a request for comment.

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Marvel Rivals Season 3 Banks on Blade, Phoenix and Shorter Seasons Restoring Excitement to the Hero Shooter

The game is in desperate need of new shake-ups, and two fan-favorite heroes alongside some quality-of-life changes might just do the trick.

Marvel Rivals is gearing up for the start of season 3 next week, and we got our first look at some of the upcoming changes, including glimpses at the two new fan-favorite Marvel heroes, Phoenix (Jean Grey) and Blade. The season trailer also heavily teased that the villain Knull might be making his way to the game in future seasons.

Season 3 is a major turning point for the hero shooter, marking the start of its new two-month seasons and the start of the era where we’ll be getting new heroes every month (one at the start of the season and one at midseason). Previously, seasons were about three months long, with new heroes coming out roughly every six weeks. The new cadence is an aggressive pace for expanding the game’s roster, and threatens to keep the metagame churning even faster, assuming those new heroes are relevant at launch. 

It’s once again a high-stakes season for Rivals, which has been bleeding active players since launch. Based on SteamDB data, the start of each new half-season brings in fewer players than the previous (for example, fewer players joined for season 2.5 than for 2.0). 

More concerning, is that even the the start of each half-season doesn’t bring in enough players to reach the lowest amount of players from a full season. Season 2.0’s peak count of 315,000 players sits below season 1.0’s low point of 331,000 players, and season 2.5’s peak of 190,000 is just below the season 1.5 valley of 196,000. That means the start of new seasons — the most exciting moments for the game — are losing their ability to bring in new players or bring old players back. Steam numbers don’t include console players, but it’s difficult to imagine the story there looking much different.

Rivals is probably hoping that the official launch of two long-awaited heroes and a faster seasonal rotation will reverse that trend. Here’s everything we know about Marvel Rivals season 3.0 so far.

When does season 3 start?

Marvel Rivals season 3.0 is scheduled to start on Friday, July 11 UTC. Typically, this involves servers going down for a few hours around midnight PT before being turned back on for the new season in the very early morning.

New Marvel Rivals heroes

It’s finally happening — after half a year of being rumored additions to the roster, Jean Grey and Blade are officially joining the party. Jean Grey, wielding the powerful Phoenix Force, joins at season start. While we’ll have to wait another day for a hero trailer to see her kit and abilities, the devs teased Phoenix’s AOE damage through a chain-reaction mechanic and her mobility. They also said that Phoenix’s ultimate deals massive damage and gets rid of enemy summons on the battlefield — great news if you’re facing down any combination of Namor’s turrets, Moon Knight’s ankhs, Peni’s nests and Rocket’s beacon (the latter of which have a team-up together). 

Rivals continues to make Blade fans wait, since that hero won’t be added to the roster until season 3.5. But at least that’s only a month away under the new season structure. 

Rivals season 3 balance changes

Rivals devs gave us a quick breakdown of the upcoming balance changes, though we’re still waiting on full details from official patch notes. Here’s the quick breakdown, with any confirmed details in parentheses. 

Buffs:

  • Venom
  • Thing (gains a new ability to jump to enemies, possibly knocking down fliers)
  • Namor (primary fire)
  • Scarlet Witch (ultimate)
  • Invisible Woman (healing efficiency)
  • Mantis (healing and ultimate utility)

Nerfs:

  • Emma Frost
  • Iron Man (poke potential)
  • Punisher (turret)
  • Mister Fantastic (survivability) 
  • Loki (ultimate charge)
  • Ultron

Team-up changes

Rivals is adding two new team-ups, tacking heroes onto two existing ones and removing two others (Storming Ignition and ESU Alumnus) from the game. It’s also nerfing another. Here’s the quick rundown:

  • New — Primal Flame: Phoenix anchors to add damage over time and lifesteal to Wolverine’s attacks after his leap. 
  • New — Ever-Burning Bond: Human Torch anchors to let Spider-Man shoot a burning web with a flaming tracer. (The flaming tracer stacks with Spidey’s regular tracers, devs said.)
  • Updated — Symbiote Shenanigans: Adds Hela, giving her Soul Drainer Hel Sphere slowing tendrils.
  • Updated — Stark Protocol: Adds Squirrel Girl, giving her an explosive, homing gauntlet. 
  • Updated — Guardian Revival: Devs said they’d be nerfing some element of the Guardians’ team-up.

Other things coming in season 3

The battle pass is getting some adjustments to account for shorter seasons. Battle passes still offer 10 skins, but you’ll earn tokens at a faster rate to make it easier to progress through the entire battle pass in the shorter time period. Daily missions are also going away, with weekly missions shifting to permanent quests instead of being time-limited. Seasonal missions that offer large batches of tokens are also being added.

Rivals devs also announced a new competitive mode coming in season 3.5 but said we’d have to wait for any details about it.

The game is also adding accessories (which appear to be animated stickers that float above the KO notifications), new chroma options and visual effects for ultimate abilities. Perhaps the nicest quality of life change is the ability to mix & match MVP animations with any skins, instead of having certain MVP animations locked to specific skins. 

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