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LG UltraGear OLED 27 Gaming Monitor Review: Part Beauty, Part Beast

HDR, OLED’s naturally high contrast and a 240Hz refresh rate can make games look beautiful, but this monitor’s brightness behavior may make other tasks beastly.

LG’s UltraGear gaming monitors are some of the most popular models you can buy, so the $1,000, 240Hz 27-inch UltraGear 27GR95QE-B OLED HDR model sounded like one of the most interesting monitors to launch at CES this year. And it’s certainly interesting. OLED screens have the highest contrast you can find in a display thanks to their true blacks, and their naturally wide color gamut makes them excellent for TV screens. 

But because monitors are used for so many different types of tasks, OLED’s strengths can occasionally become weaknesses and some of the technology’s inherent weaknesses, like brightness, need to be finessed. LG succeeds at gaming, for the most part, but doesn’t entirely succeed at all the other things the monitor needs to do when you’re not playing. There are some things that competing technologies like Quantum Dot OLED, found in monitors such as the Alienware 34 QD-OLED models, handle a bit better.

The UltraGear OLED 27 has a curved 45-inch sibling, the $1,700 45GR95QE-B. It has similar specs to the 27-inch model, with some similar complaints, but its low resolution for its size (3,440×1,440 pixels) means it’s not great for a lot of general uses despite its productivity-friendly dimensions.

7.9

LG UltraGear OLED 27GR95QE-B

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Like

  • Well constructed with good physical layout
  • A ton of features

Don’t Like

  • Some people don’t like the antiglare screen
  • Can only access all the settings with the remote control
  • Brightness performance issues

Design and features

The monitor’s physical design hits most of my checklist items for a «yay!» Easy to access ports: check. Easily maneuverable cable management: check. Solid build quality: check. A stand that allows the screen to pivot, swivel and adjust the height: check. Its only illumination is stripes wrapping around the electronics section the screen is mounted on, which may be too subtle for some people, but I like it. Plus, it looks like a gaming monitor without looking like every other gaming monitor.

The side of the LG Ultragear OLED 27-inch monitor on a wood surface with a blue and purple curtain in the backgroundThe side of the LG Ultragear OLED 27-inch monitor on a wood surface with a blue and purple curtain in the background

The vents around the electronics section can be lit up.

Lori Grunin/CNET

But I hate that you can only access the full set of menu options via the remote. There are a few (like inputs) that you can get to using the hard-to-manipulate single joystick on the monitor and a few more that you can get to using LG’s OnScreen Control software, but a lot of the nitty gritty stuff — gamma and white balance choices, for example — requires the remote. And being able to maintain a slim profile with the skinny OLED screen means it’s got a huge AC adapter brick.

LG UltraGear OLED 27GR95QE-B

Price $1,000
Size (diagonal) 26.5 in (67cm)
Panel and backlight OLED
Flat or curved Flat
Resolution, pixel density 2,560×1,440 pixels, 111ppi
Aspect ratio 16:9
Maximum gamut 98.5% P3
Brightness (nits, peak/typical) 1,000 (HDR)/200 (SDR)
HDR HDR10
Adaptive sync FreeSync Premium and G-Sync Compatible
Max vertical refresh rate 240Hz (DisplayPort and HDMI)
Gray/gray response time (milliseconds) 0.03ms
Connections 2x HDMI 2.1, 1x DisplayPort 1.4, 2x USB-A (plus USB 3.0 upstream)
Audio 3.5mm, SPDIF out; DTS:X support
VESA mountable Yes, 100×100 mm
Panel warranty 2 years parts and labor
Release date January 2023

It has an extensive feature set as well. That includes all the basics for gaming, plus a full-range slider for the Black Stabilizer (a necessity for OLED), LG’s Dynamic Action Sync mode, which reduces latency between the system and the screen, and HDMI 2.1 for use with variable refresh-rate supporting Xbox Series X and S, and PS5

But it’s got a ton of color and image-adjustment options that you rarely see in a gaming monitor, like 18 steps of manual white balance. The LG Calibration Studio is a full-featured profiling tool, complete with recalibration reminders, a host of predefined target spaces (including CIE RGB, Apple RGB, monochrome and a fully user-definable one) and the ability to save two of the custom profiles as hardware presets.

The back of the LG Ultragear OLED to show the stand and portsThe back of the LG Ultragear OLED to show the stand and ports

The ports are not only easily accessible, but they sit on either side of the stand so you don’t have to try to tilt or rotate it to accommodate hand contortions in order to plug something in.

Lori Grunin/CNET

The calibration software can be a bit glitchy, but it’s generally well designed. I’m a big fan of being able to set all the options on a single screen, and it’s pretty straightforward to understand and use. There’s one big thing I miss, though, and that’s the choice of calibrating for a full screen (as with most calibration software) rather than just within a 10% window. In the case of the LG, it’s critically important.

Performance

Basically, in SDR the screen can hit around 200 nits for any screen coverage except full screen. At that point, it seems like it drops to a maximum of around 150 nits. That’s why it seems so dim for most general use — because most of us work on full white screens. The perception of dimness isn’t helped by the excellent antiglare treatment, and a more matte finish makes it seem like it’s lower contrast as well, despite OLED’s effectively infinite contrast. People have complained that they wish the screen was more like the typical glossy TV OLED, which tends to look brighter with more saturated colors, but, well, I loathe glossy screens for the same reasons. I’m used to swimming upstream in life.

But it also screws up calibration, because LG’s software (and presumably its factory) calibrates over an area that has different brightness characteristics than full screen, which screws up the gamma calculations. You may not have any problems with gamma oddities and a lot of profile definitions (like sRGB) are based around low peak brightness, partly because they were defined for a time when monitors tended to peak at 200 or 250 nits. However if you’re, say, doing illustrations on a paper white background, it can mess things up and certainly makes color unpredictable.

SDR Color measurements

Preset Gamut (% coverage) White point Gamma Peak brightness Accuracy (DE2K average/max)
Gamer 1 (default) 97% P3 7,950K 2.2 205 5.3/18.4
Gamer 1 (with manual white balance setting C1) 97% P3 6,450K 2.2 188 1.9/3.58
Gamer 2 n/a 6,900K 1.2 206 n/a
FPS n/a 6,800K 0.97 163 n/a
RTS n/a 6,500K 0.83 139 n/a
sRGB 96% sRGB 6,150K 1.6 110 4.06/8.17
Vivid 97% P3 8,600K 0.93 139 14.6/27.13
Custom calibration: Adobe RGB (75% window) 90% Adobe RGB 6,400K 2.2 197 1.8/4.6
Custom calibration: Adobe RGB (full screen) 90 % Adobe RGB 6,400K 1.2 170 (at 95% gray), 144 (white) 5.7/12.1

That’s illustrated by the two Adobe RGB calibrations in the chart: I calibrated the monitor using LG Studio, with its 10% window, then measured the results with fractional and full-screen targets in Calman 2023. You can always use a third-party calibration utility to massage it to work, but those profiles can’t be saved as a monitor preset.

The brightness variability also results in odd results for the gaming presets which are further complicated by the Black Stabilizer settings. (OLED can render pure black, which is a case traditional gamma calculations was never meant to handle, so the ability to boost the brightness in shadow areas is essential for visibility.) 

The shape of the gamma curve doesn’t really matter much for gaming; appropriate — rather than accurate — shadow detail, contrast, brightness and color matter a lot more (though game designers might disagree). DAS isn’t a pixel refresh booster (OLED is plenty fast at 1ms or less) or motion blur compensation feature so it really doesn’t affect brightness the way those can. And the 240Hz screen refresh is rock solid.

HDR mode measurements

Preset White point Full screen brightness (nits) 10% window brightness (nits)
Gamer 1 6,350K 146 642
Gamer 2 8,100K 159 750 (peak 883 — 938 nits in 2% window)
FPS 8,750K 145 709
RTS 6,350K 143 661
Vivid 10,000K 142 663

HDR looks great, and unlike a lot of HDR monitors this one lets you adjust settings like brightness and the gaming presets have settings for HDR along with SDR. In HDR it hits the full rated 98.5% P3 gamut coverage. 

LG rates the display at a peak brightness of 800-1,000 nits for a 3% window, which it certainly hit. But it requires several seconds to ramp up to peak and can’t sustain it for more than a few. In practice, you’re more likely to see a maximum of about 700-750 nits consistently, which still looks great given the monitor’s price. The full-screen brightness is still low, but you’re far less likely to encounter situations where it matters. 

If you can get away with spending $1,000 on a monitor that you’ll love for gaming but probably not so much for work, then the 27-inch LG UltraGear OLED will probably tickle your eyeballs. But if it needs to multitask while it takes up space on your desk, you may need to put a little more thought into the purchase.

Testing

All measurements are performed using Portrait Display’s Calman 2023 software using a Calibrite ColorChecker Display Plus (formerly X-Rite i1Display Pro Plus) and a Murideo Six-G pattern generator for HDR testing where necessary, or the Client3 HDR patterns within Calman, where possible. How extensive our testing is depends on the capabilities of the monitor, the screen and backlight technology used, and the judgment of the reviewer. For a complete description of our testing procedures, see How CNET Tests Monitors.

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This $20K Humanoid Robot Promises to Tidy Your Home. But There Are Strings Attached

The new Neo robot from 1X is designed to do chores. It’ll need help from you — and from folks behind the curtain.

It stands 5 feet, 6 inches tall, weighs about as much as a golden retriever and costs near the price of a brand-new budget car. 

This is Neo, the humanoid robot. It’s billed as a personal assistant you can talk to and eventually rely on to take care of everyday tasks, such as loading the dishwasher and folding laundry. 

Neo doesn’t work cheap. It’ll cost you $20,000. And even then, you’ll still have to train this new home bot, and possibly need a remote assist as well.

If that sounds enticing, preorders are now open (for a mere $200 down). You’ll be signing up as an early adopter for what Neo’s maker, a California-based company called 1X, is calling a «consumer-ready humanoid.» That’s opposed to other humanoids under development from the likes of Tesla and Figure, which are, for the moment at least, more focused on factory environments. 

Neo is a whole order of magnitude different from robot vacuums like those from Roomba, Eufy and Ecovacs, and embodies a long-running sci-fi fantasy of robot maids and butlers doing chores and picking up after us. If this is the future, read on for more of what’s in store.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


What the Neo robot can do around the house

The pitch from 1X is that Neo can do all manner of household chores: fold laundry, run a vacuum, tidy shelves, bring in the groceries. It can open doors, climb stairs and even act as a home entertainment system.

Neo appears to move smoothly, with a soft, almost human-like gait, thanks to 1X’s tendon-driven motor system that gives it gentle motion and impressive strength. The company says it can lift up to 154 pounds and carry 55 pounds, but it is quieter than a refrigerator. It’s covered in soft materials and neutral colors, making it look less intimidating than metallic prototypes from other companies.

The company says Neo has a 4-hour runtime. Its hands are IP68-rated, meaning they’re submersible in water. It can connect via Wi-Fi, Bluetooth and 5G. For conversation, it has a built-in LLM, the same sort of AI technology that powers ChatGPT and Gemini.

The primary way to control the Neo robot will be by speaking to it, just as if it were a person in your home.  

Still, Neo’s usefulness today depends heavily on how you define useful. The Wall Street Journal’s Joanna Stern got an up-close look at Neo at 1X’s headquarters and found that, at least for now, it’s largely teleoperated, meaning a human often operates it remotely using a virtual-reality headset and controllers. 

«I didn’t see Neo do anything autonomously, although the company did share a video of Neo opening a door on its own,» Stern wrote last week. 

1X CEO Bernt Børnich told her that Neo will do most things autonomously in 2026, though he also acknowledged that the quality «may lag at first.»

The company’s FAQ says that for any chore request Neo doesn’t know how to accomplish, «you can schedule a 1X Expert to guide it» to help the robot «learn while getting the job done.»

What you need to know about Neo and privacy

Part of what early adopters are signing up for is to let Neo learn from their environment so that future versions can operate more independently. 

That learning process raises privacy and trust questions. The robot uses a mix of visual, audio and contextual intelligence — meaning it can see, hear and remember interactions with users throughout their homes. 

«If you buy this product, it is because you’re OK with that social contract,» Børnich told the Journal. «It’s less about Neo instantly doing your chores and more about you helping Neo learn to do them safely and effectively.»

Neo’s reliance on human operation behind the scenes prompted a response from John Carmack, a computer industry luminary known for his work with VR systems and the lead programmer of classic video games including Doom and Quake. 

«Companies selling the dream of autonomous household humanoid robots today would be better off embracing reality and selling ‘remote operated household help’,» he wrote in a post on the X social network (formerly Twitter) on Monday.

1X says it’s taking steps to protect your privacy: Neo listens only when it recognizes it’s being addressed, and its cameras will blur out humans. You can restrict Neo from entering or viewing specific areas of your home, and the robot will never be teleoperated without owner approval, the company says. 

But inviting an AI-equipped humanoid to observe your home life isn’t a small step.

The first units will ship to customers in the US in 2026. There is a $499 monthly subscription alternative to the $20,000 full-purchase price, though that will be available at an unspecified later date. A broader international rollout is promised for 2027.

Neo’s got a long road ahead of it to live up to the expectations set by Rosie the Robot in The Jetsons way back when. But this is no Hanna-Barbera cartoon. What we’re seeing now is a much more tangible harbinger of change.

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I Wish Nintendo’s New Switch 2 Zelda Game Was an Actual Zelda Game

Hyrule Warriors: Age of Imprisonment has great graphics, a great story and Zelda is actually in it. But the gameplay makes me wish for another true Zelda title instead.

I’ve never been a Hyrule Warriors fan. Keep that in mind when I say that Nintendo’s new Switch 2-exclusive Zelda-universe game has impressed me in several ways, but the gameplay isn’t one of them. Still, this Zelda spinoff has succeeded in showing off the Switch 2’s graphics power. Now can we have a true Switch 2 exclusive Zelda game next?

The upgraded graphics in Tears of the Kingdom and Breath of the Wild has made the Switch 2 a great way to play recent Zelda games, which had stretched the Switch’s capabilities to the limit before. And they’re both well worth revisiting, because they’re engrossing, enchanting, weird, epic wonders. Hyrule Warriors: Age of Imprisonment, another in the Koei-Tecmo developed spinoff series of Zelda-themed games, is a prequel to Tears of the Kingdom. It’s the story of Zelda traveling back in time to ancient Hyrule, and the origins of Ganondorf’s evil. I’m here for that, but a lot of hack and slash battles are in my way. 

A handful of hours in, I can say that the production values are wonderful. The voices and characters and worlds feel authentically Zelda. I feel like I’m getting a new chapter in the story I’d already been following. The Switch 2’s graphics show off smooth animation, too, even when battles can span hundreds of enemies.

But the game’s central style, which is endless slashing fights through hordes of enemies, gets boring for me. That’s what Hyrule Warriors is about, but the game so far feels more repetitive than strategic. And I just keep button-mashing to get to the next story chapter. For anyone who’s played Hyrule Warriors: Age of Calamity, expect more of the same, for the most part.

I do like that the big map includes parts in the depths and in the sky, mirroring the tri-level appeal of Tears of the Kingdom. But Age of Calamity isn’t a free-wandering game. Missions open up around the map, each one opening a contained map to battle through. Along the way, you unlock an impressive roster of Hyrule characters you can control.

As a Switch 2 exclusive to tempt Nintendo fans to make the console upgrade, it feels like a half success. I admire the production values, and I want to keep playing just to see where the story goes. But as a purchase, it’s a distant third to Donkey Kong Bananza and Mario Kart World.

Hyrule Warriors fans, you probably know what you’re probably in for, and will likely get this game regardless. Serious Zelda fans, you may enjoy it just for the story elements alone. 

As for me? I think I’ll play some more, but I’m already sort of tuning the game out a bit. I want more exploration, more puzzles, more curiosity. This game’s not about that. But it does show me how good a true next-gen Zelda could be on the Switch 2, whenever Nintendo decides to make that happen.

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