Technologies
LG UltraGear OLED 27 Gaming Monitor Review: Part Beauty, Part Beast
HDR, OLED’s naturally high contrast and a 240Hz refresh rate can make games look beautiful, but this monitor’s brightness behavior may make other tasks beastly.
LG’s UltraGear gaming monitors are some of the most popular models you can buy, so the $1,000, 240Hz 27-inch UltraGear 27GR95QE-B OLED HDR model sounded like one of the most interesting monitors to launch at CES this year. And it’s certainly interesting. OLED screens have the highest contrast you can find in a display thanks to their true blacks, and their naturally wide color gamut makes them excellent for TV screens.
But because monitors are used for so many different types of tasks, OLED’s strengths can occasionally become weaknesses and some of the technology’s inherent weaknesses, like brightness, need to be finessed. LG succeeds at gaming, for the most part, but doesn’t entirely succeed at all the other things the monitor needs to do when you’re not playing. There are some things that competing technologies like Quantum Dot OLED, found in monitors such as the Alienware 34 QD-OLED models, handle a bit better.
The UltraGear OLED 27 has a curved 45-inch sibling, the $1,700 45GR95QE-B. It has similar specs to the 27-inch model, with some similar complaints, but its low resolution for its size (3,440×1,440 pixels) means it’s not great for a lot of general uses despite its productivity-friendly dimensions.
Like
- Well constructed with good physical layout
- A ton of features
Don’t Like
- Some people don’t like the antiglare screen
- Can only access all the settings with the remote control
- Brightness performance issues
Design and features
The monitor’s physical design hits most of my checklist items for a «yay!» Easy to access ports: check. Easily maneuverable cable management: check. Solid build quality: check. A stand that allows the screen to pivot, swivel and adjust the height: check. Its only illumination is stripes wrapping around the electronics section the screen is mounted on, which may be too subtle for some people, but I like it. Plus, it looks like a gaming monitor without looking like every other gaming monitor.


The vents around the electronics section can be lit up.
Lori Grunin/CNETBut I hate that you can only access the full set of menu options via the remote. There are a few (like inputs) that you can get to using the hard-to-manipulate single joystick on the monitor and a few more that you can get to using LG’s OnScreen Control software, but a lot of the nitty gritty stuff — gamma and white balance choices, for example — requires the remote. And being able to maintain a slim profile with the skinny OLED screen means it’s got a huge AC adapter brick.
LG UltraGear OLED 27GR95QE-B
| Price | $1,000 |
|---|---|
| Size (diagonal) | 26.5 in (67cm) |
| Panel and backlight | OLED |
| Flat or curved | Flat |
| Resolution, pixel density | 2,560×1,440 pixels, 111ppi |
| Aspect ratio | 16:9 |
| Maximum gamut | 98.5% P3 |
| Brightness (nits, peak/typical) | 1,000 (HDR)/200 (SDR) |
| HDR | HDR10 |
| Adaptive sync | FreeSync Premium and G-Sync Compatible |
| Max vertical refresh rate | 240Hz (DisplayPort and HDMI) |
| Gray/gray response time (milliseconds) | 0.03ms |
| Connections | 2x HDMI 2.1, 1x DisplayPort 1.4, 2x USB-A (plus USB 3.0 upstream) |
| Audio | 3.5mm, SPDIF out; DTS:X support |
| VESA mountable | Yes, 100×100 mm |
| Panel warranty | 2 years parts and labor |
| Release date | January 2023 |
It has an extensive feature set as well. That includes all the basics for gaming, plus a full-range slider for the Black Stabilizer (a necessity for OLED), LG’s Dynamic Action Sync mode, which reduces latency between the system and the screen, and HDMI 2.1 for use with variable refresh-rate supporting Xbox Series X and S, and PS5.
But it’s got a ton of color and image-adjustment options that you rarely see in a gaming monitor, like 18 steps of manual white balance. The LG Calibration Studio is a full-featured profiling tool, complete with recalibration reminders, a host of predefined target spaces (including CIE RGB, Apple RGB, monochrome and a fully user-definable one) and the ability to save two of the custom profiles as hardware presets.


The ports are not only easily accessible, but they sit on either side of the stand so you don’t have to try to tilt or rotate it to accommodate hand contortions in order to plug something in.
Lori Grunin/CNETThe calibration software can be a bit glitchy, but it’s generally well designed. I’m a big fan of being able to set all the options on a single screen, and it’s pretty straightforward to understand and use. There’s one big thing I miss, though, and that’s the choice of calibrating for a full screen (as with most calibration software) rather than just within a 10% window. In the case of the LG, it’s critically important.
Performance
Basically, in SDR the screen can hit around 200 nits for any screen coverage except full screen. At that point, it seems like it drops to a maximum of around 150 nits. That’s why it seems so dim for most general use — because most of us work on full white screens. The perception of dimness isn’t helped by the excellent antiglare treatment, and a more matte finish makes it seem like it’s lower contrast as well, despite OLED’s effectively infinite contrast. People have complained that they wish the screen was more like the typical glossy TV OLED, which tends to look brighter with more saturated colors, but, well, I loathe glossy screens for the same reasons. I’m used to swimming upstream in life.
But it also screws up calibration, because LG’s software (and presumably its factory) calibrates over an area that has different brightness characteristics than full screen, which screws up the gamma calculations. You may not have any problems with gamma oddities and a lot of profile definitions (like sRGB) are based around low peak brightness, partly because they were defined for a time when monitors tended to peak at 200 or 250 nits. However if you’re, say, doing illustrations on a paper white background, it can mess things up and certainly makes color unpredictable.
SDR Color measurements
| Preset | Gamut (% coverage) | White point | Gamma | Peak brightness | Accuracy (DE2K average/max) |
|---|---|---|---|---|---|
| Gamer 1 (default) | 97% P3 | 7,950K | 2.2 | 205 | 5.3/18.4 |
| Gamer 1 (with manual white balance setting C1) | 97% P3 | 6,450K | 2.2 | 188 | 1.9/3.58 |
| Gamer 2 | n/a | 6,900K | 1.2 | 206 | n/a |
| FPS | n/a | 6,800K | 0.97 | 163 | n/a |
| RTS | n/a | 6,500K | 0.83 | 139 | n/a |
| sRGB | 96% sRGB | 6,150K | 1.6 | 110 | 4.06/8.17 |
| Vivid | 97% P3 | 8,600K | 0.93 | 139 | 14.6/27.13 |
| Custom calibration: Adobe RGB (75% window) | 90% Adobe RGB | 6,400K | 2.2 | 197 | 1.8/4.6 |
| Custom calibration: Adobe RGB (full screen) | 90 % Adobe RGB | 6,400K | 1.2 | 170 (at 95% gray), 144 (white) | 5.7/12.1 |
That’s illustrated by the two Adobe RGB calibrations in the chart: I calibrated the monitor using LG Studio, with its 10% window, then measured the results with fractional and full-screen targets in Calman 2023. You can always use a third-party calibration utility to massage it to work, but those profiles can’t be saved as a monitor preset.
The brightness variability also results in odd results for the gaming presets which are further complicated by the Black Stabilizer settings. (OLED can render pure black, which is a case traditional gamma calculations was never meant to handle, so the ability to boost the brightness in shadow areas is essential for visibility.)
The shape of the gamma curve doesn’t really matter much for gaming; appropriate — rather than accurate — shadow detail, contrast, brightness and color matter a lot more (though game designers might disagree). DAS isn’t a pixel refresh booster (OLED is plenty fast at 1ms or less) or motion blur compensation feature so it really doesn’t affect brightness the way those can. And the 240Hz screen refresh is rock solid.
HDR mode measurements
| Preset | White point | Full screen brightness (nits) | 10% window brightness (nits) |
|---|---|---|---|
| Gamer 1 | 6,350K | 146 | 642 |
| Gamer 2 | 8,100K | 159 | 750 (peak 883 — 938 nits in 2% window) |
| FPS | 8,750K | 145 | 709 |
| RTS | 6,350K | 143 | 661 |
| Vivid | 10,000K | 142 | 663 |
HDR looks great, and unlike a lot of HDR monitors this one lets you adjust settings like brightness and the gaming presets have settings for HDR along with SDR. In HDR it hits the full rated 98.5% P3 gamut coverage.
LG rates the display at a peak brightness of 800-1,000 nits for a 3% window, which it certainly hit. But it requires several seconds to ramp up to peak and can’t sustain it for more than a few. In practice, you’re more likely to see a maximum of about 700-750 nits consistently, which still looks great given the monitor’s price. The full-screen brightness is still low, but you’re far less likely to encounter situations where it matters.
If you can get away with spending $1,000 on a monitor that you’ll love for gaming but probably not so much for work, then the 27-inch LG UltraGear OLED will probably tickle your eyeballs. But if it needs to multitask while it takes up space on your desk, you may need to put a little more thought into the purchase.
Testing
All measurements are performed using Portrait Display’s Calman 2023 software using a Calibrite ColorChecker Display Plus (formerly X-Rite i1Display Pro Plus) and a Murideo Six-G pattern generator for HDR testing where necessary, or the Client3 HDR patterns within Calman, where possible. How extensive our testing is depends on the capabilities of the monitor, the screen and backlight technology used, and the judgment of the reviewer. For a complete description of our testing procedures, see How CNET Tests Monitors.
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Technologies
Amazon Speeds Up Delivery Even More With 1- and 3-Hour Options
The retailer says the one-hour option is available in hundreds of cities, with discounted shipping for Prime members.
Same-day delivery apparently isn’t fast enough for some Amazon shoppers. The retail giant said on Tuesday it’s adding new shipping options that will get products to front doors within a one- or three-hour window.
The company said in its announcement that the one-hour option is available in hundreds of cities across the US, while the three-hour option is now live in more than 2,000 areas. Amazon’s web page at amazon.com/getitfast shows whether those options are available to shoppers for their location. More than 90,000 products will be available for those shipping windows, the company said.
For those who can’t get those services (including the author of this post, who lives between Austin and San Antonio in Texas), a message will display: «3-hour delivery is currently unavailable. Check back at a later time or shop products with Same-Day delivery below.»
Pricing for the faster delivery options is not cheap: It’ll cost you $20 for one-hour delivery and $15 for three-hour delivery for those without an Amazon Prime account, or $10 and $5 for customers who subscribe to Prime.
Last year, the company rolled out faster Amazon delivery options to 4,000 additional areas.
In a video of the podcast Learn and Be Curious with Doug Herrington, hosted by Amazon’s CEO of worldwide stores, Kandace Kapps, the director of the company’s same-day strategy team, spoke in more detail about the challenges of fast shipping. Kapps discussed shifts in customer buying habits over the last few years, such as more people buying household essentials like toilet paper on Amazon.
She said that Amazon can deliver so quickly by placing same-day delivery hubs close to customers in metro areas and by getting products ready to ship within 15 minutes, aided by warehouse robots.
«I think customers are going to continue to get magically surprised by how fast we can deliver to their doorstop,» Kapps said.
Herrington said fast shipping increases sales: «When we speed up the service, the probability that somebody buys a product from us goes up.»
Other retailers, including Walmart, have been adding same-day delivery options or exploring other ways to speed up shipping times to compete with Amazon.
Removing buyers’ moments of hesitation
Part of Amazon’s strategy, which has involved a massive buildout of locations, deployment of thousands of trucks, deals with other delivery services and investment in logistics software, is actually pretty simple: being there when people need last-minute items or make impulse buys.
«It’s about removing the last moment where you would’ve reconsidered the purchase,» said Stephanie Carls, retail insights expert at coupon and promotional-code website RetailMeNot, a sibling site of CNET. «It changes how you shop, not just how fast you get things.»
Carls said that Amazon’s super-fast delivery is removing the timeframe when people might change their minds about a purchase.
«There used to be a gap between deciding to buy something and actually having it. That’s when you’d price check, rethink it, or decide you didn’t need it after all,» she said. «This closes that gap.»
The retail expert said that competitors, including Walmart and Target, have been speeding up delivery times in some markets. Still, they’re not matching Amazon’s scale or product range at those speeds or levels of consistency.
«And that’s what starts to make everyone else feel slow,» Carls said. «Amazon’s advantage is how tightly connected its technology, inventory and delivery networks are, which makes this level of speed more repeatable.»
Technologies
Dog Health Goes Digital With New AI Chatbot
Fi Intelligence allows you to ask questions of a specially tailored pet health chatbot, but it’s not meant to replace vet visits.
It might be time to rethink what it means to be sick as a dog. On Tuesday, Fi, a smart pet technology company, announced a new AI-powered chatbot to help owners stay on top of their dog’s health using a blend of personal information and generalized dog breed data.
The AI agent, which the company is calling Fi Intelligence, is integrated directly into the Fi app. It has access to all the information gathered about your dog across the entire suite of Fi products, including the Fi Series 3 Plus and Fi Mini dog collars, as well as information and documents uploaded by the pet owner. The service is for dogs only (not cats, rabbits or other pets).
If you already own a Fi smart collar, existing data will be incorporated into the AI agent’s dataset to help it answer your questions.
When creating Fi Intelligence, the company identified a multitude of common questions that dog owners have, including whether their animal friend is walking or sleeping enough, or scratching more than usual. The chatbot was created to help owners find answers to these questions quickly and easily, according to Fi.
Fi designed its agent to answer these questions using a mix of general information about a dog’s breed, personal information and biometric data gathered by Fi smart pet collars.
Pet owners can ask the chatbot questions in plain English and get back detailed responses. Fi Intelligence is equipped to answer general questions, contrast your dog’s current data to previous time periods and compare your dog’s data to other dogs of the same breed.
Fi says its chatbot is different from general-purpose AI agents because it has been trained on a proprietary dataset containing «the largest repository of real-world canine activity, sleep and behavior data in the world.»
Fi Intelligence doesn’t replace a trip to the vet — and the company stresses it’s not supposed to. Rather, the agent is supposed to grant owners «informed confidence» about their dog’s health and can help them «show up [to the vet] with specific, documented observations drawn from weeks of continuous data.»
«The strongest signal from our beta was that owners aren’t using this to replace their vet,» said Fi’s Vice President of Product Darrell Stone. «They’re using it to show up better prepared.»
According to Fi, the Fi Intelligence integration will provide the most complete dog health profile available in the app so far. Fi Intelligence is available to all Fi members immediately.
Technologies
Nvidia Teases DLSS 5 and Gamers Aren’t Impressed
The new AI technology is making some big changes to video game graphics that hardly anyone seems to like.
Nvidia opened its GTC conference with a keynote by CEO Jensen Huang, revealing the company’s latest tech. Among the raft of the company’s AI developments, gamers were treated to the imminent version of its AI-powered upscaling and optimization technology, DLSS (Deep Learning Super Sampling), touted as the «biggest breakthrough in computer graphics».
Nvidia published a video illustrating how DLSS 5 can enhance graphics in Resident Evil Requiem, Starfield and other games, showing before-and-after takes. But gamers weren’t thrilled. In fact, the response to DLSS 5 resembles more of a collective backlash, replete with memes, ridicule and outrage.
Gamers were quick to point out that DLSS 5 transformed the original graphics into something vastly different. Some called the visuals «AI slop» because they look like «yassified» AI-generated filters.
Many worry that DLSS 5 could deviate from a creator’s specific artistic vision. Critics also fear that if this technology becomes the industry standard, video game graphics might start to look the same, losing their unique visual identity.
«Everything about this is a betrayal of these game’s artistry,» said YouTuber The Sphere Hunter in a post on X Monday. «Painting over handcrafted, intentional 3D art with shiny, wrinkly, sunken-in, porous, puckered, fraudulent, filtered nonsense is deeply disrespectful. If you want this, just watch gen-AI videos all day.»
Countless memes mocking the tech’s exaggerated features flooded the internet. Others on social media parodied the effects DLSS 5 could produce in other games.
Ok, you convinced us, NVIDIA DLSS 5 is coming to «Copycat» too 😅 pic.twitter.com/WT2qRRz9EC
— Copycat // OUT NOW 😻 (@GameCopycat) March 17, 2026
In a Q&A on Tuesday, Huang addressed the backlash from gamers, calling them «completely wrong.» Huang underlined that DLSS 5 «enhances and adds generative capability, but it doesn’t change the artistic control» and that «it’s in the direct control of the game developer.»
The team at Digital Foundry, which specializes in game technology and hardware reviews, called it «disruptive and transformative» but was generally positive about it, though they saw some hiccups.
«[The images] looked a little bit uncanny, I would say, but definitely the overall portrayal of those characters is much more sophisticated,» said Oliver Mackenzie, video producer and writer for Digital Foundry.
Bethesda’s official X account replied to comments from members of Digital Foundry about Starfield and The Elder Scrolls IV: Oblivion Remastered, both published by Bethesda.
«This is a very early look, and our art teams will be further adjusting the lighting and final effect to look the way we think works best for each game. This will all be under our artists’ control, and totally optional for players,» the publisher said.
DLSS 5 is set to be released sometime in the fall.
What is DLSS?
Nvidia first released its DLSS tech back in 2018 with its RTX 2080 card: The RTX architecture introduced the Tensor cores, which are essential for accelerating the calculations used by the DLSS AI. The deep learning technology was designed to upscale images and video from low resolution in real time to achieve higher frame rates.
Gamers weren’t impressed at first, but later versions of the technology did perform better in games that supported it. DLSS 4, released last year and tweaked to 4.5 as of January, made significant improvements to detail rendering, reducing motion artifacts, boosting frame rates, and generating more realistic lighting via path tracing (which incorporates interactions with ray-traced lighting).
What does DLSS 5 do?
DLSS 5 works a bit differently than previous versions of the technology. According to Nvidia, DLSS 5 shifts from processing simple pixels to understanding 3D elements. By deconstructing characters into specific components — such as skin, hair and clothing — the AI can render them more consistently. This results in faster performance and much more realistic details, especially for textures and lighting.
Game developers control how DLSS 5 enhances images and to what degree, ensuring it matches the game’s aesthetic. The demo video showcased some positive enhancements, but others looked like sweeping changes to the characters and the environment.
Which games will support DLSS 5 at launch?
On Monday, Nvidia released a list of games slated to support DLSS 5:
- AION 2
- Assassin’s Creed Shadows
- Black State
- Cinder City
- Delta Force
- Hogwarts Legacy
- Justice
- Naraka: Bladepoint
- NTE: Neverness to Everness
- Phantom Blade Zero
- Resident Evil Requiem
- Sea of Remnants
- Starfield
- The Elder Scrolls IV: Oblivion Remastered
- Where Winds Meet
What cards will support DLSS 5?
Nvidia has yet to provide a list of GPUs that will support the new technology. In an FAQ, the company says it will release a list of supported cards closer to its release.
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