Technologies
Dyson Zone Review: The Weirdest Headphones We’ve Ever Tested
With their air-purifying face visor, the Dyson Zone headphones are certainly unusual. We put them to the test.
The Dyson Zone headphones have great sound, excellent noise canceling and its visor can filter out pollution to help you breathe easy. But at almost $1,000 they’re a tough sell, especially for anyone who doesn’t live or work in a place where airborne pollution is an issue, like a major city. A lot of headphone users simply won’t benefit from the air filtration system at the core of the Zone.
Having spent some time with my review model, I’m impressed with the audio quality and noise canceling, but their significant weight, bizarre appearance and limited appeal makes them tricky to recommend, at least to most people. Those of you with deep pockets and who walk or cycle through New York’s busy streets may well see the value in these unusual headphones. Everyone else will be better served by more traditional noise-canceling headphones.
Dyson’s Zone headphones go on sale globally towards the end of April and will cost $949 (£749, which is about AU$1,395 converted).


They’re not exactly subtle.
Andrew Lanxon/CNETDyson first showed off the Zone headphones last year and frankly we weren’t sure what to think. They’re huge over-ear headphones with metal grilles and a quirky removable face visor that sends purified air to your mouth and nose using micro compressors and filters inside the earcups. It’s certainly a first of its kind, and Dyson thinks it’s on to something.
Like
- Great sound quality
- Excellent active noise cancellation
- Generous battery life for music
- Air filtration could help reduce breathing problems in big cities
Don’t Like
- High price
- Extremely heavy
- Built-in filtration has limited appeal beyond wealthy urbanites
The Zone is designed for urban use, for those of you walking or cycling through the world’s megacities where breathing ground-level air pollution is a serious problem. Then there’s the pollutants in underground subway systems, which can be worse than at street level. Dyson says its filter system captures 99% of airborne particle pollutants, including nitrogen dioxide, sulfur dioxide and airborne dust, which are especially problematic in cities.
Now, I can’t give a verdict on how well that actually works because funily enough I don’t have my own particle laboratory to test it scientifically. But I did go and see Dyson’s labs in the UK, where it’s spent over six years testing and refining the Zone using medical-grade mechanical lungs on mannequins in rooms full of pollutants to measure how many bad gases actually get inside those lungs. They also test how well it works on different-shaped heads and how effective the system is in different wind conditions.
Wearing the visor feels a bit weird, but it’s not uncomfortable. It snaps on magnetically to the headphone cups and sits a little in front of your face to blow a stream of cooling air around your mouth and nostrils. It feels nice.
The airflow is powered by the smallest motors Dyson has ever made — one motor in each earcup — but having them so close to your ears is a bit like having two hair dryers strapped to your head. The canceling helps reduce that noise, but you can still hear it, especially if you’re listening to gentle music or podcasts. I listen to a lot of metal from bands like Periphery and that certainly drowned out the motors when I cranked the volume up.


The air filters sit beneath the metal grilles. They’re easy to replace and each set should last a year.
Andrew Lanxon/CNETThe bigger issue for me, though, is that I personally just feel a bit silly wearing the visor out and about. I feel conspicuous, and it certainly attracted plenty of odd looks while I tested it. That said, I live in Edinburgh, a relatively clean city that isn’t the target for the Zone, so there’s little need to wear them here. I may feel differently on the streets of Paris or Beijing.


I like the overall look.
Andrew Lanxon/CNETBut it’s new and anything new often looks a bit odd at first. Face masks weren’t common on Western streets until the pandemic hit and now they’re perfectly normal to see out and about, so maybe this type of technology is something we’ll eventually get used to seeing. And Dyson does have a good track record of its unusual products going mainstream, with its bladeless fans and hand dryers being commonplace now, and its Air Wrap hair styler dominating TikTok beauty feeds the world over.
The filters are easy to access beneath the metal grilles of the earcups and Dyson says each set should last around a year before you need to replace them. The Dyson app tells you when they need replacing, while also giving information about the air quality in your area.


The Dyson app shows air quality in your area.
Andrew Lanxon/CNETPull the face mask off and they just become a standard pair of headphones — albeit big ones. Thanks to those motors, they weigh in at nearly 600 grams (21 ounces), making them extremely heavy. Significantly heavier than Apple’s AirPods Max, which we criticized for being too heavy — and they’re only 390 grams (13.6 ounces). Even so, the earcups are deeply cushioned, which helps make them comfy to wear for a couple of hours at a time. The headband fits securely, making them feel lighter than they are. I never felt they were at risk of slipping off while walking.
I’d be interested in a version where not just the filters and visor are removable, but the whole filtration unit can be disconnected when not needed. It’d make the headphones more comfortable for general use — say, while sitting at your desk for eight hours, or watching a movie at home — when you don’t need to worry about breathing outdoor pollution. It might also allow for models to be sold without the filtration for less money, while still letting you buy the filter system as an optional extra should you decide you need it. I’ll certainly be interested to see what a second-generation Zone looks like.
The active noise canceling is excellent though, with road noise kept to a minimum and the general background hum in cafes and bars removed almost entirely.
They offer a great, balanced tone too, with 40mm drivers providing excellent bass that gives a meaty but controlled kick on EDM tracks that doesn’t overwhelm the rest of the tones. As a result, higher frequencies from acoustic guitars, cymbals or strings sound crystal-clear. Tesseract’s track Hexes was reproduced with rich, warm bass, powerful hits on the kick drum and bright, defined cymbals and vocals.


Those are some big headphones.
Andrew Lanxon/CNETMeanwhile, the shimmering high notes of the acoustic guitars and close-miked vocals in Enter Shikari’s acoustic version of Dreamer’s Hotel sounded superb.
Battery life for audio is a generous 50 hours, although that’ll drop to between 90 minutes and four hours with the air filtration on. But that should be enough for your commute into the office, where you can whack them on a charger for your journey home. Dyson says they can withstand being worn in the rain, but there’s no official water resistance rating here. So keep them tucked away during torrential downpours and try not to take them swimming.
There’s no question, then, that the Dyson Zone performs well as a set of headphones, but the fact remains that $949 is a hell of a lot of money and a huge chunk of that cost is for the air filtration system. So you’ll really need to consider how important that is to you in your everyday life. If you commute daily through the heart of polluted megacities walking alongside traffic or experiencing the stale air of a subway for hours every day, it could be a good investment in your long-term health. If you just want a pair of headphones, you can save yourself a bundle and look elsewhere.
Technologies
Anthropic Pinky-Promises It Won’t Add Ads to Claude
Anthropic’s Super Bowl ads are funny, but can we really trust them?
In the latest chapter of Anthropic’s «We’re not like the other guys» campaign, the AI company is pledging not to introduce advertisements into conversations with its chatbot, Claude. And it’s spending big on Super Bowl ads to make sure you know that fact.
Anthropic’s announcement takes a clear shot at competitor OpenAI. The ChatGPT-maker said a few weeks ago that it would begin testing ads in its products that will be «clearly marked» as sponsored posts. The company also said that ads wouldn’t be served around sensitive or regulated topics, like mental health and politics.
The news was a stark reversal from previous statements — OpenAI CEO Sam Altman had called ads a «last resort» in 2024. But it wasn’t entirely unexpected, given the general chaos of the AI industry’s financing.
For a long time, AI startups operated at a loss, spending billions of dollars from venture capitalists and others to build their chatbots without making money. OpenAI and many others now have a complex web of circular deals to keep the lights on, but newer advanced models require more compute, better chips and generally more maintenance and money to keep up. Anthropic certainly isn’t immune to these financial pressures; the company is the the process of securing a new $10 billion funding deal.
That’s why AI companies are seeking new revenue streams. Hence the ads.
The concern with including ads in chatbots (beyond general irritation) is that it will push products at the expense of helping users. Anthropic wrote, «Users shouldn’t have to second-guess whether an AI is genuinely helping them or subtly steering the conversation towards something monetizable.»
There’s also the risk that tech companies will prioritize advertising metrics and revenue over safety or user autonomy. OpenAI did not immediately respond to a request for comment.
Anthropic, for its part, has been very outspoken about the risks posed by AI technology, so it’s not surprising to hear the company weigh in on this issue. CEO Dario Amodei has spoken at length about the potential threat that AI systems may pose to humanity.
But we have a wealth of examples to draw on — streaming services, smart TVs and now chatbots — where tech companies tried and eventually failed to resist the allure of advertiser money. We can never say never. Anthropic didn’t.
Technologies
Overwatch’s New Season 1 Is What the Game Was Always Meant to Be
A commitment to an ongoing story and more frequent new heroes, including five right now, move the game in the direction it always seemed to promise.
In late January, I was among a group of journalists from all around the world packed into the Blizzard Theater in Irvine, California, to watch the 40-minute Overwatch spotlight and hear from Blizzard execs about where the game was going next. I was not prepared for what we saw. Nor were the other journalists, who gasped, laughed and sometimes comically swore as the video showed us what’s coming next for the hero shooter franchise — which turns a decade old later this year.
What stirred up such audible reactions? An ongoing story that’s reflected directly in the game. New subroles with distinct passive abilities. Ten new heroes are coming this year, five of which are arriving next week. One of the later heroes is freaking Jetpack Cat, who was dreamed up in concept art and scrapped before the game was even released. And maybe most surprisingly, dropping the «2» so the game returns to simply being «Overwatch.»
One of the first questions to that group of execs was about changing the title from Overwatch 2 back to Overwatch — why change, and what does it mean? Johanna Faries, president of Blizzard Entertainment, said the team thought it was the right time for Overwatch to turn the corner in a big way. «It sets us up for a much broader conversation on where the future of this universe [is] and where these characters are going to go.»
Blizzard’s big swing to revitalize Overwatch comes as the game approaches its 10th anniversary in May. Gaming is different in 2026, as newer live-service games can disappear in an instant, and even more tenured franchises like Call of Duty and Battlefield can struggle to retain players. Even Overwatch finally has a major, direct competitor in the team hero shooter genre in Marvel Rivals. So for Blizzard to step up and commit so boldly to this vision is a jolt, a burst of life into a game that has already spent the past couple of years solidifying and expanding its identity with new game modes and features like perks and map voting.
The announcements are both a celebration of the game’s history and a statement that the game is building a bolder future for itself.
Across my own nine-year history playing Overwatch, I’ve experienced its ups and downs, from the heights of queuing with a full six-stack and joining organized team play to the lows of the seemingly interminable double shield meta. And after talking to hero designers, narrative designers, systems designers, artists and voice actors, I left the Blizzard campus reflecting on the idea of playing Overwatch and following its larger story after all these new initiatives launch. One thought stuck with me.
This is how the game was always supposed to feel.
The emotion of a new cinematic driving the story of Overwatch forward, of puzzling over 10 hero silhouettes and learning that five of them would be ready to play almost immediately… it kindled the same kind of anticipation I had in the movie theater where I first awed over an early Overwatch trailer.
Best of all, fans won’t have to wait for this new era of Overwatch, as its fittingly rebadged Season 1 is launching next week with five heroes up-front and another new hero roughly every other month in each new season. We’ll get two new maps later in the year, alongside the return of postmatch accolades, which updated the old voting cards that let you show some love to players on either team who performed particularly well in a match.
I got an early look at the journey awaiting Overwatch fans this year during my time at Blizzard. And while I have some lingering questions about how certain elements will play out, here’s why I’m more excited about the game than I’ve ever been.
Overwatch embraces storytelling directly in the game
The world of Overwatch has always felt vibrant and pulsing with lore, but the game has struggled to tell a story outside of an impressionistic narrative you could vaguely piece together between cinematics, comics and occasional in-game events.
Season 1 promises to change that by kicking off the year-long Reign of Talon storyline, beginning with a cinematic that shows major upheaval in the villainous organization and longtime antagonist to Overwatch. The rest of that story will play out over the course of the year, through traditional avenues like hero trailers, short stories and comics, as well as more immersive methods like new voice lines and map changes that reflect story events.
The Overwatch Spotlight video includes a clip of Talon aircraft assaulting Overwatch’s Gibraltar base, home of operations for genius ape hero Winston. In the media playtest, I fought across a Watchpoint: Gibraltar map that showed the damage of that attack. The bridge outside the starting attacker spawn was partially collapsed, and a flaming beam had crashed down on the airship in the hangar. These map changes breathe life into the larger narrative of a new, more aggressive Talon and make sure players see the consequences of these story beats.
In addition to map changes that illustrate the ongoing story, Overwatch’s narrative and audio designers said that character interactions will also change to reflect the story’s progression, noting an «outrageous amount» of voice lines being added to the game.
Collectively, these changes help bridge the gameplay with the wider world of conflicts and characters that have been the initial point of interest for so many players.
Five new heroes headline a massive influx over the next year
Overwatch 2 launched with three new heroes and has added another 10 in the three-plus years since then. Now we’re getting 10 heroes in a single year, starting with five who all have connections to existing characters and factions in the game.
- Domina, the new ranged tank and ally of Talon, is the heiress of Vishkar Industries, the same company that damage hero Symmetra works for and that also suppressed and exploited support hero Lucio’s hometown with technology his father had developed.
- Anran, a new fire-themed damage hero, is the older sister of support hero Wuyang. She wields hand fans that can shoot fire, and is a new Overwatch recruit alongside her brother.
- Emre, a damage hero wielding multiple weapons, is a former Overwatch agent now turned to Talon’s aims. He’s an old friend of damage hero Freja, though the person she found in their recent reunion is very different from the friend she remembers.
- Mizuki, an offensively focused support hero, is part of the Talon-aligned Hashimoto clan, which has been facing opposition from the support hero Kiriko and her allies in Japan.
- Jetpack Cat, a cat wearing a jetpack, is based on an early Overwatch hero concept long thought to be scrapped. Overwatch support hero Brigitte builds the kitty a jetpack to let her support allies from the skies by towing teammates and trolling enemies.
Multiple developers reiterated that this superdrop of new heroes wasn’t the result of cutting corners or rushing the process, but instead a benefit of improved tools and systems that have shrunk the design time for new heroes from eight months down to four or five.
«We still wanted to give the characters the same level of care we give any hero that we build,» the game’s Art Director Dion Rogers said in a panel on the new Reign of Talon story’s art.
In the leadership panel, Keller noted that the team wanted to kick off this year with an update that would feel like an expansion for the game, and the best way to do that for a hero shooter was to give them a bunch of new heroes: «People play this type of game … to learn more about these heroes, pick them up and continuously master them,» he said. Launching five heroes at once gives players that much more to engage with and could substantially shake up the meta of hero picks and team compositions.
Buzzing enthusiasm among developers
There’s plenty more driving my optimism beyond the new narrative focus and influx of new heroes. It’s the vibe of the announcements, the willingness for the game to go big, chase ideas and deliver a uniquely Overwatch experience to players.
There was palpable excitement among the five groups of Blizzard developers that journalists got to hear from at the Overwatch Spotlight event. In a panel about the game’s narrative, Lead Narrative Designer Miranda Moyer buzzed with enthusiasm, speaking alongside Scott Lawson, the game’s audio and technical director, about planning a year-long story, bringing Talon into the fray and how characters and allegiances might change over the course of that story.
«I think a lot of this new story is predicated on questions that have existed since, y’know, Overwatch was an entity [before eventually being disbanded],» Moyer said. She also noted that while some characters may have felt a little out of the loop of any sort of larger narrative throughout previous years of the game’s story, in the new structure «every single character … is pertinent to the overall plot.»
Developers being excited about their game isn’t surprising, but the degree of enthusiasm was encouraging for a game that suffered a years-long content drought followed by a troubled launch for Overwatch 2, stumbling over gated hero releases and long-announced game features that never saw the light of day. The conversations with devs gave me confidence that there’s a vision and passion for Overwatch that can fuel exciting updates like this for a long time to come.
The question marks amid the coming changes
The promises of ongoing stories and new heroes every season — six per year — are two of the most exciting things the game could announce. That said, some announcements from the spotlight raise more curiosity or concern than confidence.
A major overhaul of the menus forces us to relearn where things are and how to navigate them. The systems design team asserted that the new layout will add value, minimize interruptions and give players choices in menus, and I’m hopeful that the time spent relearning how to get around is worth the payoff. I like the cleaner look, but it will take some time to see how the new layout really feels.
The team also announced that some heroes, such as Ana and Genji, would be getting their second mythic skins before others received their first. I say this as someone who plays lots of Ana and wasn’t at all excited by her mythic skin, but that feels pretty unfair to the rest of the roster, especially given how many new faces we’re getting this year.
Balancing is the other element that feels like a bigger question mark in 2026. Dropping five heroes simultaneously and adding a new hero every season is going to put a lot more pressure on the team responsible for balance.
I asked Associate Game Director Alec Dawson about the challenge of balancing five new heroes at once. He acknowledged that the team does still want heroes to feel «impactful» at launch, but said they «probably went a bit too far» with recent releases.
«It’s good to have an impactful launch. It’s not good if your hero is banned in almost every match you’re in,» Dawson said.
The hero design team told us that they’ll be keeping a close eye on Jetpack Cat, especially given that permanent flight is an entirely new element in the game, and there are very few restrictions on her Lifeline ability that lets you fly allies around the map. Hero designer Scott Kennedy added that the team knows it’s going to be difficult to figure out all at once and that they’ll react quickly if things are out of line.
A new day and a familiar feel for Overwatch
The Spotlight video alone felt like Overwatch returning to the wonder and imagination that powered its 2016 launch. And the experience of talking to a variety of developers — and particularly seeing the seemingly unseverable thread of enthusiasm that connected them — made me as hopeful for the game as I’ve been since I started playing. The promise driving a story forward seems to mirror the team’s own internal hopes for shepherding the game into something bigger and bolder.
In a group interview with global media, I asked the game’s director, Aaron Keller, whether the Spotlight announcements were a commitment to moving the game forward — not just in terms of game mechanics but using it to tell a story beyond just brief snippets we’ve gotten from cinematics and events. He referenced the «amazing, sentimental» character pieces they’ve done so far, but said the team wants the new story to go somewhere.
«We want to take players on a journey over the course of this year — and over the course of many years,» Keller said. «We want to be doing this for as long as players are going to tune in for it.»
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