Technologies
Moto G Play (2023) Review: Low Price, Low on Function
The essentials-only Motorola phone cuts to the bone in order to hit its $170 price.
The Moto G Play for 2023 costs $170 (or even less at Amazon), making it one of the cheapest new phones you can get right now, and without the bloatware or wireless carrier restrictions we sometimes see on lower-priced devices. With a decent set of specs for the price — including a triple camera system with a 16-megapixel main camera, a 6.5-inch display with a 90Hz refresh rate and a 5,000-mAh battery that provides nearly three days of battery life — this should have been an attractive option for anyone looking for a decent, no-frills phone.
However, this phone has a number of performance issues that make it frustrating to use. And on top of that, Motorola chose to drop one of its best Moto gestures: twisting the phone to quickly open its camera. While some might consider these gestures a gimmick, they have been a signature element of Motorola’s phones for nearly a decade. Other gestures like «chop to turn on flashlight» are still here, making the absence of the camera gesture even more glaring.
Despite these important drawbacks, the 2023 Moto G Play does have some positive attributes. The battery life is great, the software is a fairly clean version of Android 12 and you’ll find rare ports like a headphone jack and microSD card slot for storage expansion. But the phone will only get one major software update to Android 13, which is less than I’d like to see but typical for this price range, as well as three years of security updates.
Yet every perk I list comes with another problem, which is important to consider if you’re tempted by the Moto G Play because of its low price.
Like
- Long battery life
- Clean version of Android 12
- Three years of security updates
Don’t Like
- Frequent lag, issues loading software
- Questionable refresh rate
- No «twist to open camera» gesture
Moto G Play design and performance
The Moto G Play looks nice for a phone that costs just $170. The Navy Blue color of its plastic body provides a hint of personality, while the phone’s low-resolution 720p display includes a screen cutout for the 5-megapixel front-facing camera. The fingerprint sensor is located in my favorite spot on an Android phone — the back.
But the problems begin once you start using the phone. The phone’s MediaTek Helio G37 processor and 3GB of RAM weren’t powerful enough to juggle multiple apps easily. In some cases, it wouldn’t even load certain apps. This was particularly bizarre considering it loaded a 3D game like Crazy Taxi (admittedly an oldie but still a goodie), but couldn’t run other modern 2D games like Exploding Kittens. With the phone’s tiny 32GB of storage, I’m lucky to even fit a couple games onto the Moto G Play, although there is a microSD card slot for storage expansion.
Geekbench V.5.0 single-core
Note:
Longer bars indicate better performance
Geekbench V.5.0 multicore
Note:
Longer bars indicate better performance
Email, news and video-streaming apps fared better in terms of performance, but not by much. Even though the Moto G Play touts a 90Hz refresh rate, which should smooth out animations, there is a lot of noticeable lag. I couldn’t even tell when the refresh rate reached 90Hz. The Settings menu lets you choose between «Auto» and «60 Hz,» with the former dynamically changing the refresh rate based on what you are doing. Having an auto setting does make sense, but a lot of the cheaper Android phones I’ve used also include the option to set the phone to a consistent 90Hz, alongside a 60Hz option for preserving battery life.
This brings me back to the phone’s 5,000-mAh battery — a bright spot considering it easily lasted two days on a full charge during my testing. I think it’s possible for the battery to make it to a third day, mostly because of how underpowered this device is. I typically got around three hours of screen time per day on the device during my testing, which included streaming, shooting photos and trying to play games for this review.
During a more active session on the phone, in which I streamed 22 minutes of a TV show at 100% brightness and then took a 24-minute video call, the battery dropped from 59% to 46%. On less active days, in which the phone was used primarily for listening to music while commuting, reading news articles and light texting, I could end the day with just over 50% remaining.
Charging times for the phone are generally less impressive than battery life. With the included 10-watt charger, it typically took just over an hour to charge from zero to 50%. Getting to 100% would take just over 2 hours, 30 minutes. When I tested charging speeds with my 18-watt charger, the results were slightly faster. The phone would get from zero to 66% after an hour and finish charging just past the two-hour mark.


The Moto G Play has three cameras, anchored by a 16-megapixel main camera.
Mike Sorrentino/CNETMoto G Play cameras
The Moto G Play has a triple-camera system anchored by a main 16-megapixel camera, which is accompanied by a 2-megapixel macro camera and a 2-megapixel depth sensor. But photos are consistently fuzzy, whether I took them indoors, outdoors, in bright environments or in the dark.


A foggy day in New York, taken on the Moto G Play.
Mike Sorrentino/CNETWhile it was nice to see Portrait mode on a phone at this price, I can barely see much of a bokeh effect in my photos. This is especially true when using the 5-megapixel front-facing camera, in which my photos looked consistently muddy.


My friend took a photo of me at the Taco Bell in Times Square using Portrait Mode, but it’s challenging to see if it made a difference.
Mike Sorrentino/CNET

The Moto G Play’s front-facing camera had a tough time keeping me in focus, even in a restaurant with decent lighting.
Mike Sorrentino/CNETI took the Moto G Play with me to Taco Bell — because yes, I’m going to go eat cheap food while reviewing a cheap phone. I had my friend take photos of me using the phone’s Portrait setting. You can sort of see a light blurring effect in the background, but it’s hard to perceive.
In another selfie taken at a restaurant with better lighting than the Taco Bell, I found the selfie camera to have a tough time keeping me in focus.
And when taking photos of my friend’s dog Daisy, the rear cameras struggled to capture much detail of her fur, even when she sat still. In the best of conditions, the phone’s cameras struggle to take sharp photos.


Daisy the dog sat relatively still for this photo, but the Moto G Play’s camera captures minimal detail.
Mike Sorrentino/CNETI compared the photos taken on the Moto G Play against the same images taken on the $160 Samsung Galaxy A03S, and found the picture quality to be roughly comparable for simple static shots. When shooting a bookshelf at CNET’s office, the Moto G Play got slightly more detail of the book covers than the Galaxy A03S, with the latter phone’s image appearing a bit darker.
However, when it comes to a photo with lots of detail and color, such as with this plant wall, the Moto G Play struggles to discern between the different shades of green. Meanwhile the Galaxy A03S performs much better with discerning the darker green shades from the lighter ones, making for a dramatically different photo.
Neither phone’s camera performs especially well, which is a common theme among phones that cost under $200. For me, this places the Moto G Play’s camera photos squarely into the category of being acceptable for group chats, but not much else. It’s going to take a lot of really good lighting and steady hands in order to make the most of these cameras, and that’s more effort than most people are going to want to make.
There are better options, even when you want to save money
Even when you’re looking for the cheapest possible phone, your device still needs to run most apps without issue and take decent-looking photos. I wouldn’t expect a phone that costs less than $200 to run Fortnite at the highest graphics settings, but I am expecting to use apps with minimal lag. While phones at this price are also typically lighter on features, the perks that are available should bring noticeable value to the experience. The Moto G Play’s Portrait mode and high refresh rate don’t succeed in this regard.
Instead of buying the Moto G Play at $170, you’re probably better off saving $10 and getting the $160 Samsung Galaxy A03S. While that phone also has unimpressive cameras, it was at least able to multitask more easily.
Although I haven’t reviewed it yet, you might also consider the $199 Samsung Galaxy A14 5G, since it has 64GB of storage and 5G connectivity. Later this year, a number of TCL 40 phones will arrive in the US, which will include 5G and 128GB of storage for under $200. Those devices might be worth waiting for if you aren’t in dire need of a cheap phone right now.
Moto G Play (2023) vs. Samsung Galaxy A03S, TCL Stylus 5G, OnePlus Nord N300 5G
| Moto G Play (2023) | Samsung Galaxy A03S | TCL Stylus 5G | OnePlus Nord N300 5G | |
|---|---|---|---|---|
| Display size, type resolution, refresh rate | 6.5-inch IPS TFT LCD; 1,600×720 pixels; 90Hz refresh rate | 6.5-inch LCD; 1,600×720 pixels | 6.81-inch; 2,400×1,080 pixels | 6.56-inch IPS LCD display; 720p resolution; 90Hz refresh rate |
| Pixel density | 269ppi | 269ppi | 395ppi | 269ppi |
| Dimensions (inches) | 6.58 x 2.95 x 0.36 in | 6.5 x 2.9 x 0.3 in | 6.67 x 3.01 x 0.35 in | 6.4 x 2.9 x 0.3 in |
| Dimensions (millimeters) | 167 x 77 x 9.4 mm | 165.8 x 75.9 x 9.1 mm | 169.6 x 76.5 x 8.9 mm | 163.8 x 75.1 x 7.99 mm |
| Weight (ounces, grams) | 203 g (7.16 oz) | 202g (7.13 oz) | 213g (7.51 oz) | 190g (6.7 oz) |
| Mobile software | Android 12 | Android 11 | Android 12 | Android 12 |
| Camera | 16-megapixel (main), 2-megapixel (macro), 2-megapixel (depth sensor) | 13-megapixel (main), 2-megapixel (depth), 2-megapixel (macro) | 50-megapixel (main), 5-megapixel (wide), 2-megapixel (macro), 2-megapixel (depth sensor) | 48-megapixel (main), 2-megapixel (depth lens) |
| Front-facing camera | 5-megapixel | 5-megapixel | 13-megapixel | 16-megapixel |
| Video capture | 720p at 30 fps | 1080p at 30fps | 1080p at 30fps | 1080p at 30fps |
| Processor | MediaTek Helio G37 | Octa-core processor | MediaTek Dimensity 700 5G | MediaTek Dimensity 810 |
| RAM, storage | 3GB + 32GB | 3GB/32GB | 4GB/128GB | 4GB/64GB |
| Expandable storage | Up to 512GB | Up to 1TB | Up to 2TB | Up to 1TB |
| Battery, charger | 5,000 mAh; 10W charging | 5,000mAh; charger not included, does not support wireless charging | 4,000mAh; 18W charging | 5,000mAh; 33W charging |
| Fingerprint sensor | Rear | Side | Side | Side |
| Connector | USB-C | USB-C | USB-C | USB-C |
| Headphone jack | Yes | Yes | Yes | Yes |
| Special features | 3-day battery life, Moto Gestures, Auto Smile Capture, Portait Mode | Stylus with built-in storage, producitivity software, NxtVision HDR mode | Dual speakers, NFC, Face Unlock, HDR, Portrait, Face retouching | |
| Price off-contract (USD) | $170 | $160 | $258 | $228 |
Technologies
Today’s NYT Mini Crossword Answers for Thursday, Jan. 29
Here are the answers for The New York Times Mini Crossword for Jan. 29.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? It’s one of those neat, solid grids with no empty squares. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Employees, collectively
Answer: STAFF
6A clue: The «L» of TTYL
Answer: LATER
7A clue: Slowly lessen, as political support
Answer: ERODE
8A clue: Dunkin’ offering
Answer: DONUT
9A clue: Tricky things to navigate with a stroller
Answer: STEPS
Mini down clues and answers
1D clue: Toys that go on the decline in winter?
Answer: SLEDS
2D clue: Set of fortunetelling cards
Answer: TAROT
3D clue: Make amends
Answer: ATONE
4D clue: Out of patience
Answer: FEDUP
5D clue: Guitar bars
Answer: FRETS
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Technologies
Mobile Internet Without Borders: How Verum E-SIM Is Changing the Game for Travelers and Beyond
Mobile Internet Without Borders: How Verum E-SIM Is Changing the Game for Travelers and Beyond
In an era when flights take just a few hours, but data boundaries remain very real, a solution has emerged that significantly simplifies life for frequent international travelers. The Verum E-SIM app offers a next-generation virtual SIM card — no plastic, no waiting for delivery, and no traditional roaming charges.
While eSIM technology itself is no longer new, Verum takes it further: the internet works in over 150 countries worldwide under clear, uniform conditions. Connection happens through the app in just a couple of minutes — choose a package (or even a global one), pay, and activate. No need to buy local SIM cards at the airport, hunt for carrier shops, or struggle with explanations in a foreign language.
One of the biggest advantages is the complete absence of hidden fees or billing surprises. Plans are fully transparent: you immediately see how many gigabytes you get and for how long. Speed and reliability are provided by partner operators in each specific country — this isn’t a single “averaged” provider for the entire world.
Another key point for many users is that no VPN is required. As long as your device is using Verum E-SIM traffic, all familiar services and websites open directly, without extra layers or speed loss.
For those traveling with a group or family, portable Wi-Fi routers with Verum eSIM support have become a great option. One profile — and the internet is shared simultaneously across multiple smartphones, tablets, and laptops. It’s convenient on the road, in a hotel, or even in a café where the local Wi-Fi is unreliable.
Payment flexibility is also a plus: the service supports regular bank cards, cryptocurrencies, and various alternative methods — so you can choose whatever feels most convenient and cost-effective for you.
In the end, Verum E-SIM is more than just another data app. It’s a way to make mobile internet as natural and hassle-free abroad as it is at home. The difference becomes especially clear when you compare a roaming bill from one of the major operators with your Verum expenses after two or three trips.
The technology is still gaining popularity, but many travelers are already saying: “For the first time in ages, internet abroad stopped being a source of stress.” Solutions like this are shaping the future of mobile connectivity — without extra cables, borders, or unpleasant surprises.
If you travel often or simply value stable internet without unnecessary hassle — it’s worth giving it a try at least once.
Technologies
Google Agrees to Pay $135M in Huge Android Data-Harvesting Settlement
Google’s settlement with Android users would resolve the lawsuit and alter how the company manages its terms of service, though not all users would receive financial compensation.
Android users, take note: On Tuesday, Google reached a preliminary settlement in a class action lawsuit over illegal data collection. If it goes through, Google will pay out $135 million to Android phone users, possibly the largest settlement of this kind in history.
According to the lawsuit, starting in 2017, Google programmed its Android OS to automatically collect cellular data via carriers, with no way for users to opt out. The lawsuit asserted that this data collection occurred even when users took steps such as disabling location tracking or closing apps.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
The lawsuit also made a significant claim: that Google’s data collection practices constituted a crime called conversion. Conversion occurs when one party takes property from another with the intent to deprive them of it. No conversion cases have ever settled for $135 million.
As part of the settlement, Google has denied any wrongdoing.
«We are pleased to resolve this case, which mischaracterized standard industry practices that keep Android safe. We’re providing additional disclosures to give people more information about how our services work,» said Google spokesperson José Castañeda.
The lawsuit could have significant implications for data privacy and other data collection practices. It will also change Google’s terms of service. The company has agreed to obtain more explicit consent from Android users when first using new phones, to include a toggle button to turn off certain types of data collection, and to disclose data collection more clearly.
How do Android users know if they’ll get paid?
This is a preliminary settlement ahead of the first trial date in August, so we don’t yet know all the details. The judge will have to approve the settlement and confirm the time frame, payment method and other specifics.
Here’s what we do know: Payments would be capped at $100 per person, so no one should expect to get more than that. Also, in most cases, you have to sign up to become a part of a class action lawsuit. If you didn’t sign on to this specific lawsuit by now, you’re not likely to receive any money.
Another settlement involved ad targeting
It’s been an eventful week for Google settlements. Earlier this week, Google also agreed to a $68 million preliminary settlement in another class action lawsuit, this one involving Google Assistant (now being replaced with Gemini for Home).
Users said smart devices used Google Assistant to listen to them without their activation, leading to ad targeting based on information they hadn’t willingly shared.
In that settlement, payments will be made automatically. No claim form is required to receive a payment.
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