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Get the Xbox Series X and an Elite 2 Controller for $580 (Save $100)

Upgrade to next-gen gaming with Microsoft’s most powerful gaming console and get a customizable wireless controller with this bundle.

Ready for next-gen gaming? If you still haven’t gotten your hands on the Xbox Series X console from Microsoft and are looking for a deal, check out this bundle at Verizon. Right now you can get your hands on an Xbox Series X console and an Elite 2 controller in one bundle and save $100 in the process, bringing the price down to $580. (And you don’t need to have Verizon service to take advantage of this deal.) We don’t know how long this offer will last, so we recommend making your purchase sooner rather than later.

The Xbox Series X is Microsoft’s flagship console right now. It offers 4K HDR gaming, custom solid-state storage, DirectX ray tracing and powerful performance. The console also supports Dolby Vision and Dolby Atmos. The Elite 2 controller has swappable paddles and D-pads so you can customize it to your exact preference. It also allows you to save up to three custom profiles. The Xbox Series X goes for $500 on its own and the Elite 2 controller is priced at $180 at the Microsoft Store, making this offer from Verizon a solid deal.

Read more: Best Xbox Deals: Save on Controllers, Headsets, Hard Drives and More


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Technologies

Dying Light: The Beast Hands-On: Brutal Survival in a Zombie-Ridden Forest

I got to preview Techland’s next entry in its Dying Light series, which brings the parkour zombie horror to the great outdoors.

Two hours into my gaming preview of Dying Light: The Beast, I was jogging through a beautiful woodland dotted with cabins and park benches — a spot that would make for a lovely vacation, if not for the hordes of zombies wandering all over. Despite stealthily creeping around, I was spotted by a large group and frantically fended them off with a shovel, growing more desperate and overwhelmed — until my rage meter maxed out and I became a beast. I roared and tore the zombies limb from limb until the red haze lifted from my vision, leaving me human again to continue my journey through the park.

At a preview event in Los Angeles, California, Polish studio Techland set me and other media members up to play the first few hours of Dying Light: The Beast. It’s the next entry in the beloved Dying Light series of games, which combine first-person parkour movement with zombie horror action. After the long gap between the 2015 original and its 2022 sequel Dying Light 2 Stay Human, the third game is coming out just three years later, with a release date of August 22, 2025. Dying Light: The Beast is a course correction that brings back more of the horror and vulnerability that made the first game so successful, Dying Light franchise director Tymon Smektala told me.

«Wtih Dying Light: The Beast, we want to recapture that fear, that horror, that tension that the first game had,» Smektala said. «Maybe it was beginner’s luck, but we actually managed to capture the atmosphere and the feel and the balance just right.»

Part of that is bringing back the first game’s protagonist, Kyle Crane, who has been locked away for a decade while the zombie plague he once tried to contain rampages across the world. After escaping an underground lab, Crane quickly discovers that years of experiments done on him have left him with bursts of strength and bloodlust, which comes in handy when he’s beset by mutated enemies — he becomes a monster to fight monsters.

Prior Dying Light games let players explore open-world cities with free-roaming parkour movement, leaping over railings and climbing up fire escapes. The Beast expands this to a seemingly less suitable environment: Castor Woods, a sprawling forest that feels like a national park, where players have to thread their way through woodlands, rivers, mountain paths and other terrain. Techland challenged itself to see if the series’ parkour movement to evade zombies rather than fight them all would work in different biomes, Smektala said — and he believes they’ve cooked up something unique that pushes players to change how they move and deal with the living and the dead. 

«So you could say, ‘okay, maybe I can hide behind trees and try to use how dense the forest is to lose the chase,’ but on the other hand, you never really know what you can find behind that tree, what hides in those forests,» Smektala said. «We like the fact that there are places on the map where you basically feel weaker, where you feel more fragile.»

Swinging between fragility and «Beast Mode» revenge

In my handful of hours with The Beast, I frequently felt that sense of vulnerability, confidently taking on a couple zombies, only to get cornered by half a dozen more shambling up behind me. Combat feels slow and weighty, relying on timing to avoid exhausting myself. I had to circle enemies carefully and slip between their attacks as my melee swings gradually took them down one by one — with guns and bullets scarce, at least early on.

But when I’d hit (or had been hit) enough to fill my rage meter, the game’s unique mechanic, Beast Mode, activated turning me into a monstrous force of nature, battering zombies and ripping off their limbs (if not worse — the game’s brutal dismemberment isn’t for the weak-stomached). Beast Mode is a deliberate counterbalance for handling hordes and turning the tides in combat — partially inspired, surprisingly, by the classic game Pac-Man.

«Pac-Man, if you think about it, is actually also a survival game where you are chased by ghosts. You are super weak, just one touch and you die — but there are those power pellet moments, you grab them and suddenly you can start chasing ghosts,» Smektala said, comparing that «cathartic overpower state» to the new Dying Light’s Beast Mode.

To make sure these moments land when they’re most needed, Techland has made under-the-hood tweaks, including filling the Beast Mode meter faster when the player is surrounded by zombies or when being chased by an undead horde at night (more on that later). The game keeps these mechanics hidden, Smektala explained, to prevent players from gaming the system. They’re designed to heighten the thrill of pursuit and reversal — fine-tuned through extensive player testing.

«You really feel like these are your last moments, the zombies are coming at you … and they’re just about to grab you and suddenly you see that meter has been charged and then you can turn 180 and get that moment of resetting the situation,» Smektala said.

Beast Mode isn’t the only escape route. Unlike the second Dying Light game where players can paraglide between buildings, The Beast’s national park areas are too broad for aerial traversal — but I could jump into abandoned vehicles and drive away from sticky situations… at least until the gas ran out. (You can refuel at select spots and unlock skills to burn less fuel.) 

Whether you’re smashing zombies with improvised weapons, tearing through them in Beast Mode or mowing them down in a car, the game’s brutality is unmistakable — and it’s been dialed up since the last Dying Light, thanks to further optimizations to Techland’s in-house C-Engine. For The Beast, the studio has doubled the number of possible wounds zombies can take, so whether you strike the head or midsection, you’ll see injuries that match.

Techland also went all-in on realistic blood spatters rendered by C-Engine: Artists ordered liters of fake blood and spent days creating real-life splats to digitize for the game.

«So if you enter a room [in the game] and you see blood dragging on the floor or a blood splat on the wall, actually there was an actor in our mock-up studio that was dragging his body on the floor to leave that mark, and then we just scanned it and put it into the game,» Smektala said.

Surviving the least relaxing vacation of your life

My preview started an hour or so into Dying Light: The Beast, after Crane escapes from the underground facility. He’s woken up in the territory of The Baron, a sadistic noble ruling over the national park-like territory in an unspecified European country — one inspired by Swiss landscapes, a Techland developer told me. His small army of soldiers roam the land doing his bidding, adding another hazard standing between Crane and escape, but they’re far from the worst things in this strange land.

After escaping the facility, Crane wanders down a mountain trail to find a monastery that he clears of zombies to turn into a safe house. But his final task is to face a mutated monstrosity with a gas mask — the game’s first boss. After putting it in the ground, a scientist named Olivia introduces herself and pledges to help Crane. She takes a blood sample from the creature and convinces Crane to administer it to himself, granting him the upgrade to his Beast Mode. 

These monsters, which Olivia calls Chimeras, are the faulty results of The Baron’s experiments. They roam the woodlands and she urges Crane to hunt them down to grow stronger so he can defeat the psychopathic noble. Each new kill grants a point in the Beast Mode skill tree, unlocking bonuses and new abilities like a ground slam.

After that, the game opens up, allowing players to alternate between following the main story or side quests and engaging with the game’s open world — exploring territory, gathering supplies and weapons and establishing safe houses to rest and recover. The safe houses are key to waiting out the dangerous dark hours, as the day-night cycle from Dying Light’s earlier games returns. When the sun sets, powerful nocturnal ghouls called Volatiles emerge. If alerted, they’ll unleash zombie hordes in a chase sequence that only ends with clever evasion — or reaching a safe house.

While players can simply sleep through the night, certain treasure-laden zombies only emerge after twilight, and I imagine other incentives or missions will lure players out of their safe houses. 

Nighttime also becomes more manageable as players get stronger, either through acquiring equipment or leveling up — killing enemies will give Crane a bit of experience, while finishing story missions will award a lot. Every level grants a skill point to improve Crane’s stealth, parkour or combat abilities, which are important to gather to handle some of the game’s tougher enemies, from zombies in combat armor to Chimeras encountered in the wild.

As players explore and fill in the map, they’ll find some areas have level thresholds. I was driving around when I spotted an intriguing building across the river — an abandoned mental hospital likely full of loot — but it was 8 or 9 levels above me, and I didn’t want to risk it. You can offset level gaps with gear: Weapons are scattered throughout the world, with rarer loot hidden in riskier spots — like the military convoy I cleared out to score higher-level equipment.

Other weapons must be crafted, and there’s a cornucopia of materials scattered around, some that you’ll pick up off the ground and others scavenged from defeated zombies. You’ll need blueprints to make key weapons — I found one for a bow in the starting monastery safe house — and yes, once I built it, I needed to craft the arrows, too.

Becoming your own Beast

With a sprawling map to explore, crafting and skill trees, Dying Light: The Beast felt like a familiar yet fun mashup of Far Cry and Mirror’s Edge, all set in lovely woodland scenery (as an outdoorsy person, I’m partial to the natural setting, though there is a town in the game to provide some urban parkouring). Combined with the day-night cycle and a story pitting survivors against the vicious Baron, open-world game fans have a lot to chew on in Techland’s upcoming game — especially those who want a bit more of a challenge in their combat. 

To ameliorate that difficulty, The Beast offers co-op mode, letting players team up with up to three friends. But teaming up won’t make the game instantly easier, as Techland made sure to adjust the game’s challenge accordingly, from spawning more zombies and making them stronger to giving them area-of-attack swipes to hurt multiple teammates. The Chimeras will be especially beefed up — so much so that players may not be able to take them down solo when playing with others in a game session.

A couple hours into the preview, after taking down a pair of hulking Chimeras, I was tasked with chasing down a third in a swamp. This fiend was different — a spindly blood-soaked ghoul that reminded me of the fearsome Witch special enemy from the Left 4 Dead games. She dashed in and out of the foggy marshland, and I struggled to track her and land hits while dodging her own — barely eking out a win thanks to some clutch Beast Mode transformations.

When I next took on a hefty Chimera with a concrete slab for an arm that I encountered after delving into the train tunnels, it became clear Techland had designed each of these fights as its own unique arena brawl. I was down in the depths, hunting an especially lethal monster that had been terrorizing survivors, and that Chimera wasn’t it. After chasing down the culprit, I pulled back the hood to reveal a familiar face — Crane’s own. Another failed experiment, maybe? As my preview ended, I was left wondering what The Beast truly referred to.

As I stepped away, I could feel the game’s open-world hooks sinking in — I just wanted to craft one more weapon, secure one more safe house, hunt one more Chimera and push past the edge of my map.

Dying Light: The Beast launches on August 22 for PC, PS5 and Xbox One X/S.

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Technologies

I Just Discovered a Travel Hack That Can Save You Time and Money on International Trips — And It’s Completely Free

Don’t sweat roaming charges on your next trip abroad. GigSky and Visa are offering a 15-day free eSim trial so you can access the internet on your phone worry-free.

I’ve been traveling around the world for a year and a half, and one of my favorite money-saving travel hacks is using an eSIM. 

If you’re unfamiliar with the concept of an eSIM, it’s a digital SIM installed onto your phone that lets you access a mobile network without a physical SIM card. Using an eSIM for all my mobile data abroad means I don’t have to worry about expensive roaming charges from my US mobile provider or buying a physical SIM for a local network every time I enter a new country. 

When I learned that eSIM provider GigSky was offering eligible Visa cardholders a complimentary 15-day worldwide data plan, I was curious. I hadn’t seen this offer widely discussed in the credit card rewards sphere, nor had I heard of GigSky before. Maybe this would be a useful, free benefit that I’d be adding to my list of favorite credit card perks. Maybe it’d be a two-week disaster of no data and tech troubles. 

There was only one way to find out.

Once my previous eSIM plan expired, I grabbed my trusty Chase Sapphire Preferred Card — the Visa Signature card that I’d be using to access this offer — and headed to GigSky’s website. 

What to know about the GigSky Visa offer

From now until Nov. 15, 2027, eligible Visa Signature and Visa Infinite cardholders can receive a complimentary global mobile data plan through GigSky that grants access to mobile data in more than 175 countries

A Visa Signature card gives you a complimentary 1GB plan valid for 15 days, while a Visa Infinite card gives you a 3GB/15-day plan. After your complimentary plan expires, you’ll also get an ongoing discount on all paid plans: 20% off for Visa Signature cardholders and 30% off for Visa Infinite cardholders. You can redeem a complimentary plan once per calendar year.

To get the complimentary data plan and the discount, you must add your card as your default payment method in the GigSky app. 

Eligible cards

All US Visa Signature and Visa Infinite cards are eligible for this offer, along with select Visa cards issued in Canada and Latin America. 

Popular Visa Signature cards include:

Popular Visa Infinite cards include: 

My experience claiming and using my free GigSky eSIM

Claiming the offer

I started off by heading to the official offer page to read through the details. I also noticed that GigSky was offering a free 100MB trial eSIM for everyone, no Visa card required. If you don’t qualify for the Visa offer, it’s worth checking this one out.

I read through the terms and conditions for the Visa offer. The terms were clear, and I didn’t see any red flags or hidden «gotchas.» Satisfied, I downloaded the GigSky app to claim the offer. 

On the app’s home page, I immediately saw a link to check my eligibility for the Visa offer. 

After clicking the link, I was prompted to enter my card number to check my eligibility. I entered my Chase Sapphire Preferred card number and was told I was eligible for a 1GB/15-day complimentary data plan and a 20% discount on all paid plans. I appreciated how they laid out the details up front so there was no confusion about what I was getting.

Following the app’s prompts, I created an account and added my Chase Sapphire Preferred as my default payment method. The app sent me back to the home page, where I now saw a link to redeem the offer tied to my specific card. I clicked it, selected the complimentary plan, made sure that the order total was $0, and checked out.

Setting up the eSIM

I’ve used a lot of different eSIMs, but GigSky was by far the easiest to set up. 

I found my new eSIM under the «My Plans» tab on the GigSky app. It wasn’t activated yet. According to the terms, you have up to one year after redeeming your complimentary data plan before it’ll automatically activate.

I clicked on the «Install eSIM» link, then clicked «yes» on the confirmation pop-up. It took about a minute for the eSIM to download. My phone then prompted me to choose a new primary SIM card (because it’s a dual-SIM phone) and restart. I was pretty surprised, because my previous eSIMs from other companies had required some extra setup steps, but it seemed GigSky could be installed with a single download.

After restarting my phone, the new eSIM didn’t immediately have a signal, which was normal. In my experience, it usually takes a few minutes for a newly installed eSIM to connect to the network. My phone restarted again, then finally managed to connect to GigSky’s network. I checked that my primary eSIM for mobile data access was set to GigSky instead of my US service provider, turned on my data, and that was it — I was online.

Using the eSIM

I used the eSIM for the full 15 days of the complimentary plan, and I had a mostly positive experience despite a few hiccups. 

I was in Hanoi, Vietnam, when I downloaded the eSIM, and it worked perfectly the first day. 

Speeds were mostly 4G/LTE or 5G, and I could access mobile data whenever I needed without issue. Web pages, Google Maps and even the occasional video loaded quickly. 

I could check how much time and data remained on the plan through the GigSky app. There, I also saw the option to purchase additional plans, with the 20% Visa Signature discount reflected in the prices. 

But a few days later, my data suddenly stopped working. My phone showed that I was connected to some «H» network — which I later learned is a type of 3G network, about one step lower on the internet speed ladder than 4G/LTE. But even though I was technically connected to data, the web page I was trying to access just wouldn’t load. After returning to my hotel, I checked the GigSky app and confirmed that my plan was still active and I had plenty of data left.

My data connection was spotty for the next two days, sometimes working and sometimes not. I tried turning the eSIM on and off, restarting my phone, and turning airplane mode on and off, but I couldn’t find a reliable fix. This on-and-off situation went on for about two days before I was again able to consistently access data every time I tried. I never figured out what the exact problem was, but I’ve had other eSIMs randomly stop working too, so I don’t think it’s an issue exclusive to GigSky. Sometimes you just have to accept that technology isn’t perfect.

I traveled from Hanoi to Cat Ba, an island on the coast of Vietnam, during the second half of my 15-day plan. Since Cat Ba is a bit more remote, I was worried about my mobile signal there. I was pleasantly surprised that everything worked perfectly. I consistently had 4G/LTE or 5G data and never had trouble connecting to the internet when I needed to.

Offer’s end

I paid special attention when my complimentary plan expired, just in case this was one of those «free trial turning into auto-renewing subscription unless you cancel» situations. (The terms and conditions suggested nothing of this sort, but in a world of subscription creep, I’ve developed a healthy vigilance.)

I’m happy to report this was not the case. When my plan ended, that was it. I could no longer access data despite the eSIM remaining on my phone, and whenever I tried, I received a notification letting me know my plan had expired. I wasn’t automatically enrolled in a new, paid plan, and my credit card was never charged. 

I could see my original plan details in the app, as well as purchase a new plan if I so desired. 

My 1GB of data lasted me till the very end of the 15-day plan. I used data sparingly, keeping my mobile data off by default and only turning it on when I needed it for navigation, web searches, or checking messages or email on the go. I used Wi-Fi whenever I could and rarely watched videos or scrolled social media using mobile data. If your habits are similar to mine, the complimentary 1GB data plan should be enough for short vacations. 

Would I recommend the GigSky eSim?

eSIMs are invaluable when you’re traveling abroad, and I’m glad Visa has partnered with GigSky to bring this benefit to cardholders. Although it’s probably not the most monetarily valuable perk from my Chase Sapphire Preferred — a 1GB worldwide data plan similar to the complimentary plan normally retails for $20 through GigSky — it’s definitely one of the more practical ones.

If you travel internationally, the complimentary plan can help you cut down on one extra cost while letting you conveniently access the internet wherever you go. GigSky’s service is as good as any other eSIM I’ve used, and I like how many options GigSky offers, including data plans in more than 175 countries and cruise packages. 

But one downside of GigSky is the cost. GigSky’s prices are on the higher end of the eSIM market, and quite a bit more expensive than the eSIM provider I’d been using previously (EscapeSIM). Because of that, I ended up not renewing my GigSky plan. I would definitely recommend the complimentary plan to any eligible Visa cardholders heading abroad for a short vacation, but if your data needs or travel timeline call for buying a paid plan beyond the trial, I’d recommend comparing costs among multiple providers before committing to any one.

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Technologies

Bright Fireballs in the Skies: Catch the Perseids Meteor Shower This Week

You may see as many as 100 meteors per hour if you’re in a place where it’s dark enough.

Skygazers have a lot to look forward to over the next month. A couple of dueling meteor showers are gracing the skies later this month, and they will be joined by perhaps the most popular meteor shower of the year: the Perseids meteor shower.

Perseids are known for their bright fireballs and plentiful meteors. The show started on July 17, and will run through Aug. 23. 

The reason the Perseids meteor shower is so popular is twofold. First, it takes place in the summer, so going outside and watching it is less uncomfortable than other large meteor showers like Quadrantids, which takes place in wintery January. 

The other reason is that it’s one of the most active meteor showers of the year. During its peak, the meteor shower is known to spit as many as 100 meteors on average, according to the American Meteor Society. These not only include your typical shooting stars, but also a higher chance for fireballs, which are meteors that explode as they enter orbit. Per NASA, fireballs tend to last longer than standard shooting stars and can come in a variety of different colors. 

Perseids come to Earth courtesy of the 109P/Swift-Tuttle comet. Earth’s orbit around the sun brings it through Swift-Tuttle’s tail every year. The comet itself takes 133 years to orbit the sun. Its last perihelion — the point at which it’s the closest to the sun — was in 1992. It won’t be back until the year 2125. Until then, it leaves behind an excellent tail of dust and debris to feed us yearly meteor showers. 

How to watch the Perseids meteor shower

The best time to view the Perseids is during its peak, which occurs on the evenings of Aug. 12 and 13. During this time, the shower will produce anywhere from 25 to 100 meteors per hour on average. However, since the shower officially lasts for over a month, you have a chance to see a shooting star on any given evening, provided that you’re far enough away from light pollution.

Thus, if you’re planning on watching this year’s Perseids during their peak, you’ll want to get out of the city and suburbs as far as possible. According to Bill Cooke, lead of NASA’s Meteoroid Environments Office, folks in the city might see one or two meteors from the meteor shower per hour, which is pocket change compared to what those outside city limits might see. 

Regardless, once you’ve arrived at wherever you want to watch the meteors, you’ll want to direct your attention to the radiant, or the point at which the meteors will appear to originate. Like all meteors, Perseids are named after the constellation from which they appear. In this case, it’s Perseus.

Per Stellarium’s free sky map, Perseus will rise from the northeastern horizon across the continental US on the evenings of Aug. 12 and 13. It’ll then rise into the eastern sky, where it’ll remain until after sunrise. So, in short, point yourself due east and you should be OK. Binoculars may help, but we recommend against telescopes since they’ll restrict your view of the sky to a very small portion, which may hinder your meteor-sighting efforts. 

The American Meteor Society also notes that the moon may give viewers some difficulty. Perseids’ peak occurs just three days after August’s full moon, so the moon will still be mostly full. Thus, it is highly probable that light pollution from the moon may reduce the number of visible meteors by a hefty margin, depending on how things go.

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