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Asus ROG Phone 6 Pro: $1,300 Phone Maxes Out Everything but the Camera

This high-priced gaming phone puts power and style at the front, with plenty of ideas I’d love to see in mainstream phones.

The Asus ROG Phone 6 Pro is a $1,300 gaming phone behemoth. Released last summer, the phone justifies its high price with more premium specifications that offer more power and style than the average phone. This includes the phone’s 6.78-inch OLED display with a 165Hz refresh rate, a 6,000mAh battery and a colorful second LED display on the back that adds a dynamic look to the rear of the phone.

I’ve been using the Phone 6 Pro for the last few months — testing it both as a gaming device and as an everyday phone. While I largely enjoy using the Phone 6 Pro, some of the choices Asus made for gamers do not necessarily benefit a mainstream phone user. There are some design quirks, and the camera isn’t as impressive as it should be for such an expensive device. It’s also missing wireless charging, which may not be a necessity but is considered common on most phones. 

But if you can cast aside these shortcomings, the Phone 6 Pro has a number of features that could end up on a future iPhone or Galaxy device. Asus also succeeds at catering to those who want to get the most out of their phone as a gaming device. 

Asus ROG Phone 6 Pro with LED display onAsus ROG Phone 6 Pro with LED display on

The Asus ROG Phone 6 Pro has a rear LED display that lights up with various animations and notification icons.

Mike Sorrentino/CNET

A futuristic design highlighted by a rear LED display

The Asus ROG Phone 6 Pro’s design makes a statement. My review unit is a satellite-like white color that’s adorned with blue accents and a black line that diagonally traces around its LED display. 

That rear display reminds me of the notification LED that I used to see on BlackBerry phones, but evolved into something more like the cover screen on a Samsung Galaxy Z Flip 4. The display shows icons for notifications, a Game Start animation (for when you start a game of course), a battery indicator and other animations that you customize within the phone’s settings. 

A static LED that outlines the words «Ready to Play» is also on the back of the device to really emphasize that this is a gaming phone. The color of that text can be customized from within the menus.

I would love to see other phones experiment with more artistic colors and designs like Asus. The midrange Nothing Phone 1 is already doing something similar with its Glyph LED design. For now, the closest most mainstream phones get to customization is when you throw on a skin or case.

Yet another design choice to place the phone’s front-facing camera in a bezel above the phone’s display makes sense in order to provide an uninterrupted screen, but that choice is a rather dated idea for a phone this expensive. This makes the phone a little bit taller than the display, which harks back to older designs like 2018’s Samsung Galaxy S9. Gaming phone rival RedMagic now uses an under-display front-facing camera, starting with its 7S Pro, but image quality is still a work in progress on phones giving that a try. 

Asus ROG Phone 6 Pro with Marvel SnapAsus ROG Phone 6 Pro with Marvel Snap

The Asus ROG Phone 6 Pro has a 6.78-inch screen, and chooses to put the front-facing camera within a bezel above the display.

Mike Sorrentino/CNET

Asus ROG Phone 6 Pro’s screen animates and reacts fast

As one would expect with an expensive phone, the Asus ROG Phone 6 Pro’s 6.78-inch OLED looked great no matter what type of content I was viewing. By default, it uses an automatic refresh rate that changes depending on what you’re using. After turning on the setting that keeps it at 165Hz at all times, I was able to enjoy extremely smooth scrolling, gaming animations and reading. While Marvel Snap maxes at 60 frames per second, the card game seemed to animate especially well with all of its graphics settings turned on. The same goes for quickly jumping in and out of Gameloft’s Modern Combat 5 and Warner Bros.’ Mortal Kombat — the latter of which natively supports the 165Hz refresh rate.

The screen also has a 720Hz touch sampling rate, or how quickly the screen reacts to taps and scrolls for games. In my experience, that’s particularly useful for first-person shooters and fighting games.

This isn’t the first time I’ve seen a 165Hz refresh rate or a 720Hz touch sampling rate; last year’s $629 RedMagic 7 phone also includes those features. But features like these are starting to make their way into more mainstream devices at lower prices. Motorola’s $500 Edge phone from last summer, for instance, has a display with a 144Hz refresh rate. I’m expecting these higher frame rates to continue reaching mainstream phones and perhaps pushing even higher on gaming phones, a trend that we’re also seeing on some televisions and computer monitors.

The 720Hz rate is still largely found on gaming phones, but the Samsung Galaxy S23 does have a 240Hz touch sampling rate that is more than adequate outside the competitive gaming space.

Two front-facing speakers are located around the display, which is especially useful as it’s less likely that your hands will cover them while playing games. Plus, the phone has a wired headphone jack, making it one of the very few phones to still include the port. Having the option makes a lot of sense, since it allows for hardwiring into the phone for audio while using the USB-C port for charging. A second USB-C port on the phone is also available for accessories.

Asus ROG Phone 6 Pro has one of the biggest batteries I’ve seen

The Asus ROG Phone 6 Pro packs one of the largest batteries I’ve seen on a phone, with a 6,000mAh capacity. The closest we’ve otherwise seen in readily available phones like the Galaxy S23 Ultra is 5,000mAh. Even when I cranked up the refresh rate to 165Hz and turned on the phone’s always-on display, I made it through an entire day or two with a single charge fairly easily. I did not run all of CNET’s battery benchmarks on the Phone 6 Pro, but between the large capacity and support for 65W fast charging, getting the phone through a day isn’t an issue.

Additional battery life is very likely to make its way into more mainstream phones eventually, but currently faster charging already is available in phones like the OnePlus 11 5G. That phone offers 100W charging in the UK and 80W charging in the US.

Asus ROG Phone 6 Pro’s 18GB of RAM is overkill

The phone also includes 512GB of space alongside a ludicrous 18GB of LPDDR5 RAM. Multitasking is a breeze, as it’s able to handle several apps at the same time without lagging at all if I swapped quickly between them. 

Games themselves load quickly too, thanks in part to the now previous-gen Snapdragon 8 Plus Gen 1 processor. Hopping into a game, texting, and then launching a website before returning to the game is simple and fast. Whenever I use a gaming phone like the Phone 6 Pro, having this much RAM alongside a fast processor allows me to go into a game’s settings menu and crank up every graphics setting possible, with little worry that it’s going to hurt the performance of the title. 

It’s worth noting that 2023 mainstream phones like the Galaxy S23 and gaming phones like the RedMagic 8 Pro are including the new Snapdragon 8 Gen 2 processor, both of which arrived after the ROG Phone 6 Pro.

The large amount of RAM is also one of the areas where the phone’s high price is quite obvious. It is common for phones like the iPhone 14 Pro or the Galaxy S23 Plus to include a 512GB storage tier at the $1,300 price range, but incorporating 18GB of RAM is very unusual. By comparison, this is more RAM than most computers at a similar price range include.

That said, the sheer amount of RAM included in the phone does show that while the Phone 6 Pro spares no expense on specs that help it run fast. It instead cuts corners on photography, which runs quite counter to what we typically see on the mainstream side of the phone industry.

Gaming focus comes at the expense of the cameras

When it comes to the phone’s cameras, photos are generally a weak point despite the inclusion of a 50-megapixel main camera, a 13-megapixel ultrawide camera and a 5-megapixel macro camera. 

Beef pho noodle bowl photo captured on the Asus ROG Phone 6 Pro.Beef pho noodle bowl photo captured on the Asus ROG Phone 6 Pro.

Beef pho noodle bowl photo captured on the Asus ROG Phone 6 Pro.

Mike Sorrentino/CNET

I took photos in several indoor settings, including during a tour of Samsung’s recently reopened 837 store in New York and during a nighttime ice skating session. 

Ice skating photo taken on the Asus ROG Phone 6 Pro.Ice skating photo taken on the Asus ROG Phone 6 Pro.

Ice skating photo taken on the Asus ROG Phone 6 Pro.

Sean Keane/CNET

The photos are nice, but they aren’t $1,300 phone nice.

I know this is a «gaming phone» and not a «camera phone,» but I still expected more from such a pricey device. Most phones in this price range support more colors and detail, using a combination of a high-quality camera and software to bring out the most of a photo in a variety of situations. Yet the lack of focus in this area is understandable when considering how a rear camera rarely ever becomes a part of most mobile phone games. If camera quality is your concern, consider a Galaxy S23 Ultra, Pixel 7 Pro or iPhone 14 Pro Max.

Asus customizations don’t overwhelm Android

The Phone 6 Pro, which received the update to Android 13 during my time with it, has the right amount of software customization options. The tweaks made by Asus were noticeable, but didn’t get in my way when using the device.  

The phone defaults to dark mode, which better compliments some of the Asus settings found in the company’s Armoury Crate app. This app lets you make adjustments to the LED display and game performance. 

I appreciate the separation, as sometimes a phone’s settings menu can become overwhelming with options from both Android 13 and the device maker’s specific offerings. I would, however, appreciate some shortcuts from the device settings menu that bring you to the Asus app. There were some occasions when I wasn’t sure how to make certain changes. It wasn’t clear, for instance, how to adjust the rear LED.

As far as actual gaming goes, Asus includes a Game Genie hub that you can access while playing a game by tracing diagonally from the corners of the screen. This brings up a space-themed dashboard with settings for adjusting the device’s refresh rate, allowing or blocking phone calls, screen recording or adjusting the AirTriggers. These are the shoulder button-like sensors on the phone that can be customized for different commands. Gaming mode options like these are great for gaming phones or other high-end phones, but I don’t expect wider adoption: When I reviewed the $228 OnePlus N300, seeing a similar gaming mode on that cheaper phone seemed to give away that it didn’t have as much power to run games at higher graphics settings.

Asphalt Xtreme on the Asus ROG Phone 6 Pro.Asphalt Xtreme on the Asus ROG Phone 6 Pro.

Asphalt Xtreme on the Asus ROG Phone 6 Pro.

Mike Sorrentino/CNET

Asus offers a lot, but for a specific gamer audience 

The Asus ROG Phone 6 Pro brings a lot of personality to an otherwise niche and expensive device. I appreciate its flourishes — especially the rear LED — and how the phone prioritizes gaming and media consumption over all else. Features like the high-quality display, the rear LED, fast charging, the front-facing speakers and a headphone jack would likely be appreciated by a lot of regular phone users, too.  

But Asus makes compromises in other areas, particularly when it comes to the cameras and the lack of wireless charging. While the high touch sampling rate is useful for gamers, it’s not significant enough to make me want it in a standard, non-gaming phone. This is ultimately still a very expensive phone — even for a niche audience. It’s also worth remembering that many of the specs can be found in cheaper options like the RedMagic, even if it’s at the expense of the user experience. But if you really want to have 18GB of RAM and a fancy second screen in your smartphone, be prepared to pay the $1,300.

Technologies

Today’s NYT Mini Crossword Answers for Monday, May 19

Here are the answers for The New York Times Mini Crossword for May 19.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s NYT Mini Crossword is pretty easy. 5-Across, «one for whom every day is Boxing Day,» stumped me because I really wanted the answer to have something to do with cats. (Spoiler: It did not.) Need some help with today’s Mini Crossword? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

The Mini Crossword is just one of many games in the Times’ games collection. If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get at those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Network satirized on «30 Rock,» for short
Answer: NBC

4A clue: Sport played on horseback
Answer: POLO

5A clue: One for whom every day is Boxing Day?
Answer: MOVED

6A clue: Like correct letters in Wordle
Answer: GREEN

7A clue: Blend together
Answer: MELD

Mini down clues and answers

1D clue: «Invisible Man» or «Little Women»
Answer: NOVEL

2D clue: Run in the wash
Answer: BLEED

3D clue: What bourbon whiskey is primarily made from
Answer: CORN

4D clue: Tiny hole in the skin
Answer: PORE

5D clue: Longtime movie studio acquired by Amazon in 2022
Answer: MGM

How to play more Mini Crosswords

The New York Times Games section offers a large number of online games, but only some of them are free for all to play. You can play the current day’s Mini Crossword for free, but you’ll need a subscription to the Times Games section to play older puzzles from the archives.

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Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for May 19, #238

Hints and answers for the NYT Connections: Sports Edition puzzle, No. 238, for May 19.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Connections: Sports Edition might be tough today if, like me, you don’t know what «loge» means. Read on for hints and the answers.

Connections: Sports Edition is out of beta now, making its debut on Super Bowl Sunday, Feb. 9. That’s a sign that the game has earned enough loyal players that The Athletic, the subscription-based sports journalism site owned by the Times, will continue to publish it. It doesn’t show up in the NYT Games app but now appears in The Athletic’s own app. Or you can continue to play it free online.  

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Brag.

Green group hint: Where’s my seat?

Blue group hint: City that never sleeps.

Purple group hint: Opposite of go.

Answers for today’s Connections: Sports Edition groups

Yellow group: Boast

Green group: Stadium seating sections

Blue group: New York Knicks

Purple group: ____ stop

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is boast. The four answers are crow, gloat, grandstand and showboat.

The green words in today’s Connections

The theme is stadium seating sections. The four answers are bleacher, loge, suites and upper deck.

The blue words in today’s Connections

The theme is New York Knicks. The four answers are Bridges, Hart, McBride and Towns.

The purple words in today’s Connections

The theme is ____ stop. The four answers are back, jump, pit and short.

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Technologies

Blade Runner: 18-Rotor «Volocopter» Moving from Concept to Prototype

It may look "nutty" and like a "blender," but the designers say the craft could challenge helicopters

Inventor and physicist Thomas Senkel created an Internet sensation with the October 2011 video of his maiden—and only—test flight of a spidery proof-of-concept 16-rotor helicopter dubbed Multicopter 1. Now the maker of the experimental personal aviation craft, the European start-up e-volo, is back with a revised «volocopter» design that adds two more rotors, a serial hybrid drive and long-term plans for going to 100 percent battery power.

The new design calls for 1.8-meter, 0.5-kilogram carbon-fiber blades, each paired with a motor. They are arrayed around a hub in two concentric circles over a boxy one- or two-person cockpit.

After awarding the volocopter concept a Lindbergh Prize for Innovation in April, Yolanka Wulff, executive director of The Charles A. and Anne Morrow Lindbergh Foundation, admitted the idea of the multi-blade chopper at first seems «nutty.» Looking beyond the novel appearance, however, she says, e-volo’s concept excels in safety, energy efficiency and simplicity, which were the bases of the prize.

All three attributes arrive thanks largely to evolo’s removal of classic helicopter elements. First, the energy-robbing high-mass main rotor, transmission, tail boom and tail rotor are gone. The enormous blades over a normal chopper’s cabin create lift, but their mass creates a high degree of stress and wear on the craft. And the small tail rotor, perched vertically out on a boom behind the cabin, keeps the helicopter’s body from spinning in the opposite direction as the main blades, but it also eats up about 30 percent of a helicopter’s power.

The volocopter’s multiple rotor blades individually would not create the torque that a single large rotor produces, and they offer redundancy for safety. Hypothetically, the volocopter could fly with a few as 12 functioning rotors, as long as those rotors were not all clustered together on one side, says Senkel, the aircraft’s co-inventor and e-volo’s lead construction engineer.

Without the iconic two-prop configuration, the craft would be lighter, making it more fuel efficient and reducing the physical complexity of delivering power to the top and rear blades from a single engine. Nor would the volocopter need an energy-hungry transmission. In fact, «there will be no mechanical connection between the gas engine and the blades,» Senkel says. That means fewer points of energy loss and more redundancy for safety.

E-volo’s design eliminates the dependence on a single source of power to the blades. As a serial-hybrid vehicle, the volocopter would have a gas-fueled engine, in this case an engine capable of generating 50- to 75 kilowatts, typical of ultralight aircraft. Rather than mechanically drive the rotors, the engine would generate power for electric motors as well as charge onboard lithium batteries. Should it fail, the batteries are expected to provide enough backup power so the craft could make a controlled landing.

Whereas helicopters navigate by changing the pitch of the main and tail rotor blades, the volocopter’s maneuverability will depend on changing the speed of individual rotors. Although more complex, it is more precise in principle to control a craft using three to six redundant microcontrollers (in case one or more fails) interpreting instructions from a pilot using a game console–like joystick—instead of rudder pedals, a control stick and a throttle.

Wulff’s first impression about the volocopter’s design is not uncommon. E-volo’s computer-animated promotional videos of a gleaming white, carbon-fiber and fiberglass craft beneath a thatch of blades recall the many-winged would-be flying machines of the late 19th century. This point is not lost on Senkel.

«I understand these skeptical opinions,» he says. «The design concept looks like a blender. But we really are making a safe flying machine.»

That would be progress in itself. Multicopter 1 looked like something from an especially iffy episode of MacGyver, complete with landing gear that involved a silver yoga ball. Senkel rode seated amid all those rotors powered only by lithium batteries. Multicopter 1 generated an average of 20 kilowatts for hovering and was aloft for just a few minutes.

There’s a reason why the experimental craft flew briefly and only once.Senkel describes that first craft as «glued and screwed together.» Seated on the same platform as the spinning blades, he says, «I was aware of the fact that I will be dead, maybe. Besides, we showed that the concept works. What do we win if we fly it twice?» he asks rhetorically.

Other than putting the pilot safely below the blades, the revised volocopter design would operate largely the same as the initial prototype. The design calls for three to six redundant accelerometers and gyroscopes to measure the volocopter’s position and orientation, creating a feedback loop that gives the craft stability and makes it easier to fly, Senkel says.

The volocopter’s revised prototype under construction could debut as soon as next spring. The first production models, available in perhaps three years, are expected to fly for at least an hour at speeds exceeding 100 kilometers per hour and a minimum altitude of about 2,000 meters, still far shy of standard helicopter’s normal operating altitude of about 3,000 meters. «This could change our lives, but I don’t expect anything like that for 10 years,» Senkel adds.

Given that most of the technology needed to build the volocopter is already available, «this idea is fairly easy to realize,» says Carl Kühn, managing director of e-volo partner Smoto GmbH, a company that integrates electric drive systems and related components.

Like Senkel, Kühn has modest short-term expectations despite his repeated emphasis on the standard nature of the technology involved. «I guess that e-volo will have [a prototype] aircraft in three years that can do the job—that it will lift one or two persons from one point to another,» he says.

The biggest immediate limitations appear to be regulatory. For instance, European aviation regulators consider any electrical system greater than 60 volts to be high voltage and regulate such systems more aggressively, Kühn says. As a result, the volocopter will operate below that threshold. The craft will also need to weigh no more than 450 kilograms to remain in the ultralight category, which is likewise subject to fewer government aviation regulations, according to Senkel.

The Lindbergh Foundation’s Wulff says the organization’s judges felt e-volo had «a greater than 50 percent chance of succeeding, or they wouldn’t have given them the innovation award.» Asked if she would line up to fly one someday, she says, «I sure would. It looks very compelling to me.»

Follow Scientific American on Twitter @SciAm and @SciamBlogs.Visit ScientificAmerican.com for the latest in science, health and technology news.
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