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Asus ROG Phone 6 Pro: $1,300 Phone Maxes Out Everything but the Camera

This high-priced gaming phone puts power and style at the front, with plenty of ideas I’d love to see in mainstream phones.

The Asus ROG Phone 6 Pro is a $1,300 gaming phone behemoth. Released last summer, the phone justifies its high price with more premium specifications that offer more power and style than the average phone. This includes the phone’s 6.78-inch OLED display with a 165Hz refresh rate, a 6,000mAh battery and a colorful second LED display on the back that adds a dynamic look to the rear of the phone.

I’ve been using the Phone 6 Pro for the last few months — testing it both as a gaming device and as an everyday phone. While I largely enjoy using the Phone 6 Pro, some of the choices Asus made for gamers do not necessarily benefit a mainstream phone user. There are some design quirks, and the camera isn’t as impressive as it should be for such an expensive device. It’s also missing wireless charging, which may not be a necessity but is considered common on most phones. 

But if you can cast aside these shortcomings, the Phone 6 Pro has a number of features that could end up on a future iPhone or Galaxy device. Asus also succeeds at catering to those who want to get the most out of their phone as a gaming device. 

Asus ROG Phone 6 Pro with LED display onAsus ROG Phone 6 Pro with LED display on

The Asus ROG Phone 6 Pro has a rear LED display that lights up with various animations and notification icons.

Mike Sorrentino/CNET

A futuristic design highlighted by a rear LED display

The Asus ROG Phone 6 Pro’s design makes a statement. My review unit is a satellite-like white color that’s adorned with blue accents and a black line that diagonally traces around its LED display. 

That rear display reminds me of the notification LED that I used to see on BlackBerry phones, but evolved into something more like the cover screen on a Samsung Galaxy Z Flip 4. The display shows icons for notifications, a Game Start animation (for when you start a game of course), a battery indicator and other animations that you customize within the phone’s settings. 

A static LED that outlines the words «Ready to Play» is also on the back of the device to really emphasize that this is a gaming phone. The color of that text can be customized from within the menus.

I would love to see other phones experiment with more artistic colors and designs like Asus. The midrange Nothing Phone 1 is already doing something similar with its Glyph LED design. For now, the closest most mainstream phones get to customization is when you throw on a skin or case.

Yet another design choice to place the phone’s front-facing camera in a bezel above the phone’s display makes sense in order to provide an uninterrupted screen, but that choice is a rather dated idea for a phone this expensive. This makes the phone a little bit taller than the display, which harks back to older designs like 2018’s Samsung Galaxy S9. Gaming phone rival RedMagic now uses an under-display front-facing camera, starting with its 7S Pro, but image quality is still a work in progress on phones giving that a try. 

Asus ROG Phone 6 Pro with Marvel SnapAsus ROG Phone 6 Pro with Marvel Snap

The Asus ROG Phone 6 Pro has a 6.78-inch screen, and chooses to put the front-facing camera within a bezel above the display.

Mike Sorrentino/CNET

Asus ROG Phone 6 Pro’s screen animates and reacts fast

As one would expect with an expensive phone, the Asus ROG Phone 6 Pro’s 6.78-inch OLED looked great no matter what type of content I was viewing. By default, it uses an automatic refresh rate that changes depending on what you’re using. After turning on the setting that keeps it at 165Hz at all times, I was able to enjoy extremely smooth scrolling, gaming animations and reading. While Marvel Snap maxes at 60 frames per second, the card game seemed to animate especially well with all of its graphics settings turned on. The same goes for quickly jumping in and out of Gameloft’s Modern Combat 5 and Warner Bros.’ Mortal Kombat — the latter of which natively supports the 165Hz refresh rate.

The screen also has a 720Hz touch sampling rate, or how quickly the screen reacts to taps and scrolls for games. In my experience, that’s particularly useful for first-person shooters and fighting games.

This isn’t the first time I’ve seen a 165Hz refresh rate or a 720Hz touch sampling rate; last year’s $629 RedMagic 7 phone also includes those features. But features like these are starting to make their way into more mainstream devices at lower prices. Motorola’s $500 Edge phone from last summer, for instance, has a display with a 144Hz refresh rate. I’m expecting these higher frame rates to continue reaching mainstream phones and perhaps pushing even higher on gaming phones, a trend that we’re also seeing on some televisions and computer monitors.

The 720Hz rate is still largely found on gaming phones, but the Samsung Galaxy S23 does have a 240Hz touch sampling rate that is more than adequate outside the competitive gaming space.

Two front-facing speakers are located around the display, which is especially useful as it’s less likely that your hands will cover them while playing games. Plus, the phone has a wired headphone jack, making it one of the very few phones to still include the port. Having the option makes a lot of sense, since it allows for hardwiring into the phone for audio while using the USB-C port for charging. A second USB-C port on the phone is also available for accessories.

Asus ROG Phone 6 Pro has one of the biggest batteries I’ve seen

The Asus ROG Phone 6 Pro packs one of the largest batteries I’ve seen on a phone, with a 6,000mAh capacity. The closest we’ve otherwise seen in readily available phones like the Galaxy S23 Ultra is 5,000mAh. Even when I cranked up the refresh rate to 165Hz and turned on the phone’s always-on display, I made it through an entire day or two with a single charge fairly easily. I did not run all of CNET’s battery benchmarks on the Phone 6 Pro, but between the large capacity and support for 65W fast charging, getting the phone through a day isn’t an issue.

Additional battery life is very likely to make its way into more mainstream phones eventually, but currently faster charging already is available in phones like the OnePlus 11 5G. That phone offers 100W charging in the UK and 80W charging in the US.

Asus ROG Phone 6 Pro’s 18GB of RAM is overkill

The phone also includes 512GB of space alongside a ludicrous 18GB of LPDDR5 RAM. Multitasking is a breeze, as it’s able to handle several apps at the same time without lagging at all if I swapped quickly between them. 

Games themselves load quickly too, thanks in part to the now previous-gen Snapdragon 8 Plus Gen 1 processor. Hopping into a game, texting, and then launching a website before returning to the game is simple and fast. Whenever I use a gaming phone like the Phone 6 Pro, having this much RAM alongside a fast processor allows me to go into a game’s settings menu and crank up every graphics setting possible, with little worry that it’s going to hurt the performance of the title. 

It’s worth noting that 2023 mainstream phones like the Galaxy S23 and gaming phones like the RedMagic 8 Pro are including the new Snapdragon 8 Gen 2 processor, both of which arrived after the ROG Phone 6 Pro.

The large amount of RAM is also one of the areas where the phone’s high price is quite obvious. It is common for phones like the iPhone 14 Pro or the Galaxy S23 Plus to include a 512GB storage tier at the $1,300 price range, but incorporating 18GB of RAM is very unusual. By comparison, this is more RAM than most computers at a similar price range include.

That said, the sheer amount of RAM included in the phone does show that while the Phone 6 Pro spares no expense on specs that help it run fast. It instead cuts corners on photography, which runs quite counter to what we typically see on the mainstream side of the phone industry.

Gaming focus comes at the expense of the cameras

When it comes to the phone’s cameras, photos are generally a weak point despite the inclusion of a 50-megapixel main camera, a 13-megapixel ultrawide camera and a 5-megapixel macro camera. 

Beef pho noodle bowl photo captured on the Asus ROG Phone 6 Pro.Beef pho noodle bowl photo captured on the Asus ROG Phone 6 Pro.

Beef pho noodle bowl photo captured on the Asus ROG Phone 6 Pro.

Mike Sorrentino/CNET

I took photos in several indoor settings, including during a tour of Samsung’s recently reopened 837 store in New York and during a nighttime ice skating session. 

Ice skating photo taken on the Asus ROG Phone 6 Pro.Ice skating photo taken on the Asus ROG Phone 6 Pro.

Ice skating photo taken on the Asus ROG Phone 6 Pro.

Sean Keane/CNET

The photos are nice, but they aren’t $1,300 phone nice.

I know this is a «gaming phone» and not a «camera phone,» but I still expected more from such a pricey device. Most phones in this price range support more colors and detail, using a combination of a high-quality camera and software to bring out the most of a photo in a variety of situations. Yet the lack of focus in this area is understandable when considering how a rear camera rarely ever becomes a part of most mobile phone games. If camera quality is your concern, consider a Galaxy S23 Ultra, Pixel 7 Pro or iPhone 14 Pro Max.

Asus customizations don’t overwhelm Android

The Phone 6 Pro, which received the update to Android 13 during my time with it, has the right amount of software customization options. The tweaks made by Asus were noticeable, but didn’t get in my way when using the device.  

The phone defaults to dark mode, which better compliments some of the Asus settings found in the company’s Armoury Crate app. This app lets you make adjustments to the LED display and game performance. 

I appreciate the separation, as sometimes a phone’s settings menu can become overwhelming with options from both Android 13 and the device maker’s specific offerings. I would, however, appreciate some shortcuts from the device settings menu that bring you to the Asus app. There were some occasions when I wasn’t sure how to make certain changes. It wasn’t clear, for instance, how to adjust the rear LED.

As far as actual gaming goes, Asus includes a Game Genie hub that you can access while playing a game by tracing diagonally from the corners of the screen. This brings up a space-themed dashboard with settings for adjusting the device’s refresh rate, allowing or blocking phone calls, screen recording or adjusting the AirTriggers. These are the shoulder button-like sensors on the phone that can be customized for different commands. Gaming mode options like these are great for gaming phones or other high-end phones, but I don’t expect wider adoption: When I reviewed the $228 OnePlus N300, seeing a similar gaming mode on that cheaper phone seemed to give away that it didn’t have as much power to run games at higher graphics settings.

Asphalt Xtreme on the Asus ROG Phone 6 Pro.Asphalt Xtreme on the Asus ROG Phone 6 Pro.

Asphalt Xtreme on the Asus ROG Phone 6 Pro.

Mike Sorrentino/CNET

Asus offers a lot, but for a specific gamer audience 

The Asus ROG Phone 6 Pro brings a lot of personality to an otherwise niche and expensive device. I appreciate its flourishes — especially the rear LED — and how the phone prioritizes gaming and media consumption over all else. Features like the high-quality display, the rear LED, fast charging, the front-facing speakers and a headphone jack would likely be appreciated by a lot of regular phone users, too.  

But Asus makes compromises in other areas, particularly when it comes to the cameras and the lack of wireless charging. While the high touch sampling rate is useful for gamers, it’s not significant enough to make me want it in a standard, non-gaming phone. This is ultimately still a very expensive phone — even for a niche audience. It’s also worth remembering that many of the specs can be found in cheaper options like the RedMagic, even if it’s at the expense of the user experience. But if you really want to have 18GB of RAM and a fancy second screen in your smartphone, be prepared to pay the $1,300.

Technologies

Today’s NYT Mini Crossword Answers for Wednesday, April 2

Here are the answers for The New York Times Mini Crossword for April 2.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s NYT Mini Crossword includes a trivia question from the Apple TV Plus show Severance. I’m even watching that show’s second season right now, and I didn’t know the answer. Fortunately, the other clues were fairly easy and filled in the answer (6-Down) for me. Need some help with today’s Mini Crossword? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

The Mini Crossword is just one of many games in the Times’ games collection. If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get at those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Source of Monopoly money
Answer: BANK

5A clue: Pizzeria fixtures
Answer: OVENS

7A clue: With 8-Across, magical substance that enables flight in «Peter Pan»
Answer: PIXIE

8A clue: See 7-Across
Answer: DUST

9A clue: «Keep it down!»
Answer: SHH

Mini down clues and answers

1D clue: Whack on the head
Answer: BOP

2D clue: Fervent
Answer: AVID

3D clue: Connection point
Answer: NEXUS

4D clue: Potato-filled pastry
Answer: KNISH

6D clue: Mr. Milchick’s first name on «Severance»
Answer: SETH

How to play more Mini Crosswords

The New York Times Games section offers a large number of online games, but only some of them are free for all to play. You can play the current day’s Mini Crossword for free, but you’ll need a subscription to the Times Games section to play older puzzles from the archives.

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Technologies

McDonald’s Launches Minecraft Happy Meals, Plus a ‘Nether’ Hot Sauce for Nuggets

The promotion is tied into A Minecraft Movie and is now available.

This is no April Fool’s trick — as of April 1, Minecraft players can pick up a Minecraft-themed Happy Meal, an adult-aimed A Minecraft Movie Meal or a McNugget sauce called the Nether Flame Sauce, the restaurant chain announced Thursday. It’s meant to tie in with the April 4 theater release of A Minecraft Movie, which stars Jack Black and Jason Momoa.

Read more: ‘A Minecraft Movie’ Trailer: Jason Momoa and Jack Black Go on a Magical Mystery Tour

There are 12 film-inspired figurines or Block World toys given out with the Happy Meals.  Every Happy Meal comes with a scannable code to unlock an exclusive digital game.

The Minecraft Movie Meal — the adult version — features either a Big Mac or 10-piece McNuggets, plus medium fries, a drink and one of six different collectible Minecraft items, each of which come with a matching card and a code that fans can redeem to unlock the corresponding skin in the game.  Toys include the Big Mac Crystal, Birdie Wings, Fry Helmet, Grimace Egg, Soda Potion and Zombie Hamburglar.

Buyers also receive a one-time redeemable code to unlock the McDonald’s Add-On pack in Minecraft, which adds McDonaldland characters, builds and tools to the game.

Read more: The 15 Best PC Games Right Now

There’s also a new limited-edition McNugget sauce, a hot sauce called Nether Flame Sauce, which features crushed red pepper, garlic and cayenne pepper. It’s named for The Nether, Minecraft’s hell-like dimension — hence the heat — and can be ordered with any food item.

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Technologies

3 Switch Games That Would Benefit the Most From Switch 2 Upgrades

Nintendo’s best franchises pushed the Switch to its limits. Here are games that could use better graphics and frame rates on the Switch 2.

There are a lot of questions about what the Nintendo Switch 2’s game lineup is going to look like upon the console’s launch, and there aren’t many answers just yet. Odds are good that we’ll see several massive first-party titles coming out very quickly followed by a staggered game release schedule after that. This will probably include popular AAA games from publishers like Microsoft that are already confirmed to be coming to the Switch 2.

However, we do know is that the Switch 2 is going to be backward compatible with the original Switch’s game cartridges, letting you keep your library intact. Nintendo’s official webpage explained the new virtual game card sharing system for the Switch also confirmed that «Switch 2 editions» of existing games are in development.

We don’t know how many Switch 2 edition games are in development, how many of them are first-party developer games nor which games are receiving the upgraded versions. But we do know that there are many older games that pushed the original Switch’s hardware to the limit.

These are some of the first-party games that could benefit the most from versions fully utilizing the Switch 2’s more powerful hardware.

Pokemon Scarlet and Violet

Game Freak has struggled to make mainline Pokemon games work on the Switch. Sword and Shield’s toxic «Dexit» controversy largely overshadowed the fact that the game had some of the most mediocre graphics on the console, and Pokemon and NPC models frequently suffered from sudden pop-ins as players explored the game’s Wild Area.

Pokemon Scarlet and Violet caught even more flak for its performance issues. The pop-in issue returned, but this time around faraway models you could see frequently skipped frames in their animation cycles.

While the game was larger and more ambitious with a grander open world, the game’s performance suffered as a result. Pokemon Scarlet and Violet have both had a hard time reaching 30 frames per second (FPS) outside of most towns, and certain areas like Kitakami and Tagtree Thicket absolutely tank the frame rate.

The Switch 2’s presumably stronger hardware would likely support Game Freak’s more ambitious open world designs, and grant the developer a chance to give Pokemon the 3D graphical fidelity the franchise deserves.

The Legend of Zelda: Tears of the Kingdom

There’s no doubt that Tears of the Kingdom is beautiful game, thanks in large part to its strong art direction and cel-shaded models that make the world feel vibrant and alive. Despite that, the game doesn’t do much to improve on Breath of the Wild’s visual fidelity, and it suffers from blurry, low-texture terrain that muddies up the experience.

ButTears of the Kingdom’s true sin lies with its performance. While thegame fairly consistently reaches its 30 FPS cap, there aresections of the game that drop the performance to 15 to 20 FPS, whichmakes Tears of the Kingdom feel choppy and outdated. Areas like TheGreat Sky Island and the Depths, rainy days and even the core Ultrahand abilityall push the Switch to its limit and the game is drastically slowerwhen you’re in these areas or just trying to glue two items together.

Tears of the Kingdom is an iconic Switch game in one of Nintendo’s flagship franchises. It’s a perfect candidate for a Switch 2 upgrade with beefed up graphics and performance optimization to help it consistently hit 60 FPS on the stronger console.

Kirby and the Forgotten Land

Plucked out of Dream Land and plopped down into an eerily real world, the titular pink power puff stands in stark contrast from his environment in this 3D Kirby game. Kirby and the Forgotten Landcreates a world that in many ways visually clashes with the protagonistand his enemies, which makes it more interesting to explore. The new Forgotten Land is an analog to the real world, and it’s modeled very differently from the usual cartoony landscapes and character designs that players have come to expect from the franchise.

The issue with this new, realistic world is that the game is graphically inconsistent. Stages like Everbay Coast’s Scale the Cement Summit stand out as winners benefiting from the new artstyle, combining fantastic water lighting events with impressive graphics for the level’s waterlogged buildings. However, other areas like the Natural Plains and Winter Horns end up looking disappointing in comparison, with grass and snow textures that don’t hold up to the rest of the game.

The environment is incredibly important to the story of Kirby and the Forgotten Land, so it makes sense that an upgraded version of this game would buff out some of the weaker textures and deliver even more strongly on developer HAL Laboratory’s intended vision.

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