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Sony InZone M3 Review: A Speedy Gaming Monitor for PS5 Plus PC Play

Sony’s lower-end model in its distinctive-looking InZone monitor line delivers a solid, if not standout, performance.

A cheaper, faster sibling of Sony’s $900 InZone M9 4K HDR gaming monitor, the 27-inch InZone M3 incorporates a solid 240Hz 1080p screen for its $530 (£699) price tag. In addition to its unique design, the M3’s most notable novelty is PS5 support for Auto HDR, which maps SDR games to HDR, and Auto Genre picture mode, which switches profiles from game-optimized and low-latency to movie-optimized when you launch them. It also supports HDMI 2.1 which seems like overkill for a 1,920 x 1,080 (FHD), barely HDR screen, but future proofing is always welcome — provided it doesn’t add a lot of cost.

Otherwise, the screen is comparable to models like the BenQ Mobiuz EX270M, Acer Nitro XV272,  Acer Predator XB273 and a handful of others. They’re older models but slightly cheaper and lack the HDMI 2.1 and the PS5 automation. The M3 is discounted through early April to just below $500, which brings it more into line with the competition. (The M9 is also discounted over the same period, for $100 off its standard $900 price.)

Sony InZone M3 (SDMF27M30)

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Like

  • HDMI 2.1 with VRR support for PlayStation
  • Good sRGB accuracy

Don’t Like

  • Looks good but the connection locations and cable management aren’t
  • Awkward stand that doesn’t swivel

It has an identical design to the M9, which means it’s equally annoying. Striking, since it uses similar materials to the PS5 but with a more angular aesthetic common to PC gaming displays, but awkward. The metal rear legs of the stand don’t look substantial, though they are. 

Sony InZone M3 (SDMF27M30)

Price $530
Size (diagonal) 27 in. (69 cm)
Panel and backlight IPS with LED edgelight
Flat or curved Flat
Resolution and pixel density 1,920 x 1,080 81.6ppi
Aspect ratio 16:9
Maximum gamut 99% sRGB
Brightness (nits, peak/typical) 400/400
HDR DisplayHDR 400
Adaptive sync G-Sync
Max vertical refresh rate 240Hz (DisplayPort and HDMI)
Gray/gray response time (milliseconds) 1ms (overdrive)
Connections 2 x HDMI 2.1, 1 x DisplayPort 1.4, 1 x USB-C (with DP)
Audio 3.5mm out
VESA mountable Yes, 100 x 100 mm
Panel warranty 1 year
Release date January 2023

There’s a tiny plastic hook that can hang off one of the thin legs through which you’re supposed to feed your cables. It’s not large enough to accommodate a few thick ones though and really feels flimsy. And while setup is straightforward, it’s unnecessarily inelegant. You need a screwdriver and the included loose screws to attach the legs — at the very least make them captive — and it’s hard to insert the connections because they’re in a recess that requires some contortion to get them into, especially if you have stiff, thick cables.

The Sony InZone M3 monitor, side view showing the forward slanted stand, on a wood surface with a purple wall in the backThe Sony InZone M3 monitor, side view showing the forward slanted stand, on a wood surface with a purple wall in the back

That slanted leg is striking looking, but not very practical.

Lori Grunin/CNET

That unusual slanted foot also makes it notably difficult to get to the DisplayPort connection and prevents the screen from being able to tilt forward. Most stands let you tilt about 5 degrees toward you, which can come in handy if you’re trying to avert glare. The design also precludes swiveling, which is annoying in a multimonitor configuration and doesn’t allow for putting things on your desk beneath the screen, such as shoving your keyboard there.

It really begs to be mounted on an arm, but at that point it looks pretty much the same as every other monitor out there.

A close up of the connections recessed in the back of the monitorA close up of the connections recessed in the back of the monitor

The connectors are in one of those traditional, hard-to-reach recesses in the back of the screen.

Lori Grunin/CNET

In addition to the dual HDMI 2.1 connections, it also supports USB-C for display. It’s got stereo two-watt speakers, which sound about as good as you’d expect; that is, if you expect them to sound tinny and low volume and only good for simple system sounds. 

I thought Sony would have fixed the small irritation in the onscreen display, where it defaults to one of the least-needed menu entries — DDC on/off, and a level down — which makes navigating through the menus tedious if you have to do it a lot. Thankfully, everything in the OSD is accessible via Sony’s pretty well designed InZone Hub software.

Like the M9, the M3 has a built-in KVM switch, which means the USB ports depend upon the active input. That’s a perk if you’re connecting to two different systems or a PC and a console, and easy to set up in the software. The input scanning looking for an active connection seems to take a little longer than normal, though, and I got some unexpected resets (where it decides to recheck its connection) — such as between benchmark tests — that I’ve only seen with the Sonys.

Performance

The monitor performs well, with solid behavior at 240Hz and what seems like is the claimed 1ms gray-to-gray pixel refresh, and delivers excellent sRGB color accuracy in its Standard and Game 2 profiles but not in its default Game 1. (How we test monitors.)

Color measurements

Gamut (% of P3) White point Gamma Brightness (nits) Accuracy (DE2K average/max)
Default (Game 1) 82 (111% sRGB) 7800K 2.3 245/360 (peak) 3.83/8.3
sRGB (Standard) n/a (111% sRGB) 6300K 2.2 265 1.92/5.07
Cinema 82 6300K 2.4 337 n/a
HDR 87 6450K n/a 473 (10% and full screen) n/a

It nominally supports high dynamic range — it’s DisplayHDR 400 certified — but that just means it has a little extra brightness headroom and can do the math needed to display HDR content or map SDR to HDR. It doesn’t make that much of a visual difference, partly because the black isn’t dark enough. The best contrast it could hit was about 2500:1, which is good in general but not great for HDR. On the bright side, I didn’t see any light bleed around the edge as is common with edgelit backlights.

Game mode measurements

White point Gamma Brightness Contrast (static)
FPS 7850K 2.1 304 nits 861
Game 2 6300K 2.2 267 nits 1185

I’m not a huge fan of 27-inch 1080p screens for nongaming use because of their low-pixel density, only about 82 pixels per inch, because even my aging eyes object to the visible pixel grid. But it’s okay for gaming because there are rarely any single-pixel-wide lines. If you want something for long workdays as well as gaming, and you don’t need the 240Hz or HDMI 2.1 (you can still use it with a console), do your eyes and wallet a favor and get a 2,560 x 1,440 (1440p) 165Hz model.

It’s a pretty good monitor, but the InZone M3’s screen doesn’t distinguish it from the small pack of 240Hz 1080p options and its stand doesn’t help make a case for it. Overall, it’s a solid choice, especially if you can find it for a more competitive price.

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This $20K Humanoid Robot Promises to Tidy Your Home. But There Are Strings Attached

The new Neo robot from 1X is designed to do chores. It’ll need help from you — and from folks behind the curtain.

It stands 5 feet, 6 inches tall, weighs about as much as a golden retriever and costs near the price of a brand-new budget car. 

This is Neo, the humanoid robot. It’s billed as a personal assistant you can talk to and eventually rely on to take care of everyday tasks, such as loading the dishwasher and folding laundry. 

Neo doesn’t work cheap. It’ll cost you $20,000. And even then, you’ll still have to train this new home bot, and possibly need a remote assist as well.

If that sounds enticing, preorders are now open (for a mere $200 down). You’ll be signing up as an early adopter for what Neo’s maker, a California-based company called 1X, is calling a «consumer-ready humanoid.» That’s opposed to other humanoids under development from the likes of Tesla and Figure, which are, for the moment at least, more focused on factory environments. 

Neo is a whole order of magnitude different from robot vacuums like those from Roomba, Eufy and Ecovacs, and embodies a long-running sci-fi fantasy of robot maids and butlers doing chores and picking up after us. If this is the future, read on for more of what’s in store.


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What the Neo robot can do around the house

The pitch from 1X is that Neo can do all manner of household chores: fold laundry, run a vacuum, tidy shelves, bring in the groceries. It can open doors, climb stairs and even act as a home entertainment system.

Neo appears to move smoothly, with a soft, almost human-like gait, thanks to 1X’s tendon-driven motor system that gives it gentle motion and impressive strength. The company says it can lift up to 154 pounds and carry 55 pounds, but it is quieter than a refrigerator. It’s covered in soft materials and neutral colors, making it look less intimidating than metallic prototypes from other companies.

The company says Neo has a 4-hour runtime. Its hands are IP68-rated, meaning they’re submersible in water. It can connect via Wi-Fi, Bluetooth and 5G. For conversation, it has a built-in LLM, the same sort of AI technology that powers ChatGPT and Gemini.

The primary way to control the Neo robot will be by speaking to it, just as if it were a person in your home.  

Still, Neo’s usefulness today depends heavily on how you define useful. The Wall Street Journal’s Joanna Stern got an up-close look at Neo at 1X’s headquarters and found that, at least for now, it’s largely teleoperated, meaning a human often operates it remotely using a virtual-reality headset and controllers. 

«I didn’t see Neo do anything autonomously, although the company did share a video of Neo opening a door on its own,» Stern wrote last week. 

1X CEO Bernt Børnich told her that Neo will do most things autonomously in 2026, though he also acknowledged that the quality «may lag at first.»

The company’s FAQ says that for any chore request Neo doesn’t know how to accomplish, «you can schedule a 1X Expert to guide it» to help the robot «learn while getting the job done.»

What you need to know about Neo and privacy

Part of what early adopters are signing up for is to let Neo learn from their environment so that future versions can operate more independently. 

That learning process raises privacy and trust questions. The robot uses a mix of visual, audio and contextual intelligence — meaning it can see, hear and remember interactions with users throughout their homes. 

«If you buy this product, it is because you’re OK with that social contract,» Børnich told the Journal. «It’s less about Neo instantly doing your chores and more about you helping Neo learn to do them safely and effectively.»

Neo’s reliance on human operation behind the scenes prompted a response from John Carmack, a computer industry luminary known for his work with VR systems and the lead programmer of classic video games including Doom and Quake. 

«Companies selling the dream of autonomous household humanoid robots today would be better off embracing reality and selling ‘remote operated household help’,» he wrote in a post on the X social network (formerly Twitter) on Monday.

1X says it’s taking steps to protect your privacy: Neo listens only when it recognizes it’s being addressed, and its cameras will blur out humans. You can restrict Neo from entering or viewing specific areas of your home, and the robot will never be teleoperated without owner approval, the company says. 

But inviting an AI-equipped humanoid to observe your home life isn’t a small step.

The first units will ship to customers in the US in 2026. There is a $499 monthly subscription alternative to the $20,000 full-purchase price, though that will be available at an unspecified later date. A broader international rollout is promised for 2027.

Neo’s got a long road ahead of it to live up to the expectations set by Rosie the Robot in The Jetsons way back when. But this is no Hanna-Barbera cartoon. What we’re seeing now is a much more tangible harbinger of change.

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I Wish Nintendo’s New Switch 2 Zelda Game Was an Actual Zelda Game

Hyrule Warriors: Age of Imprisonment has great graphics, a great story and Zelda is actually in it. But the gameplay makes me wish for another true Zelda title instead.

I’ve never been a Hyrule Warriors fan. Keep that in mind when I say that Nintendo’s new Switch 2-exclusive Zelda-universe game has impressed me in several ways, but the gameplay isn’t one of them. Still, this Zelda spinoff has succeeded in showing off the Switch 2’s graphics power. Now can we have a true Switch 2 exclusive Zelda game next?

The upgraded graphics in Tears of the Kingdom and Breath of the Wild has made the Switch 2 a great way to play recent Zelda games, which had stretched the Switch’s capabilities to the limit before. And they’re both well worth revisiting, because they’re engrossing, enchanting, weird, epic wonders. Hyrule Warriors: Age of Imprisonment, another in the Koei-Tecmo developed spinoff series of Zelda-themed games, is a prequel to Tears of the Kingdom. It’s the story of Zelda traveling back in time to ancient Hyrule, and the origins of Ganondorf’s evil. I’m here for that, but a lot of hack and slash battles are in my way. 

A handful of hours in, I can say that the production values are wonderful. The voices and characters and worlds feel authentically Zelda. I feel like I’m getting a new chapter in the story I’d already been following. The Switch 2’s graphics show off smooth animation, too, even when battles can span hundreds of enemies.

But the game’s central style, which is endless slashing fights through hordes of enemies, gets boring for me. That’s what Hyrule Warriors is about, but the game so far feels more repetitive than strategic. And I just keep button-mashing to get to the next story chapter. For anyone who’s played Hyrule Warriors: Age of Calamity, expect more of the same, for the most part.

I do like that the big map includes parts in the depths and in the sky, mirroring the tri-level appeal of Tears of the Kingdom. But Age of Calamity isn’t a free-wandering game. Missions open up around the map, each one opening a contained map to battle through. Along the way, you unlock an impressive roster of Hyrule characters you can control.

As a Switch 2 exclusive to tempt Nintendo fans to make the console upgrade, it feels like a half success. I admire the production values, and I want to keep playing just to see where the story goes. But as a purchase, it’s a distant third to Donkey Kong Bananza and Mario Kart World.

Hyrule Warriors fans, you probably know what you’re probably in for, and will likely get this game regardless. Serious Zelda fans, you may enjoy it just for the story elements alone. 

As for me? I think I’ll play some more, but I’m already sort of tuning the game out a bit. I want more exploration, more puzzles, more curiosity. This game’s not about that. But it does show me how good a true next-gen Zelda could be on the Switch 2, whenever Nintendo decides to make that happen.

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