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GeForce RTX 4080 Review: Sufficiently Speedy for Solid 4K

Though $1,200 may not be «on a budget,» for more-than-just-playable 4K it’s a reasonable deal. At least at the moment.

Though the Nvidia GeForce RTX 4090may be the first flagship of the company’s Ada Lovelace-architecture gaming GPU line, the step-down RTX 4080 should attract more potential buyers, if only because its $1,200 price tag is $400 lower than the 4090’s (though that will vary by board manufacturer). And if you want to save money but still get solid 4K gameplay or smoother streaming out of your graphics card, the RTX 4080 is definitely your best bet — for the moment. 

A lot depends upon how well AMD’s newest RDNA 3-architecture RX 7900 XTX performs (or the 7900 XT at $899), since it will directly compete with the RTX 4080 at a lower $1,000 figure. We won’t know that until mid-December, though, since that’s when it’s expected to ship. And the rest of the RTX 40-series, from the RTX 4070 down, remains somewhat of a mystery; if the «unlaunched» 12GB model of the RTX 4080 indeed becomes the RTX 4070, I’d place that as a top-end 1440p card or bare-bones 4K. 

Nvidia GeForce RTX 4080 FE

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Like

  • Really fast
  • Lifts performance of everything, not just games and applications that specifically support the new algorithms
  • Relatively quiet

Don’t Like

  • Big
  • Relatively expensive
  • Using the power adapter requires more clearance than you might have

In fact, the RTX 40 series thus far seems to be a notable leap over the 30 series, not just in frame rates but in ray tracing and latency performance improvements, as well as improved performance consistency in general. Enough of a leap that if you’re on the fence about upgrading from a 30 series card, it might tip you into the greener pasture. (Here’s a summary of all the updates the 40 series brings to the line.)

But it might merit waiting if you need to save even more or aren’t quite set up for 4K gaming — you really want a powerful CPU and system with a high-bandwidth (PCIe 4 or later) GPU slot, not just a 4K monitor, or you won’t get as much out of the new GPU as you’d expect. The two 40-series cards I’ve tested are not only faster with significantly lower latency, but they also seem to rely on the CPU far more than the 30 series.

Nvidia GeForce RTX 4080 Founders Edition specs

Memory 16GB GDDR6X
Memory bandwidth (GBps) 716.9
Memory clock (GHz) 11.2
GPU clock (GHz, base/boost) 2.21/2.51
Memory data rate/Interface 22Gbps / 256-bit
RT cores 76
CUDA cores 9,728
Texture mapping units 304
Streaming multiprocessors 76
Tensor Cores 304
Process 4nm
TGP/min PSU 320W / 750W
Max thermal (degrees) 194F/90C
Bus PCIe 4.0×16
Size 3 slots; 12.0×5.4 in. (304x137mm)
Launch price $1,200
Ship date Nov. 15, 2022

And if you’re upgrading from an RTX 3080 Ti, you might even need a new case to fit the RTX 4080. The latter is a three-slot card, longer and higher than the former — in fact, it’s the same size as the RTX 4090. Since it’s higher, if you’re using the three-headed power adapter, there needs to be sufficient clearance to keep it from bending too much near the connector. There have been isolated reports of, well, melting

The Nvidia GeForce RTX 4080 FE's connectors and rear ventThe Nvidia GeForce RTX 4080 FE's connectors and rear vent

The RTX 4080 is as fat as the RTX 4090, which is the same size as an Xbox Series S.

Lori Grunin/CNET

For gamers who use DLSS, the card still delivers a lift in DLSS 2 as well as an even better bump with DLSS 3. For games that support the latter, if you run in Performance mode on the RTX 4080 it can deliver the same frame rate as the RTX 4090 in Quality mode, though whether the drop in quality (if there is one) depends upon the game, your visual acuity and how much you care. It’s definitely a tradeoff to consider if you’re on a budget.

Only 10 games with DLSS 3 support are available as of the launch of the RTX 4080:

  • A Plague Tale: Requiem
  • Bright Memory: Infinite
  • Destroy All Humans! 2 — Reprobed
  • F.I.S.T.: Forged in Shadow Torch
  • F1 22
  • Justice
  • Loopmancer
  • Marvel’s Spider-Man Remastered
  • Microsoft Flight Simulator
  • Super People

Of course that number will grow over time, but until it does, you still need to think about DLSS 2 performance.

Pending formal encoder testing, I can say that it seems like the AV1 encode/decode bump makes a difference, at least in OBS (one of the few applications that have thus far added support, since it requires the use of a different Nvidia codec) where it handled recording a stream well enough in 4K. But it’s early days, and it can be persnickety about the settings to do so successfully. Not a deal-breaker, but an annoyance. DaVinci supports them, but as yet Adobe Premiere Pro doesn’t seem to. For 3D-based pro graphics applications, at least as measured by SpecViewPerf 2020, there are the usual generational and 4090-over-4080 performance differences.

While the RTX 4080 isn’t as fast as the RTX 4090 with all the stops pulled out, nor would you expect it to be, on a lot of games where the shiny and the detail are more important than speed, the RTX 4080 should do them justice in 4K for less cash. Whether or not it’s the best deal out there for the job may change over the next couple of months, as AMD ships and CES announcements arrive.

Relative performance of recent GPUs

Shadow of the Tomb Raider gaming test (4K)

RTX 3080 Ti

97

RTX 4080

134

RTX 4090

181

Note:

Longer bars indicate better performance (FPS)

3DMark Fire Strike Ultra

RTX 3080 Ti

12,635

RTX 4080

17,619

RTX 4090

24,407

Note:

Longer bars indicate better performance

SpecViewPerf 2020 SolidWorks (4K)

RTX 3080 Ti

191.52

RTX 4080 FE

233.84

RTX 4090 FE

304.66

Note:

Longer bars indicate better performance (FPS)

3DMark Speed Way (DX12 Ultimate)

RTX 4080

7,168

RTX 4090

9,813

Note:

Longer bars indicate better performance

3DMark DXR (DirectX Ray Tracing)

RTX 3080 Ti

54.96

RTX 4080

85.01

RTX 4090

136.05

Note:

Longer bars indicate better performance (FPS)

3DMark DLSS

No DLSS, RTX 4080

39.56

No DLSS, RTX 4090

57.01

DLSS 2, Quality, RTX 4080

71.04

DLSS 3, Quality, RTX 4080

97.98

DLSS 2, Quality, RTX 4090

99.41

DLSS 2, Performance, RTX 4080

102.63

DLSS 3, Quality, RTX 4090

132.71

DLSS 3, Performance, RTX 4080

133.07

DLSS 2, Performance, RTX 4090

136.69

DLSS 3, Performance, RTX 4090

170.95

Note:

Longer bars indicate better performance (FPS)

Test PC configuration

Custom PC Microsoft Windows 11 Pro (22H2); 3.2GHz Intel Core i9-12900K; 32GB DDR5-4800; 2x Corsair MP600 Pro SSD; Corsair HX1200 80 Plus Platinum PSU, MSI MPG Z690 Force Wi-Fi motherboard, Corsair 4000D Airflow midtower case

Technologies

When Will You See AI-Generated Content on Netflix? It’s Possible You Already Have

A graphic-novel adaptation from Argentina already used AI to generate final footage, Netflix’s CEO says.

How soon will it be before Netflix subscribers begin to see movies and TV show that were made with generative AI technology? According to CEO Ted Sarandos, it’s already happened.

In a video conference call after Netflix’s earnings were announced on July 17, Sarandos took questions, one of which was focused on when and how the streaming company will generate content with artificial intelligence tools.

Surprisingly, Sarandos said the company already did it, on an Argentinian sci-fi show called El Eternauta, a graphic-novel adaptation known as The Eternaut in English-speaking markets. For a scene showing a building collapsing in Buenos Aires, Netflix’s tech team worked with the filmmakers to generate AI footage that was used as final footage.

Sarandos revealed that this was the first time that Netflix has used generative AI for final footage in any TV show or movie it has produced.

«We remain convinced that AI represents an incredible opportunity to help creators make films and series better, not just cheaper,» Sarandos said in the call. «Real people doing real work with better tools,» he added.

The Netflix chief said that the show’s budget would never have allowed footage like that to be created with traditional visual effects tools and workflows, and that it was produced 10 times faster than it would have been traditionally. «They were able to achieve an amazing result with remarkable speed,» Sarandos said.

Filmmakers, he said, are already using AI for previsualization and shot planning as well as visual effects such as de-aging. The company also plans to keep expanding its use of AI for keep improving recommendations and other features offered to subscribers.

El Eternauta has already been renewed for a second season and received positive reviews.

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Google Down: Services Experiencing ‘Disruption’ Include Gmail, Drive and Workspace

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Donkey Kong Bananza Is Satisfyingly Smashing Madness

DK is exactly what the Switch 2 needed to give gamers a glimpse of what Nintendo may have coming.

Summers are about big, fun, mind-numbing movies. Great escapes in the best of ways. I need that right now, and maybe you do too. I’m happy to say that Donkey Kong Bananza is here to whisk you off to multilevel worlds of satisfyingly smashing madness, to cheer you up and give you an excuse to punch the heck out of things. It’s a game my 12-year-old son has loved playing along with me, although I’ve had to find ways to wrestle the game back to play for myself.

I was wowed by Bananza during an early preview a few weeks ago, but after a few weeks of play at home, it’s even better. This is my favorite Switch game since… I have no idea when. Maybe since Super Mario Odyssey.

The catch is that you need the new Nintendo Switch 2 console to play it. Donkey Kong Bananza won’t work on the original Switch — or on any other gaming device. Of course, that’s the whole idea.

Nintendo needed home run games for its new Switch 2 console, and it hit a grand slam with the new Donkey Kong. I still haven’t finished the game, but I already know it’s the best reason to buy a Switch 2 yet. 

Donkey Kong Bananza is available for $70 from Nintendo.com and other retailers. We’re also keeping track of Nintendo Switch 2 restocks if you’re still seeking a console.

Smashing story with co-op options

In a lot of ways, Bananza feels like Zelda and Mario met in the middle. 

The story’s weird, but what Mario (or Nintendo) game isn’t? Donkey Kong’s world has been threatened by a sinister bunch of apes, after a large meteor knocks a mining company deep into the planet’s core. The adventure involves diving down into those sublevels — it’s Donkey Kong Hollow Earth, or Journey to the Center of the Kongiverse. The big difference in this game is that you can destroy just about anything, burrowing and tunneling throughout the game’s large 3D maps.

Technically, this isn’t a true collaborative co-op game, but there’s a mode where Pauline — a young girl who mysteriously fell from the sky and becomes Donkey Kong’s friend — can throw her voice, literally, at things to destroy them. A second player takes over as Pauline and aims and shoots words at enemies, and can absorb material powers from nearby rocks and objects. It’s more engaging than the hat-throwing co-op in Odyssey. 

You can Game Share Bananza with a local Switch 2 or Switch 1 in co-op mode to play on two screens, or just play on one. For this review, I wasn’t allowed to Game Share to a second Switch.

The Mario mojo

Bananza is made by the Super Mario Odyssey team, and its 3D platforming feels like a Mario sequel. You can wander through large but still self-contained sublevels that remind me of the Kingdoms in Super Mario Odyssey. As you descend to new levels, the characters you meet and the level’s game mechanics shift up a bit. The levels aren’t as drastically different or quite as weirdly whimsical as the ones in Odyssey, but they feel a lot busier.

Jumping and punching are the main ways to control things, but there are plenty of other moves. There’s also a skill tree of abilities to unlock and power up, which uses points you accumulate by collecting giant, crystal bananas (just go with it). Donkey Kong can also buy new outfits, much like Mario Odyssey, but these outfits (or pieces of outfits) give extra perks, like cold resistance or faster energy recovery.

Each of the levels has goals and sub-bosses to fight, but also secret subchallenges to discover — some of them 3D, some 2D side-scrolling. There are other things to find, in every direction, on any potential hillside or surface, if you just pummel your fists and dig. The free-digging usually involves either finding more crystal bananas or various-sized fossils, which can be collected and redeemed for costumes. There’s gold to accumulate, too, which acts as general currency. But even as I rush to the next goal on any level, I’m equally tempted to just start digging around and see what’s going on somewhere else.

The Zelda zeitgeist

Here’s where Bananza really starts to feel like a lower-key Zelda game, especially when it comes to finding characters and following sub-missions. You can talk to lots of the strange characters in each sublevel, and some share important news. You’ll get directed to a particular goal, and on a 3D map, you can track your progress or warp to other spots. But as the game’s progress starts to wind up and down through sublevels, it begins to feel a lot more quest-y than any Mario game. 

Zelda: Tears of the Kingdom kept coming to mind for me. That game’s vast overworld and underworld — and its various ways of finding passages between — is very much like Bananza. Also, like recent Zelda games, you can climb just about anywhere (or surf chunks of rock you rip out of the ground). The outfit perks feel Zelda-like, and so does the game’s sense of real-time, chaotic physics. Some puzzles involve understanding the environment and manipulating it, much like I did many times in Tears.

There’s also a sense of persistence in Bananza. You can create little home bases that let you rest up and change outfits. You’ll meander off and come back to locations. Mario Odyssey had some of this too, but Bananza feels more lived in.

Unlike recent Zeldas, though, this game’s challenges are relatively contained. You won’t have long lists of subquests or stories to lose track of. After spending months away from Zelda, and coming back not remembering what I was meant to do next, I appreciate Bananza’s simpler vibe.

A whole new yet familiar feel

Most importantly, Bananza just feels fresh. I get a little tired, sometimes, of diving back into new Zeldas and Marios that layer legends on top of legends. Donkey Kong’s universe is different from previous Kong games, especially the giant, wrinkled Elders who preside over subworlds like spirits, granting extra transformation powers. This is where the «Bananza» name comes in.

Accumulating enough gold triggers a chance to become a spirit animal. There’s a Bananza version of Kong that has stronger punches, an ostrich that can fly and drop egg bombs, and a zebra that can run fast over ice and water. (I haven’t unlocked any others yet.) 

After a week-plus of playing, I’m still consistently surprised by what I’m encountering. But I’m also finding it familiar and comfortable, just like a big summer movie. And that’s what this is: Nintendo’s big blockbuster summer game, one of the best I can remember. Something I don’t want to end, and I’m glad to have more to explore.

I’m also surprised by other things: there’s no online mode, which I don’t mind but feels surprising after Super Mario Wonder’s clever additions. The game download size is only 8GB, shockingly small compared to Switch 2 launch games like Cyberpunk 2077, which were nearly 60GB. I was getting worried about how much storage space I’d have on the Switch 2 over time, but if more games are like Bananza, things will be OK.

My youngest son was instantly interested in Bananza, so much so that he didn’t want me playing without him. I had to, though, so I could carve enough time out to play. We’re going to backtrack and play again, and he’ll start playing, too. Will Bananza feel as replayable and infinitely fun as many of Nintendo’s best? I can’t entirely tell yet, but there’s already so much I’ve skipped over in so many levels, I don’t doubt it. There’s also a 3D art mode thrown in as a bonus where you use the Joy-Cons to sculpt and paint ape heads and bunches of bananas.

Donkey Kong makes it worth buying a Switch 2

Bananza is a great sign for where Nintendo’s heading with the Switch 2. It feels like a more evolved version of many Switch games of the past, but just like Mario Kart World, the other major Switch 2 exclusive, it takes the good ideas even further. Bananza is also an extension of Nintendo’s universe, including the Super Mario Movie, which has a Donkey Kong that looks like this one, and Super Nintendo World, which has a Donkey Kong land, too. And yes, Super Nintendo World’s Donkey Kong Power-Up bands even work like Amiibo with this game. 

This is a game as vibrant and kinetic as Sony’s fantastic Astro Bot and similarly full of things to search for and do. In comparison, Super Mario Odyssey now seems surprisingly quiet and chill. 

And yes, this game is worth getting a Switch 2 for — that was the idea all along. It’s nice to see that Nintendo really pulled it off, though. Combined with Mario Kart World, this is a heck of a one-two punch. I’d still love a proper 3D Mario sequel someday, but Bananza is practically that right now.

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