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Meow Wolf Enters the Mini-Golf Metaverse

Exclusive: Walkabout Mini Golf is adding a new VR course designed by immersive art pioneer Meow Wolf. The designers gave us hints of what’s to come.

Walkabout Mini Golf, one of the best multiplayer apps for VR headsets, is adding a course made by art collective Meow Wolf and based on the group’s real-world experiences. It’s Meow Wolf’s first big dip into virtual reality, and it’s scheduled to arrive later this year.

It’s not as strange a move as you might think for Meow Wolf, the group behind the cult hit House of Eternal Return, in Santa Fe, New Mexico, and a growing bunch of other in-person destinations (Omega Mart in Las Vegas, Convergence Station in Denver). 

Or maybe it is.

But in a VR/AR landscape that still doesn’t really know what a metaverse is supposed to be, this collaboration could point toward creative teams actually trying to figure this out ahead of a wave of new headsets coming later this year.

Let me back up a bit. I find well-built, custom-crafted VR experiences wonderful. I also love immersive physical spaces and theater experiences that take similar care with how groups of people explore strange new worlds together.

VR and AR’s metaverse push of the last couple of years, however, has tried to just create big open social tools with no real guidance or superstructure. These places — VRChat, the soon-to-be-closed AltSpace VR, Meta’s flailing Horizon Worlds, Rec Room — seem to either be spots where fun stuff emerges, or confusing and poorly run experiments that feel empty or alienating unless you know who you’re meeting with and where you’re going.

Sometimes, I find that it’s the in-person experiences that can craft what the virtual ones can’t yet. Meow Wolf’s in-person, multilayered, maximally dense art collective spaces struck me as the sort of way to guide more-elaborate social virtual worlds of the future. The Meow Wolf–Walkabout collaboration sounds like a bizarre and whimsical mirror-world experience that’s also a foot in the door for Meow Wolf’s future explorations in VR and AR.

meow-wolf-walkabout-vr-2meow-wolf-walkabout-vr-2

Meow Wolf’s course will involve an intelligent alien world called Numina that plays with reality.

Meow Wolf

Weird golf 

«We’ve been dreaming about making mini-golf forever,» Caity Kennedy, one of Meow Wolf’s co-founders and the group’s senior creative director, said to me during a Zoom chat. «Since a lot of our exhibits are a big thing compartmentalized with a bunch of little things, mini-golf is like a pretty hilarious and very accessible version of that.»

Another Meow Wolf co-founder, Vince Kadlubek, had been playing in VR games and experiences for years, which led to the collaboration with the team at Walkabout Mini Golf. Meow Wolf had made its own AR companion app for the House of Eternal Return installation years ago, but translating some of those designs into a VR mini-golf course is a different type of crossover experience.

Kennedy already uses some VR art tools, including Gravity Sketch, to work on designs for Meow Wolf’s physical installations. Gravity Sketch was also used as a collaborative place to dream up the VR course. «We have VR artists, we have VR developers that are working on things,» Kennedy hinted, suggesting that Walkabout’s relatively contained structure might be a good starting point.

If you haven’t been paying attention, Walkabout Mini Golf has already become one of the best social VR destinations if you have a small group of friends. This game, and Demeo, are where I tend to join a few old friends for a casual game that lasts about an hour, allows us to chat and explore, and then stop. It feels like going for a walk, or getting coffee, or going to a museum. Or playing mini-golf. Unlike more-intense VR games, or way too open social worlds with no real focus, it gives us something to do while we’re talking. It works.

«It aligned a lot with our sense of humor,» Kennedy said of the collaboration. «You can be good at golf, you can be bad at golf, you can just not play golf and go explore.»

Golf as a strange doorway

Walkabout’s golf courses have already been getting a lot more immersive over time, becoming more like walk-through theme parks or stories than just a bunch of golf holes. A course based on the classic Jim Henson film Labyrinth is like a tour of the film’s plot, and even has a side labyrinth to wander around in. There are Jules Verne courses. There’s a Myst course.

The Meow Wolf course, based on the living other-dimensional jungle world of Numina that’s part of Meow Wolf’s in-person Convergence Station experience in Denver, is meant to be a sort of parallel virtual visit, or maybe a golf course that ends up being visited by and mutated by Numina.

Kennedy hints that the way Meow Wolf’s course will work is a lot stranger and more whimsical than even previous Walkabout courses, which of course excites me. Also, the presence of Numina as a character will loom large over the experience, a «living universe that is curious about us simple animals that are wandering around, falling down stairs and things.»

«It’s not just a duplicate,» Kennedy said of the VR version of Numina versus the physical creation in Denver. «There will be a familiar experience that is twisted and freed by the mechanics of virtual reality. People who’ve been to Numina in real life [at Meow Wolf] will see a lot of things that they got to see in real life, but a lot of people who have only seen pictures will get to wander around something akin to the pictures they’ve seen.

«But, lots of differences: I mean, gravity doesn’t exist in VR. We can make things slip. We don’t have to have electrical wires, or speakers or a lot of the things that limit what we’re able to do. And we’re able to have animation that we can’t do. There’s so much fluidity that is really only possible at the moment in VR.»

A massive furry art creature sculpture in a dim jungle world roomA massive furry art creature sculpture in a dim jungle world room

One of the areas in Numina at Meow Wolf’s Convergence Station in Denver. The VR experience will refer to the real-world place in strange ways.

Scott Stein/CNET

Virtual and real winking at each other

Disney has explored crossovers of the virtual and real. It’s created a Star Wars Tales From the Galaxy’s Edge VR game that’s set in the outer realms of the same planet Batuu as the real-life Star Wars: Galaxy’s Edge parks. In theory, visiting the virtual game could inspire you to go to the actual park, or the game could be a living souvenir. 

Future planned metaverse-ish explorations could have a similar vibe. Meow Wolf’s own physical spaces communicate with each other via telephones, and a ton of merchandise already extends the stories into some take-home souvenir directions. You can buy Omega Mart merchandise from the alternate-universe store’s gift shop, for example, or get books and artifacts, much like you can at Disney’s stores in Galaxy’s Edge. In some ways, Meow Wolf’s virtual spaces may aim to do the same.

«Mini-golf is not a collective world, so there can’t be live feeds into anything, but having connections between the two, where people can at least see one from the other, or use something they found in one to affect the other… this is going to be kind of our test case,» Kennedy said. «This is our first foray into connecting a real world exhibit with virtual reality.»

Lucas Martell, the director of Walkabout Mini Golf, said the Meow Wolf course «is going to be much more of an experience,» admitting that the company is starting to flex out with more experimental designs that start becoming more like one-hour excursions for groups, as opposed to just a casual sport. 

Even though Walkabout is a VR game, the company has also released a phone-based version that’ll use augmented reality, sort of: Courses can be seen through the phone screen, and swings happen by moving your phone like a real putter. The phone version is arriving ahead of Meow Wolf’s course, meaning more people could try it out.

«The irony is that a lot of people playing probably haven’t even been to an actual Meow Wolf,» Martell said. Considering Meow Wolf is still an organization some people haven’t heard of, much less seen, a little mini golf game like Walkabout could be a chance to open up awareness to a whole bunch more people. As someone who’s been lucky enough to check out the real-world Meow Wolf spaces, I’m looking forward to visiting a small virtual shard of it in my home.

Meow Wolf’s course isn’t available until later this year, but I can’t wait to play it with a few friends. We could explore those strange spaces together in VR as we talk, just like we’d do in the real world, too.

Technologies

ADT Acquires AI Company for Sensing People and Activity in Your Home

ADT’s acquisition of Origin AI brings presence-sensing technology under the home security company’s umbrella.

ADT on Tuesday announced an interesting new acquisition for anyone looking to the future of home security — and it’s no surprise AI is a part of the story. In a $170 million deal, ADT has purchased Origin AI, which specializes in people detection in spaces like the inside of your home, something the security company is calling AI-sensing technology.

ADT has not disclosed specific plans for AI technology, but this comes at a time when concerns about corporate surveillance by companies like Ring and Flock have reached a fever pitch.

«ADT has been testing and evaluating Origin’s technology pre-acquisition,» ADT Chief Business Officer Omar Kahn told me. «In 2026, the focus is on integrating the technology into ADT’s platform, with commercialization expected to begin in 2027.»

Presence sensing doesn’t sound like the chatty, summary-creating large language models we consider AI these days, nor the person and car recognition features companies like Flock use. It’s a system that analyzes home Wi-Fi frequencies for disruptions. The AI is trained in pattern recognition to identify which disruptions indicate that humans are at home (ignoring pets) and what they may be doing.

The technology has cropped up in many spots over the past couple of years. I’ve seen it before with aging-in-place technology and Philips Hue’s newest smart bulbs, but most recently with Aqara’s sensor at CES 2026, which can detect when multiple people are congregating, standing, sitting or lying down. 

How does presence sensing affect people’s privacy?

It’s not clear how ADT will use Origin’s presence sensing in its home security systems, though the company did mention smart automation, personalization and reducing false alarms. In one example, it could automatically adjust an ADT-supported thermostat when multiple people are detected moving around a house. But that also raises privacy questions.

Presence sensing, like Origin’s tech, has certain privacy benefits. It doesn’t use cameras to film anyone or save video recordings of people, and it doesn’t create identity profiles based on someone’s face or other data. It can’t tell who is in a house, only where they are and how/when they are moving around (or not moving).

That allows for capabilities such as notifying a nursing home that a resident hasn’t gotten out of bed when they usually do, without invasive investigation. But the technology also raises privacy concerns: A company could know when people in their own home are in bed, watching TV, or sitting to eat dinner, even if it can’t identify them by name.

ADT calls features like these home awareness, but also mentions municipal compliance and coordination with first responders. That could mean giving firefighters information on how many people are in a burning building. But there are concerns. Recent news reports indicate that some local law enforcement agencies have shared information with US Immigration and Customs Enforcement for use in home and apartment raids, raising the possibility that the technology could be applied in similar contexts.

The technology’s implications may ultimately hinge on how ADT chooses to implement and regulate it. Until those details are clearer, its promise and its risks remain closely intertwined.

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Technologies

New York Times Debuts the Midi Crossword, Its In-Between Puzzle

Is the Mini Crossword too easy, but the original one just too time-consuming? Here’s your new puzzle.

The daily New York Times Mini Crossword can be solved in a minute or so, while the newspaper’s iconic original crossword puzzle might take hours. Now, puzzlers who want an in-between diversion can try a new puzzle from the Times, introduced this week — the Midi Crossword puzzle. (And CNET readers can get daily answers for five Times puzzles — Wordle, Connections, Strands, Connections: Sports Edition and the Mini Crossword.)

New York Times Games subscribers can play the Midi in the New York Times Games app for iOS and Android devices, or on mobile or desktop web. It’s online-only, not in the print newspaper. 

«We’re really leaning into the digital-first nature of the puzzle,» NYT Games Puzzle Editor Ian Livengood said in a Times article about the new puzzle. «About once a week, the puzzle will have a visual effect — an extra flourish when you start or after you solve. This could be a cool animation or colorful shading.»

As the name «Midi» suggests, this is a mid-sized crossword puzzle. Where the Mini Crossword usually only has 5 Across and 5 Down clues, the Midi is usually a 9-by-9 puzzle, sometimes as long as 11-by-11.

«If you feel like the Mini is not enough but the Daily is too much, this will be the perfect puzzle for you,» Livengood said.

Each Midi Crossword has a theme that hints at the topics of the clues and answers. Unlike the other puzzles, Livengood says the Midi might occasionally have two-letter words and repeating answers.

I tried the Midi Crossword

I tried Wednesday’s Midi Crossword and solved it in just over 3 minutes. That’s much longer than I spend on the Mini Crossword, but much faster than the original New York Times crossword puzzle takes me. 

I thought most of the clues were pretty simple, and the few tricky ones filled themselves in once I moved from Across to Down.

If you’re a New York Times Games subscriber, this is a nice addition to your daily puzzle stable. It tests your mind a bit more than the Mini, but you can also solve it while watching TV or waiting for someone to text you back.

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Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for Feb. 26, #521

Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Feb. 26, No. 521.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition is a fun one. I started mentally connecting the purple category answers right away. Movie-goers and TV watchers, this is a good puzzle for you. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Meet the new boss.

Green group hint: SNL star.

Blue group hint: WNBA player.

Purple group hint: They’re not real.

Answers for today’s Connections: Sports Edition groups

Yellow group: Coaching decisions.

Green group: Will Ferrell sports movies.

Blue group: Associated with Diana Taurasi.

Purple group: Fictional coaches.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is coaching decisions. The four answers are extend, fire, hire and promote.

The green words in today’s Connections

The theme is Will Ferrell sports movies. The four answers are Blades of Glory, Kicking & Screaming, Semi-Pro and Talladega Nights.

The blue words in today’s Connections

The theme is associated with Diana Taurasi. The four answers are Connecticut, Phoenix, six golds and White Mamba.

The purple words in today’s Connections

The theme is fictional coaches. The four answers are Bombay, Buttermaker, Dale and Lasso.

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