Technologies
Meow Wolf Enters the Mini-Golf Metaverse
Exclusive: Walkabout Mini Golf is adding a new VR course designed by immersive art pioneer Meow Wolf. The designers gave us hints of what’s to come.
Walkabout Mini Golf, one of the best multiplayer apps for VR headsets, is adding a course made by art collective Meow Wolf and based on the group’s real-world experiences. It’s Meow Wolf’s first big dip into virtual reality, and it’s scheduled to arrive later this year.
It’s not as strange a move as you might think for Meow Wolf, the group behind the cult hit House of Eternal Return, in Santa Fe, New Mexico, and a growing bunch of other in-person destinations (Omega Mart in Las Vegas, Convergence Station in Denver).
Or maybe it is.
But in a VR/AR landscape that still doesn’t really know what a metaverse is supposed to be, this collaboration could point toward creative teams actually trying to figure this out ahead of a wave of new headsets coming later this year.
Let me back up a bit. I find well-built, custom-crafted VR experiences wonderful. I also love immersive physical spaces and theater experiences that take similar care with how groups of people explore strange new worlds together.
VR and AR’s metaverse push of the last couple of years, however, has tried to just create big open social tools with no real guidance or superstructure. These places — VRChat, the soon-to-be-closed AltSpace VR, Meta’s flailing Horizon Worlds, Rec Room — seem to either be spots where fun stuff emerges, or confusing and poorly run experiments that feel empty or alienating unless you know who you’re meeting with and where you’re going.
Sometimes, I find that it’s the in-person experiences that can craft what the virtual ones can’t yet. Meow Wolf’s in-person, multilayered, maximally dense art collective spaces struck me as the sort of way to guide more-elaborate social virtual worlds of the future. The Meow Wolf–Walkabout collaboration sounds like a bizarre and whimsical mirror-world experience that’s also a foot in the door for Meow Wolf’s future explorations in VR and AR.


Meow Wolf’s course will involve an intelligent alien world called Numina that plays with reality.
Meow WolfWeird golf
«We’ve been dreaming about making mini-golf forever,» Caity Kennedy, one of Meow Wolf’s co-founders and the group’s senior creative director, said to me during a Zoom chat. «Since a lot of our exhibits are a big thing compartmentalized with a bunch of little things, mini-golf is like a pretty hilarious and very accessible version of that.»
Another Meow Wolf co-founder, Vince Kadlubek, had been playing in VR games and experiences for years, which led to the collaboration with the team at Walkabout Mini Golf. Meow Wolf had made its own AR companion app for the House of Eternal Return installation years ago, but translating some of those designs into a VR mini-golf course is a different type of crossover experience.
Kennedy already uses some VR art tools, including Gravity Sketch, to work on designs for Meow Wolf’s physical installations. Gravity Sketch was also used as a collaborative place to dream up the VR course. «We have VR artists, we have VR developers that are working on things,» Kennedy hinted, suggesting that Walkabout’s relatively contained structure might be a good starting point.
If you haven’t been paying attention, Walkabout Mini Golf has already become one of the best social VR destinations if you have a small group of friends. This game, and Demeo, are where I tend to join a few old friends for a casual game that lasts about an hour, allows us to chat and explore, and then stop. It feels like going for a walk, or getting coffee, or going to a museum. Or playing mini-golf. Unlike more-intense VR games, or way too open social worlds with no real focus, it gives us something to do while we’re talking. It works.
«It aligned a lot with our sense of humor,» Kennedy said of the collaboration. «You can be good at golf, you can be bad at golf, you can just not play golf and go explore.»
Golf as a strange doorway
Walkabout’s golf courses have already been getting a lot more immersive over time, becoming more like walk-through theme parks or stories than just a bunch of golf holes. A course based on the classic Jim Henson film Labyrinth is like a tour of the film’s plot, and even has a side labyrinth to wander around in. There are Jules Verne courses. There’s a Myst course.
The Meow Wolf course, based on the living other-dimensional jungle world of Numina that’s part of Meow Wolf’s in-person Convergence Station experience in Denver, is meant to be a sort of parallel virtual visit, or maybe a golf course that ends up being visited by and mutated by Numina.
Kennedy hints that the way Meow Wolf’s course will work is a lot stranger and more whimsical than even previous Walkabout courses, which of course excites me. Also, the presence of Numina as a character will loom large over the experience, a «living universe that is curious about us simple animals that are wandering around, falling down stairs and things.»
«It’s not just a duplicate,» Kennedy said of the VR version of Numina versus the physical creation in Denver. «There will be a familiar experience that is twisted and freed by the mechanics of virtual reality. People who’ve been to Numina in real life [at Meow Wolf] will see a lot of things that they got to see in real life, but a lot of people who have only seen pictures will get to wander around something akin to the pictures they’ve seen.
«But, lots of differences: I mean, gravity doesn’t exist in VR. We can make things slip. We don’t have to have electrical wires, or speakers or a lot of the things that limit what we’re able to do. And we’re able to have animation that we can’t do. There’s so much fluidity that is really only possible at the moment in VR.»


One of the areas in Numina at Meow Wolf’s Convergence Station in Denver. The VR experience will refer to the real-world place in strange ways.
Scott Stein/CNETVirtual and real winking at each other
Disney has explored crossovers of the virtual and real. It’s created a Star Wars Tales From the Galaxy’s Edge VR game that’s set in the outer realms of the same planet Batuu as the real-life Star Wars: Galaxy’s Edge parks. In theory, visiting the virtual game could inspire you to go to the actual park, or the game could be a living souvenir.
Future planned metaverse-ish explorations could have a similar vibe. Meow Wolf’s own physical spaces communicate with each other via telephones, and a ton of merchandise already extends the stories into some take-home souvenir directions. You can buy Omega Mart merchandise from the alternate-universe store’s gift shop, for example, or get books and artifacts, much like you can at Disney’s stores in Galaxy’s Edge. In some ways, Meow Wolf’s virtual spaces may aim to do the same.
«Mini-golf is not a collective world, so there can’t be live feeds into anything, but having connections between the two, where people can at least see one from the other, or use something they found in one to affect the other… this is going to be kind of our test case,» Kennedy said. «This is our first foray into connecting a real world exhibit with virtual reality.»
Lucas Martell, the director of Walkabout Mini Golf, said the Meow Wolf course «is going to be much more of an experience,» admitting that the company is starting to flex out with more experimental designs that start becoming more like one-hour excursions for groups, as opposed to just a casual sport.
Even though Walkabout is a VR game, the company has also released a phone-based version that’ll use augmented reality, sort of: Courses can be seen through the phone screen, and swings happen by moving your phone like a real putter. The phone version is arriving ahead of Meow Wolf’s course, meaning more people could try it out.
«The irony is that a lot of people playing probably haven’t even been to an actual Meow Wolf,» Martell said. Considering Meow Wolf is still an organization some people haven’t heard of, much less seen, a little mini golf game like Walkabout could be a chance to open up awareness to a whole bunch more people. As someone who’s been lucky enough to check out the real-world Meow Wolf spaces, I’m looking forward to visiting a small virtual shard of it in my home.
Meow Wolf’s course isn’t available until later this year, but I can’t wait to play it with a few friends. We could explore those strange spaces together in VR as we talk, just like we’d do in the real world, too.
Technologies
Can My iPhone 17 Pro Match a 6K Cinema Camera? I Teamed Up With a Pro to Find Out
I put a video shoot together to see just how close an iPhone can get to a pro cinema setup.
The iPhone 17 Pro packs a powerful video setup with a trio of cameras, large image sensors (for a phone), ProRes raw codecs and Log color profiles for advanced editing. It makes the phone one of the most powerful and dependable video shooters among today’s smartphones.
Apple often boasts about famous directors using the iPhone to shoot films and music videos. The company even records its event videos for new products with the iPhone.
But is the iPhone really good enough at shooting video to replace a traditional cinema camera? To see how good the iPhone 17 Pro is for professional use, I gave it a proper test.
I put together a video shoot where I pitted the $1,000 iPhone against a full professional cinema camera rig, worth thousands of dollars, to see just how well Apple’s phone can hold its own. I planned a video production at my favorite coffee roaster in Edinburgh, called Santu, which is based in a stunning building that I knew would look amazing on camera.
To give both cameras the best chance, I worked with Director of Photography Cal Hallows, who has been responsible for production on major shoots around the world, working with brands including Aston Martin, the BBC, IBM and Hilton Hotels.
Here’s what happened.
Our filming equipment
We didn’t use any external lenses with the iPhone; instead, we relied on either the built-in main, ultrawide or telephoto options. I shot my footage using the BlackMagic Camera app. I had a Crucial X10 external SSD since I was recording in Apple’s ProRes raw codec, which creates large files.
I also had a variable neutral density filter to achieve a consistent shutter speed. For some shots, I used Moment’s SuperCage to help give me a better grip — and therefore smoother footage. But for other shots, I just used the phone by itself to make it easier to get into tight spaces. More on that later.
The iPhone’s competition was the $3,300 BlackMagic Pyxis 6K. It’s a professional cinema camera with a full-frame 6K resolution image sensor and raw video capabilities. I paired that with some stunning pro cine lenses, including a set of Arles Primes, the XTract Probe lens from DZO Film and a couple of choice cine primes from Sigma. It’s a formidable and pricey setup for any cinematographer.
The shoot day
We shot over the course of a single day. I’d already created a rough storyboard of the shots I wanted to get, which helped me plan my angles and lens choices. I wanted to try and replicate some angles directly with both cameras.
This shot of the store room being opened (above), for example — was a lovely scene, and I didn’t see much difference in quality between the iPhone’s video and the BlackMagic’s. This was the case with a few of the scenes we replicated. Apple’s ProRes raw codec on the iPhone provided a lot of scope for adjusting the color, allowing us to create beautiful color grades that looked every bit as striking as footage from the Blackmagic camera.
Sure, you could tell that they were different, but I couldn’t honestly say if one was better than the other.
Other shots were more difficult to replicate. I love this low-angle of the roastery owner, Washington, pulling his trolley through the scene. On the iPhone, the main lens wasn’t wide enough to capture everything we wanted but switching to the ultrawide was too much the other way and we ended up having spare gear and other people in the frame.
This made several shots a challenge to replicate as the fixed zoom ranges of the iPhone simply didn’t translate to the same fields of view offered by our lenses on the BlackMagic camera. As a result, getting the right framing for shots from the iPhone was trickier than I expected. But focal length wasn’t the only reason using «real» lenses was better.
The DZO Arles Primes are awesome cinema lenses that offer wide apertures that allowed us to shoot with gorgeous natural bokeh. We used this to our advantage on several shots where we really wanted the subject to be isolated against an out-of-focus background.
Secret weapons
That was especially the case when we used our secret weapon: the DZO Films Xtract probe lens. This bizarre-looking, long, thin lens gives both a wide-angle perspective coupled with a close focusing distance.
I loved using the probe lens for this shot, particularly where we’ve focused on exactly where Washington was using the bean grinder. I tried to replicate it on the iPhone using the close-focusing ultrawide lens and the shot looks good, but it lacks the visual sophistication that I can get from a big, professional camera. Especially because the lack of background blur makes it easier to see distracting background items stored under the counter that are otherwise «hidden» in the blur on the main camera.
But the iPhone has its own secret weapon, too. Its size. The tiny dimensions of the iPhone — even with a filter and the SSD crudely taped to it — is so small that we were able to get shots that we simply couldn’t have achieved with the big cinema camera.
In particular, this shot, where I rigged the iPhone to an arm inside the cooling machine so that it travelled around as the beans were churned. I love this shot — and a top-down view I shot of the arms turning beneath. Both angles give this incredible energy to the film and I think they are my favourite scenes of the whole production. It wasn’t easy to see the phone screen in these positions but SmallRig’s wireless iPhone monitor made it much easier to get my angles just right. Trying to rig up a large, heavy camera and lens to get the same shots was simply out of the question.
How well did the iPhone compare?
I’m really impressed with both cameras on this project, but my expert Director of Photography, Cal, had some thoughts, too.
«The thing I really found with the iPhone,» Cal explained, «was simply the creative freedom to get shots that I’d have never had time to set up. There’s only so long in a day and only so long you have access to filming locations or actors, so the fact that you can just grab your iPhone and get these shots is amazing.»
«I have used my iPhone on professional shoots before. One time in particular was when I was driving away from set and I saw this great sunset. If I’d have spent time rigging up my regular camera, I’d have missed the sunset. So I shot it on my phone and the client loved it — it ended up being the final shot of the film. At the end of the day, a good shot is a good shot and it doesn’t matter what you shot it with,» said Cal.
So was it all good for the iPhone?
«The depth of field and the overall look of the cinema lenses still come out on top — you’re just not going to get that on a phone,» explained Cal. «When it came to grading the footage, I had to use a lot of little workarounds to get the iPhones to match. The quality quickly started to fall apart in certain challenging scenes that just weren’t a problem with the BlackMagic.»
So it’s not a total win for the iPhone, but then, I never expected it to be. The iPhone was never going to replace the pro camera on this shoot, but it instead allowed us to augment our video with shots that we would otherwise never have gotten.
I love the creative angles we found using just the phone, and while Cal struggled to balance its colors as easily, the footage does fit in nicely with the rest of the video and makes it more dynamic and engaging as a result.
And that’s not to say the shots we didn’t use from it weren’t good. I’m actually impressed with how the iPhone handled most of the things we threw at it.
So don’t assume that if you want to get into filmmaking, you need to drop tens of thousands on a pro cinema camera and a set of cine primes. Your iPhone has everything you need to get started, and it’ll let you flex your creativity much more easily.
Our days of shooting, editing and grading have proven that the iPhone isn’t yet ready to be the only camera you need on a professional set. But mix its small size in with your other cameras, and then you’ve got yourself a truly powerful production setup.
Technologies
I Tried These Turbocharged XR Sunglasses at Disney Studios and Got a Stunning New View
I checked out Disney-backed startup Liminal Space’s tech in person. Its glasses are a theme park experience waiting to happen.
Standing on a crate inside Walt Disney Studios Stage 1 is Rocket from Guardians of the Galaxy. He’s talking with a crowd of people wearing the same ordinary-looking sunglasses that I am, and is larger than life, speaking with full-body movements and natural gestures.
Then I take off the glasses, and I can see that Rocket was on a screen, not an animatronic figure standing on the physical crate. When Rocket stops moving, out from behind a curtain — Wizard of Oz-style — steps an actor who’s been doing all the movements and voice work on Rocket’s behalf.
I could wear these glasses all day and never know there’s anything out of the ordinary about them. They’re regular sunglasses when you’re outdoors, before transforming into XR glasses when you look at a special screen.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
The LED screen technology and glasses come from Liminal Space, a startup selected as part of the 2025 Disney Accelerator Program. Starting out by providing AR experiences at music concerts, Liminal Space creates display systems with microLED chip technology. This produces holographic 3D displays used for everything from stadiums and arenas to smaller spaces like attractions and galleries.
During a Demo Day event at Walt Disney Studios in Burbank in November, Liminal Space co-founder and CEO Nathan Huber explains on-screen that he wanted to improve on how virtual reality is a «solo, isolating experience» because you’re wearing a hulking headset alone, and all you can see is the display. You can’t share it with the people around you.
«We can give you that same level of immersion and awe [as VR], but you can now see your friends and family … and do it all for one to 10,000 people at the same time,» Huber says in the Demo Day video, describing a world where things are «augmented by digital enhancements all around you.»
Liminal Space’s sunglasses are a little closer to augmented reality (AR) than they are to VR, as well as a huge step up from old-school 3D glasses that are currently used in theme parks.
Whereas VR — like Apple’s Vision Pro and Meta’s Quest 3 — requires a headset and drops you into a fully virtual world, AR overlays the real world with graphics. Smart glasses, like Meta’s Ray-Bans (which Disneyland has already been experimenting with), use AR to overlay information over the real world, as well as providing camera-recording functions and phone connectivity.
As theme parks compete with one another to provide their guests with the most immersive atmosphere possible, Disney’s backing of Liminal Space shows it’s interested in adding more hyperrealistic screens to its parks.
How realistic are these XR visuals?
After Rocket steps away, the Liminal Space demo screen takes us through the world of Avatar, showcasing landscapes from the upcoming sequels (no photos allowed). We soar through thick green vegetation, pulsating trees, floating cliffs, neon flowers and flying reptiles.
«The quality of the visuals — it is bright, it is crisp, I am seeing details in this footage that I’ve never seen before,» Leslie Evans, executive Imagineer at Walt Disney Imagineering R&D, says in the video. «People painstakingly rendered these scenes, and if that’s happened, I want you to see every detail. I want the contrast to be top-notch, I want you to feel like it’s real.»
It does feel as real as 3D and VR can: Everyone gasps as we reach a summit in the Avatar world and tilt forward, «falling» down into the rainforest below. Despite these dizzying heights, it’s somehow less nauseating than strapping on a full VR headset and gazing into another reality. Maybe it’s because you can still see the real world around you, or because you’re not wearing a heavy headpiece.
Leaving aside the comparisons to VR and AR, these glasses offer a far more sophisticated version of the screens on the Avatar Flight of Passage ride at Disney’s Animal Kingdom in Florida, especially with those new Avatar visuals I experienced. Liminal Space’s sunglasses are the next step up from those awkward, plasticky sets handed to you at the start of rides and shows like PhilharMagic and Toy Story Mania — the ones you’re told not to wear until the show starts, and that only really work if you’re looking dead straight at the screen and position them just right — with the idea being that you could walk around comfortably in them all day and have them work everywhere.
This seems to be what Disney intends to do with the technology (Disney tells me it’s still exploring possibilities and doesn’t have anything to share just now). The glasses do double duty, both as sunglasses and whenever you come into contact with a screen at an attraction or while strolling through a land.
Modular screens throughout theme parks?
The Liminal Space glasses also work from multiple viewing angles while looking at screens, which helps create the feeling of total immersion.
Michael Koperwas, supervisor of Creative Development and Digital Design at Industrial Light & Magic — the famed visual effects studio founded by Star Wars creator George Lucas in the 1970s — spoke about using modular screens from Liminal Space for park experiences.
«All of these different screens create these low-friction, wonderful ways to expand the world that you’re already in,» Koperwas says during the Disney Demo Day showcase video. «Having a modular display like that is essential to creating these locations that feel seamless, feel magical, feel wonderful, and are just full of surprises.»
The company’s glasses are cheap to make, Liminal Space says, meaning theme parks could easily provide thousands of pairs to guests, who could even leave with them at the end of the day and bring them back for their next visit.
It wouldn’t be Disney’s first park wearable: In 2013, Disney introduced the MagicBand for guests to buy and wear at Walt Disney World, allowing them to swipe the band to enter parks and their hotel rooms, and to pay for merchandise and food. The MagicBand Plus added more functionality and came to Disneyland in 2022.
At Liminal Space’s demo, I switch from black-framed sunglasses to white ones and walk into the next room. It has an enormous circular screen showing Impressionist artworks, fading out of one and into the next. A gargantuan Vincent Van Gogh stares at me, inviting me to step inside his Self-Portrait with a Straw Hat. The image shifts to Van Gogh’s Sunflowers, and the soft saffron petals curl out toward me.
The image changes again, and this time I’m not just looking at a centuries-old painting — I’m standing in a European street as snow falls around me. Like a child watching a 3D movie for the first time, I can’t help but reach out to try to touch the drifting snowflakes. Through the Liminal Space sunglasses, they’re moving all around me.
And unlike those traditional 3D glasses you’d wear to watch a show in Disneyland, where the image doesn’t appear to be any closer if you move closer to the screen, Liminal Space’s demo feels like you’re stepping into the video itself. As I walk slowly closer to the falling snow, it begins to fall around me, moving into my peripheral vision as well as in front of me.
Walt Disney Imagineering wants to give park guests immersive experiences like these that don’t just feel like looking at a TV, says Jody Gerstner, executive of Show Systems at Walt Disney Imagineering.
«Because the circular [screen] performs so well with this bright an image, and because the filter gives you an unfettered view when you move your eyes back and forth, it could be a big win in our guest quality,» Gerstner says in the Demo Day video.
Speaking to a packed theater, Bonnie Rosen, general manager of Disney Accelerator, says the whole point, whether it’s AI, 3D printing or VR, is creating imagination that comes to life.
«Innovation happens every day at Disney,» she says. «This company lives and breathes creativity. We just don’t talk about it until it looks inevitable, and then someone calls it ‘Disney magic.'»
Technologies
Verum Messenger: A Privacy-Driven Ecosystem With AI, Crypto Mining, and Global Connectivity
Verum Messenger: A Privacy-Driven Ecosystem With AI, Crypto Mining, and Global Connectivity
As digital privacy becomes both a global concern and a personal necessity, Verum Messenger for iOS positions itself as more than another encrypted chat app. It offers a full ecosystem built around anonymity, user control, and technological independence — including AI tools, anonymous email, built-in eSIM, secure VPN access, and even cryptocurrency mining directly inside the messenger.
In an era of surveillance, data leaks, and intrusive applications, Verum represents a shift toward user-owned digital identity.
A Messenger Designed for Complete Anonymity
Unlike platforms that require phone numbers, email addresses, or personal details to sign up, Verum Messenger removes the concept of identity tracking altogether. Registration requires no personal information.
Users receive a unique Verum ID and a Recovery Key, both stored solely on the user’s side. All encryption keys are generated locally on the device and never transmitted to servers — eliminating the risks associated with centralized storage.
Communication Built on Trust and Security
Verum’s communication tools cover all standard messenger functions but enhance them with multilayered protections that exceed current industry norms.
Key security features include:
- End-to-end encrypted chats and calls
- Protection against screenshots and screen recording
- Alerts when someone saves or downloads media
- One-tap full data wipe
- Disabled message forwarding, copying, and exporting
- Temporary messages with customizable timers
- Support for large private communities (up to 10,000 participants)
A particularly distinctive feature is mandatory chat confirmation:
— No one can message, call, or add you without your explicit approval.
— This effectively blocks spam, fraud, unsolicited outreach, and unwanted communication at the source.
Built-In Tools Without Compromising Privacy
Verum integrates an intelligent chatbot — similar to GPT — directly into the messenger. Unlike typical AI tools, which rely on cloud processing tied to user identities, Verum adheres to its core privacy principle: no personal data is shared with external systems.
The built-in anonymous email service enables users to send and receive messages securely. Emails can auto-delete after a chosen period, minimizing digital traces.
A built-in eSIM marketplace provides mobile internet in 150+ countries — essential for travelers, freelancers, journalists, and remote workers.
No physical SIM cards. No roaming. No long-term contracts.
A native VPN ensures encrypted and private internet connections, adding an additional layer of protection beyond messaging alone.
Crypto Mining Inside the Messenger
One of Verum Messenger’s newest and most innovative features is something no mainstream secure messenger offers: built-in cryptocurrency mining.
Users can mine:
- Verum Coin, the platform’s native asset
- Bitcoin, recently added to the ecosystem
Mining operates directly within the application — with no specialized hardware or external services required.
Why Verum Stands Out
Today’s digital environment forces people to juggle countless separate apps — one for a VPN, another for mobile data, a different one for AI tools, crypto management, and secure messaging. Verum Messenger brings all of these capabilities together in one platform, without ever compromising privacy or user autonomy.
Verum Messenger combines them all into a single platform without sacrificing privacy or user autonomy.
Instead of functioning as a social network, it becomes a private digital workspace — secure, anonymous, and self-contained.
Verum Messenger is available on the App Store.
Account activation is a one-time process; no subscription is required.
Official website: https://verum.im
iOS app: https://ios.verum.im
Documentation: https://docs.verum.im
-
Technologies3 года agoTech Companies Need to Be Held Accountable for Security, Experts Say
-
Technologies3 года agoBest Handheld Game Console in 2023
-
Technologies3 года agoTighten Up Your VR Game With the Best Head Straps for Quest 2
-
Technologies4 года agoBlack Friday 2021: The best deals on TVs, headphones, kitchenware, and more
-
Technologies4 года agoVerum, Wickr and Threema: next generation secured messengers
-
Technologies4 года agoGoogle to require vaccinations as Silicon Valley rethinks return-to-office policies
-
Technologies4 года agoOlivia Harlan Dekker for Verum Messenger
-
Technologies4 года agoiPhone 13 event: How to watch Apple’s big announcement tomorrow
