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PSVR 2: Price, Games and Everything You Need to Know

The Sony PSVR 2 headset is on sale now for $550. We’ve reviewed it and played its games. Here’s what you need to know.

Sony’s first big accessory for the PlayStation 5, the PlayStation VR 2 headset, is here. We just reviewed it: It’s one of the best immersive gaming experiences we’ve ever had, and has some great games already, but it also costs more than the PlayStation 5 itself. Yeah, you read that right: The PSVR 2 costs $550. It’s expensive, but if you’re OK with tethering to a PlayStation 5 with a long cable, this could be the hardware for you, as opposed to waiting for the Meta Quest 3 or Apple’s expected VR headset

The PSVR 2 isn’t wireless, but its higher-res HDR OLED display and advanced vibrating controllers, along with perks like eye tracking and in-headset rumble, give it a lot of hardware advantages. But its game library feels a little incomplete at the moment. If you’re interested in one, you might want to wait and see what other games arrive throughout the year.

Also, if you’re interested in comparing it to the Quest 2 (the most popular VR headset of the last few years), we’ve got you covered there too.

Sony has a whole FAQ library for tips and advice on the PSVR 2, which you should reference and dive into. Below are additional observations based on our time with it so far.

Sony PlayStation VR2 headset and cables, controllers on a wooden tableSony PlayStation VR2 headset and cables, controllers on a wooden table

This is what comes inside the package: controllers, headset, earbuds and an extra USB-C-to-A cable.

Scott Stein/CNET

What’s in the box?

The PSVR 2 retail package has a cabled headset, a pair of Sense controllers, a pair of earbuds that connect to a headphone jack on the headset and a USB-C-to-A cable for charging the controllers and to initially pair to the PS5. A $50 charging dock, which can optionally charge up both your controllers at once, is sold separately.

You need a PS5 to use it

The PSVR 2 isn’t a stand-alone, self-contained headset like Meta’s Quest 2 (also known as the Oculus Quest 2) or Quest Pro. That means you’ll need to tether it to a PlayStation 5 (and own a PS5) to use it. 

The PlayStation VR 2 looks, in a lot of ways, like the headset we wanted for the PS5 all along. It’s a long-awaited update to the PlayStation VR that Sony released for the PlayStation 4 back in 2016: A new design with a color scheme that matches the PS5, and a headband-type visor that’s similar to but smaller than Sony’s first PSVR. The high-res, vibrating, camera-equipped, eye-tracking capabilities of Sony’s second-gen PlayStation headset look like they fit the top-end specs anyone would dream of. However, the new PSVR 2 isn’t automatically backward-compatible with all the older PSVR games — the games will need to be updated by their developer in order to work.

A PSVR 2 headset next to the PlayStation 5 on a wooden tableA PSVR 2 headset next to the PlayStation 5 on a wooden table

The PSVR 2 needs a PS5. It’s cabled to it. But once you’ve set it up, you don’t need a TV.

Scott Stein/CNET

The PSVR 2 works much like other VR headsets, but with greatly improved display technology, eye tracking and advanced vibrating haptics and triggers in the controllers and headset that make virtual objects feel more convincing.

The VR headset’s eye tracking also enables foveated rendering, a technology that focuses only on where the fovea of the eye is looking to maximize resolution, getting more graphics punch with fewer pixels. (Dominic Mallinson, Sony’s PlayStation head of R&D, suggested eye tracking could be likely back in a 2019 conversation with CNET.)

PSVR 2 can scan your room, live-broadcast VR gaming

Passthrough cameras on the headset work like cameras on the Quest 2 and other VR headsets, showing the real world in your headset. The headset will also «mesh» your physical space, scanning walls, floors and obstacles like chairs and desks to get a clear sense of play space. It can create a boundary you can play in.

The meshing part is particularly interesting, because it’s something AR headsets and mixed-reality headsets do. It means the PSVR 2 could, theoretically, also have some mixed reality experiences like the Quest 2 is already playing with, although Sony hasn’t announced anything on that front yet.

One unique feature is a live broadcast mode, which will use the PS5’s TV-mounted camera to record yourself overlaid with footage from your live gameplay into a single stream. Mixed reality livecasting tools have been emerging for Quest 2, but no game console has ever had this feature before.

There’s a cinematic mode plus a VR mode

Sony also details two display modes for the headset: one, for VR, will display at 2,000×2,040 pixels per eye in HDR, at 90Hz or 120Hz. A 2D «cinematic mode,» much like what the original PSVR can do, plays movies and 2D games at 1,920×1,080 resolution in HDR at either 24Hz, 60Hz or 120Hz.

Playing 2D games on the PSVR 2 does feel better than you’d think, but movies and TV shows don’t look as good as a large, nice TV (to our eyes). However, this means you could use the PSVR 2 as a self-contained gaming display for the PS5 to play games on while the TV is off or playing something else (or if there’s no TV at all, provided you already set up the PSVR 2 with a TV the first time).

PlayStation VR 2 headset and hand holds in white against a peach backgroundPlayStation VR 2 headset and hand holds in white against a peach background

The PSVR 2 has a cable. You have to learn to live with it.

Scott Stein/CNET

Headset specs

  • OLED displays, with 2,000×2,040-pixel resolution per eye, 90Hz and 120Hz frame rates
  • 110-degree field of view
  • Eye tracking and foveated rendering
  • Adjustable lens separation
  • In-headset vibration
  • 3D audio
  • Built-in microphone and audio-out headset jack
  • Four external cameras for tracking
  • Single USB-C connection
  • Sense controllers with USB-C ports, Bluetooth 5.1, rechargeable batteries, 6DoF tracking, finger tracking using capacitive touch buttons and infrared, haptics and specialized haptic triggers like the DualSense controller
Sony PSVR 2 headset on a wood tableSony PSVR 2 headset on a wood table

Eye tracking comes built in, via infrared cameras around the lenses.

Josh Goldman/CNET

Headset design: Vibrations, eye tracking, moving lenses

Even if Sony’s PSVR 2 headset looks bulky in the photos, it’s actually a lot more comfortable than the Quest 2. An adjustable headband, similar to the PSVR’s original design, means it’ll tighten around the head like a visor instead of using an elastic strap to squeeze your face. The headset can move closer to your face, and lens distance can be adjusted for different IPD levels (interpupillary distance, or the space between eyes). The headset also works really well for my glasses, fitting over my wide frames easily with soft rubberized sides to block out light, and the hardware feels comfortable over longer game sessions.

The headset supports headphones with a standard headphone jack, and has one cable that tethers to the PS5 via USB-C, via a jack that seems to come out of one side of the headband. That’s a lot fewer wires than the breakout box needed for the original PSVR. Included earbuds are fine, but there aren’t any ambient speakers like the Quest 2 has. You can connect Sony’s wireless Pulse headset, too, which sounds better.

Built-in eye tracking promises to deliver better graphics, and possibly allow eye control and eye contact in VR games. Eye tracking isn’t common in consumer VR headsets yet, but the technology should be arriving on other mainstream headsets, and possibly Apple’s as well. It worked well enough with my glasses.

The headset’s four tracking cameras allow movement in VR to be tracked without using a TV-connected camera bar. The tracking should work in a similar way to other VR headsets. It’s possible that the cameras could allow some pass-through mixed reality, too, blending VR with what the cameras see onto the headset’s display.

Some people have reported that the headset has a limited «sweet spot» to make things look good with their eyes, and I’ve seen it take some adjustment to get my eye/head fit just right. However, the headset still feels better over my glasses than other VR headsets with the exception of the Quest Pro.

The PlayStation VR 2 headset and controllers seen from above on a wooden tableThe PlayStation VR 2 headset and controllers seen from above on a wooden table

A look at the hardware from above. 

Scott Stein/CNET

How long is the cable?

The USB-C cable attached to the PSVR 2 headset is about 15 feet long, long enough for us to comfortably move around a roughly 7-by-7-foot play space, which is about what Sony recommends for full-motion VR gaming. There are ways to play standing or sitting down, too, but much like other tethered VR headsets, that heavy cable can sometimes get tangled under your feet or around your legs.

Is the PSVR 2 eyeglasses-friendly?

Yes, very. I wear chunky glasses, and the wide headset fits over my glasses just fine. Your mileage may vary, but it felt like the best over-glasses fit of any VR headset around. Unlike the Quest 2 (which doesn’t accommodate all glasses sizes), the Quest Pro (which fits over wide glasses but can can be a bit stiff to take on and off), and some headsets like the Vive XR Elite that don’t work with glasses at all and use prescription adjustment instead, the easy-to-adjust visor design here was welcome.

horizon-call-mountain-psvr2-climb.pnghorizon-call-mountain-psvr2-climb.png

Horizon Call of the Mountain is one of the most eye-catching launch games, but its climbing and bow-and-arrow action might not be for everyone.

Sony Interactive Entertainment

Launch games: Lots of options

Sony’s own exclusive, Horizon Call of the Mountain, remains the PSVR 2’s splashiest game, but other games have been announced as well. No Man’s Sky, The Walking Dead: Saints & Sinners — Chapter 2: Retribution, Resident Evil Village, Star Wars: Tales from the Galaxy’s Edge, Demeo and Gran Turismo 7 are some of the early standouts.

For more, check out CNET’s favorite PSVR 2 games so far. 

However, some bad news for original PSVR owners: Sony confirmed that original PSVR games aren’t necessarily PSVR 2-compatible unless the games are specifically updated.

The games that are already here, or are announced already as coming in the future:

  • Horizon Call of the Mountain
  • Gran Turismo 7
  • Resident Evil Village
  • Puzzling Places
  • What the Bat?
  • Demeo
  • Star Wars: Tales From the Galaxy’s Edge Enhanced Edition
  • Moss and Moss Book II
  • Firewall Ultra
  • Creed: Rise to Glory
  • Beat Saber
  • Ghostbusters: Rise of the Ghost Lord
  • Among Us VR
  • Vacation Simulator
  • Job Simulator
  • The Dark Pictures: Switchback VR
  • Pavlov
  • Fantavision 202x
  • Kayak VR: Mirage
  • Rez Infinite
  • Synth Riders: Remastered Edition
  • The Last Clockwinder
  • Tetris Effect Connected
  • Townsmen VR
  • Thumper
  • Crossfire: Sierra Squad
  • The Light Brigade
  • Cities VR
  • Cosmonius High
  • Hello Neighbor: Search and Rescue
  • Jurassic World Aftermath Collection
  • Pistol Whip
  • Zenith: The Last City
  • After The Fall
  • Tentacular
  • NFL Pro Era
  • No Man’s Sky
  • Before Your Eyes
  • Song in the Smoke: Rekindled
  • The Tale of Onogoro
  • Kizuna AI: Touch the Beat
  • Dyschronia: Chronos Ultimate
  • Altair Breaker
  • 2MD VR Football

PSVR 2 FAQs

Are there any bundled discounts?

The price of the PSVR 2 and PS5 together is over $1,000, and that’s not including games. We don’t know yet if Sony will package these together into a more affordable set, but anything would help. Sony is bundling Horizon Call of the Mountain with the PSVR 2, but the added $50 cost doesn’t really mean a discount per se.

What exclusive games will it have in the future?

There are a ton of launch games already coming, but many of these games are ports of existing VR hits. Sony has a few exclusives (Horizon and Gran Turismo, notably). We’ll see how many more exclusives, or updates to older exclusive PSVR games, end up emerging.

Is it backward-compatible with all the old PSVR games?

No, at least not without an update. Sony confirmed that older games will not be automatically compatible. Some older games are getting PSVR 2 updates, which are either free or for an added cost. Hopefully this trend continues, because there are hundreds of still-good games that even work on the PS5 with older PSVR hardware that will otherwise be stranded.

Is there any chance it could be wireless in the future?

Not right now. This PSVR 2 headset is tethered with a USB-C cable, and doesn’t have its own battery. It’s hard to imagine a 360-degree Beat Saber with that USB-C cable attached, but PC VR headsets are cable-tethered, too.

Technologies

Sunderfolk Hands-On: A Cozy Co-Op RPG Streaming Tabletop Magic Into Everyone’s Home

Four friends, four phones, one video game. This is how you bring board game night into the digital age.

My party of adventurers walks into a spider-infested cave, and my friends and I start chatting strategy about the plan of attack for each of our heroes — then we leap into the fray by controlling the action through our phones. 

This is Sunderfolk, a new roleplaying game and the debut title from studio Secret Door. Made by veterans from Blizzard, Riot Games and fantasy tabletop hits like Descent: Legends of the Dark, Sunderfolk brings board game nights to modern video games. It’s available for PC, PS5, Xbox Series X/S and Nintendo Switch for $50.

The game looks conventional enough, with up to four players choosing between six animal adventurers packing varying skills to protect their town. The game’s combat and action play out on a shared screen, but the novelty lies in each person pulling up their phone to move their character and look up battle info.

«[Sunderfolk] is built for folks who are already genre-lovers in this space who want to bring in folks who are not genre lovers,» said game director Erin Marek. The game was designed to be intriguing to fantasy tabletop veterans, yet approachable to those put off by complex board games requiring deep dives in manuals. 

To do that, the Secret Door team started with a concept of «TV DnD,» as the studio chief Chris Sigaty explained: «It’s like [Dungeons and Dragons] meets JackBox.» That’s the party game where everyone jumps in to play on their phones, and it aptly describes the mediums Sunderfolk attempts to blend. The team wanted to bring the camaraderie of the couch to digital games, all set in an evocative fantasy world.

While Secret Door was kind enough to invite me into a Discord to connect with other players, I knew I had to experience this game with my own tabletop group. My dice-rolling battle-hardened cadre of thirtysomethings has tackled campaigns in RPG systems like Dungeon World, The Sprawl, Blades in the Dark, A Quiet Year, and Stonetop — all of which eschew the staid elements of Dungeons and Dragons in favor of more streamlined approaches to role-playing. That made them great sample players for Sunderfolk.

I attempted to get a game going in-person, but like every classic RPG campaign, we faced the greatest tabletop villain of all: scheduling. Nobody could find the same night to meet. Yet Sunderfolk’s setup allows everyone to play remotely: We just logged into the game on our phones sitting in our respective homes while all watching the same screen. 

This is also the genius of Sunderfolk: All players share one big screen. At any time, players can treat their phone screen as a thumb pad to move their cursor around to look up enemy details or battlefield features (like healing shrines or exploding rocks). But it also lets players point and gesture around the map to plan and coordinate moves. We may have been sitting in our respective homes dozens of miles apart, but it felt like my friends and I were gathered around a table in person.

Streaming Sunderfolk to the whole party

But since my party wasn’t in the same place, I used a clever workaround, running the game on PS5 and streaming it through our friend group’s Discord, which everyone tuned into. 

Admittedly, this was a bit challenging on the PS5, which doesn’t let you stream to Discord natively from the console — instead, I had to use a workaround I found online to use the Remote Play app to run my PS5 on my PC, and then stream that window through Discord. Complicated! There are alternatives, like streaming to YouTube or Twitch, but those require extra steps before you start broadcasting to the masses. Note that Xbox Series X lets you stream directly to Discord, and PC players will be just fine. 

This shows a bit of the double-edged nature of Sunderfolk’s unique setup, but at least the trouble was on my end, and my friends didn’t need to download extra copies of the game — one copy will work for a whole party. All they had to do was download the free Sunderfolk app, watch my stream, scan the QR code on screen with their phone to log into the campaign, and we were off to the races.

How Sunderfolk’s phone-controlled RPG plays out

Once logged in to our campaign, three friends and I chose our quartet of characters from the six animal hero choices — and gave them silly names, as is tabletop tradition. One friend picked the barbarian polar bear (named Bearzerker), another the lamb ranger (Big Lamb), a third the raven spellcaster (RavnAbtMagic), and I picked the bat bard (Bat Stevens). 

Like any good tabletop RPG, the campaign opens up in a tavern. Here we learned basic mechanics and ran through our early move selections, which differed for each character, before spilling out into a proper brawl outside. The local ogres had descended on the town to raid and pillage, but our brave heroes fended them off. 

Though fights feel familiar for fantasy RPGs, like using different attacks to whittle down enemies, Sunderfolk has a heavy emphasis on moving around the battlefield. Our spellcaster teleported around (and likewise ‘ported enemies hither and thither), while I used my bat bard to swap places and drop power-ups around the area, encouraging different playstyles while never staying put. 

That all led to The Moment. If you’ve ever played a tabletop RPG, you’ll probably remember the first time it became suddenly clear that you could do anything. When you tried something so spectacular that, succeed or fail, it was vividly memorable. In Sunderfolk, our next encounter had us chasing the ogres onto a bridge — and one by one, each party member found an attack or movement ability that let us shove our foes off the edges. 

«What we’re stealing a little bit from tabletop games is those moments where something that should never have happened, happened,» Marek said. «You have that moment, that storytelling with your friends that you carry through with you and try to explain it to other people, and they don’t get it because they weren’t there.»

There are things we couldn’t do that a regular tabletop game would’ve allowed, like trying to talk to the ogres or bribing them to leave. Sunderfolk trades that in for fewer but still potent possibilities — just ask my party of thirtysomething men, gleefully cheering each other to boot enemies into the wild blue yonder — and the streamlined system with codified rules that a video game enables. From personal experience, it is a joy to have the game handle all the monsters, quest progression and more, meaning our regular dungeon master could join in, too.

As we wrapped up our first adventure, we chatted with townsfolk and grew relationships, did a little shopping and unlocked new abilities — standard RPG stuff, all wrapped up in a 2-hour session, which I later learned was the target time the Secret Door team set for a night of adventuring (quests take about an hour, and every two quests should result in a level-up awarding new skills). While I had a good time with the game, I was impressed that everything worked smoothly — even though I’d never used my phone to play a game this way.

Designing a new way to play old games

Sunderfolk’s team is full of people who have taken games from other platforms and mediums to adapt to play on the humble smartphone. Before joining Secret Door, Marek worked on Wild Rift (League of Legends on phones) while Sigaty worked on Hearthstone (a digital card game on PC and phones). Kara Centell-Dunk, Sunderfolk’s campaign designer, has over a decade of experience making tabletop games — including working on Descent: Legends in the Dark and Lord of the Rings: Journeys in Middle-earth, which have smartphone app assistants to help with play. 

On an interview call with the three Secret Door creators above, only the fourth hadn’t worked in the intersection between phones and tabletop — Daren Bader, art director at Secret Door, who didn’t play Dungeons and Dragons or tabletop at all despite submitting fantasy art for Monster Manuals and Magic: The Gathering cards. «I was kind of the perfect guinea pig for the team,» Bader explained, as someone who would need to be dragged into the game. His conversion into a tabletop gamer during Sunderfolk’s development is a proof of concept.

«My favorite thing is that we created a game that I want to play, to tell you the honest truth,» Bader said. 

Designing a game that would be «TV DnD» as Sigaty described was a process. Gamers don’t look down at their controller or mouse and keyboard while playing, but Sunderfolk would have lots of essential information on the phone app — what the team found was that players were staring at their phones instead of the action on the screen. The solution lay in another TV implement.

«One of our UX/UI designers, Hasiba Arshad, was actually looking at Apple TV remotes and how they use their paradigm … and she came up with this idea of what if you’re actually controlling a cursor?» Marek said — almost like drawing with a drawing pad.

It took years of evolution and lots of playtests with friends and family to get the controls just right (even in release form, the app on the phone tells players to look up when important gameplay is happening on the main screen). Other parts of the design took time to refine, like having each move arrayed in a row for players to tap and swipe between, like they’re holding a hand of cards — and then swiping the one they want upward to start their turn, like a sort of skeuomorphic motion. 

All of this work would amount to a novel proof of concept if the game weren’t fun to play, but it is. It’s not the most complex RPG to start, but it’s designed to ramp up — as Centell-Dunk explained, the game’s philosophy is simple parts that, when combined, become complex. So those spiders I found lurched over merchant loot that scatter when I hit them? That can be combined with other movement abilities to get the tactical advantage. 

As my friends and I wrapped up our second session, having delved in the vibrant underground worlds Bader designed — full of light and mushrooms, friendly animals and vicious ogres — we called it a night. But not before my tabletop-tested friends gave it their seal of approval by asking when we’d play the game next.

Ahead of us was the thing Centell-Dunk was most proud of: boss fights, and the systems she made for them.

«I hope players also enjoy being crushed by our bosses,» Centell-Dunk said.

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Technologies

Xfinity Mobile Adds Premium Unlimited Plan With Twice-Yearly Device Upgrades

If you’re already an Xfinity internet customer, Xfinity Mobile is sweetening its top-level wireless plan.

How do you add more to «unlimited»? As carriers offer unlimited talk, text and data on their wireless plans, Xfinity Mobile’s answer is to launch a new Premium Unlimited plan that includes high-resolution streaming, 30GB of fast hotspot data per month and, for customers chasing the latest phones, the ability to upgrade devices twice per year. 

The Premium Unlimited plan is available now. Here’s a breakdown of what you’ll get.

More perks for Premium

The Premium Unlimited Plan, which costs $30 per line on top of required Xfinity Internet service, includes unlimited full-speed data. That’s a boost over the regular Unlimited plan, which throttles data speeds after 30GB.

For mobile hotspot usage, the Premium Unlimited plan includes 30GB of data before speeds are reduced. By comparison, the Unlimited plan offers only slower speeds, although both plans give you unlimited hotspot data so you won’t be cut off.

Also unique to the Premium Unlimited plan is 4K resolution video streaming (the Unlimited plan serves up only 480p standard resolution) and Xfinity Call Guard service for intercepting spam calls.

Xfinity Mobile uses Verizon’s network for 5G and 4G LTE cellular access, but also leans heavily on its installed base of home and business internet service with modems that double as public Wi-Fi hotspots. Both the Premium Unlimited and Unlimited plans feature WiFi PowerBoost, which can automatically hop onto a Wi-Fi connection and deliver faster speeds, up to 1GB, according to Xfinity.

The company states that more than 90% of mobile data traffic happens over Wi-Fi. If you’re connected at home (and your Xfinity service uses an XB7 or XB8 Gateway to route the data), your phone can get the faster speeds, even if you’re not paying for that level of bandwidth.

Stay on top of the newest phones

If you know someone who replaces their phone every year for the newest model, you can literally one-up them by being on the Premium Unlimited plan. The new Elite Upgrade option allows for twice-yearly phone upgrades with a «guaranteed new-device discount of up to $830 with an eligible trade-in,» according to the company.

For those switching from another carrier, Xfinity Mobile will pay up to $500 per line for as many as five lines to buy out existing contracts.

See more: Discover the Best Phones for 2025.

Your iPhone Wants These 11 Essential Accessories in the New Year

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Technologies

Today’s NYT Mini Crossword Answers for Wednesday, April 23

Here are the answers for The New York Times Mini Crossword for April 23.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s NYT Mini Crossword isn’t terribly tough — for once, the two-part clue was simple. Usually, I beat my head against the desk trying to solve those. Need some help with today’s Mini Crossword? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

The Mini Crossword is just one of many games in the Times’ games collection. If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get at those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: With 7-Across, flight option that saves money at the expense of sleep
Answer: RED

4A clue: Like pastel shades
Answer: PALE

5A clue: Appliance on a patio
Answer: GRILL

6A clue: Simplicity
Answer: EASE

7A clue: See 1-Across
Answer: EYE

Mini down clues and answers

1D clue: Underpaid employee’s request
Answer: RAISE

2D clue: Fashion magazine with a palindromic name
Answer: ELLE

3D clue: Director Guillermo ___ Toro
Answer: DEL

4D clue: Thank God, say
Answer: PRAY

5D clue: «Will you look at that!»
Answer: GEE

How to play more Mini Crosswords

The New York Times Games section offers many online games, but only some are free for all to play. You can play the current day’s Mini Crossword for free, but you’ll need a subscription to the Times Games section to play older puzzles from the archives.

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