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PSVR 2: Price, Games and Everything You Need to Know

The Sony PSVR 2 headset is on sale now for $550. We’ve reviewed it and played its games. Here’s what you need to know.

Sony’s first big accessory for the PlayStation 5, the PlayStation VR 2 headset, is here. We just reviewed it: It’s one of the best immersive gaming experiences we’ve ever had, and has some great games already, but it also costs more than the PlayStation 5 itself. Yeah, you read that right: The PSVR 2 costs $550. It’s expensive, but if you’re OK with tethering to a PlayStation 5 with a long cable, this could be the hardware for you, as opposed to waiting for the Meta Quest 3 or Apple’s expected VR headset

The PSVR 2 isn’t wireless, but its higher-res HDR OLED display and advanced vibrating controllers, along with perks like eye tracking and in-headset rumble, give it a lot of hardware advantages. But its game library feels a little incomplete at the moment. If you’re interested in one, you might want to wait and see what other games arrive throughout the year.

Also, if you’re interested in comparing it to the Quest 2 (the most popular VR headset of the last few years), we’ve got you covered there too.

Sony has a whole FAQ library for tips and advice on the PSVR 2, which you should reference and dive into. Below are additional observations based on our time with it so far.

Sony PlayStation VR2 headset and cables, controllers on a wooden tableSony PlayStation VR2 headset and cables, controllers on a wooden table

This is what comes inside the package: controllers, headset, earbuds and an extra USB-C-to-A cable.

Scott Stein/CNET

What’s in the box?

The PSVR 2 retail package has a cabled headset, a pair of Sense controllers, a pair of earbuds that connect to a headphone jack on the headset and a USB-C-to-A cable for charging the controllers and to initially pair to the PS5. A $50 charging dock, which can optionally charge up both your controllers at once, is sold separately.

You need a PS5 to use it

The PSVR 2 isn’t a stand-alone, self-contained headset like Meta’s Quest 2 (also known as the Oculus Quest 2) or Quest Pro. That means you’ll need to tether it to a PlayStation 5 (and own a PS5) to use it. 

The PlayStation VR 2 looks, in a lot of ways, like the headset we wanted for the PS5 all along. It’s a long-awaited update to the PlayStation VR that Sony released for the PlayStation 4 back in 2016: A new design with a color scheme that matches the PS5, and a headband-type visor that’s similar to but smaller than Sony’s first PSVR. The high-res, vibrating, camera-equipped, eye-tracking capabilities of Sony’s second-gen PlayStation headset look like they fit the top-end specs anyone would dream of. However, the new PSVR 2 isn’t automatically backward-compatible with all the older PSVR games — the games will need to be updated by their developer in order to work.

A PSVR 2 headset next to the PlayStation 5 on a wooden tableA PSVR 2 headset next to the PlayStation 5 on a wooden table

The PSVR 2 needs a PS5. It’s cabled to it. But once you’ve set it up, you don’t need a TV.

Scott Stein/CNET

The PSVR 2 works much like other VR headsets, but with greatly improved display technology, eye tracking and advanced vibrating haptics and triggers in the controllers and headset that make virtual objects feel more convincing.

The VR headset’s eye tracking also enables foveated rendering, a technology that focuses only on where the fovea of the eye is looking to maximize resolution, getting more graphics punch with fewer pixels. (Dominic Mallinson, Sony’s PlayStation head of R&D, suggested eye tracking could be likely back in a 2019 conversation with CNET.)

PSVR 2 can scan your room, live-broadcast VR gaming

Passthrough cameras on the headset work like cameras on the Quest 2 and other VR headsets, showing the real world in your headset. The headset will also «mesh» your physical space, scanning walls, floors and obstacles like chairs and desks to get a clear sense of play space. It can create a boundary you can play in.

The meshing part is particularly interesting, because it’s something AR headsets and mixed-reality headsets do. It means the PSVR 2 could, theoretically, also have some mixed reality experiences like the Quest 2 is already playing with, although Sony hasn’t announced anything on that front yet.

One unique feature is a live broadcast mode, which will use the PS5’s TV-mounted camera to record yourself overlaid with footage from your live gameplay into a single stream. Mixed reality livecasting tools have been emerging for Quest 2, but no game console has ever had this feature before.

There’s a cinematic mode plus a VR mode

Sony also details two display modes for the headset: one, for VR, will display at 2,000×2,040 pixels per eye in HDR, at 90Hz or 120Hz. A 2D «cinematic mode,» much like what the original PSVR can do, plays movies and 2D games at 1,920×1,080 resolution in HDR at either 24Hz, 60Hz or 120Hz.

Playing 2D games on the PSVR 2 does feel better than you’d think, but movies and TV shows don’t look as good as a large, nice TV (to our eyes). However, this means you could use the PSVR 2 as a self-contained gaming display for the PS5 to play games on while the TV is off or playing something else (or if there’s no TV at all, provided you already set up the PSVR 2 with a TV the first time).

PlayStation VR 2 headset and hand holds in white against a peach backgroundPlayStation VR 2 headset and hand holds in white against a peach background

The PSVR 2 has a cable. You have to learn to live with it.

Scott Stein/CNET

Headset specs

  • OLED displays, with 2,000×2,040-pixel resolution per eye, 90Hz and 120Hz frame rates
  • 110-degree field of view
  • Eye tracking and foveated rendering
  • Adjustable lens separation
  • In-headset vibration
  • 3D audio
  • Built-in microphone and audio-out headset jack
  • Four external cameras for tracking
  • Single USB-C connection
  • Sense controllers with USB-C ports, Bluetooth 5.1, rechargeable batteries, 6DoF tracking, finger tracking using capacitive touch buttons and infrared, haptics and specialized haptic triggers like the DualSense controller
Sony PSVR 2 headset on a wood tableSony PSVR 2 headset on a wood table

Eye tracking comes built in, via infrared cameras around the lenses.

Josh Goldman/CNET

Headset design: Vibrations, eye tracking, moving lenses

Even if Sony’s PSVR 2 headset looks bulky in the photos, it’s actually a lot more comfortable than the Quest 2. An adjustable headband, similar to the PSVR’s original design, means it’ll tighten around the head like a visor instead of using an elastic strap to squeeze your face. The headset can move closer to your face, and lens distance can be adjusted for different IPD levels (interpupillary distance, or the space between eyes). The headset also works really well for my glasses, fitting over my wide frames easily with soft rubberized sides to block out light, and the hardware feels comfortable over longer game sessions.

The headset supports headphones with a standard headphone jack, and has one cable that tethers to the PS5 via USB-C, via a jack that seems to come out of one side of the headband. That’s a lot fewer wires than the breakout box needed for the original PSVR. Included earbuds are fine, but there aren’t any ambient speakers like the Quest 2 has. You can connect Sony’s wireless Pulse headset, too, which sounds better.

Built-in eye tracking promises to deliver better graphics, and possibly allow eye control and eye contact in VR games. Eye tracking isn’t common in consumer VR headsets yet, but the technology should be arriving on other mainstream headsets, and possibly Apple’s as well. It worked well enough with my glasses.

The headset’s four tracking cameras allow movement in VR to be tracked without using a TV-connected camera bar. The tracking should work in a similar way to other VR headsets. It’s possible that the cameras could allow some pass-through mixed reality, too, blending VR with what the cameras see onto the headset’s display.

Some people have reported that the headset has a limited «sweet spot» to make things look good with their eyes, and I’ve seen it take some adjustment to get my eye/head fit just right. However, the headset still feels better over my glasses than other VR headsets with the exception of the Quest Pro.

The PlayStation VR 2 headset and controllers seen from above on a wooden tableThe PlayStation VR 2 headset and controllers seen from above on a wooden table

A look at the hardware from above. 

Scott Stein/CNET

How long is the cable?

The USB-C cable attached to the PSVR 2 headset is about 15 feet long, long enough for us to comfortably move around a roughly 7-by-7-foot play space, which is about what Sony recommends for full-motion VR gaming. There are ways to play standing or sitting down, too, but much like other tethered VR headsets, that heavy cable can sometimes get tangled under your feet or around your legs.

Is the PSVR 2 eyeglasses-friendly?

Yes, very. I wear chunky glasses, and the wide headset fits over my glasses just fine. Your mileage may vary, but it felt like the best over-glasses fit of any VR headset around. Unlike the Quest 2 (which doesn’t accommodate all glasses sizes), the Quest Pro (which fits over wide glasses but can can be a bit stiff to take on and off), and some headsets like the Vive XR Elite that don’t work with glasses at all and use prescription adjustment instead, the easy-to-adjust visor design here was welcome.

horizon-call-mountain-psvr2-climb.pnghorizon-call-mountain-psvr2-climb.png

Horizon Call of the Mountain is one of the most eye-catching launch games, but its climbing and bow-and-arrow action might not be for everyone.

Sony Interactive Entertainment

Launch games: Lots of options

Sony’s own exclusive, Horizon Call of the Mountain, remains the PSVR 2’s splashiest game, but other games have been announced as well. No Man’s Sky, The Walking Dead: Saints & Sinners — Chapter 2: Retribution, Resident Evil Village, Star Wars: Tales from the Galaxy’s Edge, Demeo and Gran Turismo 7 are some of the early standouts.

For more, check out CNET’s favorite PSVR 2 games so far. 

However, some bad news for original PSVR owners: Sony confirmed that original PSVR games aren’t necessarily PSVR 2-compatible unless the games are specifically updated.

The games that are already here, or are announced already as coming in the future:

  • Horizon Call of the Mountain
  • Gran Turismo 7
  • Resident Evil Village
  • Puzzling Places
  • What the Bat?
  • Demeo
  • Star Wars: Tales From the Galaxy’s Edge Enhanced Edition
  • Moss and Moss Book II
  • Firewall Ultra
  • Creed: Rise to Glory
  • Beat Saber
  • Ghostbusters: Rise of the Ghost Lord
  • Among Us VR
  • Vacation Simulator
  • Job Simulator
  • The Dark Pictures: Switchback VR
  • Pavlov
  • Fantavision 202x
  • Kayak VR: Mirage
  • Rez Infinite
  • Synth Riders: Remastered Edition
  • The Last Clockwinder
  • Tetris Effect Connected
  • Townsmen VR
  • Thumper
  • Crossfire: Sierra Squad
  • The Light Brigade
  • Cities VR
  • Cosmonius High
  • Hello Neighbor: Search and Rescue
  • Jurassic World Aftermath Collection
  • Pistol Whip
  • Zenith: The Last City
  • After The Fall
  • Tentacular
  • NFL Pro Era
  • No Man’s Sky
  • Before Your Eyes
  • Song in the Smoke: Rekindled
  • The Tale of Onogoro
  • Kizuna AI: Touch the Beat
  • Dyschronia: Chronos Ultimate
  • Altair Breaker
  • 2MD VR Football

PSVR 2 FAQs

Are there any bundled discounts?

The price of the PSVR 2 and PS5 together is over $1,000, and that’s not including games. We don’t know yet if Sony will package these together into a more affordable set, but anything would help. Sony is bundling Horizon Call of the Mountain with the PSVR 2, but the added $50 cost doesn’t really mean a discount per se.

What exclusive games will it have in the future?

There are a ton of launch games already coming, but many of these games are ports of existing VR hits. Sony has a few exclusives (Horizon and Gran Turismo, notably). We’ll see how many more exclusives, or updates to older exclusive PSVR games, end up emerging.

Is it backward-compatible with all the old PSVR games?

No, at least not without an update. Sony confirmed that older games will not be automatically compatible. Some older games are getting PSVR 2 updates, which are either free or for an added cost. Hopefully this trend continues, because there are hundreds of still-good games that even work on the PS5 with older PSVR hardware that will otherwise be stranded.

Is there any chance it could be wireless in the future?

Not right now. This PSVR 2 headset is tethered with a USB-C cable, and doesn’t have its own battery. It’s hard to imagine a 360-degree Beat Saber with that USB-C cable attached, but PC VR headsets are cable-tethered, too.

Technologies

You Can Watch an Exclusive Avatar: Fire and Ash Scene on TikTok Right Now

Disney and TikTok partner on an immersive content hub for James Cameron’s latest movie about the alien Na’vi.

If you’re not quite ready to head to the theater to watch Avatar: Fire and Ash, an exclusive scene preview might sell you on the visual spectacle. As part of a new collaboration with the social media giant, Disney is posting snippets of its new movie to its TikTok account.

This scene isn’t part of any trailer and won’t be posted to other social media accounts, making TikTok the only place you can view it — unless you buy a movie ticket. A first look at the new movie’s scenes isn’t the only Avatar-related bonus on the social media platform right now, either. TikTok has partnered with the house of mouse to bring an entire «immersive content hub» to the app.

A special section of TikTok includes quizzes and educational videos that explore the alien world of Pandora shown off in the movies. On TikTok, you can take a personality quiz to find out what Na’vi clan you most closely align with and unlock a special profile picture border to use on your account.

Science and fiction blend together with a series of videos from real doctors who explain the basis for some of Avatar’s world-building. If you want to learn about exoplanets or how realistic the anatomy of the movie’s alien animals is, these videos will feed your brain while still providing entertainment value.

Perhaps the most enticing part of Disney’s latest social media collaboration is the opportunity for fans to win prizes and trips. TikTok creators who make edits with the #TikTokAvatarContest hashtag are entered into a competition to win Avatar merchandise. The biggest winners will be able to take a trip to visual effects studio Wētā Workshop in New Zealand or visit Avatar director James Cameron’s Lightstorm Entertainment Studio in Los Angeles.

Avatar: Fire and Ash is the third installment in director Cameron’s cinematic passion project. While the first Avatar movie was released in 2009, Cameron didn’t release another entry in the franchise until 2022. In total, there is a five-movie arc planned for the indigo alien Na’vi on the moon of Pandora.

The Avatar movies are known for pushing the boundaries of CGI visual effects in cinema. They are also historically big winners at the box office: the original Avatar is the highest-grossing film of all time, earning $2.9 billion across its theatrical releases. Its sequel, Avatar: The Way of Water, is the third-highest-grossing film of all time, trailing Avengers: Endgame. You can stream those movies on Disney Plus.

It remains to be seen whether Avatar: Fire and Ash will financially live up to its predecessors. The film currently has mixed reviews from critics on Rotten Tomatoes.

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Technologies

Brain-Inspired Algorithms Could Dramatically Cut AI Energy Use

A new study dives into a major redesign for AI architecture.

One major issue facing artificial intelligence is the interaction between a computer’s memory and its processing capabilities. When an algorithm is in operation, data flows rapidly between these two components. However, AI models rely on a vast amount of data, which creates a bottleneck. 

A new study, published on Monday in the journal Frontiers in Science by Purdue University and the Georgia Institute of Technology, suggests a novel approach to building computer architecture for AI models using brain-inspired algorithms. The researchers say that creating algorithms in this manner could reduce the energy costs associated with AI models. 

«Language processing models have grown 5,000-fold in size over the last four years,» Kaushik Roy, a Purdue University computer engineering professor and the study’s lead author, said in a statement. «This alarmingly rapid expansion makes it crucial that AI is as efficient as possible. That means fundamentally rethinking how computers are designed.»


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source. Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


Most computers today are modeled on an idea from 1945 called the von Neumann architecture, which separates processing and memory. This is where the slowdown occurs. As more people around the world utilize data-hungry AI models, the distinction between a computer’s processing and memory capacity could become a more significant issue.

Researchers at IBM called out this problem in a post earlier this year. The issue computer engineers are running up against is called the ‘memory wall.’

Breaking the memory wall

The memory wall refers to the disparity between memory and processing capabilities. Essentially, computer memory is struggling to keep up with processing speeds. This isn’t a new issue. A pair of researchers from the University of Virginia coined the term back in the 1990s. 

But now that AI is prevalent, the memory wall issue is sucking up time and energy in the underlying computers that make AI models work. The paper’s researchers argue that we could try a new computer architecture that integrates memory and processing. 

Inspired by how our brains function, the AI algorithms referred to in the paper are known as spiking neural networks. A common criticism of these algorithms in the past is that they can be slow and inaccurate. However, some computer scientists argue that these algorithms have shown significant improvement over the last few years. 

The researchers suggest that AI models should utilize a concept related to SNNs, known as compute-in-memory. This concept is still relatively new in the field of AI. 

«CIM offers a promising solution to the memory wall problem by integrating computing capabilities directly into the memory system,» the authors write in the paper’s abstract. 

Medical devices, transportation, and drones are a few areas where researchers believe improvements could be made if computer processing and memory were integrated into a single system. 

«AI is one of the most transformative technologies of the 21st century. However, to move it out of data centers and into the real world, we need to dramatically reduce its energy use,» Tanvi Sharma, co-author and researcher at Purdue University, said in a statement. 

«With less data transfer and more efficient processing, AI can fit into small, affordable devices with batteries that last longer,» Sharma said. 

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Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for Dec. 17, #450

Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Dec. 17, No. 450.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition is pretty challenging. How well do you know French soccer? If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Put it on your noggin.

Green group hint: Goes before a division of the year.

Blue group hint: French football.

Purple group hint: Think Louisville Slugger.

Answers for today’s Connections: Sports Edition groups

Yellow group: Headgear.

Green group: Prefixes to -season.

Blue group: Ligue 1 teams.

Purple group: Batting ____.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is headgear. The four answers are cap, hat, mask and visor.

The green words in today’s Connections

The theme is prefixes to -season. The four answers are mid, off, post and pre.

The blue words in today’s Connections

The theme is Ligue 1 teams. The four answers are Lens, Marseille, Nice and PSG.

The purple words in today’s Connections

The theme is batting ____. The four answers are average, gloves, practice and stance.


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