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PSVR 2: Price, Games and Everything You Need to Know

The Sony PSVR 2 headset is on sale now for $550. We’ve reviewed it and played its games. Here’s what you need to know.

Sony’s first big accessory for the PlayStation 5, the PlayStation VR 2 headset, is here. We just reviewed it: It’s one of the best immersive gaming experiences we’ve ever had, and has some great games already, but it also costs more than the PlayStation 5 itself. Yeah, you read that right: The PSVR 2 costs $550. It’s expensive, but if you’re OK with tethering to a PlayStation 5 with a long cable, this could be the hardware for you, as opposed to waiting for the Meta Quest 3 or Apple’s expected VR headset

The PSVR 2 isn’t wireless, but its higher-res HDR OLED display and advanced vibrating controllers, along with perks like eye tracking and in-headset rumble, give it a lot of hardware advantages. But its game library feels a little incomplete at the moment. If you’re interested in one, you might want to wait and see what other games arrive throughout the year.

Also, if you’re interested in comparing it to the Quest 2 (the most popular VR headset of the last few years), we’ve got you covered there too.

Sony has a whole FAQ library for tips and advice on the PSVR 2, which you should reference and dive into. Below are additional observations based on our time with it so far.

Sony PlayStation VR2 headset and cables, controllers on a wooden tableSony PlayStation VR2 headset and cables, controllers on a wooden table

This is what comes inside the package: controllers, headset, earbuds and an extra USB-C-to-A cable.

Scott Stein/CNET

What’s in the box?

The PSVR 2 retail package has a cabled headset, a pair of Sense controllers, a pair of earbuds that connect to a headphone jack on the headset and a USB-C-to-A cable for charging the controllers and to initially pair to the PS5. A $50 charging dock, which can optionally charge up both your controllers at once, is sold separately.

You need a PS5 to use it

The PSVR 2 isn’t a stand-alone, self-contained headset like Meta’s Quest 2 (also known as the Oculus Quest 2) or Quest Pro. That means you’ll need to tether it to a PlayStation 5 (and own a PS5) to use it. 

The PlayStation VR 2 looks, in a lot of ways, like the headset we wanted for the PS5 all along. It’s a long-awaited update to the PlayStation VR that Sony released for the PlayStation 4 back in 2016: A new design with a color scheme that matches the PS5, and a headband-type visor that’s similar to but smaller than Sony’s first PSVR. The high-res, vibrating, camera-equipped, eye-tracking capabilities of Sony’s second-gen PlayStation headset look like they fit the top-end specs anyone would dream of. However, the new PSVR 2 isn’t automatically backward-compatible with all the older PSVR games — the games will need to be updated by their developer in order to work.

A PSVR 2 headset next to the PlayStation 5 on a wooden tableA PSVR 2 headset next to the PlayStation 5 on a wooden table

The PSVR 2 needs a PS5. It’s cabled to it. But once you’ve set it up, you don’t need a TV.

Scott Stein/CNET

The PSVR 2 works much like other VR headsets, but with greatly improved display technology, eye tracking and advanced vibrating haptics and triggers in the controllers and headset that make virtual objects feel more convincing.

The VR headset’s eye tracking also enables foveated rendering, a technology that focuses only on where the fovea of the eye is looking to maximize resolution, getting more graphics punch with fewer pixels. (Dominic Mallinson, Sony’s PlayStation head of R&D, suggested eye tracking could be likely back in a 2019 conversation with CNET.)

PSVR 2 can scan your room, live-broadcast VR gaming

Passthrough cameras on the headset work like cameras on the Quest 2 and other VR headsets, showing the real world in your headset. The headset will also «mesh» your physical space, scanning walls, floors and obstacles like chairs and desks to get a clear sense of play space. It can create a boundary you can play in.

The meshing part is particularly interesting, because it’s something AR headsets and mixed-reality headsets do. It means the PSVR 2 could, theoretically, also have some mixed reality experiences like the Quest 2 is already playing with, although Sony hasn’t announced anything on that front yet.

One unique feature is a live broadcast mode, which will use the PS5’s TV-mounted camera to record yourself overlaid with footage from your live gameplay into a single stream. Mixed reality livecasting tools have been emerging for Quest 2, but no game console has ever had this feature before.

There’s a cinematic mode plus a VR mode

Sony also details two display modes for the headset: one, for VR, will display at 2,000×2,040 pixels per eye in HDR, at 90Hz or 120Hz. A 2D «cinematic mode,» much like what the original PSVR can do, plays movies and 2D games at 1,920×1,080 resolution in HDR at either 24Hz, 60Hz or 120Hz.

Playing 2D games on the PSVR 2 does feel better than you’d think, but movies and TV shows don’t look as good as a large, nice TV (to our eyes). However, this means you could use the PSVR 2 as a self-contained gaming display for the PS5 to play games on while the TV is off or playing something else (or if there’s no TV at all, provided you already set up the PSVR 2 with a TV the first time).

PlayStation VR 2 headset and hand holds in white against a peach backgroundPlayStation VR 2 headset and hand holds in white against a peach background

The PSVR 2 has a cable. You have to learn to live with it.

Scott Stein/CNET

Headset specs

  • OLED displays, with 2,000×2,040-pixel resolution per eye, 90Hz and 120Hz frame rates
  • 110-degree field of view
  • Eye tracking and foveated rendering
  • Adjustable lens separation
  • In-headset vibration
  • 3D audio
  • Built-in microphone and audio-out headset jack
  • Four external cameras for tracking
  • Single USB-C connection
  • Sense controllers with USB-C ports, Bluetooth 5.1, rechargeable batteries, 6DoF tracking, finger tracking using capacitive touch buttons and infrared, haptics and specialized haptic triggers like the DualSense controller
Sony PSVR 2 headset on a wood tableSony PSVR 2 headset on a wood table

Eye tracking comes built in, via infrared cameras around the lenses.

Josh Goldman/CNET

Headset design: Vibrations, eye tracking, moving lenses

Even if Sony’s PSVR 2 headset looks bulky in the photos, it’s actually a lot more comfortable than the Quest 2. An adjustable headband, similar to the PSVR’s original design, means it’ll tighten around the head like a visor instead of using an elastic strap to squeeze your face. The headset can move closer to your face, and lens distance can be adjusted for different IPD levels (interpupillary distance, or the space between eyes). The headset also works really well for my glasses, fitting over my wide frames easily with soft rubberized sides to block out light, and the hardware feels comfortable over longer game sessions.

The headset supports headphones with a standard headphone jack, and has one cable that tethers to the PS5 via USB-C, via a jack that seems to come out of one side of the headband. That’s a lot fewer wires than the breakout box needed for the original PSVR. Included earbuds are fine, but there aren’t any ambient speakers like the Quest 2 has. You can connect Sony’s wireless Pulse headset, too, which sounds better.

Built-in eye tracking promises to deliver better graphics, and possibly allow eye control and eye contact in VR games. Eye tracking isn’t common in consumer VR headsets yet, but the technology should be arriving on other mainstream headsets, and possibly Apple’s as well. It worked well enough with my glasses.

The headset’s four tracking cameras allow movement in VR to be tracked without using a TV-connected camera bar. The tracking should work in a similar way to other VR headsets. It’s possible that the cameras could allow some pass-through mixed reality, too, blending VR with what the cameras see onto the headset’s display.

Some people have reported that the headset has a limited «sweet spot» to make things look good with their eyes, and I’ve seen it take some adjustment to get my eye/head fit just right. However, the headset still feels better over my glasses than other VR headsets with the exception of the Quest Pro.

The PlayStation VR 2 headset and controllers seen from above on a wooden tableThe PlayStation VR 2 headset and controllers seen from above on a wooden table

A look at the hardware from above. 

Scott Stein/CNET

How long is the cable?

The USB-C cable attached to the PSVR 2 headset is about 15 feet long, long enough for us to comfortably move around a roughly 7-by-7-foot play space, which is about what Sony recommends for full-motion VR gaming. There are ways to play standing or sitting down, too, but much like other tethered VR headsets, that heavy cable can sometimes get tangled under your feet or around your legs.

Is the PSVR 2 eyeglasses-friendly?

Yes, very. I wear chunky glasses, and the wide headset fits over my glasses just fine. Your mileage may vary, but it felt like the best over-glasses fit of any VR headset around. Unlike the Quest 2 (which doesn’t accommodate all glasses sizes), the Quest Pro (which fits over wide glasses but can can be a bit stiff to take on and off), and some headsets like the Vive XR Elite that don’t work with glasses at all and use prescription adjustment instead, the easy-to-adjust visor design here was welcome.

horizon-call-mountain-psvr2-climb.pnghorizon-call-mountain-psvr2-climb.png

Horizon Call of the Mountain is one of the most eye-catching launch games, but its climbing and bow-and-arrow action might not be for everyone.

Sony Interactive Entertainment

Launch games: Lots of options

Sony’s own exclusive, Horizon Call of the Mountain, remains the PSVR 2’s splashiest game, but other games have been announced as well. No Man’s Sky, The Walking Dead: Saints & Sinners — Chapter 2: Retribution, Resident Evil Village, Star Wars: Tales from the Galaxy’s Edge, Demeo and Gran Turismo 7 are some of the early standouts.

For more, check out CNET’s favorite PSVR 2 games so far. 

However, some bad news for original PSVR owners: Sony confirmed that original PSVR games aren’t necessarily PSVR 2-compatible unless the games are specifically updated.

The games that are already here, or are announced already as coming in the future:

  • Horizon Call of the Mountain
  • Gran Turismo 7
  • Resident Evil Village
  • Puzzling Places
  • What the Bat?
  • Demeo
  • Star Wars: Tales From the Galaxy’s Edge Enhanced Edition
  • Moss and Moss Book II
  • Firewall Ultra
  • Creed: Rise to Glory
  • Beat Saber
  • Ghostbusters: Rise of the Ghost Lord
  • Among Us VR
  • Vacation Simulator
  • Job Simulator
  • The Dark Pictures: Switchback VR
  • Pavlov
  • Fantavision 202x
  • Kayak VR: Mirage
  • Rez Infinite
  • Synth Riders: Remastered Edition
  • The Last Clockwinder
  • Tetris Effect Connected
  • Townsmen VR
  • Thumper
  • Crossfire: Sierra Squad
  • The Light Brigade
  • Cities VR
  • Cosmonius High
  • Hello Neighbor: Search and Rescue
  • Jurassic World Aftermath Collection
  • Pistol Whip
  • Zenith: The Last City
  • After The Fall
  • Tentacular
  • NFL Pro Era
  • No Man’s Sky
  • Before Your Eyes
  • Song in the Smoke: Rekindled
  • The Tale of Onogoro
  • Kizuna AI: Touch the Beat
  • Dyschronia: Chronos Ultimate
  • Altair Breaker
  • 2MD VR Football

PSVR 2 FAQs

Are there any bundled discounts?

The price of the PSVR 2 and PS5 together is over $1,000, and that’s not including games. We don’t know yet if Sony will package these together into a more affordable set, but anything would help. Sony is bundling Horizon Call of the Mountain with the PSVR 2, but the added $50 cost doesn’t really mean a discount per se.

What exclusive games will it have in the future?

There are a ton of launch games already coming, but many of these games are ports of existing VR hits. Sony has a few exclusives (Horizon and Gran Turismo, notably). We’ll see how many more exclusives, or updates to older exclusive PSVR games, end up emerging.

Is it backward-compatible with all the old PSVR games?

No, at least not without an update. Sony confirmed that older games will not be automatically compatible. Some older games are getting PSVR 2 updates, which are either free or for an added cost. Hopefully this trend continues, because there are hundreds of still-good games that even work on the PS5 with older PSVR hardware that will otherwise be stranded.

Is there any chance it could be wireless in the future?

Not right now. This PSVR 2 headset is tethered with a USB-C cable, and doesn’t have its own battery. It’s hard to imagine a 360-degree Beat Saber with that USB-C cable attached, but PC VR headsets are cable-tethered, too.

Technologies

T-Mobile Hikes Late-Payment Charge Amid Other Recent Billing Changes

T-Mobile encourages customers to use autopay by offering monthly discounts.

T-Mobile is increasing the fee it charges customers who pay their bills late. Starting Nov. 1, the carrier will raise its late payment fee from $7 to $10, according to updated billing disclosures sent to customers and first reported by The Mobile Report.

The company says the fee will now be the greater of $10 or 5% of the customer’s monthly bill, depending on state regulations. The move represents a roughly 43% increase in the minimum charge and brings T-Mobile more in line with what rival carriers like AT&T and Verizon already assess for overdue payments.

A representative for T-Mobile did not immediately respond to a request for comment.

Read more: T-Mobile Is the New Mobile Network Champ. I Got a Behind-the-Scenes View Into How It Got There

The higher late fee could hit customers with smaller monthly plans the hardest, especially those who don’t use autopay, which is an option T-Mobile promotes by offering monthly discounts. The policy change continues a broader trend of wireless providers tightening payment terms and nudging subscribers toward automated billing as part of cost-control and retention strategies.

T-Mobile has not commented on the reason for the increase, but the change follows other recent billing and plan adjustments as the company continues to streamline operations after its merger with Sprint and amid rising operational costs.

Read more: My First Look at T-Mobile’s Unique Starlink T-Satellite Service Made Me Head Far From Home


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It’s Easy to Get Free Extended Security Updates for Windows 10. Just Do This One Thing

Windows 10 support ends on Oct 14. Here’s how to keep access to Windows 10 security updates without spending a dime.

The era of Windows 10 support ends on Oct.14. After more than a decade, Microsoft is prioritizing updates for the most current OS, Windows 11, and stopping security updates for Windows 10. 

If updating to Windows 11 isn’t an option, you can snag a year of extended security updates for the prior OS for $30. If you’re on a budget, there’s a free option that will let you keep extended security updates for a year. You’ll just be required to connect your OneDrive account and enable cloud backup.

Getting free updates on Windows 10, which was released more than a decade ago in July 2015, is a pretty big deal. As the most widely used Windows OS, it accounts for just over 53% of installs as of May 2025. Millions of people would be left without security support unless they upgrade. The cloud backup option gives users a choice without costing money. 

The only potential issue is OneDrive. Anyone with a Microsoft account gets up to 5GB of storage for free. However, as The Verge points out, some backups may exceed this limitation, requiring users to purchase a monthly or yearly plan. At $2 a month for 100GB of cloud storage, a year of OneDrive still costs less than the $30 for a year of additional security updates, but it may still cause frustration among some customers. 


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How to get Windows 10 security updates for free

Per Microsoft’s blog post, there are now three options for those who want to stay on Windows 10 and still receive security updates: 

These options are available now. Microsoft began offering its Extended Security Updates program in July. Signing up for this option will guarantee updates until Oct. 13, 2026, although businesses will have the option to purchase up to three years of additional updates. So, this isn’t a long-term solution, but rather gives you more time to upgrade to Windows 11. 

It’s been an uphill battle for Microsoft, as people have been reluctant to upgrade their existing hardware. There are myriad differences between the two operating systems, but Microsoft’s string of unpopular decisions, along with Windows 11 compatibility issues, have kept the prior-generation OS around a lot longer than it normally would.

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Technologies

Microsoft: No, Xbox Hardware Isn’t Disappearing from Target and Walmart

Microsoft and Target counter rumors that spread over the weekend about retailers removing Xbox hardware from stores.

Microsoft is reassuring gamers that Xbox hardware, including game consoles and accessories, isn’t going away at major retailers, including Target and Walmart. And one of those retailers, Target, has also confirmed that there’s no truth to rumors about the end of Xbox hardware availability in its stores.


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Rumors swirled over the weekend amid a recent Xbox Game Pass Ultimate price hike and news that Costco would no longer be selling Xbox hardware. A clearance sale from Sam’s Club on Xbox consoles also fueled more speculation.

Read more: The 20 Best Xbox Games Right Now

The rumors caught fire over the weekend on Reddit, with Xbox subreddit users posting images and stories alleging that, according to at least one Target employee, the chain would stop selling Xbox hardware. 

«Target and Walmart, among other retailers, remain committed partners for Xbox consoles, accessories, and games,» a Microsoft representative said in a statement.

Target also issued its own statement. «We continue to sell Xbox consoles, games and accessories, both in-stores and on Target.com,» the statement read. «Select items are currently not showing up on Target.com because they are sold out, but once available again, consumers will see them on Target.com.»

A representative for Walmart did not immediately respond to a request for comment.

Microsoft has raised its Xbox console prices twice this year due to tariffs. 

Earlier this month, Microsoft issued a separate statement that said it’s continuing to invest in the future of its first-party console business. The company pointed to a multi-year deal with tech hardware maker AMD that was announced in June.

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