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Final Fantasy XVI’s Characters and Combat Hint at an Incredible Adventure

Preview: Square Enix reveals the story and battle system of the next entry in its iconic series before it hits PS5 this summer.

Every main numbered Final Fantasy game tells a new story in a fresh universe, giving each upcoming entry a powerful mystique. That sense is particularly strong with Final Fantasy XVI, which has been teased with spectacular, overwhelming trailers since it was unveiled with Sony’s PlayStation 5 in 2020.

The PS5 exclusive lands on June 22, and developer Square Enix lifted the curtain at a New York City preview event with a playable demo build of the game earlier this month. Acting as producer is Naoki Yoshida (AKA Yoshi-P), the charismatic figure credited with reviving massively multiplayer online RPG Final Fantasy XIV. He and his team gave us a primer on the story and world before letting us try out the game for the first time.

World at war

This RPG takes place in Valisthea, a world divided into six nations that depend on giant magic crystals — one of Final Fantasy’s recurring elements — for energy. As the game kicks off, this energy is badly depleted and conflict is brewing between Valisthea’s nations. 

It’s more of a cold war due to the existence of Dominants — humans with the power to summon massive magical creatures known as Eikons. Like the dragons in Games of Thrones, the Eikons are basically this world’s weapons of mass destruction. Except all the nations have them, and they act as a deterrent to open war.

You play as Clive Rosfield, whose younger brother Joshua has control of the powerful Phoenix summon. After tragedy strikes, Clive is bound to another fiery Eikon, Ifrit, and goes on a quest for vengeance. This causes Eikons to battle each other for the first time, throwing off Valisthea’s delicate political balance and creating lots of collateral damage. 

Phoenix spreads its wings in Final Fantasy XVIPhoenix spreads its wings in Final Fantasy XVI

The Phoenix Eikon is central to the game’s epic tale.

Square Enix

Clive’s journey will take him through Valisthea’s seven nations — which are divided into segmented open areas rather than one big open world — with a shifting party of AI-controlled allies as backup (there wasn’t much exploration in the preview section though). You’ll also be able to dive into the history of Valisthea as much as you wish, Localization Director Michael-Christopher Koji Fox told CNET.

«We have a character that gathers lore; he will tell you about what’s going on in the game — characters, places, history, things like that,» said Koji Fox, whose previous Final Fantasy projects include IX and XIV. «It doesn’t affect the story, it doesn’t affect gameplay, but for those players that want to go deep and find out what happened 200 years ago, why these countries hate each other, you can go and do that.»

Dominating the Dominants

The playable section of our demo saw Clive and his ally Cidolfus Telamon (this game’s Cid, a recurring name in the series) making their way up a dark tower on the hunt for Benedikta Harman, a spy for a rival nation. Cid is the Dominant of lightning-summoning Ramuh, while Benedikta is linked to terrifying wind elemental Garuda.

Cid has beautifully styled hair and his voice will likely sound familiar — he’s voiced by Ralph Ineson, who appeared in Game of Thrones, Chernobyl and Willow and infuses his character with awesome gravitas. The fiery Benedikta is easily the most striking character design in the preview, and you know she’s a baddy because drops the f-bomb.

Benedikta looks at someone off camera in Final Fantasy XVIBenedikta looks at someone off camera in Final Fantasy XVI

Benedikta is a pretty intense rival for Clive.

Square Enix

These Dominants humanize the political conflict, and their differing statuses within their own kingdoms hint at the varying cultures and attitudes across this world. This section occurs a few hours into the game, though there’s also a tutorial where you play as a young, fresh-faced Clive to learn the basics of combat.

The dingy tower wasn’t exactly a visual showcase for the first PS5 Final Fantasy, which will let you choose between performance and fidelity modes in the finished game. However, this location did offer plenty of opportunities to explore the game’s real-time combat system as goons leapt out at every turn. Unlike Final Fantasy VII Remake, you don’t control your entire party directly — only Clive and his faithful canine companion Torgal (whom you can pet). 

Tailoring your battles

Basic combat fits neatly in the action-RPG mold, with Clive able to employ a mixture of melee attacks, magic, dodging and blocking. Final Fantasy XVI’s battles move much more quickly than those old games though, and combat director Ryota Suzuki drew on his experience developing lightning-fast action game Devil May Cry 5 for this series evolution. 

«The most important thing for Final Fantasy XVI was to make a system that is accessible to lots of different types of playing styles; more technical, stylish and for players that are not too into action,» Suzuki said via translator. «So we didn’t want it to be overwhelming.»

Clive scratches Torgal on the chin in Final Fantasy XVIClive scratches Torgal on the chin in Final Fantasy XVI

Torgal is an exceptionally good dog and useful in a fight.

Square Enix

Adding to Final Fantasy XVI’s accessibility are the «Timely» accessories, which you can equip to simplify certain aspects of combat. These can let you pull off Clive’s most impressive combos by tapping the same button (instead of learning specific inputs), allow for easier dodging and make doggo pal Torgal battle automatically.

You can tailor this element based on which ones you equip, giving you a chance to get comfortable with different parts of the combat system at your own pace. The attack one had the most obvious impact, since unequipping it reduced Clive’s attacks from visually stunning Devil May Cry-style aerial ballets to basic thrusts and chops — you’ll have to learn a bunch of combos to achieve his most stylish moves normally. 

Elemental Eikons

Your magical combat abilities are defined by the Eikon you have equipped, with Phoenix’s fire, Titan’s earth and Garuda’s wind were available in the demo, but it seems like Clive absorbs or copies these from other Dominants as he encounters them (it’s likely Garuda’s powers were unlocked early for the demo version). Earning experience lets you unlock or improve Clive’s elemental skills. 

Clive channels Eikon power in battle in Final Fantasy XVIClive channels Eikon power in battle in Final Fantasy XVI

You can channel Eikons to employ elemental attacks in battle.

Square Enix

You can also switch between Eikons in battle, essentially allowing Clive to change character classes on the fly. It’s an evolution of the beloved job system that debuted in 1992’s Final Fantasy V, in which you assigned roles to characters and they learn those job-specific abilities through leveling up.

«It was my wish to take that job system and somehow replace jobs with Eikons, and recreate that system in a full action setting,» game director Hiroshi Takai, who worked on the fifth entry in the series, said through a translator.  

«Making it something that’s very customizable and individual to each player … the Clive they have at the end and the palette they use in that final battle is different for every single person.»

Garuda flashes a sinister smile in Final Fantasy XVIGaruda flashes a sinister smile in Final Fantasy XVI

Garuda is awesome looking throughout the intense boss battle.

Square Enix

Flipping between these elemental powers became increasingly natural as the demo progressed, with the mixture of these and the satisfying dodge system making the boss battle against Benedikta and her Eikon a joy to play. The smooth transitions between gameplay and cutscenes peppered the experience with that classic Final Fantasy melodrama without pulling control away for too long.

Battle of the titans

The final section of the demo took place a few hours further into the game, with Ifrit going up against Benedikta’s Garuda in an epic Godzilla vs Kong-style confrontation. It’s the kind of sequence that would have been a cutscene in older Final Fantasy games, but XVI makes it completely playable and extremely fun.

This battle felt completely different to normal combat, conveying an awesome sense of primordial power as the Eikons lay waste to an isolated part of Valisthea. Ifrit employs a mixture of beefy melee moves and fiery blasts against Garuda’s quick slashes and wind-based attacks. Projectiles also neutralize each other, which is a particularly cool touch.

Eikons clash in Final Fantasy XVIEikons clash in Final Fantasy XVI

The Eikons are a force of nature, and their clashes make a huge mess.

Square Enix

The developers noted that the gameplay of these Eikon clashes will vary, hinting that you’ll have to battle each one differently depending on their elemental prowess, unique attributes and Clive’s relationship with the character who’s controlling them.

Even with the shift toward action-oriented battles, Final Fantasy XVI looks set to be an emotional roller coaster in the series’ grand tradition. Speaking through a translator, producer Naoki Yoshida wants players to feel thrilled and hopeful by the time they’re done with the game.

«When those end credits roll and the players experience the whole story, I want them to feel that they can move toward tomorrow, no matter what happened today,» he said.

Technologies

Today’s NYT Connections Hints, Answers and Help for Jan. 14, #948

Here are some hints and the answers for the NYT Connections puzzle for Jan. 14 #948.

Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.


Today’s NYT Connections puzzle is kind of tough. The blue category, not the purple one today, expects you to find hidden words in four of the words given in the grid. Read on for clues and today’s Connections answers.

The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.

Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time

Hints for today’s Connections groups

Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: That’s not going anywhere.

Green group hint: End user or customer.

Blue group hint: Ask a meteorologist.

Purple group hint: Not noisy.

Answers for today’s Connections groups

Yellow group: Fixed.

Green group: Receiver of goods or services.

Blue group: Starting with weather conditions.

Purple group: Silent ____.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections answers?

The yellow words in today’s Connections

The theme is fixed. The four answers are fast, firm, secure and tight.

The green words in today’s Connections

The theme is receiver of goods or services. The four answers are account, client, consumer and user.

The blue words in today’s Connections

The theme is starting with weather conditions. The four answers are frosty (frost), mistletoe (mist), rainmaker (rain) and snowman (snow).

The purple words in today’s Connections

The theme is silent ____. The four answers are auction, movie, partner and treatment.


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Technologies

Today’s Wordle Hints, Answer and Help for Jan. 14, #1670

Here are hints and the answer for today’s Wordle for Jan. 14, No. 1,670.

Looking for the most recent Wordle answer? Click here for today’s Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.


Today’s Wordle puzzle is a tough one, with a letter that is rarely used and which I just never guess. If you need a new starter word, check out our list of which letters show up the most in English words. If you need hints and the answer, read on.

Read more: New Study Reveals Wordle’s Top 10 Toughest Words of 2025

Today’s Wordle hints

Before we show you today’s Wordle answer, we’ll give you some hints. If you don’t want a spoiler, look away now.

Wordle hint No. 1: Repeats

Today’s Wordle answer has no repeated letters.

Wordle hint No. 2: Vowels

Today’s Wordle answer has three vowels.

Wordle hint No. 3: First letter

Today’s Wordle answer begins with A.

Wordle hint No. 4: Last letter

Today’s Wordle answer ends with D.

Wordle hint No. 5: Meaning

Today’s Wordle answer can mean to keep away from something or someone.

TODAY’S WORDLE ANSWER

Today’s Wordle answer is AVOID.

Yesterday’s Wordle answer

Yesterday’s Wordle answer, Jan. 13, No. 1669 was GUMBO.

Recent Wordle answers

Jan. 9, No. 1665: EIGHT

Jan. 10, No. 1666: MANIC

Jan. 11, No. 1667: QUARK

Jan. 12, No. 1668: TRIAL


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Technologies

Apple Launches Creator Studio Package as $13 a Month Subscription

Mac users can still buy the apps individually, but subscribers get access to Final Cut Pro and other Studio tools.

Apple is bundling its pro filmmaking and audio tools including Final Cut Pro with its productivity apps Keynote, Pages and Numbers into a subscription software suite called Apple Creator Studio.

The package, which includes apps for Mac, iPad and iPhone, includes Logic Pro, Pixelmator Pro, Motion, Compressor, MainStage and the whiteboard app Freeform. Creator Studio will be available starting Jan. 28 at a cost of $13 per month or $129 per year, or $3 per month or $30 per year for students and educators. Mac users will still have the option to purchase software like Final Cut Pro for a one-time free. The current price for Final Cut Pro in the Mac App Store is $300.

While apps such as Keynote and Pages are already free on Apple platforms, it appears that new versions of those apps will receive access to beta features that will roll out first to Creator Studio subscribers. The announcement by Apple alludes to «new AI features and premium content» in some of the apps it otherwise makes available to use for free.

What the Creator Studio bundle comes with

The star of the show in Creator Studio is Final Cut Pro, the video editing software that will now include Transcript Search on both Mac and iPad. There is also a new Beat Detection feature Apple says uses an AI model to analyze a music track and display a beat grid, making it easier to cut video to music rhythms. The software also will include a new Montage Maker on iPad for quick social video creation.

Motion, the 2D and 3D graphics tool, and Compressor also integrate with Final Cut Pro. Apple touted Motion’s Magnetic Mask feature for isolating objects or people without the need for a green screen.

Logic Pro has new features for musicians, including a Synth Player addition to AI Session Players. Chord ID, a new AI feature, can create chord progressions from audio or MIDI recordings. A new Sound Library will have hundreds of royalty-free clips, samples and loops.

A revamped MainStage app gives subscribers access to instrument, voice-professing and guitar rig tools. Pixelmator Pro arrives with new tools and filters, and there will be an iPad version in addition to the Mac tool.

Freeform in the Creator Studio package will add premium content, including curated photos, graphics and illustrations. It will also get new AI features that include image creation.

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