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Final Fantasy XVI’s Characters and Combat Hint at an Incredible Adventure

Preview: Square Enix reveals the story and battle system of the next entry in its iconic series before it hits PS5 this summer.

Every main numbered Final Fantasy game tells a new story in a fresh universe, giving each upcoming entry a powerful mystique. That sense is particularly strong with Final Fantasy XVI, which has been teased with spectacular, overwhelming trailers since it was unveiled with Sony’s PlayStation 5 in 2020.

The PS5 exclusive lands on June 22, and developer Square Enix lifted the curtain at a New York City preview event with a playable demo build of the game earlier this month. Acting as producer is Naoki Yoshida (AKA Yoshi-P), the charismatic figure credited with reviving massively multiplayer online RPG Final Fantasy XIV. He and his team gave us a primer on the story and world before letting us try out the game for the first time.

World at war

This RPG takes place in Valisthea, a world divided into six nations that depend on giant magic crystals — one of Final Fantasy’s recurring elements — for energy. As the game kicks off, this energy is badly depleted and conflict is brewing between Valisthea’s nations. 

It’s more of a cold war due to the existence of Dominants — humans with the power to summon massive magical creatures known as Eikons. Like the dragons in Games of Thrones, the Eikons are basically this world’s weapons of mass destruction. Except all the nations have them, and they act as a deterrent to open war.

You play as Clive Rosfield, whose younger brother Joshua has control of the powerful Phoenix summon. After tragedy strikes, Clive is bound to another fiery Eikon, Ifrit, and goes on a quest for vengeance. This causes Eikons to battle each other for the first time, throwing off Valisthea’s delicate political balance and creating lots of collateral damage. 

Phoenix spreads its wings in Final Fantasy XVIPhoenix spreads its wings in Final Fantasy XVI

The Phoenix Eikon is central to the game’s epic tale.

Square Enix

Clive’s journey will take him through Valisthea’s seven nations — which are divided into segmented open areas rather than one big open world — with a shifting party of AI-controlled allies as backup (there wasn’t much exploration in the preview section though). You’ll also be able to dive into the history of Valisthea as much as you wish, Localization Director Michael-Christopher Koji Fox told CNET.

«We have a character that gathers lore; he will tell you about what’s going on in the game — characters, places, history, things like that,» said Koji Fox, whose previous Final Fantasy projects include IX and XIV. «It doesn’t affect the story, it doesn’t affect gameplay, but for those players that want to go deep and find out what happened 200 years ago, why these countries hate each other, you can go and do that.»

Dominating the Dominants

The playable section of our demo saw Clive and his ally Cidolfus Telamon (this game’s Cid, a recurring name in the series) making their way up a dark tower on the hunt for Benedikta Harman, a spy for a rival nation. Cid is the Dominant of lightning-summoning Ramuh, while Benedikta is linked to terrifying wind elemental Garuda.

Cid has beautifully styled hair and his voice will likely sound familiar — he’s voiced by Ralph Ineson, who appeared in Game of Thrones, Chernobyl and Willow and infuses his character with awesome gravitas. The fiery Benedikta is easily the most striking character design in the preview, and you know she’s a baddy because drops the f-bomb.

Benedikta looks at someone off camera in Final Fantasy XVIBenedikta looks at someone off camera in Final Fantasy XVI

Benedikta is a pretty intense rival for Clive.

Square Enix

These Dominants humanize the political conflict, and their differing statuses within their own kingdoms hint at the varying cultures and attitudes across this world. This section occurs a few hours into the game, though there’s also a tutorial where you play as a young, fresh-faced Clive to learn the basics of combat.

The dingy tower wasn’t exactly a visual showcase for the first PS5 Final Fantasy, which will let you choose between performance and fidelity modes in the finished game. However, this location did offer plenty of opportunities to explore the game’s real-time combat system as goons leapt out at every turn. Unlike Final Fantasy VII Remake, you don’t control your entire party directly — only Clive and his faithful canine companion Torgal (whom you can pet). 

Tailoring your battles

Basic combat fits neatly in the action-RPG mold, with Clive able to employ a mixture of melee attacks, magic, dodging and blocking. Final Fantasy XVI’s battles move much more quickly than those old games though, and combat director Ryota Suzuki drew on his experience developing lightning-fast action game Devil May Cry 5 for this series evolution. 

«The most important thing for Final Fantasy XVI was to make a system that is accessible to lots of different types of playing styles; more technical, stylish and for players that are not too into action,» Suzuki said via translator. «So we didn’t want it to be overwhelming.»

Clive scratches Torgal on the chin in Final Fantasy XVIClive scratches Torgal on the chin in Final Fantasy XVI

Torgal is an exceptionally good dog and useful in a fight.

Square Enix

Adding to Final Fantasy XVI’s accessibility are the «Timely» accessories, which you can equip to simplify certain aspects of combat. These can let you pull off Clive’s most impressive combos by tapping the same button (instead of learning specific inputs), allow for easier dodging and make doggo pal Torgal battle automatically.

You can tailor this element based on which ones you equip, giving you a chance to get comfortable with different parts of the combat system at your own pace. The attack one had the most obvious impact, since unequipping it reduced Clive’s attacks from visually stunning Devil May Cry-style aerial ballets to basic thrusts and chops — you’ll have to learn a bunch of combos to achieve his most stylish moves normally. 

Elemental Eikons

Your magical combat abilities are defined by the Eikon you have equipped, with Phoenix’s fire, Titan’s earth and Garuda’s wind were available in the demo, but it seems like Clive absorbs or copies these from other Dominants as he encounters them (it’s likely Garuda’s powers were unlocked early for the demo version). Earning experience lets you unlock or improve Clive’s elemental skills. 

Clive channels Eikon power in battle in Final Fantasy XVIClive channels Eikon power in battle in Final Fantasy XVI

You can channel Eikons to employ elemental attacks in battle.

Square Enix

You can also switch between Eikons in battle, essentially allowing Clive to change character classes on the fly. It’s an evolution of the beloved job system that debuted in 1992’s Final Fantasy V, in which you assigned roles to characters and they learn those job-specific abilities through leveling up.

«It was my wish to take that job system and somehow replace jobs with Eikons, and recreate that system in a full action setting,» game director Hiroshi Takai, who worked on the fifth entry in the series, said through a translator.  

«Making it something that’s very customizable and individual to each player … the Clive they have at the end and the palette they use in that final battle is different for every single person.»

Garuda flashes a sinister smile in Final Fantasy XVIGaruda flashes a sinister smile in Final Fantasy XVI

Garuda is awesome looking throughout the intense boss battle.

Square Enix

Flipping between these elemental powers became increasingly natural as the demo progressed, with the mixture of these and the satisfying dodge system making the boss battle against Benedikta and her Eikon a joy to play. The smooth transitions between gameplay and cutscenes peppered the experience with that classic Final Fantasy melodrama without pulling control away for too long.

Battle of the titans

The final section of the demo took place a few hours further into the game, with Ifrit going up against Benedikta’s Garuda in an epic Godzilla vs Kong-style confrontation. It’s the kind of sequence that would have been a cutscene in older Final Fantasy games, but XVI makes it completely playable and extremely fun.

This battle felt completely different to normal combat, conveying an awesome sense of primordial power as the Eikons lay waste to an isolated part of Valisthea. Ifrit employs a mixture of beefy melee moves and fiery blasts against Garuda’s quick slashes and wind-based attacks. Projectiles also neutralize each other, which is a particularly cool touch.

Eikons clash in Final Fantasy XVIEikons clash in Final Fantasy XVI

The Eikons are a force of nature, and their clashes make a huge mess.

Square Enix

The developers noted that the gameplay of these Eikon clashes will vary, hinting that you’ll have to battle each one differently depending on their elemental prowess, unique attributes and Clive’s relationship with the character who’s controlling them.

Even with the shift toward action-oriented battles, Final Fantasy XVI looks set to be an emotional roller coaster in the series’ grand tradition. Speaking through a translator, producer Naoki Yoshida wants players to feel thrilled and hopeful by the time they’re done with the game.

«When those end credits roll and the players experience the whole story, I want them to feel that they can move toward tomorrow, no matter what happened today,» he said.

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Apple, I’m (Sky) Blue About Your iPhone 17 Air Color

Commentary: The rumored new hue of the iPhone 17 Air is more sky blah than sky blue.

I can’t help but feel blue about the latest rumor that Apple’s forthcoming iPhone 17 Air will take flight in a subtle, light-hued color called sky blue.

Sky blue isn’t a new color for Apple. It’s the featured shade of the current M4 MacBook Air, a shimmer of cerulean so subtle as to almost be missed. It’s silver left too close to an aquarium; silver that secretly likes to think it’s blue but doesn’t want everyone else to notice.

Do Apple employees get to go outside and see a real blue sky? It’s actually vivid, you can check for yourself. Perhaps the muted sky blue color reflects a Bay Area late winter/early spring frequent layer of clouds like we typically see here in Seattle.

«Who cares?» you might find yourself saying. «Everyone gets a case anyway.» I hear you and everyone else who’s told me that. But design-focused Apple is as obsessive about colors as they are about making their devices thinner. And I wonder if their heads are in the clouds about which hues adorn their pro products.

Making the case for a caseless color iPhone

I’m more invested in this conversation than most — I’m one of those freaks who doesn’t wrap my phone in a case. I find cases bulky and superfluous, and I like to be able to see Apple’s design work. Also, true story, I’ve broken my iPhone screen only twice: First when it was in a «bumper» that Apple sent free in response to the iPhone 4 you’re-holding-it-wrong Antennagate fiasco, and second when trying to take long exposure starry night photos using what I didn’t realize was a broken tripod mount. My one-week-old iPhone 13 Pro slipped sideways and landed screen-first on a pointy rock. A case wouldn’t have saved it.

My current model is an iPhone 16 Pro in black titanium — which I know seems like avoiding color entirely — but previously I’ve gone for colors like blue titanium and deep purple. I wanted to like deep purple the most but it came across as, in the words of Patrick Holland in his iPhone 14 Pro review, «a drab shade of gray or like Grimace purple,» depending on the light.

Pros can be bold, too

Maybe the issue is too many soft blues. Since the iPhone Pro age began with the iPhone 11 Pro, we’ve seen variations like blue titanium (iPhone 15 Pro), sierra blue (iPhone 13 Pro) and pacific blue (iPhone 12 Pro).

Pacific blue is the boldest of the bunch, if by bold you mean dark enough to discern from silver, but it’s also close enough to that year’s graphite color that seeing blue depends on the surrounding lighting. By comparison, the blue (just «blue») color of the iPhone 12 was unmistakably bright blue.

In fact, the non-Pro lines have embraced vibrant colors. It’s as if Apple is equating «pro» with «sophisticated,» as in «A real pro would never brandish something this garish.» I see this in the camera world all the time: If it’s not all-black, it’s not a «serious» camera.

And yet I know lots of pros who are not sophisticated — proudly so. People choose colors to express themselves, so forcing that idea of professionalism through color feels needlessly restrictive. A bright pink iPhone 16 might make you smile every time you pick it up but then frown because it doesn’t have a telephoto camera.

Color is also important because it can sway a purchase decision. «I would buy a sky blue iPhone yesterday,» my colleague Gael Cooper texted after the first rumor popped online. When each new generation of iPhones arrive, less technically different than the one before, a color you fall in love with can push you into trading in your perfectly-capable model for a new one.

And lest you think Apple should just stick with black and white for its professional phones: Do you mean black, jet black, space black, midnight black, black titanium, graphite or space gray? At least the lighter end of the spectrum has stuck to just white, white titanium and silver over the years.

Apple never got ahead by being beige

I’m sure Apple has reams of studies and customer feedback that support which colors make it to production each year. Like I said, Apple’s designers are obsessive (in a good way). And I must remind myself that a sky blue iPhone 17 Air is a rumored color on a rumored product so all the usual caveats apply.

But we’re talking about Apple here. The scrappy startup that spent more than any other company on business cards at the time because each one included the old six-color Apple logo. The company that not only shaped the first iMac like a tipped-over gumdrop, that not only made the case partially see-through but then made that cover brilliant Bondi blue.

Embrace the iPhone colors, Apple.

If that makes you nervous, don’t worry: Most people will put a case on it anyway.

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Astronomers Say There’s an Increased Possibility of Life on This Distant Planet

Using the James Webb Space Telescope, astronomers are working to confirm potential evidence of life on a distant exoplanet dubbed K2-18b.

Astronomers are nearing a statistically significant finding that could confirm the potential signs of life detected on the distant exoplanet K2-18b are no accident.

The team of astronomers, led by the University of Cambridge, used data from the James Webb Space Telescope (which has only been in use since the end of 2021) to detect chemical traces of dimethyl sulfide (DMS) and/or dimethyl disulfide (DMDS), which they say can only be produced by life such as phytoplankton in the sea. 

According to the university, «the results are the strongest evidence yet that life may exist on a planet outside our solar system.»

The findings were published this week in the Astrophysical Journal Letters and point to the possibility of an ocean on this planet’s surface, which scientists have been hoping to discover for years. In the abstract for the paper, the team says, «The possibility of hycean worlds, with planet-wide oceans and H2-rich atmospheres, significantly expands and accelerates the search for habitable environments elsewhere.»

Not everyone agrees, however, that what the team found proves there’s life on the exoplanet.

Science writer and OpenMind Magazine founder Corey S. Powell posted about the findings on Bluesky, writing, «The potential discovery of alien life is so enticing that it drags even reputable outlets into running naive or outright misleading stories.» He added, «Here we go again with planet K2-18b.Um….there’s strong evidence of non-biological sources of the molecule DMS.»

K2-18b is 124 light-years away and much larger than Earth (more than eight times our mass), but smaller than Neptune. The search for signs of even basic life on a planet like this increases the chances that there are more planets like Earth that may be inhabitable, with temperatures and atmospheres that could sustain human-like lifeforms. The team behind the paper hopes that more study with the James Webb Space Telescope will help confirm their initial findings.

More research to do on finding life on K2-18b

The exoplanet K2-18b is not the only place where scientists are exploring the possibility of life, and this research is still an early step in the process, said Christopher Glein, a geochemist, planetary researcher and lead scientist at San Antonio’s Southwest Research Institute. Excitement over the significance of the research, he said, should be tempered.

«We need to be careful here,» Glein said. «It appears that there is something in the data that can’t be explained, and DMS/DMDS can provide an explanation. But this detection is stretching the limits of JWST’s capabilities.»

Glein added, «Further work is needed to test whether these molecules are actually present. We also need complementary research assessing the abiotic background on K2-18b and similar planets. That is, the chemistry that can occur in the absence of life in this potentially exotic environment. We might be seeing evidence of some cool chemistry rather than life.»

The TRAPPIST-1 planets, he said, are being researched as potentially habitable, as is LHS 1140b, which he said «is another astrobiologically significant exoplanet, which might be a massive ocean world.»

As for K2-18b, Glein said many more tests need to be performed before there’s consensus on life existing on it.

«Finding evidence of life is like prosecuting a case in the courtroom,» Glein said. «Multiple independent lines of evidence are needed to convince the jury, in this case the worldwide scientific community.» He added, «If this finding holds up, then that’s Step 1.»

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