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Best Online D&D Tools

If you want to play D&D online, these services will help you ditch the pen and paper.

Dungeons & Dragons has been around for decades, but we’re in the middle of a D&D renaissance that’s breathing new life and new players into the world’s best-known tabletop RPG. There’s a new movie coming out in April, and Amazon studios just inked a major deal in January to bring more Critical Role adventures, such as Legend of Vox Machina, to Prime Video. 

Critical Role, along with similar tabletop RPG shows like Dimension 20, have introduced more people to the game, and online video chat apps have made it easier to pull a D&D group together. There are plenty of D&D tools that allow you to play the game online, but it can be a chore to go through each one and understand what it offers, what it doesn’t and how easy it is to use.

We looked at three of the most popular online D&D services — D&D Beyond, Roll20 and Fantasy Grounds — testing each one on a variety of basics: 

  • How easy was it to build a character sheet? 
  • How well did the service guide new players through the process? 
  • How effective and easy to use was the map function, if it had one? 
  • What does the service add to the D&D experience, and what does it limit?

Each service has different strengths and drawbacks, and we looked at them through the eyes of both experienced and inexperienced players to see how they compared.

Read more: D&D Dragonlance Reboot Is More Than Nostalgia, Less Than It Could Be

If you’re new to the game and mainly interested in trying out a tabletop RPG, D&D Beyond makes it easy to get a character sheet and campaign up and running. If you want everything you need in one place with relatively little fuss, check out Roll20. And for D&D power gamers, Fantasy Grounds allows you amazing levels of automation and control once you invest the time to learn it.

So whether your play group has scattered to different cities, or maybe it’s just easier for everyone to jump on a Zoom call once a week (or month), here are our picks for the best D&D tools to use online.

Best online D&D tools

Fandom

Likes

  • Extremely easy to pick up and get started
  • Design is simple and easy to navigate
  • Impressive features for free accounts

Dislikes

  • No interactive map feature
  • Limited to Dungeons & Dragons

D&D Beyond was already a popular service long before it was bought by Hasbro, which also owns D&D publisher Wizards of the Coast. It’s a straightforward tool that makes creating characters fun by simplifying most of the process. For people who are new to the game, there’s no easier way to get started. 

D&D Beyond’s online character creator is free, allowing you to try different character builds without having to spend a dime. Free accounts only have access to the basic rules (including races and classes), and are limited to six characters, but that should be plenty for most new players.

If you want to invest in your D&D games, you can buy digital versions of official D&D books in a few different flavors. D&D Beyond offers sourcebooks, like Tasha’s Cauldron of Everything and Explorer’s Guide to Wildemount, which give you new settings and character options. It also offers adventure books, like Curse of Strahd and Candlekeep Mysteries, which DMs can use to run campaigns. Both types of books are typically $30 apiece, though some smaller packages cost less. 

You can also buy a subscription at either the Hero tier ($3 per month) or the Master tier ($6 per month) to unlock extra features. The Hero tier allows you to make as many character sheets as you want and also opens up access to test new D&D Beyond tools. The Master tier adds the option to share content from any of your purchased books with the rest of the players in your campaign.

A Hero tier subscription isn’t great value unless you play in a lot of D&D groups (more than six). The real value of a subscription is sharing content with the Master Tier — that $6 per month allows you to share features from sourcebooks and adventure books with your entire group, rather than requiring everyone to buy their own copy. A DM with a Master-tier subscription can spend $6 per month and share purchased content with the rest of the group even if they have free accounts. 

The primary drawback of D&D Beyond is that it focuses on character sheets, not other elements of a D&D table. Most notably, it lacks meaningful map features to help your group visualize combat and exploration. If your gaming sessions focus on those elements, you’ll need to supplement with your own maps or the map tools of our other top picks. Both Roll20 and Fantasy Grounds offer useful map features.

But of the tools we tested, D&D Beyond was far and away the simplest to get started with. It walks you through each step of the process — choosing a race and class for your character, constructing your build as you level your character, and navigating the rest of the starting options. For options and systems that are a little confusing, you’ll have the ability to read through more detailed explanations in popups. If you’re trying D&D for the first time or you just want an easy way to manage your character sheet, D&D Beyond should be your first stop.

Roll20

Likes

  • Character sheets, maps and dice in one tool
  • Interactive maps that are easy to learn
  • Includes video chat

Dislikes

  • Overall design is a little messy
  • DMs have to give other players character sheets to fill out

If you’re looking for a one-stop shop for all your D&D gaming, we recommend Roll20 for its versatility. Roll20 offers practically everything you could ask for in a virtual D&D tool: You’ll be able to make characters and play out epic battles on an interactive map, all without even needing an external service for video or voice chat. The tradeoff is a little more time spent figuring out how features work. 

Everything in Roll20 is run through its Games feature, and your DM will need to create a game for everyone to get started. The DM can then invite players to join through emailed invitations or simple copy-and-paste links. Once everyone’s in, the DM can create blank character sheets and assign those characters out to players for them to customize. 

Players can create their characters using Roll20’s Charactermancer tool, which walks them step by step through the character creation process, similar to D&D Beyond. You’ll see snippets from the core rules to help explain any new or confusing features. At the end of the process, your character sheet will be set up and ready to go. You also have the option of pulling up a blank character sheet and filling it out directly, which may be appealing for more experienced players, but the Charactermancer is generally the simpler option. 

The Roll20 character sheets don’t feel quite as stylish or easy to navigate as D&D Beyond’s, but Roll20 makes up for it with a variety of other features you won’t find on D&D Beyond. The biggest one is interactive maps. DMs can create maps for their campaigns, allowing your group to traverse dungeons and engage in battles more tactically. DMs can use fog of war to limit map vision to what players can actually see, and players can move tokens representing their characters around the map, just like you would at a physical table.

Like the other online D&D tools we reviewed, Roll20 has a marketplace where you can buy digital versions of sourcebooks and adventure books, which unlock new features for your character sheets and maps. The costs will generally match what you see in D&D Beyond and Fantasy Grounds, so don’t worry too much about bargain hunting. The biggest difference is that Roll20 and Fantasy Grounds also offer books from other tabletop RPGs like Pathfinder and Call of Cthulhu, whereas D&D Beyond is strictly based on Dungeons & Dragons.

Roll20 offers free accounts and two subscription options that unlock additional features. Like D&D Beyond, you can pay $6 per month (discounted to $50 annually if you pay upfront) to share purchased content with other players in their game. That subscription also unlocks features like dynamic lighting and the ability to transfer characters between games. For $10 per month ($100 annually if you pay upfront), you can also copy other materials between games, unlock additional customization options and get a monthly reward.

Roll20 is a good middle ground between the other tools we tested. It’s not quite as slick as D&D Beyond, but it offers more features like interactive maps, and it works with other game systems. It’s not quite as robust as Fantasy Grounds, but it’s generally easier to pick up and use. If you want a tool that lets you run a whole tabletop RPG virtually, and you’re less interested in learning how to customize or automate your gameplay, try Roll20.

SmiteWorks

Likes

  • Takes care of rules so you can focus on play
  • Enables homebrew content
  • One-time purchase option

Dislikes

  • Steep learning curve just to get started
  • Less beginner-friendly than other services

Fantasy Grounds is a powerful but complex tool that requires a lot of work upfront to be able to get the most out of the service. It allows the most customization of the tools we reviewed, but it also took the longest to get started. If you want a tool that’s easy to pick up and get started with, you’re better off with D&D Beyond or Roll20, but if you want ultimate control over your session and want something that will handle most of the rules for you, Fantasy Grounds is the most complete option we tested.

Before we get into the good parts of Fantasy Grounds, it’s important to understand the barrier to entry. Fantasy Grounds is not intuitive or beginner-friendly. It does offer video guides to help you get started, but you’ll need to spend about an hour just watching those to get a handle on the barest basics. Even after watching the tutorial, it was sometimes a struggle to operate the system’s mechanics. It also seems designed for a desktop setup — we had a hard time navigating the very small menu options on a laptop trackpad, which wasn’t a problem with the other services. Even with guides, Fantasy Grounds was sometimes frustrating to learn how to use.

The flip side of that coin is that Fantasy Grounds is astoundingly robust. It knows that some D&D players want to control every detail of their sessions. Just like the other tools we reviewed, Fantasy Grounds lets you build a digital character sheet. And like Roll20, it lets you use digital maps for combat and exploration. But Fantasy Grounds gives you the tools to customize your entire campaign in more ways than the other tools we tested. 

Perhaps more importantly, Fantasy Grounds understands the rules of a system and will automatically apply them. If a player clicks an enemy on the map and chooses the weapon they want to attack with, Fantasy Grounds will roll a d20, add the appropriate attack roll modifier, then compare that to the enemy’s armor class and tell you whether the attack hits or misses. Other online D&D tools will do individual pieces of that (like adding the appropriate modifier to your attack roll), but won’t compare that to the enemy’s AC and translate it into a hit or miss. Once you’re up and running, Fantasy Grounds allows your play group to spend less time doing math or looking up rules and more time just playing the game.

Fantasy Grounds uses similar subscription pricing to the other services. Players can create free accounts with limited functionality. Or you can pay $4 per month for a standard subscription that lets you play with other people who have a Fantasy Grounds subscription. You also have the option of an ultimate subscription for $10 per month, which allows you to host a campaign for players on free accounts and share content with them. That makes it a little more expensive than other services for DMs who want to share content with players on free accounts. Uniquely, Fantasy Grounds also offers one-time payment options: $39 for a standard license and $149 for an ultimate license. Players on standard or ultimate subscriptions or licenses will be able to purchase sourcebooks for their campaigns, and just like Roll20, Fantasy Grounds allows you to play multiple tabletop RPG systems in addition to D&D. 

Fantasy Grounds is best suited for detail-oriented dungeon masters who want to be able to fine-tune every aspect of their campaign and their players’ experience. If you like to create your own campaign (aka «homebrew») or let your players run customized classes, you’ll have an easier time doing that in Fantasy Grounds than Roll20. D&D Beyond is also pretty capable with homebrew content, but again, it doesn’t offer a maps feature. 

Online D&D FAQs

What do I need to play D&D online?

You can play Dungeons & Dragons online without investing in tools or game services. All you really need are a group of people to play with, an internet connection and a copy of the basic rules, which are available for free from Wizards of the Coast. Those three things are enough for you to run a basic session. The appeal of online D&D tools is the way they help you organize and automate the game. For example, D&D Beyond’s character sheets will automatically tally your proficiency bonus, your ability modifiers and your items’ stats and will calculate everything for you whenever you need to roll for something. Without those tools, you have to manually keep track of bonuses and add them to the appropriate rolls. D&D Beyond lets you sign up for a free account and start making character sheets if you want to try out the game without investing money into it. Roll20 and Fantasy grounds also offer free accounts, but it’s not as easy to start making characters with those accounts.

What are the best D&D map makers?

There are dozens of online tools to help you build a map for your Dungeons & Dragons campaign. However, of the services we tested, only Roll20 and Fantasy Grounds feature interactive maps. Both allow you to use maps from official Dungeons & Dragons adventures or make your own custom maps. You’ll be able to place player characters and enemies across the map to let your players visualize exploration and combat. Roll20’s map system was easier to use, but Fantasy Grounds had more features.

Which D&D service is best?

We tested three Dungeons & Dragons tools and found that each one had its own particular strengths and drawbacks. Roll20 might be the best option if you want a single solution for all your online RPG adventures. D&D Beyond has excellent digital character sheets and resources for beginners. Fantasy Grounds is the most powerful tool overall, but requires substantially more time to learn and set up than the other two. You can also mix and match — making character sheets in D&D Beyond, but using Roll20 for any combat encounters, for example. We recommend creating free accounts with different services to find out what you like or dislike and choose what works best for you.

Technologies

A New Threads Feature Saves You From Seeing and Posting Spoilers: Here’s How It Works

Didn’t want to see that plot twist? Marvel and Netflix were the first to try out Threads’ new spoiler-blocking feature.

Social media can accidentally spoil a streaming movie or show for those who haven’t yet watched it. Threads, the popular social media platform from Meta, now has a new feature that could save you from spoiling your next watch.

The new feature allows users to mark media and text posts as spoilers. If it’s a photo, the spoiler will then appear blurred in feeds, and text will be grayed out. Clicking on both types makes the spoiler visible. Netflix and Marvel are the first major studios to use the feature on their posts. Meta says the feature is rolling out globally, but we saw it available on Friday.

Speaking of spoilers, you may want to stop reading now if you’re not logged in to Threads, the embedded plot-spoiling posts in this story may not be blurred.

Netflix posted a photo from one of the last scenes of Squid Game’s third and final season, with the caption «do not tap until you’ve finished Squid Game 3.»

Marvel teased the villain in the new Ironheart series in a post. You won’t meet the villain until the last episode. You can stream Ironheart on Disney Plus.

We Were Liars on Prime also added a post that uses the new Threads spoiler text feature. 

We’ve seen several other updates from Threads this year, including the ability to copy images, thus replacing the need to screenshot. Threads also only recently started testing direct messaging, despite the app being out for around two years.

How to use the spoiler feature on Threads

Anyone can use the spoiler feature on their posts. All you have to do is highlight what you want to hide, tap and select «mark spoiler.» That will blur the text or image you selected for others.

This feature doesn’t mean you won’t see posts about your favorite pop culture and entertainment topics. It lets you choose when you’re ready to know more. All it takes is a tap. 

However, it’s worth pointing out that it’s up to those who make the post to decide if they mark something as a spoiler. So spoilers could abound until most people adopt the feature. Even still, it’s good to see a feature that allows you to stay in the loop without spoiling major plot points along the way.

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Technologies

Someone Help Me — I Also Need These Sonic the Hedgehog Magic: The Gathering Cards

Sega’s superspeedster is getting some genuinely awesome cards in a limited drop next month.

Magic: The Gathering hit a goldmine earlier this month when it released its Final Fantasy set based on one of the most popular video game franchises of all time. Final Fantasy was reportedly the best-selling Magic set before it even released, thanks to extensive preorders. Now Wizards of the Coast is hoping to repeat that success with Secret Lair drops themed around video game icon Sonic the Hedgehog, launching Monday, July 14.

Depending on which century you were born in, you’ll either recognize Sonic as the star of 1991’s Sega Genesis video game Sonic the Hedgehog, or as the star of Paramount Pictures’ Sonic the Hedgehog movies. (Or maybe you know him from Smash Bros. or Mario and Sonic at the Olympic Games, or any of the countless other places he shows up.) Now he’s joining the storied Magic: The Gathering card game in a year where Magic is aggressively investing in crossovers with other properties.

Those crossovers started years ago with The Walking Dead, which became an official Magic series called Universes Beyond when it released a Secret Lair drop for Stranger Things. We’ve gotten Magic cards for everything from Street Fighter to Lord of the Rings, The Evil Dead, Jurassic Park and even SpongeBob. Lord of the Rings was the first full Universes Beyond set, but it set the table for Final Fantasy last month, and we’re getting full sets for both Spider-Man and Avatar: The Last Airbender later this year.

The new Sonic Magic: The Gathering cards are different from the game’s Final Fantasy set because these are Secret Lair products — limited-run drops of a handful of cards, rather than a full set of hundreds of Standard-legal cards. Like many Secret Lair crossover products, they seem aimed at the casual multiplayer Commander format that lets you build decks around your favorite characters and play with a group of friends. 

Sonic being a legendary creature with white mana, blue mana and red mana in his color identity, means that a Sonic Commander deck allows you to include his allies Tails, Knuckles and Amy Rose in the deck. Shadow costs red and black mana, which means he doesn’t fit in a Sonic Commander deck, but he would fit in a Dr. Eggman deck.

And, gang, these cards are kinda wild. Whenever Sonic attacks, he puts power-increasing counters on other creatures with flash or haste, which not-so-coincidentally includes all of the aforementioned allies that fit in his deck. And Sonic having the haste ability himself means he can attack the same turn you cast him, virtually guaranteeing one activation. Tails can draw cards when flying vehicles enter — a nice nod to his plane, which first showed up in the late stages of Sonic the Hedgehog 2. Knuckles has a lot going on, including the ability to create treasure tokens that can help you cast spells — or just outright win the game if you have enough while he’s on the battlefield. 

There’s also some mechanical synergy between these cards and the new Final Fantasy cards. Amy Rose automatically attaches equipment when she attacks and then can buff the power of other creatures, making her a great fit for the Limit Break Commander deck led by Cloud (or Tifa), which cares about equipment and power stats! 

Similarly, Dr. Eggman gets to draw cards at the beginning of your end step — if you also control Y’Shtola Rhul, you get an extra end step, allowing you to draw two cards instead of one for the low, low cost of ending your turn. 

All of that adds up to mechanically fun Magic cards that feature a lifelong favorite character for me. And it’ll add up financially if I can get my hands on either the foil Sonic: Friends & Foes collection ($40) or the non-foil collection ($30), the cards in which are less likely to warp from the foil treatment.

There are two other Sonic Secret Lair drops announced, including one that focuses on reprinted artifacts like vehicles and equipment and another that rounds up existing cards that synergize with the new cards. Both will be available in $40 foil or $30 non-foil versions. All three Secret Lair sets go on sale Monday, July 14, at noon ET/9 a.m. ET. 

When they do, and I cannot stress this enough, you gotta go fast to get ’em. 

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Technologies

Steam Summer Sale: Snag 4 Major Borderlands Games for Under $25 Before Borderlands 4

This is an amazingly cheap way to get caught up before the new game launches in September.

If you want to catch up on the Borderlands series before Borderlands 4 comes out on Sept. 12, you won’t find a better opportunity than this. Every mainline Borderlands game is steeply discounted for Steam’s Summer sale, with many of them in the single digits. 

You can currently get Borderlands Game of the Year Enhanced, Borderlands 2, Borderlands: The Pre-Sequel and Borderlands 3 for a grand total of $22. The first game represents about half that cost, so if you’ve already played that one or want to skip it, you can get the other three for just $12. Various downloadable content is also on sale, if you want to add to the base games.

This is an absolute steal. Borderlands 2 is one of my all-time favorite first-person-shooter games, and despite being more than a decade old, it’s worth about $20 just on its own. For me, it’s the pinnacle (so far) of the series’ hero designs and enemy encounters — for my money, Zer0, Gunzerker and Gaige are three of the most fun vault hunters the series has ever made. And the True Vault Hunter Mode and Ultimate Vault Hunter Modes (the new game plus modes) really add a lot of replay value by ratcheting up the strategy through the increased importance of matching your elemental weapons to the right enemy health type — think type matchups in Pokemon, except with guns.

What I particularly love about the Borderlands series is the customization it offers. The games give you at least four vault hunter classes to choose from, and those classes offer additional options via skill trees that let you adjust the way your vault hunter plays. For instance, Zer0 has options for sniping, stealth or melee. Add in different gun manufacturers whose weapons all have a different feel, plus different categories of guns — pistols, submachine guns, sniper rifles, etc. — and elemental weapon types on top of that, and you end up with a veritable treasure trove of ways to tune your vault hunter’s gameplay. 

Also, you can throw grenades that explode money. I almost crashed Borderlands 3 because I was exploding so much money.

The original Borderlands established the formula and some of the regular elements, like soldier and siren classes as well as vending machines for gear and health. It also established some of the recurring characters, like de facto mascot Moxxi. Borderlands 2 refined that formula and introduced an amazing villain who added more narrative depth. The Pre-Sequel shook things up by taking us to space and giving us laser weapons. Borderlands 3 took a step back in terms of narrative and characters, but it added some nice mechanical polish, like being able to mantle up ledges or slide into barrels to send them flying into enemies. 

All four of those games will take you about 100 hours total to beat if you stick to the main quests, or closer to 200 hours if you’re the type to get sidetracked occasionally. Pro tip: Talk, finagle or blackmail some friends into playing with you. The games are significantly more fun with other players. 

For the complete Borderlands experience, you can also tack on the Dungeons & Dragons-inspired spinoff game Tiny Tina’s Wonderlands for $12 and Tales from the Borderlands, an acclaimed narrative choices game, for $15. 

With Borderlands 4 coming out in just a few months, you’re not going to get a better chance to start or add to your collection. Catch a riiide, vault hunters. 

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