Technologies
Best Online D&D Tools
If you want to play D&D online, these services will help you ditch the pen and paper.

Dungeons & Dragons has been around for decades, but we’re in the middle of a D&D renaissance that’s breathing new life and new players into the world’s best-known tabletop RPG. There’s a new movie coming out in April, and Amazon studios just inked a major deal in January to bring more Critical Role adventures, such as Legend of Vox Machina, to Prime Video.
Critical Role, along with similar tabletop RPG shows like Dimension 20, have introduced more people to the game, and online video chat apps have made it easier to pull a D&D group together. There are plenty of D&D tools that allow you to play the game online, but it can be a chore to go through each one and understand what it offers, what it doesn’t and how easy it is to use.
We looked at three of the most popular online D&D services — D&D Beyond, Roll20 and Fantasy Grounds — testing each one on a variety of basics:
- How easy was it to build a character sheet?
- How well did the service guide new players through the process?
- How effective and easy to use was the map function, if it had one?
- What does the service add to the D&D experience, and what does it limit?
Each service has different strengths and drawbacks, and we looked at them through the eyes of both experienced and inexperienced players to see how they compared.
Read more: D&D Dragonlance Reboot Is More Than Nostalgia, Less Than It Could Be
If you’re new to the game and mainly interested in trying out a tabletop RPG, D&D Beyond makes it easy to get a character sheet and campaign up and running. If you want everything you need in one place with relatively little fuss, check out Roll20. And for D&D power gamers, Fantasy Grounds allows you amazing levels of automation and control once you invest the time to learn it.
So whether your play group has scattered to different cities, or maybe it’s just easier for everyone to jump on a Zoom call once a week (or month), here are our picks for the best D&D tools to use online.
Best online D&D tools
Fandom
Likes
- Extremely easy to pick up and get started
- Design is simple and easy to navigate
- Impressive features for free accounts
Dislikes
- No interactive map feature
- Limited to Dungeons & Dragons
D&D Beyond was already a popular service long before it was bought by Hasbro, which also owns D&D publisher Wizards of the Coast. It’s a straightforward tool that makes creating characters fun by simplifying most of the process. For people who are new to the game, there’s no easier way to get started.
D&D Beyond’s online character creator is free, allowing you to try different character builds without having to spend a dime. Free accounts only have access to the basic rules (including races and classes), and are limited to six characters, but that should be plenty for most new players.
If you want to invest in your D&D games, you can buy digital versions of official D&D books in a few different flavors. D&D Beyond offers sourcebooks, like Tasha’s Cauldron of Everything and Explorer’s Guide to Wildemount, which give you new settings and character options. It also offers adventure books, like Curse of Strahd and Candlekeep Mysteries, which DMs can use to run campaigns. Both types of books are typically $30 apiece, though some smaller packages cost less.
You can also buy a subscription at either the Hero tier ($3 per month) or the Master tier ($6 per month) to unlock extra features. The Hero tier allows you to make as many character sheets as you want and also opens up access to test new D&D Beyond tools. The Master tier adds the option to share content from any of your purchased books with the rest of the players in your campaign.
A Hero tier subscription isn’t great value unless you play in a lot of D&D groups (more than six). The real value of a subscription is sharing content with the Master Tier — that $6 per month allows you to share features from sourcebooks and adventure books with your entire group, rather than requiring everyone to buy their own copy. A DM with a Master-tier subscription can spend $6 per month and share purchased content with the rest of the group even if they have free accounts.
The primary drawback of D&D Beyond is that it focuses on character sheets, not other elements of a D&D table. Most notably, it lacks meaningful map features to help your group visualize combat and exploration. If your gaming sessions focus on those elements, you’ll need to supplement with your own maps or the map tools of our other top picks. Both Roll20 and Fantasy Grounds offer useful map features.
But of the tools we tested, D&D Beyond was far and away the simplest to get started with. It walks you through each step of the process — choosing a race and class for your character, constructing your build as you level your character, and navigating the rest of the starting options. For options and systems that are a little confusing, you’ll have the ability to read through more detailed explanations in popups. If you’re trying D&D for the first time or you just want an easy way to manage your character sheet, D&D Beyond should be your first stop.
Roll20
Likes
- Character sheets, maps and dice in one tool
- Interactive maps that are easy to learn
- Includes video chat
Dislikes
- Overall design is a little messy
- DMs have to give other players character sheets to fill out
If you’re looking for a one-stop shop for all your D&D gaming, we recommend Roll20 for its versatility. Roll20 offers practically everything you could ask for in a virtual D&D tool: You’ll be able to make characters and play out epic battles on an interactive map, all without even needing an external service for video or voice chat. The tradeoff is a little more time spent figuring out how features work.
Everything in Roll20 is run through its Games feature, and your DM will need to create a game for everyone to get started. The DM can then invite players to join through emailed invitations or simple copy-and-paste links. Once everyone’s in, the DM can create blank character sheets and assign those characters out to players for them to customize.
Players can create their characters using Roll20’s Charactermancer tool, which walks them step by step through the character creation process, similar to D&D Beyond. You’ll see snippets from the core rules to help explain any new or confusing features. At the end of the process, your character sheet will be set up and ready to go. You also have the option of pulling up a blank character sheet and filling it out directly, which may be appealing for more experienced players, but the Charactermancer is generally the simpler option.
The Roll20 character sheets don’t feel quite as stylish or easy to navigate as D&D Beyond’s, but Roll20 makes up for it with a variety of other features you won’t find on D&D Beyond. The biggest one is interactive maps. DMs can create maps for their campaigns, allowing your group to traverse dungeons and engage in battles more tactically. DMs can use fog of war to limit map vision to what players can actually see, and players can move tokens representing their characters around the map, just like you would at a physical table.
Like the other online D&D tools we reviewed, Roll20 has a marketplace where you can buy digital versions of sourcebooks and adventure books, which unlock new features for your character sheets and maps. The costs will generally match what you see in D&D Beyond and Fantasy Grounds, so don’t worry too much about bargain hunting. The biggest difference is that Roll20 and Fantasy Grounds also offer books from other tabletop RPGs like Pathfinder and Call of Cthulhu, whereas D&D Beyond is strictly based on Dungeons & Dragons.
Roll20 offers free accounts and two subscription options that unlock additional features. Like D&D Beyond, you can pay $6 per month (discounted to $50 annually if you pay upfront) to share purchased content with other players in their game. That subscription also unlocks features like dynamic lighting and the ability to transfer characters between games. For $10 per month ($100 annually if you pay upfront), you can also copy other materials between games, unlock additional customization options and get a monthly reward.
Roll20 is a good middle ground between the other tools we tested. It’s not quite as slick as D&D Beyond, but it offers more features like interactive maps, and it works with other game systems. It’s not quite as robust as Fantasy Grounds, but it’s generally easier to pick up and use. If you want a tool that lets you run a whole tabletop RPG virtually, and you’re less interested in learning how to customize or automate your gameplay, try Roll20.
SmiteWorks
Likes
- Takes care of rules so you can focus on play
- Enables homebrew content
- One-time purchase option
Dislikes
- Steep learning curve just to get started
- Less beginner-friendly than other services
Fantasy Grounds is a powerful but complex tool that requires a lot of work upfront to be able to get the most out of the service. It allows the most customization of the tools we reviewed, but it also took the longest to get started. If you want a tool that’s easy to pick up and get started with, you’re better off with D&D Beyond or Roll20, but if you want ultimate control over your session and want something that will handle most of the rules for you, Fantasy Grounds is the most complete option we tested.
Before we get into the good parts of Fantasy Grounds, it’s important to understand the barrier to entry. Fantasy Grounds is not intuitive or beginner-friendly. It does offer video guides to help you get started, but you’ll need to spend about an hour just watching those to get a handle on the barest basics. Even after watching the tutorial, it was sometimes a struggle to operate the system’s mechanics. It also seems designed for a desktop setup — we had a hard time navigating the very small menu options on a laptop trackpad, which wasn’t a problem with the other services. Even with guides, Fantasy Grounds was sometimes frustrating to learn how to use.
The flip side of that coin is that Fantasy Grounds is astoundingly robust. It knows that some D&D players want to control every detail of their sessions. Just like the other tools we reviewed, Fantasy Grounds lets you build a digital character sheet. And like Roll20, it lets you use digital maps for combat and exploration. But Fantasy Grounds gives you the tools to customize your entire campaign in more ways than the other tools we tested.
Perhaps more importantly, Fantasy Grounds understands the rules of a system and will automatically apply them. If a player clicks an enemy on the map and chooses the weapon they want to attack with, Fantasy Grounds will roll a d20, add the appropriate attack roll modifier, then compare that to the enemy’s armor class and tell you whether the attack hits or misses. Other online D&D tools will do individual pieces of that (like adding the appropriate modifier to your attack roll), but won’t compare that to the enemy’s AC and translate it into a hit or miss. Once you’re up and running, Fantasy Grounds allows your play group to spend less time doing math or looking up rules and more time just playing the game.
Fantasy Grounds uses similar subscription pricing to the other services. Players can create free accounts with limited functionality. Or you can pay $4 per month for a standard subscription that lets you play with other people who have a Fantasy Grounds subscription. You also have the option of an ultimate subscription for $10 per month, which allows you to host a campaign for players on free accounts and share content with them. That makes it a little more expensive than other services for DMs who want to share content with players on free accounts. Uniquely, Fantasy Grounds also offers one-time payment options: $39 for a standard license and $149 for an ultimate license. Players on standard or ultimate subscriptions or licenses will be able to purchase sourcebooks for their campaigns, and just like Roll20, Fantasy Grounds allows you to play multiple tabletop RPG systems in addition to D&D.
Fantasy Grounds is best suited for detail-oriented dungeon masters who want to be able to fine-tune every aspect of their campaign and their players’ experience. If you like to create your own campaign (aka «homebrew») or let your players run customized classes, you’ll have an easier time doing that in Fantasy Grounds than Roll20. D&D Beyond is also pretty capable with homebrew content, but again, it doesn’t offer a maps feature.
Online D&D FAQs
What do I need to play D&D online?
You can play Dungeons & Dragons online without investing in tools or game services. All you really need are a group of people to play with, an internet connection and a copy of the basic rules, which are available for free from Wizards of the Coast. Those three things are enough for you to run a basic session. The appeal of online D&D tools is the way they help you organize and automate the game. For example, D&D Beyond’s character sheets will automatically tally your proficiency bonus, your ability modifiers and your items’ stats and will calculate everything for you whenever you need to roll for something. Without those tools, you have to manually keep track of bonuses and add them to the appropriate rolls. D&D Beyond lets you sign up for a free account and start making character sheets if you want to try out the game without investing money into it. Roll20 and Fantasy grounds also offer free accounts, but it’s not as easy to start making characters with those accounts.
What are the best D&D map makers?
There are dozens of online tools to help you build a map for your Dungeons & Dragons campaign. However, of the services we tested, only Roll20 and Fantasy Grounds feature interactive maps. Both allow you to use maps from official Dungeons & Dragons adventures or make your own custom maps. You’ll be able to place player characters and enemies across the map to let your players visualize exploration and combat. Roll20’s map system was easier to use, but Fantasy Grounds had more features.
Which D&D service is best?
We tested three Dungeons & Dragons tools and found that each one had its own particular strengths and drawbacks. Roll20 might be the best option if you want a single solution for all your online RPG adventures. D&D Beyond has excellent digital character sheets and resources for beginners. Fantasy Grounds is the most powerful tool overall, but requires substantially more time to learn and set up than the other two. You can also mix and match — making character sheets in D&D Beyond, but using Roll20 for any combat encounters, for example. We recommend creating free accounts with different services to find out what you like or dislike and choose what works best for you.
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WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September
Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.
PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog.
Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
WWE 2K25
Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.
Persona 5 Tactica
Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.
Other games on PS Plus
Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.
*Premium subscribers only.
For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.
Technologies
Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween
The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.
I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.
This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving.
In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths.
It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress.
Surviving your little nightmares
While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.
The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.
While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench.
But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.
And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate.
This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.
In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.)
But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.
Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.
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