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Best Cellphone Plans of 2023: Our Top Picks

A one-stop shop for figuring out which carrier is best for you.

Picking or changing a phone plan isn’t easy. There are overwhelming number of options from the three main players, AT&T, T-Mobile and Verizon; as well as an exponentially larger assortment from prepaid and smaller mobile virtual network operator options like Mint Mobile, Visible, Google Fi and more. Sorting through it all is a hassle, which could very well be why you’re paying more for service you don’t need — or are not maximizing what you are paying to get the best value for your money. 

Let’s try and fix that. We’ve been covering the latest in wireless plans across a host of providers and plans — from breaking down how to switch carriers, to the top unlimited and prepaid plans to knowing which network the smaller carriers use. Here is our guide for sorting through the madness and some of our picks for what we think are the best unlimited and prepaid plans available right now. 

Three smartphones, each showing the name and logo of either Verizon, T-Mobile or AT&T
Sarah Tew/CNET

What’s the difference between «prepaid» and «postpaid» plans?

When choosing a phone plan there are generally two main options: a postpaid carrier like AT&T, Verizon and T-Mobile (plus cable options like Spectrum Mobile and Xfinity Mobile) and prepaid providers such as Mint Mobile, Metro by T-Mobile, Google Fi and Cricket. 

The difference boils down to this: With postpaid you are paying for your plan after you’ve used your service, while prepaid lets you buy that allotment in advance. 

Prepaid providers are generally cheaper than postpaid options, though they also often (but not always) are more limited when it comes to additional streaming perks, hotspot data or device discounts. To get a several hundred dollar trade-in credit toward a new iPhone, Pixel or Galaxy, you often will need to commit to a postpaid plan from one of the big three carriers and be willing to stay with that provider for 24 to 36 months. 

All three of the major wireless carriers also offer a variety of discounts on the plan pricing depending on age, employment, military or veteran status or if you or someone on your family plan are a nurse, teacher or first responder. You can find those details here: AT&T, T-Mobile, Verizon

What about networks?

Look at a zoomed-out map of the US on AT&T, T-Mobile or Verizon’s respective websites and you’ll likely see it pretty well colored in by their respective color. Zooming in is where things get a bit more complicated, which is why we can’t offer blanket recommendations for one carrier over another. T-Mobile’s service in New York may be excellent, but if you’re in a rural area in Colorado, Verizon could be more reliable. 

All three, however, offer 5G and ever-increasing coverage and data speeds as they all ramp up deployments of the latest wireless flavor. It’s quite possible that a decade ago you left a network complaining about its weak service, but now it’s beefed itself up because of that race to acquire customers.

This is also why we recommend talking to friends, family or colleagues that have a different provider where you live, as locally your mileage may vary. You could also go to a carrier’s store and see if it offers any free ways to try out the service before switching over, such as T-Mobile’s Network Pass. Verizon now offers a similar 30-day «Test Drive» program, while the Cricket prepaid service has rolled out its own trial program that lets you sample parent AT&T’s network.

As for the smaller carriers, they often use the networks of the larger providers. This includes the prepaid options owned by the big carriers (AT&T owns Cricket, Verizon owns Tracfone, T-Mobile owns Metro) as well as smaller options like Mint Mobile (which runs on T-Mobile), Google Fi (which runs on T-Mobile and US Cellular) and Boost Mobile (which runs on AT&T, T-Mobile and parent company Dish’s 5G networks). We explain this all in more detail here

Why get unlimited?

If you’re on T-Mobile, all of your plans are unlimited, and Verizon no longer lets new users sign up for a shared data plan. Only AT&T still offers some tiered data plans and… it’s not great.

It has a 4GB-per-line plan that runs $50 a month for one line ($160 for four lines). Each line here gets 4GB of data, but if you go over that threshold in a month you’re paying $10 for every 2GB. AT&T’s plan also does not include access to its 5G networks. 

Although everyone’s wireless needs are different, for most we think unlimited plans make the most sense, especially when it comes to choosing a new plan. 

AT&T’s basic unlimited plan, called Unlimited Starter, is $65 a month for one line or $140 for four lines. 
If you have one or two lines and don’t use a lot of data, you may be fine with one of these plans, though if you have just one line we’d recommend switching over to AT&T’s $50-per-month Value Plus option or T-Mobile’s Base Essentials. Two lines of that T-Mobile plan runs $80 a month, which is $10 cheaper than two lines of AT&T’s 4GB plan and comes without the worry of navigating how much data you use. 

Best Postpaid Phone Plans 

Sarah Tew/CNET

T-Mobile has a cheaper unlimited plan for those who don’t need three or more lines. Called Base Essentials, this plan has unlimited talk, text and data including 5G. While the data is unlimited, only the first 20GB each month are at high speed — if you go over that threshold, your speeds will slow to 1.5Mbps for the remainder of your billing period. 

While perks like free Netflix or the bundling of taxes and fees into the sticker price are not included, you do get unlimited hotspot at «3G speeds,» a free year of Paramount Plus, and unlimited talk, text and 2G data in Mexico and Canada. 

Priced at $5 less per month for a single line than AT&T’s Value Plus plan, this could be a solid option for those looking for a single line without frills. The carrier also allows for multiple lines via this plan, with two lines running $80 a month (if you need three or more you may want to look at one of T-Mobile’s other plans, which could be cheaper thanks to various promotions the carrier regularly runs). 

T-Mobile keeps this plan surprisingly under wraps, but you can find it by heading to the «Plans» section of its website and clicking «lowest priced plan.» 

Sarah Tew/CNET

Those looking to save the most on unlimited service from the major carriers may be best with T-Mobile’s Essentials. Unlimited talk, text and data are included for all of the carrier’s base unlimited plans. In this price-focused comparison, T-Mobile’s option comes in at $60 for a single line, $5 a month cheaper than AT&T’s Unlimited Starter and $10 less than Verizon’s 5G Start. 

In addition to being $5 less than AT&T’s option, T-Mobile’s Essentials includes unlimited mobile hotspot (albeit at slower «3G speeds»), giving you a little more flexibility. All three carriers offer 5G access with their base plans. We should note that Verizon’s 5G Start doesn’t support its fastest forms of 5G.

You can always reevaluate your options as the three major carriers roll out the latest updates to their respective 5G networks over the next couple of years. 

The savings of T-Mobile’s plan also become more pronounced the more lines you add. Two lines of Essentials is $90 a month, while a similar offering from AT&T or Verizon runs $120 a month. Three lines will also run $90 at T-Mobile thanks to a promotion, compared to $135 monthly at AT&T or Verizon. The four-line option is $100 at T-Mobile, compared to $140 at the other carriers. 

These prices do come with a couple of caveats: Unlike T-Mobile’s Magenta or Magenta Max plans, taxes and fees are not included in any of these prices, making the final total a little higher. All the deals also require that you set up AutoPay and paperless billing.

Sarah Tew/CNET

If you’re looking for freebies with your wireless service, Verizon has one of the most aggressive bundles out there with its Play More plan ($80 a month for one line; $45 a month if you have four lines, you aren’t bringing your own phone and you’re switching to the carrier). 

Verizon’s Play More plan includes unlimited talk, text and data and 25GB of higher-speed 5G and 4G LTE hotspot data. Among the perks are a free subscription to the Disney bundle (Disney Plus, ESPN Plus and Hulu) and either Apple Arcade or Google Play Pass.

All told, the perks quickly add up if you use any of these services. The Disney bundle normally runs $14 a month, and Apple Arcade and Google Play Pass each cost $5. 

That’s potentially $19 a month in services. Verizon offers these benefits as part of its Play More and Get More plans, but for most people, the Play More choice is the best fit. Get More runs an extra $10 a month ($90 a month for a single line, $220 a month for four lines) and adds an extra 25GB of high-speed hotspot data, 50% off a connected device (like a monthly plan for tablet or smartwatch) and 600GB of Verizon’s Cloud Storage. Get More also includes a subscription to Apple Music, normally $10 a month. 

Something to note: These perks are often limited to one per account, so only one line on a family plan would qualify to open a Disney Plus account and get it covered by the carrier. 

Verizon also lets you mix and match plans when you have multiple lines. 

If you have four people on your family plan, only one needs to have Play More to get the perks for the whole family. The rest can be on the cheaper 5G Start, which would make four lines $140 a month — as opposed to $180 a month if all four lines have Play More. 

You can also combine these plans with Verizon’s other discounts for teachers, nurses, military and first responders to save a bit more. 

Lastly, Verizon has a «One Unlimited for iPhone» plan geared toward Apple fans that includes the Apple One bundle (Apple Music, Apple TV Plus, Apple Arcade and iCloud storage). The pricing on that plan ($90 per month for one line, $200 a month for four lines) is higher than Play More, however, and the One plan lacks the ability to put other lines onto cheaper plans. Combining those two factors makes this option a worse deal than the Play More plan. 

Best Prepaid Phone Plans 

Sarah Tew/CNET

Boost Mobile has added an unlimited plan that offers unlimited talk, text and data to new users for $25 per month with taxes and fees included. Unlike Mint Mobile’s 12-month plan, our previous pick in this slot, Boost’s plan isn’t tied to 12-month increments. You do, however, need to be a new Boost customer to get this offer. 

The plan includes 5G access and 30GB per month of high-speed data (if you blow through that, your data will slow until your next billing month starts). Hotspot is included as well, with that data pulling from your high-speed allotment. One thing worth noting: You need to set up automatic payments to get the $25-per-month rate. 

Sarah Tew/CNET

Google’s cellphone service got a pricing revamp that makes it a much more appealing alternative to major providers. For a family of four, you can now get its Simply Unlimited plan for $80 per month ($20 per month, per line) which includes not only unlimited talk, text and data but also 5GB of mobile hotspot access. There also is free roaming in Canada and Mexico, though taxes and fees are not included in the sticker price. 

Google Fi runs on T-Mobile’s and US Cellular’s networks and its service includes 5G access, though we should note that iPhones running on Google Fi can’t use 5G.

Sarah Tew/CNET

When it comes to data under 10GB, Mint once again has the best value if T-Mobile’s network is solid in your area. Whereas Metro and Cricket charge $40 per month for one line and Boost has a $35 plan for 10GB of data, Mint beats them all on price. 

Getting 10GB of 4G LTE/5G monthly data is $20 per month at Mint when purchased in 12-month increments for new users. After that, you can buy three more months at $35 per month ($105 total), six months at $25 per month ($150 total) or another year at $20 per month ($240 total). 

Sarah Tew/CNET

If you’re looking for service for a backup phone that’s rarely used, TextNow has a free plan. Running on T-Mobile’s network, the service offers free unlimited talk and unlimited texting, though ads are placed in its app which you use to call and text people. There isn’t any data included with this option and removing the ads without adding data would run you $10 a month. If you want to watch YouTube, FaceTime, or surf the web make sure to connect to Wi-Fi. 

Text messages are also done through the company’s TextNow app, not through iMessage or WhatsApp which makes sense as those services require data. 

Getting 1GB of high-speed mobile data starts at $9 a month, with the company throttling you down to «2G speeds» if you use that up before your billing cycle resets. If you are largely on Wi-Fi, this could be a good option. 2GB runs $16 a month, with the company offering up to 5GB of high-speed data for $28 a month. 

Technologies

These New AI Transcription Models Are Built for Speed and Privacy

Mistral AI’s new Voxtral Mini Transcribe 2 and Voxtral Realtime are intended to run on your device, meaning your conversations never find their way to a data center.

Sometimes you want to transcribe something, but don’t want it to be hanging out on the internet for any hacker to see. Maybe it’s a conversation with your doctor or lawyer. Maybe you’re a journalist, and it’s a sensitive interview. Privacy and control are important.

That desire for privacy is one reason the French developer Mistral AI built its latest transcription models to be small enough to run on devices. They can run on your phone, on your laptop or in the cloud.

Voxtral Mini Transcribe 2, one of the new models announced Wednesday, is «super, super small,» Pierre Stock, Mistral’s vice president of science operations, told me. Another new model, Voxtral Realtime, can do the same thing but live, like closed captioning. 

Privacy is not the only reason the company wanted to build small open-source models. By running right on the device you’re using, these models can work faster. No more waiting on files to find their way through the internet to a data center and back. 

«What you want is the transcription to happen super, super close to you,» Stock said. «And the closest we can find to you is any edge device, so a laptop, a phone, a wearable like a smartwatch, for instance.»

The low latency (read: high speed) is especially important for real-time transcription. The Voxtral Realtime model can generate with a latency of less than 200 milliseconds, Stock said. It can transcribe a speaker’s words about as quickly as you can read them. No more waiting two or three seconds for the closed captioning to catch up.

The Voxtral Realtime model is available through Mistral’s API and on Hugging Face, along with a demo where you can try it out.

In some brief testing, I found it generated fairly quickly (although not as fast as you’d expect if it were on device) and managed to capture what I said accurately in English with a little bit of Spanish mixed in. It’s capable of handling 13 languages right now, according to Mistral. 

Voxtral Mini Transcribe 2 is also available through the company’s API, or you can play around with it in Mistral’s AI Studio. I used the model to transcribe my interview with Stock.

I found it to be quick and pretty reliable, although it struggled with proper names like Mistral AI (which it called Mr. Lay Eye) and Voxtral (VoxTroll). Yes, the AI model got its own name wrong. But Stock said users can customize the model to understand certain words, names and jargon better if they’re using it for specific tasks.

The challenge of building small, fast AI models is that they also have to be accurate, Stock said. The company touted the models’ performance on benchmarks showing improved error rates compared to competitors. 

«It’s not enough to say, OK, I’ll make a small model,» Stock said. «What you need is a small model that has the same quality as larger models, right?»

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Technologies

Don’t Miss Out on Xbox Game Pass Ultimate for $25 Per Month

With this StackSocial offer, you’re getting access to hundreds of games for either $25 for one month or $74 for three months.

Right now at StackSocial, you can get a three-month membership for just $74, which brings each month to $25. Normally $30 per month, you can also opt for a single-month plan for $25. I’ve been following Xbox Game Pass pricing for a while, so this is a great deal. Just keep in mind, once you get your download code via email, the purchase cannot be changed or returned. 

Xbox Game Pass Ultimate lets you access games not only on your console but also on a PC or mobile device. Basically, you can play what you want, when you want, where you want. Game Pass adds new games all the time, with not only older titles making their way to the service but also brand-new Xbox games, including releases from Microsoft’s own studios on the day of release.

Hey, did you know? CNET Deals texts are free, easy and save you money.

Xbox Game Pass Ultimate is a brilliant way to save cash while playing fantastic games, including Black Ops 6, Halo: Infinite, Hellblade 2, Starfield and tons more. While the lineup changes each month, more than 500 games are available to play. It’s the closest thing to a Netflix for games.

Please note that Microsoft allows prepayment for up to 36 months of access, so 12 is the maximum number of subscriptions you should purchase. You can check out our full roundup of all the best Xbox deals for more savings on games and accessories.

Why this deal matters 

The last time we saw the Game Pass subscription discounted was around the holiday season. Right now, you can get access to hundreds of games for essentially the price of one. Whether you choose the one- or three-month option, the price is the same at $25 per month. Since most games aren’t usually priced below $25, this is a steal. 

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Technologies

I Played the 5 New Overwatch Heroes Dropping Next Week. Here Are My Thoughts

The five new heroes offer a variety of playstyles that should appeal to a range of players across all three roles.

At Blizzard’s campus in Irvine, California, a week before Wednesday’s Overwatch Spotlight showcase, I sat down with other journalists from across the globe in a room packed with PCs to play the five new Overwatch heroes early. Well… to play most of them, as I tragically ran out of time before I got to play as Jetpack Cat in a full match. But I did get a feel for her in the practice range. 

A few caveats: I only played a single game or round as each of the other four playable characters, splitting a competitive Gibraltar game between the two new damage heroes. That’s not nearly enough time to fully understand the intricacies of their kits. And each of the games I played pitted the five new heroes against those same five heroes, so my observations about strengths and matchups are limited to a very particular team composition. 

Still, it was enough time for a few key takeaways. I’ve broken down my experience and initial analysis of each hero below. 

Jetpack Cat will appeal to creative players and people who enjoy ‘pure support’ gameplay

Jetpack Cat is real, and she’s the headliner among the newly released heroes. Although I didn’t get to take the jetpack for a spin in an actual match, her kit felt intuitive while also allowing plenty of room for creativity. Her primary fire shoots Biotic Pawjectiles that seemed to pump out notable damage and healing. 

Her kit-defining Lifeline ability drops a line that allies can interact with, allowing you to fly them around the map, offering lots of creative possibilities. Allies have to opt into the lift: «We’d rather this be a collaborative thing,» said Game Designer Scott Kennedy, referencing frustrations with Life Weaver’s ability to forcibly move teammates. 

But if your first question, like mine, was, «What about BOB?» Dawson confirmed that you can fly Ashe’s omnic butler around at your whim. (I like to imagine that BOB has a choice in the matter, he just always opts in.) Jetpack Cat’s regular abilities are a resource-limited boost ability and a purr that heals allies and knocks back enemies immediately around her.

As for the ultimate… look, you’re going to get memed on. You need to understand and accept that now. It’s OK. It already happened to me.

Activating your ultimate pulls out a laser pointer, and confirming with primary fire sends Jetpack Cat careening toward the laser and picking up the nearest enemy. It took playtesters approximately zero seconds to realize that you could boost forward before the ultimate, giving people almost no time to react before they get dragged away to their doom.

I do think Jetpack Cat has meaningful offensive capabilities, especially up close, where she can minimize the travel time of her projectiles or just boop people off the map with her purr. But her kit also feels like it will attract the type of player who just wants to pump healing into their team without handling the responsibility of being an aggressive threat. Her primary fire and purr ability can quickly burst-heal a tank from low health, and the combination of permanent flight with a meaningful speed boost allows the hero to heal teammates without having to directly confront enemies. 

Domina lets tank players lock down important angles and put out serious firepower

Domina was designed as a poke tank, competing with Sigma in compositions that aim to put out a lot of ranged damage from different angles and shoot down teams before they ever get close. She can do that with a beam weapon that has impressive range and deals extra damage on the last tick of each shot.  

She has a curved barrier she can deploy at range, allowing her to cut off fire from a particular angle or shield the enemy tank from healing. But her shield is curved, with square panels that can be destroyed individually. She can also push enemies back and stun them, or fire an explosive crystal that she detonates manually. Her ultimate ability sends out a wide projectile — any enemies hit by it are trapped in a barrier and take massive damage if they don’t break out before a brief delay. 

In the media playtest, a well-supported Domina was a menace. Her passive ability restores her shield health, and one of her perks activates passive healing when she deploys her barrier, which combine for meaningful survivability as long as she can keep her distance. Her boop ability stuns heroes who hit a wall, making her hard to chase down individually, and her primary fire felt very threatening, especially when landing headshots with its final burst of damage.

If you like Sigma’s general gameplay but not his double-projectile weapon, or if you prefer more proactive abilities, Domina might appeal to you. I think her more offensively tuned abilities will make her a little more vulnerable to being overwhelmed up close than Sigma, but also more reliable against flying or speedy enemies. She’ll also be fun if you enjoy the fantasy of Overwatch’s hardlight technology or just playing a swankier-than-thou villain. 

Mizuki rewards high-skill support players who want to be in the fray

Mizuki was the most complex hero I tried in the playtest. He heals an area around him, similar to Brigitte, but the amount he heals increases as he puts out more damage and healing. He was designed to be a support hero that allows or even forces you to play in different, more vulnerable spaces than other supports, who tend to prefer a little separation from the team, Associate Game Director Alec Dawson said in a group interview ahead of the Spotlight.

Mizuki’s primary weapon doesn’t heal allies, but it can critically hit enemies and bounce off surfaces. His alternate fire causes him to toss his hat, which ricochets among a few allies to heal them and Mizuki as it returns. His Binding Chain ability fires off a chain that briefly hinders the enemy. His Katashiro Return ability drops a small paper doll while giving Mizuki a small dash and increased movement speed, and he can reactivate the ability to return to the doll’s location. It’s a neat tool that can be used to play mind games with your enemies or just quickly retreat to safety. 

His ultimate, Kekkai Sanctuary, creates a cylindrical area to heal allies and absorb enemy projectiles. It’s not a huge burst of healing, and any weapons shot from inside the sanctuary don’t get absorbed, so it isn’t a «things in this circle can’t die» ultimate. But it is a powerful piece of protection against long-ranged threats and was effective against Emre’s ultimate in the playtest. 

Mizuki felt like the kind of hero that scales aggressively with familiarity and skill, meaning a bad Mizuki might be close to useless, and a good Mizuki will be a terror. Landing hinders and keeping up a high healing multiplier will be important, as will be timely hat tosses. His relatively low healing throughput but decent utility feels particularly threatening when supporting a damage hero on an angle — landing a hinder and extra damage will help secure kills, while his hat toss and passive healing will help them hold the angle longer. 

Anran is a fun, fiery flanker and should be a favorite for anyone who favors fast firefights

Anran will be playable tomorrow in a hero trial ahead of the Season 1 launch. She’s the sister of support hero Wuyang, and joins the new flanker subrole alongside damage heroes like Genji, Sombra and Tracer. Like them, Anran quickly moves around the map and attacks from unexpected angles. Her kit is built around inflicting the burning status, which she can further exploit with secondary fire that does additional damage to burning enemies. Fanning the flames also works on enemies burning from other sources, like Ashe’s Dynamite ability. 

Like most flankers, she has a movement ability and another ability that can be used more defensively. Her two-charge dash ability helps build up the burning status, and her Dancing Blaze ability makes her briefly invulnerable while damaging enemies in a small radius. 

Anran’s ultimate ability is perhaps the most unique part of her kit. She can use it offensively in battle to leap into the sky and release an explosion that damages and instantly burns enemies. Or, if Anran is killed while her ultimate is charged, she can use it to resurrect herself in a small explosion. I think it’ll generally be better to attack with her ultimate, but trading one-for-one on a flank and then using it to revive yourself also seems viable. 

Playing Anran was my favorite part of the playtest. It took me a few minutes to put together the flow of her kit, but once it clicked for me, I loved the fluid gameplay loop of getting in and dealing quick bursts of damage before getting out. While I struggled with the short range of her secondary fire and I consistently overestimated the range of her Dancing Blaze ability, her kit felt interesting and dynamic. I expect to play lots of Anran very soon. 

Emre is a lethal supersoldier with tactical gameplay and a terrifying ultimate

Emre is another damage hero who fits the soldier archetype, but unlike Soldier: 76, his kit features less running and more gunning. His primary fire is a hitscan, three-round burst rifle with remarkably little recoil. Aiming down sights doesn’t slow Emre’s movement speed, making him tricky to take down in an honest 1v1 at range.

One of Emre’s abilities pulls out a semiauto pistol that deals life-stealing explosive damage. He can also run faster and jump higher while the pistol is out. His other ability throws a grenade that will bounce once before detonating, allowing you to confirm kills around corners or chip away at an enemy’s health at the start of a skirmish — or just add a little height to your own jumps. His passive ability makes his health regeneration kick in sooner, with a 30 health burst when it starts.

Emre’s ultimate grants him the ability to fly as he pulls out a massive cannon to bombard enemies below him, firing light rounds constantly and pumping out larger blasts on a short cooldown. Those larger blasts are particularly devastating, especially to clusters of enemies or anyone trapped in a small space. 

Emre felt strong in the playtest, able to confirm kills at range by scoping in, while being very self-sufficient up close thanks to the life-stealing rounds on his pistol ability. His ultimate was the second-most-feared thing in the lobby (behind a certain feline screech), capable of wiping entire teams if they didn’t have an ultimate to respond with. Overall, Emre brought back memories of Halo glory days, chucking ‘nades and mowing down enemies with a battle rifle.

New heroes arrive just in time for Overwatch’s big, year-long narrative 

Overwatch has never released this many heroes at once. Even the launch of Overwatch 2 only brought us three new heroes — one from each role. It’s an exciting time for the game, with heroes released once per season as the game introduces a new, ongoing Reign of Talon narrative that each of the new heroes will tie into, on one side of the Overwatch versus Talon conflict or the other.

The new Season 1 kicks off Tuesday, Feb. 10, launching with all five of the heroes featured here. 

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