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Razer BlackWidow V4 Pro Review: A Lot of Choice in a Big Package

Razer’s latest iteration of its function-rules gaming keyboard atones for some sins of the past and adds some new tricks.

Razer’s customizing-comes-first mechanical gaming keyboard line, BlackWidow, hits its fourth generation with the BlackWidow V4 Pro, a $230 full-size model with some notable improvements over its predecessor. These improvements include expanded lighting, more programmable controls, USB passthrough and an improved wrist rest design. These are all notable updates; but while I welcome all the changes in spirit, I’m not thrilled with the execution in a few cases.

Nothing has changed in its fundamental keyboard aspects, with the exception of a boost of the maximum polling rate to 8,000Hz, something I’m not sure you really need here. The switches and keycaps remain the same: You have a choice of the latest generation of Razer’s tactile Green or linear Yellow switches and Razer’s durable DoubleShot ABS keycaps.

Razer BlackWidow V4 Pro

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Like

  • Expanded lighting zones
  • More programmable controls
  • Vastly improved magnetically attachable wrist rest
  • Added USB passthrough

Don’t Like

  • Buttons on left side are really easy to hit accidentally
  • multicontroller roller is too low relative to the height of the keys

There are a lot more lighting zones thanks to the addition of underglow strips on the left and right, plus a front strip on the wrist rest, five new backlit macro keys down the left side and a new programmable control dial in the upper left corner.

Razer says it’s added lenses to the individual backlight LEDs, which does seem to improve the focus in particular directions. I also think it’s made a difference in the number of perceptible brightness levels — if you need that level of granularity. I wish you could take advantage of that by controlling the brightness levels for individual or groups of keys the way you can control colors: That way the keys you need most frequently could be brighter as well as a different color, but not completely dark.

The new control dial allows you to map zooming, scrolling and other customization to your profiles. For example, the mappings default to zoom, keyboard brightness, task switching and track jogging. That’s becoming a more common feature these days, and it’s a useful one that extends beyond gaming. The physical control is fine, if a bit hemmed in. The downside is there are no presets beyond the basics — usually these controls come with sets — which means it requires a lot of time-intensive setup for a control you may end up not using.

There are also three new switches on the left side. I love the idea, but not so much the execution. I constantly make microadjustments to the location of keyboards — a nervous tic when I’m not actively typing — and so I end up hitting them a lot. It doesn’t help that I’m also adjusting to avoiding the left-side macro keys when reaching for alt-tab, where my compensation means my ring and pinky fingers naturally fall on those switches. And they’re too easy to activate, which may probably be a more broadly applicable issue.

These aren’t really complaints, since it’s certainly not the first keyboard to put the macro keys down the left side, but if you’re used to other layouts your muscle memory might need some retraining.

Then there’s the redesigned multicontroller, the roller bar with a bank of five, tall, round buttons above the number pad. It’s similar to the design on other keyboards, but the location and elevation don’t work, at least for my hands. The keys are so tall, relative to it, that it’s awkward to use. And remapping the control dial to do the same things, like adjust audio volume, isn’t quite as convenient, since you have to press it to cycle through the different mappings.

Like a lot of the programmability, you have to be running Razer’s Synapse utility for your customizations to work; you can’t save a lot of them to the internal keyboard memory. On the other hand, when you cycle through the mappings for the control dial there’s a popup telling you what the setting is and what the rotation does. There’s also a backlight color attached to each mapping but it’s not persistent, so you don’t know which setting the dial is currently mapped to with a glance.

The USB passthrough is a nice-to-have, and the new wrist rest is a lot more comfortable than the old one, plus it now attaches — pretty strongly — to the keyboard. If you’re sensitive to textures in a «I wear my shirts inside out because the seams make me crazy» kind of way, the bumpy faux leather may bother you, though.

It’s still big and heavy, but solidity in a keyboard isn’t something to complain about. Razer has upped the switch rating to 100 million keypresses, but they’re the same switches as before — they’ve just been tested more. I don’t put a lot of stock in durability ratings, but it’s nice to know that pounding on the keys won’t kill them any faster than it used to.

I’ve been using optomechanical switches for so long — and, more recently, linear ones — that going back to the feel of the tactile mechanicals has required some adjustment. But it’s nice to know that my fingers won’t accidentally trigger strokes if I rest them on the keys. That’s one of the perks that I miss with other types of switches.

For games where fast keyboard combos you can program are more important than single-key quick responsiveness, the BlackWidow V4 Pro makes a lot of sense. But unless you’re on board with how all the controls work, $230 might feel too expensive for your needs.

Technologies

RFK Jr. Announces All Americans Need Health Tracking Devices: Here Are the Pros and Cons

The US Health Secretary plans a huge campaign to encourage health wearables: CNET knows exactly the kind of devices he’s talking about, and why accuracy may be a problem.

Many Americans already track health statistics like heart rate and sleep cycles on app-connected accessories. Now the federal government wants to jump in. On June 24, Health Secretary Robert F. Kennedy Jr. announced «one of the largest HHS campaigns in history» to encourage the use of wearables to track health conditions, a trend CNET has recently covered.

Kennedy is referring to the many different bands, watches and even clothes that use technology to track human vital signs. CNET’s reviewers have spent years testing devices like these, seeing how rings monitor health signs, straps track your heart health and the right devices lead to better sleep.

The latest version of the Apple Watch, for example, has sensors designed to detect heart rate, heart rhythm issues, falls, sleep health, sleep apnea, temperature, breathing rate and more. The newest Oura Ring can track sleep patterns, menstrual cycles, temperature, heart rate and other health details.

«We think that wearables are a key to the MAHA agenda, Making America Healthy Again ,» Kennedy told the Subcommittee on Health during its budget meeting. «My vision is that every American is wearing a wearable within four years … they can see what food is doing to their glucose levels, their heart rates and a number of other metrics as they eat it.» 

Kennedy also tweeted that «wearables put the power of health back in the hands of the American people.» 

«Wearables,» however, is a broad term encompassing everything from fitness devices that count steps to sleep trackers you wear at night. And consumer devices can’t easily replace monitoring solutions offered by medical professionals. 

For example, CNET has covered research indicating that even the best-in-class Apple Watch struggles with accuracy from metrics like steps to heart rate. Another study from California State Polytechnic University has shown that fitness-related Fitbit trackers show high inaccuracies as well. In fact, that research was used in a related Fitbit lawsuit.

Speaking of glucose monitors, Kennedy isn’t the only White House official with an interest in such health sensors. The administration’s nominee for surgeon general, Dr. Casey Means, co-founded glucose-monitoring company Levels and sells a monitoring app as well as other wellness products.

Finally, CNET wellness experts remind everyone that wearables aren’t always a good fit. Those suffering from eating disorders or body image issues should always talk to an expert before using wearables, as they can exacerbate certain issues or lead to a unhelpful outlook. 

The US Department of Health and Human Services did not immediately respond to a request for comment.

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What’s Included in Xbox Game Pass? Here’s Everything You Need to Know

Check out the pros and cons of each Game Pass tier, and how much each costs.

Editors’ Note: Xbox Game Pass Ultimate offers a slew of benefits, including a massive game library, diverse device support and both PC and console games. Nifty features like the ability to play on smart TVs, phones, tablets and PCs — not just consoles — make this a convenient gaming subscription service for a wide range of people. Xbox Game Pass Ultimate costs less than the price of a new game each month, yet gives access to hundreds of titles, which is why it earned a CNET Editors’ Choice Award. The original article follows.

New AAA video games used to cost $50 apiece, but it’s not unusual to see a similar game cost $70 now. That price might make you pause before you buy the game, but with an Xbox Game Pass subscription, you could play a brand-new game, and others, for a fraction of the price.

Microsoft launched Game Pass in 2017, and since then, the gaming service has grown to be one of the best values for gamers. All Game Pass plans offer member discounts for non-Game Pass titles and other perks, but figuring out which plan is right for you can be difficult.

That choice can be especially tough after Microsoft removed its Game Pass Console plan and replaced it with Game Pass Standard. The company also increased the price of Game Pass Ultimate from $17 to $20 a month.

I’ve covered the service in the past, including future releases and whether Game Pass Ultimate will save you money compared with buying single games. And with all the new titles Microsoft announced would be joining the service as Day 1 releases, like the upcoming Doom: The Dark Ages, you might be wondering what the difference is between different Game Pass plans.

Here’s what you need to know about the Game Pass plans so you can decide which one is right for your needs.

Xbox Game Pass tiers

Game Pass Core Game Pass PC Game Pass Standard Game Pass Ultimate
Day 1 releases No Yes No Yes
PC games No Yes No Yes
Online multiplayer Yes Yes Yes Yes
EA Play No Yes No Yes
Cloud Gaming No Yes (select games via GeForce Now Ultimate) No Yes (via Xbox Cloud Gaming and select games via GeForce Now Ultimate)
Monthly price $10 $12 $15 $20

For more on Xbox, here’s what was announced at Gamescom, some titles available on Game Pass Ultimate right now and everything to know about that gaming service.

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Xbox Game Pass Ultimate Review: The Best Content Deal in Gaming

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