Connect with us

Technologies

Greninja Raid Guide: Best Counters

Speculating on the best Greninja counters.

The next seven-star raid is coming to Pokemon Scarlet and Violet this Friday, Jan. 27, featuring a poison-type Greninja. The first round runs through Monday, Jan. 30, and the second round picks up about two weeks later, from Friday, Feb. 10, to Monday, Feb. 13. Like the other seven-star raid Pokemon, Greninja will have the mightiest mark, and you’ll be able to catch only one per save file. Based on the previous seven-star raids, the Pokemon will take some careful strategizing to beat.

We don’t know the full details of the Greninja raid just yet, but we can make some assumptions based on previous seven-star raids. First, it’s a pretty safe bet that Greninja will have its hidden ability, Protean, since Charizard and Cinderace both came with their hidden abilities. Fortunately, that won’t affect the raid itself, as terastallization negates the effects of the protean ability. We can just plan around the tera type.

Greninja is confirmed to have a poison tera type for the raid, which lets us speculate about likely movesets. Assuming it uses moves that match its natural typing and tera type, we predict a moveset along these lines, assuming it’s a physical attacker:

  • Liquidation.
  • Night Slash.
  • Gunk Shot.
  • Ice Punch.
  • Swords Dance.

A special attacker build might look like this instead:

  • Water Shuriken / Hydro Pump.
  • Dark Pulse.
  • Tera Blast (poison).
  • Ice Beam.
  • Rain Dance.

Remember that seven-star raid Pokemon can use more than four moves — Cinderace, for example, used four attacks and Bulk Up, even though the latter wasn’t in its moveset once caught. Swords Dance would make Geninja a terrifying threat in a physical attack build, whereas Rain Dance would make its water-type attacks extra threatening, similar to the seven-star Charizard raid with Sunny Day.

Best Greninja counters

We won’t know the perfect Pokemon or builds to bring to the raid until the full details are live, but here are the Pokemon that appear to be well-positioned for the raid. To give yourself the best chance at victory, make sure your Pokemon is level 100 and has a nature that boosts its relevant attack stat (usually Modest for special attackers and Adamant for physical attackers).

Vaporeon

Tera Type: Steel
Ability: Water Absorb EV spread: 252 HP / 252 special attack / 4 special defense

Moves:

  • Stored Power.
  • Calm Mind.
  • Acid Armor.
  • Wish.

The water-type Eeveelution is an early favorite for this raid, thanks to a variety of advantages it has, especially if Greninja uses a special attack build. Vaporeon’s normal ability is Water Absorb, which allows it to regain health if hit by a water-type attack. This turns one of Greninja’s scariest setups (rain-boosted water attacks) into a benefit. These seven-star raids are wars of attrition, and having reliable ways to restore health are important. Vaporeon also has access to Calm Mind, which boosts its special defense and special attack, as well as Stored Power, a psychic-type attack that will hit the poison-type Greninja for double damage and that deals additional damage based on your boosted stats (on top of the special attack boost it gets from Calm Mind). With Vaporeon’s decently high special attack stat and immunity to water attacks on top of massive HP, stacking Calm Minds into Stored Power should be a reliable way to work down the raid boss’s health. The biggest danger with Vaporeon is that it doesn’t naturally resist poison, and a Greninja with Gunk Shot could threaten Vaporeon’s underwhelming defense stat. However, a steel tera type would help overcome that problem.

Klefki

Tera Type: Steel
Ability: Prankster EV spread: 252 HP / 252 special attack / 4 special defense

Moves:

  • Stored Power.
  • Calm Mind.
  • Iron Defense.
  • Sunny Day.

This Pokemon benefits from its steel/fairy typing, which gives it resistance to dark-type attacks and full immunity from Greninja’s tera-boosted poison attacks. Klefki also has access to the same «stack Calm Mind into Stored Power» combo that Vaporeon has, though it won’t be able to hit quite as hard as Vaporeon. Still, a natural immunity to poison may be worth that trade-off, especially if Greninja ends up running Gunk Shot. Sunny Day combined with Klefki’s Prankster ability makes it particularly effective at guarding against Greninja setting up in the rain. The biggest drawback for Klefki is its lack of access to a reliable recovery move, as Draining Kiss will do minimal damage to the poison-type Greninja. Klefki also boasts a relatively high defense stat, which it can boost with Iron Defense (also supporting Stored Power), making it a better choice if Greninja is built with physical attacks.

Bronzong

Tera Type: Steel
Ability: Levitate EV spread: 252 HP / 252 special attack / 4 special defense

Moves:

  • Stored Power.
  • Calm Mind.
  • Iron Defense.
  • Sunny Day.

Bronzong operates similarly to Klefki: immunity to poison damage, good natural defenses, and Calm Mind + Stored Power combo. The biggest difference is that Bronzong is weak to Greninja’s natural dark type, which could make Bronzong a less reliable pick if Greninja runs Night Slash or Dark Pulse. However, it gains a same-type attack bonus, or STAB, for pyschic-type moves, allowing it to hit harder than Klefki would.

Kingambit

Tera Type: Steel
Ability: Defiant EV spread: 252 HP / 252 attack / 4 defense

Moves:

  • Zen Headbutt.
  • Swords Dance.
  • Iron Defense.
  • Sandstorm.

A slightly less obvious pick to counter Greninja, Kingambit is another steel type that benefits from poison immunity. A strong physical attacker, Kingambit can run Swords Dance to boost its attack and unleash supereffective Zen Headbutts on the poison-type Greninja. The downside is that Kingambit will be slightly worse if Greninja runs Rain Dance and special attack water moves, which hit Kingambit for neutral damage. However, Kingambit can run Sandstorm to negate Rain Dance and somewhat offset that risk. It’s worth noting that Zen Headbutt has only 90% accuracy, which makes this strategy higher-risk than bringing Vaporeon or Klefki. The lack of recovery moves for Kingambit means you’re virtually required to run Shell Bell as your held item to help you sustain through the raid.

Clodsire

Tera Type: Ground (though you may want to avoid terastallization to maintain your double poison resistance)
Ability: Water Absorb EV spread: 252 HP / 252 attack / 4 special defense

Moves:

  • Earthquake / Bulldoze.
  • Helping Hand.
  • Recover.
  • Chilling Water / Haze.

An unlikely hero for the raid, Clodsire will be virtually impossible for a special attack Greninja to take out. The Water Absorb ability allows Clodsire to turn a traditional weakness (water-type attacks) into HP recovery, and its natural typing means it takes only 25% damage from poison-type attacks. Clodsire is a little worse if Greninja runs an ice-type attack, but otherwise it’s a powerful special tank with enormous HP, strong special defense, and access to recover as an egg move. Clodsire can’t boost its own attack like the other Greninja counters, but it does learn Helping Hand by TM, allowing it to boost teammates’ attacks. (Helping Hand can make a properly stacked Stored Power deal massive damage.) Earthquake is your main damage move, though you could run Bulldoze instead for speed control at the cost of less damage. Bringing Clodsire to the raid means you won’t be doing the most damage in the party, but you’ll stick around forever and prevent your team from losing time due to being knocked out.

Other Greninja raid tips

You can always choose to run more of a supportive build instead of offensive builds, as many of the counters listed here have solid defensive stats. However, when you bring a support Pokemon to a seven-star raid, you’re relying on your other three teammates to do a ton of damage, which can be a gamble with random teammates. In premade groups, two or three sweepers and one or two support Pokemon will be the most consistent composition. But after losing plenty of Cinderace raids to a lack of damage, I recommend offensive builds if you’re relying on unknown teammates.

If you have the benefit of planning around other teammates, I’ve included two support builds here. Remember that the clock is your real enemy in seven-star raids: The only way to win is to efficiently take out your opponent’s HP. Big bursts are the most effective way of doing that, which is why we recommend stacking Calm Mind into Stored Power as the most reliable way to fight Greninja. But staying alive is also important, as getting knocked out by Greninja will instantly remove a section of the remaining raid timer, which puts a bigger squeeze on a limited resource. Pay attention to how much damage you’re taking from each attack, and use your recovery moves and your cheers to keep your Pokemon healthy enough to survive the next attack.

Vaporeon support build

Tera Type: Steel
Ability: Water Absorb
EV spread: 252 HP / 252 defense (vs. physical Greninja) or special defense (vs. special Greninja) / 4 special attack

Moves:

  • Chilling Water / Surf.
  • Charm / Fake Tears.
  • Helping Hand.
  • Wish.

Klefki support build
Tera Type: Steel
Ability: Prankster
EV spread: 252 HP / 252 defense or special defense / 4 special attack

Moves:

  • Psychic.
  • Metal Sound.
  • Reflect / Light Screen.
  • Sunny Day.

Technologies

Elon Musk Says Starlink Could Replace Your Cellphone Carrier

Continue Reading

Technologies

WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September

Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.

PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog. 

Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


WWE 2K25

Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.

Persona 5 Tactica

Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.

Other games on PS Plus

Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.

*Premium subscribers only.

For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.

Continue Reading

Technologies

Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween

The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.

I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.

This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving. 

In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths. 

It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress. 

Surviving your little nightmares

While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.

The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.

While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench. 

But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.

And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate. 

This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.

In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.) 

But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.

Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.

Continue Reading

Trending

Copyright © Verum World Media