Connect with us

Technologies

Apple Should Build Its AR on the Meta Quest

Commentary: Its glasses may be on hold, but the immediate future is already in front of us.

Apple’s first-ever VR-AR or «mixed reality» device is expected this year, and already its follow-up product seems to be on hold. According to Bloomberg’s reliable Mark Gurman, a planned set of AR glasses isn’t coming from Apple anytime soon. That’s OK: AR glasses don’t seem like they’re imminent from anyone.

After a trip to Las Vegas to try out some of the emerging technologies around future VR and AR headsets, one thing is increasingly clear: Everyone’s trying to figure out AR glasses, but everyone’s trying to perfect VR headsets. The difference between those two scenarios is bigger than you think.

All-day AR glasses that are useful, work convincingly, have long enough battery life, work with your phone and function as actually legit prescription glasses haven’t materialized, although the pieces are coming into place. Companies like Meta have promised a decade-long path to these glasses. It turns out, maybe, that’s going to be the case for everyone else, too. I’ve seen smart glasses that look real but don’t do much, or glasses with AR that feel chunky and do some things, but don’t quite work with my vision and can’t figure out how to work with my phone yet. Chipmaker Qualcomm is working on this; Google, Apple and Samsung need to solve it someday, too.

In the meantime, VR already has a very real and reasonably popular product that most families I know in the everyday world are familiar with: the Meta (formerly Oculus) Quest 2.

Read more: The Quest 2 Is Still the Best VR Headset For Now

That recognition is no small thing. I think of the Quest’s place in everyday life like the Amazon Echo was years ago: something odd that over time became familiar, normalized. Something reasonably priced, and good enough to do a few things actually well. The Quest 2 is basically a game console. Where Meta has struggled is figuring out how to expand that base beyond gamers.

Following Meta’s playbook is something I expected Apple would do. Heck, I expect most companies are going to do it. The Quest 2 works just like most people imagine it will, or better. It’s a bit of instant magic that’s totally wire-free.

The Quest 2 does have downsides. In fact, those problems emerge the more you use it. I find connecting with friends and social spaces gets weird and buggy, prone to lag, disconnects and way-too-basic avatars. The battery life is bad. For fitness apps, which the Quest 2 can do surprisingly well, it’s still not good at really managing sweat or keeping my glasses from fogging.

Even though Meta wants the Quest 2 and higher-end, work-focused Quest Pro to open up new ways to work by creating virtual monitors around my laptop, the connections and display quality aren’t good enough to be more than a clever experiment most of the time. I can see my laptop keyboard with the Quest Pro’s passthrough cameras, but typing feels awkward and nowhere near as good as when I’m just on my laptop… and I can’t see my phone screen to check messages, either. The Quest can show me phone notifications like a basic smartwatch from a decade ago, but I can’t interact with them.

These VR headsets can even do some basic AR, using passthrough cameras that «mix reality» to show the real world in fuzzier video, with VR layered on top. The effect is sometimes pretty amazing, and could even approach feelings I’ve had with early AR headsets like the Microsoft HoloLens 2.

So where does that put Apple? Clearly, there’s a headset coming soon. And according to Bloomberg’s Gurman, the next goal after this first expensive headset is to work on a more affordable model. It’s like Meta’s approach to the Quest and Quest Pro, in reverse. And there are plenty of things Apple could focus on to make its entry into VR (and AR) worth the effort.

Better comfort, better fitness

The Quest 2 is already an affordable fitness device, and pairs with watches to show heart rate and fitness stats. Apple clearly has an advantage on time spent developing the Apple Watch, fitness and health tracking, and its Fitness Plus subscription video workouts, which also have overlaid fitness stats.

Apple could emphasize workouts and fitness on its headset, with comfortable, breathable straps and face pieces that could feel better for exercise. Meta is starting to realize it needs to improve comfort for VR: A recent Razer partnership using head straps made by CPAP-maker ResMed shows a need for better materials. I’d expect Apple to make this aspect a key part of the headset’s advantages. There are other advantages, too. Apps like Beat Saber and Supernatural use music for fitness, and Apple already has all of Apple Music at its disposal.

Connect better with laptops, iPads, phones, watches

VR headsets right now have an extremely hard time working well with all the other things we have lying around us. I can’t get a Quest to connect nicely with my phone all the time. To work with my laptop, I need a specialized third-party app with its own thing I have to install on my laptop and turn on.

Meanwhile, Apple has been focusing on handoffs and continuity across AirPods, HomePods, iPhones, Apple Watches, MacBooks, Apple TVs… all over the place. That’s what’s needed to make a VR headset seem seamless and integrated into other stuff. I want to check my watch in VR, or use it to control apps. Or use my phone, and also see the phone. Suddenly grab my laptop, and the headset connects. Incoming calls? No problem. Send myself things back and forth from my phone or laptop and get all the files and things I want, and not feel like I’m on a vacation from them. That’s what Apple’s headset could set out to achieve.

That’s a best-case scenario. Much like the first Apple Watch and iPhone, the actual Day 1 functions of this headset might end up disappointing.

Better social

Even though the metaverse is on everyone’s minds, there aren’t many big social spaces in VR that work well. Microsoft’s Altspace is nice, but often feels empty. VRChat is wild, experimental, full of big features and ideas, and feels like a messy explosion that’s hard to jump into. Meta can’t get enough people into Horizon Worlds. Even when these platforms do work, for concerts or events, the limits on people who can attend at once, the lag and drop-off, not to mention the avatar limits, make it a trade-off versus any other way you could connect on a phone or laptop.

Apple may not be able to solve this any better for larger-scale experiences, but for more intimate and several-person FaceTime-like moments, Apple could make shared experiences in VR work a lot better. Meta hasn’t perfected social VR yet, and someone needs to.

Can Apple make a better controller? (Or none?)

The Quest 2 controllers are fine, but all of VR leans on the same game controller-like inputs for headsets. Apple’s headset could lean more on hand tracking, or wearable inputs like the Apple Watch. I’m curious if a more work-oriented controller or accessory can be created that makes the headset feel better for taking on apps beyond games. Meta’s working on a long-term, game-changing shift to neural input wristbands eventually, but it’s unclear whether this approach will end up succeeding.

The Quest platform has continually improved its hand tracking over the years. However, hand tracking’s reliance on particular gestures without any physical feedback is an imperfect solution right now. Maybe Apple tries hand tracking along with using an Apple Watch or the iPhone for tactile haptic feedback, or finds a smaller go-between accessory.

I’ve been trying out experimental haptic technology recently, trying to imagine how VR could think its way to new inputs. This headset feels like the biggest opportunity Apple’s ever faced to create a brand-new type of input device that could make a big impact on the landscape. If it’s done right, maybe it’ll be the input accessory that makes its future AR glasses, whenever they arrive, seem feasible.

Build out more interesting mixed reality

For all the Meta Quest Pro promises to blend AR and VR with its mixed-reality capabilities, not many apps tap into its extras yet. I’ve seen some mind-blowing demos of mixed reality in VR with the ultra-high-end Varjo XR-3 connected to a PC, which at least showed me ways that a VR headset could begin to feel like a portal interconnected to my own home reality. Apple could start experimenting with more engaging AR moments in a high-end VR headset, and at least get the ball rolling on things that work in advance of whenever its AR glasses are ready, years from now.

Smaller sessions in VR may make more sense right now

VR is a thing I don’t use all the time, and that’s true for most people. Maybe that’s exactly where Apple should start. It’s not a given we’ll want to wear AR glasses everywhere, or even what those glasses would be good for. In the meantime, a VR headset at home that’s meant to be worn sometimes, but not all the time, is the place most of us feel safest to start. It’s why the Quest is something people actually use.

It’s also a way to avoid dealing with questions of accommodating true prescription vision needs in everyday glasses, something no one’s succeeded in tackling, either. VR headsets sometimes need prescription inserts, but many just fit right over the glasses we already have. I prefer the easy-fit solution: I don’t need to make VR a thing I spend a whole day in. I’ll settle for a truly useful hour or two, and if Apple can make that hour or two even better than what we have now, that’s a big enough step forward for me.

Editor’s note, Jan. 20: Adds mention of Meta’s hand tracking for the Quest.

Technologies

Today’s NYT Mini Crossword Answers for Friday, Feb. 20

Here are the answers for The New York Times Mini Crossword for Feb. 20.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s Mini Crossword expects you to know a little bit about everything — from old political parties to architecture to video games. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Political party that competed with Democrats during the 1830s-’50s
Answer: WHIGS

6A clue: Four Seasons, e.g.
Answer: HOTEL

7A clue: Dinosaur in the Mario games
Answer: YOSHI

8A clue: Blizzard or hurricane
Answer: STORM

9A clue: We all look up to it
Answer: SKY

Mini down clues and answers

1D clue: «Oh yeah, ___ that?»
Answer: WHYS

2D clue: Says «who»?
Answer: HOOTS

3D clue: «No worries»
Answer: ITSOK

4D clue: Postmodern architect Frank
Answer: GEHRY

5D clue: Narrow
Answer: SLIM

Continue Reading

Technologies

PlayStation 6 Rumors: Potential 2029 Release, Specs, Pricing and More

While the PS6’s release is still years away, here’s what we know so far about the next-gen console from Sony.

The PlayStation 5 will turn six years old this year. For a game console, that means it’s coming into its twilight years. So, it’s understandable that gamers are starting to wonder what’s next. There’s is nothing official so far from Sony on when the PlayStation 6 might arrive, though.

Still, reports and rumors are circulating about Sony’s next-gen game console. While Sony has a sizable market lead over Microsoft’s Xbox, it now has different competition coming from the new powered-up Nintendo Switch 2 and the upcoming Steam Machine home console from Valve. Both devices offer different challenges for Sony in terms of portability, library of games and pricing. 

Here’s what we know about the PS6 so far. 

When will the PS6 come out? 

Sony, for obvious reasons, hasn’t provided a window for when the PS6 will come out. Speculation puts the console’s release in 2027, which would be seven years after the release of the PS5, and consoles have generally been on a seven-year cycle. 

Sony could push the release to 2028, according to a report from David Gibson, senior analyst at MST Financial. He believes the new PlayStation will likely be delayed as the company is expanding the lifecycle of the PS5, according to VideoGame Chronicles. However, a new report from Bloomberg says the release date could be pushed back to 2029, thanks to the current RAM shortage.

Will the PS6 be a handheld? 

It does appear that Sony might be developing both a console and a handheld. Rumors were circulating that Sony was creating a handheld on par with the Nintendo Switch to complement the console.

The speculation is that this handheld will be able to play new PS6 games, as well as PS5 and PS4 games. While this seems unlikely from a handheld, it’s possible the device would have enough power to run PS5 games and, in turn, PS4 titles, while PS6 games would be playable at a lower visual quality. 

The YouTube channel Moore’s Law Is Dead reported in December that this PS6 handheld is already being tested by developers but that its lower-power mode reportedly doesn’t play PS5 games well, as it lowers the frames of the game when in use. 

Sony’s strategy for this generation could be about keeping players in the PlayStation ecosystem at home and on the go, so they won’t be tempted by competitor handhelds such as the Xbox ROG Ally or Steam Deck

How much will the PS6 cost? 

Figuring out the potential pricing for this upcoming generation of consoles is tricky. There are so many unknown factors that complicate the answer.

Current tariffs, for example, have caused Sony, like Microsoft and Nintendo, to raise console prices, making it hard to predict what will happen in the coming years. The tariffs could go away, but if they continue, Sony may have to move its console production to another country that has a minimal tariff or hope that the countries that manufacture its hardware — Vietnam and China — strike a deal with the US. 

Another issue is the RAM shortage and the resulting skyrocketing prices. Brought on by the demands of data centers across the globe being built out to handle the growth in AI usage, memory prices have already jumped. Those increases are leading to more expensive desktops, laptops and, really, anything that uses RAM, like tablets, phones and gaming devices. 

The sweet spot for any console release would be $500, but that seems more like a pipe dream at this point. What could be used as a marker for hardware prices is Valve’s upcoming Steam Machine later this year, which is speculated to stay in the $600 to $700 range. 

As for the handheld portion, the pricing could be more aggressive than the offering of the current handheld market. A video from August, from the YouTube channel Moore’s Law Is Dead, says the pricing for the PS6 portable could be in the range of $400 to $500. This could mean that to get the full PS6 experience, gamers will have to drop at least $1,000. 

What are the PS6 specs? 

Like other gaming hardware makers, Sony is working closely with AMD for its components. Back in October, the lead architect for the PS5, Mark Cerny, hosted a video with Jack Huynh, SVP and GM of AMD’s computing and graphics group. The video was uploaded to the PlayStation YouTube channel

While the talk between the two didn’t confirm what technology will power the PS6, they hinted a bit about what’s next with a collaboration between the two companies, called Project Amethyst.

Huynh introduced Radiance Cores, which are AMD’s new technology for ray tracing and path tracing. Another technology, introduced to handle the GPU demands of AMD’s Fidelity Super Resolution and PlayStation Spectral Super Resolution upscaling, is Neural Arrays. And AMD’s Universal Compression can help relieve bottlenecks with the GPU memory bandwidth limitations. 

While there are few verifiable details about the chips powering the PS6, Sony will work with AMD to create customized hardware for its PS6, just like Nintendo did with the Switch 2 and Microsoft is doing with the next Xbox.

The PS6 is likely to have at least 16GB of RAM and a 1TB solid-state drive for storage. It will also likely have the latest standards for wireless technology, such as Wi-Fi 7, and the newest media interface, HDMI 2.2

Sony will also develop some other PlayStation-focused features in the same fashion as the adaptive triggers on the DualSense PS5 controller and more functionality with cloud gaming for PS Plus subscribers. 

Many questions are still left to be answered about the PS6, with the ultimate question on whether the 10th generation of game consoles will, in fact, be the last. 

Continue Reading

Technologies

Google Rolls Out Latest AI Model, Gemini 3.1 Pro

Starting Thursday, Gemini 3.1 Pro can be accessed via the AI app, NotebookLM and more.

Google took the wraps off its latest AI modelGemini 3.1 Pro, on Thursday, calling it a «step forward in core reasoning.» The software giant says its latest model is smarter and more capable for complex problem-solving. 

Google shared a series of bookmarks and examples of the latest model’s capabilities, and is rolling out Gemini 3.1 to a series of products for consumers, enterprise and developers.  

The overall AI model landscape seems to change weekly. Google’s release comes just a few days after Anthropic dropped the latest version of Claude, Sonnet 4.6, which can operate a computer at a human baseline level

Benchmarks of Gemini 3.1

Google shared some details about AI model benchmarks for Gemini 3.1 Pro. 

The announcement blog post highlights that the Gemini 3.1 Pro benchmark for the ARC-AGI-2 test for solving abstract reasoning puzzles sits at 77.1%. This is noticeably higher than Gemini 3 Pro’s 31.1% score for the same test. 

The ARC-AGI-2 benchmark is one of multiple improvements coming from Gemini 3.1 Pro, Google says.

3.1 Pro enhancements

With better benchmarks nearly across the board, Google highlighted some of the ways that translate in general use: 

Code-based animations: The latest Gemini model can easily create animated SVG images that are scalable without quality loss and ready to be added to websites with a text prompt. 

Creative coding: Gemini 3.1 Pro generated an entire website based on a character from Emily Brontë’s novel Wuthering Heights, if she were a landscape photographer showing off her portfolio. 

Interactive design: 3.1 Pro was used to create a 3D interactive starling murmuration that allows the flock to be controlled in an assortment of ways, all while a soundscape is generated that changes with the movement of the birds.

Availability

As of Thursday, Gemini 3.1 Pro is rolling out in the Gemini app for those with the AI Pro or Ultra plans. NotebookLM users subscribed to one of those plans will also be able to take advantage of the new model. 

Both developers and enterprises can also access the new model via the Gemini API through a range of products, including AI Studio, Gemini Enterprise, Antigravity and Android Studio.

Continue Reading

Trending

Copyright © Verum World Media