Technologies
Apple Should Build Its AR on the Meta Quest
Commentary: Its glasses may be on hold, but the immediate future is already in front of us.

Apple’s first-ever VR-AR or «mixed reality» device is expected this year, and already its follow-up product seems to be on hold. According to Bloomberg’s reliable Mark Gurman, a planned set of AR glasses isn’t coming from Apple anytime soon. That’s OK: AR glasses don’t seem like they’re imminent from anyone.
After a trip to Las Vegas to try out some of the emerging technologies around future VR and AR headsets, one thing is increasingly clear: Everyone’s trying to figure out AR glasses, but everyone’s trying to perfect VR headsets. The difference between those two scenarios is bigger than you think.
All-day AR glasses that are useful, work convincingly, have long enough battery life, work with your phone and function as actually legit prescription glasses haven’t materialized, although the pieces are coming into place. Companies like Meta have promised a decade-long path to these glasses. It turns out, maybe, that’s going to be the case for everyone else, too. I’ve seen smart glasses that look real but don’t do much, or glasses with AR that feel chunky and do some things, but don’t quite work with my vision and can’t figure out how to work with my phone yet. Chipmaker Qualcomm is working on this; Google, Apple and Samsung need to solve it someday, too.
In the meantime, VR already has a very real and reasonably popular product that most families I know in the everyday world are familiar with: the Meta (formerly Oculus) Quest 2.
Read more: The Quest 2 Is Still the Best VR Headset For Now
That recognition is no small thing. I think of the Quest’s place in everyday life like the Amazon Echo was years ago: something odd that over time became familiar, normalized. Something reasonably priced, and good enough to do a few things actually well. The Quest 2 is basically a game console. Where Meta has struggled is figuring out how to expand that base beyond gamers.
Following Meta’s playbook is something I expected Apple would do. Heck, I expect most companies are going to do it. The Quest 2 works just like most people imagine it will, or better. It’s a bit of instant magic that’s totally wire-free.
The Quest 2 does have downsides. In fact, those problems emerge the more you use it. I find connecting with friends and social spaces gets weird and buggy, prone to lag, disconnects and way-too-basic avatars. The battery life is bad. For fitness apps, which the Quest 2 can do surprisingly well, it’s still not good at really managing sweat or keeping my glasses from fogging.
Even though Meta wants the Quest 2 and higher-end, work-focused Quest Pro to open up new ways to work by creating virtual monitors around my laptop, the connections and display quality aren’t good enough to be more than a clever experiment most of the time. I can see my laptop keyboard with the Quest Pro’s passthrough cameras, but typing feels awkward and nowhere near as good as when I’m just on my laptop… and I can’t see my phone screen to check messages, either. The Quest can show me phone notifications like a basic smartwatch from a decade ago, but I can’t interact with them.
These VR headsets can even do some basic AR, using passthrough cameras that «mix reality» to show the real world in fuzzier video, with VR layered on top. The effect is sometimes pretty amazing, and could even approach feelings I’ve had with early AR headsets like the Microsoft HoloLens 2.
So where does that put Apple? Clearly, there’s a headset coming soon. And according to Bloomberg’s Gurman, the next goal after this first expensive headset is to work on a more affordable model. It’s like Meta’s approach to the Quest and Quest Pro, in reverse. And there are plenty of things Apple could focus on to make its entry into VR (and AR) worth the effort.
Better comfort, better fitness
The Quest 2 is already an affordable fitness device, and pairs with watches to show heart rate and fitness stats. Apple clearly has an advantage on time spent developing the Apple Watch, fitness and health tracking, and its Fitness Plus subscription video workouts, which also have overlaid fitness stats.
Apple could emphasize workouts and fitness on its headset, with comfortable, breathable straps and face pieces that could feel better for exercise. Meta is starting to realize it needs to improve comfort for VR: A recent Razer partnership using head straps made by CPAP-maker ResMed shows a need for better materials. I’d expect Apple to make this aspect a key part of the headset’s advantages. There are other advantages, too. Apps like Beat Saber and Supernatural use music for fitness, and Apple already has all of Apple Music at its disposal.
Connect better with laptops, iPads, phones, watches
VR headsets right now have an extremely hard time working well with all the other things we have lying around us. I can’t get a Quest to connect nicely with my phone all the time. To work with my laptop, I need a specialized third-party app with its own thing I have to install on my laptop and turn on.
Meanwhile, Apple has been focusing on handoffs and continuity across AirPods, HomePods, iPhones, Apple Watches, MacBooks, Apple TVs… all over the place. That’s what’s needed to make a VR headset seem seamless and integrated into other stuff. I want to check my watch in VR, or use it to control apps. Or use my phone, and also see the phone. Suddenly grab my laptop, and the headset connects. Incoming calls? No problem. Send myself things back and forth from my phone or laptop and get all the files and things I want, and not feel like I’m on a vacation from them. That’s what Apple’s headset could set out to achieve.
That’s a best-case scenario. Much like the first Apple Watch and iPhone, the actual Day 1 functions of this headset might end up disappointing.
Better social
Even though the metaverse is on everyone’s minds, there aren’t many big social spaces in VR that work well. Microsoft’s Altspace is nice, but often feels empty. VRChat is wild, experimental, full of big features and ideas, and feels like a messy explosion that’s hard to jump into. Meta can’t get enough people into Horizon Worlds. Even when these platforms do work, for concerts or events, the limits on people who can attend at once, the lag and drop-off, not to mention the avatar limits, make it a trade-off versus any other way you could connect on a phone or laptop.
Apple may not be able to solve this any better for larger-scale experiences, but for more intimate and several-person FaceTime-like moments, Apple could make shared experiences in VR work a lot better. Meta hasn’t perfected social VR yet, and someone needs to.
Can Apple make a better controller? (Or none?)
The Quest 2 controllers are fine, but all of VR leans on the same game controller-like inputs for headsets. Apple’s headset could lean more on hand tracking, or wearable inputs like the Apple Watch. I’m curious if a more work-oriented controller or accessory can be created that makes the headset feel better for taking on apps beyond games. Meta’s working on a long-term, game-changing shift to neural input wristbands eventually, but it’s unclear whether this approach will end up succeeding.
The Quest platform has continually improved its hand tracking over the years. However, hand tracking’s reliance on particular gestures without any physical feedback is an imperfect solution right now. Maybe Apple tries hand tracking along with using an Apple Watch or the iPhone for tactile haptic feedback, or finds a smaller go-between accessory.
I’ve been trying out experimental haptic technology recently, trying to imagine how VR could think its way to new inputs. This headset feels like the biggest opportunity Apple’s ever faced to create a brand-new type of input device that could make a big impact on the landscape. If it’s done right, maybe it’ll be the input accessory that makes its future AR glasses, whenever they arrive, seem feasible.
Build out more interesting mixed reality
For all the Meta Quest Pro promises to blend AR and VR with its mixed-reality capabilities, not many apps tap into its extras yet. I’ve seen some mind-blowing demos of mixed reality in VR with the ultra-high-end Varjo XR-3 connected to a PC, which at least showed me ways that a VR headset could begin to feel like a portal interconnected to my own home reality. Apple could start experimenting with more engaging AR moments in a high-end VR headset, and at least get the ball rolling on things that work in advance of whenever its AR glasses are ready, years from now.
Smaller sessions in VR may make more sense right now
VR is a thing I don’t use all the time, and that’s true for most people. Maybe that’s exactly where Apple should start. It’s not a given we’ll want to wear AR glasses everywhere, or even what those glasses would be good for. In the meantime, a VR headset at home that’s meant to be worn sometimes, but not all the time, is the place most of us feel safest to start. It’s why the Quest is something people actually use.
It’s also a way to avoid dealing with questions of accommodating true prescription vision needs in everyday glasses, something no one’s succeeded in tackling, either. VR headsets sometimes need prescription inserts, but many just fit right over the glasses we already have. I prefer the easy-fit solution: I don’t need to make VR a thing I spend a whole day in. I’ll settle for a truly useful hour or two, and if Apple can make that hour or two even better than what we have now, that’s a big enough step forward for me.
Editor’s note, Jan. 20: Adds mention of Meta’s hand tracking for the Quest.
Technologies
The Apple Watch Series 11 Brings High Blood Pressure Alerts
Apple’s newest flagship watch can detect possible signs of hypertension.

The Apple Watch Series 11 made its debut at Apple’s «awe dropping» event in Cupertino, California, on Tuesday, vying for a spot on your wrist with a mix of fresh updates including new hypertension notifications, sleep score analysis, 5G connectivity and increased battery life.
With a decade of upgrades and refinements, the Series 11 represents a big move for Apple as it leans further into its health and fitness features across its Apple Watch lineup. Alongside the Series 11, Apple also unveiled the Apple Watch Ultra 3 and Apple Watch SE 3, along with the new iPhone 17 lineup (including the brand new iPhone Air), and the latest generation of AirPods (Pro 3).
Both the Series 11 and the new Ultra 3 will ship with WatchOS 26, which Apple previewed at the Worldwide Developers Conference in June. The update brings a cleaner «liquid glass» UI, live translation for text messages, a redesigned Notes app for your wrist and Workout Buddy; Apple’s new AI-powered companion that offers real-time motivation based on your personal metrics during certain workouts.
Pricing and availability
The Apple Watch Series 11 is available for preorder now and will hit stores on September 19. Pricing starts at $399 (£369, AU$679) for the 42mm aluminum Wi-Fi model, while the LTE version of the same watch runs $499. The titanium LTE version of the 42mm model is priced at $699.
New health features
The biggest addition is a feature that can notify you when you’re showing signs of hypertension or high blood pressure. The Apple Watch will send alerts if it notices consistent patterns over a 30-day period that could warrant a follow-up with a doctor, and then allow users to log their blood pressure on the Health app (from a cuff) to confirm.
Another health upgrade is the new Sleep Score, which grades your sleep session on a scale of 1 to 100 or low to excellent. The watch doesn’t just hand you a number with no context; it breaks down your score and shows you factors that may be contributing like bedtime, sleep interruptions and duration, highlighting specific factors that may have impacted your sleep.
Design updates
Visually, the Series 11 looks much like the Series 10, with the same thin profile and edge-to-edge display. But there’s a subtle, practical upgrade: the aluminum model now uses stronger, more scratch-resistant glass, making it more durable for everyday wear.
Connectivity and battery
For the first time, the LTE model of the Series 11 supports 5G connectivity, which Apple says is not only faster but also more efficient at conserving battery life when in use.
Battery life has also received a bump. The Series 11 now promises up to 24 hours on a charge, compared to the 18 hours of the Series 10. Apple tends to be conservative with its battery claims. In real-world use, we may see it stretch beyond the official promise as I’ve consistently been able to stretch out the Series 10 claim to almost 30 hours.
This is a developing story. Follow all of CNET’s 2025 Apple Event coverage for live updates, hands-on impressions, and more announcements as they’re revealed.
Technologies
More Than 4.4 Million Exposed in Credit Bureau TransUnion Breach: What to Know
The breach appears related to a wave of attacks on companies’ Salesforce databases.

Sensitive personal information belonging to 4.4 million customers, including their names and Social Security numbers, was exposed in a data breach on credit bureau TransUnion, in what is believed to be the latest in a string of attacks targeting companies’ Salesforce databases.
The data breach, which occurred on July 28, was identified and contained within hours, a TransUnion spokesperson told CNET. TransUnion is one of three credit bureaus — along with Equifax and Experian — that compile your financial activity into credit reports that are then used to create your credit scores. The credit bureau said it’s notifying people who may have been affected and sharing the actions the company is taking.
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Two separate state filings shed more details on the situation. A court filing in Maine shows that TransUnion acknowledged unauthorized access from a third-party application that stored personal customer data. While the notice to consumers says that no credit information was accessed, «limited personal information» was exposed. However, another filing from Texas states that names of individuals, Social Security numbers and birthdates were exposed in the breach.
The TransUnion spokesperson further clarified that the breach involved a third-party application serving its US consumer support operations but did not include its core credit database or credit reports. The bureau has engaged third-party cybersecurity experts for an independent forensics review.
The breach came after Google reported in June that hackers were using a modified version of a Salesforce-related app to steal vast stores of data, infiltrate other cloud systems and extort compromised companies. The same report named the cybercriminal hacking group ShinyHunters, which it said was linked to extortion demands to employees of the victim organizations.
Several global organizations have already been caught in a wave of Salesforce-linked attacks, according to BleepingComputer, including Google, Farmers Insurance, Allianz Life, Workday, Pandora, Cisco, Chanel and Qantas. Salesforce said social engineering, and not its platform, were to blame for the attacks.
«The Salesforce platform has not been compromised, and this issue is not due to any known vulnerability in our technology,» Salesforce said in a statement in August, adding that customers can mitigate the risk by enabling multi-factor authentication and closley managing connected applications.
Consumer rights law firm Wolf Haldenstein issued an alert on the breach and encouraged those who have received a notice and spot unusual activity on their credit report to reach out.
If you’re not sure if your private data was leaked or you haven’t received any communication from TransUnion, you can check by calling its Fraud Victim Assistance Department at 800-680-7289.
Even if you haven’t received a notice, if you’ve experienced unusual activity on your credit report, you can always freeze your credit for free, enable two-factor authentication or add a security key to your accounts.
Technologies
Will the iPhone 17 Be Able to Run GTA 6?
The new iPhone Air and iPhone Pro promise big performance from Apple’s new A19 Pro chips.

Apple held its big annual iPhone event Tuesday, showing off the upcoming ultrathin iPhone Air, iPhone 17 Pro, AirPods Pro 3, Apple Watch Series 11, the Apple Watch SE 3 and the Apple Watch Ultra 3. There were a few mentions of video games during the show, but in one sequence showing off the new camera for the iPhone 17, it was hard to ignore that this particular shot looked like something out of the upcoming Grand Theft Auto 6.
Megan Nash, product manager for iPhone, spoke during the event about the iPhone 17’s new 48-megapixel main camera that Apple calls Dual Fusion, which can take sharp photos at full resolution or take 2x crop-zoomed images at 24 megapixels. Behind her was an iconic backdrop of a strip from Miami that made some GTA fans wonder if maybe Apple was going to announce a deal with Rockstar Games.
A thread on the GTA subreddit titled Did Apple just tease GTA VI on iPhone? appeared shortly after Nash’s sequence in the iPhone event. Most posters on the thread joked and reminded everyone that the fictional Vice City is based on the real Miami. The upcoming GTA 6 takes place in the fictional state of Leonida, a parody of Florida, with one of the cities players can visit being Vice City.
CNET did reach out to Apple and Rockstar Games just in case. Neither company immediately responded to a request for comment.
GTA 6 was slated to come out this year, but Rockstar Games announced in May that it was delayed. The new date is currently set for May 26, 2026. This would mean that if there were an iOS version of the game, it would be playable on an iPhone 17. Even though the new iPhone 17 will come with an A19 chip’s five-core GPU that can improve gaming, it’s unlikely it could run the next GTA game without some modifications.
On the other hand, the iPhone Air, iPhone Pro and Pro Max have A19 Pro chips with a more powerful six-core GPU (at least for the latter two), which Apple said has «MacBook Pro levels of compute … perfect for GPU-intensive AI workloads.» If Apple is comparing the A19 Pro’s performance to that of a MacBook Pro (though which MacBook Pro, specifically, we don’t know), it’s possible GTA 6 could be playable.
GTA 6 is arguably the most anticipated game coming for the current generation of consoles, and there has been speculation that it could be priced at $100. This is much higher than the current price tag of $70 for most games, although Nintendo did start releasing new games for $80 on its Switch 2.
Preorders for the iPhone 17, iPhone 17 Pro, iPhone 17 Pro Max and iPhone 17 Air will start at 5 a.m. PT on Friday, Sept. 12.
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