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Apple Should Build Its AR on the Meta Quest

Commentary: Its glasses may be on hold, but the immediate future is already in front of us.

Apple’s first-ever VR-AR or «mixed reality» device is expected this year, and already its follow-up product seems to be on hold. According to Bloomberg’s reliable Mark Gurman, a planned set of AR glasses isn’t coming from Apple anytime soon. That’s OK: AR glasses don’t seem like they’re imminent from anyone.

After a trip to Las Vegas to try out some of the emerging technologies around future VR and AR headsets, one thing is increasingly clear: Everyone’s trying to figure out AR glasses, but everyone’s trying to perfect VR headsets. The difference between those two scenarios is bigger than you think.

All-day AR glasses that are useful, work convincingly, have long enough battery life, work with your phone and function as actually legit prescription glasses haven’t materialized, although the pieces are coming into place. Companies like Meta have promised a decade-long path to these glasses. It turns out, maybe, that’s going to be the case for everyone else, too. I’ve seen smart glasses that look real but don’t do much, or glasses with AR that feel chunky and do some things, but don’t quite work with my vision and can’t figure out how to work with my phone yet. Chipmaker Qualcomm is working on this; Google, Apple and Samsung need to solve it someday, too.

In the meantime, VR already has a very real and reasonably popular product that most families I know in the everyday world are familiar with: the Meta (formerly Oculus) Quest 2.

Read more: The Quest 2 Is Still the Best VR Headset For Now

That recognition is no small thing. I think of the Quest’s place in everyday life like the Amazon Echo was years ago: something odd that over time became familiar, normalized. Something reasonably priced, and good enough to do a few things actually well. The Quest 2 is basically a game console. Where Meta has struggled is figuring out how to expand that base beyond gamers.

Following Meta’s playbook is something I expected Apple would do. Heck, I expect most companies are going to do it. The Quest 2 works just like most people imagine it will, or better. It’s a bit of instant magic that’s totally wire-free.

The Quest 2 does have downsides. In fact, those problems emerge the more you use it. I find connecting with friends and social spaces gets weird and buggy, prone to lag, disconnects and way-too-basic avatars. The battery life is bad. For fitness apps, which the Quest 2 can do surprisingly well, it’s still not good at really managing sweat or keeping my glasses from fogging.

Even though Meta wants the Quest 2 and higher-end, work-focused Quest Pro to open up new ways to work by creating virtual monitors around my laptop, the connections and display quality aren’t good enough to be more than a clever experiment most of the time. I can see my laptop keyboard with the Quest Pro’s passthrough cameras, but typing feels awkward and nowhere near as good as when I’m just on my laptop… and I can’t see my phone screen to check messages, either. The Quest can show me phone notifications like a basic smartwatch from a decade ago, but I can’t interact with them.

These VR headsets can even do some basic AR, using passthrough cameras that «mix reality» to show the real world in fuzzier video, with VR layered on top. The effect is sometimes pretty amazing, and could even approach feelings I’ve had with early AR headsets like the Microsoft HoloLens 2.

So where does that put Apple? Clearly, there’s a headset coming soon. And according to Bloomberg’s Gurman, the next goal after this first expensive headset is to work on a more affordable model. It’s like Meta’s approach to the Quest and Quest Pro, in reverse. And there are plenty of things Apple could focus on to make its entry into VR (and AR) worth the effort.

Better comfort, better fitness

The Quest 2 is already an affordable fitness device, and pairs with watches to show heart rate and fitness stats. Apple clearly has an advantage on time spent developing the Apple Watch, fitness and health tracking, and its Fitness Plus subscription video workouts, which also have overlaid fitness stats.

Apple could emphasize workouts and fitness on its headset, with comfortable, breathable straps and face pieces that could feel better for exercise. Meta is starting to realize it needs to improve comfort for VR: A recent Razer partnership using head straps made by CPAP-maker ResMed shows a need for better materials. I’d expect Apple to make this aspect a key part of the headset’s advantages. There are other advantages, too. Apps like Beat Saber and Supernatural use music for fitness, and Apple already has all of Apple Music at its disposal.

Connect better with laptops, iPads, phones, watches

VR headsets right now have an extremely hard time working well with all the other things we have lying around us. I can’t get a Quest to connect nicely with my phone all the time. To work with my laptop, I need a specialized third-party app with its own thing I have to install on my laptop and turn on.

Meanwhile, Apple has been focusing on handoffs and continuity across AirPods, HomePods, iPhones, Apple Watches, MacBooks, Apple TVs… all over the place. That’s what’s needed to make a VR headset seem seamless and integrated into other stuff. I want to check my watch in VR, or use it to control apps. Or use my phone, and also see the phone. Suddenly grab my laptop, and the headset connects. Incoming calls? No problem. Send myself things back and forth from my phone or laptop and get all the files and things I want, and not feel like I’m on a vacation from them. That’s what Apple’s headset could set out to achieve.

That’s a best-case scenario. Much like the first Apple Watch and iPhone, the actual Day 1 functions of this headset might end up disappointing.

Better social

Even though the metaverse is on everyone’s minds, there aren’t many big social spaces in VR that work well. Microsoft’s Altspace is nice, but often feels empty. VRChat is wild, experimental, full of big features and ideas, and feels like a messy explosion that’s hard to jump into. Meta can’t get enough people into Horizon Worlds. Even when these platforms do work, for concerts or events, the limits on people who can attend at once, the lag and drop-off, not to mention the avatar limits, make it a trade-off versus any other way you could connect on a phone or laptop.

Apple may not be able to solve this any better for larger-scale experiences, but for more intimate and several-person FaceTime-like moments, Apple could make shared experiences in VR work a lot better. Meta hasn’t perfected social VR yet, and someone needs to.

Can Apple make a better controller? (Or none?)

The Quest 2 controllers are fine, but all of VR leans on the same game controller-like inputs for headsets. Apple’s headset could lean more on hand tracking, or wearable inputs like the Apple Watch. I’m curious if a more work-oriented controller or accessory can be created that makes the headset feel better for taking on apps beyond games. Meta’s working on a long-term, game-changing shift to neural input wristbands eventually, but it’s unclear whether this approach will end up succeeding.

The Quest platform has continually improved its hand tracking over the years. However, hand tracking’s reliance on particular gestures without any physical feedback is an imperfect solution right now. Maybe Apple tries hand tracking along with using an Apple Watch or the iPhone for tactile haptic feedback, or finds a smaller go-between accessory.

I’ve been trying out experimental haptic technology recently, trying to imagine how VR could think its way to new inputs. This headset feels like the biggest opportunity Apple’s ever faced to create a brand-new type of input device that could make a big impact on the landscape. If it’s done right, maybe it’ll be the input accessory that makes its future AR glasses, whenever they arrive, seem feasible.

Build out more interesting mixed reality

For all the Meta Quest Pro promises to blend AR and VR with its mixed-reality capabilities, not many apps tap into its extras yet. I’ve seen some mind-blowing demos of mixed reality in VR with the ultra-high-end Varjo XR-3 connected to a PC, which at least showed me ways that a VR headset could begin to feel like a portal interconnected to my own home reality. Apple could start experimenting with more engaging AR moments in a high-end VR headset, and at least get the ball rolling on things that work in advance of whenever its AR glasses are ready, years from now.

Smaller sessions in VR may make more sense right now

VR is a thing I don’t use all the time, and that’s true for most people. Maybe that’s exactly where Apple should start. It’s not a given we’ll want to wear AR glasses everywhere, or even what those glasses would be good for. In the meantime, a VR headset at home that’s meant to be worn sometimes, but not all the time, is the place most of us feel safest to start. It’s why the Quest is something people actually use.

It’s also a way to avoid dealing with questions of accommodating true prescription vision needs in everyday glasses, something no one’s succeeded in tackling, either. VR headsets sometimes need prescription inserts, but many just fit right over the glasses we already have. I prefer the easy-fit solution: I don’t need to make VR a thing I spend a whole day in. I’ll settle for a truly useful hour or two, and if Apple can make that hour or two even better than what we have now, that’s a big enough step forward for me.

Editor’s note, Jan. 20: Adds mention of Meta’s hand tracking for the Quest.

Technologies

Want to Watch a Podcast? Netflix and Spotify Partner to Bring Video Podcasts to Streaming

Starting in early 2026, Netflix subscribers in the US will be able to watch select Spotify Studios and Ringer podcasts directly on the streaming platform.

Netflix and Spotify are teaming up to blur the line between streaming and podcasting. The two companies announced a new partnership that will bring a curated slate of Spotify’s top video podcasts, including shows from Spotify Studios and The Ringer, to Netflix starting in early 2026. The goal is to make popular podcasts as watchable as TV, expanding both services’ reach into sports, culture, lifestyle and true crime.


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The deal marks Spotify’s most significant distribution push beyond its own platform, and for Netflix, it’s a new way to keep audiences engaged with talk-driven, low-cost programming. Early titles include The Bill Simmons Podcast, The Rewatchables, Dissect, Conspiracy Theories and Serial Killers, among others. You can find the complete list here.

More shows and genres are expected to be added over time.

Netflix says the partnership complements its library of documentaries and talk shows, offering «fresh voices and new perspectives.» Spotify, meanwhile, described it as «a new chapter for podcasting,» giving creators access to Netflix’s global audience while expanding discovery for listeners who prefer watching podcasts.

The rollout will begin in the US early next year, with additional markets to follow in 2026.

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Every Active Borderlands 4 SHiFT Code

It’s dangerous to explore Kairos without some legendary gear. These promo codes will unlock epic loot and vault hunter cosmetics in Borderlands 4.

The biggest looter shooter of the year, Borderlands 4, is out, and tons of players are already taking the fight to the Timekeeper on Kairos. If you want to put the beat down on someone strong enough to control time, then you’re going to need an arsenal of powerful weapons and equipment.

Luckily, developer Gearbox Software is willing to lend a helping hand. Instead of having to farm every piece of legendary equipment in-game, you can roll the dice on some loot with Golden Keys unlocked by SHiFT promo codes.

If you’re already swimming in more loot than you know what to do with, some SHiFT codes also unlock special cosmetic looks for your favorite vault hunters. Special in-game challenges have already unlocked promo codes for Amon, Rafa and Vex vault hunter skins, with a Harlowe skin unlocking soon. Here’s how to use the latest SHiFT codes in Borderlands 4.

All active SHiFT codes for Borderlands 4

You can hunt down SHiFT codes on social media, but we’ll keep all of the active promo codes in one place for ease of access.

Below, you’ll find a chart that contains every active SHiFT code for Borderlands 4, what it unlocks and its expiration date:

Active Borderlands 4 SHiFT codes

Reward SHiFT code Expiration date
Golden Key WZK3B-SHTHF-JZ59K-SBT3B-TWHXT Oct. 19, 2025
Vex Mass Market Appeal Skin BZ6JJ-CB6CT-WXJJW-3TT3B-56FZ5 Jan. 1, 2031
Amon Cult Classic Skin JZ6BJ-SBR5J-WF3BK-BT3BB-TX9HB Dec. 31, 2030
Rafa Savings Savior Skin TZXT3-XJXCB-CXBJW-BTTJT-9SK6B Dec. 31, 2030
Break Free Cosmetics Pack JS63J-JSCWJ-CFTBW-3TJ3J-WJS5R Jan. 1, 2031
Golden Key T9RJB-BFKRR-3RBTW-B33TB-KCZB9 No expiration

How to redeem SHiFT codes for your Borderlands 4 account

While SHiFT codes are totally free rewards for you to accumulate, you must make a SHiFT account to input any active codes in-game.

SHiFT is a service that Gearbox integrates into its biggest games, and making an account unlocks forums and exclusive beta participation. It’s also necessary to create an account to turn in any promo codes, which is what most fans care about.

Once your account is created, you can enter your SHiFT codes in two separate places. Within your SHiFT account settings, you can find a Rewards tab with a field to enter any Borderlands promo codes. Once you enter the codes, any unlocked items will be added to your account the next time you open the game.

However, an easier way to input your SHiFT codes is within Borderlands 4 itself. Within the game’s pause menu, you can access a SHiFT. Select the Rewards tab from the resulting menu, input your codes, and the unlocked items will be immediately available on your save.

Where are SHiFT codes normally released?

SHiFT codes are released fairly frequently on Gearbox and Gearbox-affiliated social media channels. For the best chance at catching every new SHiFT code that gets released, you should follow Gearbox on X and on Facebook.

Gearbox CEO Randy Pitchford also releases promos on his X account, so if you’re brave enough to follow him despite his frequent outbursts toward fans you can find SHiFT codes there as well.

What are SHiFT codes?

SHiFT codes are promo codes that Gearbox occasionally releases that reward players with loot and cosmetics in Borderlands games. The main SHiFT code reward is a Golden Key, which opens the Golden Chest in most Borderlands hub areas.

But don’t spend them immediately — it’s worth saving your Golden Keys until you reach the level cap and are playing on the hardest difficulty, as the loot rewards will scale to your character accordingly. This is a great way to begin farming some endgame legendaries quickly and easily.

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Technologies

Barack Obama Reveals He Only Plays This One Phone Game

No, it’s not Wordle or Connections, but you’ve almost certainly heard of it.

Many of us rely on our smartphones for entertainment as well as communication, playing New York Times games such as Wordle, Connections and Strands on our phones. (CNET has daily answers for those games, plus Connections: Sports Edition and the Mini Crossword, if you’re ever stumped.) Now, one very famous person recently revealed that he plays only one phone game — and it’s one you’ve likely heard of.


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Former President Barack Obama appeared on the final episode of the podcast WTF with Marc Maronhttps://podcasts.apple.com/us/podcast/episode-1686-barack-obama/id329875043?i=1000731550704#link={%22linkText%22:%22final episode of the podcast WTF with Marc Maron%22,%22target%22:%22_blank%22,%22href%22:%22https://podcasts.apple.com/us/podcast/episode-1686-barack-obama/id329875043?i=1000731550704%22,%22role%22:%22standard%22,%22absolute%22:%22%22}on Monday. He revealed the only game he plays on his phone is Words With Friends.

Obama says he plays the word game to keep up his friendship with longtime White House photographer Pete Souza.

«I could be in the middle of negotiations on a nuclear treaty, and if that ping goes off, there’s a part of me that’s like, ‘I wonder what [word] he [Pete Souza] played,» Obama said.

Words With Friends is similar to, but not associated with, the world-building game Scrabble. It was released in 2009 and is owned by game company Zynga, and can be played on devices running iOS and Android. Players take turns creating words on a game board using their rack of seven letter tiles, trying to score as high as possible while using special bonus squares to double or triple their points. As of Tuesday, Words With Friends ranked No. 14 on the free Word Games list in the Apple App Store.

Obama did not share whether he or Souza tends to win the majority of the pair’s games.

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