Technologies
Apple’s Best AR Strategy for Now: Build on the Meta Quest
Commentary: Its glasses may be on hold, but the immediate future is already in front of us.

Apple’s first-ever VR-AR or «mixed reality» device is expected this year, and already its follow-up product seems to be on hold. According to Bloomberg’s reliable Mark Gurman, a planned set of AR glasses isn’t coming from Apple anytime soon. That’s OK: AR glasses don’t seem like they’re imminent from anyone.
After a trip to Las Vegas to try out some of the emerging technologies around future VR and AR headsets, one thing is increasingly clear: Everyone’s trying to figure out AR glasses, but everyone’s trying to perfect VR headsets. The difference between those two scenarios is bigger than you think.
All-day AR glasses that are useful, work convincingly, have long enough battery life, work with your phone and function as actually legit prescription glasses haven’t materialized, although the pieces are coming into place. Companies like Meta have promised a decade-long path to these glasses. It turns out, maybe, that’s going to be the case for everyone else, too. I’ve seen smart glasses that look real but don’t do much, or glasses with AR that feel chunky and do some things, but don’t quite work with my vision and can’t figure out how to work with my phone yet. Chipmaker Qualcomm is working on this; Google, Apple and Samsung need to solve it someday, too.
In the meantime, VR already has a very real and reasonably popular product that most families I know in the everyday world are familiar with: the Meta (formerly Oculus) Quest 2.
Read more: The Quest 2 Is Still the Best VR Headset For Now
That recognition is no small thing. I think of the Quest’s place in everyday life like the Amazon Echo was years ago: something odd that over time became familiar, normalized. Something reasonably priced, and good enough to do a few things actually well. The Quest 2 is basically a game console. Where Meta has struggled is figuring out how to expand that base beyond gamers.
Following Meta’s playbook is something I expected Apple would do. Heck, I expect most companies are going to do it. The Quest 2 works just like most people imagine it will, or better. It’s a bit of instant magic that’s totally wire-free.
The Quest 2 does have downsides. In fact, those problems emerge the more you use it. I find connecting with friends and social spaces gets weird and buggy, prone to lag, disconnects and way-too-basic avatars. The battery life is bad. For fitness apps, which the Quest 2 can do surprisingly well, it’s still not good at really managing sweat or keeping my glasses from fogging.
Even though Meta wants the Quest 2 and higher-end, work-focused Quest Pro to open up new ways to work by creating virtual monitors around my laptop, the connections and display quality aren’t good enough to be more than a clever experiment most of the time. I can see my laptop keyboard with the Quest Pro’s passthrough cameras, but typing feels awkward and nowhere near as good as when I’m just on my laptop… and I can’t see my phone screen to check messages, either. The Quest can show me phone notifications like a basic smartwatch from a decade ago, but I can’t interact with them.
These VR headsets can even do some basic AR, using passthrough cameras that «mix reality» to show the real world in fuzzier video, with VR layered on top. The effect is sometimes pretty amazing, and could even approach feelings I’ve had with early AR headsets like the Microsoft HoloLens 2.
So where does that put Apple? Clearly, there’s a headset coming soon. And according to Bloomberg’s Gurman, the next goal after this first expensive headset is to work on a more affordable model. It’s like Meta’s approach to the Quest and Quest Pro, in reverse. And there are plenty of things Apple could focus on to make its entry into VR (and AR) worth the effort.
Better comfort, better fitness
The Quest 2 is already an affordable fitness device, and pairs with watches to show heart rate and fitness stats. Apple clearly has an advantage on time spent developing the Apple Watch, fitness and health tracking, and its Fitness Plus subscription video workouts, which also have overlaid fitness stats.
Apple could emphasize workouts and fitness on its headset, with comfortable, breathable straps and face pieces that could feel better for exercise. Meta is starting to realize it needs to improve comfort for VR: A recent Razer partnership using head straps made by CPAP-maker ResMed shows a need for better materials. I’d expect Apple to make this aspect a key part of the headset’s advantages. There are other advantages, too. Apps like Beat Saber and Supernatural use music for fitness, and Apple already has all of Apple Music at its disposal.
Connect better with laptops, iPads, phones, watches
VR headsets right now have an extremely hard time working well with all the other things we have lying around us. I can’t get a Quest to connect nicely with my phone all the time. To work with my laptop, I need a specialized third-party app with its own thing I have to install on my laptop and turn on.
Meanwhile, Apple has been focusing on handoffs and continuity across AirPods, HomePods, iPhones, Apple Watches, MacBooks, Apple TVs… all over the place. That’s what’s needed to make a VR headset seem seamless and integrated into other stuff. I want to check my watch in VR, or use it to control apps. Or use my phone, and also see the phone. Suddenly grab my laptop, and the headset connects. Incoming calls? No problem. Send myself things back and forth from my phone or laptop and get all the files and things I want, and not feel like I’m on a vacation from them. That’s what Apple’s headset could set out to achieve.
That’s a best-case scenario. Much like the first Apple Watch and iPhone, the actual Day 1 functions of this headset might end up disappointing.
Better social
Even though the metaverse is on everyone’s minds, there aren’t many big social spaces in VR that work well. Microsoft’s Altspace is nice, but often feels empty. VRChat is wild, experimental, full of big features and ideas, and feels like a messy explosion that’s hard to jump into. Meta can’t get enough people into Horizon Worlds. Even when these platforms do work, for concerts or events, the limits on people who can attend at once, the lag and drop-off, not to mention the avatar limits, make it a trade-off versus any other way you could connect on a phone or laptop.
Apple may not be able to solve this any better for larger-scale experiences, but for more intimate and several-person FaceTime-like moments, Apple could make shared experiences in VR work a lot better. Meta hasn’t perfected social VR yet, and someone needs to.
Can Apple make a better controller?
The Quest 2 controllers are fine, but all of VR leans on the same game controller-like inputs for headsets. Apple’s headset could lean more on hand tracking, or wearable inputs like the Apple Watch. I’m curious if a more work-oriented controller or accessory can be created that makes the headset feel better for taking on apps beyond games. Meta’s working on a long-term, game-changing shift to neural input wristbands eventually, but it’s unclear whether this approach will end up succeeding.
I’ve been trying out experimental haptic technology recently, trying to imagine how VR could think its way to new inputs. This headset feels like the biggest opportunity Apple’s ever faced to create a brand-new type of input device that could make a big impact on the landscape. If it’s done right, maybe it’ll be the input accessory that makes its future AR glasses, whenever they arrive, seem feasible.
Build out more interesting mixed reality
For all the Meta Quest Pro promises to blend AR and VR with its mixed-reality capabilities, not many apps tap into its extras yet. I’ve seen some mind-blowing demos of mixed reality in VR with the ultra-high-end Varjo XR-3 connected to a PC, which at least showed me ways that a VR headset could begin to feel like a portal interconnected to my own home reality. Apple could start experimenting with more engaging AR moments in a high-end VR headset, and at least get the ball rolling on things that work in advance of whenever its AR glasses are ready, years from now.
Smaller sessions in VR may make more sense right now
VR is a thing I don’t use all the time, and that’s true for most people. Maybe that’s exactly where Apple should start. It’s not a given we’ll want to wear AR glasses everywhere, or even what those glasses would be good for. In the meantime, a VR headset at home that’s meant to be worn sometimes, but not all the time, is the place most of us feel safest to start. It’s why the Quest is something people actually use.
It’s also a way to avoid dealing with questions of accommodating true prescription vision needs in everyday glasses, something no one’s succeeded in tackling, either. VR headsets sometimes need prescription inserts, but many just fit right over the glasses we already have. I prefer the easy-fit solution: I don’t need to make VR a thing I spend a whole day in. I’ll settle for a truly useful hour or two, and if Apple can make that hour or two even better than what we have now, that’s a big enough step forward for me.
Technologies
The GameSir G8 Plus Is a Solid Mobile Controller, With One Big Caveat
If you don’t mind a bad app, the G8 Plus is a solid controller.
Pros
- Great hardware
- Fits phones and small tablets
- Extra back buttons
- Good battery life
Cons
- Buggy app
- No extra faceplates available
- No case included
If you don’t think gaming on your phone could be fun, you’ve likely never tried using it with a controller. Once you do, you’ll realize why mobile gaming is continuing to grow exponentially. It really is, pun very much intended, a game-changer.
There are a ton of mobile controllers out there. Most of them are bad but there are some great ones out there too. The G8 Plus from GameSir is one of the latter. It works with Android, iOS and Nintendo Switch. And it feels great to use, but the app leaves a lot to be desired.
Great hardware
There’s a lot to like about the G8 Plus, starting with the hardware. Arguably, the most important aspect of any controller is how it feels to hold and use, and luckily the G8 Plus does well there. It’s not my favorite hardware on a mobile controller — that’s currently a tie between the Razer Kishi Ultra and the Elo Vagabond — but it’s still solid.
It’s comfortable to hold, even for long periods of time. It feels like an Xbox controller that stretches in half to make room for your phone, which is a good thing. The textured grip on the back means it won’t slip out of your hands and it’s light enough not feel too heavy after an hour or so.
The buttons are nice and clicky with plenty of travel, and the D-Pad is decent too. D-Pads often gets overlooked on mobile controllers, but it’s solid here. There’s also a Home button on the front for launching the GameSir app, a capture button for recording in-game content, and an M button for switching connection modes.
I was impressed by the two programmable back buttons. They aren’t mushy like on the PowerA Fusion and they sit where my fingers naturally rest, so they’re easy to use. These buttons are always hit or miss on mobile controllers, but here, they’re great.
The Hall Effect joysticks and triggers are good as well. While there is no physical hair trigger setting, you can adjust the triggers digitally in the app. More on that later. GameSir also offers a couple different joystick tops so you can pick the one that suits your gameplay. They aren’t different heights, just differently shaped tops.
The best part of the G8 Plus is the range of compatible devices. The two halves stretch out far enough for probably every phone and it can even fit some small tablets like the iPad Mini or the fantastic Lenovo Legion Tab Gen 3. Since it’s Bluetooth, there’s no need to mess with connecting to USB-C. Plus, it will automatically wake up and connect to your phone as soon as you pull it apart, and it will sleep as soon as you remove your phone.
Frustrating software
Sadly, the biggest frustration and reason I hesitate to recommend the G8 Plus is the same one that’s been plaguing GameSir controllers for years: the software. GameSir’s app is not only barebones, it’s barely functional and it has some annoying bugs.
The UI is just… basic. There’s nothing flashy or exciting about it, and it looks like the company just threw it together just to say it has an app. The games tab that’s supposed to highlight the latest games for you is instead full of things that don’t even exist anymore like Apex Legends: Mobile. Your own games are hidden behind a tab on the Device page.
To be fair, you can do a lot within the app, including remap buttons, customize joystick and trigger dead zones, even adjust the vibration intensity. This is also where you setup the virtual touch mapping for games such as Call of Duty: Mobile that don’t natively support controllers.
The GameSir app will sometimes override the settings for other controllers. For example, after playing COD:M on the G8 Plus, I switched back to the Elo Vagabond to find it no longer worked; my phone didn’t recognize it at all. Not even a restart would solve this. I had to uninstall and reinstall the app, which also means redownloading the dozens of gigabytes necessary to play it. Very annoying. I realize most people don’t have more than one controller, but just be aware of that if you do switch controllers.
Worth it if you can get past the software
If you don’t care much about the lackluster app, then the G8 Plus really is a solid controller. It feels great, responds well, and has respectable battery life. But it’s also pricey at $100, especially with the poor app experience. If GameSir put some work into its app, the G8 Plus would be much easier to recommend. I also wish it came with a case, but there are some on Amazon that don’t look too bad. Still, it’s a great controller, even for $100.
Technologies
Today’s NYT Mini Crossword Answers for Saturday, July 19
Here are the answers for The New York Times Mini Crossword for July 19.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Today’s Mini Crossword is a delight. I was thrilled to spot a cute salamander with a funny name in the clue for 9-Across. Good thing I remembered how to spell it! Keep reading for help with today’s Mini Crossword. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
The Mini Crossword is just one of many games in the Times’ games collection. If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: See-through
Answer: CLEAR
6A clue: «Anybody home?»
Answer: HELLO
7A clue: Winged horse of Greek myth
Answer: PEGASUS
9A clue: Salamander known for its regenerative abilities (and adorable appearance)
Answer: AXOLOTL
10A clue: Texting format, for short
Answer: SMS
11A clue: Birthplace of bossa nova
Answer: RIO
12A clue: Even score
Answer: TIE
13A clue: Insect seen in Dalí’s «The Persistence of Memory»
Answer: ANT
14A clue: Directory abbr.
Answer: EXT
15A clue: Metroid console, for short
Answer: NES
Mini down clues and answers
1D clue: Party snack made with cereal and pretzels
Answer: CHEXMIX
2D clue: Gift with many interlocking pieces
Answer: LEGOSET
3D clue: Airline whose name comes from the Book of Hosea
Answer: ELAL
4D clue: Election loser
Answer: ALSORAN
5D clue: Stand-up comic’s act
Answer: ROUTINE
7D clue: Command that uses the «V» key
Answer: PASTE
8D clue: Pulling their arms might win you money
Answer: SLOTS
Technologies
It’s the End of the Road for Microsoft Store Movies and TV Shows. What It Means for You
Microsoft has abruptly stopped offering rentals and sales of TV shows and movies on its media platforms.

Microsoft is exiting the market for selling and renting TV and movies across its platforms. There was no reason given for the abrupt change, with Microsoft simply posting the news on a support page on its Xbox website.
«Microsoft has stopped selling new movie and TV content. Existing customers can continue to access their previously purchased content on Windows and Xbox devices,» Microsoft said in the post.
The company said playback and download options will continue to be available for shows and movies people bought previously, but it’s the end of the road for new sales.
On the same page, Microsoft directed users to sign up for Movies Anywhere if they aren’t already members, which makes purchased content available across platforms, and to shop at other media stores including Amazon’s Prime Video, Apple TV and Fandango at Home.
A representative for Microsoft didn’t offer additional comment, but pointed CNET to a similar support blog post on Microsoft’s website.
Microsoft has partnered with many companies over the years to distribute video content since the early 2000s. The move comes as the company has been experiencing mass layoffs and cost cutting across many divisions, including its gaming studios, resulting in the cancellation of multiple upcoming Xbox games.
What happens to content I’ve bought from Microsoft?
Although Microsoft says previously purchased content isn’t going to be unavailable, there are some things to be aware of. According to the support page, you can’t transfer your purchases to another service (although they can be accessed on other services if Movies Anywhere makes them available, but that doesn’t apply to TV shows).
Microsoft isn’t offering refunds for any purchased content, either.
Microsoft says that downloads of movies and TV shows will still work and will be available, «on Windows and in HD max resolution.» Movies and TV shows will still be playable on the Microsoft Movies & TV app.
The company says anyone who is having trouble accessing their purchases can reach out to Microsoft Support.
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