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Apple’s 2024 iPhone SE Might Not Be Released After All

Apple may have sacked plans for its cheapest phone as its Pro line rises in popularity.

An iPhone that provides almost the same performance as the iPhone 14 for roughly half the price sounds like a great idea, right? Apparently not. If analyst Ming-Chi Kuo is to be believed, Apple may scrap the next version of its wallet-friendly iPhone SE, which was expected to arrive next year.

«The supply chain has received instructions from Apple indicating that the production and shipment plans for the 2024 iPhone SE 4 have been canceled rather than delayed,» Kuo wrote in a Medium post on Jan. 6.

If Kuo’s predictions are correct, only Apple knows the reasoning behind the cancellation. But research and media reports suggest there may be a very simple answer. More expensive iPhone models tend to be more popular, possibly leaving little incentive for Apple to continue pursuing cheaper phones like the iPhone SE.

Apple didn’t immediately respond to CNET’s request for comment.

The third-gen iPhone SE, which debuted in March, starts at $429 and is essentially an iPhone 8 stuffed with the guts of an iPhone 13. CNET’s Patrick Holland called it a «mind-blowing value» in his iPhone SE (2022) review, but he also highlighted missing elements that make it feel dated, like its lack of a full-screen design or night mode for the camera.

Previous generations of the iPhone SE took a similar approach; the 2020 version essentially had the same design but had the iPhone 11’s chip. The 2016 model had the body of an iPhone 5S with the processor of an iPhone 6S. A rumored fourth-gen iPhone SE was expected to adopt a new design similar to the iPhone XR, according to YouTube personality and gadget leaker Jon Prosser.

To understand why Apple may have canceled its next iPhone SE, consider the changes Apple recently made in its iPhone 14 lineup. In a departure from the prior two years, Apple did not release a cheaper «Mini» version of its new flagship iPhone in 2022. Instead, it released a larger version of the regular iPhone 14 called the iPhone 14 Plus, which is $100 more expensive than the regular $799 iPhone 14, raising the barrier to entry for shoppers.

This change followed reports from Nikkei Asian Review and Kuo (via MacRumors) that Apple would scrap the iPhone Mini in 2022, with the former adding that the Mini model didn’t resonate with consumers. Taken together, the elimination of the Mini and reports that next year’s rumored iPhone SE may have been axed could indicate that Apple is pivoting away from releasing smaller, cheaper iPhones.

But Gene Munster, managing partner for tech investment firm Loup and a longtime Apple analyst, doesn’t see it that way. He believes the iPhone SE still plays an important role in Apple’s lineup because of its low price.

«It’s still, I think, the best bang for your buck when it comes to an iPhone,» he said.

Evidence suggests that more expensive iPhones tend to be top sellers, which might help explain the shift. The average selling price of an iPhone rose 7% year over ear in the third quarter of 2022, according to Counterpoint Research. The market research firm also reported in June that Apple dominated the global market for premium phones with a 62% share in the first quarter of 2022. It’s important to note that Counterpoint defines premium phones as devices that cost $400 and higher, meaning the third-gen iPhone SE would fall into that category since it starts at $429. The report, however, did say that Apple’s growth in the premium category largely came from the iPhone 13 lineup.

The pricier iPhone 14 Pro and Pro Max also appear to be the stars of Apple’s new smartphone lineup so far. The Information reported that Apple cut production of the iPhone 14 Plus within two weeks of its launch, while research firm Trendforce says Apple boosted production of the iPhone 14 Pro and Pro Max. Kuo also said on Twitter in September that the iPhone 14 Pro Max was responsible for about 60% of Apple’s order increase for the Pro lineup, hinting that Apple’s most expensive new iPhone is also its most popular. A November 2022 report from Wave7 Research also said 38 out of 39 surveyed carrier service representatives said they didn’t have in-store inventory of the iPhone 14 Pro or Pro Max.

The iPhone SE, meanwhile, has only accounted for roughly 5% to 8% of quarterly US iPhone sales over the past two years, said Josh Lowitz of Consumer Intelligence Research Partners. When looking at total volumes for the newest iPhone models in a given year, the Pro versions typically account for 35% to 40% of sales, while the iPhone SE makes up about 20%, according to Munster.

Carrier discounts have also made it easier to snag high-end phones at cheaper prices, especially when trading in an old device, as my colleague Eli Blumenthal pointed out following the iPhone 13’s launch. Many US shoppers also pay for their phones in monthly installment plans through carriers, which can make higher prices easier to swallow. Both of those factors can make the case for buying a less expensive iPhone with fewer features all the more challenging.

«Because you’re paying over such a long period of time … the $100 price difference, or even a $200 price difference, isn’t that much per month,» said Lowitz.

At the same time, Samsung has seen success in the market for lower-priced phones. Its Galaxy A phones, which typically cost hundreds of dollars less than its flagship Galaxy S phones, accounted for 58% of Samsung’s smartphone unit sales in 2021, according to Counterpoint Research data previously provided to CNET. Samsung’s Galaxy A phones have modern features not found on the iPhone SE, such as a camera with multiple lenses and larger screens, although they often run on less powerful processors than Samsung’s pricier phones.

The notion that Apple may have canceled the 2024 iPhone SE raises questions about the future of the SE line in general. Apple extended the SE branding to the Apple Watch in 2020 for the first time and launched a sequel to that product in September.

The fact that Apple had brought the SE line to another product had made it seem like a more permanent fixture in Apple’s lineup. But if Kuo’s insight turns out to be accurate, the iPhone SE’s days may be numbered. And once you take a closer look at how Apple’s smartphone lineup has changed and the data around phone shipments, it’s easy to understand why.

But Munster isn’t convinced that cheaper iPhones like the SE are going away for good. Having a more affordable option makes it easier for Apple to achieve its broader goal of bringing more customers into its web of products and services.

«I think that plays an important role,» he said. «I don’t think Apple’s giving up on that price point.»

Technologies

Dreaming of a Touchscreen MacBook? You’d Better Be a Fan of Apple’s Dynamic Island

Apple’s first touchscreen MacBook Pros will reportedly include the iPhone’s Dynamic Island feature on their OLED screens.

Apple’s long-awaited first entries into the touchscreen laptop market could be here as early as the fall, according to a new report from Bloomberg. And they could arrive with a feature familiar to iPhone owners: Dynamic Island.

The pill-shaped cutout and alert interface sits at the top of the screen and would presumably offer to people using new touchscreen MacBook Pro models the same kind of conveniences Dynamic Island brings to iPhones — system alerts, app controls, and tracking live activities, among other features — at the top of the screen, using a small amount of real estate.

The Dynamic Island is an evolution of Apple’s much-maligned «notch» from 2017. In 2021, Apple brought the notch over to laptop models around the hardware’s camera.

Dynamic Island aside, the new laptops will not involve a massive redesign, according to Bloomberg’s report. The first touchscreen versions will reportedly be iterations of its 14- and 16-inch MacBook Pros with OLED screens. They’ll retain the keyboard and large trackpad, but will add a context-sensitive touch menu when someone puts their finger the the screen. Scrolling or pinching to zoom would be part of the touch interface.

Given that it’s Apple, you can expect other enhancements that make the most of to the touchscreen. Bloomberg suggests there may be touch-optimized features for choosing emojis, for instance. But since they’ll also have a physical keyboard, owners likely won’t use the screen to type as they would on an iPhone.

The report also suggests that Apple plans to redesign its Dynamic Island feature to make it smaller on its iPhone 18 Pro and Pro Max models.

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Resident Evil Requiem Review: Classic Survival Horror With Modern Action

Capcom finally found the right formula to give fans the scares they’ve wanted with the fan service they’ve been demanding.

The Resident Evil series is on a triumphant comeback. While Resident Evil 6 was critically panned, the series roared back with the horror-focused Resident Evil 7 in 2017. Since then, the series has seen another mainline entry (Resident Evil Village) and three remakes (Resident Evil 2, 3 and 4), with a majority of the games being highly praised by both fans and critics, which is a far cry from when the series was just a stumbling corpse of itself.

Resident Evil Requiem is the ninth game in the mainline series, and Capcom mixes some of the old with the new in this one. Experimentation with the formula was sorely needed as newer entries reminded fans of the delight of being scared, while the remakes had the fanbase pining for their favorite heroes, who had been hardly mentioned since Resident Evil 6. The result is a game that hits the right notes for fans while remaining approachable to nondiehard players who haven’t consumed every scrap of RE content ever made. 

Requiem, like some previous Resident Evil games, has two protagonists: newcomer Grace Ashford and series mainstay Leon Kennedy. Grace is an FBI analyst sent to investigate mysterious murders at a hotel where her mother was killed a decade ago. Leon, meanwhile, goes where the bioweapons are, arriving just in time to meet Grace when all hell breaks loose.

Throughout the game, players switch between controlling Grace and Leon — you’ll spend roughly the same amount of time as each character by the end of the game. Grace is the primary character for the first chunk of the game, with Leon initially playable only briefly. But that changes in the second half, when Leon becomes the primary character.

Requiem in two parts

Playing as two different characters isn’t new in RE games, but in Requiem, Grace and Leon don’t play remotely the same, whereas in previous games, the two characters are relatively similar, aside from access to a couple of weapons and affinity for certain guns. Grace has access to a few weapons, while Leon has a full arsenal at his disposal. In Grace’s sections, the focus is more on stealth, and to preserve the horror tone of Resident Evil 7 and Village, Capcom sets the default camera to first-person. This ramps up the tension and adds plenty of jump scares while controlling Grace, though it can be switched to third-person if it’s too much.

Leon’s default view is third-person, and his sections largely serve as stress relief. You’re not constantly dealing with that same intense horror pressure. Instead, Leon is a full-on badass. He gets access to multiple handguns, a shotgun, a machine gun, grenades and his own special hand cannon, the Requiem. If that wasn’t enough, he also carries a hatchet to pull off melee combos and chop off heads, ensuring that even without ammo, he’s far from helpless.

That dichotomy between Grace and Leon is what the series needed. The previous two mainline games featured a protagonist with seemingly no combat experience who just happened to be resilient, while earlier entries starred highly trained professionals, members of the S.T.A.R.S. team. Feeling helpless as Grace, then exacting revenge in brutal fashion during Leon’s sections, creates an experience that delivers both the horror and the power fantasy the series is known for. 

It makes sense, because you can’t bring back some of the series’ mainstays — like Leon — and have them be completely out of their depth. On the other hand, introducing new characters with minimal combat training risks sidelining the fan-favorite cast established across games, films and shows. Having both Grace and Leon keeps some segments scary while others deliver the Resident Evil joy fans crave, which helps explain the remakes’ popularity.

Take me back to Raccoon City

One of the big selling points for Requiem is its return to where the series started, Raccoon City. While time in the now-destroyed city is limited, Requiem is the first time we’re seeing what the city is like since it was destroyed in an attempt to contain the G-virus outbreak.

As a longtime RE fan, this new lore is exactly what many of us have been wanting. It provides more backstory on the events that led to the original outbreak in Resident Evil and more details about the destruction of Raccoon City in Resident Evil 2. While it doesn’t answer everything and may raise additional questions, it’s refreshing to play a new RE game that acknowledges the events of the first three games rather than ignoring them. It’s also hard to express the nostalgia I felt upon entering the remnants of the Raccoon City Police Department. There’s a strange fondness that contrasts with the obvious trauma Leon experiences as he returns to the place where his career as a monster fighter began. 

Requiem’s gameplay is essentially the same as other modern RE games. There’s a lot of shooting and slashing at enemies, and it will feel familiar to anyone who has played any of the previous games. The new twist comes with Grace’s sections, where stealth is vital. She will have to routinely sneak around zombies and other monsters to avoid being attacked, as she can’t take as many hits as Leon. Grace does have a few tools at her disposal to go with her gun, including a glass to distract enemies when thrown and chemical concoctions that can cause zombies to explode. 

The game’s visual presentation continues the high quality seen in recent games, including the remakes, which all use the RE Engine to power the graphics. The characters are detailed; the monsters are grotesque. Some vast landscapes are visible, but there’s only so much to explore, maintaining the tighter, more enclosed spaces typical of a survival horror game.

Not enough evil 

If there is one glaring flaw with Requiem, it’s the lack of replay value. I finished the game in about 12 hours on my first playthrough, which could stretch to 15 if you explore every nook and cranny. That’s on par with other RE games, but that’s about it. 

There are two endings available: one good and one bad. The good ending seemingly teases new modes or scenarios to play through, but once the credits roll, the only content unlocked is some new costumes and the highest possible difficulty, Insanity Mode. The game autosaves right before the big decision on determining which ending you’ll see, so seeing the other takes just a few minutes of play after loading the previous save before you have to make the important choice. Capcom confirmed that no new modes unlock after beating Insanity Mode, leaving only the self-satisfaction of completing the game at its toughest level, where just two or three zombie attacks can kill you, and every monster reacts to the slightest sound.

It’s a shame, as the game has so much potential for extra content, like the Mercenaries mode found in previous REs, which is like an arcade game where you try to achieve a high score by killing the most enemies possible. Capcom is rumored to be working on DLC for Requiem, but it won’t be released until later in the year. The good ending teases many possibilities to add to the RE lore via the extra content, which will make the DLC a must-play for diehard fans whenever it comes out.

Resident Evil Requiem is the perfect blend of the two sides of survival horror that Resident Evil established. There’s the genuinely scary survival horror, where you have to manage your items, and then the badass action side, where you can vent your aggression built up from being scared. Requiem nails everything except for providing a bit more content to justify the $70 price tag. Still, it’s one of the best Resident Evil games that both hard-core and casual fans will enjoy.

Resident Evil Requiem will be released on Feb. 27 for $70 on the PS5, PC, Nintendo Switch 2 and Xbox Series X and S.  

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Technologies

TextNow Adds eSIM Option for Immediate Unlimited Phone Data Access

The company’s new eSIM option should allow for a faster sign-up experience.

TextNow has built a business on free calling and texting, as long as you’re fine with using its app over Wi-Fi, viewing ads and letting TextNow determine which data is free and which you’ll need to pay for. 

If you want to communicate away from Wi-Fi, you can sign up for a free or paid data plan, but that requires purchasing a physical SIM card and waiting for it to be delivered.

Now, customers can circumvent the wait and the cost (just $4 for the card, but still) with TextNow’s new eSIM option, which is set up from within the TextNow app. eSIM is currently available on iOS and will be coming soon for Android, according to the company.

Once people decide to sign up for cellular data, they want it right away, said TextNow CEO and founder Derek Ting, noting that eSIM reduces the friction of a physical SIM. «They can download a fully functioning phone plan on their phone without spending a nickel,» he said.

Upon activation, the eSIM defaults to the Free Essential Data plan, which offers unlimited talk, texting and data «for apps like email, maps, rideshare and finance,» according to TextNow. Or, customers can sign up for one of the following unlimited data plans that open up wireless data to any app: Day Pass ($3 a month), Week Pass ($9 a month) or Month Pass ($36 a month).

During setup, FaceTime and Messages can be enabled. However, phone calls still need to be made using the TextNow app. Ting also said that support for using a phone as a mobile hotspot is not yet available, but the company is working on it.

While this eSIM option should provide a fast way to activate service on most modern phones, TextNow will still offer a physical SIM option.

TextNow also said its 5G network infrastructure has been improved, but didn’t point to specific improvements. Ting declined to disclose which network provider TextNow relies on, whether that’s T-Mobile, Verizon, AT&T or a mix, such as the way US Mobile straddles all three. 

«It’s not just eSIM. There’s a lot of stuff we did underneath the hood,» he said, noting that customers will see improvements in coverage and connectivity.

While TextNow’s free service could get customers in the door, ramping up to its $36 monthly pass to use it for all purposes puts it squarely into the same price range as other prepaid carriers like Verizon’s Visible and US Mobile.

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