Technologies
Why There Probably Won’t Be a ‘Fan Edition’ of the Samsung Galaxy S22
Commentary: Samsung’s Galaxy S21 FE struggled to stand out from the Galaxy S22 lineup, and a Galaxy S22 FE would likely have the same problem.

What’s happening
Samsung launched cheaper «Fan Edition» versions of its flagship phones for the Galaxy S20 and Galaxy S21. But a rumor suggests the Galaxy S22 FE may have been canceled.
Why it matters
Samsung’s smartphone lineup already has plenty of options, making the Galaxy S21 FE seem lost in the shuffle. It should focus on its flagship Galaxy S and midtier Galaxy A phones instead.
What’s next
Samsung is expected to introduce the Galaxy S23 lineup in early 2023.
Samsung offers a wide variety of Galaxy phones, and the company’s selection is expected to grow on Feb. 1 at the next Samsung Unpacked event. From the gigantic Galaxy S22 Ultra to the pocketable Galaxy Z Flip 4, there’s already a lot of options to consider if one is looking for a new Samsung phone. But there’s one way Samsung could simplify things: Skip the Galaxy S22 FE.
Don’t get me wrong; the Galaxy S21 FE (short for «fan edition») has plenty going for it. When I reviewed the phone last year, I was impressed with its decent battery life and solid camera for its $700 price. However, it risked getting lost in Samsung’s lineup once the Galaxy S22 launched. And I was right. If Samsung does have a successor to the Galaxy S21 FE in the works, rebranding it as a more premium Galaxy A phone would be a wiser move.
Samsung previously launched its FE phones in the fall or January. However, with Samsung weeks away from its presumed Galaxy S23 event, we’ve yet to hear an official word from Samsung on whether there will be a successor to the Galaxy S21 FE. A rumor from the blog SamMobile published this summer suggests Samsung may have canceled the Galaxy S22 FE, and I can understand why. Between the $800 Galaxy S22 and $450 Galaxy A53 5G, it was too hard for the Galaxy S21 FE to stand out. With the Galaxy S23 lineup potentially right around the corner, a Galaxy S22 FE could face the same fate.
The Galaxy S21 FE lacks what made the Galaxy S20 FE so special
The 2020 Galaxy S20 FE had a major advantage that the Galaxy S21 FE lacks: a sizable gap in price compared to Samsung’s Galaxy S phone. The Galaxy S20 launched at $1,000, making the $700 Galaxy S20 FE feel like a significant bargain. It earned a CNET Editors’ Choice in 2020, with Andy Lanxon writing that its «great balance of performance and value» makes it a better value proposition than the S20 Ultra and Note 20 Ultra.
There are a couple of reasons why the Galaxy S21 FE didn’t strike the same chord. Samsung’s lineup and the broader smartphone landscape were different in 2020. While 5G support, multiple camera lenses and screens with higher refresh rates were starting to trickle down to cheaper devices, these features were considered premium just one year earlier in 2019. Remember the Galaxy S10 5G? Samsung’s first 5G-ready phone commanded a high price of $1,300 when it launched through Verizon in spring 2019.
Things changed the following year in 2020. Every device in the Galaxy S20 lineup supported 5G, but that also meant a higher starting price of $1,000. With that in mind the 5G-equipped S20 FE, which also has a triple-lens camera and speedy processor, was a great alternative for cost-conscious shoppers that didn’t want to make big sacrifices on quality.
In other words, the Galaxy S20 FE came at just the right time and the right price. I can’t say the same for the Galaxy S21 FE. It launched roughly one month before Samsung introduced the Galaxy S22, which offers superior camera quality, a more refined design and a newer processor. The Galaxy S20, on the other hand, debuted in September 2020, which meant it had a longer runway before the Galaxy S21’s arrival in January 2021. Samsung also now faces increased competition from Google, which has been pricing its Pixel phones aggressively compared to Samsung. Google’s main flagship phone, the Pixel 7, launched at just $600 in October.
At the same time, the Galaxy S21 FE does have advantages over the S22, particularly for people who prefer larger phones. But the differences aren’t drastic enough to prevent it from being overshadowed by the S22 and phones from competitors like Google.
Pricing is another important factor. It’s great that Samsung dropped the price of the S21 compared to the S20, but the problem is that it didn’t lower the Galaxy S21 FE’s price to match. The Galaxy S20 FE was $300 cheaper than the Galaxy S20, while the S21 FE costs only $100 less than the Galaxy S21 did at launch.
The Galaxy S21 FE feels more like an A-series phone
The Galaxy S21 FE would feel right at home in Samsung’s lineup of midrange and budget devices, aka the Galaxy A series. These phones are usually significantly cheaper than those in the Galaxy S line and inherit certain features like large displays, multiple cameras and 5G, while compromising elsewhere.
It’s an approach that’s seemingly paid off so far. Samsung’s $180 Galaxy A12 was one of the world’s top-selling phones in 2021, according to Counterpoint Research. No phones from the Galaxy S series made the list. Separate data from Counterpoint Research provided to CNET also suggests A-series phones accounted for 58% of Samsung’s smartphone sales last year.
If the Galaxy S21 FE launched at a slightly cheaper price — perhaps priced around $600 — it would have made a great upper-tier Galaxy A phone. Both the Galaxy S21 FE and A53 5G have big screens, very similar designs, regular and ultrawide camera lenses and high resolution front cameras, making them feel like they’re aimed at a similar audience.
The Galaxy S21 FE has an edge in performance and camera quality, making it a solid choice for those who need more than the Galaxy A53 has to offer at a lower price than the S22. Dropping the price to $600 would also put the phone right between the $450 Galaxy A53 5G and $800 Galaxy S22. If it were branded as an A-series phone, the Galaxy S21 FE could be a worthwhile alternative to the Galaxy A73 in markets where that device isn’t available. The Galaxy A73 5G is the Galaxy A series’ top-tier phone with a 108-megapixel camera, but it’s only available in select regions such as Australia and India.
Samsung hasn’t shared details about its future smartphone plans, so it’s unclear whether it will continue the FE line. But dropping the FE’s price and possibly moving it over to its Galaxy A series could go a long way in boosting its appeal. It wouldn’t be the first time Samsung has merged two of its phone brands recently. The Galaxy S22 Ultra, for example, has essentially replaced the company’s previous Galaxy Note phones, which stood out for their giant screens and included stylus.
Otherwise, the Galaxy S22 FE could end up like Samsung’s current «fan edition» phone and struggle to find its place.
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WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September
Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.
PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog.
Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
WWE 2K25
Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.
Persona 5 Tactica
Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.
Other games on PS Plus
Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.
*Premium subscribers only.
For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.
Technologies
Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween
The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.
I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.
This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving.
In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths.
It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress.
Surviving your little nightmares
While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.
The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.
While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench.
But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.
And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate.
This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.
In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.)
But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.
Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.
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