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Galaxy S23 Ultra’s Secret Weapon Could Be This New Samsung Chip

Exclusive: Samsung’s Isocell HP2 image sensor can shoot photos at 12.5, 50 or even 200 megapixels thanks to new pixel binning options.

With its new 200-megapixel Isocell HP2 image sensor, Samsung will try to give smartphone photographers the best of both worlds: high resolution and good image quality in challenging conditions.

The HP2 is in mass production. Samsung has neither announced its shipment date nor confirmed which phone it will arrive in. Still, the sensor is expected to power the main camera on the company’s flagship Galaxy S23 Ultra phone, likely to debut Feb. 1.

Image sensor designers face a tradeoff. Increasing resolution means each pixel on the sensor is smaller, and smaller pixels aren’t able to gather light as well. That means shots taken in low light are marred by noise speckles. They lose detail in shadowed parts of a scene. And they suffer blown-out highlights in bright areas like skies.

The HP2, though, brings new methods to counteract those problems and make the most of each photon of light, Samsung revealed exclusively to CNET.

The South Korean electronics giant’s sensor can gather light more effectively in the first place, boost high dynamic range (HDR) photos to cope better with scenes with dark and bright elements, the company said. And when shooting at the full 200-megapixel resolution, Samsung uses AI technology to help render the finest details.

It’s not yet clear how well the sensor will perform in real-world testing. But it’s no surprise Samsung is focusing on the technology. Camera improvements are a prime reason to upgrade phones, with better photos and videos more noticeable than marginally better processors, battery life and network technology.

«The full 200MP resolution especially shines when shooting at concerts or outdoors where there’s lots of detail to be captured,» said JoonSeo Yim, executive vice president of Samsung Electronics’ sensor business. «It may not be the predominant setting for most consumers, but we definitely see the need for highly detailed images.»

Apple, Samsung’s top smartphone rival, is likewise investing heavily in its cameras. Comparatively large lens elements protrude from the back of iPhone 14 Pro models to show off camera performance, and Apple has upgraded its sensors for better high-resolution and low-light shooting.

Better pixel binning options

One of the headline techniques for improving smartphone photos is called pixel binning. With it, groups of physical pixels can be combined into larger virtual pixels that gather more light when it’s dim, trading off resolution for lower noise and better color.

Samsung isn’t alone in using pixel binning. You’ll see it in the Apple iPhone 14 Pro, Google Pixel 7, Xiaomi 12T Pro and other phones, but the HP2 sensor is one of the most advanced. Apple and Google, for example, use 2×2 pixel binning that turn four physical pixels into one virtual pixel. Samsung’s flagship Galaxy S22 phones have offered 3×3 pixel binning since 2019, offering 108 megapixel photos in good light and 12-megapixel photos when it’s dim.

Samsung’s HP2 can take 200-megapixel photos under good conditions. When it’s dimmer, pixel binning groups pixels into 2×2 chunks for a 50-megapixel image. And when dimmer yet, Samsung’s 4×4 «Tetra2pixel» chunks take a 12.5-megapixel photo.

The two levels of pixel binning were available on the 200-megapixel HP3, announced in 2022. However, the HP3 uses smaller pixels that, while minimizing camera bulk, aren’t as good at capturing light in the first place. The HP1, announced in 2021, also had it. But the HP2 adds some other tricks the HP1 lacks.

Pixel binning ups and downs

Pixel binning has some other advantages. Cameras can crop in on the central portion of the image to zoom into more distant subjects. It’s a key foundation to the effort to give smartphones zoom abilities like traditional camera lenses. Pixel binning also opens up new options for high resolution 4K and 8K video.

Pixel binning has downsides, though. It takes a lot of battery power to process all those pixels, and storing high-resolution photos gobbles up a lot of storage space. And high-resolution sensors, while nice in principle, don’t achieve top image quality unless they’re paired with high-quality lenses.

«The full 200MP mode does require more RAM and power,» Yim said, which is why such high resolution sensors are only found on high-end smartphones.

One complication with the HP2 is figuring out color when shooting 200 megapixel photos. Digital cameras capture either red, green or blue light for each pixel, but the Tetra2pixel design means each 4×4 pixel group captures only one of those colors. To help fill in the color detail needed within those 16-pixel groups, Samsung uses an artificial intelligence algorithm, the company said.

Samsung HP2’s image quality improvements

The sensor has other tricks to boost image quality, particularly with high dynamic range scenes with both bright and dark details. Here are a few:

  • A technology called Dual Voltage Transfer Gate (D-VTG) gives each pixel a 33% better ability to gather light, which should improve image quality in dim scenes and cut back on washed-out white patches in bright skies.
  • Samsung’s Dual Slope Gain (DSG) feature improves HDR photos by digitizing each pixel’s exposure data at two different scales to gather bright and dark data when shooting in 50-megapixel mode. The abundant pixels on the sensor mean some pixel quartets are tuned for bright light and others for dimmer light.
  • A related feature called Smart-ISO Pro is a separate HDR technology that adapts to different scenes, employing different combinations of sensitivity settings appropriate for the different frames used to build the HDR photo.

Another new feature in the HP2 is an improved autofocus with a technology called Super QPD. It can spot either horizontal and vertical lines across 2×2 pixel groups, helping the camera lock onto details like horizons or tree trunks even when it’s dim, Samsung said.

Each HP2 pixel is 0.6 microns, or 6 millionths of a meter, wide. That’s a shade narrower than the 0.62 microns of the HP1. For comparison, a human hair is something like 75 microns across. Combined into a 2×2 array for 50-megapixel photos, the pixel width increases to 1.2 microns, and in 4×4, to 2.4 microns.

«We expect that high-resolution image sensors will become a standard feature in future flagship smartphones,» Yim said. «Because of that, we think it’s important to continue our efforts, from advanced pixel processes below 0.5 microns to pixel performance and algorithms.»

Larger sizes are better at gathering light. The Samsung pixel sizes are pretty similar to the iPhone 14 Pro’s main camera sensor, which uses 2.44 micron pixels in 12-megapixel mode and 1.22 microns in 48-megapixel mode.

When it comes to video, the HP2 has many options. It can shoot 8K video at 30 frames per second by using the sensor in its 50-megapixel mode. It can shoot 4K video at 120fps, or, if Smart-ISO is engaged, at 60fps. For 1080p video, the sensor will shoot at 480fps without autofocus and 240fps with autofocus.

Technologies

Dreaming of a Touchscreen MacBook? You’d Better Be a Fan of Apple’s Dynamic Island

Apple’s first touchscreen MacBook Pros will reportedly include the iPhone’s Dynamic Island feature on their OLED screens.

Apple’s long-awaited first entries into the touchscreen laptop market could be here as early as the fall, according to a new report from Bloomberg. And they could arrive with a feature familiar to iPhone owners: Dynamic Island.

The pill-shaped cutout and alert interface sits at the top of the screen and would presumably offer to people using new touchscreen MacBook Pro models the same kind of conveniences Dynamic Island brings to iPhones — system alerts, app controls, and tracking live activities, among other features — at the top of the screen, using a small amount of real estate.

The Dynamic Island is an evolution of Apple’s much-maligned «notch» from 2017. In 2021, Apple brought the notch over to laptop models around the hardware’s camera.

Dynamic Island aside, the new laptops will not involve a massive redesign, according to Bloomberg’s report. The first touchscreen versions will reportedly be iterations of its 14- and 16-inch MacBook Pros with OLED screens. They’ll retain the keyboard and large trackpad, but will add a context-sensitive touch menu when someone puts their finger the the screen. Scrolling or pinching to zoom would be part of the touch interface.

Given that it’s Apple, you can expect other enhancements that make the most of to the touchscreen. Bloomberg suggests there may be touch-optimized features for choosing emojis, for instance. But since they’ll also have a physical keyboard, owners likely won’t use the screen to type as they would on an iPhone.

The report also suggests that Apple plans to redesign its Dynamic Island feature to make it smaller on its iPhone 18 Pro and Pro Max models.

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Resident Evil Requiem Review: Classic Survival Horror With Modern Action

Capcom finally found the right formula to give fans the scares they’ve wanted with the fan service they’ve been demanding.

The Resident Evil series is on a triumphant comeback. While Resident Evil 6 was critically panned, the series roared back with the horror-focused Resident Evil 7 in 2017. Since then, the series has seen another mainline entry (Resident Evil Village) and three remakes (Resident Evil 2, 3 and 4), with a majority of the games being highly praised by both fans and critics, which is a far cry from when the series was just a stumbling corpse of itself.

Resident Evil Requiem is the ninth game in the mainline series, and Capcom mixes some of the old with the new in this one. Experimentation with the formula was sorely needed as newer entries reminded fans of the delight of being scared, while the remakes had the fanbase pining for their favorite heroes, who had been hardly mentioned since Resident Evil 6. The result is a game that hits the right notes for fans while remaining approachable to nondiehard players who haven’t consumed every scrap of RE content ever made. 

Requiem, like some previous Resident Evil games, has two protagonists: newcomer Grace Ashford and series mainstay Leon Kennedy. Grace is an FBI analyst sent to investigate mysterious murders at a hotel where her mother was killed a decade ago. Leon, meanwhile, goes where the bioweapons are, arriving just in time to meet Grace when all hell breaks loose.

Throughout the game, players switch between controlling Grace and Leon — you’ll spend roughly the same amount of time as each character by the end of the game. Grace is the primary character for the first chunk of the game, with Leon initially playable only briefly. But that changes in the second half, when Leon becomes the primary character.

Requiem in two parts

Playing as two different characters isn’t new in RE games, but in Requiem, Grace and Leon don’t play remotely the same, whereas in previous games, the two characters are relatively similar, aside from access to a couple of weapons and affinity for certain guns. Grace has access to a few weapons, while Leon has a full arsenal at his disposal. In Grace’s sections, the focus is more on stealth, and to preserve the horror tone of Resident Evil 7 and Village, Capcom sets the default camera to first-person. This ramps up the tension and adds plenty of jump scares while controlling Grace, though it can be switched to third-person if it’s too much.

Leon’s default view is third-person, and his sections largely serve as stress relief. You’re not constantly dealing with that same intense horror pressure. Instead, Leon is a full-on badass. He gets access to multiple handguns, a shotgun, a machine gun, grenades and his own special hand cannon, the Requiem. If that wasn’t enough, he also carries a hatchet to pull off melee combos and chop off heads, ensuring that even without ammo, he’s far from helpless.

That dichotomy between Grace and Leon is what the series needed. The previous two mainline games featured a protagonist with seemingly no combat experience who just happened to be resilient, while earlier entries starred highly trained professionals, members of the S.T.A.R.S. team. Feeling helpless as Grace, then exacting revenge in brutal fashion during Leon’s sections, creates an experience that delivers both the horror and the power fantasy the series is known for. 

It makes sense, because you can’t bring back some of the series’ mainstays — like Leon — and have them be completely out of their depth. On the other hand, introducing new characters with minimal combat training risks sidelining the fan-favorite cast established across games, films and shows. Having both Grace and Leon keeps some segments scary while others deliver the Resident Evil joy fans crave, which helps explain the remakes’ popularity.

Take me back to Raccoon City

One of the big selling points for Requiem is its return to where the series started, Raccoon City. While time in the now-destroyed city is limited, Requiem is the first time we’re seeing what the city is like since it was destroyed in an attempt to contain the G-virus outbreak.

As a longtime RE fan, this new lore is exactly what many of us have been wanting. It provides more backstory on the events that led to the original outbreak in Resident Evil and more details about the destruction of Raccoon City in Resident Evil 2. While it doesn’t answer everything and may raise additional questions, it’s refreshing to play a new RE game that acknowledges the events of the first three games rather than ignoring them. It’s also hard to express the nostalgia I felt upon entering the remnants of the Raccoon City Police Department. There’s a strange fondness that contrasts with the obvious trauma Leon experiences as he returns to the place where his career as a monster fighter began. 

Requiem’s gameplay is essentially the same as other modern RE games. There’s a lot of shooting and slashing at enemies, and it will feel familiar to anyone who has played any of the previous games. The new twist comes with Grace’s sections, where stealth is vital. She will have to routinely sneak around zombies and other monsters to avoid being attacked, as she can’t take as many hits as Leon. Grace does have a few tools at her disposal to go with her gun, including a glass to distract enemies when thrown and chemical concoctions that can cause zombies to explode. 

The game’s visual presentation continues the high quality seen in recent games, including the remakes, which all use the RE Engine to power the graphics. The characters are detailed; the monsters are grotesque. Some vast landscapes are visible, but there’s only so much to explore, maintaining the tighter, more enclosed spaces typical of a survival horror game.

Not enough evil 

If there is one glaring flaw with Requiem, it’s the lack of replay value. I finished the game in about 12 hours on my first playthrough, which could stretch to 15 if you explore every nook and cranny. That’s on par with other RE games, but that’s about it. 

There are two endings available: one good and one bad. The good ending seemingly teases new modes or scenarios to play through, but once the credits roll, the only content unlocked is some new costumes and the highest possible difficulty, Insanity Mode. The game autosaves right before the big decision on determining which ending you’ll see, so seeing the other takes just a few minutes of play after loading the previous save before you have to make the important choice. Capcom confirmed that no new modes unlock after beating Insanity Mode, leaving only the self-satisfaction of completing the game at its toughest level, where just two or three zombie attacks can kill you, and every monster reacts to the slightest sound.

It’s a shame, as the game has so much potential for extra content, like the Mercenaries mode found in previous REs, which is like an arcade game where you try to achieve a high score by killing the most enemies possible. Capcom is rumored to be working on DLC for Requiem, but it won’t be released until later in the year. The good ending teases many possibilities to add to the RE lore via the extra content, which will make the DLC a must-play for diehard fans whenever it comes out.

Resident Evil Requiem is the perfect blend of the two sides of survival horror that Resident Evil established. There’s the genuinely scary survival horror, where you have to manage your items, and then the badass action side, where you can vent your aggression built up from being scared. Requiem nails everything except for providing a bit more content to justify the $70 price tag. Still, it’s one of the best Resident Evil games that both hard-core and casual fans will enjoy.

Resident Evil Requiem will be released on Feb. 27 for $70 on the PS5, PC, Nintendo Switch 2 and Xbox Series X and S.  

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TextNow Adds eSIM Option for Immediate Unlimited Phone Data Access

The company’s new eSIM option should allow for a faster sign-up experience.

TextNow has built a business on free calling and texting, as long as you’re fine with using its app over Wi-Fi, viewing ads and letting TextNow determine which data is free and which you’ll need to pay for. 

If you want to communicate away from Wi-Fi, you can sign up for a free or paid data plan, but that requires purchasing a physical SIM card and waiting for it to be delivered.

Now, customers can circumvent the wait and the cost (just $4 for the card, but still) with TextNow’s new eSIM option, which is set up from within the TextNow app. eSIM is currently available on iOS and will be coming soon for Android, according to the company.

Once people decide to sign up for cellular data, they want it right away, said TextNow CEO and founder Derek Ting, noting that eSIM reduces the friction of a physical SIM. «They can download a fully functioning phone plan on their phone without spending a nickel,» he said.

Upon activation, the eSIM defaults to the Free Essential Data plan, which offers unlimited talk, texting and data «for apps like email, maps, rideshare and finance,» according to TextNow. Or, customers can sign up for one of the following unlimited data plans that open up wireless data to any app: Day Pass ($3 a month), Week Pass ($9 a month) or Month Pass ($36 a month).

During setup, FaceTime and Messages can be enabled. However, phone calls still need to be made using the TextNow app. Ting also said that support for using a phone as a mobile hotspot is not yet available, but the company is working on it.

While this eSIM option should provide a fast way to activate service on most modern phones, TextNow will still offer a physical SIM option.

TextNow also said its 5G network infrastructure has been improved, but didn’t point to specific improvements. Ting declined to disclose which network provider TextNow relies on, whether that’s T-Mobile, Verizon, AT&T or a mix, such as the way US Mobile straddles all three. 

«It’s not just eSIM. There’s a lot of stuff we did underneath the hood,» he said, noting that customers will see improvements in coverage and connectivity.

While TextNow’s free service could get customers in the door, ramping up to its $36 monthly pass to use it for all purposes puts it squarely into the same price range as other prepaid carriers like Verizon’s Visible and US Mobile.

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