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The Revelation I Got From Experiencing HaptX Is Wild

I tested gloves and buzzing things in Las Vegas to see where the future points.

I put my hands out flat and loaded them into a pair of gloves loaded with joints, cables, pumps and tightening straps. All of this was connected to a backpack-size box that helped pump pressure around my fingers and create sensations of touching things. I was about to play Jenga in VR using an $80,000 pair of haptic gloves made by HaptX.

The future of the metaverse, or how we’ll dip into virtual worlds, seems to involve VR and AR, sometimes. If it does, it’ll also mean solving what we do with our hands. While companies like Meta are already researching ways that neural input bands and haptic gloves could replace controllers, none of that is coming for years. In the meantime, is there anything better than the VR game controllers already out there or basic camera-based hand tracking? I’ve tried a couple of haptic gloves before, but I was ready to try more.

I poked around CES 2023 in Las Vegas to get some experiences with devices I hadn’t tried before, and it suddenly hit me that there’s already a spectrum of options. Each of them was a little revelation.

High end: Massive power gloves

HaptX has been recognized for years as one of the best haptic gloves products on the market, but I’d never had a chance to experience them. The hardware is highly specialized and also extremely large and expensive. I wish I’d gotten a chance to see them at the last CES I attended before this, in 2020. Finally, in 2023, I got a chance.

The gloves use microfluidics, pumping air into small bladders that create touch sensations in 133 zones per hand across the fingers and palm. At the same time, cables on the backs of the fingers pull back to simulate up to 8 pounds of force feedback. Used with apps that support them, you can reach out, grab things and actually feel them.

I’ve tried lower-cost haptic gloves at home that didn’t have the air bladders but did have cables to apply resistance. The HaptX gloves are a big step forward and the most eerily realistic ones I’ve ever tried. I wouldn’t say everything «felt real,» but the poking finger-feelings I had in my fingers and palms let me feel shapes of things, while the resistance gave me a sense of grabbing and holding stuff.

The most amazing moments were when I placed objects on my palm and seemed to feel their weight. Also, when another person’s finger virtually touched mine. Another journalist was in another VR headset with haptic gloves playing Jenga next to me. We never made contact, but occasionally we shook hands virtually or gave high-fives. Our fingers touching felt… well, oddly real, like sensing someone’s finger touching your glove.

HaptX is making another pair of smaller, more mobile gloves later this year that cost less (about $5,000) while still promising the same level of feedback, plus tactile vibrations like the haptic buzzes you might feel with game controllers. I didn’t get to demo that, but I can’t wait.

While HaptX’s tech is wild, it’s meant for industrial purposes and simulations. It represents actual reality, but it’s so massive that it wouldn’t let me do anything else other than live in its simulated world. For instance, how would I type or pull out my phone? Still, I’ll dream of interfaces that let me feel as immersed as these gloves can accomplish.

Budget gloves: bHaptics’ TactGloves

At $300, bHaptics‘ yellow haptic gloves are far, far less expensive than HaptX. They’re also completely different. Instead of creating pressure or resistance, all they really do is have various zones inside that electrically buzz, like your phone, watch or game controller, to sync up with moments when your fingers in VR would virtually touch something. Strangely, it’s very effective. In a few demos I tried, pushing buttons and touching objects provided enough feedback to feel like I was really «clicking» a thing. Another demo, which had me hug a virtual avatar mirroring my movements or shake hands, gave enough contact to fool me into feeling I was touching them.

bHaptics also makes a haptic vest I tried called the TactSuit that vibrates with feedback with supported games and apps. There aren’t many apps that work ideally with haptic gloves right now, because no one’s using haptic gloves. But bHaptics’ support of the standalone Meta Quest 2, and its wireless Bluetooth pairing, means they’re actually portable… even if they look like giant janitorial cleaning gloves. The tradeoff with being so small and wireless is their range is short. I had to keep the gloves within about two feet of the headset, otherwise they’d lose connection.

The buzzing feedback didn’t prove to me that I could absolutely reach into other worlds, but they offered enough sensation to make hand tracking feel more precise, Instead of wondering whether my hand gestures had actually contacted a virtual object, I could get a buzzing confirmation. The whole experience reminded me of some sort of game controller feedback I could wear on my fingers, in a good way.

No gloves at all: Ultraleap’s Ultrasonics

Ultraleap, a company that’s specialized in hand tracking for years, has a different approach to haptics: sensations you can feel in the air. I waved my hand above a large rectangular panel and felt ripples and buzzes beneath my fingers. The feelings are created with ultrasonic waves, high-powered sound bursts that move air almost like super-precise fans against your fingers. I tried Ultraleap’s tech back in 2020, but trying the latest and more compact arrays this year made me think about a whole new use case. It was easy to make this logic leap, since Ultraleap’s booth also demonstrated hand tracking (without haptic feedback) on Pico Neo 3 and Lynx R1 VR and mixed reality headsets.

What if… this air vibration could be used for headsets? Ultraleap is already dreaming and planning for this solution, but right now ultrasonic tech is too power hungry, and the panels too large, for headgear. The tech is mainly being used in car interface concepts, where the hand gestures and feedback could make adjusting car controls while driving easier to use and less dangerous or awkward. The range of the sensations, at least several feet, seem ideal for the arm length and radius of most existing camera-based hand-tracking tech being used right now on devices like the Meta Quest 2.

I tried a demo where I adjusted a virtual volume slider by pinching and raising the volume up and down, while feeling discrete clicks to let me know I was doing something. I could feel a virtual «bar» in the air that I could feel and perhaps even move. The rippling, subtle buzzes are far more faint than those on haptic gloves or game controllers (or your smartwatch), but they could be just enough to give that extra sense that a virtual button press, for instance, actually succeeded…or that a gesture to turn something on or off was registered.

If these interfaces move to VR and AR, Ultreleap’s representatives said they’d likely end up in larger installations first: maybe theme park rides. Ultraleap’s tech is already in experiences like the hands-free Ninjago ride at Legoland, which I’ve tried with my kids. The 3D hand-tracking ride lets me throw stars at enemies, but sometimes I’m not sure my gestures were registered. What if buzzing let me know I was making successful hits?

Haptics are likely to come from stuff we already wear

Of course, I skipped the most obvious step for AR and VR haptic feedback: smartwatches and rings. We wear buzzing things on our wrists already. Apple’s future VR/AR device might work with the Apple Watch this way, and Meta, Google, Samsung, Qualcomm and others could follow a similar path with dovetailing products. I didn’t come across any wearable watch or ring VR/AR haptics at CES 2023 (unless I missed them). But I wouldn’t be surprised if they’re coming soon. If AR and VR are ever going to get small enough to wear more often, we’re going to need controls that are far smaller than game controllers… and ways to make gesture inputs feel far less weird. Believe the buzz: Haptics is better than you think.

Technologies

Today’s NYT Connections Hints, Answers and Help for Dec. 14, #917

Here are some hints and the answers for the NYT Connections puzzle for Dec. 14, #917.

Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.


Today’s NYT Connections puzzle is an odd one in that the purple category, usually the toughest, was the easiest — if you know a certain group of fictional animals. If you need help sorting them into groups, you’re in the right place. Read on for clues and today’s Connections answers.

The Times now has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.

Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time

Hints for today’s Connections groups

Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Butter up.

Green group hint: Like The Little Match Girl.

Blue group hint: Letter that makes no sound.

Purple group hint: Oink!

Answers for today’s Connections groups

Yellow group: Lay it on thick.

Green group: Hans Christian Anderson figures.

Blue group: Silent «L.»

Purple group: Fictional pigs.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections answers?

The yellow words in today’s Connections

The theme is lay it on thick. The four answers are fawn, flatter, gush and praise.

The green words in today’s Connections

The theme is Hans Christian Anderson figures. The four answers are duckling, emperor, mermaid and princess.

The blue words in today’s Connections

The theme is silent «L.» The four answers are calf, chalk, colonel and would.

The purple words in today’s Connections

The theme is fictional pigs. The four answers are Babe, Napoleon, Piglet and Porky.


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Technologies

Today’s NYT Strands Hints, Answers and Help for Dec. 14 #651

Here are hints and answers for the NYT Strands puzzle for Dec. 14, No. 651.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle may leave you wanting to make a reservation at a fancy restaurant. Some of the answers are difficult to unscramble, so if you need hints and answers, read on.

I go into depth about the rules for Strands in this story

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: Pricy pairing.

If that doesn’t help you, here’s a clue: May I see the menu?

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • FLOP, POLL, POLLS, RARE, CARE, HARE, SURE, SPAT, SPATS, PATS, CRUST, RUST

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • CRAB, RIBEYE, SHRIMP, LOBSTER, SCALLOP, SIRLOIN

Today’s Strands spangram

Today’s Strands spangram is SURFANDTURF. To find it, start with the S that’s the far-left letter on the top row, and wind down.


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Technologies

Can My iPhone 17 Pro Match a 6K Cinema Camera? I Teamed Up With a Pro to Find Out

I put a video shoot together to see just how close an iPhone can get to a pro cinema setup.

The iPhone 17 Pro packs a powerful video setup with a trio of cameras, large image sensors (for a phone), ProRes raw codecs and Log color profiles for advanced editing. It makes the phone one of the most powerful and dependable video shooters among today’s smartphones

Apple often boasts about famous directors using the iPhone to shoot films and music videos. The company even records its event videos for new products with the iPhone. 

But is the iPhone really good enough at shooting video to replace a traditional cinema camera? To see how good the iPhone 17 Pro is for professional use, I gave it a proper test.

I put together a video shoot where I pitted the $1,000 iPhone against a full professional cinema camera rig, worth thousands of dollars, to see just how well Apple’s phone can hold its own. I planned a video production at my favorite coffee roaster in Edinburgh, called Santu, which is based in a stunning building that I knew would look amazing on camera. 

To give both cameras the best chance, I worked with Director of Photography Cal Hallows, who has been responsible for production on major shoots around the world, working with brands including Aston Martin, the BBC, IBM and Hilton Hotels.

Here’s what happened.

Our filming equipment

We didn’t use any external lenses with the iPhone; instead, we relied on either the built-in main, ultrawide or telephoto options. I shot my footage using the BlackMagic Camera app. I had a Crucial X10 external SSD since I was recording in Apple’s ProRes raw codec, which creates large files.

I also had a variable neutral density filter to achieve a consistent shutter speed. For some shots, I used Moment’s SuperCage to help give me a better grip — and therefore smoother footage. But for other shots, I just used the phone by itself to make it easier to get into tight spaces. More on that later.

The iPhone’s competition was the $3,300 BlackMagic Pyxis 6K. It’s a professional cinema camera with a full-frame 6K resolution image sensor and raw video capabilities. I paired that with some stunning pro cine lenses, including a set of Arles Primes, the XTract Probe lens from DZO Film and a couple of choice cine primes from Sigma. It’s a formidable and pricey setup for any cinematographer. 

The shoot day

We shot over the course of a single day. I’d already created a rough storyboard of the shots I wanted to get, which helped me plan my angles and lens choices. I wanted to try and replicate some angles directly with both cameras. 

This shot of the store room being opened (above), for example — was a lovely scene, and I didn’t see much difference in quality between the iPhone’s video and the BlackMagic’s. This was the case with a few of the scenes we replicated. Apple’s ProRes raw codec on the iPhone provided a lot of scope for adjusting the color, allowing us to create beautiful color grades that looked every bit as striking as footage from the Blackmagic camera. 

Sure, you could tell that they were different, but I couldn’t honestly say if one was better than the other.

Other shots were more difficult to replicate. I love this low-angle of the roastery owner, Washington, pulling his trolley through the scene. On the iPhone, the main lens wasn’t wide enough to capture everything we wanted but switching to the ultrawide was too much the other way and we ended up having spare gear and other people in the frame. 

This made several shots a challenge to replicate as the fixed zoom ranges of the iPhone simply didn’t translate to the same fields of view offered by our lenses on the BlackMagic camera. As a result, getting the right framing for shots from the iPhone was trickier than I expected. But focal length wasn’t the only reason using «real» lenses was better. 

The DZO Arles Primes are awesome cinema lenses that offer wide apertures that allowed us to shoot with gorgeous natural bokeh. We used this to our advantage on several shots where we really wanted the subject to be isolated against an out-of-focus background. 

Secret weapons

That was especially the case when we used our secret weapon: the DZO Films Xtract probe lens. This bizarre-looking, long, thin lens gives both a wide-angle perspective coupled with a close focusing distance. 

I loved using the probe lens for this shot, particularly where we’ve focused on exactly where Washington was using the bean grinder. I tried to replicate it on the iPhone using the close-focusing ultrawide lens and the shot looks good, but it lacks the visual sophistication that I can get from a big, professional camera. Especially because the lack of background blur makes it easier to see distracting background items stored under the counter that are otherwise «hidden» in the blur on the main camera. 

But the iPhone has its own secret weapon, too. Its size. The tiny dimensions of the iPhone — even with a filter and the SSD crudely taped to it — is so small that we were able to get shots that we simply couldn’t have achieved with the big cinema camera.

In particular, this shot, where I rigged the iPhone to an arm inside the cooling machine so that it travelled around as the beans were churned. I love this shot — and a top-down view I shot of the arms turning beneath. Both angles give this incredible energy to the film and I think they are my favourite scenes of the whole production. It wasn’t easy to see the phone screen in these positions but SmallRig’s wireless iPhone monitor made it much easier to get my angles just right. Trying to rig up a large, heavy camera and lens to get the same shots was simply out of the question.

How well did the iPhone compare?

I’m really impressed with both cameras on this project, but my expert Director of Photography, Cal, had some thoughts, too. 

«The thing I really found with the iPhone,» Cal explained, «was simply the creative freedom to get shots that I’d have never had time to set up. There’s only so long in a day and only so long you have access to filming locations or actors, so the fact that you can just grab your iPhone and get these shots is amazing.»

«I have used my iPhone on professional shoots before. One time in particular was when I was driving away from set and I saw this great sunset. If I’d have spent time rigging up my regular camera, I’d have missed the sunset. So I shot it on my phone and the client loved it — it ended up being the final shot of the film. At the end of the day, a good shot is a good shot and it doesn’t matter what you shot it with,» said Cal.

So was it all good for the iPhone?

«The depth of field and the overall look of the cinema lenses still come out on top — you’re just not going to get that on a phone,» explained Cal. «When it came to grading the footage, I had to use a lot of little workarounds to get the iPhones to match. The quality quickly started to fall apart in certain challenging scenes that just weren’t a problem with the BlackMagic.»

So it’s not a total win for the iPhone, but then, I never expected it to be. The iPhone was never going to replace the pro camera on this shoot, but it instead allowed us to augment our video with shots that we would otherwise never have gotten. 

I love the creative angles we found using just the phone, and while Cal struggled to balance its colors as easily, the footage does fit in nicely with the rest of the video and makes it more dynamic and engaging as a result. 

And that’s not to say the shots we didn’t use from it weren’t good. I’m actually impressed with how the iPhone handled most of the things we threw at it. 

So don’t assume that if you want to get into filmmaking, you need to drop tens of thousands on a pro cinema camera and a set of cine primes. Your iPhone has everything you need to get started, and it’ll let you flex your creativity much more easily. 

Our days of shooting, editing and grading have proven that the iPhone isn’t yet ready to be the only camera you need on a professional set. But mix its small size in with your other cameras, and then you’ve got yourself a truly powerful production setup. 

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