Technologies
The Revelation I Got From Experiencing HaptX Is Wild
I tested gloves and buzzing things in Las Vegas to see where the future points.
I put my hands out flat and loaded them into a pair of gloves loaded with joints, cables, pumps and tightening straps. All of this was connected to a backpack-size box that helped pump pressure around my fingers and create sensations of touching things. I was about to play Jenga in VR using an $80,000 pair of haptic gloves made by HaptX.
The future of the metaverse, or how we’ll dip into virtual worlds, seems to involve VR and AR, sometimes. If it does, it’ll also mean solving what we do with our hands. While companies like Meta are already researching ways that neural input bands and haptic gloves could replace controllers, none of that is coming for years. In the meantime, is there anything better than the VR game controllers already out there or basic camera-based hand tracking? I’ve tried a couple of haptic gloves before, but I was ready to try more.
I poked around CES 2023 in Las Vegas to get some experiences with devices I hadn’t tried before, and it suddenly hit me that there’s already a spectrum of options. Each of them was a little revelation.
High end: Massive power gloves
HaptX has been recognized for years as one of the best haptic gloves products on the market, but I’d never had a chance to experience them. The hardware is highly specialized and also extremely large and expensive. I wish I’d gotten a chance to see them at the last CES I attended before this, in 2020. Finally, in 2023, I got a chance.
The gloves use microfluidics, pumping air into small bladders that create touch sensations in 133 zones per hand across the fingers and palm. At the same time, cables on the backs of the fingers pull back to simulate up to 8 pounds of force feedback. Used with apps that support them, you can reach out, grab things and actually feel them.
I’ve tried lower-cost haptic gloves at home that didn’t have the air bladders but did have cables to apply resistance. The HaptX gloves are a big step forward and the most eerily realistic ones I’ve ever tried. I wouldn’t say everything «felt real,» but the poking finger-feelings I had in my fingers and palms let me feel shapes of things, while the resistance gave me a sense of grabbing and holding stuff.
The most amazing moments were when I placed objects on my palm and seemed to feel their weight. Also, when another person’s finger virtually touched mine. Another journalist was in another VR headset with haptic gloves playing Jenga next to me. We never made contact, but occasionally we shook hands virtually or gave high-fives. Our fingers touching felt… well, oddly real, like sensing someone’s finger touching your glove.
HaptX is making another pair of smaller, more mobile gloves later this year that cost less (about $5,000) while still promising the same level of feedback, plus tactile vibrations like the haptic buzzes you might feel with game controllers. I didn’t get to demo that, but I can’t wait.
While HaptX’s tech is wild, it’s meant for industrial purposes and simulations. It represents actual reality, but it’s so massive that it wouldn’t let me do anything else other than live in its simulated world. For instance, how would I type or pull out my phone? Still, I’ll dream of interfaces that let me feel as immersed as these gloves can accomplish.
Budget gloves: bHaptics’ TactGloves
At $300, bHaptics‘ yellow haptic gloves are far, far less expensive than HaptX. They’re also completely different. Instead of creating pressure or resistance, all they really do is have various zones inside that electrically buzz, like your phone, watch or game controller, to sync up with moments when your fingers in VR would virtually touch something. Strangely, it’s very effective. In a few demos I tried, pushing buttons and touching objects provided enough feedback to feel like I was really «clicking» a thing. Another demo, which had me hug a virtual avatar mirroring my movements or shake hands, gave enough contact to fool me into feeling I was touching them.
bHaptics also makes a haptic vest I tried called the TactSuit that vibrates with feedback with supported games and apps. There aren’t many apps that work ideally with haptic gloves right now, because no one’s using haptic gloves. But bHaptics’ support of the standalone Meta Quest 2, and its wireless Bluetooth pairing, means they’re actually portable… even if they look like giant janitorial cleaning gloves. The tradeoff with being so small and wireless is their range is short. I had to keep the gloves within about two feet of the headset, otherwise they’d lose connection.
The buzzing feedback didn’t prove to me that I could absolutely reach into other worlds, but they offered enough sensation to make hand tracking feel more precise, Instead of wondering whether my hand gestures had actually contacted a virtual object, I could get a buzzing confirmation. The whole experience reminded me of some sort of game controller feedback I could wear on my fingers, in a good way.
No gloves at all: Ultraleap’s Ultrasonics
Ultraleap, a company that’s specialized in hand tracking for years, has a different approach to haptics: sensations you can feel in the air. I waved my hand above a large rectangular panel and felt ripples and buzzes beneath my fingers. The feelings are created with ultrasonic waves, high-powered sound bursts that move air almost like super-precise fans against your fingers. I tried Ultraleap’s tech back in 2020, but trying the latest and more compact arrays this year made me think about a whole new use case. It was easy to make this logic leap, since Ultraleap’s booth also demonstrated hand tracking (without haptic feedback) on Pico Neo 3 and Lynx R1 VR and mixed reality headsets.
What if… this air vibration could be used for headsets? Ultraleap is already dreaming and planning for this solution, but right now ultrasonic tech is too power hungry, and the panels too large, for headgear. The tech is mainly being used in car interface concepts, where the hand gestures and feedback could make adjusting car controls while driving easier to use and less dangerous or awkward. The range of the sensations, at least several feet, seem ideal for the arm length and radius of most existing camera-based hand-tracking tech being used right now on devices like the Meta Quest 2.
I tried a demo where I adjusted a virtual volume slider by pinching and raising the volume up and down, while feeling discrete clicks to let me know I was doing something. I could feel a virtual «bar» in the air that I could feel and perhaps even move. The rippling, subtle buzzes are far more faint than those on haptic gloves or game controllers (or your smartwatch), but they could be just enough to give that extra sense that a virtual button press, for instance, actually succeeded…or that a gesture to turn something on or off was registered.
If these interfaces move to VR and AR, Ultreleap’s representatives said they’d likely end up in larger installations first: maybe theme park rides. Ultraleap’s tech is already in experiences like the hands-free Ninjago ride at Legoland, which I’ve tried with my kids. The 3D hand-tracking ride lets me throw stars at enemies, but sometimes I’m not sure my gestures were registered. What if buzzing let me know I was making successful hits?
Haptics are likely to come from stuff we already wear
Of course, I skipped the most obvious step for AR and VR haptic feedback: smartwatches and rings. We wear buzzing things on our wrists already. Apple’s future VR/AR device might work with the Apple Watch this way, and Meta, Google, Samsung, Qualcomm and others could follow a similar path with dovetailing products. I didn’t come across any wearable watch or ring VR/AR haptics at CES 2023 (unless I missed them). But I wouldn’t be surprised if they’re coming soon. If AR and VR are ever going to get small enough to wear more often, we’re going to need controls that are far smaller than game controllers… and ways to make gesture inputs feel far less weird. Believe the buzz: Haptics is better than you think.
Technologies
Today’s NYT Connections Hints, Answers and Help for Jan. 14, #948
Here are some hints and the answers for the NYT Connections puzzle for Jan. 14 #948.
Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.
Today’s NYT Connections puzzle is kind of tough. The blue category, not the purple one today, expects you to find hidden words in four of the words given in the grid. Read on for clues and today’s Connections answers.
The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.
Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time
Hints for today’s Connections groups
Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: That’s not going anywhere.
Green group hint: End user or customer.
Blue group hint: Ask a meteorologist.
Purple group hint: Not noisy.
Answers for today’s Connections groups
Yellow group: Fixed.
Green group: Receiver of goods or services.
Blue group: Starting with weather conditions.
Purple group: Silent ____.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections answers?
The yellow words in today’s Connections
The theme is fixed. The four answers are fast, firm, secure and tight.
The green words in today’s Connections
The theme is receiver of goods or services. The four answers are account, client, consumer and user.
The blue words in today’s Connections
The theme is starting with weather conditions. The four answers are frosty (frost), mistletoe (mist), rainmaker (rain) and snowman (snow).
The purple words in today’s Connections
The theme is silent ____. The four answers are auction, movie, partner and treatment.
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Technologies
Today’s Wordle Hints, Answer and Help for Jan. 14, #1670
Here are hints and the answer for today’s Wordle for Jan. 14, No. 1,670.
Looking for the most recent Wordle answer? Click here for today’s Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.
Today’s Wordle puzzle is a tough one, with a letter that is rarely used and which I just never guess. If you need a new starter word, check out our list of which letters show up the most in English words. If you need hints and the answer, read on.
Read more: New Study Reveals Wordle’s Top 10 Toughest Words of 2025
Today’s Wordle hints
Before we show you today’s Wordle answer, we’ll give you some hints. If you don’t want a spoiler, look away now.
Wordle hint No. 1: Repeats
Today’s Wordle answer has no repeated letters.
Wordle hint No. 2: Vowels
Today’s Wordle answer has three vowels.
Wordle hint No. 3: First letter
Today’s Wordle answer begins with A.
Wordle hint No. 4: Last letter
Today’s Wordle answer ends with D.
Wordle hint No. 5: Meaning
Today’s Wordle answer can mean to keep away from something or someone.
TODAY’S WORDLE ANSWER
Today’s Wordle answer is AVOID.
Yesterday’s Wordle answer
Yesterday’s Wordle answer, Jan. 13, No. 1669 was GUMBO.
Recent Wordle answers
Jan. 9, No. 1665: EIGHT
Jan. 10, No. 1666: MANIC
Jan. 11, No. 1667: QUARK
Jan. 12, No. 1668: TRIAL
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Technologies
Apple Launches Creator Studio Package as $13 a Month Subscription
Mac users can still buy the apps individually, but subscribers get access to Final Cut Pro and other Studio tools.
Apple is bundling its pro filmmaking and audio tools including Final Cut Pro with its productivity apps Keynote, Pages and Numbers into a subscription software suite called Apple Creator Studio.
The package, which includes apps for Mac, iPad and iPhone, includes Logic Pro, Pixelmator Pro, Motion, Compressor, MainStage and the whiteboard app Freeform. Creator Studio will be available starting Jan. 28 at a cost of $13 per month or $129 per year, or $3 per month or $30 per year for students and educators. Mac users will still have the option to purchase software like Final Cut Pro for a one-time free. The current price for Final Cut Pro in the Mac App Store is $300.
While apps such as Keynote and Pages are already free on Apple platforms, it appears that new versions of those apps will receive access to beta features that will roll out first to Creator Studio subscribers. The announcement by Apple alludes to «new AI features and premium content» in some of the apps it otherwise makes available to use for free.
What the Creator Studio bundle comes with
The star of the show in Creator Studio is Final Cut Pro, the video editing software that will now include Transcript Search on both Mac and iPad. There is also a new Beat Detection feature Apple says uses an AI model to analyze a music track and display a beat grid, making it easier to cut video to music rhythms. The software also will include a new Montage Maker on iPad for quick social video creation.
Motion, the 2D and 3D graphics tool, and Compressor also integrate with Final Cut Pro. Apple touted Motion’s Magnetic Mask feature for isolating objects or people without the need for a green screen.
Logic Pro has new features for musicians, including a Synth Player addition to AI Session Players. Chord ID, a new AI feature, can create chord progressions from audio or MIDI recordings. A new Sound Library will have hundreds of royalty-free clips, samples and loops.
A revamped MainStage app gives subscribers access to instrument, voice-professing and guitar rig tools. Pixelmator Pro arrives with new tools and filters, and there will be an iPad version in addition to the Mac tool.
Freeform in the Creator Studio package will add premium content, including curated photos, graphics and illustrations. It will also get new AI features that include image creation.
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