Technologies
The Revelation I Got From Experiencing HaptX Is Wild
I tested gloves and buzzing things in Las Vegas to see where the future points.

I put my hands out flat and loaded them into a pair of gloves loaded with joints, cables, pumps and tightening straps. All of this was connected to a backpack-size box that helped pump pressure around my fingers and create sensations of touching things. I was about to play Jenga in VR using an $80,000 pair of haptic gloves made by HaptX.
The future of the metaverse, or how we’ll dip into virtual worlds, seems to involve VR and AR, sometimes. If it does, it’ll also mean solving what we do with our hands. While companies like Meta are already researching ways that neural input bands and haptic gloves could replace controllers, none of that is coming for years. In the meantime, is there anything better than the VR game controllers already out there or basic camera-based hand tracking? I’ve tried a couple of haptic gloves before, but I was ready to try more.
I poked around CES 2023 in Las Vegas to get some experiences with devices I hadn’t tried before, and it suddenly hit me that there’s already a spectrum of options. Each of them was a little revelation.
High end: Massive power gloves
HaptX has been recognized for years as one of the best haptic gloves products on the market, but I’d never had a chance to experience them. The hardware is highly specialized and also extremely large and expensive. I wish I’d gotten a chance to see them at the last CES I attended before this, in 2020. Finally, in 2023, I got a chance.
The gloves use microfluidics, pumping air into small bladders that create touch sensations in 133 zones per hand across the fingers and palm. At the same time, cables on the backs of the fingers pull back to simulate up to 8 pounds of force feedback. Used with apps that support them, you can reach out, grab things and actually feel them.
I’ve tried lower-cost haptic gloves at home that didn’t have the air bladders but did have cables to apply resistance. The HaptX gloves are a big step forward and the most eerily realistic ones I’ve ever tried. I wouldn’t say everything «felt real,» but the poking finger-feelings I had in my fingers and palms let me feel shapes of things, while the resistance gave me a sense of grabbing and holding stuff.
The most amazing moments were when I placed objects on my palm and seemed to feel their weight. Also, when another person’s finger virtually touched mine. Another journalist was in another VR headset with haptic gloves playing Jenga next to me. We never made contact, but occasionally we shook hands virtually or gave high-fives. Our fingers touching felt… well, oddly real, like sensing someone’s finger touching your glove.
HaptX is making another pair of smaller, more mobile gloves later this year that cost less (about $5,000) while still promising the same level of feedback, plus tactile vibrations like the haptic buzzes you might feel with game controllers. I didn’t get to demo that, but I can’t wait.
While HaptX’s tech is wild, it’s meant for industrial purposes and simulations. It represents actual reality, but it’s so massive that it wouldn’t let me do anything else other than live in its simulated world. For instance, how would I type or pull out my phone? Still, I’ll dream of interfaces that let me feel as immersed as these gloves can accomplish.
Budget gloves: bHaptics’ TactGloves
At $300, bHaptics‘ yellow haptic gloves are far, far less expensive than HaptX. They’re also completely different. Instead of creating pressure or resistance, all they really do is have various zones inside that electrically buzz, like your phone, watch or game controller, to sync up with moments when your fingers in VR would virtually touch something. Strangely, it’s very effective. In a few demos I tried, pushing buttons and touching objects provided enough feedback to feel like I was really «clicking» a thing. Another demo, which had me hug a virtual avatar mirroring my movements or shake hands, gave enough contact to fool me into feeling I was touching them.
bHaptics also makes a haptic vest I tried called the TactSuit that vibrates with feedback with supported games and apps. There aren’t many apps that work ideally with haptic gloves right now, because no one’s using haptic gloves. But bHaptics’ support of the standalone Meta Quest 2, and its wireless Bluetooth pairing, means they’re actually portable… even if they look like giant janitorial cleaning gloves. The tradeoff with being so small and wireless is their range is short. I had to keep the gloves within about two feet of the headset, otherwise they’d lose connection.
The buzzing feedback didn’t prove to me that I could absolutely reach into other worlds, but they offered enough sensation to make hand tracking feel more precise, Instead of wondering whether my hand gestures had actually contacted a virtual object, I could get a buzzing confirmation. The whole experience reminded me of some sort of game controller feedback I could wear on my fingers, in a good way.
No gloves at all: Ultraleap’s Ultrasonics
Ultraleap, a company that’s specialized in hand tracking for years, has a different approach to haptics: sensations you can feel in the air. I waved my hand above a large rectangular panel and felt ripples and buzzes beneath my fingers. The feelings are created with ultrasonic waves, high-powered sound bursts that move air almost like super-precise fans against your fingers. I tried Ultraleap’s tech back in 2020, but trying the latest and more compact arrays this year made me think about a whole new use case. It was easy to make this logic leap, since Ultraleap’s booth also demonstrated hand tracking (without haptic feedback) on Pico Neo 3 and Lynx R1 VR and mixed reality headsets.
What if… this air vibration could be used for headsets? Ultraleap is already dreaming and planning for this solution, but right now ultrasonic tech is too power hungry, and the panels too large, for headgear. The tech is mainly being used in car interface concepts, where the hand gestures and feedback could make adjusting car controls while driving easier to use and less dangerous or awkward. The range of the sensations, at least several feet, seem ideal for the arm length and radius of most existing camera-based hand-tracking tech being used right now on devices like the Meta Quest 2.
I tried a demo where I adjusted a virtual volume slider by pinching and raising the volume up and down, while feeling discrete clicks to let me know I was doing something. I could feel a virtual «bar» in the air that I could feel and perhaps even move. The rippling, subtle buzzes are far more faint than those on haptic gloves or game controllers (or your smartwatch), but they could be just enough to give that extra sense that a virtual button press, for instance, actually succeeded…or that a gesture to turn something on or off was registered.
If these interfaces move to VR and AR, Ultreleap’s representatives said they’d likely end up in larger installations first: maybe theme park rides. Ultraleap’s tech is already in experiences like the hands-free Ninjago ride at Legoland, which I’ve tried with my kids. The 3D hand-tracking ride lets me throw stars at enemies, but sometimes I’m not sure my gestures were registered. What if buzzing let me know I was making successful hits?
Haptics are likely to come from stuff we already wear
Of course, I skipped the most obvious step for AR and VR haptic feedback: smartwatches and rings. We wear buzzing things on our wrists already. Apple’s future VR/AR device might work with the Apple Watch this way, and Meta, Google, Samsung, Qualcomm and others could follow a similar path with dovetailing products. I didn’t come across any wearable watch or ring VR/AR haptics at CES 2023 (unless I missed them). But I wouldn’t be surprised if they’re coming soon. If AR and VR are ever going to get small enough to wear more often, we’re going to need controls that are far smaller than game controllers… and ways to make gesture inputs feel far less weird. Believe the buzz: Haptics is better than you think.
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T-Mobile’s Free Premium iPhone 16 Pro Deal Explained. Learn Exactly How It Works
Along with a free iPhone, you can get an extra $800 to pay off your old device.

If you’re starting a new cell phone plan, most major mobile carriers require a multiyear commitment so it’s a big decision you need to consider carefully. First, think about the plan and provider itself: What’s the best coverage in your area and how many lines do you want to add? Next, compare the best mobile phone plan deals to save yourself the most money
T-Mobile has some fantastic deals right now you can take advantage of that make it a pretty competitive pick — especially for Apple fans looking to upgrade.
T-Mobile’s incentives include free lines and streaming services but one huge highlight is the chance to snag the top-rated iPhone 16 Pro free. The language on some of these offers can be a little confusing so we’ve broken down how T-Mobile’s current deals work below. Note that there aren’t any set expirations for these offers so they could vanish at any moment. We wouldn’t wait too long if you’re hoping to take advantage of these savings.
Why these deals matter
You more or less need a phone with reliable coverage these days but costs can add up quickly. Whether you’re looking to upgrade your mobile device or shopping for the best family plans, these T-Mobile deals can help save you some serious cash each month.
Technologies
iPhone WWDC Wishes: What We Want to See Apple Include in iOS 19
Whether Apple calls it iOS 19 or iOS 26, these are some of the things we hope the tech giant brings to the iPhone next.

Apple is set to hold its Worldwide Developer Conference on Monday, when the tech giant will show the world what it’s been cooking up during the past year for iOS 19 — or iOS 26 — the software that runs the iPhone. Until then, CNET’s experts have their own ideas about what Apple should bring to the iPhone.
While iOS 18 brought some useful new features to all iPhones, like RCS messaging, and Apple Intelligence to newer iPhones, we’re still taking bets on what Apple will include in iOS 19. Reports suggest Apple is planning a significant redesign of the iPhone OS, changing everything from icons, apps, menus and more. But CNET’s writers and editors have a few ideas we’d like to see in the upcoming OS. Some things we’ve asked for in the past, like customizable lock screen controls, have come to fruition, so maybe we’ll hit the mark again this year.
Here are some of the features and changes we hope Apple includes in the upcoming iOS software.
Bring split screen to the iPhone
Add a native split screen. It’s been available on Android phones and the iPad for years. But on iOS I still have to run my calculator and budget tracking note in two separate windows.
— Mike Sorrentino
Start a workout right from my iPhone
I’d like the ability to start an outdoor workout from the Fitness app on my iPhone (like I can do in Strava or Polar). That way if I forget to wear my Apple Watch or I don’t have one, I can still record my workout. The Apple Watch uses heart rate data to calculate move minutes but I don’t see why the iPhone can’t give me credit for an actual workout using other indicators like distance/pace on a run.
— Vanessa Hand Orellana
No more green bubbles, please
I’m overjoyed Apple added RCS messaging with iOS 18, but I’m going to dream big here: I’d love it if texts with Android users weren’t still green! While it’s great to be able to finally send high-resolution media and see typing indicators with folks who aren’t also using iMessage, it’s still far too easy for iPhone users to scoff at anyone turning their text thread green. End the pettiness once and for all!
— Abrar Al-Heeti
An easier way to manage unused apps
I have more apps on my iPhone than I’ll ever use, after years of installing things to try out and then forgetting about them. Shunting everything into the App Library helps get it out of mind, but that’s the app version of keeping a box of cables you think you might need some day. So I’d like a way to clean up apps, similar to how you can identify large apps in Settings > General > Storage. Let me see when I installed them, the last time I used them and be able to delete the ones I no longer want. I know this sounds fiddly but the thought of going through them all manually is exhausting, so that will never happen.
— Jeff Carlson
Searchable clipboard manager for all your copy and paste needs
I want a clipboard manager in iOS 19. The iPhone has a single copy and paste option, meaning if you copy something, and then copy something else, that first thing you copied is lost. For iOS 19, I’d love to see a searchable clipboard manager, one that has a history of all the things I’ve copied in the last hour, day, week or even month. And if I paste something, I’d like to see multiple options that I can choose from appear right at my fingertip.
— Nelson Aguilar
More customization options for all screens
I want more lock screen, home screen and Control Center customization options, please. I’d like to place my lock screen controls elsewhere on the screen so I don’t accidentally open any control — including, yes, my flashlight. Same thing with the home screen. I appreciate being able to place apps anywhere as long as they are within Apple’s oppressive grid that locks our apps into little boxes. If you have large icons — like I do — there’s an entire empty row at the bottom where it looks like apps or folders can go there but they can’t. Let us breathe the air of freedom, Apple! Please, for the love of everything good, let me move the scroll bar on the right side of the Control Center. I keep hitting it when I open the Control Center and it takes me to a page I don’t intend to be on, which makes it frustrating to use.
— Zach McAuliffe
Long press, double click and more action button triggers
Now that the Action button is on more iPhones, please add support for triggering different shortcuts with multiple presses. In its current setup, I can set the Action button to trigger one action at a time. By default it can toggle between turning on the ringer and putting your iPhone into silent mode. But there are a number of other options for it like being able to open the Camera app and take a photo or make an elaborate automation in the Shortcuts app like to use it to order coffee from Dunkin’.
But the Action button could do so much more if Apple would add support for multiple input clicks. Like it could be a toggle for ringer/silent mode with a single long press, but do something else (like turn on/off the flashlight) with a double-long press. I think this would add so much functionality to the button and as a result open it up to even more people taking more advantage of it.
— Patrick Holland
Better Log video editing tools
I want iOS 19 to add better editing tools for Log video. The ability to shoot Log footage directly on the iPhone is amazing for enthusiastic filmmakers like me but it can only be edited by transferring it off of your phone to an iPad or MacBook. I’d love to see Apple bring deeper editing tools to be able to add cinematic color grades to your Log footage directly on your iPhone.
— Andrew Lanxon
Intelligently organize photos by event in the Photos app
Okay, we’re all glad that in iOS 18 Apple improved the Photos search by adding AI image recognition to actually bring up all the images of your cats. It slightly makes up for the questionable revamped layout of photos and albums that confuses me to this day. I’d love it if in iOS 19, the Photos app had a new way to view photos: in a timeline intelligently organized by event. Say you go to the park for a birthday and have a bunch of photos clearly from the same occasion — the app prompts you to confirm they’re all connected, asks for a title and, boom, event logged. Then I could look at a vertical timeline of logged events from the past few months or years, all of which can be searched if I can’t quite remember, say, when I last went to the park. Yes, I can do this manually by making albums, but it’s the kind of fastidious labor I just can’t bring myself to keep up with. That’s what I want AI to do for me.
— David Lumb
Simple volume controls across the iPhone
Sometimes it’s the small changes that can help make for a smoother experience. I want to see Apple clean up volume controls. If I set the volume to a certain level, I want it to stay at that level for all applications. Sometimes the settings can vary depending on what you’re doing. Too often I come across the problem of lowering my volume to prepare to listen to something — but surprise! — the volume is loud again because I put in headphones and it keeps the louder setting I used the last time I listened to music in my headphones. It just leads to unnecessary frustrations, and makes users feel like they don’t really have control of their devices.
— Bridget Carey
For more on Apple, here’s what to expect from WWDC 2025 and our thoughts on the iPhone 16 Pro and iOS 18 months after their launch. You can also check out our iOS 18 cheat sheet.
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