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The Revelation I Got From Experiencing HaptX Is Wild

I tested gloves and buzzing things in Las Vegas to see where the future points.

I put my hands out flat and loaded them into a pair of gloves loaded with joints, cables, pumps and tightening straps. All of this was connected to a backpack-size box that helped pump pressure around my fingers and create sensations of touching things. I was about to play Jenga in VR using an $80,000 pair of haptic gloves made by HaptX.

The future of the metaverse, or how we’ll dip into virtual worlds, seems to involve VR and AR, sometimes. If it does, it’ll also mean solving what we do with our hands. While companies like Meta are already researching ways that neural input bands and haptic gloves could replace controllers, none of that is coming for years. In the meantime, is there anything better than the VR game controllers already out there or basic camera-based hand tracking? I’ve tried a couple of haptic gloves before, but I was ready to try more.

I poked around CES 2023 in Las Vegas to get some experiences with devices I hadn’t tried before, and it suddenly hit me that there’s already a spectrum of options. Each of them was a little revelation.

High end: Massive power gloves

HaptX has been recognized for years as one of the best haptic gloves products on the market, but I’d never had a chance to experience them. The hardware is highly specialized and also extremely large and expensive. I wish I’d gotten a chance to see them at the last CES I attended before this, in 2020. Finally, in 2023, I got a chance.

The gloves use microfluidics, pumping air into small bladders that create touch sensations in 133 zones per hand across the fingers and palm. At the same time, cables on the backs of the fingers pull back to simulate up to 8 pounds of force feedback. Used with apps that support them, you can reach out, grab things and actually feel them.

I’ve tried lower-cost haptic gloves at home that didn’t have the air bladders but did have cables to apply resistance. The HaptX gloves are a big step forward and the most eerily realistic ones I’ve ever tried. I wouldn’t say everything «felt real,» but the poking finger-feelings I had in my fingers and palms let me feel shapes of things, while the resistance gave me a sense of grabbing and holding stuff.

The most amazing moments were when I placed objects on my palm and seemed to feel their weight. Also, when another person’s finger virtually touched mine. Another journalist was in another VR headset with haptic gloves playing Jenga next to me. We never made contact, but occasionally we shook hands virtually or gave high-fives. Our fingers touching felt… well, oddly real, like sensing someone’s finger touching your glove.

HaptX is making another pair of smaller, more mobile gloves later this year that cost less (about $5,000) while still promising the same level of feedback, plus tactile vibrations like the haptic buzzes you might feel with game controllers. I didn’t get to demo that, but I can’t wait.

While HaptX’s tech is wild, it’s meant for industrial purposes and simulations. It represents actual reality, but it’s so massive that it wouldn’t let me do anything else other than live in its simulated world. For instance, how would I type or pull out my phone? Still, I’ll dream of interfaces that let me feel as immersed as these gloves can accomplish.

Budget gloves: bHaptics’ TactGloves

At $300, bHaptics‘ yellow haptic gloves are far, far less expensive than HaptX. They’re also completely different. Instead of creating pressure or resistance, all they really do is have various zones inside that electrically buzz, like your phone, watch or game controller, to sync up with moments when your fingers in VR would virtually touch something. Strangely, it’s very effective. In a few demos I tried, pushing buttons and touching objects provided enough feedback to feel like I was really «clicking» a thing. Another demo, which had me hug a virtual avatar mirroring my movements or shake hands, gave enough contact to fool me into feeling I was touching them.

bHaptics also makes a haptic vest I tried called the TactSuit that vibrates with feedback with supported games and apps. There aren’t many apps that work ideally with haptic gloves right now, because no one’s using haptic gloves. But bHaptics’ support of the standalone Meta Quest 2, and its wireless Bluetooth pairing, means they’re actually portable… even if they look like giant janitorial cleaning gloves. The tradeoff with being so small and wireless is their range is short. I had to keep the gloves within about two feet of the headset, otherwise they’d lose connection.

The buzzing feedback didn’t prove to me that I could absolutely reach into other worlds, but they offered enough sensation to make hand tracking feel more precise, Instead of wondering whether my hand gestures had actually contacted a virtual object, I could get a buzzing confirmation. The whole experience reminded me of some sort of game controller feedback I could wear on my fingers, in a good way.

No gloves at all: Ultraleap’s Ultrasonics

Ultraleap, a company that’s specialized in hand tracking for years, has a different approach to haptics: sensations you can feel in the air. I waved my hand above a large rectangular panel and felt ripples and buzzes beneath my fingers. The feelings are created with ultrasonic waves, high-powered sound bursts that move air almost like super-precise fans against your fingers. I tried Ultraleap’s tech back in 2020, but trying the latest and more compact arrays this year made me think about a whole new use case. It was easy to make this logic leap, since Ultraleap’s booth also demonstrated hand tracking (without haptic feedback) on Pico Neo 3 and Lynx R1 VR and mixed reality headsets.

What if… this air vibration could be used for headsets? Ultraleap is already dreaming and planning for this solution, but right now ultrasonic tech is too power hungry, and the panels too large, for headgear. The tech is mainly being used in car interface concepts, where the hand gestures and feedback could make adjusting car controls while driving easier to use and less dangerous or awkward. The range of the sensations, at least several feet, seem ideal for the arm length and radius of most existing camera-based hand-tracking tech being used right now on devices like the Meta Quest 2.

I tried a demo where I adjusted a virtual volume slider by pinching and raising the volume up and down, while feeling discrete clicks to let me know I was doing something. I could feel a virtual «bar» in the air that I could feel and perhaps even move. The rippling, subtle buzzes are far more faint than those on haptic gloves or game controllers (or your smartwatch), but they could be just enough to give that extra sense that a virtual button press, for instance, actually succeeded…or that a gesture to turn something on or off was registered.

If these interfaces move to VR and AR, Ultreleap’s representatives said they’d likely end up in larger installations first: maybe theme park rides. Ultraleap’s tech is already in experiences like the hands-free Ninjago ride at Legoland, which I’ve tried with my kids. The 3D hand-tracking ride lets me throw stars at enemies, but sometimes I’m not sure my gestures were registered. What if buzzing let me know I was making successful hits?

Haptics are likely to come from stuff we already wear

Of course, I skipped the most obvious step for AR and VR haptic feedback: smartwatches and rings. We wear buzzing things on our wrists already. Apple’s future VR/AR device might work with the Apple Watch this way, and Meta, Google, Samsung, Qualcomm and others could follow a similar path with dovetailing products. I didn’t come across any wearable watch or ring VR/AR haptics at CES 2023 (unless I missed them). But I wouldn’t be surprised if they’re coming soon. If AR and VR are ever going to get small enough to wear more often, we’re going to need controls that are far smaller than game controllers… and ways to make gesture inputs feel far less weird. Believe the buzz: Haptics is better than you think.

Technologies

Today’s NYT Strands Hints, Answers and Help for Jan. 5 #673

Here are hints and answers for the NYT Strands puzzle for Jan. 5, No. 673.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle could be a challenge. Some of the answers are difficult to unscramble, so if you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: Slapped together

If that doesn’t help you, here’s a clue: When you don’t take your time.

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • SKIT, SWIPE, SWIPES, DIPS, SIPS, DIRT, GRAND, SPEED, QUICK

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • BRISK, SWIFT, SPEEDY, FILTHY, GRUBBY, STAINED

Today’s Strands spangram

Today’s Strands spangram is QUICKANDDIRTY. To find it, start with the Q that’s three letters down on the farthest right row, and wind backwards and down.


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Technologies

Today’s NYT Connections Hints, Answers and Help for Jan. 5, #939

Here are some hints and the answers for the NYT Connections puzzle for Jan. 5 #939.

Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.


Today’s NYT Connections puzzle has a tough purple category, to no one’s surprise. Read on for clues and today’s Connections answers.

The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.

Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time

Hints for today’s Connections groups

Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Facebook tasks.

Green group hint: Way far away.

Blue group hint: Think museum displays.

Purple group hint: Letter near the end of the alphabet.

Answers for today’s Connections groups

Yellow group: Things you can do on social media.

Green group: Furthest point.

Blue group: Art movements, with «ism.»

Purple group: What «V» might mean.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections answers?

The yellow words in today’s Connections

The theme is things you can do on social media. The four answers are comment, like, lurk and post.

The green words in today’s Connections

The theme is furthest point. The four answers are end, extreme, opposite and pole.

The blue words in today’s Connections

The theme is art movements, with «ism.»  The four answers are brutal, impression, manner and real.

The purple words in today’s Connections

The theme is what «V» might mean. The four answers are five, versus, very and volt.


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Technologies

My CES 2026 Secret Weapon? This New Wearable AI Note-Taking Pin From Plaud

During a week of information overload, I’m outsourcing my memory to the Plaud NotePin S.

CES is always one of the most hectic weeks of the year for CNET journalists — myself included. I’ll be jumping between booths, often speaking to multiple different companies within the span of an hour, having interesting and intense conversations about different products as I go.

Sometimes these conversations begin before I’ve even had a chance to pull my recorder from my bag, never mind switch it on. Often I end up scribbling down extra details or quotes in my notepad — a fun challenge for my memory and eyes when the time comes to sit down and write and I’m forced to decipher my own handwriting.

Not this year, though. At CES 2026, AI note-taking company Plaud is launching its new NotePin S, an AI wearable that can clip to your collar, strap onto your wrist, hang around your neck or cling to your shirt with a magnet and record your conversations as you go about your day.

Plaud sent me this updated version of the NotePin ahead of CES, so I’ll be able to test it out as I wander the show floors. Just as with the previous version of the pin and the Plaud Note Pro, which the company announced back in August, the NotePin S connects to your phone via Bluetooth, and transcriptions of your conversations will appear in the Plaud app.

I already expect the NotePin S, which is a sleek pill-shaped device that’s smaller than a USB stick, to be a game changer for me as I roam the halls of CES. In a briefing ahead of the show, Plaud said that the pin had been successfully tested out at the Dreamforce conference earlier this year, so I know the dual microphones, which have a range of around 9.8 feet, are capable of working well in a noisy convention center. 

To activate the recording, all I’ll need to do is long press on the front of the pin. But the feature I’m most looking forward to testing out is the press to highlight button on the pin, which will allow me to mark key moments in conversations so they’ll be easy to find when I come to look through my transcriptions later.

I’m also glad that, thanks to the range of the wearable accessories bundled with the NotePin S, the device will work with a variety of different outfits. In such a busy environment, I might be tempted to use the lanyard to carry it around my neck, but on the days I’m wearing a jacket, the lapel clip might be more suitable. For sit-down interviews, I’m tempted to switch to wristband so that I can press to highlight with the least amount of intrusion into the conversation.

For when I’m back home, conducting interviews from the comfort of my office, Plaud has another new toy for me to play with. At CES the company also announced Plaud Desktop — an AI notetaker designed to bridge in-person and online meetings by capturing your conversations natively. 

This means no intrusive meeting bots joining your call. (If you know, you know.) Instead, it will sit on your computer and detect when a meeting is taking place, record that meeting discreetly and then provide a context-rich summary within your Plaud account.

The most appealing part of this for me is the idea that all of my notes, meetings and conversations — whether captured by my wearable or my computer — will be accessible and organized in one place.

Both the NotePin S and Plaud Desktop will be available immediately, with the pin costing $179 (£159).

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