Technologies
The Revelation I Got From Experiencing HaptX Is Wild
I tested gloves and buzzing things in Las Vegas to see where the future points.
I put my hands out flat and loaded them into a pair of gloves loaded with joints, cables, pumps and tightening straps. All of this was connected to a backpack-size box that helped pump pressure around my fingers and create sensations of touching things. I was about to play Jenga in VR using an $80,000 pair of haptic gloves made by HaptX.
The future of the metaverse, or how we’ll dip into virtual worlds, seems to involve VR and AR, sometimes. If it does, it’ll also mean solving what we do with our hands. While companies like Meta are already researching ways that neural input bands and haptic gloves could replace controllers, none of that is coming for years. In the meantime, is there anything better than the VR game controllers already out there or basic camera-based hand tracking? I’ve tried a couple of haptic gloves before, but I was ready to try more.
I poked around CES 2023 in Las Vegas to get some experiences with devices I hadn’t tried before, and it suddenly hit me that there’s already a spectrum of options. Each of them was a little revelation.
High end: Massive power gloves
HaptX has been recognized for years as one of the best haptic gloves products on the market, but I’d never had a chance to experience them. The hardware is highly specialized and also extremely large and expensive. I wish I’d gotten a chance to see them at the last CES I attended before this, in 2020. Finally, in 2023, I got a chance.
The gloves use microfluidics, pumping air into small bladders that create touch sensations in 133 zones per hand across the fingers and palm. At the same time, cables on the backs of the fingers pull back to simulate up to 8 pounds of force feedback. Used with apps that support them, you can reach out, grab things and actually feel them.
I’ve tried lower-cost haptic gloves at home that didn’t have the air bladders but did have cables to apply resistance. The HaptX gloves are a big step forward and the most eerily realistic ones I’ve ever tried. I wouldn’t say everything «felt real,» but the poking finger-feelings I had in my fingers and palms let me feel shapes of things, while the resistance gave me a sense of grabbing and holding stuff.
The most amazing moments were when I placed objects on my palm and seemed to feel their weight. Also, when another person’s finger virtually touched mine. Another journalist was in another VR headset with haptic gloves playing Jenga next to me. We never made contact, but occasionally we shook hands virtually or gave high-fives. Our fingers touching felt… well, oddly real, like sensing someone’s finger touching your glove.
HaptX is making another pair of smaller, more mobile gloves later this year that cost less (about $5,000) while still promising the same level of feedback, plus tactile vibrations like the haptic buzzes you might feel with game controllers. I didn’t get to demo that, but I can’t wait.
While HaptX’s tech is wild, it’s meant for industrial purposes and simulations. It represents actual reality, but it’s so massive that it wouldn’t let me do anything else other than live in its simulated world. For instance, how would I type or pull out my phone? Still, I’ll dream of interfaces that let me feel as immersed as these gloves can accomplish.
Budget gloves: bHaptics’ TactGloves
At $300, bHaptics‘ yellow haptic gloves are far, far less expensive than HaptX. They’re also completely different. Instead of creating pressure or resistance, all they really do is have various zones inside that electrically buzz, like your phone, watch or game controller, to sync up with moments when your fingers in VR would virtually touch something. Strangely, it’s very effective. In a few demos I tried, pushing buttons and touching objects provided enough feedback to feel like I was really «clicking» a thing. Another demo, which had me hug a virtual avatar mirroring my movements or shake hands, gave enough contact to fool me into feeling I was touching them.
bHaptics also makes a haptic vest I tried called the TactSuit that vibrates with feedback with supported games and apps. There aren’t many apps that work ideally with haptic gloves right now, because no one’s using haptic gloves. But bHaptics’ support of the standalone Meta Quest 2, and its wireless Bluetooth pairing, means they’re actually portable… even if they look like giant janitorial cleaning gloves. The tradeoff with being so small and wireless is their range is short. I had to keep the gloves within about two feet of the headset, otherwise they’d lose connection.
The buzzing feedback didn’t prove to me that I could absolutely reach into other worlds, but they offered enough sensation to make hand tracking feel more precise, Instead of wondering whether my hand gestures had actually contacted a virtual object, I could get a buzzing confirmation. The whole experience reminded me of some sort of game controller feedback I could wear on my fingers, in a good way.
No gloves at all: Ultraleap’s Ultrasonics
Ultraleap, a company that’s specialized in hand tracking for years, has a different approach to haptics: sensations you can feel in the air. I waved my hand above a large rectangular panel and felt ripples and buzzes beneath my fingers. The feelings are created with ultrasonic waves, high-powered sound bursts that move air almost like super-precise fans against your fingers. I tried Ultraleap’s tech back in 2020, but trying the latest and more compact arrays this year made me think about a whole new use case. It was easy to make this logic leap, since Ultraleap’s booth also demonstrated hand tracking (without haptic feedback) on Pico Neo 3 and Lynx R1 VR and mixed reality headsets.
What if… this air vibration could be used for headsets? Ultraleap is already dreaming and planning for this solution, but right now ultrasonic tech is too power hungry, and the panels too large, for headgear. The tech is mainly being used in car interface concepts, where the hand gestures and feedback could make adjusting car controls while driving easier to use and less dangerous or awkward. The range of the sensations, at least several feet, seem ideal for the arm length and radius of most existing camera-based hand-tracking tech being used right now on devices like the Meta Quest 2.
I tried a demo where I adjusted a virtual volume slider by pinching and raising the volume up and down, while feeling discrete clicks to let me know I was doing something. I could feel a virtual «bar» in the air that I could feel and perhaps even move. The rippling, subtle buzzes are far more faint than those on haptic gloves or game controllers (or your smartwatch), but they could be just enough to give that extra sense that a virtual button press, for instance, actually succeeded…or that a gesture to turn something on or off was registered.
If these interfaces move to VR and AR, Ultreleap’s representatives said they’d likely end up in larger installations first: maybe theme park rides. Ultraleap’s tech is already in experiences like the hands-free Ninjago ride at Legoland, which I’ve tried with my kids. The 3D hand-tracking ride lets me throw stars at enemies, but sometimes I’m not sure my gestures were registered. What if buzzing let me know I was making successful hits?
Haptics are likely to come from stuff we already wear
Of course, I skipped the most obvious step for AR and VR haptic feedback: smartwatches and rings. We wear buzzing things on our wrists already. Apple’s future VR/AR device might work with the Apple Watch this way, and Meta, Google, Samsung, Qualcomm and others could follow a similar path with dovetailing products. I didn’t come across any wearable watch or ring VR/AR haptics at CES 2023 (unless I missed them). But I wouldn’t be surprised if they’re coming soon. If AR and VR are ever going to get small enough to wear more often, we’re going to need controls that are far smaller than game controllers… and ways to make gesture inputs feel far less weird. Believe the buzz: Haptics is better than you think.
Technologies
Pluto TV to Stream 49 ‘Survivor’ Seasons for Free
The 50th season of the competition series is set to air on CBS in February.
Pluto TV might help you plan your next reality TV binge. All 49 seasons of the competition series Survivor will stream on demand on the service later this month.
The Survivor catalog will arrive ahead of the landmark 50th season of Survivor, which airs on CBS on Feb. 25. You can currently watch the previous 49 seasons with a Paramount Plus subscription, which starts at $8 per month (or $9 after a price hike on Jan. 15). Pluto’s route is free, but it comes with ads.
There will be two ways to watch: Pluto’s dedicated 24/7 Survivor channel, which will stream episodes in chronological order, or you can stream episodes on demand.
The channel marathon and on-demand availability begin on Jan. 24 at 5:15 p.m. ET.
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For more information on Pluto and other free, ad-supported streaming services, check out our roundup of the best options.
Technologies
Apple Picks Google Gemini to Power Siri
Sorry OpenAI, Apple went back to its old lover.
Apple has chosen Google’s Gemini to power its next iteration of Siri, coming later this year, both companies said in a joint statement on Monday.
Apple and Google’s Siri deal follows months of rumors saying that the iPhone maker had chosen Gemini to advance Siri over OpenAI’s ChatGPT. A report in November said that Apple would pay Google $1 billion per year for Google’s AI prowess. It helps that last November’s release of Gemini 3 made a huge impact and reportedly put OpenAI in a «code red» position.
«After careful evaluation, Apple determined that Google’s Al technology provides the most capable foundation for Apple Foundation Models and is excited about the innovative new experiences it will unlock for Apple users,» according to the statement on Monday. «Apple Intelligence will continue to run on Apple devices and Private Cloud Compute, while maintaining Apple’s industry-leading privacy standards.»
Google referred to the joint statement when asked for comment. Apple didn’t immediately respond to a request for comment.
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Despite Apple being one of the most valuable companies in the world, it’s behind in the AI race. Instead of developing its own foundational models, which reports suggested hadn’t been going well, Apple instead worked with OpenAI to power Apple Intelligence. Even with the Siri refresh under Apple Intelligence, Apple’s AI assistant fell short of expectations, although subsequently it’s proving to be more useful.
Apple’s deal with Google further marries two American tech giants who had already been exchanging billions of dollars. During the Department of Justice antitrust trial against Google, court documents showed that Google paid Apple $20 billion in 2022 to ensure that Google Search would remain the default search engine across Apple devices. Now, some of that money will be flowing back to Google so that Siri can get a much-needed leveling up.
(Disclosure: Ziff Davis, CNET’s parent company, in April filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)
Technologies
Samsung’s Galaxy Z TriFold Is a Phone-Tablet Hybrid With a Clear Purpose
I got my hands on the new foldable at CES. It feels like a wildly practical two-in-one device, thanks to the massive display and overall sleek build.
I’ve tested my fair share of thin and foldable phones over the years, but something about Samsung’s Galaxy Z TriFold struck me as particularly unique when I held it for the first time at CES 2026 in Las Vegas.
At last, it seems foldables are approaching their long-desired goal: a two-in-one device that fits neatly in your pocket.
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The Galaxy Z TriFold — which technically folds twice but has three panels — is like a true phone-tablet hybrid that stands apart from its bar-style counterparts. Its value lies less in flashy specs about its thinness and more in its utility and practicality.
Yes, the Galaxy Z TriFold feels impressively sleek when open: It’s just 3.9mm at its thinnest point and 4.2mm at its thickest, not accounting for the camera bump. It also feels wonderfully normal in my hands, to the degree that I didn’t really think about its weight of 309 grams as I used it.
Still, the foldable doesn’t inspire the same ergonomic awe as Samsung’s book-style Galaxy Z Fold 7 or the bar-style Galaxy S25 Edge, which primarily lean on an ultrathin, lightweight design.
The Galaxy Z TriFold is all about getting things done on a portable scale. Need to shoot off a quick text or check an email? The 6.5-inch cover display is similar to using a nonfolding phone — minus the slightly chunky 12.9mm thickness when the trifold is closed. And when it’s time to watch a movie, multitask or type up a paper, the expansive 10-inch internal display offers plenty of real estate.
Read more: The Samsung Galaxy Z TriFold was selected as a winner in the Best Mobile Tech category for the Official Best of CES 2026 Awards.
That duality makes the Galaxy Z TriFold work like a true hybrid device, filling a niche that book-style foldables have yet to satisfy, despite their numerous efforts.
Comparing the Z TriFold and the Z Fold 7 at a glance
Placing Samsung’s Z TriFold and its two-panel Galaxy Z Fold 7 side by side underscored just how different each phone is.
Yes, you can watch videos at a larger scale on the Z Fold 7’s inside display, but that experience pales in comparison to the true tablet-like feel of the unfurled Z TriFold. You can open up to three apps simultaneously on both phones, but doing so on the trifold feels like a less significant compromise thanks to its larger screen. And with Samsung DeX, turning your phone into a mini computer of sorts has never felt more practical, since there’s more room to work with.
One of the biggest indicators of how far foldables have come is the fact that both the Z TriFold and the Z Fold 7 pack pretty impressive cameras: a 200-megapixel wide, 12-megapixel ultrawide and 10-megapixel telephoto camera on the back, along with two 10-megapixel selfie cameras. So if you’re choosing between the larger and smaller Samsung foldables, that’s one key factor they have in common.
Two hinges on the trifold means double the screen creases, but they’re thankfully less visible than the Z Fold 7’s, which is already pretty subdued. Learning how to close the trifold correctly can be a bit of a learning curve, especially if you’re right-handed like me; you’ll need to close the left panel first. But each time you (I) mess up, the phone gives haptic feedback and an alert that you (we) are doing it wrong, which is helpful.
What’s perhaps most assuring is the trifold’s 5,600-mAh battery, which can hopefully allow the phone to power through a full day’s use, and then some. The Z Fold 7 has a 4,400-mAh battery, which lasted all day in my initial testing, but without much juice to spare. Hopefully, the Z TriFold remedies that. The trifold’s 45-watt super-fast charging is a nice perk, too.
Speaking of charging: Samsung told me the Z TriFold will come with not just a charging cable in the box, but also a charging brick. Nature is healing.
US release and price
The Z TriFold is already available in Korea, China, Taiwan, Singapore and the United Arab Emirates. In fact, my colleague Prakhar Khanna beat me to the punch and got his hands on the phone in Dubai last month.
Samsung has said the Z TriFold will launch in the US in the first quarter of this year. It’ll be interesting to see if people in the US respond similarly to those in other countries like Korea, where the phone reportedly sold out in minutes.
Another looming question remains: the price. Samsung didn’t share the US price at CES, but we’ll likely learn more as we approach the (also unknown) release date. Given the Z Fold 7’s $2,000 price tag, though, you might want to start saving up now.
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