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Apple’s AR/VR Headset: What Could Be Coming in 2023

The company’s next big product should arrive next year. Here’s what we expect.

This story is part of Focal Point iPhone 2022, CNET’s collection of news, tips and advice around Apple’s most popular product.

Apple has been integrating augmented reality into its devices for years, but the company looks like it will leap right into the territory of Meta, Microsoft and Magic Leap with a long-expected mixed-reality headset in 2023.

The target date of this AR/VR headset keeps sliding, with the latest report in early December from noted analyst Ming Chi-Kuo suggesting an arrival in the second half of 2023. With an announcement event that could happen as soon as January, we’re at the point where every Apple event seems to feel like the one where it could pull the covers off this device at last. Bloomberg’s Mark Gurman reported in early January that’s he’s heard the company is aiming to unveil the headset in the spring ahead of the annual Worldwide Developers Conference in June.

2023 looks like a year full of virtual reality headsets that we originally expected in 2022, including the PlayStation VR 2 and Meta Quest 3. Apple has already laid down plenty of AR clues, hinting at what its mixed-reality future could hold and has been active in AR on its own iPhones and iPads for years.

As far as what its device could be like, odds are strong that the headset could work from a similar playbook as Meta’s recent high-end headset, the Quest Pro, with a focus on work, mixed reality and eye tracking onboard.

Here’s what we’re expecting.

Is its name Reality Pro? Is the software called xrOS?

The latest report from noted Apple reporter Mark Gurman at Bloomberg suggests the operating system for this headset could be called «xrOS,» but that may not indicate the name of the headset itself. Recent trademark filings reported by Bloomberg showed the name «Reality» showing up a lot: Reality One, Reality Pro and Reality Processor. Apple’s existing AR software framework for iOS is named RealityKit, and previous reports suggested that «Reality OS» could be the name for the new headset’s ecosystem.

No one really expected the Apple Watch’s name (remember iWatch?), so to some degree, names don’t matter at this point. But it does indicate that Apple’s moving forward on a product and software, for sure.

One of several headsets?

The headset has been cooking for a long while. Reports have been going around for several years, including a story broken by former CNET Managing Editor Shara Tibken in 2018. Apple’s been building more advanced AR tools into its iPhones and iPads for years, setting the stage for something more.

Whatever the headset might become, it’s looking a lot more real lately. A detailed report from The Information earlier this year discussed likely specs, which include what Bloomberg’s Mark Gurman says is Apple’s latest M2 chip. According to another report from Bloomberg earlier this year, Apple’s board of directors have already seen a demonstration of the mixed-reality headset.

The expected arrival of this headset has kept sliding for years. Kuo previously predicted that Apple’s VR-AR headset would arrive in the fourth quarter of 2022 with Wi-Fi 6 and 6E support. But this VR-type headset could be the start of several lines of products, similar again to how Meta has been targeting future AR glasses. Kuo has previously predicted that Apple smart glasses may arrive in 2025.

Apple could take a dual headset approach, leading the way with a high-end AR-VR headset that may be more like what Meta has done with the Quest Pro, according to Bloomberg’s Gurman. Gurman also suggests a focus on gaming, media and communication on this initial first-wave headset. In terms of communication, Gurman believes FaceTime using the rumored headset could rely on Memoji and SharePlay: Instead of seeing the person you’re talking to, you’d see a 3D version of their personalized Memoji avatar.

Eventually, Apple’s plans for this headset could become larger. The company’s «goal is to replace the ‌iPhone‌ with AR in 10 years,» Kuo explained in a note to investors, seen by MacRumors. The device could be relatively lightweight, about 300 to 400 grams (roughly 10.5 to 14 ounces), according to Kuo. That’s lighter than Meta’s Oculus Quest 2. However, it’s larger than a normal pair of glasses, with early renders of its possible design looking a lot more like futuristic ski goggles.

Read more: The Metaverse is Just Getting Started: Here’s What You Need to Know

The headset could be expensive, maybe as much as $2,000 or more, with 8K displays, eye tracking and cameras that can scan the world and blend AR and VR together, according to a report from The Information last year. That’s to be expected, considering the Quest Pro costs $1,500 and AR headsets like the Magic Leap 2 and Hololens 2 are around $3,000.

It’s expected to feature advanced processors, likely based on Apple’s recent M2 chips, and work as a stand-alone device. But it could also connect with Apple’s other devices. That’s not a surprising move. In fact, most of the reports on Apple’s headset seem to line right up with how VR is evolving: lighter-weight, with added mixed-reality features via more advanced pass-through cameras. Much like the Quest Pro, this will likely be a bridge to future AR glasses efforts.

Previous reports on Apple’s AR/VR roadmap suggested internal disagreements, or a split strategy that could mean a VR headset first, and more normal-looking augmented reality smart glasses later. But recent reports seem to be settling down to tell the story of a particular type of advanced VR product leading the way. What’s increasingly clear is that the rest of the AR and VR landscape is facing a slower-than-expected road to AR glasses, too.

VR, however, is a more easily reachable goal in the short term.

Apple has been in the wings all this time without any headset at all, although the company’s aspirations in AR have been clear and well-telegraphed on iPhones and iPads for years. Each year, Apple’s made significant strides on iOS with its AR tools. It’s been debated how soon this hardware will emerge: this year, the year after or even further down the road. Or whether Apple proceeds with just glasses, or with a mixed-reality VR and AR headset, too.

I’ve worn more AR and VR headsets than I can even recall, and have been tracking the whole landscape for years. In a lot of ways, a future Apple AR headset’s logical flight path should be clear from just studying the pieces already laid out. Apple acquired VR media-streaming company NextVR in 2020 and it bought AR headset lens-maker Akonia Holographics in 2018.

I’ve had my own thoughts on what the long-rumored headset might be, and so far, the reports feel well-aligned to be just that. Much like the Apple Watch, which emerged among many other smartwatches and had a lot of features I’d seen in other forms before, Apple’s glasses probably won’t be a massive surprise if you’ve been paying attention to the AR and VR landscape lately.

Remember Google Glass? How about Snapchat’s Spectacles? Or the HoloLens or Magic Leap? Meta is working on AR glasses too, as well as Snap and also Niantic. The landscape got crowded fast.

Here’s where Apple is likely to go based on what’s been reported, and how the company could avoid the pitfalls of those earlier platforms.

Apple declined to comment on this story.

Launch date: Looks likely for 2023

New Apple products tend to be announced months before they arrive, maybe even earlier. The iPhone, Apple Watch, HomePod and iPad all followed this path.

The latest reports from Kuo point to possible delays for the release of the headset to the second half of 2023, but an event announcing the headset could happen as soon as January. That timeframe would make a lot of sense, giving time for developers to understand the concept well ahead of the hardware’s release, and even possibly allowing for Apple’s WWDC developer conference (usually in June) to go over specifics of the software.

Either way, developers would need a long head start to get used to developing for Apple’s headset, and making apps work and flow with whatever Apple’s design guidance will be. That’s going to require Apple giving a heads-up on its hardware well in advance of its actual arrival.

An Apple headset could be a lot like the Meta Quest, but higher end

There’s already one well-polished success story in VR, and the Quest 2 looks to be as good a model as any for where future headsets could aim. Gurman’s report makes a potential Apple VR headset sound a lot like Facebook’s stand-alone device, with controller-free hand tracking and spatial room awareness that could be achieved with Apple’s lidar sensor technology, introduced on the iPad Pro and iPhone 12 Pro.

Apple’s headset could end up serving a more limited professional or creative crowd. But it could also go for a mainstream focus on gaming or fitness. My experiences with the Oculus Quest’s fitness tools feel like a natural direction for Apple to head in, now that the Apple Watch is extending to subscription fitness training, pairing with TVs and other devices.

The Oculus Quest 2 (now officially the Meta Quest 2) can see through to the real world and extend some level of overlap of virtual objects like room boundaries, but Apple’s headset could explore passthrough augmented reality to a greater degree. I’ve seen impressive examples of this in headsets from companies such as Varjo. It could be a stepping stone for Apple to develop 3D augmented reality tech on smaller glasses designs down the road.

Right now, there aren’t any smart glasses manufacturers able to develop normal-looking glasses that can achieve advanced, spatially aware 3D overlays of holographic objects. Some devices like the nReal Light have tried, with mixed success. Meta’s first smart glasses, Ray-Ban Stories, weren’t AR at all. Meta is working on ways to achieve that tech later on. Apple might take a similar approach with glasses, too.

The VR headset could be a ‘Pro’ device

Most existing reports suggest Apple’s VR headset would likely be so expensive — and powerful — that it will have to aim for a limited crowd rather than the mainstream. If so, it could target the same business and creative professionals that more advanced VR headsets like the Varjo XR-3 and Meta Quest Pro are already aiming for.

I tried Varjo’s hardware. My experience with it could hint at what Apple’s headset might also be focusing on. It has a much higher-resolution display (which Apple is apparently going to try to achieve), can blend AR and VR into mixed reality using its passthrough cameras, and is designed for pro-level creative tools. Apple could integrate something similar to its lidar sensors. The Quest Pro does something similar, but in a standalone device without as high-end a display.

Varjo’s headset, and most professional VR headsets, are tethered to PCs with a number of cables. Apple’s headset could work as a standalone device, like the Quest 2 and Quest Pro, and also work when connected to a Mac or iPad, much like the Quest 2 already does with Windows gaming PCs. Apple’s advantage could be making a pro headset that is a lot more lightweight and seamlessly standalone than any other current PC-ready gear. But what remains unknown is how many apps and tools Apple will be able to introduce to make its headset feel like a tool that’s truly useful for creators.

Controls: Hand tracking or a small wearable device?

The Information’s previous reports on Apple’s headset suggest a more pared-down control system than the elaborate and large game controller-like peripherals used by many VR headsets right now. Apple’s headset should work using hand tracking, much like many VR and AR headsets already enable. But Apple would likely need some sort of controller-type accessory for inputs, too. Cracking the control and input challenge seems to be one of the bigger hurdles Apple could face.

Recent patent filings point to a possible smart ring-type device that could work for air gestures and motion, and maybe even work with accessories. It’s also possible that Apple might lean on some of its own existing hardware to act as inputs, too.

Could that controller be an Apple Watch? Possibly, but the Apple Watch’s motion-control capabilities and touchscreen may not be enough for the deeper interactions an Apple headset would need. Maybe iPhones could pair and be used as controllers, too. That’s how Qualcomm is envisioning its next wave of phone-connected glasses.

Future AR smart glasses may also be in the works

Getting people to put on an AR headset is hard. I’ve found it a struggle to remember to pack smart glasses, and find room to carry them. Most of them don’t support my prescription, either. Developer-focused AR glasses made by Snap that I tried at home show what everyday AR glasses could look like someday, but they’re still a work in progress.

Qualcomm’s plans for AR glasses show a wave of devices arriving between 2023 and 2025, but at this point no one has been able to crack making a perfect pair. Software, battery life and even common cross-platform interfaces remain a big challenge.

Kuo’s prediction of AR glasses coming a few years after a VR-AR goggle-type headset would line up with what other companies are promising. The challenges with AR glasses are a lot greater than VR. No one’s figured out how wearing them all the time would work, or how you’d interact with virtual objects: Hand tracking? A watch or a ring? Voice? Neural inputs?

Apple always touted the Apple Watch, first and foremost, as a «great watch.» I would expect the same from its glasses. If Apple makes prescription glasses and makes them available, Warby Parker-style, in seasonal frames from its Apple Stores, that might be enough for people if the frames look good. Apple’s VR headset, according to Gurman, will also offer prescription lenses. That could be a stepping stone to developing glasses later on.

Google acquired smart glasses manufacturer North in 2020, which made a prescription, almost normal set of eyewear. North’s concept for glasses might be too similar to Google Glass for Apple’s tastes, but the idea of AR glasses doubling as functional glasses sounds extremely Apple-like. More recently, Vuzix’s planned smart glasses for 2021 show how far the tech has shrunken down, but even those planned glasses won’t have the ability to spatially scan the world and overlay augmented reality: They’ll be more like advanced glasses with heads-up displays and 3D audio.

A report from The Information in 2020 said new AR lenses were entering a trial production phase for Apple’s AR hardware (9to5Mac also broke the report down). These lenses sound much closer to normal glasses than current AR headsets allow, but when would those be ready?

Could Apple make its first smart glasses something more basic, letting Apple slowly add more AR features over time and let newcomers settle into the experience? Or would Apple try to crack the AR challenge with its first pair of glasses? Augmented reality is a weird concept for eyewear, and potentially off-putting. Maybe Apple will aim for subtlety. The original Apple Watch was designed to be glanced at for just 5 seconds at a time.

A recent patent filing also showed Apple looking to solve vision conditions with adaptive lenses. If true, this could be the biggest killer app of Apple’s intelligent eyewear.

Are the AirPods Max a sign of how expensive a headset could be?

The business-focused HoloLens and Magic Leap cost thousands of dollars. Current VR headsets have trended towards $500 or more.

The latest price reports suggest something between $2,000 and $3000, which is in the territory of business-focused AR headsets like the HoloLens 2, or business-creative VR headsets like those from Varjo. An analysis from TrendForce published in February also estimates that an Apple headset’s hardware would cost in the thousands, and it predicts that Apple would employ a «monthly subscription-based software solution.»

Apple’s headphones, the AirPods Max, indicate that the pricing could climb high. At $549, they cost more than a PlayStation 5. And those are just headphones. A pair of smart glasses, or an advanced VR headset, would be a lot more advanced.

iPhone-connected, too?

Qualcomm’s AR and VR plans telegraph the next wave of headsets: Many of them will be driven by phones. Phone-powered glasses can be lighter and just have key onboard cameras and sensors to measure movement and capture information. Meanwhile the phone does the heavy lifting and doesn’t drain headset battery life.

Apple’s star device is the iPhone, and it’s already loaded with advanced chipsets that can do tons of AR and computer vision computation. It could already power an AR headset right now; imagine what could happen in another year or two.

Apple could also have its own high-end dedicated chip in its first wave of VR and AR headsets, as reports suggest, but they’ll also undoubtedly dovetail with more advanced processors in Apple’s phones, tablets and Macs. Over time, this could mean smaller glasses that lean on connecting to other Apple devices, or the cloud.

How Apple could blend the real world with AR and VR

Apple already dabbles with AR overlays with real world locations: QR code and NFC-enabled App Clips can launch experiences from real-world locations with a tap or scan. These micro apps are made to work with AR, too: With glasses or an AR headset, they could eventually launch interactions at a glance.

Maybe QR codes can help accelerate AR working in the «dumb» world. Apple’s iPhones also have a U1 chip that can be used to improve accuracy in AR object placement, and also to more quickly locate other Apple devices that have the U1 chip, too.

Apple’s AirTags arrived in 2021 with features similar to Samsung’s SmartTags Plus that use similar ultrawideband technology. These tags could be seen via an iPhone app using AR, which could possibly extend into Apple’s future VR or AR headsets. If all Apple’s objects recognize each other, they could act as beacons in a home. The U1 chips could also be indoor navigation tools for added precision.

Microsoft’s collaborative mixed-reality platform, Mesh, shows how meetings with people in virtual spaces could happen instantly and in work-like environments. Apple already enables multiperson AR in real places, but a necessary next step would be to allow a platform for collaboration in AR and VR like Microsoft is developing.

Apple’s depth-sensing hardware is already here

Apple is already deeply invested in camera arrays that can sense the world from short and long distances. The front-facing TrueDepth camera, which Apple has used on every Face ID iPhone since the X, is like a shrunken-down Microsoft Kinect and can scan a few feet out, sensing 3D information with high enough accuracy to be used for a secure face scan. Apple’s lidar technology on its recent iPhones and iPads can scan out much further, several meters away. That’s the range that glasses would need.

Apple’s existing lidar technology, combined with cameras, is already good enough to scan environments and 3D objects. Add to this the wider-scale lidar scanning Apple is doing in Maps to enable overlays of real-world locations with virtual objects via a technology called Location Anchors, and suddenly it seems like the depth-scanning Apple is introducing could expand to worldwide ambitions.

Apple’s new Mac chips already point toward VR-AR compatibility

Apple’s M1-enabled Macs and those since are technically a lot more capable of the power needed to run AR and VR, and they share similarities to how iPhone and iPads handle graphics. Developing a common groundwork across devices could allow a headset to feasibly run on an iPhone, iPad or Mac, making it a universal Apple device accessory.

That would be essential if Apple intends on its VR or AR headsets to have any role in creative workflows, or be used for games or apps. It’s one of the limitations of existing VR headsets, which need to run off particular Windows gaming PCs and still don’t play that well with iOS or Android phones.

Look to AirPods for ease of use — and audio augmented reality

I’ve thought about how the AirPods’ comfort — and weird design — was an early experiment in wearing Apple’s hardware directly on our faces — and it was a success. It proved that doing so could be accepted and become normal. AirPods are expensive compared to in-box wired buds, but they’re also utilitarian. They’re relaxed. If Apple’s working on AR or VR headsets, they’ll need to feel the same way.

The AirPod Pros’ spatial audio, which AirPods Max and AirPods 3 also have, points to where future ideas could head. Immersive audio is casual, and we do it all the time. Immersive video is hard and not always needed. I could see AR working as an audio-first approach, like a ping. Apple glasses could potentially do the world-scanning spatial awareness that would allow the spatial audio to work. In the meantime, Apple’s already developing the spatial audio tech that its VR headset would need.

Apple Watch and AirPods could be great companions

Apple’s already got a collection of wearable devices that connect with the iPhone, and both make sense with glasses. Its AirPods can pair for audio (although maybe the glasses have their own Bose Frames-like audio, too), while the Watch could be a helpful remote control. The Apple Watch already acts as a remote at times, for the Apple TV or for linking up with the iPhone camera. Apple’s future headsets could also look to the Watch and expand its display virtually, offering enhanced extras that show up discreetly, like a halo. Or they could use the Watch as some sort of controller.

The Apple Watch could also provide something that it’ll be hard to get from hand gestures or touch-sensitive frames on a pair of glasses: haptics. The rumbling feedback on the Watch could lend some tactile response to virtual things, possibly.

There’s already a low-cost pair of phone goggles, the HoloKit X, that explores these ideas. It uses an iPhone for the headset’s display and cameras and can channel spatial audio to AirPods, and use an Apple Watch for gesture controls. Apple could do the same.

Could Qualcomm and Apple’s reconciliation also be about XR?

Qualcomm and Apple are working together again on future iPhones, and I don’t think it’s just about modems. 5G is a key feature for phones, no doubt. But it’s also a killer element for next-gen AR and VR. Qualcomm has already been exploring how remote rendering could allow 5G-enabled phones and connected glasses to link up to streaming content and cloud-connected location data. Glasses could eventually stand on their own and use 5G to do advanced computing, in a way like the Apple Watch eventually working over cellular.

Qualcomm’s chipsets are in almost every self-contained AR and VR headset I can think of (Meta Quest, HoloLens 2, a wave of new smart glasses, the latest version of Google Glass, Vive Focus). Will Apple’s tech dovetail at all with Qualcomm’s cross-device platforms?

Technologies

Made by Google 2025: The Biggest Pixel 10 Leaks We’ve Heard Ahead of Launch

Google’s Pixel 10 could get plenty of new features alongside its new processor, camera systems and magnets. Here’s what we know.

The new Pixel 10 line will debut Wednesday at the Made by Google event and it almost feels like we’ve already seen the phones revealed thanks to a combination of official glimpses of the new phones from Google alongside a plethora of rumors.

Google isn’t hiding that the Pixel 10 is coming, as the company itself has posted multiple stylized shots of the phone to promote its launch event. However, Google is still keeping detailed specs and features of the Pixel 10 line to itself so we won’t get the full picture until the official reveal — which is happening tomorrow, Aug. 20. Check out our Pixel 10 reveal liveblog for all the details.

Several recent rumors suggest a lot of new life to the phone line, though. While we do expect the Pixel line to reflect the overall lineup of the Pixel 9 — including a base Pixel 10, Pixel 10 Pro, Pixel 10 Pro XL and Pixel 10 Pro Fold — rumors are pointing to significant changes to what’s inside these phones to make them more feature-packed than ever.

We’ve rounded up the biggest rumors we’ve found so far about the Pixel 10 line here and will continue updating as we hear more ahead of the Aug. 20 event.

How to watch the Made by Google event

The Made by Google event will begin at 1 p.m. ET (10 a.m. PT) Wednesday and Google will be streaming the Pixel 10 reveals with a livestream on YouTube. You can also tune into CNET’s Made by Google preshow, starting at 12:30 p.m. ET (9:30 a.m. PT). The preshow will be hosted by CNET’s Bridget Carey and PCMag’s Iyaz Akhtar, and feature the final analysis and commentary for what we know about the phones. The preshow will transition directly into Google’s event when it begins, and then afterward the postshow will dive into all of the new announcements.

Pixel 10, 10 Pro and 10 Pro XL’s release date, pricing and cameras

Starting with the three non-folding phones in the Pixel 10 line that are getting revealed Aug. 20, we expect the Pixel 10, Pixel 10 Pro and Pixel 10 Pro XL to look similar to the Pixel 9 line on the outside. This includes the same rounded camera bar on the back. The entry-level Pixel 10 will get a new third rear camera. While we can see the third camera in the photos Google posted of the Pixel 10, according to a chart posted by known leaker Evan Blass, this will be a 10.8-megapixel telephoto camera that will join a 48-megapixel wide-angle camera and a 13-megapixel ultrawide. This will help the Pixel 10 compare better with the base Galaxy S25, which also has a telephoto camera.

The 10 Pro and 10 Pro XL will continue to be differentiated from the standard Pixel 10 with a higher-specced camera system, which includes a 50-megapixel wide-angle, 48-megapixel ultrawide and a 48-megapixel telephoto, according to the same chart posted by Blass.

The colors for the Pixel 10 and Pixel 10 Pro phones also appear to have leaked, with Android Headlines reporting that the base Pixel 10 will come in obsidian, indigo, frost and lemonade editions. These names would roughly correspond to a black, blueish purple, light blue and yellow, respectively. The Pro models will also come in four colors, with Android Headlines reporting models named obsidian, porcelain, moonstone and jade. Those should roughly match up to black, white, gray and a light green. More photos of these phones were posted by Blass, purporting to be the Pixel 10 lineup from the front, back and side profiles

Despite the concerns with tariffs, the Pixel 10 line is rumored to keep the same starting prices as the Pixel 9 line. 

Pixel 10 line rumored prices

Phone Storage US Price
Pixel 10 128GB $799
Pixel 10 256GB $899
Pixel 10 Pro 128GB $999
Pixel 10 Pro 256GB $1,099
Pixel 10 Pro 512GB $1,219
Pixel 10 Pro 1TB $1,449
Pixel 10 Pro XL 256GB $1,199
Pixel 10 Pro XL 512GB $1,319
Pixel 10 Pro XL 1TB $1,549

Pixel 10 could support Qi2 magnetic charging

The Pixel 10 series could support magnetic accessories, making it one of the few Android phones that would work with many of the MagSafe accessories that were first built to work with Apple’s iPhone. That’s because the Pixel 10 is rumored to fully support Qi2 wireless charging, which supports magnetic alignment and has magnets built into the phone without needing a case. 

An image posted by Blass appears to show a Pixel 10 with a circular wireless charger attached to the back, likely using magnets similar to how MagSafe works with the iPhone. If this is the case, it’s a huge step for the Qi2 wireless standard, as the only other Android phone so far that supports magnetic accessories is the HMD Skyline.

This would allow the Pixel 10 series to natively work with magnetic phone chargers, wallets, mounts and other accessories. Google might also create its own branding for this feature, as an Android Authority report claims that official Pixel 10 accessories that magnetically attach would be called PixelSnap.

If this comes to be, it would also make it easier to swap accessories between the iPhone and the Pixel. In addition to the iPhone’s support for charging over USB-C, this would mean that MagSafe accessories first purchased to use with an iPhone should work just as well when swapping over to a Pixel 10 phone.

Google’s Tensor G5 chip

Following last year’s Tensor G4 chip in the Pixel 9 lineup, we presume that the Pixel 10 phones will be powered by a (supposedly named) Tensor G5 chip. We’ve heard a few Tensor G5 rumors, including that it will be made on an industry-standard 3nm process by chip fabricator TSMC, according to an Android Authority March report.

Other rumors are less promising, like a July report from WCCFTech suggesting that while the Tensor G5 is a significant upgrade on last year’s Tensor G4, a leaked benchmark test claims it will run slower than the Snapdragon 8 Elite processor that’s used in Samsung’s Galaxy S25 line and the OnePlus 13. That Qualcomm processor might also soon be surpassed by the next Qualcomm silicon coming at Snapdragon Summit in September. That’s not to imply the phone itself will perform slowly, as the same report says it will run faster than the Snapdragon 8 Gen 3 processor that powers 

Whether the Tensor G5 trails other mobile chips isn’t as worrying as it might seem as the Tensor chips are built for Google’s Pixel devices — and those don’t seem to be underperforming in daily use. As CNET Editor-at-Large Andy Lanxon said about the Tensor G4 powering the Pixel 9 Pro XL, «On the one hand, it’s disappointing not to see more of a tangible improvement over the predecessor. On the other hand, it doesn’t feel like it’s lacking in power in any major way.»

Pixel 10 Pro Fold

Google on Aug. 12 released a video that shows off what the Pixel 10 Pro Fold will look like. This peek only provides a look at the phone’s design — which seems to be similar to last year’s Pixel 9 Pro Fold — saving a more detailed look at its specs and cameras for the Aug. 20 event.

The more iterative design makes sense, as last year’s Pixel 9 Pro Fold already debuted a larger overhaul that altered its design from the wider passport-size original Pixel Fold to a taller, narrower format similar to other foldables like the Samsung Galaxy Z Fold 7. 

One Pixel 10 Pro Fold rumor from WCCFTech only shared details about the supposed Tensor chip powering it. But a recent rumor from Blass suggests we could expect the usual upgrades: a new Tensor G5 chip, perhaps slight spec upgrades and maybe even similar camera or battery upgrades if they are announced for the Pixel 10 lineup. 

The Pixel 10 Pro Fold would presumably get Android 16 out of the box, but as that software upgrade has been released early (mere weeks after Google I/O 2025), last year’s Pixel 9 Pro Fold already has that update. 

We’ll keep updating this roundup as we get closer to Google’s Aug. 20 event for the Pixel 10 series. 

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Technologies

Gears of War, Dragon Age and Herdling Coming to Xbox Game Pass in August

Xbox Game Pass subscribers can play Gears of War: Reloaded soon.

Gears of War is one of the most iconic Xbox series, spawning sequels, spinoffs and books. I fell in love with the series almost 20 years ago when the original landed on the Xbox 360. So I can’t wait to play the remastered edition of the game, called Gears of War: Reloaded, when it launches on Xbox Game Pass on Aug. 26.

Xbox Game Pass Ultimate, a CNET Editors’ Choice award pick, offers hundreds of games you can play on your Xbox Series X, Xbox Series S, Xbox One, Amazon Fire TV, smart TV and PC or mobile device for $20 a month. A subscription gives you access to a large library of games, with new ones, like Doom: The Dark Ages, added monthly, plus other benefits such as online multiplayer and deals on non-Game Pass titles.

Here are the games Microsoft is adding to Game Pass soon. You can also check out other games the company added to the service recently, like Assassin’s Creed Mirage.

Blacksmith Master (game preview)

Game Pass Ultimate and PC Game Pass subscribers can play now.

Adventuring in a medieval world can be fun and challenging but it can also be difficult work. If you’d rather run and manage a shop in a medieval setting, give Blacksmith Master a try. You run your own forge and have to manage resource acquisition, production and sale of goods. You’ll build your own forge, craft everything from utensils to weapons and become one of the most skilled craftsmen in the kingdom — all without fighting dragons or other dangerous creatures.

Void/Breaker (PC)

Game Pass Ultimate and PC Game Pass subscribers can play now.

You’re trapped by a ruthless AI in an endless loop where you’re forced to fight hostile enemies, die and then repeat. In this roguelite game, each time you die, you’ll face new challenges. Fast gunplay, quick movements and all-out destruction are your friends in this adrenaline-filled adventure. Who knows? Maybe you’ll get out one day.

Goat Simulator Remastered

New for Game Pass Standard subscribers on Aug. 20.

Chaos. That’s the best way to describe this game. You play as a goat and your mission is the total destruction of everything in sight. Can’t stand the look of that car? Run it off the road. Don’t like the town hall’s placement? Demolish it. Want that kid’s ice cream? Eat it. Do what you want in this sandbox-style game where anything is possible. 

Game Pass Ultimate subscribers got access to this game in November and Game Pass Standard subscribers can get in on the fun soon, too.

Persona 4 Golden

Game Pass Ultimate, PC Game Pass and Game Pass Standard subscribers can play on Aug. 20.

A string of serial murders set this game in motion, where you’ll travel between the real world and the world within TVs as you try and find out who — or what — is behind the murders. You’ll explore your town and carry on daily activities, as well as travel to the TV World to explore different dungeons and battle monsters in this RPG.

Herdling

Game Pass Ultimate and PC Game Pass subscribers can play on Aug. 21.

Get ready for a grand alpine adventure as you shepherd some giant Calicorns — which look like Appa from Avatar: The Last Airbender — up into a mountain pass. You’ll encounter eerie dangers, puzzles and more on your adventure. And before you ask, yes, you can pet these wonderful creatures.

Gears of War: Reloaded

Game Pass Ultimate and PC Game Pass subscribers can play on Aug. 26.

The iconic Gears series is back with a new, remastered edition of the original game. This game maintains the original story of Marcus Fenix and his squad as they take on the alien Locust hordes and it includes a bonus campaign act, every multiplayer map and mode, plus characters and cosmetics unlocked through progression. 

This game is also coming to PlayStation 5 and PC, and thanks to cross-play functionality, you’ll be able to play with and against your friends on those platforms.

Dragon Age: The Veilguard

Game Pass Ultimate and PC Game Pass subscribers can play on Aug. 28.

Step into the enchanted world of Thedas, a land full of untamed wilderness, glittering cities and strife. A pair of corrupt ancient gods has broken out of their hold and is wreaking havoc across the globe. It’s up to you to gather a team and stop them, but that’s just the main quest. You can also embark on side quests and companion quests that shed light on who they are and how the world is changing around you. Veilguard changes the Dragon Age formula with a more action-oriented approach, though it retains familiar aspects like branching dialog choices and skill trees. So get ready to dive into a wild adventure, make new friends and become a legend.

Games leaving Game Pass on Aug. 31

While Microsoft is adding those games to Game Pass soon, the company is also removing five others from the service on Aug. 31. So you still have some time to finish up your campaign or any side quests before you have to buy these games separately.

Ben 10: Power Trip

Borderlands 3
Paw Patrol Mighty Pups Save Adventure Bay
Sea of Stars
This War of Mine: Final Cut

For more on Xbox, discover other games available on Game Pass now, read our hands-on review of the gaming service and learn which Game Pass plan is right for you. You can also check out what to know about upcoming Xbox game price hikes.

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Technologies

Call of Duty Black Ops 7 Beta Dates Have Been Revealed. Here’s How to Join

There are separate Game Pass subscription and preorder requirements to join the closed and open betas for the next Call of Duty game.

Clear your calendars for early October: The Black Ops 7 beta dates have been revealed on the game’s Xbox store listing, and they’re only a couple months away.

The next Call of Duty game is a collaboration between developers Treyarch and Raven Software, and it takes place after Black Ops 2 in the series’ chronology. While the Black Ops games jump around a confusing timeline, Black Ops 7 is a direct sequel to a 13-year-old game.

The game’s beta will focus on classic Call of Duty multiplayer modes and feature a mix of six-versus-six and 20-versus-20 maps. This larger-scale action is reminiscent of the Battlefield series — a longtime competitor that just finished hosting a successful beta of its own.

Here’s everything you need to know about the Call of Duty Black Ops 7 beta, including key dates and how to join the early access period.

Black Ops 7 closed beta date and requirements

If you want to jump into the Black Ops 7 closed beta and try the game before anyone else, you’ll need to shell out some cash. The early access beta begins on Oct. 2.

While access to the closed beta is limited, it’s still more widely available than previous Call of Duty closed betas. Usually, people who preorder the game get special access to the closed beta — this is still true with Call of Duty Black Ops 7. This time around, though, Microsoft is adding another way to play during the early-access beta period.

If you have an active Game Pass subscription, you’ll also be able to join the Black Ops 7 closed beta. Game Pass Ultimate, Game Pass PC and Game Pass Console plans are all valid subscriptions to gain access to the early Black Ops 7 beta.

Game Pass is already the best value gaming subscription plan available, so the Black Ops 7 closed beta access is just another way to sweeten the deal.

Black Ops 7 open beta access

Maybe you don’t want to preorder. Maybe you don’t like gaming subscription services and don’t want to grab Game Pass just for the Black Ops 7 beta. Whatever your reasoning for missing the closed beta may be, you’re not locked out of trying the next Call of Duty game forever.

The Black Ops 7 closed beta rolls directly into the game’s open beta period, during which anyone will be able to try out the new Call of Duty multiplayer experience. Black Ops 7’s open beta begins on Oct. 5. We don’t yet know when the beta period will end, although the minimum duration is two days long, according to the store listing.

The open beta period will allow any interested gamer to try out Black Ops 7 on their console of choice. Call of Duty Black Ops 7 will launch on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S and PC, and will feature cross-platform gameplay. While no official release date has been revealed, leaks point to a mid-November launch.

If you’re still playing the most recent Call of Duty game, Black Ops 6, check out our guide on how to make the most of the game’s double XP. If you’re looking to pick up the game after a long hiatus, learn how The Armory can help you catch up on the content you’ve missed.

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