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Apple’s AR/VR Headset: What Could Be Coming in 2023

The company’s next big product should arrive next year. Here’s what we expect.

This story is part of Focal Point iPhone 2022, CNET’s collection of news, tips and advice around Apple’s most popular product.

Apple has been integrating augmented reality into its devices for years, but the company looks like it will leap right into the territory of Meta, Microsoft and Magic Leap with a long-expected mixed-reality headset in 2023.

The target date of this AR/VR headset keeps sliding, with the latest report in early December from noted analyst Ming Chi-Kuo suggesting an arrival in the second half of 2023. With an announcement event that could happen as soon as January, we’re at the point where every Apple event seems to feel like the one where it could pull the covers off this device at last. Bloomberg’s Mark Gurman reported in early January that’s he’s heard the company is aiming to unveil the headset in the spring ahead of the annual Worldwide Developers Conference in June.

2023 looks like a year full of virtual reality headsets that we originally expected in 2022, including the PlayStation VR 2 and Meta Quest 3. Apple has already laid down plenty of AR clues, hinting at what its mixed-reality future could hold and has been active in AR on its own iPhones and iPads for years.

As far as what its device could be like, odds are strong that the headset could work from a similar playbook as Meta’s recent high-end headset, the Quest Pro, with a focus on work, mixed reality and eye tracking onboard.

Here’s what we’re expecting.

Is its name Reality Pro? Is the software called xrOS?

The latest report from noted Apple reporter Mark Gurman at Bloomberg suggests the operating system for this headset could be called «xrOS,» but that may not indicate the name of the headset itself. Recent trademark filings reported by Bloomberg showed the name «Reality» showing up a lot: Reality One, Reality Pro and Reality Processor. Apple’s existing AR software framework for iOS is named RealityKit, and previous reports suggested that «Reality OS» could be the name for the new headset’s ecosystem.

No one really expected the Apple Watch’s name (remember iWatch?), so to some degree, names don’t matter at this point. But it does indicate that Apple’s moving forward on a product and software, for sure.

One of several headsets?

The headset has been cooking for a long while. Reports have been going around for several years, including a story broken by former CNET Managing Editor Shara Tibken in 2018. Apple’s been building more advanced AR tools into its iPhones and iPads for years, setting the stage for something more.

Whatever the headset might become, it’s looking a lot more real lately. A detailed report from The Information earlier this year discussed likely specs, which include what Bloomberg’s Mark Gurman says is Apple’s latest M2 chip. According to another report from Bloomberg earlier this year, Apple’s board of directors have already seen a demonstration of the mixed-reality headset.

The expected arrival of this headset has kept sliding for years. Kuo previously predicted that Apple’s VR-AR headset would arrive in the fourth quarter of 2022 with Wi-Fi 6 and 6E support. But this VR-type headset could be the start of several lines of products, similar again to how Meta has been targeting future AR glasses. Kuo has previously predicted that Apple smart glasses may arrive in 2025.

Apple could take a dual headset approach, leading the way with a high-end AR-VR headset that may be more like what Meta has done with the Quest Pro, according to Bloomberg’s Gurman. Gurman also suggests a focus on gaming, media and communication on this initial first-wave headset. In terms of communication, Gurman believes FaceTime using the rumored headset could rely on Memoji and SharePlay: Instead of seeing the person you’re talking to, you’d see a 3D version of their personalized Memoji avatar.

Eventually, Apple’s plans for this headset could become larger. The company’s «goal is to replace the ‌iPhone‌ with AR in 10 years,» Kuo explained in a note to investors, seen by MacRumors. The device could be relatively lightweight, about 300 to 400 grams (roughly 10.5 to 14 ounces), according to Kuo. That’s lighter than Meta’s Oculus Quest 2. However, it’s larger than a normal pair of glasses, with early renders of its possible design looking a lot more like futuristic ski goggles.

Read more: The Metaverse is Just Getting Started: Here’s What You Need to Know

The headset could be expensive, maybe as much as $2,000 or more, with 8K displays, eye tracking and cameras that can scan the world and blend AR and VR together, according to a report from The Information last year. That’s to be expected, considering the Quest Pro costs $1,500 and AR headsets like the Magic Leap 2 and Hololens 2 are around $3,000.

It’s expected to feature advanced processors, likely based on Apple’s recent M2 chips, and work as a stand-alone device. But it could also connect with Apple’s other devices. That’s not a surprising move. In fact, most of the reports on Apple’s headset seem to line right up with how VR is evolving: lighter-weight, with added mixed-reality features via more advanced pass-through cameras. Much like the Quest Pro, this will likely be a bridge to future AR glasses efforts.

Previous reports on Apple’s AR/VR roadmap suggested internal disagreements, or a split strategy that could mean a VR headset first, and more normal-looking augmented reality smart glasses later. But recent reports seem to be settling down to tell the story of a particular type of advanced VR product leading the way. What’s increasingly clear is that the rest of the AR and VR landscape is facing a slower-than-expected road to AR glasses, too.

VR, however, is a more easily reachable goal in the short term.

Apple has been in the wings all this time without any headset at all, although the company’s aspirations in AR have been clear and well-telegraphed on iPhones and iPads for years. Each year, Apple’s made significant strides on iOS with its AR tools. It’s been debated how soon this hardware will emerge: this year, the year after or even further down the road. Or whether Apple proceeds with just glasses, or with a mixed-reality VR and AR headset, too.

I’ve worn more AR and VR headsets than I can even recall, and have been tracking the whole landscape for years. In a lot of ways, a future Apple AR headset’s logical flight path should be clear from just studying the pieces already laid out. Apple acquired VR media-streaming company NextVR in 2020 and it bought AR headset lens-maker Akonia Holographics in 2018.

I’ve had my own thoughts on what the long-rumored headset might be, and so far, the reports feel well-aligned to be just that. Much like the Apple Watch, which emerged among many other smartwatches and had a lot of features I’d seen in other forms before, Apple’s glasses probably won’t be a massive surprise if you’ve been paying attention to the AR and VR landscape lately.

Remember Google Glass? How about Snapchat’s Spectacles? Or the HoloLens or Magic Leap? Meta is working on AR glasses too, as well as Snap and also Niantic. The landscape got crowded fast.

Here’s where Apple is likely to go based on what’s been reported, and how the company could avoid the pitfalls of those earlier platforms.

Apple declined to comment on this story.

Launch date: Looks likely for 2023

New Apple products tend to be announced months before they arrive, maybe even earlier. The iPhone, Apple Watch, HomePod and iPad all followed this path.

The latest reports from Kuo point to possible delays for the release of the headset to the second half of 2023, but an event announcing the headset could happen as soon as January. That timeframe would make a lot of sense, giving time for developers to understand the concept well ahead of the hardware’s release, and even possibly allowing for Apple’s WWDC developer conference (usually in June) to go over specifics of the software.

Either way, developers would need a long head start to get used to developing for Apple’s headset, and making apps work and flow with whatever Apple’s design guidance will be. That’s going to require Apple giving a heads-up on its hardware well in advance of its actual arrival.

An Apple headset could be a lot like the Meta Quest, but higher end

There’s already one well-polished success story in VR, and the Quest 2 looks to be as good a model as any for where future headsets could aim. Gurman’s report makes a potential Apple VR headset sound a lot like Facebook’s stand-alone device, with controller-free hand tracking and spatial room awareness that could be achieved with Apple’s lidar sensor technology, introduced on the iPad Pro and iPhone 12 Pro.

Apple’s headset could end up serving a more limited professional or creative crowd. But it could also go for a mainstream focus on gaming or fitness. My experiences with the Oculus Quest’s fitness tools feel like a natural direction for Apple to head in, now that the Apple Watch is extending to subscription fitness training, pairing with TVs and other devices.

The Oculus Quest 2 (now officially the Meta Quest 2) can see through to the real world and extend some level of overlap of virtual objects like room boundaries, but Apple’s headset could explore passthrough augmented reality to a greater degree. I’ve seen impressive examples of this in headsets from companies such as Varjo. It could be a stepping stone for Apple to develop 3D augmented reality tech on smaller glasses designs down the road.

Right now, there aren’t any smart glasses manufacturers able to develop normal-looking glasses that can achieve advanced, spatially aware 3D overlays of holographic objects. Some devices like the nReal Light have tried, with mixed success. Meta’s first smart glasses, Ray-Ban Stories, weren’t AR at all. Meta is working on ways to achieve that tech later on. Apple might take a similar approach with glasses, too.

The VR headset could be a ‘Pro’ device

Most existing reports suggest Apple’s VR headset would likely be so expensive — and powerful — that it will have to aim for a limited crowd rather than the mainstream. If so, it could target the same business and creative professionals that more advanced VR headsets like the Varjo XR-3 and Meta Quest Pro are already aiming for.

I tried Varjo’s hardware. My experience with it could hint at what Apple’s headset might also be focusing on. It has a much higher-resolution display (which Apple is apparently going to try to achieve), can blend AR and VR into mixed reality using its passthrough cameras, and is designed for pro-level creative tools. Apple could integrate something similar to its lidar sensors. The Quest Pro does something similar, but in a standalone device without as high-end a display.

Varjo’s headset, and most professional VR headsets, are tethered to PCs with a number of cables. Apple’s headset could work as a standalone device, like the Quest 2 and Quest Pro, and also work when connected to a Mac or iPad, much like the Quest 2 already does with Windows gaming PCs. Apple’s advantage could be making a pro headset that is a lot more lightweight and seamlessly standalone than any other current PC-ready gear. But what remains unknown is how many apps and tools Apple will be able to introduce to make its headset feel like a tool that’s truly useful for creators.

Controls: Hand tracking or a small wearable device?

The Information’s previous reports on Apple’s headset suggest a more pared-down control system than the elaborate and large game controller-like peripherals used by many VR headsets right now. Apple’s headset should work using hand tracking, much like many VR and AR headsets already enable. But Apple would likely need some sort of controller-type accessory for inputs, too. Cracking the control and input challenge seems to be one of the bigger hurdles Apple could face.

Recent patent filings point to a possible smart ring-type device that could work for air gestures and motion, and maybe even work with accessories. It’s also possible that Apple might lean on some of its own existing hardware to act as inputs, too.

Could that controller be an Apple Watch? Possibly, but the Apple Watch’s motion-control capabilities and touchscreen may not be enough for the deeper interactions an Apple headset would need. Maybe iPhones could pair and be used as controllers, too. That’s how Qualcomm is envisioning its next wave of phone-connected glasses.

Future AR smart glasses may also be in the works

Getting people to put on an AR headset is hard. I’ve found it a struggle to remember to pack smart glasses, and find room to carry them. Most of them don’t support my prescription, either. Developer-focused AR glasses made by Snap that I tried at home show what everyday AR glasses could look like someday, but they’re still a work in progress.

Qualcomm’s plans for AR glasses show a wave of devices arriving between 2023 and 2025, but at this point no one has been able to crack making a perfect pair. Software, battery life and even common cross-platform interfaces remain a big challenge.

Kuo’s prediction of AR glasses coming a few years after a VR-AR goggle-type headset would line up with what other companies are promising. The challenges with AR glasses are a lot greater than VR. No one’s figured out how wearing them all the time would work, or how you’d interact with virtual objects: Hand tracking? A watch or a ring? Voice? Neural inputs?

Apple always touted the Apple Watch, first and foremost, as a «great watch.» I would expect the same from its glasses. If Apple makes prescription glasses and makes them available, Warby Parker-style, in seasonal frames from its Apple Stores, that might be enough for people if the frames look good. Apple’s VR headset, according to Gurman, will also offer prescription lenses. That could be a stepping stone to developing glasses later on.

Google acquired smart glasses manufacturer North in 2020, which made a prescription, almost normal set of eyewear. North’s concept for glasses might be too similar to Google Glass for Apple’s tastes, but the idea of AR glasses doubling as functional glasses sounds extremely Apple-like. More recently, Vuzix’s planned smart glasses for 2021 show how far the tech has shrunken down, but even those planned glasses won’t have the ability to spatially scan the world and overlay augmented reality: They’ll be more like advanced glasses with heads-up displays and 3D audio.

A report from The Information in 2020 said new AR lenses were entering a trial production phase for Apple’s AR hardware (9to5Mac also broke the report down). These lenses sound much closer to normal glasses than current AR headsets allow, but when would those be ready?

Could Apple make its first smart glasses something more basic, letting Apple slowly add more AR features over time and let newcomers settle into the experience? Or would Apple try to crack the AR challenge with its first pair of glasses? Augmented reality is a weird concept for eyewear, and potentially off-putting. Maybe Apple will aim for subtlety. The original Apple Watch was designed to be glanced at for just 5 seconds at a time.

A recent patent filing also showed Apple looking to solve vision conditions with adaptive lenses. If true, this could be the biggest killer app of Apple’s intelligent eyewear.

Are the AirPods Max a sign of how expensive a headset could be?

The business-focused HoloLens and Magic Leap cost thousands of dollars. Current VR headsets have trended towards $500 or more.

The latest price reports suggest something between $2,000 and $3000, which is in the territory of business-focused AR headsets like the HoloLens 2, or business-creative VR headsets like those from Varjo. An analysis from TrendForce published in February also estimates that an Apple headset’s hardware would cost in the thousands, and it predicts that Apple would employ a «monthly subscription-based software solution.»

Apple’s headphones, the AirPods Max, indicate that the pricing could climb high. At $549, they cost more than a PlayStation 5. And those are just headphones. A pair of smart glasses, or an advanced VR headset, would be a lot more advanced.

iPhone-connected, too?

Qualcomm’s AR and VR plans telegraph the next wave of headsets: Many of them will be driven by phones. Phone-powered glasses can be lighter and just have key onboard cameras and sensors to measure movement and capture information. Meanwhile the phone does the heavy lifting and doesn’t drain headset battery life.

Apple’s star device is the iPhone, and it’s already loaded with advanced chipsets that can do tons of AR and computer vision computation. It could already power an AR headset right now; imagine what could happen in another year or two.

Apple could also have its own high-end dedicated chip in its first wave of VR and AR headsets, as reports suggest, but they’ll also undoubtedly dovetail with more advanced processors in Apple’s phones, tablets and Macs. Over time, this could mean smaller glasses that lean on connecting to other Apple devices, or the cloud.

How Apple could blend the real world with AR and VR

Apple already dabbles with AR overlays with real world locations: QR code and NFC-enabled App Clips can launch experiences from real-world locations with a tap or scan. These micro apps are made to work with AR, too: With glasses or an AR headset, they could eventually launch interactions at a glance.

Maybe QR codes can help accelerate AR working in the «dumb» world. Apple’s iPhones also have a U1 chip that can be used to improve accuracy in AR object placement, and also to more quickly locate other Apple devices that have the U1 chip, too.

Apple’s AirTags arrived in 2021 with features similar to Samsung’s SmartTags Plus that use similar ultrawideband technology. These tags could be seen via an iPhone app using AR, which could possibly extend into Apple’s future VR or AR headsets. If all Apple’s objects recognize each other, they could act as beacons in a home. The U1 chips could also be indoor navigation tools for added precision.

Microsoft’s collaborative mixed-reality platform, Mesh, shows how meetings with people in virtual spaces could happen instantly and in work-like environments. Apple already enables multiperson AR in real places, but a necessary next step would be to allow a platform for collaboration in AR and VR like Microsoft is developing.

Apple’s depth-sensing hardware is already here

Apple is already deeply invested in camera arrays that can sense the world from short and long distances. The front-facing TrueDepth camera, which Apple has used on every Face ID iPhone since the X, is like a shrunken-down Microsoft Kinect and can scan a few feet out, sensing 3D information with high enough accuracy to be used for a secure face scan. Apple’s lidar technology on its recent iPhones and iPads can scan out much further, several meters away. That’s the range that glasses would need.

Apple’s existing lidar technology, combined with cameras, is already good enough to scan environments and 3D objects. Add to this the wider-scale lidar scanning Apple is doing in Maps to enable overlays of real-world locations with virtual objects via a technology called Location Anchors, and suddenly it seems like the depth-scanning Apple is introducing could expand to worldwide ambitions.

Apple’s new Mac chips already point toward VR-AR compatibility

Apple’s M1-enabled Macs and those since are technically a lot more capable of the power needed to run AR and VR, and they share similarities to how iPhone and iPads handle graphics. Developing a common groundwork across devices could allow a headset to feasibly run on an iPhone, iPad or Mac, making it a universal Apple device accessory.

That would be essential if Apple intends on its VR or AR headsets to have any role in creative workflows, or be used for games or apps. It’s one of the limitations of existing VR headsets, which need to run off particular Windows gaming PCs and still don’t play that well with iOS or Android phones.

Look to AirPods for ease of use — and audio augmented reality

I’ve thought about how the AirPods’ comfort — and weird design — was an early experiment in wearing Apple’s hardware directly on our faces — and it was a success. It proved that doing so could be accepted and become normal. AirPods are expensive compared to in-box wired buds, but they’re also utilitarian. They’re relaxed. If Apple’s working on AR or VR headsets, they’ll need to feel the same way.

The AirPod Pros’ spatial audio, which AirPods Max and AirPods 3 also have, points to where future ideas could head. Immersive audio is casual, and we do it all the time. Immersive video is hard and not always needed. I could see AR working as an audio-first approach, like a ping. Apple glasses could potentially do the world-scanning spatial awareness that would allow the spatial audio to work. In the meantime, Apple’s already developing the spatial audio tech that its VR headset would need.

Apple Watch and AirPods could be great companions

Apple’s already got a collection of wearable devices that connect with the iPhone, and both make sense with glasses. Its AirPods can pair for audio (although maybe the glasses have their own Bose Frames-like audio, too), while the Watch could be a helpful remote control. The Apple Watch already acts as a remote at times, for the Apple TV or for linking up with the iPhone camera. Apple’s future headsets could also look to the Watch and expand its display virtually, offering enhanced extras that show up discreetly, like a halo. Or they could use the Watch as some sort of controller.

The Apple Watch could also provide something that it’ll be hard to get from hand gestures or touch-sensitive frames on a pair of glasses: haptics. The rumbling feedback on the Watch could lend some tactile response to virtual things, possibly.

There’s already a low-cost pair of phone goggles, the HoloKit X, that explores these ideas. It uses an iPhone for the headset’s display and cameras and can channel spatial audio to AirPods, and use an Apple Watch for gesture controls. Apple could do the same.

Could Qualcomm and Apple’s reconciliation also be about XR?

Qualcomm and Apple are working together again on future iPhones, and I don’t think it’s just about modems. 5G is a key feature for phones, no doubt. But it’s also a killer element for next-gen AR and VR. Qualcomm has already been exploring how remote rendering could allow 5G-enabled phones and connected glasses to link up to streaming content and cloud-connected location data. Glasses could eventually stand on their own and use 5G to do advanced computing, in a way like the Apple Watch eventually working over cellular.

Qualcomm’s chipsets are in almost every self-contained AR and VR headset I can think of (Meta Quest, HoloLens 2, a wave of new smart glasses, the latest version of Google Glass, Vive Focus). Will Apple’s tech dovetail at all with Qualcomm’s cross-device platforms?

Technologies

NordVPN Software Blocked 92% of Phishing Emails in Independent Testing

Phishing attempts continue to grow with help from generative AI and its believable deepfakes and voice impersonations.

NordVPN’s anti-malware software Threat Protection Pro blocked 92% of phishing websites in an independent lab test of several antivirus products, browsers and VPNs in results released this week. 

AV-Comparatives, based in Austria, attacked 15 products with 250 websites — all verified to be valid phishing URLs — in a test that ran Jan. 7 to 19. The lab said the products were tested in parallel and with active internet/cloud access. The Google Chrome browser was used for antivirus and VPN testing.


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Phishing is a form of cyberattack in which a malicious actor tries to get someone to go «fishing,» with malicious URLs as bait. These phishing attempts might be sent in emails, but they also appear on websites, in texts and in voicemails.

You might get an email that says your bank account has been hacked and you should click on a URL to solve the problem. Or an email says you’ve won a big prize, instructing you to click on a URL to redeem. During tax season, the amount of scam emails and texts increases dramatically, with AI often used to ramp up the numbers. CNET offers tips for how to detect phishing attempts on even the most sophisticated of emails.

«By creating a sense of trust and urgency, cybercriminals hope to prevent you from thinking critically about their bait message so that they can gain access to your sensitive or personal information like your password, credit card numbers, user data, etc,» warns the US State Department website. «These cybercriminals may target specific individuals, known as spear phishing, or cast a wide net to attempt to catch as many victims as possible.»

In the AV-Comparatives test, which evaluated phishing-page detection and false-positive rates, NordVPN’s Threat Protection Pro ranked fourth among security products, blocking 92% of the 250 phishing URLs tested. The highest scoring included:

  • Avast Free Antivirus 95%
  • Norton Antivirus Plus 95%
  • Webroot SecureAnywhere Internet Security Plus 93%

On its website, NordVPN says Threat Protection Pro protects devices even when they are not connected to a VPN. The company says the software can thwart phishing attempts and prevent malware from infecting your computer in several ways — alerts about malicious websites; blocking cookies that can learn about your browsing habits; and stopping pop-ups and intrusive ads.

According to cybersecurity company Hoxhunt, the total volume of phishing attacks has skyrocketed by 4,151% since the advent of ChatGPT in 2022, with a cost to companies of $4.88 million per phishing breach. 

With the rapid expansion of AI across the internet, the volume of phishing attacks is growing. Some AI-generated phishing scams are able to get past email filters, but Hoxhunt found that only 0.7% to 4.7% of phishing emails were written by AI. However, cybercriminals are using AI to expand their phishing tools. AI can create deepfake videos and voice-impersonation phone calls to redirect payments or gain access to sensitive data.

AI scams will be tough to root out. CNET reported that 62% of executives had been targets of phishing attempts, including voice- and text-based scams, with 37% reporting invoice or payment fraud, all from generative AI.

Although NordVPN’s product might be effective at preventing malware from infecting your computer, it can’t eliminate malware that may already be on it. To clean up those issues, CNET lists the best antivirus software of 2026 and the best free antivirus apps. Those products can scan your computer and hopefully eradicate any malware and viruses that might be there.

More from CNETBest VPN Service for 2026: Our Top Picks in a Tight Race

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Technologies

The 3 iOS Features You Definitely Aren’t Using (but Are Silently Draining Your Battery)

If you find that your phone loses battery too fast, you may just need to disable these features to solve the problem.

It’s 2026, and if you’re constantly toggling on «Low Power Mode» just to survive a commute, you may as well be carrying around a brick. While it’s true that lithium-ion batteries naturally degrade over time, most people are draining their «juice» prematurely by leaving on high-performance features they don’t even need. 

Your iPhone has a few key settings that drain your battery in the background. The good news is, you can turn them off. Instead of watching your battery percentage plummet at the worst possible moment, a few simple tweaks will give you hours of extra life.

Before you even think about buying a new phone, check your Battery Health menu (anything above 80% is decent) and then turn off these three settings. It’s the easiest way to make your iPhone battery last longer, starting right now.


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Turn off widgets on your iPhone lock screen

All the widgets on your lock screen force your apps to automatically run in the background, constantly fetching data to update the information the widgets display, like sports scores or the weather. Because these apps are constantly running in the background due to your widgets, that means they continuously drain power.

If you want to help preserve some battery on iOS 18, the best thing to do is simply avoid widgets on your lock screen (and home screen). The easiest way to do this is to switch to another lock screen profile: Press your finger down on your existing lock screen and then swipe around to choose one that doesn’t have any widgets.

If you want to just remove the widgets from your existing lock screen, press down on your lock screen, hit Customize, choose the Lock Screen option, tap on the widget box and then hit the «« button on each widget to remove them.

Reduce the motion of your iPhone UI

Your iPhone user interface has some fun, sleek animations. There’s the fluid motion of opening and closing apps, and the burst of color that appears when you activate Siri with Apple Intelligence, just to name a couple. These visual tricks help bring the slab of metal and glass in your hand to life. Unfortunately, they can also reduce your phone’s battery life.

If you want subtler animations across iOS, you can enable the Reduce Motion setting. To do this, go to Settings > Accessibility > Motion and toggle on Reduce Motion.

Switch off your iPhone’s keyboard vibration

Surprisingly, the keyboard on the iPhone has never had the ability to vibrate as you type, an addition called «haptic feedback» that was added to iPhones with iOS 16. Instead of just hearing click-clack sounds, haptic feedback gives each key a vibration, providing a more immersive experience as you type. According to Apple, the very same feature may also affect battery life.

According to this Apple support page about the keyboard, haptic feedback «might affect the battery life of your iPhone.» No specifics are given as to how much battery life the keyboard feature drains, but if you want to conserve battery, it’s best to keep this feature disabled.

Fortunately, it is not enabled by default. If you’ve enabled it yourself, go to SettingsSounds & Haptics > Keyboard Feedback and toggle off Haptic to turn off haptic feedback for your keyboard.

For more tips on iOS, read about how to access your Control Center more easily and why you might want to only charge your iPhone to 95%.

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Technologies

These Are the Weirdest Phones I’ve Tested Over 14 Years

These phones tried some wild things. Not all of them succeeded.

I’ve been a CNET journalist for over 14 years, testing everything from electric cars and bikes to cameras and, er, magic wands. But it’s phones that have always been my main focus and I’ve seen a lot of them come and go in my time here. Sure, we’ve had the mainstays like Apple and Samsung, but I’ve also seen the rise of brands like Xiaomi and OnePlus, while once-dominant names like BlackBerry, HTC and LG have vanished from the mobile space. 

I’ve seen phones arrive with such fanfare that they changed the face of the mobile industry, while others simply trickled into existence and disappeared just as uneventfully. But it’s the weird ones that stick in my memory. Those devices that tried to be different, that dared to offer features we didn’t even know we wanted or simply the ones that aimed to be quirky for the sake of quirky. Like someone who thinks an interesting hat is the same as having a personality. 

Here then are some of the weirdest phones I’ve come across in my mobile journey at CNET. Better yet, I still have them in a big box, so I was able to dig them out and take new photos — though not all of them still work. Let’s start with a doozy. 

BlackBerry Passport

At the height of its power RIM’s BlackBerry was one of the most dominant names in mobile. It was unthinkable then that anything could unseat the goliath, let alone that it would fade into total nonexistence. The once juicy, ripe BlackBerry withered and died on the bush, but not without a few interesting death rattles on its way.

My pick from the company’s end days is the Passport from 2014, notable not just for its physical keyboard but its almost completely square design. The rationale behind this, according to its maker, was that business types just really love squares. A Word document, an Excel spreadsheet, an email — all square (ish) and all able to be viewed natively on the Passport’s 4.5 inch display with its 1:1 aspect ratio. Let’s not forget that all Instagram posts at that time were also square so it had that going for it too. YouTube, not so much.

In theory it’s a sound idea. In practice the square design made it awkward to use, as the physical keyboard was too wide and narrow. Its BlackBerry 10 software, especially the app availability, lagged behind what you’d get from Android at the time. BlackBerry quickly ditched the new shape. After trying to claw back some credibility with its Android phones — including the stupidly named Priv, a phone I quite liked — and by bringing on singer Alicia Keys as Global Creative Director (because BlackBerry phones had keys, get it?) the company stopped making its own phones in 2016.

YotaPhone 2

You’d be forgiven for having never heard of this phone or its parent company, Yota. Based in Russia, Yota made two phones: the creatively named YotaPhone in 2012 and the similarly inspired YotaPhone 2 in 2014, pictured above. Both were unique in the mobile world for their use of a second display on the rear. From the front, these phones looked and operated like any other generic Android phone. Flip them over though and you’d get a 4.3-inch E Ink display.

The idea was that you’d use your Android phone as normal for things like web browsing, gaming or watching videos, but you’d switch to the rear display if you wanted to read ebooks or simply have it propped up to show incoming notifications. E Ink displays use almost no power, so it made a lot of sense to preserve battery life by viewing «slow» content on the back. 

The reality though is that beyond ebooks — which aren’t great to read on such a tiny screen anyway — there’s very little anyone might want to use an E Ink display for when out and about. It was difficult to operate, too, thanks to a slow processor and clunky software. After just two generations of YotaPhones, the company went into liquidation.

HTC ChaCha

Remember when Facebook was the cool place to be instead of just the place your parents and their friends go to publicly air their most troubling of opinions? When I was at university, instead of trading phone numbers when you met someone, the default thing was to add each other on Facebook and then begin poking each other. Facebook was so ubiquitous at the time that it was simply the way every single person I knew communicated. 

Keen to capitalise on Zuckerberg’s social media success, HTC brought out the ChaCha in 2011. The phone came with an utterly ludicrous name and a dedicated Facebook button on the bottom edge. Tapping this would immediately bring up your Facebook page, allowing you to post the lyrics to Rebecca Black’s Friday, ask what Fifty Shades of Grey is about or do whatever else it was we were all up to in 2011. 

Facebook might still be around in one form or another, but HTC abandoned its phone-making business back in 2018. Unsurprisingly, phones with dedicated hardware buttons tied to social media haven’t caught on.

Sirin Labs Finney U1

«Bro!» I hear you shout, all-too loudly. «BRO! You’ve got to check out what my Bitcoin is doing!» You’d then show me your phone and I’d watch while your crypto account plummeted, rebounded and plummeted again over the course of 12 seconds. The phone you’d be showing me, of course, would be the Sirin Labs Finney, a 2019 phone specifically targeted at crypto bros who wanted a device that would perfectly match their high-living, high-fiving crypto-trading lifestyle. 

At its core, the Finney is just another Android phone, but a hidden second screen pops up from the back of the phone, with the sole purpose of giving you secure access to your crypto wallet. The phone had a whole host of security features to ensure that only you could access your Bitcoin or Etherium, and it allowed you to send and receive cryptocurrency without having to use a third-party online platform. Apparently that was a good thing.

If you were entrenched in the crypto world, this phone might have been the dream. But the wallet wasn’t easy to use and the phone was expensive, thanks to the cost of that second screen. Sirin Labs stopped making phones soon after and the mobile industry learned an important lesson about not developing hyper-niche devices that aren’t even that well-suited for the handful of customers that might be interested.

Planet Computers Gemini PDA

Half phone, half laptop, all productivity. The Gemini PDA by UK-based mobile startup Planet Computers was a clamshell device in 2018 with a large (at the time) 5.99-inch display and a full qwerty keyboard. It was basically a slightly more modern interpretation of a PDA, like 1998’s Psion 3MX, in that it was effectively a tiny laptop that would fold up and fit in your pocket. The full keyboard allowed you to type away comfortably on long emails or documents while the regular Android software on the top half meant it also functioned like any other phone — apps, games, phone calls, whatever. 

It had 4G connectivity for fast data speeds and a later model even got an update to 5G. But, like the BlackBerry Passport, its focus on business-folk and productivity above all else meant it was a niche product that failed to garner enough appeal to succeed. It didn’t help that it was utterly enormous and fitting it in a jeans pocket was basically impossible, so it didn’t impress either as a laptop or as a phone. 

LG G5

LG remains a huge name in the tech industry today thanks to its TVs and appliances, but it also tried to be a big player in the phone world, too. I liked LG’s phones — they were quirky and often tried weird things which kept my days as a reviewer interesting, perhaps none more so than the LG G5 in 2016. 

LG called the G5 «modular,» meaning that the bottom chin of the phone snapped off allowing you to attach different modules such as a camera grip or an audio interface. Like many items on this list I can say that it’s a nice idea in theory, but in practice the phone fell short. Swapping out modules meant removing the battery, which of course meant restarting your phone every time you wanted to use the camera grip. 

It was an inelegant solution to a problem that never needed to exist. But its bigger issue was that the camera grip and audio interface were the only two modules LG actually made for the phone. It’s as though the company had this fun notion in creating a phone that can transform according to your needs but then forgot to assign anyone to come up with any ideas on what to do with it. As a result, the end product was uninspiring, over-engineered and expensive.  

Samsung Galaxy Note

Samsung’s Galaxy Note series helped transform the mobile industry. It literally stretched the boundaries of phones, encouraging larger and larger screens — even creating the unpleasant and mercifully short-lived term «phablet.» But the first-generation model in 2011 was controversial, mostly due to what was then considered its enormous size. 

At 5.3 inches, it was significantly bigger than almost any other phone out there, including Samsung’s own Galaxy S2 — which, at a measly 4.3 inches, paled into insignificance against the mighty Note. It was mocked for being so huge, with memes appearing online poking fun at people holding it up when making calls. And while times have changed and we now have Samsung’s 6.9-inch Galaxy S25 Ultra, the original Note’s boxy aspect ratio meant it was actually wider than the S25 Ultra. So even by today’s standards it’s big.

It was also among the first phones to come with its own stylus shoved into its bottom. It’s a feature that few mobile companies have mimicked, but Samsung kept it as a differentiator on its later Note models before incorporating it into its flagship S line starting with the S22 Ultra. 

Nokia Lumia 1020

Nokia’s Lumia 1020 was my absolute favorite phone for quite some time after its launch in 2013. And it’s because of its weirdness. 

Nokia had an amazing history of bonkers mobiles — 2004’s 7280 «lipstick phone,» for example — and while the Lumia range was much more sedate, the 1020 had a few things that made it stand out. First, it ran Windows Phone, Microsoft’s brief and unsuccessful attempt to launch a rival to Android and iOS. A rival that I happened to quite like. 

It was also made of polycarbonate, with a smoothly rounded unibody design that strongly contrasted the angular metal, plastic and glass designs of almost all other phones launching at that time. Its look was unlike anything else on sale, and I loved it.

But the main thing I loved was its camera. With a 41-megapixel sensor, Carl Zeiss lens, raw image capture and optical image stabilization, the Lumia 1020 packed the best camera specs of any phone I’d ever seen. It made the phone a true standout product, especially for photographers like me who wanted an amazing camera with them at all times, but didn’t want to have to carry both a phone and a compact digital camera. 

While incredible image quality from a phone is a given in almost all camera phones in 2026, the Lumia 1020 was an early pioneer in what could be achieved from a phone camera. 

LG G4

LG, twice in one list? Oh yes, my friend, because the G5 seen above was not the first time LG went weird. Launched in 2015, the LG G4 had two main features that raised a few eyebrows. Most notably was LG’s decision to wrap the phone in real leather. Yes, real actual leather. Like what you’d get when you peel a cow. It even had stitching down the back, making it look like a handbag or a boot.

While it’s not a phone for vegans, I actually liked the look, especially as real leather — even the really thin stuff LG used on the G4 — naturally wears over time, gaining scuffs and scratches that give each phone a unique patina. It’s why I love my old leather Danner boots, and it’s why a vintage, worn-in leather jacket will almost always look better than a brand new one. Still, with leather being an expensive — and arguably controversial — material to use on a phone, it’s no surprise LG didn’t return to this idea.

But it’s not the only weird thing about the phone — the G4 was among a small number of phones released around that time that experimented with curved displays. It’s gently bent into a banana shape, the theory being that it makes watching videos more immersive, as is the case with curved screens in movie theaters. The problem is that movie screens are immense, so that curve makes sense. On a 5.5 inch phone like the G4, that curve is barely noticeable and only really served to push the price up. 

Motorola Moto X and Moto Maker

I’ve just pointed out how weird the LG G4 was for using leather and now I’m pointing out another phone that, as you can see in the image above, is also wrapped in leather. But the weird thing here isn’t that the Motorola Moto X came in leather — it’s that I personally got to choose that it came in leather. 

With the Moto X in 2013, Motorola launched a service called Moto Maker that allowed you to customize your phone in a wild variety of ways. From different-colored backs and multicolored accents around the camera and speakers through to using materials including leather and even various types of wood, there were loads of options to make your Moto X look unique. Each phone would then be made to order and you could even have it personalised with lazer etching and provide your Google account for it to be prelinked on arrival. 

If custom-making phones with a vast number of potential options en mass sounds like an absolute logistical nightmare then you’re on the same page as Motorola eventually found itself. Moto Maker only existed for a few years before the company retired its customization service. 

Samsung Galaxy Fold

I’m ending on a wildcard addition with the original Galaxy Fold. It’s a wildcard because Samsung’s Fold and Flip range are now up to number seven and we’ve got foldable devices from almost all major Android manufacturers. Though still not Apple. 

While the original Fold might have kicked off the foldable revolution, there’s no question it was a weird phone. I was among the first to test it in the world when it launched in 2019 and while I was certainly impressed by the bendy display, its hinge felt weird and «snappy» to use. The outer display was, let’s face it, terrible. 

On paper its 4.6-inch size is reasonable, but it’s so tall and narrow that it was borderline unusable for anything more than checking incoming notifications. Trying to type on it meant whittling down your thumbs to pointy nubs so I spent most of my time interacting with the phone’s much bigger internal screen. Cut to today when the Galaxy Z Fold 7’s outer screen measures a healthier 6.7 inches and as a result can function like any regular smartphone, with the bigger inside screen only required when you want more immersive content.

Looking back at the original Fold and its bizarre proportions, it’s honestly a surprise that Samsung persisted with the format. But I’m glad it did.

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