Technologies
We’ve Never Seen Anything Like HTC’s Standalone VR Headset
Best of CES: HTC’s new Vive XR Elite will cost $1,099 when it lands in February. That’s costly, but the headset feels like real evolution.
VR is getting better and better, but it’s also getting more expensive. HTC’s newest high-end headset announced at CES, the Vive XR Elite, follows a similar playbook to Meta’s recent Quest Pro, and possibly Apple’s awaited device as well. It raises a question: Are we truly ready for the rise of the $1,000-plus VR rigs? The standalone Vive XR Elite is sleek and looks a lot more compact than the Quest Pro, and is trying to test the higher-end waters.
The $1,099 headset, available for preorder Thursday, is arriving by the end of February — remarkably soon for a CES product. That means it’ll be available alongside Sony’s PlayStation 5-connected PSVR 2. While less expensive than the Quest Pro, the XR Elite’s price costs about as much as buying a PS5 and a PSVR 2 together. It’s far from an impulse purchase. But the hardware, which shrinks down the VR form to a pair of nearly glasses-like goggles and includes mixed-reality capabilities that could allow for AR apps, looks to solve how we’ll be using the metaverse for more in our lives than just games, simulation and fitness.
Read more: The Wonders of CES 2023: 3D Laptops, Wireless TV and Shape-Shifting Screens
No other company has really cracked this challenge either. But this Vive headset looks, more than ever, like it’s a stepping stone to future AR glasses.
«We see where mixed reality is going to create a whole new suite of use cases. We know the virtual reality use cases are great. I think the AR side is amazing, too,» Dan O’Brien, HTC’s general manager of Vive, told me in a conversation at CES in Las Vegas. He acknowledged that HTC tried to make an AR device in 2015 but stopped because of the complications. O’Brien sees 5G and cloud computing as a key next step. «You need a 5G network, a really robust one to make AR go to scale — you need a cloud infrastructure to deliver to those types of wearables.»
The XR Elite is primarily a standalone VR headset, and it looks like an impressive piece of tech: It has a familiar Qualcomm Snapdragon XR2 chip much like the Meta Quest 2, Quest Pro and Vive’s existing business-focused Focus 3. But it adds a higher-resolution 110-degree field of view, LCD displays with 2K resolution per eye that can run at 90Hz. There’s also a boosted 12GB of RAM along with 128GB of storage. It can connect to PCs to run SteamVR or HTC’s VivePort software, or connect with Android phones. But its potential as a bridge to AR experiences seems like the most impressive feature.
Those are just specs, though. The XR Elite is a VR headset with a similar proposition to previous models, but with expanded capabilities. Its compact size is the most surprising part: At 340 grams, it’s less than half the weight of the Quest Pro. The rear hot-swappable battery gives about two hours of life. It gets even smaller by unclipping the back battery strap and adding glasses arms that can turn the headset into a modified pair of VR glasses, which could just plug into an external USB-C charger or battery for power. It’s small enough to fit in a compact carrying case tube.
But that compact size comes with a twist: Instead of fitting on top of glasses, the XR Elite uses adjusting dials, or diopters, which can change the lens prescription on the fly without you needing to wear glasses at all — for some people, at least. The diopters only accommodate up to a -6 prescription, but my own vision is over -8 for nearsightedness. It’s a challenge HTC faced with its even smaller Vive Flow phone-connected VR goggles, which also went for the glasses-free approach.
The XR Elite has a dedicated depth sensor on the front, along with color passthrough cameras that can eventually show mixed reality-experiences, similar to the Quest Pro. The Quest Pro doesn’t have the Elite’s added depth sensor, but it accommodates for that with its onboard cameras.
The XR Elite could also adapt further. While the hardware doesn’t have its own eye-tracking tools onboard, eye- and face-tracking add-ons are coming later in the year. The headset’s controllers are the same standard ones that HTC has for the Vive Focus 3, which follow the same game controller-like playbook as the Meta Quest 2 and others. But HTC already has its own line of wearable VR body trackers and wristbands, and more accessories could follow.
O’Brien acknowledges that the sticky, mass-market appeal of VR and AR aren’t here yet. «I think developers will be using cloud computing, being able to actually get their content into the metaverse much faster, and much more efficiently,» he said. «If you think about the streaming business, these streamers, these TikTokkers, all these kids that create the really compelling, fun experiences that just keep drawing you back in? That’s not in the metaverse today, We need to create more opportunities for less sophisticated immersive content creators to get involved, and then create more [of an] economy.»
O’Brien sees cloud computing, driven by eye tracking’s ability to compress graphics data via a technology called foveated rendering, as a way of eventually shrinking the processors on future headsets, getting smaller and fitting on more people.
My concern is about the limited prescription options at the moment. «As we get to much lighter glasses, people will probably be bringing more of their prescriptions to it in the future,» says O’Brien. «For now, what we can do is just try to address the majority of the market as best we can with these types of setting changes, because we have to get the headsets lighter. We’ve got to get them more comfortable. And if you’re going to have these big eye relief areas inside of these headsets, they’re going to stay really big.»
O’Brien sees the included VR controllers as possibly becoming optional one day, even maybe being left out of the box and bought separately, but not yet. Hand tracking isn’t reliable enough. «Hand tracking has to make massive advancements over the next two to three years to really become much more of a natural input tool.» But O’Brien suggests it’s a way for future headsets to get more affordable. «If a user can just put on glasses and interact with content [with their hands], that’s going to be a much less expensive product.»
This product has been selected as one of the best products of CES 2023. Check out the other Best of CES 2023 award winners.
Technologies
Today Only You Can Get the Super Mario Galaxy 2-Pack at $14 Off
Enjoy two of Nintendo’s best Mario games in one package with a decent amount off.
Best Buy has a deal on at the moment that knocks the price of Super Mario Galaxy and Mario Galaxy 2 on Nintendo Switch down to $56. That’s a $14 discount, which is a lot on a first-party Nintendo game.
Nintendo Switch games are notorious for never really going down in price, which makes every deal that happens worth at least considering. Last time this was on sale, it was for $59; this is $3 cheaper than that, making the value even better. That’s two all-time-classic games for $28 each, basically, which is fantastic.
The only problem with this is that it’s a Best Buy daily deal, which means that it runs out tonight. So, if you do want to pick this up at this price, you’re going to need to be quick.
In his review, CNET’s Scott Stein was a big fan of both revamped Mario titles included in this bundle, but less so the $70 asking price. This deal goes a long way to helping fix that problem and gives you the chance to add two classic Mario titles to your collection at a discount.
Originally released on the Wii, both Super Mario Galaxy and Galaxy 2 have been updated with higher-resolution visuals, an improved interface and new content, so there’s never been a better time to play them. And unlike the originals, you can play these Switch games anywhere and at any time.
Why this deal matters
Mario games are like no other, and they’re great for adults and kids alike. This bundle includes two of the best, and right now you can pick it up at a price that makes them an even better buy than they already were. Whether you played them the first time around, you’re looking to see what all the fuss was about or want to introduce them to a new generation of Mario fans, this is the deal for you.
Technologies
I’ve Seen It With My Own Eyes: The Robots Are Here and Walking Among Us
The «physical AI» boom has created a world of opportunity for robot makers, and they’re not holding back.
It’s been 24 years since CNET first published an article with the headline The robots are coming. It’s a phrase I’ve repeated in my own writing over the years — mostly in jest. But now in 2026, for the first time, I feel confident in declaring that the robots have finally arrived.
I kicked off this year, as I often do, wandering the halls of the Las Vegas Convention Center and its hotel-based outposts on the lookout for the technology set to define the next 12 months. CES has always been a hotbed of activity for robots, but more often than not, a robot that makes a flashy Vegas debut doesn’t go on to have a rich, meaningful career in the wider world.
In fact, as cute as they often are and as fun as they can be to interact with on the show floor, most robots I’ve seen at CES over the years amount to little more than gimmicks. They either come back year after year with no notable improvements or are never seen or heard from again.
In more than a decade of covering the show, I’ve been waiting for a shift to occur. In 2026, I finally witnessed it. From Hyundai unveiling the final product version of the Boston Dynamics Atlas humanoid robot in its press conference to Nvidia CEO Jensen Huang’s focus on «physical AI» during his keynote, a sea change was evident this year in how people were talking about robots.
«We’ve had this dream of having robots everywhere for decades and decades,» Rev Lebaredian, Nvidia’s vice president of Omniverse and simulation told me on the sidelines of the chipmaker’s vast exhibition at the glamorous Fontainebleau Hotel. «It’s been in sci-fi as long as we can remember.»
Throughout the show, I felt like I was watching that sci-fi vision come to life. Everywhere I went, I was stumbling upon robot demos (some of which will be entering the market this year) drawing crowds, like the people lining up outside Hyundai’s booth to see the new Atlas in action.
So what’s changed? Until now, «we didn’t have the technology to create the brain of a robot,» Lebaredian said.
AI has unlocked our ability to apply algorithms to language, and it’s being applied to the physical world, changing everything for robots and those who make them.
The physical AI revolution
What truly makes a robot a robot? Rewind to CES 2017: I spent my time at the show asking every robotics expert that question, sparked by the proliferation of autonomous vehicles, drones and intelligent smart home devices.
This exercise predated the emergence of generative AI and models such as OpenAI’s ChatGPT, but already I could see that by integrating voice assistants into their products, companies were beginning to blur the boundaries of what could be considered robotics.
Not only has the tech evolved since that time, but so has the language we use to talk about it. At CES 2026, the main topic of conversation seemed to be «physical AI.» It’s an umbrella term that can encompass everything from self-driving cars to robots.
«If you have any physical embodiments, where AI is not only used to perceive the environment, but actually to take decisions and actions that interact with the environment around it … then it’s physical AI,» Ahmed Sadek, head of physical AI and vice president of engineering at chipmaker Qualcomm told me.
Autonomous vehicles have been the easiest expression of physical AI to build so far, according to Lebaredian, simply because their main challenge is to dodge objects rather than interact with them. «Avoiding touching things is a lot easier than manipulating things,» he said.
Still, the development of self-driving vehicles has done much of the heavy lifting on the hardware, setting the stage for robot development to accelerate at a rapid pace now that the software required to build a brain is catching up.
For Nvidia, which worked on the new Atlas robot with Boston Dynamics, and Qualcomm, which announced its latest robotics platform at CES, these developments present a huge opportunity.
But that opportunity also extends to start-ups. Featured prominently at the CES 2026 booth of German automotive company Schaeffler was the year-and-a-half-old British company Humanoid, demonstrating the capabilities of its robot HMND 01.
The wheeled robot was built in just seven months Artem Sokolov, Humanoid’s CEO, told me, as we watch it sort car parts with its pincerlike hands. «We built our bipedal one for service and household much faster — in five months,» Sokolov added.
Humanoid’s speed can be accounted for by the AI boom plus an influx of talent recruited from top robotics companies, said Sokolov. The company has already signed around 25,000 preorders for HMND 01 and completed pilots with six Fortune 500 companies, he said.
This momentum extends to the next generation of Humanoid’s robots, where Sokolov doesn’t foresee any real bottlenecks. The main factors dictating the pace will be improvements in AI models and making the hardware more reliable and cost effective.
Humanoid hype hits its peak
Humanoid the company might have the rights to the name, but the concept of humanoids is a wider domain.
By the end of last year, the commercialization of humanoid robots had entered an «explosive phase of growth,» with a 508% year-on-year increase in global market revenue to $440 million, according to a report released by IDC this month.
At CES, Qualcomm’s robot demonstration showed how its latest platform could be adapted across different forms, including a robotic arm that could assemble a sandwich. But it was the humanoids at its booth that caused everyone to pull out their phones and start filming.
«Our vision is that if you have any embodiment, any mechatronic system, our platform should be able to transform it to a continuously learning intelligent robot,» said Qualcomm’s Sadek. But, he added, the major benefit of the humanoid form is its «flexibility.»
Some in the robotics world have criticized the focus on humanoids, due to their replication of our own limitations. It’s a notion that Lebaredian disagrees with, pointing out that we’ve designed our world around us and that robots need to be able to operate within it.
«There are many tasks that are dull, dangerous and dirty — they call it the three Ds — that are being done by humans today, that we have labor shortages for and that this technology can potentially go help us with,» he said.
We already have many specialist robots working in factories around the world, Lebaredian added. With their combination of arms, legs and mobility, humanoids are «largely a superset of all of the other kinds of robots» and, as such, are perfect for the more general-purpose work we need help with.
The hype around robots — and humanoids in particular — at CES this year felt intense. Even Boston Dynamics CEO Robert Playter acknowledged this in a Q&A with reporters moments after he unveiled the new Atlas on stage.
But it’s not just hype, Playter insisted, because Boston Dynamics is already demonstrating that they can put thousands of robots in the market. «That is not an indication of a hype cycle, but actually an indication of an emerging industry,» he said.
A huge amount of money is being poured into a rapidly growing number of robotics start-ups. The rate of this investment is a signal that the tech is ready to go, according to Nvidia’s Lebaredian.
«It’s because, fundamentally, the experts, people who understand this stuff, now believe, technically, it’s all possible,» he said. «We’ve switched from a scientific problem of discovery to an engineering problem.»
Robot evolution: From industry to home
From what I observed at the show, this engineering «problem» is one that many companies have already solved. Robots such as Atlas and HMND 01 have crossed the threshold from prototype to factory ready. The question for many of us will be as to when will these robots be ready for our homes.
Playter has openly talked about Boston Dynamics’ ambitions in this regard. He sees Atlas evolving into a home robot — but not yet. Some newer entrants to the robotics market — 1X, Sunday Robotics and Humanoid among them — are keen to get their robots into people’s homes in the next couple of years. Playter cautions against this approach.
«Companies are advertising that they want to go right to the home,» he said. «We think that’s the wrong strategy.»
The reasons he listed are twofold: pricing and safety. Playter echoed a sentiment I’ve heard elsewhere: that the first real use for home humanoid robots will be to carry out care duties for disabled and elderly populations. Perhaps in 20 years, you will have a robot carry you in and out of bed, but relying on one to do so when you’re in a vulnerable state poses «critical safety issue,» he said.
Putting robots in factories first allows people to work closely with them while keeping a safe distance, allowing those safety kinks to be ironed out. The deployment of robots at scale in industrial settings will also lead to mass manufacturing of components that will, at some point, make robots affordable for the rest of us, said Playter (unlike 1X’s $20,000 Neo robot, for example).
Still, he imagines the business model will be «robots as a service,» even when they do first enter our homes. Elder care itself is a big industry with real money being spent that could present Boston Dynamics with a market opportunity as Atlas takes its first steps beyond the factory floor.
«I spent a lot of money … with my mom in specialty care the last few years,» he said. «Having robots that can preserve autonomy and dignity at home, I think people will actually spend money — maybe $20K a year.»
The first «care» robots are more likely to be companion robots. This year at the CES, Tombot announced that its robotic labrador, Jennie, who first charmed me back at the show in 2020, is finally ready to go on sale. It served as yet another signal to me that the robots are ready to lead lives beyond the convention center walls.
Unlike in previous years, I left Vegas confident that I’ll be seeing more of this year’s cohort of CES robots in the future. Maybe not in my home just yet, but it’s time to prepare for a world in which robots will increasingly walk among us.
Technologies
Today’s Wordle Hints, Answer and Help for Jan. 29, #1685
Here are hints and the answer for today’s Wordle for Jan. 29, No. 1,685.
Looking for the most recent Wordle answer? Click here for today’s Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.
Today’s Wordle puzzle was a tough one for me. I never seem to guess three of the letters in this word. If you need a new starter word, check out our list of which letters show up the most in English words. If you need hints and the answer, read on.
Read more: New Study Reveals Wordle’s Top 10 Toughest Words of 2025
Today’s Wordle hints
Before we show you today’s Wordle answer, we’ll give you some hints. If you don’t want a spoiler, look away now.
Wordle hint No. 1: Repeats
Today’s Wordle answer has no repeated letters.
Wordle hint No. 2: Vowels
Today’s Wordle answer has one vowel and one sometimes vowel.
Wordle hint No. 3: First letter
Today’s Wordle answer begins with F.
Wordle hint No. 4: Last letter
Today’s Wordle answer ends with Y.
Wordle hint No. 5: Meaning
Today’s Wordle answer can refer to a pastry that breaks apart easily.
TODAY’S WORDLE ANSWER
Today’s Wordle answer is FLAKY.
Yesterday’s Wordle answer
Yesterday’s Wordle answer, Jan. 28, No. 1684 was CRUEL.
Recent Wordle answers
Jan. 24, No. 1680: CLIFF
Jan. 25, No. 1681: STRUT
Jan. 26, No. 1682: FREAK
Jan. 27, No. 1683: DUSKY
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