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We’re All Stressed, and Your Next Wearable Will Know It

Your wellbeing was a big focus at CES. Companies showed off smartwatches and fitness bands aimed at tracking your mental health.

Wearables can already track a dizzying number of bodily statistics, from heart rate to blood oxygen levels and skin temperature. If the new devices shown at CES 2023 are any indication, the next wave of smartwatches and wristbands aim to gain a better understanding of your alertness, fatigue and stress levels, too.

Watchmaker Citizen and smaller brands like BHeart and Nowatch have all announced new wearables that claim to pay close attention to your mental wellbeing. The shift toward stress tracking isn’t necessarily new, as I wrote in September when covering Fitbit’s Sense 2 and the Happy Ring. But the announcements at CES suggest that tech companies are interested in monitoring other factors that play into mental wellness.

The launches come as stress has been on the rise in the US because of factors like political divisiveness and inflation in addition to the pandemic, according to a survey conducted by the Harris Poll on behalf of the American Psychological Association.

«Modern life was hard enough with constant technology and ever-present communication and the pace of life,» Dr. Debra Kissen, CEO of the Light On Anxiety Treatment Center, which specializes in cognitive behavioral therapy services, previously said to CNET. «And then throw in a pandemic, and I think it really brought mental health concerns that were always there undeniably to the surface.»

This recent interest in exploring the link between physical and mental wellness also comes as annual smartwatch upgrades aren’t as pivotal as they used to be. Now that smartwatches have matured and the problems that plagued early devices have been addressed, companies large and small are searching for what’s next.

Citizen says its CZ Smart watch can gauge alertness and fatigue

Citizen says its new CZ Smart watch uses tools built based on research from the NASA Ames Research Center Fatigue Countermeasures Laboratory to assess fatigue and alertness levels. One of the biggest features that separates it from other wearables is its Alert Score, which it generates after you take the Alert Monitor test in Citizen’s YouQ wellness app. That test is based on the Psychomotor Vigilance Test that NASA has used to assess astronauts’ alertness.

The watch also wants to help you understand whether you’re a morning or evening person by analyzing your sleep patterns and Alert Scores. The overall goal is to combine these readings with more traditional metrics like heart rate and activity to make suggestions about how to address fatigue and increase your alertness. The «casual» finish starts at $350 (roughly 290, AU$520), while the «sport» edition starts at $375.

The BHeart band is a stress tracker you can attach to a regular watch

Health tech company Baracoda’s BHeart band grabbed headlines for its self-charging design that the company claims uses motion, body heat and sunlight to power itself. But the wristband is also another example of a new wearable attempting to provide mental health insights in addition to tracking physical metrics.

It claims to calculate stress management readings using heart rate variability. The app may suggest that users take a walk or do some yoga to relax based on those readings. Since it’s a watch band and not an actual watch, you can also wear the BHeart strap with any standard watch that has a lug width of 18 to 22 centimeters. The band starts at $100 and launches in April.

The Nowatch claims to estimate stress and cognitive performance

If you couldn’t tell from the name alone, the Nowatch isn’t a watch. It’s a screenless wellness tracker that claims to measure stress and cognitive performance.

The company worked with Philips on sensors that can measure electrodermal activity — or changes in sweat — to estimate stress levels. Fitbit uses similar technology in its Sense and Sense 2 devices. Users can also press the crown on their watch to mark specific stressful moments so that the watch can log it within the app. That sounds a bit different than Fitbit’s approach with the Sense 2, which can automatically flag potential signs of stress in addition to performing on-demand stress readings.

But one of the Nowatch’s more unique offerings is its Predicted Cognitive Zone feature, which the company says can provide insight on the wearer’s cognitive performance based on their physical state.

The Nowatch starts at $499, although the company is temporarily selling it for $369 until Jan. 9.

The next step for wearables

It took years for smartwatches, smart rings and fitness bands to turn sleep and activity data into meaningful insights that actually feel useful. Now, companies are seemingly setting their sights on addressing other factors that impact our health like stress, burnout and lack of sleep.

In addition to the new devices at CES, Fitbit debuted the second generation of its Sense smartwatch last fall — which doubles down on the stress tracking tech it introduced in the first model. Polar also announced the Ignite 3 watch in November, which claims to pinpoint the time of day in which you’ll be most alert based on your sleep cycles. Biogen announced in 2021 that it was collaborating with Apple on a research study to investigate the role that the Apple Watch and iPhone could play in monitoring cognitive performance.

Of course, it’s important to remember that these are just claims for now. It’s impossible to know whether these tools are accurate or useful without using them. The devices also arrive at a time when there’s increased awareness and scrutiny over the amount of data that tech devices gather about their users.

Dr. Charles A. Odonkor, assistant professor at the Yale University School of Medicine, also previously told CNET that changes in bodily markers like heart rate, perspiration and blood pressure may not always indicate stress and could be a sign of other conditions.

Still, the arrival of devices like these suggest that the next frontier for wearables could be about much more than just motivating you to hit the gym.

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WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September

Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.

PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog. 

Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


WWE 2K25

Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.

Persona 5 Tactica

Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.

Other games on PS Plus

Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.

*Premium subscribers only.

For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.

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Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween

The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.

I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.

This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving. 

In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths. 

It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress. 

Surviving your little nightmares

While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.

The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.

While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench. 

But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.

And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate. 

This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.

In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.) 

But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.

Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.

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