Technologies
HTC’s New Standalone VR Headset Is Like Nothing We’ve Ever Seen
Best of CES: The compact, depth-sensing, $1,099 headset arrives in February. Vive boss Dan O’Brien explains the strategy.

VR has suddenly gotten more expensive. It seems like the worst possible timing, but HTC’s newest high-end headset announced at CES, the Vive XR Elite, follows a similar playbook to Meta’s recent Quest Pro, and possibly Apple’s awaited device as well. It raises a question: Are we truly ready for the rise of the $1,000-plus VR rigs? The standalone Vive XR Elite is sleek and looks a lot more compact than the Quest Pro, and is trying to test the higher-end waters.
The $1,099 headset, available for preorder Thursday, is arriving by the end of February — remarkably soon for a CES product. That means it’ll be available alongside Sony’s PlayStation 5-connected PSVR 2. While less expensive than the Quest Pro, the XR Elite’s price costs about as much as buying a PS5 and a PSVR 2 together. It’s far from an impulse purchase. But the hardware, which shrinks down the VR form to a pair of nearly glasses-like goggles and includes mixed-reality capabilities that could allow for AR apps, looks to solve how we’ll be using the metaverse for more in our lives than just games, simulation and fitness.
Read more: The Wonders of CES 2023: 3D Laptops, Wireless TV and Shape-Shifting Screens
No other company has really cracked this challenge either. But this Vive headset looks, more than ever, like it’s a stepping stone to future AR glasses.
«We see where mixed reality is going to create a whole new suite of use cases. We know the virtual reality use cases are great. I think the AR side is amazing, too,» Dan O’Brien, HTC’s general manager of Vive, told me in a conversation at CES in Las Vegas. He acknowledged that HTC tried to make an AR device in 2015 but stopped because of the complications. O’Brien sees 5G and cloud computing as a key next step. «You need a 5G network, a really robust one to make AR go to scale — you need a cloud infrastructure to deliver to those types of wearables.»
The XR Elite is primarily a standalone VR headset, and it looks like an impressive piece of tech: It has a familiar Qualcomm Snapdragon XR2 chip much like the Meta Quest 2, Quest Pro and Vive’s existing business-focused Focus 3. But it adds a higher-resolution 110-degree field of view, LCD displays with 2K resolution per eye that can run at 90Hz. There’s also a boosted 12GB of RAM along with 128GB of storage. It can connect to PCs to run SteamVR or HTC’s VivePort software, or connect with Android phones. But its potential as a bridge to AR experiences seems like the most impressive feature.
Those are just specs, though. The XR Elite is a VR headset with a similar proposition to previous models, but with expanded capabilities. Its compact size is the most surprising part: At 340 grams, it’s less than half the weight of the Quest Pro. The rear hot-swappable battery gives about two hours of life. It gets even smaller by unclipping the back battery strap and adding glasses arms that can turn the headset into a modified pair of VR glasses, which could just plug into an external USB-C charger or battery for power. It’s small enough to fit in a compact carrying case tube.
But that compact size comes with a twist: Instead of fitting on top of glasses, the XR Elite uses adjusting dials, or diopters, which can change the lens prescription on the fly without you needing to wear glasses at all — for some people, at least. The diopters only accommodate up to a -6 prescription, but my own vision is over -8 for nearsightedness. It’s a challenge HTC faced with its even smaller Vive Flow phone-connected VR goggles, which also went for the glasses-free approach.
The XR Elite has a dedicated depth sensor on the front, along with color passthrough cameras that can eventually show mixed reality-experiences, similar to the Quest Pro. The Quest Pro doesn’t have the Elite’s added depth sensor, but it accommodates for that with its onboard cameras.
The XR Elite could also adapt further. While the hardware doesn’t have its own eye-tracking tools onboard, eye- and face-tracking add-ons are coming later in the year. The headset’s controllers are the same standard ones that HTC has for the Vive Focus 3, which follow the same game controller-like playbook as the Meta Quest 2 and others. But HTC already has its own line of wearable VR body trackers and wristbands, and more accessories could follow.
O’Brien acknowledges that the sticky, mass-market appeal of VR and AR aren’t here yet. «I think developers will be using cloud computing, being able to actually get their content into the metaverse much faster, and much more efficiently,» he said. «If you think about the streaming business, these streamers, these TikTokkers, all these kids that create the really compelling, fun experiences that just keep drawing you back in? That’s not in the metaverse today, We need to create more opportunities for less sophisticated immersive content creators to get involved, and then create more [of an] economy.»
O’Brien sees cloud computing, driven by eye tracking’s ability to compress graphics data via a technology called foveated rendering, as a way of eventually shrinking the processors on future headsets, getting smaller and fitting on more people.
My concern is about the limited prescription options at the moment. «As we get to much lighter glasses, people will probably be bringing more of their prescriptions to it in the future,» says O’Brien. «For now, what we can do is just try to address the majority of the market as best we can with these types of setting changes, because we have to get the headsets lighter. We’ve got to get them more comfortable. And if you’re going to have these big eye relief areas inside of these headsets, they’re going to stay really big.»
O’Brien sees the included VR controllers as possibly becoming optional one day, even maybe being left out of the box and bought separately, but not yet. Hand tracking isn’t reliable enough. «Hand tracking has to make massive advancements over the next two to three years to really become much more of a natural input tool.» But O’Brien suggests it’s a way for future headsets to get more affordable. «If a user can just put on glasses and interact with content [with their hands], that’s going to be a much less expensive product.»
This product has been selected as one of the best products of CES 2023. Check out the other Best of CES 2023 award winners.
Technologies
Call of Duty Black Ops 7 Beta Dates Have Been Revealed. Here’s How to Join
There are separate Game Pass subscription and preorder requirements to join the closed and open betas for the next Call of Duty game.

Clear your calendars for early October: The Black Ops 7 beta dates have been revealed on the game’s Xbox store listing, and they’re only a couple months away.
The next Call of Duty game is a collaboration between developers Treyarch and Raven Software, and it takes place after Black Ops 2 in the series’ chronology. While the Black Ops games jump around a confusing timeline, Black Ops 7 is a direct sequel to a 13-year-old game.
The game’s beta will focus on classic Call of Duty multiplayer modes and feature a mix of six-versus-six and 20-versus-20 maps. This larger-scale action is reminiscent of the Battlefield series — a longtime competitor that just finished hosting a successful beta of its own.
Here’s everything you need to know about the Call of Duty Black Ops 7 beta, including key dates and how to join the early access period.
Black Ops 7 closed beta date and requirements
If you want to jump into the Black Ops 7 closed beta and try the game before anyone else, you’ll need to shell out some cash. The early access beta begins on Oct. 2.
While access to the closed beta is limited, it’s still more widely available than previous Call of Duty closed betas. Usually, people who preorder the game get special access to the closed beta — this is still true with Call of Duty Black Ops 7. This time around, though, Microsoft is adding another way to play during the early-access beta period.
If you have an active Game Pass subscription, you’ll also be able to join the Black Ops 7 closed beta. Game Pass Ultimate, Game Pass PC and Game Pass Console plans are all valid subscriptions to gain access to the early Black Ops 7 beta.
Game Pass is already the best value gaming subscription plan available, so the Black Ops 7 closed beta access is just another way to sweeten the deal.
Black Ops 7 open beta access
Maybe you don’t want to preorder. Maybe you don’t like gaming subscription services and don’t want to grab Game Pass just for the Black Ops 7 beta. Whatever your reasoning for missing the closed beta may be, you’re not locked out of trying the next Call of Duty game forever.
The Black Ops 7 closed beta rolls directly into the game’s open beta period, during which anyone will be able to try out the new Call of Duty multiplayer experience. Black Ops 7’s open beta begins on Oct. 5. We don’t yet know when the beta period will end, although the minimum duration is two days long, according to the store listing.
The open beta period will allow any interested gamer to try out Black Ops 7 on their console of choice. Call of Duty Black Ops 7 will launch on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S and PC, and will feature cross-platform gameplay. While no official release date has been revealed, leaks point to a mid-November launch.
If you’re still playing the most recent Call of Duty game, Black Ops 6, check out our guide on how to make the most of the game’s double XP. If you’re looking to pick up the game after a long hiatus, learn how The Armory can help you catch up on the content you’ve missed.
Technologies
Made by Google 2025 Live: Pixel 10, Pixel Watch 4, Gemini News and Android 16
Technologies
Apple Won’t Have to Provide an Encryption Backdoor in the UK, Says US Official
Director of National Intelligence Tulsi Gabbard says the US and UK worked out a deal.

The US director of national intelligence, Tulsi Gabbard, announced on social media late Monday evening that Apple will not be required to provide an encryption backdoor in the UK, easing concerns about weakened privacy and security safeguards.
Gabbard said the the private data of Americans will be protected after an agreement was apparently worked out with the UK, following prolonged behind-the-scenes maneuvering.
«Over the past few months, I’ve been working closely with our partners in the UK, alongside @POTUS and @VP, to ensure Americans’ private data remains private and our Constitutional rights and civil liberties are protected,» Gabbard said on X. «As a result, the UK has agreed to drop its mandate for Apple to provide a ‘back door’ that would have enabled access to the protected encrypted data of American citizens and encroached on our civil liberties.»
Apple did not immediately respond to an email for comment. The company has regularly pushed back hard against government requests that it create a backdoor for law enforcement.
What was the UK asking for?
Originally, the UK demanded that Apple provide a way for the government to access data from iCloud accounts not only for British citizens, but also for citizens of other countries, to assist in criminal investigations.
In response, Apple in February pulled an iCloud feature, Advanced Data Protection, in the UK. At the time, Apple said it was «gravely disappointed» by the actions of the UK’s Home Office, the country’s interior ministry, which is responsible for areas including public safety, cybersecurity and immigration. It’s unclear if the announcement will pave the way for Apple to bring back Advanced Data Protection in the region.
More recent reports suggested the UK was backtracking on its original demands and was looking for a way out.
A representative for the Department of National Intelligence responded to an email seeking more details about the agreement with a link to Gabbard’s X post and a letter Gabbard sent to US Sen. Ron Wyden and US Rep. Andy Biggs in February saying that her office would examine the issue.
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