Technologies
Video Game Testers Form Microsoft’s First Union
The tech giant promised to recognize unions formed by employees in June as part of its effort to acquire Activision Blizzard.

A group of video game testers working for Microsoft’s ZeniMax has voted to form the tech giant’s first union, the Communication Workers of America union said Tuesday.
The CWA, which represents the union, said Microsoft will recognize the union in accordance with a promise Microsoft made to the CWA in June to recognize unions formed by employees. Microsoft acquired ZeniMax, the parent company of game developer Bethesda, which develops the Fallout and Elder Scrolls series, in 2021 for $7.5 billion.
Microsoft confirmed it’s recognizing the new union, saying in a statement «We look forward to engaging in good faith negotiations as we work towards a collective bargaining agreement.»
The video game workers’ unionizing efforts are happening at the same time as the Federal Trade Commission attempts to block Microsoft from purchasing Activision Blizzard for $69 billion, arguing that the merger will harm competition among video game console makers.
President Chris Shelton said that by agreeing to recognize the union, Microsoft is distancing itself from other tech companies that have actively fought against employees’ efforts to unionize.
«Microsoft is charting a different course which will strengthen its corporate culture and ability to serve its customers and should serve as a model for the industry and as a blueprint for regulators,» Shelton said in a statement.
Microsoft’s recognition of the union comes a little more than a week after dozens of video game employees at Proletariat video game studio, which was acquired by Activision Blizzard in 2022, filed for union representation, the third unionizing push that Activision has seen in the past year. Raven Software employees organized in January, and employees at Blizzard Albany voted to unionize earlier in December.
Technologies
Today’s NYT Connections: Sports Edition Hints and Answers for May 23, #242
Hints and answers for the NYT Connections: Sports Edition puzzle, No. 242, for May 23.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.
Connections: Sports Edition might be tough today. Read on for hints and the answers.
Connections: Sports Edition is out of beta now, making its debut on Super Bowl Sunday, Feb. 9. That’s a sign that the game has earned enough loyal players that The Athletic, the subscription-based sports journalism site owned by the Times, will continue to publish it. It doesn’t show up in the NYT Games app but now appears in The Athletic’s own app. Or you can continue to play it free online.
Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta
Hints for today’s Connections: Sports Edition groups
Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Which year are you?
Green group hint: College conference.
Blue group hint: LA hoops stars.
Purple group hint: Football hometowns.
Answers for today’s Connections: Sports Edition groups
Yellow group: College student classifications.
Green group: Big 12 schools.
Blue group: Lakers in the Basketball Hall of Fame.
Purple group: NFL team locations.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections: Sports Edition answers?
The yellow words in today’s Connections
The theme is college student classifications. The four answers are freshman, sophomore, junior and senior.
The green words in today’s Connections
The theme is Big 12 schools. The four answers are Colorado, TCU, Texas Tech and West Virginia.
The blue words in today’s Connections
The theme is Lakers in the Basketball Hall of Fame. The four answers are Baylor, O’Neal, West and Worthy.
The purple words in today’s Connections
The theme is first words in NFL team locations. The four answers are Green, Kansas, New and San.
Technologies
Yes, an Elden Ring Live-Action Movie Directed by Alex Garland Is Coming
No details or release date, but boy will it be cool to see Malenia wipe the floor with someone else for a change.

Unbelievably, the rumors were true: Alex Garland is indeed set to write and direct a live-action film adaptation of Elden Ring, FromSoftware’s phenomenally successful and difficult video game. Award-winning producer and distributor A24 will work with Garland on the movie.
The dark fantasy Elden Ring is one of the best-selling games of all time, wowing players with its tight gameplay, expansive world and compelling yet cryptic lore, so it’s no surprise that it’s headed for the silver screen. Its epic storyline, written in part by A Game of Thrones author George R. R. Martin, could work well for a film — but it’s also a safe bet that many owners of the 30 million Elden Ring sales would go to see it, too.
Rumors had swirled that Alex Garland was adapting the game to film weeks ago, per Comic Book Resources, which seemed like an odd choice. But the director’s prior adaptations of nerd properties, from the gritty pulp dystopia of Dredd to the gnostic science fiction of Annihilation, could suit him to take on Elden Ring’s dark fantasy world.
Better still is Garland’s experience with A24, which has led to several of the director’s most compelling visions on celluloid. They first paired up for 2015’s Ex Machina, followed by 2022’s gender parable Men and the bleakly topical Civil War last year, and finally the Iraq War drama Warfare released last month.
There’s no release date or other details for Garland’s Elden Ring. But fans of the game won’t have to wait long to get another fix of their favorite game — its multiplayer spinoff, Elden Ring Nightreign, is coming out on May 30.
Technologies
Marvel Rivals’ Sharknado Team-Up Ability Cements the Game’s Fun Direction
This is a wacky, wild superhero game at its core — and superheroes aren’t perfectly balanced.

In Marvel Rivals Season 2.5, team-up abilities are going full camp. Keep your head down, because the sharknado is coming to gobble you up — and resistance is futile.
The Season 2 balance patch was the first one to make wide-reaching changes to the game’s iconic team-up abilities, and the midseason patch is about to arrive with a similar shakeup. Gone are the days of the Punisher’s infinite ammo and Spider-Man’s symbiote one-shot combo.
Now, Jeff the Shark can combine his ultimate ability with Storm’s tornado as a nod to one of the worst movies I’ve ever seen — and the little land shark can also team up with Venom to heal nearby teammates through symbiotic tendrils. Yes, that evil shark is getting two new team-up abilities in a single patch. It’s the type of lopsided favoritism that keeps me up at night.
These team-ups are fun ideas, but based on the team compositions I see in Diamond and above, I’d venture to guess they won’t get much playtime in highly competitive matches — even with these cooperative boosts, Jeff just doesn’t compete with more effective strategists. Instead, I think these gimmicks are here because what seems like publisher NetEase’s real No. 1 priority is providing different outlets for players to let loose as their favorite superheroes.
Maintaining the Marvel power fantasy
Marvel Rivals is first and foremost a game about stepping into the shoes of some of the most popular superheroes in the world. Comic books are a great storytelling medium — but they’re also a visual spectacle that will just as often fall back on the «rule of cool.»
It wouldn’t feel right playing as Wolverine if you didn’t have access to the iconic Fastball Special, where he’s picked up and tossed like a football by Colossus (or in Rivals, by Hulk or Thing). Giving up your autonomy to another player rarely goes well, and it’s not like the ability is all that useful — unless you’re one of the best players in the world with Rocket Raccoon’s rocket boots — but it’s an integral part of Wolverine’s combat style.
The same principle applies to Captain America and the Winter Soldier. These characters have known each other for nearly a century. They grew up together in Brooklyn. They’re going to combine their combat styles in a special move.
Is the reverberating slam between Bucky’s metal arm and Steve’s vibranium shield all that great? Not really, because Bucky likely has to be out of position to make use of it. But it’s extremely cool to use and makes players feel like they’re more fully embodying these characters.
That brings us to what will surely be the game’s most infamous combo. The Jeff-nado started out as a Marvel Rivals community joke, and now it’s going to be a real team-up. How often will Storm and Jeff realistically combine their ultimate abilities? I can’t imagine seeing it in many games, but the interaction exists for Jeff players that want to ride the lightning, and that is quite simply cool.
NetEase has designed a game where not every team-up ability should be expected to reshape the entire meta, and I think that’s a great thing. What matters to the developers is that you’re able to enjoy experiencing gameplay for Marvel heroes that isn’t replicated elsewhere.
Each update provides clarity on Marvel Rivals’ competitive mode
If imaginative power fantasy is NetEase’s No. 1 priority, that means the competitive balance of Marvel Rivals takes a backseat. And that’s OK — there are folks who argue that the incessant changes, nerfs and reworks to Overwatch characters have made them less fun over the years, especially oddballs like Sombra and Mercy that are very different from their original incarnations.
Counter to what a game community’s sweatiest players might say, a game is fine when it’s unbalanced. It’s fun to have abilities that aren’t as useful as others, but are super bombastic and flashy. It’s OK to have characters that just won’t make the cut in higher levels of play. There have long been signs that Marvel Rivals is not being designed as a hyper-competitive game — there don’t seem to be Overwatch League-level ambitions at work here.
Marvel Rivals’ competitive system has been criticized since launch, with many players reaching ranks as high as grandmaster with a sub-50% win rate. The rank distribution is extremely generous compared with other games (like Overwatch), and many players who actively play competitive matches will gravitate toward the top.
The recent introduction of Chrono Shield Cards has made it even easier to escape the lower skill brackets, and games in the middle ranks like Platinum and Diamond sometimes feel like a coin flip depending on how skilled the players that queue into the game are. The skill gap between players in each rank is far too wide, and that seems to be how the system is intended to function.
But that relaxed vision for the game may not last, as it seems like NetEase wants to have its cake and eat it too. The Marvel Rivals Ignite 2025 tournament is being backed with a smooth $3 million prize pool. Funky team-ups and a more casual ranked ladder are one thing, but that’s serious money, and it signals that NetEase wants players to get serious about winning.
Marvel Rivals is moving in two distinct directions at once. The actual patches lead me to believe that the developers want this game to be fun first, balancing it around unique hero ability interactions and lower-ranked casual play that the presumed majority of players will experience. The tournament money and the player culture are heavier stuff, and there are a lot of people who want to compete to be the best in Marvel Rivals.
Trying to split the difference will lead the game down a path that ends in an identity crisis. It happened to Overwatch before, and Marvel Rivals isn’t immune to falling into the same traps. If the Jeff-nado is any indication of things to come, I hope the devs at NetEase stick to their guns and keep balancing the game around the Marvel power fantasy rather than prioritize competitive balance for high-tier tournament players and One Above All-ranked streamers.
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