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Netflix’s Biggest Hit Shows and Movies, Ranked (According to Netflix)

Every week, Netflix publishes stats on its most watched series and films. We keep track of an all-time ranking.

Netflix, for years, was notoriously tight-lipped about its viewership. But after a few years of dropping stats for some of its programming, Netflix launched a website in mid-November posting charts of its most popular shows and movies from the past week, as well as a global ranking of its all-time most watched titles.

The charts, which are updated every week and ranked by the total number of hours that subscribers spent watching them, represent an unprecedented trove of data about what’s popular on Netflix. The site details the most popular titles in the last week not only globally but also for more than 90 countries. And it’s meant to help subscribers like you get a better sense of the biggest hits on the world’s largest subscription streaming service, in the hopes you’ll discover something new to watch.

The company updates its weekly «Top 10 on Netflix» every Tuesday, based on hours viewed from Monday through Sunday the previous week for original and licensed titles. Netflix’s rankings are broken down into top 10 charts for films in English, TV in English, films in non-English languages and TV in non-English languages.

A ranking of all-time most watched titles also lives on the site, detailing shows that have the most viewing hours in their first 28 days of release. Netflix also has these split into films in English, TV in English, films in non-English languages and TV in non-English languages — but for our charts below, we don’t differentiate between language.

If a new season releases its episodes in two parts on different dates, Netflix counts the watch time of the first volume’s episodes for their first 28 days, then it counts the watch time of the second volume’s episodes for their first 28 days. These all-time rankings are also updated every Tuesday, whenever any programs make it into the charts during the week prior.

Why you won’t see Glass Onion in the rankings (yet)

Shows and movies need sustained popularity in many countries to crack into the all-time most watched charts. That means you can see titles with «Top 10» badges in Netflix’s app for days, but they still may not be generating enough hours of viewing to make the all-time rankings.

For example, Glass Onion: A Knives Out Mystery, the whodunit film sequel to 2019’s Knives Out, has generated 82.1 million hours in the first three days since its release Friday. It still has lots more time in its 28-day window to generate watch-time. But films need more than 200 million hours streamed and TV shows need nearly half a billion hours to make it onto the all-time list. Even the most popular shows and movies need multiple weeks and enduring attention to accumulate enough.

Netflix’s most watched TV series, ranked

The following are Netflix’s most watched series, based on Netflix’s own reporting of total hours viewed in the first 28 days of each titles’ release. Again, if a new season releases its episodes in two volumes on different dates, Netflix counts the watch time of the first volume’s episodes for their first 28 days, then it counts the watch time of the second volume’s episodes for their first 28 days.

Any changes in the rankings from the previous week are in bold text.

  1. Squid Game (season 1), a Korean survival thriller — 1.65 billion hours.
  2. Stranger Things (season 4), a retro sci-fi series — 1.35 billion hours.
  3. Wednesday, a coming-of-age supernatural dark comedy — 1.24 billion hours
  4. Dahmer, a true-crime serial killer series — 856.2 million hours.
  5. Money Heist (part 5), a Spanish-language thriller — 792.2 million hours.
  6. Bridgerton (season 2), a period romance — 656.3 million hours. >
  7. Bridgerton (season 1) — 625.5 million hours.
  8. Money Heist (part 4) — 619 million hours.
  9. Stranger Things (season 3), a retro sci-fi series — 582.1 million hours.
  10. Lucifer (season 5), a fantasy police procedural — 569.5 million hours.
  11. All of Us Are Dead, a Korean zombie thriller taking place in a high school — 560.8 million hours.
  12. The Witcher (season 1), a fantasy show — 541 million hours.
  13. Inventing Anna, a true-crime limited series about a fake socialite — 511.9 million hours
  14. 13 Reasons Why (season 2), a controversial teen drama — 496.1 million hours.

Former top-ranking shows that have been bumped out of Netflix’s official all-time charts:

  • Ozark (season 4), a crime drama series — 491.1 million hours.
  • The Witcher (season 2) — 484.3 million hours.
  • 13 Reasons Why (season 1) — 475.6 million hours
  • Maid, a limited series about a young mother fleeing abuse — 469.1 million hours.
  • You (season 3), a psychological thriller — 467.8 million hours.
  • You (season 2) — 457.4 million hours.
  • Stranger Things (season 2) — 427.4 million hours.
  • Money Heist (part 3) — 426.4 million hours.
  • Sex Education (season 3), a British teen dramedy — 419 million hours.
  • Ginny & Georgia (season 1), a dramedy about a young mom and kids — 381 million hours.
  • Extraordinary Attorney Woo (season 1), a South Korean legal drama — 402.5 million hours.
  • Café con Aroma de Mujer (season 1), a Colombian telenovela — 326.9 million hours.
  • Lupin (part 1), a French heist show — 316.8 million hours.
  • Elite (season 3), a Spanish teen drama — 275.3 million hours.
  • Who Killed Sara? (season 1), a Mexican mystery thriller — 266.4 million hours.
  • Elite (season 4) — 257.1 million hours.
  • The Queen of Flow (season 2), a musical Colombian telenovela — 230.3 million hours.
  • Lupin (part 2) — 214.1 million hours.
  • Dark Desire (season 1), a Mexican dramatic thriller — 213 million hours.

Netflix’s most watched movies, ranked

The following are Netflix’s most watched movies, based on Netflix’s own reporting of total hours viewed in the first 28 days of each titles’ release. Any changes are in bold text.

  1. Red Notice, an action movie starring Dwayne Johnson, Gal Gadot and Ryan Reynolds — 364 million hours.
  2. Don’t Look Up, a dark comedy with a star-packed cast — 359.8 million hours.
  3. Bird Box, a post-apocalyptic movie starring Sandra Bullock — 282 million hours.
  4. The Gray Man, a CIA action thriller — 253.9 million hours.
  5. The Adam Project, a sci-fi adventure comedy — 233.2 million hours.
  6. Extraction, an action movie starring Chris Hemsworth — 231.3 million hours.
  7. Purple Hearts, a romantic drama about a musician marrying a Marine — 228.7 million hours.
  8. The Unforgivable, a drama about a woman rebuilding her life after prison — 214.7 million hours.
  9. The Irishman, a period Mafia epic directed by Martin Scorsese— 214.6 million hours.
  10. The Kissing Booth 2, a teen rom-com sequel — 209.3 million hours.

Former top-ranking movies that have been bumped out of Netflix’s official all-time charts:

  • 6 Underground, a Michael Bay explosion-fest starring Ryan Reynolds — 205.5 million hours.
  • Spenser Confidential, an action-comedy starring Mark Wahlberg — 197.3 million hours.
  • Enola Holmes, a period detective film — 189.9 million hours.
  • Army of the Dead, a heist set in a zombie apocalypse — 187 million hours.
  • The Old Guard, an action-thriller starring Charlize Theron — 186 million hours.
  • Murder Mystery, a comedy starring Adam Sandler and Jennifer Aniston — 170 million hours.

Netflix appears to have never released a non-English-language film that generated enough viewing hours to make it into an overall top-watched ranking. But additional widely watched non-English language movies on Netflix have included:

  • Troll, a Norwegian monster movie — 152.4 million hours.
  • Blood Red Sky, a German/British action horror film set during a plane hijacking — 110.5 million hours.
  • The Platform, a Spanish social commentary wrapped in a horror film — 108.1 million hours.
  • All Quiet on the Western Front, a German war drama — 101.4 million hours.
  • Black Crab, a Swedish apocalyptic war thriller starring Noomi Rapace — 94.1 million hours.
  • Through My Window, a Spanish teen romance — 92.4 million hours.
  • The Takedown, a French cop comedy — 78.6 million hours.
  • Below Zero, a Spanish action thriller about a breakout from a prison transport vehicle — 78.3 million hours.
  • Loving Adults, a Danish thriller about an extramarital affair — 67.3 million hours.
  • My Name is Vendetta, an Italian crime/action film — 67.3 million hours.

Former top-ranking non-English movies that have been bumped out of the non-English top 10 include:

  • Rogue City, a French action thriller about an unorthodox team of cops — 66.6 million hours.
  • Carter, a South Korean action thriller about a man who wakes up with no memories and a voice in his ear — 65.4 million hours

  • The Forgotten Battle, a Dutch World War II film — 60.9 million hours.
  • Restless, a French action thriller — 59.1 million hours.
  • Lost Bullet, like a Fast & Furious movie but French — 58.3 million hours
  • Spoiled Brats, a French comedy about rich siblings tricked into earning their own living — 56.9 million hours.
  • #Alive, a South Korean movie about a gamer’s bid to survive the zombie apocalypse — 54.6 million hours.
  • Space Sweepers, a South Korean space western with a weaponized child-android — 53.3 million hours
  • The Last Mercenary, a French action movie starring Jean-Claude Van Damme — 52.1 million hours.
  • Just Another Christmas, a Brazilian Christmas comedy — 48 million hours.

Technologies

If You Miss MTV and Dunkaroos, This Indie Game Is for You

Mixtape is an upcoming game about being a teenager when «everything meant the end of the world or the start of the world.»

At a record store in northern Los Angeles, I walked past racks of albums, a DJ spinning records and a stack of Dunkaroos, a cookies and icing snack that was all the rage in ’90s America. It felt like stepping back into an earlier era, the same one backdropping the upcoming game Mixtape, a story about a group of self-mythologizing teens hanging out before life pulls them away from their suburban American town.

In an amusing twist of fate, the main brain behind the game is an Australian rocker who didn’t step foot in the US until his 30s. Johnny Galvatron (a stage name and lead singer of the band The Galvatrons), creative director at studio Beethoven & Dinosaur, dreamed up Mixtape based on a blend of American youth culture that was broadcast worldwide, along with his own upbringing loving music of the period and playing in bands.

In a recording room behind the record store, I chatted with Galvatron about why a man from the Antipodes would tackle American youth, nostalgia through the lens of music and analog audio tech, the earnest wrongness of being a teenager and why the US is like Middle-earth.

I also got to play a short slice of Mixtape ahead of the conversation, a demo I originally saw at Summer Game Fest last year (but with a couple extra scenes exclusive to this event). It opened up with the game’s older teen heroine, Stacy Rockford, skateboarding down a winding road with her friends, lazily pulling kickflips and calling out oncoming cars in the golden hour before twilight, a fitting start for a game about the last days before adulthood knocks.

From what I saw, there’s a bit of overlap with other nostalgia-laden narrative games about teens growing up, such as studio Don’t Nod’s Life is Strange series or last year’s Lost Records: Bloom and Rage. But Mixtape avoids the plotty drama of those games in favor of lionizing the humble wonder of teens killing time. And it does it in style, with kinetic editing and needle drops that immerse players in the MTV-drenched lives of kids whose rebellious days are numbered. It’s tonally different, reflecting Galvatron’s memories of being an earnest teen, liking music and tossing out strong opinions.

«There’s a lot of stories about teenagers where they’re portrayed as very shy and not confident. And that’s not really my experience of being a teenager,» Galvatron said. «I was very confident and wrong about things and about how I felt about music.»

Galvatron’s earnest teenagehood was in Australia, but setting the game there might have been too close to home. Plus, his favorite music and culture came from America. Despite not coming to the US until he was 32, he’s watched America every single day of his life, he said. Seeing it in person is like coming to a theme park, or a fantasy land: «To people who live in Western cultures, America is Middle-earth,» Galvatron said.

The game is split into chapters, each patterned after a carefully-chosen song. They all come together in the titular mixtape, the swan song of a cherished friend group, one last rock-out to tunes that speak to the moment. It was those songs that drove the creation of the emotional sequencing of Mixtape, Galvatron told me. Whereas most games start development by creating a «vertical slice» that represents the core loop of the game, Beethoven & Dinosaur made «a real shitty version of the whole game» and swapped around the songs to see what different stories the configurations told.

«We would play with that soundtrack until it seemed to have this cinematic flow to it, like a really lovely narrative that chained these songs together,» Galvatron said. «Once we had that right, we could put the story and the characters in.»

Picking the songs was a delicate process to find the right tone (and to ensure variety, as Galvatron joked he kept wanting more Devo songs, which the team vetoed and limited him to one). There’s a pivotal moment in the game where the main character Rockford is betrayed by her friend, and despite digging up the saddest songs they could think of, none worked. So they flipped the emotions to the other extreme, trying tunes evoking over-the-top happiness like Stuck In The Middle With You, and went with songs from the artist BJ Miller from the 1960s, «and that seemed to make it just all the more devastating,» Galvatron said.

I saw parts of 4-5 song chapters out of what Galvatron told me will be a total of 26 or 27. But each felt like a sublime snippet (in Pixar parlance, a core memory) that the player gets to control, from an embellished shopping cart escape from the cops to a flailing first kiss of awkward tongues to rocking out in the car on the way to a party. It sounds mundane, but these delightful moments hearken to a time in everyone’s lives when the people and the songs around you elevated the simple into the unforgettable.

«We don’t have skill trees, we don’t have (gameplay) loops. We have moments where mechanics, music, dialogue, narrative all meet and hit these crescendos,» Galvatron said, and emphasized the importance of their brevity. «Get in, deliver the mechanic, make it beautiful, make it a great experience. Don’t overstay your welcome.»

It’s undeniable that Mixtape reaches back into the past to evoke a feeling of place and time, specifically this moment in the American 90s where music was blasting from cassette tapes and CDs. There’s a warmth to this equipment, Galvatron noted, and to the music it produces. Moreover, the tactility lends itself very well to touching, spinning and clicking motions on game controllers, giving players a real feel for the music they’re playing on screen.

Yet when I asked how he felt the game fit amid our current era of nostalgia — which media like Stranger Things have built IP empires upon with period-appropriate references, fashion and songs — Galvatron asserts that the game has a different aim than prompting viewers to remember specific songs, CD players and Tamagotchis. «What I want people to remember is when you defined yourself by the singles you liked, by art, and I think that’s something naive and sweet,» he said.

If the rest of the game meets the bar set by the demo I saw, players will be pretty awestruck by the polished, electric delivery of moments from scene to scene. Mixtape feels intentionally designed, likely meticulously storyboarded, to land moments with camera angles and timing that make you feel along for the ride.

Beethoven & Dinosaur’s strengths are leaning into the grandness of cinematics and music, Galvatron said. «That’s how I remember being a teenager,» he said, «[it’s] something theatrical and fast, and everything meant the end of the world or the start of the world.»

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These MWC Phones and Gadgets Wowed Me, but Where Are They Now?

From AI hardware to wearable phones, these products promised a lot. So what happened to them?

Mobile World Congress sees the biggest and best tech companies, the world over, gather in Barcelona to show off their latest, greatest products. MWC 2026 runs March 2 to 5 and we expect to see several major phone launches, some wild concepts and a lot of tapas. But what about products we saw in prior years?

From Samsung’s flagship Galaxy S phones to incredible hardware from Xiaomi, we’ve seen some amazing devices in the years CNET has been attending the show. But we’ve also seen a lot of unusual products that have promised more than they’ve delivered. 

From concept devices that are quickly forgotten to new gadgets that boast revolutionary functions, these are the MWC tech launches that arrived with a fanfare… but aren’t necessarily where you’d expect them to be today. 

Humane AI pin

AI might still be the biggest buzzword in tech, thanks to every phone company cramming their devices with all kinds of bizarre AI functions. But at MWC 2024, one company wanted to take that further. The Humane AI pin was a wearable badge that you could talk to and ask questions about your schedule, the weather or things like sports results. It could read answers out and even project them onto your hand with a laser. Because everyone loves lasers.

Sounds fun, right? And the company’s rhetoric around how AI-based devices like this will replace phones sounded compelling. However, the product, well, sucked (just ask CNET’s Scott Stein, who spent extended time with it) and the company was eventually swallowed by HP, with the Pin itself ceasing to function in February last year. If you were one of the early adopters, do let us know what you’ve done with that $699(!) paperweight now. 

Motorola Rizr

MWC is a great place to show off concepts that will excite technology nerds like us. Motorola has a good history of this at the show and the Rizr is one of my favorites. This phone didn’t just have a flexible display like we’ve seen on many of today’s foldable phones, its display could actually mechanically unroll at the push of a button, extending the top of the screen to give a more immersive display for watching videos or playing games. 

It was amazing to see in person and it was certainly a different idea on how to use flexible displays. But that’s all it was; an idea. Motorola hasn’t deployed the Rizr’s mechanical unfurling into any of its products, with its upcoming Razr Fold launch being just a standard book-style foldable. The reason is obvious: The technology is likely expensive and probably fragile too. Three years on and Motorola hasn’t said a thing about this cool concept, but I’ll still keep my fingers crossed for this year.

Xiaomi SU7 EV

Xiaomi might be better known for its superb camera phones, but the Chinese firm has fingers in many pies, including scooters, vacuums, air fryers and, er, water pistols. It was no surprise then that during MWC 2024, the company showed off its first EV, the Xiaomi SU7. With sleek, sporty looks and a promised range of over 470 miles, I was excited. 

I was excited again when the company showed off an even more performance-focused model at last year’s show, which had already delivered some blistering track times on the infamous Nürburgring. But I’ve yet to get behind the wheel. While Xiaomi is already producing and selling cars in its native China, the company has no plans to launch in the UK or wider Europe until at least 2027 and they almost certainly won’t sell in the US at all. 

As a result, I feel like I’ve been teased somewhat with the promise of this slick, powerful EV that would have sat perfectly on my driveway. In reality, I still have a big wait ahead of me, if the SU7 European launch happens at all. Sales of the SU7 in China have surpassed those of the Tesla Model 3, according to a report by Car News China. Meanwhile, the same story shows that the SU7 Ultra’s sales have declined dramatically due to a number of controversies and lawsuits around the car and Xiaomi’s rollout.

Samsung Galaxy Ring

Samsung’s Galaxy Ring made for an interesting MWC in 2024. Here was a new type of wearable that promised advanced health and fitness tracking, while blending into your daily life by sitting unobtrusively on your finger. And that’s what it does, with CNET giving it a healthy 8.5 out of 10 in our full review. 

But that was in 2024, and a full two years later, I’m left wondering what’s happening with the wonderful world of smart jewelry. Samsung has made no official comment around a follow-up, through rumors suggest we may see one in late 2026 or 2027. Smart ring manufacturer Oura, meanwhile, has filed a public lawsuit against Samsung and other smart ring companies claiming patent infringement. This is likely one of the reasons we’ll have to wait for a Galaxy Ring 2. While other smart rings do exist — like the Oura Ring 4 — it’s not a category that flourished after Samsung launched its ring. 

There’s no Google Pixel Ring, no Apple iRing and not even an LED-infused Nothing Ring (1). Most other smart rings are made by smaller companies, such as Pebble’s recently announced $75 recyclable ring. Smart rings may have a place on our hands for a while yet, but Samsung’s lengthy delay in launching a follow-up might suggest that it’s not exactly a priority product. 

Motorola wrist phone

I said that the aforementioned Moto Rizr was «one of» my favorite MWC concepts.That’s because the company’s flexible wrist phone from 2024 absolutely takes my top spot. This candybar-style Android phone had a fully flexible body that let you to wrap the whole thing around your wrist and wear it like something resembling Leela from Futurama’s wrist-mounted doodad

I found it extremely intriguing. Here was a phone that doesn’t bulge out your skinny jeans when it’s in your pocket, but that’s also just a glance away like a smartwatch. And compared to the precision engineering required for the Rizr, the wrist phone’s technology seemed relatively achievable. After all, we already have flexible displays and this didn’t even require any specialized tiny motors — you just whack it onto your wrist like a ’90s slap bracelet

But, like the Rizr, the wrist-mounted phone remained just a flight of fancy I experienced oh so briefly for a few days in Spain. And like any holiday romance, perhaps it’s best for me to simply remember it for what it was and not spend my days pining for what could have been.

With MWC 2026 just a few days away I’m excited to see new and wild products show their face, and I’m curious to see which of them will have staying power.

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