Technologies
Why Apple Hasn’t Released the iPhone Fold… Yet
Commentary: Apple debuted the iPhone 14 Pro in September, but a foldable iPhone still feels like a longshot.

This story is part of Focal Point iPhone 2022, CNET’s collection of news, tips and advice around Apple’s most popular product.
Apple’s new iPhone 14 line includes some of the biggest hardware updates made in years, including the iPhone 14 Pro’s redesigned cutout for Dynamic Island’s contextual notifications and an iPhone 14 Plus model. But among the changes, Apple has not yet confirmed if a rumored foldable iPhone is in development. This is particularly curious as Samsung continues to refine its foldable phone lineup with the release of the Galaxy Z Flip 4 and the Galaxy Z Fold 4 back in August.
Samsung isn’t the only company making phones with foldable screens. There’s the Motorola Razr. And outside the US, Huawei and Xiaomi also have foldable phones. Which leaves us with an obvious question: Where’s Apple’s foldable iPhone?
Apple doesn’t comment on future products
The first thing to consider is that Apple doesn’t announce products until they’re ready. OK, there was the AirPower wireless charging pad. But otherwise Apple isn’t going to tell us it’s working on a foldable iPhone or confirm rumors.
Next, Apple typically positions products as a solution to a problem, highlighting quality and innovation.
The Galaxy Z Fold seems less like an answer to a problem and more of a «look at this tech wizardry, what can we do with it?!» And the cool-factor, as ingenious as it is, comes at the expense of features we expect from regular phones, including battery life, ergonomics, software experience and price. The Galaxy Z Flip solves the problem of portability, but it comes with some of the same drawbacks as the Fold, particularly around battery life and camera quality.
To be fair, the Galaxy Z Fold 3 took a significant step forward by embracing its large main screen and adding support for Samsung’s S Pen stylus. And the Z Fold 4’s improved Flex Mode for apps seems like it might tip the balance, making the Fold more useful than just cool.
If Apple were to release a foldable iPhone, what problem would it solve? Could it be an iPhone Flip, replacing the iPhone 13 Mini by offering you a big screen that’s still pocket-friendly? Or will it be an iPhone Fold — more like an iPad Mini that folds in half, making its closed size more like the iPhone 13 Pro Max? Or will we see a design that doesn’t exist yet? What about an iPhone Roll, where the screen unrolls like an expanding window shade? That’s where rumors start to enter the picture.
iPhone Fold rumors
Back in January 2021, Mark Gurman wrote for Bloomberg that Apple «has begun early work on an iPhone with a foldable screen, a potential rival to similar devices from Samsung.»
And in May of 2021, analyst Ming-Chi Kuo said, as reported by MacRumors, that «Apple will likely launch a foldable iPhone with an 8-inch QHD Plus flexible OLED display in 2023.» He revised his prediction, in a tweet this past April, to say that it might be 2025 before there’s a foldable screen device from Apple. It’s also worth noting that Kuo’s tweet was on April 1, which means it could have been an April Fool’s joke.
Both Gurman and Kuo have excellent track records when it comes to Apple rumors. So if these reports are accurate, we’ll see a foldable iPhone in 2025. It will be about the size of an iPad Mini and it’ll fold in half. End of story. But hold on.
How to make a foldable iPhone
Before Apple makes a foldable iPhone, it has to figure out how to make a foldable iPhone. Research company Omdia claims that in 2021, 11.5 million foldable phones shipped. Apple sells hundreds of millions of iPhones a year. So if it makes a foldable iPhone, it has to be certain that it can manufacture the phones at the same quality and in a high enough quantity to meet demand. More times than not when Apple introduces a radical hardware change — like 2014’s iPhone 6 Plus and its larger screen — those models are hard to find at launch because they sell out quickly. Sometimes they’re given a later release date, as we saw with the iPhone 12 Mini and 12 Pro Max launch.
Then there’s the physical complexity that needs to be considered. Foldable phones have numerous mechanical parts that could malfunction or wear, such as hinge components that keep dust out and the various layers behind the folding screen. In fact, when journalists tested review units of the original Galaxy Fold, the device was plagued by hinge and display failures. That was years ago, of course, and Samsung has since fixed those issues. But it shows what can happen with first-gen products.
If a foldable iPhone is in the works, Apple will likely innovate its design to minimize the parts and mechanisms involved, which should reduce the possibility of the phones failing because something breaks. The Cupertino company has a great track record in this area.
When Apple released the iPhone 7, it replaced the home button with a faux home button so there was one less mechanical part that could possibly break. And if you’ve ever owned or used a MacBook, you know Apple is at the top of its game when it comes to hinge design, and dependability. Apple also sells AppleCare Plus service — and includes a global infrastructure to support it — which could help relieve concerns over problems or accidental damage, should it release a foldable phone.
iOS and iPadOS would need to be revamped
And then there’s the software. One UI, Samsung’s name for its take on Android, has to be the most under-appreciated aspect of the Galaxy Z Flip and Z Fold. These new designs would have to simultaneously do all the things we expect from current phones while also creating new functionality that takes advantage of their folding screens. They’d also have to do all of these things flawlessly without any bugs or hiccups.
For instance, the Galaxy phones’ Flex Mode has been around for years. Essentially, when the Fold or Flip are folded into an L-shape, like a mini laptop, the software shifts an app to the top half of the screen while providing functionality at the bottom. Sounds cool and full of possibilities, right?
Well, until this year that functionality has been limited. That’s why it matters that Samsung’s Z Flip 4 and Z Fold 4 let you turn the bottom half of their screens into touchpads while they’re in Flex Mode. The company is now showing an added benefit of the fold.
I’d like to see even more software optimized for foldable phones. And I expect Apple will face the same challenges as Samsung did, especially when adapting iOS and iPadOS.
In recent years, iOS and iPadOS have drifted apart as Apple has created more iPad-specific features that wouldn’t make sense on an iPhone. A foldable iPhone, especially in the style of a Galaxy Z Fold 4, would require a reunion of the two operating systems. Or, Apple would have to develop a new software platform that can morph between a tablet and phone mode.
Apple would likely develop a unique software feature (think iMessage or Portrait Mode) to help make its foldable phone standout from what everyone else is doing.
How much would you pay for a foldable iPhone?
Foldable phones ain’t cheap. The Galaxy Z Fold 4 starts at $1,800 and the Galaxy Z Flip 4 at $1,000. And it’s no surprise that prices for Apple products are at the higher end. So if an iPhone 14 Pro that doesn’t fold in half already costs $1,000, what would be the price for one that does?
For a foldable iPhone to be successful, Apple would need to create a problem-solving design, scale manufacturing without sacrificing quality and develop hardware along with software that make the most of its foldable build. The price would also have to be premium, but not too high.
So where’s the foldable iPhone? Still in the oven.
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Technologies
WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September
Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.
PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog.
Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
WWE 2K25
Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.
Persona 5 Tactica
Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.
Other games on PS Plus
Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.
*Premium subscribers only.
For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.
Technologies
Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween
The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.
I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.
This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving.
In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths.
It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress.
Surviving your little nightmares
While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.
The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.
While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench.
But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.
And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate.
This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.
In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.)
But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.
Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.
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