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How Apple Arcade Has Grown Quietly in the Shadow of Nintendo, Xbox and PlayStation

Exclusive: Apple’s answer to the competition has been to offer casual games for a flat fee, and it’s working.

Apple’s mobile gaming subscription service has come a long way since its release in 2019, more than doubling its game library and offering subscribers new releases, remasters and updates every week. And it may have found its first flagship exclusive with Sneaky Sasquatch, a popular, lighthearted game about a Bigfoot-like character adventuring in the woods, hiding from campers and riding go-carts.

Over the three years since its launch, Apple Arcade has continuously added new games that cater to large audiences, while also spotlighting smaller developers who might’ve otherwise gone unnoticed in the App Store.

What began as a simple tab housing about 100 games is now a dynamic section of the App Store featuring new releases and updates, special in-app events and easy-to-navigate categories. That large catalog, reliable service and fresh, microtransaction-free approach to mobile gaming is why I’ve named it a CNET Editors’ Choice pick since its debut.

«We were defining a new category with the first gaming subscription service for mobile, desktop and living room, and challenged ourselves to launch with 100 brand new titles that would capture the quality and fun that we wanted the service to represent,» Matt Fischer, Apple’s vice president of the App Store, told CNET in an exclusive email interview.

Fischer said he believes Arcade debuted with more new games than any gaming service had launched with before, including heavy-hitters like Xbox Game Pass, PlayStation Plus, EA Play and Nintendo Switch Online.

When first announced, Arcade sounded full of possibilities and like a breath of fresh air for mobile gamers who were tired of racking up bills from in-game microtransactions for items like a new look for their character or more power-ups to beat a particularly hard level. Now, for the equivalent price of one console game a year, Apple Arcade offers subscribers who pay $5 a month access to hundreds of games in categories like puzzle, nostalgia, mystery, sports and kids, as well as titles with multiplayer and social features. In addition to adding and updating content, Arcade removes older games every so often, likely as a result of expired contracts.

In 2023, Arcade subscribers can expect more improvements to the service — potentially another big platform refresh like we saw in April 2021, which led to the release of 32 games along with better library organization. Arcade will also likely keep adding larger, more console-style, graphics-intensive games like NBA 2K23 as Apple improves the capabilities of its iPhones, iPads and Mac computers.

How Apple Arcade sets itself apart from the competition

When Arcade launched in September 2019, Apple firmly planted its flag between free and paid games by promising players access to the full experience of any game in its subscription. That was a stark contrast to the freemium model that had come to dominate mobile gaming, regularly charging players for extra features like more levels or help to defeat a particular challenge. Apple’s goal with Arcade is to allow subscribers to play through a catalog of games without constantly being blocked by those in-app purchases or interrupted by intrusive ads. That approach, Apple believed, also provided parents with peace of mind when letting kids play mobile games.

Although Apple doesn’t disclose data about how many Arcade subscribers it has, Ampere Analysis says the service’s content strategy is geared toward success, particularly by providing a source of entertainment for people during the early months of the COVID-19 pandemic.

Arcade also provides a space to spotlight diverse, indie developers who might have otherwise been overshadowed by freemium games in the App Store, a goal that it’s accomplished.

«There are billions of players in the world looking for different types of entertainment experiences,» Fischer said. «Apple Arcade appeals to a wide range of players of all ages and backgrounds, and so should the teams that make the games. We want to ensure we’re bringing the best content and gaming experiences to our subscribers from developers that also uphold our values of innovation, creativity, diversity, and inclusion.»

I’ve been covering Apple Arcade since the beginning, and one of my favorite parts has been hearing the developers’ stories — where the idea for a game came from, how the creators put themselves into a project — and having my expectations flipped.

For example, I don’t gravitate towards sports games, but after talking to the Snowman team (Where Cards Fall, Alto’s Odyssey: The Lost City), the atmospheric, lo-fi skateboarding game Skate City became a go-to title for me. In addition to the main character of Cardpocalypse being in a wheelchair, The Get Out Kids featured a Muslim family — one of the first times I’d seen representation like that in a video game.

Arcade games have also won awards, including titles like Where Cards Fall and Sayonara Wild Hearts. Some of its titles have also expanded to run on other gaming services like Steam, Switch, Xbox and PlayStation.

As for one of the biggest knocks against the service — that it doesn’t have a flagship exclusive game like Halo on Xbox and Mario on Nintendo — Fischer says Apple sees a lot of potential in Sneaky Sasquatch from RAC7, one of the service’s top games, with a rating of 4.9 out of 5 stars. In the game, players explore campsites — undetected by the cranky park ranger or other campers —and fill their backpack with picnic leftovers for themselves and other animals. Since its launch with the service in 2019, Sneaky Sasquatch has received multiple updates expanding the game’s world with features like careers, vacation spots and vehicles options for Sasquatch.

For Apple Arcade’s third anniversary, I asked Fischer how the service has progressed and what comes next. He told me about how Apple sees the store against its competition, what customers have been asking for and how he finds new games that take advantage of hardware advances made possible by Apple’s M2 chip powering Mac computers and the A14 Bionic chip for the iPhone and iPad.

Here’s a lightly edited version of our exchange.

Q: Describe the inception of Apple Arcade. What made Apple want to expand into mobile gaming?

Fischer: Players love the huge catalog of games available on the App Store, from casual titles to console-quality experiences, many of which are free to download and offer in-app purchases or ads within the experience. However, many users are also looking for game experiences they can enjoy without interruptions, [and] without having to pay up-front for each title.

So we saw an opportunity to bring an exceptional set of games together for players who want unlimited access to an evolving catalog of great games, all for a low monthly price, all without in-game ads or in-app purchases. For developers, we sought out partners from around the globe who wanted to build and deliver titles that offered great gameplay, where they didn’t need to design in different business models or advertising to fund the games.

When we launched Apple Arcade, we were thrilled by the reception from both players and developers. The mobile gaming subscription model is an exciting new direction for us. The kinds of games we’re showcasing on Arcade continue to help define the App Store as the world’s best marketplace for games, and iOS the world’s most vibrant gaming platform, with Apple Arcade being complementary to the App Store’s massive catalog of games.

Q: What challenges did Apple face prior to launching the service? After launching the service?

Fischer: Launching the service was very exciting for us, but also quite daunting. We were defining a new category with the first gaming subscription service for mobile, desktop and living room, and challenged ourselves to launch with 100 brand new titles that would capture the quality and fun that we wanted the service to represent. Not only were we proud of the amazing content we had, but also that we launched with more new games than any gaming service had ever launched with before. That includes services like Xbox Game Pass, PlayStation Plus, EA Play, and Nintendo Switch Online. That in and of itself was a monumental task. There were a lot of last-minute changes and tweaks, but it all came together and it was a great launch. The catalog was quickly praised for its high-quality content, and we saw a lot of interest from players from all over the world.

Over time, something we heard consistently from players was that they wanted more casual titles, along with many of the richer Arcade Originals in the catalog. So we saw another great opportunity to offer our subscribers a collection of classic games along with award-winning titles from the App Store, but with all the benefits that players love about the service. In April 2021, we introduced two new categories of games, App Store Greats and Timeless Classics, to expand the catalog. We’ve seen great success with these games, with titles like Solitaire by MobilityWare and Fruit Ninja Classic+ frequently appearing in our top 10 list alongside many of the top Arcade Originals like NBA 2K23 Arcade Edition and Sneaky Sasquatch.

Q: What was Apple’s process for approaching developers to be a part of the service?

Fischer: Fun games, creative ideas. It can be that simple. We want to be able to provide our subscribers with an amazing catalog of high-quality games of all shapes and sizes. We have relationships with nearly every developer in the world, from big publishers to acclaimed creators to respected indie studios. Great games can truly come from anywhere. We continue to identify and work with new talent as well as developers who have created many of the best games in history, both on mobile and other platforms. There are billions of players in the world looking for different types of entertainment experiences. Apple Arcade appeals to a wide range of players of all ages and backgrounds, and so should the teams that make the games. We want to ensure we’re bringing the best content and gaming experiences to our subscribers from developers that also uphold our values of innovation, creativity, diversity and inclusion. Wylde Flowers is a great example of this. The game features inclusive, diverse, and memorable characters voiced by an authentic voice cast, and recently won an App Store Award as the 2022 Apple Arcade Game of Year.

Q: One of the biggest criticisms around Apple Arcade is that the service doesn’t have a flagship exclusive game, like Halo on Xbox, Mario and Nintendo, etc. What’s Apple’s plan to attain a title that could be synonymous with the service?

Fischer: Breaking new IP in any entertainment business is challenging, but especially so in gaming. Developing hit games takes time. We have been primarily focused on building a broad catalog that reaches many different players rather than trying to find one flagship game. We want everyone to find something they will love.

One game that’s continued to grow in popularity on Apple Arcade is Sneaky Sasquatch from RAC7, a two-person team from Vancouver. It was one of our launch titles and has constantly evolved with regular updates throughout the years. The game has expanded into a much richer world with many new adventures and is consistently one of our top-performing titles. We hear from fans of the game from all over the world, of all ages, on how much they love Sneaky Sasquatch. We see a bright future ahead for Sneaky.

Q: How does Apple choose games for the service? Is player feedback or metrics taken into account when choosing new games?

Fischer: As I mentioned before, fun games and creative ideas go a long way. We do pay attention to what players are responding to and make adjustments accordingly, looking for games that will appeal to them. But we also like to make bets on independent developers with visionary ideas so we can help bring them to life. We provide developers an opportunity to create the games they want without worrying about monetization mechanics, which in turn, provides players with innovative games that may not have seen the light of day without Apple Arcade.

Q: Back in July, subscribers noticed about 15 games in a Leaving Soon category, which prompted questions about games being taken off of Apple Arcade. Those weren’t the first titles to leave the service, but it was a sizable portion of the overall catalog. How do you decide what gets taken off?

Fischer: Since the beginning of Apple Arcade, our vision has always been to evolve the catalog to provide players a continually new selection of fun games to play on all their favorite Apple devices including iPhone, iPad, Mac and Apple TV. We launched the service with an unprecedented collection of over 100 new games and have since added more than 150 titles. We’ve also released more than 500 new content updates for existing games since the service launched. The catalog stays fresh so that players can enjoy their favorite Arcade games for years, while checking out new titles across a wide variety of genres. We look to have a regular cadence with only a handful of games leaving monthly, enabling us to focus on consistently bringing new exciting games and updates to players on a weekly basis.

Q: Is there a metric that measures the success of a game on Arcade? Number of downloads? Minutes played?

Fischer:We look at ratings and reviews as player feedback is very critical for us in delivering the best possible service for our users. The most important thing for us is player satisfaction — are they understanding the benefits of the subscription model; are they aware of the incredible selection of games the service makes available; do they stay subscribed and find value in the service.

Q: Apple’s catalog has featured a lot of diversity — characters with disabilities, different religions, etc. What is Apple Arcade doing to actively recruit developers and publishers who make those kinds of games?

Fischer:We want the characters in our games and our overall catalog to reflect the world we live in, and to embrace Apple’s values, so we always discuss this with developers upfront. We’ve since reached the point now where many developers understand this about Apple Arcade and are bringing us ideas with diverse characters and perspectives. A few good examples of this are Wylde Flowers and Gibbon: Beyond the Trees.

Q: What’s a dream game that Apple hopes to join the service in the future?

Fischer:I would say many of our dream games are already available on the service — Fantasian, Wylde Flowers, The Oregon Trail, Sneaky Sasquatch, Skate City, Grindstone, Gibbon: Beyond the Trees, Mini Motorways. … I can go on and on. But Arcade is not just about one title. That’s not really how we think about it. We want a great catalog with several compelling choices for every type of player.

Q: What are Apple Arcade’s ambitions for the kinds of games that are available on the service, especially as the technology in iPhones and iPads continues to advance?

Fischer:Our ultimate goal is to continually refresh the catalog with new games; some are easy to pick up and play, others offer a deeper gameplay experience, some are great games to play solo or with family and friends, but all in all, it is about having fun. Apple also continues to drive major innovations in gaming with Metal, A14 Bionic, M2, and augmented reality. We’ll continue to work with developers to help them take advantage of the advances in our hardware and software to provide the best gameplay experiences for our users.

Q: Has Apple considered a dedicated [Apple-made] console system or controller for its games?

Fischer:Our focus right now is continuing to build Arcade and meeting our players’ needs and expectations.

Q: Now that Apple Arcade is entering its third year, where is the service in terms of expectations? Is Apple happy with subscriber numbers and active users, or is that still an area of focus?

Fischer: We’re thrilled with how the service is performing and how much it has grown thus far. We have an incredibly broad and deep catalog that our players are loving and we continue to deliver exclusive new versions of hit games like NBA 2K23 Arcade Edition, Jetpack Joyride 2 and Cooking Mama: Cuisine. We have new titles as well like Air Twister from renowned developer Yu Suzuki, and hit games based on popular IP like Lego Star Wars: Castaways and Warped Kart Racers. We’re excited about the future of the service and look forward to our continued work with amazing and talented developers from around the world.

Technologies

Today’s NYT Mini Crossword Answers for Thursday, Jan. 8

Here are the answers for The New York Times Mini Crossword for Jan. 8.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? I found 6-Across to be especially tricky. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Donate
Answer: GIVE

5A clue: Piece of equipment in curling or Quidditch
Answer: BROOM

6A clue: Tidbit of information
Answer: DATUM

7A clue: Prone to daydreaming
Answer: SPACY

8A clue: Athletic shorts fabric
Answer: MESH

Mini down clues and answers

1D clue: Flavor of a purple lollipop
Answer: GRAPE

2D clue: Greek letter I’s
Answer: IOTAS

3D clue: Go to bat (for)
Answer: VOUCH

4D clue: Award with Daytime and Primetime categories
Answer: EMMY

5D clue: Erotic practice in «Fifty Shades of Grey,» for short
Answer: BDSM


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Technologies

New Foldable Phones Are Already Shaking Up the 2026 Smartphone Market

Commentary: Company announcements, analyst data and rumors of a foldable iPhone all point to an ambitious year for this still-young category.

What used to be a niche phone design is starting to flex its way into the mainstream. Foldable phones, which incorporate two or three panels that open into tablet configurations or condense down into compact sizes, are finding their audience. At CES 2026, for instance, Motorola announced its entry into with the book-style Razr Fold and Samsung showed off its Galaxy Z TriFold. Just as important, overall the category is seeing double-digit growth forecasts in 2026.

According to a December report from market research company IDC, global foldable phone shipments were expected to grow 10% in 2025 compared to 2024. And that number will continue to grow in 2026, with an expected 30% year-on-year jump, thanks to rumors of an upcoming foldable iPhone from Apple. And even though Samsung’s Flip and Fold phones have been around for years, the company’s newer TriFold and rumored «Wide Fold» have me hyped for what’s to come in 2026.

On the other hand, Huawei has led the way with innovative products, including its own trifold that beat Samsung to the category — the Huawei Mate XT — as well as a one-of-a-kind wide-screen flip phone, the Huawei Pura X. It dominated China’s foldable phones market with a massive 68.9% market share in the third quarter of 2025, according to a report from IDC (via MyDrivers). This is huge for a single brand in any market, especially when a niche category like foldables has several competitors (Oppo, Vivo, Xiaomi and more).

These new foldable phone styles, along with the rumored iPhone Fold from Apple — which is said to have a passport-size design — could mean we’ll see four different types of foldable phones by 2026, giving people more options for compact devices that unfold into larger screens.

The four kinds of foldable phones to expect in 2026

So far, the most popular foldable phones have been book-style (like the Galaxy Z Fold 7) and flip phones (like the Motorola Razr). While the former is a phone that unfolds into a mini-tablet, the latter folds into a more pocketable design. Both designs have their benefits, but if rumors are true, there are more ways to build a folding phone.

2026 will see two new designs in the category, and one of them has already been launched in several markets. Here’s why I think all these new foldable phones will have an audience.

Flip phones

The Galaxy Z Flip 7 and Motorola Razr lineups are built for those who want a compact phone without compromising on screen size. Not everyone has massive pockets in their jeans but that doesn’t mean they need to settle for a smaller screen. These flip phones are designed to be more pocketable while also offering the same 6.9-inch display as a regular slab phone.

Book-style foldables

The Samsung Galaxy Z Fold 7, Google Pixel 10 Pro Fold, Oppo Find N5 and Honor Magic V5 are all book-style foldables, which unfold to a mini-tablet. I like this design because I love browsing the web and reading on my phone and the squarish aspect ratio when unfolded makes it an excellent e-reader.

Recent developments in battery tech (silicon-carbon anode batteries) and hinge design have allowed manufacturers to shrink the crease depth and overall thickness to make them almost as slim as regular slab phones. These phones typically have big screens that aren’t ideal for videos, due to thick letterboxing. But they can be propped up by themselves, so you don’t need an external kickstand to watch 21:9 or 16:9 videos.

Book-style foldable phones are made for those of us who want to be more productive on a phone without needing a separate device.

The trifolds

This is the most versatile foldable phone design as of now and its best examples include the recently launched Samsung Galaxy Z TriFold and the Huawei Mate XT. However, not all trifolds are designed the same.

The Huawei trifold is the most versatile phone I’ve ever used, allowing me to use it as a phone, a mini tablet and a wide-screen 16:11 tablet for productivity and media consumption. It’s a true all-in-one device that delivers everything in a portable design.

By comparison, the Galaxy Z Trifold gives you a wide-screen 10-inch tablet that fits in your pocket and can also be used as a phone. It doesn’t offer a mini-tablet mode — you can use it either folded as a phone or fully unfolded — but Samsung’s trifold is designed as a productivity and media powerhouse. It’s essentially a flagship Galaxy Tab S-style device that fits inside your pocket.

Widescreen foldables

The Huawei Pura X is the best example of a wide-screen foldable so far. While some might argue that the first-generation Oppo Find N and Google Pixel Fold could fit under this category, their inner screens were also squarish (8.4:9 on the Oppo phone and 5:6 on the Pixel Fold); they were smaller book-style foldables.

In contrast, the Pura X has a 6.3-inch display with a wider 16:10 aspect ratio, which makes it an ideal screen for reading and watching videos. I used the phone recently for a few days and it’s the best combination of pockatability and versatility. You can watch videos with minimal letterboxing (thick black borders on top and bottom) on its 16:10 screen or use it like an e-reader in vertical orientation. And for the times when you need to snap some selfies using the rear cameras, you get a decent viewfinder in the form of a big cover screen — without making the phone unwieldy like book-style foldables.

Apple is rumored to adopt this approach with its upcoming iPhone Fold, but with a bigger cover screen. And Samsung is said to be developing a similar «Wide Fold» that’ll give you a 4:3 inner screen, too. According to a report from ETnews, this new Samsung foldable could have a 5.4-inch cover screen and support 25-watt wireless charging.

If the Korean company launches it alongside a presumed Galaxy Z Fold 8 and Flip 8, potentially in July 2026, it would launch ahead of Apple’s rumored foldable, which is presumed to launch in the fall. 

While these foldable phones will likely be expensive — especially the newer trifold and wide fold shapes — they’re bringing a lot of new competition to a phone market that’s otherwise dominated by the candy bar shape. As we move into 2026, I’m looking forward to having multiple size, design and functionality options, much like we do with traditional phones.

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Technologies

Speediance Unveils New Compact Resistance Trainer and Wearable

Speediance is aiming to make strength training more portable with a wearable unveiled at CES.

Speediance unveiled its new Gym Nano and Speediance Strap products this week at CES 2026. The smart fitness equipment manufacturer, which previously developed its own smart home gym, the Gym Monster 2, designed the Gym Nano and Speediance Strap to complement its current equipment ecosystem. 

«Rather than developing products in isolation, we’re building a comprehensive training and health ecosystem that adapts to users’ real lives and empowers better decision-making over time,» Speediance founder and CEO Liu Tao said in a statement.

Speediance used the consumer tech expo in Las Vegas to demonstrate the Gym Nano, a portable, motor-driven cable resistance training system designed to occupy minimal space for those who prefer to work out at home. The strap is a prototype wearable device designed to read your health data and provide training recommendations based on this insight.

CNET previously tested Speediance’s VeloNix AI Smart Bike and named it the best AI-powered exercise bike


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Gym Nano

The Gym Nano is a compact digital cable resistance machine trainer that fits any space and delivers full-body workouts. It’s meant to make strength training at home easier if you have limited space and can’t commit to larger home gym equipment. 

The Gym Nano offers up to 220 pounds of resistance through adjustable 1-pound increments. It also has five dynamic weight modes: Eccentric, Chain, Standard, Fixed Speed and Sled.

Speediance Strap

The Speediance Strap is a screen-free wearable that collects data related to your sleep, training and core body temperature. It then uploads and shares this data to the Speediance Wellness Plus app, where it makes suggestions for your daily training and recovery based on this information. 

The strap can be used for both endurance and strength training activities and recognizes various types of exercises, movement patterns, training volume and other insights that can help you learn how well your body is responding to your training. 

The Speediance Strap is a screen-free wearable that collects data related to your sleep, training and core body temperature. It then uploads and shares this data to the Speediance Wellness Plus app, where it makes suggestions for your daily training and recovery based on this information. Similar to other wearables, the Speediance Strap assesses your readiness each day and can detect stress factors to determine if you should focus more on recovery on that day. 

«With Speediance Strap, we are exploring how wearable data can function as part of a decision-support layer within a connected fitness system, rather than existing as isolated metrics,» Tao said in a statement.

Additionally, everyday insights (like core and recovery data) will be free to you unless you want to upgrade to the Wellness Plus access, which will come at an additional cost to receive long-term insights and AI planning.

It’s unclear when the Gym Nano will be available for purchase, but the Speediance Strap is expected to launch through a Kickstarter campaign in spring 2026.

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