Technologies
Crisis Core Reunion Brings a Lost Final Fantasy 7 Classic Into the Modern Age
Review: Zack Fair’s 2007 spinoff adventure escapes Sony’s dusty old PSP, and Square Enix brought it in line with the incredible Final Fantasy 7 Remake.
Final Fantasy 7 fans expected to eat well back in the mid-noughties, as developer Square Enix released several spinoffs expanding the universe of the legendary 1997 PlayStation RPG. Unfortunately, most of the new stories — like PS2 shooter Dirge of Cerberus and CGI movie Advent Children — turned to be fast food compared to the delicious and nutritious meal that was Final Fantasy 7.
The sole exception was the excellent 2007 action-RPG Crisis Core. This prequel cast you in the role of Zack Fair, a character with a small but crucial role in Final Fantasy 7’s main story, and explored his career as a member of megacorporation Shinra’s Soldier paramilitary group.
It offered roughly 25 hours of main story gameplay, a solid chunk of side missions and an inevitable emotional gut-punch of an ending that seared itself into fans’ brains.
The problem: It was only on PlayStation Portable, aka the PSP, and remained marooned on Sony’s now-obsolete handheld for more than 15 years. However, after the 2020 Final Fantasy 7 Remake and its downloadable content hinted at Zack’s playing a bigger part in the upcoming Rebirth, Square Enix is finally letting a new generation of gamers dive into Crisis Core.
Crisis Core: Final Fantasy 7 Reunion hit PS4, PS5, Xbox One, Xbox Series X and S, Nintendo Switch and PC on Tuesday. I’ve played a chunk of the game on PS5, and found this remastered classic to be a nostalgic joy.
Initially, I thought this was just the PSP game with some modern flourishes — 3D character models, upgraded environments and the ability to finally play it on a massive TV screen (or mirror the handheld original on Switch). Some of the prerendered cutscenes aren’t as well remastered, with graphical artifacts occasionally marring the image.
As I played, it became increasingly clear that Square Enix had made more subtle changes as well; developers have brought the combat closer to the Remake’s beautiful flow. Chaining physical, magical attacks and summoning god-like beings who perform super attacks feels natural and smooth — partially because all the modern systems’ controllers have more buttons to use than the PSP — making for a far more pleasant experience than it was in 2007.
You also have a new way to interrupt your most powerful enemies’ biggest attacks, by doing as much damage as possible when they’re charging up. It might not seem like a major addition, but it adds a layer of strategy to boss encounters you might otherwise have played defensively.
The slot machine-style Digital Mind Wave system that periodically gives you bonuses or summons an ally in combat remains inscrutable as ever — it also determines when Zack and his abilities level up. Rest assured that this isn’t random, so it seems that way you just can’t see how much experience points you have. Its link to Zack’s emotional effect also used to great narrative effect at a few key points.
All the cutscenes are fully voice acted now — chunks of the original were text-only — with the Remake’s excellent cast back in their roles. That includes Superman & Lois’ Tyler Hoechlin as future villain Sephiroth, who’s a pretty chill (if a bit aloof) dude for much of this game.
However, for good or ill, Crisis Core Reunion is fundamentally the same game we got in 2007. It’s still divided into easily digestible story chapters where Zack goes out on assignments for Shinra, unlocking bite-size missions along the way — it can’t quite shake off its roots as a portable game designed for quick sessions.
It feels a little stop-start in the early hours, especially as the game’s various systems are introduced to you, but you’ll soon get into the groove.
The gameplay loop of doing a chapter, then blasting through a bunch of unlocked missions and talking to the various characters in the hub around Shinra headquarters is satisfying — similar to Mass Effect, another classic 2007 RPG. It’s basically a few rooms and streets, greatly enhanced by the game’s magnificent art direction (without the slow loading of the PSP version).
Zack is also an ultra-charismatic protagonist, and his enthusiasm is a breath of fresh air compared to Final Fantasy 7’s moody Cloud. Fans who know about the relationship between these two will find getting to know Zack particularly rewarding.
The other characters are a mixed bag — Zack’s Soldier mentor Angeal is so stiff that I practically drift off whenever he’s on screen, and main villain Genesis is a dorky Sephiroth wannabe. The voice actors do their best, but the writing around these two just isn’t compelling. However, Cloud and Aerith make up for it when they enter the story.
And seeing the early adventures of these gaming icons, and how Zack helped to shape them, is the best reason to play Crisis Core Reunion. It’s still a 2007 PSP game at heart (as evidenced by the beautiful mid-noughties flip phones), but Square Enix’s ambition made it one of the best games on that system. I’m so glad it’s not trapped there any more. It’s a game every Final Fantasy 7 fan needs to play before Rebirth arrives late next year.
Technologies
Today’s NYT Strands Hints, Answers and Help for March 14 #741
Here are hints and answers for the NYT Strands puzzle for March 14, No. 741.
Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.
Does today’s date seem memorable to you? If so, today’s NYT Strands puzzle might be easy. Some of the answers are difficult to unscramble, so if you need hints and answers, read on.
I go into depth about the rules for Strands in this story.
If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.
Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far
Hint for today’s Strands puzzle
Today’s Strands theme is: A math teacher’s favorite dessert.
If that doesn’t help you, here’s a clue: 3.14
Clue words to unlock in-game hints
Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:
- RITE, SPIT, TIPS, STAT, STATE, GIVE, RUST, FINE, LAZE, SURE, PEAL
Answers for today’s Strands puzzle
These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:
- VENT, CRUST, FRUIT, EDGES, GLAZE, FILLING, LATTICE
Today’s Strands spangram
Today’s Strands spangram is HAPPYPIDAY. To find it, start with the H that’s six rows down and three to the right from the upper-left corner, and make — well, a pie shape.
Toughest Strands puzzles
Here are some of the Strands topics I’ve found to be the toughest.
#1: Dated slang. Maybe you didn’t even use this lingo when it was cool. Toughest word: PHAT.
#2: Thar she blows! I guess marine biologists might ace this one. Toughest word: BALEEN or RIGHT.
#3: Off the hook. Again, it helps to know a lot about sea creatures. Sorry, Charlie. Toughest word: BIGEYE or SKIPJACK.
Technologies
Today’s NYT Mini Crossword Answers for Saturday, March 14
Here are the answers for The New York Times Mini Crossword for March 14.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? It’s the extra-long Saturday version, and a few of the clues are tricky. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Book parts: Abbr.
Answer: PGS
4A clue: Silicon Valley company that operates a fleet of robotaxis
Answer: WAYMO
6A clue: To a much greater degree
Answer: WAYMORE
8A clue: Contents of a scuba diver’s tank
Answer: AIR
9A clue: South Korean automaker
Answer: KIA
10A clue: Stop on a train route
Answer: STATION
12A clue: Actress Merman of «Anything Goes»
Answer: ETHEL
13A clue: Find another purpose for
Answer: REUSE
Mini down clues and answers
1D clue: Employee’s hourly calculation
Answer: PAYRATE
2D clue: Workout spot
Answer: GYM
3D clue: «Great» mountains of Tennessee, familiarly
Answer: SMOKIES
4D clue: One giving you the dish?
Answer: WAITER
5D clue: Baltimore M.L.B. player
Answer: ORIOLE
6D clue: Used to be
Answer: WAS
7D clue: Suffix with Caesar or Euclid
Answer: EAN
11D clue: Night that NBC once aired «30 Rock» and «The Office»: Abbr.
Answer: THU
Technologies
AI Toys Can Pose Safety Concerns for Children, New Study Suggests Caution
When one child told the toy, «I love you,» it responded, «As a friendly reminder, please ensure interactions adhere to the guidelines provided.»
A new study from the University of Cambridge found that AI-enabled toys for young children can misinterpret emotional cues and are ineffective at supporting critical developmental play. The conclusions could be concerning for parents.
In one report examining how AI affects children in their early years, a chatbot-enabled toy struggled to recognize social cues during playtime. Researchers found that the toy did not effectively identify children’s emotions, raising alarm about how kids might interact with it.
The report recommends regulating AI toys for kids and requiring clear labeling of their capabilities and privacy policies. It also advises parents to keep these devices in shared spaces where kids can be monitored while playing.
The research behind the study had a limited number of participants, but was done in multiple parts: an online survey of 39 participants with kids in their earlier years, a focus group with nine participants who work with young children and an in-person workshop with 19 leaders and representatives from charities that work with early-years kids. That was followed by monitored playtime with 14 children and 11 parents or guardians with Gabbo, a chatbot-enabled toy from Curio Interactive.
Some findings indicated that the AI toy supported learning, particularly in language and communication skills. But the toy also misunderstood kids and sometimes responded inappropriately to emotional requests.
For instance, when one child told the toy, «I love you,» it responded, «As a friendly reminder, please ensure interactions adhere to the guidelines provided. Let me know how you would like to proceed,» according to the research.
Jenny Gibson, a professor of neurodiversity and developmental psychology at the Faculty of Education at Cambridge, who worked on the study, said that while parents may be excited about the educational benefits of new technology aimed at children, there are plenty of concerns.
Gibson posed overarching questions about the reason behind the tech.
«What would motivate [tech investors] to do the right thing by children … to put children ahead of profits? she said»
Gibson told CNET that while researchers are exploring the potential benefits of AI-based toys, risks remain.
«I would advise parents to take that seriously at this stage,» she said.
What’s next for AI toys
As more playthings are enabled with internet connectivity and AI features, these devices could become a major safety risk for children, especially if they replace real human connections or if interactions are not closely monitored.
Meanwhile, younger people are increasingly adopting chatbots such as ChatGPT, despite red flags. Multiple lawsuits against AI companies allege that AI companions or assistants can impact young people’s psychological safety, including some chatbots that have encouraged self-harm or negative self-image.
AI companies such as OpenAI and Google have responded by adding guardrails and restrictions for AI chatbots.
(Disclosure: Ziff Davis, CNET’s parent company, in 2025 filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)
Gibson said she was surprised by the enthusiasm some parents showed for AI toys. She was also alarmed by the lack of research on AI’s effects on young children, noting that companies making such products should work directly with children, parents, and child development experts.
«What’s missing in the process is that expertise of what is good for children in these kinds of interactions,» she said.
Curio Interactive, the company behind the Gabbo toy, was aware of the research as it was happening but was not directly involved, Gibson said. The toy was chosen because it’s directly marketed to young kids, and the company had an understandable privacy policy. Gibson said the company seemed supportive of the project.
A representative for Curio did not immediately respond to a request for comment.
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