Technologies
Crisis Core Reunion Brings a Lost Final Fantasy 7 Classic Into the Modern Age
Review: Zack Fair’s 2007 spinoff adventure escapes Sony’s dusty old PSP, and Square Enix brought it in line with the incredible Final Fantasy 7 Remake.

Final Fantasy 7 fans expected to eat well back in the mid-noughties, as developer Square Enix released several spinoffs expanding the universe of the legendary 1997 PlayStation RPG. Unfortunately, most of the new stories — like PS2 shooter Dirge of Cerberus and CGI movie Advent Children — turned to be fast food compared to the delicious and nutritious meal that was Final Fantasy 7.
The sole exception was the excellent 2007 action-RPG Crisis Core. This prequel cast you in the role of Zack Fair, a character with a small but crucial role in Final Fantasy 7’s main story, and explored his career as a member of megacorporation Shinra’s Soldier paramilitary group.
It offered roughly 25 hours of main story gameplay, a solid chunk of side missions and an inevitable emotional gut-punch of an ending that seared itself into fans’ brains.
The problem: It was only on PlayStation Portable, aka the PSP, and remained marooned on Sony’s now-obsolete handheld for more than 15 years. However, after the 2020 Final Fantasy 7 Remake and its downloadable content hinted at Zack’s playing a bigger part in the upcoming Rebirth, Square Enix is finally letting a new generation of gamers dive into Crisis Core.
Crisis Core: Final Fantasy 7 Reunion hit PS4, PS5, Xbox One, Xbox Series X and S, Nintendo Switch and PC on Tuesday. I’ve played a chunk of the game on PS5, and found this remastered classic to be a nostalgic joy.
Initially, I thought this was just the PSP game with some modern flourishes — 3D character models, upgraded environments and the ability to finally play it on a massive TV screen (or mirror the handheld original on Switch). Some of the prerendered cutscenes aren’t as well remastered, with graphical artifacts occasionally marring the image.
As I played, it became increasingly clear that Square Enix had made more subtle changes as well; developers have brought the combat closer to the Remake’s beautiful flow. Chaining physical, magical attacks and summoning god-like beings who perform super attacks feels natural and smooth — partially because all the modern systems’ controllers have more buttons to use than the PSP — making for a far more pleasant experience than it was in 2007.
You also have a new way to interrupt your most powerful enemies’ biggest attacks, by doing as much damage as possible when they’re charging up. It might not seem like a major addition, but it adds a layer of strategy to boss encounters you might otherwise have played defensively.
The slot machine-style Digital Mind Wave system that periodically gives you bonuses or summons an ally in combat remains inscrutable as ever — it also determines when Zack and his abilities level up. Rest assured that this isn’t random, so it seems that way you just can’t see how much experience points you have. Its link to Zack’s emotional effect also used to great narrative effect at a few key points.
All the cutscenes are fully voice acted now — chunks of the original were text-only — with the Remake’s excellent cast back in their roles. That includes Superman & Lois’ Tyler Hoechlin as future villain Sephiroth, who’s a pretty chill (if a bit aloof) dude for much of this game.
However, for good or ill, Crisis Core Reunion is fundamentally the same game we got in 2007. It’s still divided into easily digestible story chapters where Zack goes out on assignments for Shinra, unlocking bite-size missions along the way — it can’t quite shake off its roots as a portable game designed for quick sessions.
It feels a little stop-start in the early hours, especially as the game’s various systems are introduced to you, but you’ll soon get into the groove.
The gameplay loop of doing a chapter, then blasting through a bunch of unlocked missions and talking to the various characters in the hub around Shinra headquarters is satisfying — similar to Mass Effect, another classic 2007 RPG. It’s basically a few rooms and streets, greatly enhanced by the game’s magnificent art direction (without the slow loading of the PSP version).
Zack is also an ultra-charismatic protagonist, and his enthusiasm is a breath of fresh air compared to Final Fantasy 7’s moody Cloud. Fans who know about the relationship between these two will find getting to know Zack particularly rewarding.
The other characters are a mixed bag — Zack’s Soldier mentor Angeal is so stiff that I practically drift off whenever he’s on screen, and main villain Genesis is a dorky Sephiroth wannabe. The voice actors do their best, but the writing around these two just isn’t compelling. However, Cloud and Aerith make up for it when they enter the story.
And seeing the early adventures of these gaming icons, and how Zack helped to shape them, is the best reason to play Crisis Core Reunion. It’s still a 2007 PSP game at heart (as evidenced by the beautiful mid-noughties flip phones), but Square Enix’s ambition made it one of the best games on that system. I’m so glad it’s not trapped there any more. It’s a game every Final Fantasy 7 fan needs to play before Rebirth arrives late next year.
Technologies
Today’s NYT Mini Crossword Answers for Tuesday, Oct. 14
Here are the answers for The New York Times Mini Crossword for Oct. 14.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Today’s Mini Crossword has an odd vertical shape, with an extra Across clue, and only four Down clues. The clues are not terribly difficult, but one or two could be tricky. Read on if you need the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Smokes, informally
Answer: CIGS
5A clue: «Don’t have ___, man!» (Bart Simpson catchphrase)
Answer: ACOW
6A clue: What the vehicle in «lane one» of this crossword is winning?
Answer: RACE
7A clue: Pitt of Hollywood
Answer: BRAD
8A clue: «Yeah, whatever»
Answer: SURE
9A clue: Rd. crossers
Answer: STS
Mini down clues and answers
1D clue: Things to «load» before a marathon
Answer: CARBS
2D clue: Mythical figure who inspired the idiom «fly too close to the sun»
Answer: ICARUS
3D clue: Zoomer around a small track
Answer: GOCART
4D clue: Neighbors of Norwegians
Answer: SWEDES
Technologies
Watch SpaceX’s Starship Flight Test 11
Technologies
New California Law Wants Companion Chatbots to Tell Kids to Take Breaks
Gov. Gavin Newsom signed the new requirements on AI companions into law on Monday.

AI companion chatbots will have to remind users in California that they’re not human under a new law signed Monday by Gov. Gavin Newsom.
The law, SB 243, also requires companion chatbot companies to maintain protocols for identifying and addressing cases in which users express suicidal ideation or self-harm. For users under 18, chatbots will have to provide a notification at least every three hours that reminds users to take a break and that the bot is not human.
It’s one of several bills Newsom has signed in recent weeks dealing with social media, artificial intelligence and other consumer technology issues. Another bill signed Monday, AB 56, requires warning labels on social media platforms, similar to those required for tobacco products. Last week, Newsom signed measures requiring internet browsers to make it easy for people to tell websites they don’t want them to sell their data and banning loud advertisements on streaming platforms.
AI companion chatbots have drawn particular scrutiny from lawmakers and regulators in recent months. The Federal Trade Commission launched an investigation into several companies in response to complaints by consumer groups and parents that the bots were harming children’s mental health. OpenAI introduced new parental controls and other guardrails in its popular ChatGPT platform after the company was sued by parents who allege ChatGPT contributed to their teen son’s suicide.
«We’ve seen some truly horrific and tragic examples of young people harmed by unregulated tech, and we won’t stand by while companies continue without necessary limits and accountability,» Newsom said in a statement.
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One AI companion developer, Replika, told CNET that it already has protocols to detect self-harm as required by the new law, and that it is working with regulators and others to comply with requirements and protect consumers.
«As one of the pioneers in AI companionship, we recognize our profound responsibility to lead on safety,» Replika’s Minju Song said in an emailed statement. Song said Replika uses content-filtering systems, community guidelines and safety systems that refer users to crisis resources when needed.
Read more: Using AI as a Therapist? Why Professionals Say You Should Think Again
A Character.ai spokesperson said the company «welcomes working with regulators and lawmakers as they develop regulations and legislation for this emerging space, and will comply with laws, including SB 243.» OpenAI spokesperson Jamie Radice called the bill a «meaningful move forward» for AI safety. «By setting clear guardrails, California is helping shape a more responsible approach to AI development and deployment across the country,» Radice said in an email.
One bill Newsom has yet to sign, AB 1064, would go further by prohibiting developers from making companion chatbots available to children unless the AI companion is «not foreseeably capable of» encouraging harmful activities or engaging in sexually explicit interactions, among other things.
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