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Technologies

iPhone 14 and 14 Pro 3 Months Later: Highs and Lows of Apple’s Newest Phones

We ran in-depth tests on the iPhone 14 line’s batteries, cameras and Emergency SOS via Satellite.

In a year packed with numerous phone releases, Apple’s iPhone 14 lineup is curious. There is the iPhone 14 Pro and 14 Pro Max, which represent the pinnacle of the company’s design, software and hardware. The iPhone 14 Pro is notably defined by an oval-shaped screen cut-out for the True Depth camera, which replaces the notch, called the Dynamic Island. But then, there’s the iPhone 14 which seems like a repackaged iPhone 13 Pro without the stainless steel body or the third rear camera for telephoto pictures.

Apple discontinued the iPhone 13 Mini and replaced it with a bigger version of the 14 called the iPhone 14 Plus. Starting at $929, it’s meant to be a slightly «more affordable» way to get a large screen iPhone without crossing that $1,000 line. Taken in total, you have two high-end Pro iPhone models, a big-screen regular iPhone and the standard iPhone 14, which on the surface doesn’t seem like much of an upgrade from the iPhone 13. Apple’s lineup offers exciting new features while also seeming like a curious repeat of what came out last year.

Over the past three months, I used the iPhone 14 as my daily driver and the 14 Pro as my work phone. During that time, I ran in-depth battery tests, took numerous photos, used them to film CNET videos and tried out the new Emergency SOS via Satellite feature. Several of my CNET colleagues have also tested the cameras and compared them to the likes of the Google Pixel 7 Pro and Galaxy S22 Ultra. Here are my thoughts on the iPhone 14 family since my initial reviews back in September.

The iPhone 14’s battery doesn’t last as long as the iPhone 13

I’ve never met a single person who said, «Wow, I get too much battery life on my phone.» But I have definitely met many who have wanted more. A phone’s battery life lands at an interesting crossroads. You have the physical and chemical limits of modern lithium batteries as well as the clever software and processing optimizations that aim to make those batteries more efficient.

Apple doesn’t disclose the size of the batteries in its phones, but I wish it did because they’re relatively small compared to the batteries in Android phones. This isn’t about shaming Apple, but highlighting how much longevity the company ekes out of that battery through software optimizations and the efficiency of its A-series chips. In fact, last year’s iPhone 13 Pro Max lasted longer on a single charge than any other phone we tested.

The same can’t be said for this year. The iPhone 14 series gets good battery life but is definitely a step down from the iPhone 13 family, which gets longer battery life. The difference wasn’t drastic, and I imagine most people aren’t upgrading their phone every year and would never be the wiser.

At CNET, we run a few battery life tests and note how long the phones last in real life. The first test I ran with each phone was an endurance test. For 45 minutes, I played video games (some were online) as well as watched videos, scrolled through social media apps like TikTok and Instagram and made a video call over FaceTime. During that time, the iPhone 14’s battery decreased 10%, the 14 Plus dropped 5%, the 14 Pro lost 8% and the 14 Pro Max went down 7%.

I also fully charged each phone, then played a downloaded video looped in Airplane mode with the screen at 50% brightness. We’ve been running this test at CNET for years, and are in the process of phasing it out since software and chips now optimize for video playback. And most people watch streaming videos.

So why run this test? It allows us to compare Apple’s claims for video playback as well as with the outcome we got with the iPhone 13 series. The results are below.

These times also come up short when compared to the iPhone 13 series. The regular 13 lasted 21 hours and 51 minutes, the 13 Pro went 22 hours and 4 minutes and the 13 Pro Max scored an outstanding 31 hours and 19 minutes. I should also note that the 13 Mini lasted 18 hours and 19 minutes which is almost as long as the regular iPhone 14.

There has been a lot of chatter around the always-on display on the 14 Pro and 14 Pro Max and how it’s draining the battery. In our tests, the always-on display didn’t decrease the battery life in any significant way compared to having it off.

I charged both phones to 100% and left them on my desk with the always-on screen enabled. After 6 hours, the 14 Pro dropped 4% and the 14 Pro Max lost 2%. I ran the same scenario again, but this time turned off the always-on display. The results were essentially the same: the 14 Pro dropped 4% and the 14 Pro Max dropped 3%.

A lot of this will depend on your lock screen wallpaper, since the always-on display isn’t a black screen and instead shows a darkened version of your wallpaper photo. Luckily, iOS 16.2 has new always-on display settings that let you turn off the wallpaper and have just a black screen.

Emergency SOS via Satellite helped three people get rescued

Emergency SOS via Satellite and Car Crash Detection (or maybe it should be called «I’m on a roller coaster with an iPhone 14 detection») might be two of the best features on the regular iPhone 14 and 14 Plus. But they are largely invisible tools that most people will hopefully never have to use.

Last month, I got to test out Emergency SOS via Satellite in a demonstration at Apple Park. I was impressed how easy it was to use and connect to a satellite, even in the rain. In fact, since then, the feature helped save a stranded snowmobiler in Alaska and two people whose car went off the side of a mountain.

Features like these are important, and I do think they help the iPhone 14 and 14 Plus stand out. But I don’t know if most people would prioritize them as something they must have on a phone. After a few months, it’s crystal clear that the standard iPhone 14 is aimed at people upgrading from an iPhone 11 or older and not from last year’s iPhone 13.

More Dynamic Island, please

The Dynamic Island works well. but it’s not without quirks. For example, the Dynamic Island sticks out further into the screen than the notch did, which is noticeable when watching some videos. I also wish that more non-Apple apps took advantage of the Dynamic Island.

Also, we haven’t had the full experience with the Dynamic Island that Apple intended. It’s part of a trinity of features that also includes the always-on display and Live Activities, which tracks the progress of certain activities like showing you the live score of a basketball team on your lock screen. The Dynamic Island will truly shine once apps fully adopt Live Activities which should be sooner than later now that iOS 16.2 is out.

There are scratches on my Ceramic Shield

All four models in the iPhone 14 series have Apple’s Ceramic Shield that covers the display. And all four of the phones I tested have scuffs or minor scratches on the front glass. I haven’t coddled the phones, but I haven’t been reckless with them either. After nearly three months, I’m shocked that all of these phones have scratches.

The iPhone 14 Pro’s cameras are excellent

The cameras on the iPhone 14 and 14 Plus are good. But the cameras on the iPhone 14 Pro’s and 14 Pro Max’s are great. Does that mean you can’t get quality photos on the 14 and 14 Plus? Absolutely not. But the ones I captured on the 14 Pro and 14 Pro Max and their 48-megapixel main camera are consistently great. Unfortunately, you have to shoot ProRaw photos to take full advantage of the iPhone 14 Pro’s full camera resolution, and these images have dramatically larger file sizes. I wish there was a built-in way to save and quickly convert the ProRaw photos into JPEGs.

One surprise for me has been Cinematic mode. It can record in 4K video at 24 frames per second or 30fps, and I’ve actually used it to film several CNET videos. The quality is good, and the overall experience with Cinematic mode is much better than it is on the iPhone 13. (Apple’s previous phone was limited to 1080p resolution at 30fps in that mode.) One trick I use to get more natural looking videos is to drop Cinematic mode’s aperture setting to f/8. I find this gives the background a more realistic out-of-focus look while keeping the subject in focus.

The iPhone 14 is more expensive even if the price didn’t go up

The baseline iPhone 14 is $829, which is the same as the iPhone 12 and 13 when they launched. But there is a difference. In 2020 and 2021, Apple also sold the iPhone 12 Mini and 13 Mini at $729. That essentially means the barrier to entry for a new iPhone is now more expensive, since the Mini isn’t part of the iPhone 14 lineup. To alleviate the price, Apple and US carriers have a ton of trade-in deals. Apple also still sells the iPhone 13 for $729, which can save you some money.

Read: Apple’s Next iPhone Might Not Get a Price Increase. Here’s Why

Then there’s the iPhone 14 Pro and 14 Pro Max, which are Apple’s most expensive models. They have the same starting prices as the 13 Pro and 13 Pro Max and as the 2018 iPhone XS and XS Max when they came out. Basically, the prices for Apple’s top-of-the-line models haven’t increased but they are hard to find. Apple scaled back production on the iPhone 14 Pro and 14 Pro Max because of COVID-19 lockdowns in China. Currently, the iPhone 14 Pro is showing shipping times of three-and-a-half weeks.

If you’re trying to get an iPhone 14 Pro as a gift for someone, your best bet is to try carriers and third-party retailers. However, Apple’s retail stores typically get more restock. And I wouldn’t dissuade you from ordering an iPhone 14 Pro. It’s an excellent phone and will still be one in three-and-a-half weeks.

Three months later, I am still impressed with the iPhone 14 and 14 Pro. The cameras are great, Emergency SOS provides more peace of mind, but the ceramic shield isn’t as durable as I expected. And the battery life isn’t as long as last year’s iPhone 13 lineup. But whether you’re upgrading from an older iPhone to an iPhone 14 or just want Apple’s absolute best, the iPhone 14 Pro, you should find something that fits your needs, budget and tastes.

Technologies

Nike’s New Robotic-Powered Footwear System: What to Know

Nike’s new system helps runners and walkers move with less effort, which Nike compares with electric bikes.

Nike’s new innovation, Project Amplify, is a robotic-powered footwear system for running and walking. And though it looks cool, it might still be a while before you can try it out for yourself. 

The system consists of a motor, drive belt and rechargeable cuff battery integrated into a carbon fiber-plated running shoe. According to Nike, Project Amplify is designed to augment natural lower leg and ankle movement. 


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Nike said it’s developing Project Amplify to make slower walking, jogging and running easier and more fun, comparing the system with an electric bike. Rather than competitive runners, Project Amplify is aimed at athletes with mile paces between 10 and 12 minutes.

Nike created Project Amplify alongside robotics partner Dephy. It’s still in the testing stage, but Nike plans to launch the footwear system to consumers broadly «in the coming years.»

This year, the footwear company also released a pair of shoes for warmups and cooldowns, the Hyperboots, which feature heating and air-compression massage technology inside. The Hyperboots sell for $900.

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Technologies

ARC Raiders Review: This Is the Best Extraction Shooter I’ve Ever Played

Embark Studios’ new game has tight gunplay and great maps. More importantly, there are quality-of-life features that every extraction shooter should implement.

I gingerly step through broken glass, flanked by two world-weary teammates, entering a long-abandoned supermarket to hunker down as rotors whir overhead. We’d already wasted enough precious ammunition fighting a pack of flying ARC drones — the latest from an annihilation wave of killer robots responsible for wiping out most of humanity. As we poke around the burnt-out remains of cash registers and store shelves, a distinctly human voice shouts down a nearby hallway. I check my bullet count, raise my weapon, hold my breath and say a prayer as we prepare for another fight.

Every moment is «go time» in developer Embark Studios’ ARC Raiders, an online multiplayer shooter where dual threats — man and machine — threaten to take your life around every corner. Players step into the role of the eponymous raiders, who are the only folks crazy enough to leave the underground city of Speranza (one of the final bastions of humanity) to gather supplies above ground.

Some raiders are after fame, some are after fortune. Most just want to eke out a modest living. A common interest in survival doesn’t mean instant trust, so expect most players to shoot first and ask questions later. Still, communication with strangers is possible, and during a previous press preview, I’d found that uncertain friendships can blossom amid the gunfire.

These emergent narratives are the bread and butter of ARC Raiders matches, in which squads of up to three players emerge from the underground to scavenge loot — either from the scraps of society or other players. As a so-called extraction shooter, each match requires juggling the risk of safely sneaking around the edge of the map or charging into the center for better loot before you make your escape. Meeting (and often dispatching) interesting people while robots threaten to rain hellfire on all of you makes for an addictive gameplay loop, one that often leaves me craving another match regardless of whether or not I just escaped with my life.

Beginner quests, skill point progression and free loadouts (that don’t risk your precious item hoard) exist so casual players have a way to improve their character without the stinging loss of loot from a failed run, which helps make early matches a little less daunting. But the truly exhilarating «a-ha» moment is when you realize that ARC Raiders has reprogrammed the way you see an in-game world.

Become an apex predator or risk becoming prey

A lone raider sits atop a long-abandoned spaceport with a bolt-action rifle, taking pot shots at a straggler who is being harassed by ARC drones hundreds of meters away. A squad of three makes use of heavy rain to flank a team attempting to breach a communications uplink full of valuable scrap. A well-prepared scavenger sees a flashlight bobbing up a winding flight of stairs and pulls the pin on their high-explosive grenade.

Vignettes of my successful ambushes blend together, the memories spiking dopamine and a whole lot of precious loot. Surviving above Speranza entails rummaging through containers and bringing back some crafting supplies, but to truly thrive topside requires a total perspective shift.

Tactical thinking is a far more potent weapon than crackshot aim. ARC Raiders puts a lot of tools in players’ hands: Grappling hooks, ziplines, smoke grenades, makeshift explosives and noisemakers that draw in nearby ARC robots are just a few of the gadgets that help you turn the tide of battle against an opposing player. Rechargeable shields enable players to run and recover. While a longer time-to-kill (meaning players can take more hits than in some similar games) can feel frustrating for ambushers, it does inspire cat-and-mouse pursuits and dramatic revenge arcs.

The constant flip-flop of control is absolute chaos, but that’s part of the game’s core design. One second, you’re the apex predator, hunting down a raider who’s none the wiser. A moment later, you have to band together to fight ARC robots leaping toward you from hundreds of feet away.

Even when all hope is lost and you know you’re losing your items, there are tools to call ARC robots to your location. The ultimate petty move is to get the AI to bomb out the location and eliminate the player who put you down. While plenty of other games feature the thrilling chance that a third party of players might crash the gunfight you’re having with another squad, ARC Raiders ensures there are often robot drones around to complicate combat.

The most recent build of the game concentrates more shiny weapons and crafting materials than ever in named points of interest around the map, with sparse loot around the edges, luring players toward the center. It seems Embark Studios recognizes that the best stories are told when players rub shoulders early and often in a match, so the developers have turned a few dials to make sure you always need to watch your back while breaking open the best containers in the game.

Whether I’m cutting down my foes or getting my lights punched out by a coordinated squad, every raider’s life is a tale inked in blood. The magic of ARC Raiders is that most matches tell a compelling story — you might make fast friends with a complete stranger or indiscriminately gun down man and machine as a one-man army. Either way, your personal narrative is never boring.

Grimy, cassette futurism vibes done right

While much of ARC Raiders’ appeal hinges on its intense moment-to-moment gameplay, the implementation of hulking robotic AI opponents and a more casual approach to the extraction shooter gameplay loop, it’s the pulpy sci-fi lore and grounded visual trappings that entranced me in the first place.

ARC Raiders developers say the game takes place in the «post-post-apocalypse,» a world where humanity has ultimately survived a near-extinction event. People persist beneath the ground as the natural world overtakes brutalist architecture, urban centers and even space launchpads. The synthesis of greenery and tech is absolutely beautiful, so it’s a shame that the game incentivizes you to turn down your graphical settings to have a better chance of seeing other players through dense foliage.

Persevering through an existential crisis made humans rekindle their appreciation for analog technology. Scavenger suits are adorned with a plethora of knobs, buttons and gauges that do heaven knows what, and barren office spaces are filled with bulky PC monitors. One map in particular features a spaceport that reminds me of grainy Space Race-era video footage that teachers would wheel out at school. It’s scary as hell to check your corners in abandoned industrial buildings, but taking a moment to really soak in the environments made me appreciate the haunted ode to humanity’s technological achievements.

If the ARC are the endpoint of machine advancement, it totally makes sense for humans in this world to make makeshift guns out of what amounts to PVC pipes, paperclips and chewing gum. But even the ARC feel delightfully retro, a vision of the future that is more HAL 9000 than T-1000 Terminator. These clean, efficient killers are like twisted parodies of an Asimov book cover, built to fulfill specific purposes and aid mankind before they turned on their masters. 

Everything in ARC Raiders is built with a purpose, and when you look at cosmetics, weapons and enemy robots, you can understand what that purpose is at a single glance. This is well-executed visual design, which isn’t just important from an aesthetic standpoint. It’s crucial to be able to assess a threat right away in a competitive game with high stakes, where the wrong combat engagement can cost you hours of progress.

Games like Starfield and Concord angled for a grounded and grungy retrostyle, but a lack of interesting character designs meant those experiences largely fell flat. ARC Raiders oozes style — some visual motifs feel like they’re ripped straight off of industrial propaganda posters — and has the gameplay substance to back it up.

ARC Raiders stands tall among titans of the industry

To enter the extraction shooter arena, a developer has to be as fearless as an ARC Raider. The genre is infamous for high-profile failures like The Cycle: Frontier and projects that never come to fruition, such as Sega’s Hyenas. Bungie’s Marathon is supposed to be a serious contender, but that game has been marred with one black eye after another, and is now indefinitely delayed. Certainly, no game has come close to dethroning Escape From Tarkov from its spot as the top dog extraction shooter.

But Embark Studios has been a disruptive force in the industry before: The developer’s debut release, The Finals, took the world by storm with its Battlefield-like world destruction and its game show spin on the battle royale subgenre.

Embark Studios has captured lightning in a bottle once again with ARC Raiders. Other extraction shooters have had player-versus-AI elements to contend with in each match, like Escape From Tarkov’s scavengers and rogues and The Cycle: Frontier’s fearsome reptilian foes. None have ever felt quite as deadly, nor as intelligent, as the robots that roam the world of ARC Raiders.

Most importantly, ARC Raiders is perhaps the most easily accessible extraction shooter for a casual audience. If you’re scared of losing the last bits of valuable loot in your stash, you can enter a match with random shoddy equipment to try and earn better materials and weapons at very little personal risk. And with lower-quality gear, you’ll have to adjust your strategy and learn different ways to be effective in matches.

ARC Raiders’ unique spin on the extraction shooter formula, though, is a voluntary wipe system. While other games delete players’ loot hoards on a regular basis, Embark found a way to incentivize the more hard-core players to reset their stash to access special cosmetic rewards, while assuring casual players they won’t ever have to give up their entire inventory. Knowing that I won’t have to lose out on my strongest weapons or the skill points I’ve invested in my character makes ARC Raiders feel more approachable as a game that I can play «long-term,» as opposed to something I’ll only play for a brief stint before blitzing the next big thing.

This system might need balance passes as the game evolves, but it’s a clear signal from Embark Studios that tells casual players that the time and energy they spend on this game will be respected.

This game nails the fundamentals of extraction shooters with its tight gunplay, exciting loot and map designs rife with ambush locations. Its special blend of player-versus-player-versus-freakishly-intelligent-robot gameplay will enrapture extraction-shooter fans and newcomers alike. While losing your loot is always deflating, ARC Raiders has guardrails in place to get a casual gamer back in the action quickly and easily.

After every press preview, playtest and server slam ends, the only thing I can think of is this: When do I get to play ARC Raiders again? While I can’t speak to the game’s overall staying power in what is a very difficult genre to successfully breach, I also can’t imagine this game is going the way of The Cycle: Frontier anytime soon.

This is a review in progress. It will be updated after ARC Raiders is publicly released on Oct. 30.

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Technologies

Dragon Quest I & II HD-2D Remake Brought Me Back to When RPGs First Felt Magical

Take a trip back to the ’90s to learn where JRPGs started.

A professor once told me that one of the defining moments of becoming your own person is when you find music that isn’t what your parents listened to and make it your own. I’ve always felt the same applies to video games, once you find the one that defines your favorite genre. For me, that was the roleplaying game Dragon Warrior on the NES, now known as Dragon Quest I, and I’ve found myself back in that world with the new Dragon Quest I & II HD-2D Remake.

This marks the second remake of the older Dragon Quest games from Square Enix, following last year’s Dragon Quest III HD-2D Remake. Like the previous game, players experience a modern retelling of the first two titles in the iconic Dragon Quest franchise that helped create the Japanese RPG subgenre. While I didn’t play enough of both games to give a full review, diving back in brought back a flood of memories of my first time experiencing an RPG, and falling in love with the genre.

Like many kids back in the NES era, I played Dragon Warrior thanks to a free copy sent to Nintendo Power subscribers, though I didn’t have a subscription. A friend of mine, one of the few kids I knew with an NES, got it and showed it to me one Saturday. It blew our minds because it wasn’t simple action gameplay like Super Mario Bros., where you run and jump, or The Legend of Zelda, where Link slashes enemies. Instead, we read what was happening as the game’s story unfolded. I was hooked.

This time around, there’s still plenty of reading, but the remake updates the experience in countless ways. Both games have the same HD-2D visual style seen in Dragon Quest III HD-2D Remake. The characters and enemies retain designs by legendary artist Akira Toriyama (Dragon Ball, Dragon Ball Z), but now include richer detail in their 2D sprites, set against lushly animated 3D environments.

There’s also voice acting for many of the characters and enemies, and as you’d expect from an RPG set in a medieval world, everyone speaks with a British accent. Seeing the updated visuals and hearing the voices brought me back to how amazed I was as a kid, when enemy sprites on the NES looked incredibly detailed, and reading the dialogue aloud practically required talking like the king in Disney’s Robin Hood.

Square Enix didn’t add full cinematics but instead uses character sprites to create dynamic scenes. In Dragon Quest I, the descendant of the legendary hero Erdrick (whom I remembered calling «Edrick») is tasked by King Lorik to rescue his daughter and defeat the villainous Dragonlord, who has stolen the Ball of Light that had kept the forces of evil at bay. These story beats were told through text on the NES, but the remake visualizes them in a way that was once only imaginable.

Dragon Quest II does the same, showing the attack on the tranquil castle of Moonbrooke with far more action and drama than the short action sequence of the original.

One thing I appreciate about this remake is the added story context. In Dragon Quest II, the descendants of the hero from the first game must unite to face a new evil. The player begins as the Prince of Midenhall, setting off to find his cousins, starting with the Prince of Cannock. In the original, players simply learned that the prince had left for Wellspring and found him resting in a town along the way. The remake includes a short sequence where his sister joins you on the journey — a small but meaningful touch that gives a bit more depth to the simple story.

Another pleasant surprise is the addition of abilities. In the original games, characters could only use regular attacks or magic. The new abilities add offensive options, such as striking all enemies at once or reflecting damage at the cost of magic points — skills familiar to players of the Dragon Quest III HD-2D Remake. These abilities really shine in Dragon Quest II, where the Prince of Midenhall can’t use magic but can rely on these techniques, adding strategic variety to battles.

As expected from an HD remake, there are numerous «quality of life» improvements. Players can speed up battles, warp between cities and dungeons, and benefit from autosaves. The ability to run, though simple, is a huge improvement. Today’s gamers have no idea how tedious it was to move one step at a time on the NES.

Of all the improvements, the visuals struck me most, especially the world design. The Dragon Quest world remains in 2D, but terrain like forests and mountains now feels layered and immersive. On the NES, these were blocky squares; in the remake, your character weaves through trees and climbs hills. It feels like seeing what my 11-year-old imagination once filled in. I still remember every inch of that map, burned into memory after endless hours of play. 

One brilliant design choice from the original remains: The final boss’s castle sits just a short distance from where you start, though you don’t realize its significance until much later. In the remake, the Dragonlord’s lair now looms behind walls, giving it an even more ominous presence. I wanted to explore every corner again, but the rising enemy difficulty quickly stopped that plan.

There’s no question that this is the best way to play the original Dragon Quest 1 & 2 games, but even with their beautifully reimagined graphics, they’re still older games. This is still a turn-based RPG that has no flashy actions or award-winning story. It’s clear that Dragon Quest I & II HD-2D Remake is for players like me who grew up with these adventures. Those curious about the roots of the JRPG genre can also find enjoyment here, much like cinephiles who buy Blu-rays of silent films. For everyone else, there’s little reason to jump in immediately, but this faithful remake might be worth a look when it inevitably goes on sale.

Dragon Quest I & II HD-2D Remake will be released on Oct. 30 for $60 on PC, PS5, Nintendo Switch, Switch 2, Xbox Series X and S consoles. 

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