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iPhone 14 and 14 Pro 3 Months Later: Highs and Lows of Apple’s Newest Phones

We ran in-depth tests on the iPhone 14 line’s batteries, cameras and Emergency SOS via Satellite.

In a year packed with numerous phone releases, Apple’s iPhone 14 lineup is curious. There is the iPhone 14 Pro and 14 Pro Max, which represent the pinnacle of the company’s design, software and hardware. The iPhone 14 Pro is notably defined by an oval-shaped screen cut-out for the True Depth camera, which replaces the notch, called the Dynamic Island. But then, there’s the iPhone 14 which seems like a repackaged iPhone 13 Pro without the stainless steel body or the third rear camera for telephoto pictures.

Apple discontinued the iPhone 13 Mini and replaced it with a bigger version of the 14 called the iPhone 14 Plus. Starting at $929, it’s meant to be a slightly «more affordable» way to get a large screen iPhone without crossing that $1,000 line. Taken in total, you have two high-end Pro iPhone models, a big-screen regular iPhone and the standard iPhone 14, which on the surface doesn’t seem like much of an upgrade from the iPhone 13. Apple’s lineup offers exciting new features while also seeming like a curious repeat of what came out last year.

Over the past three months, I used the iPhone 14 as my daily driver and the 14 Pro as my work phone. During that time, I ran in-depth battery tests, took numerous photos, used them to film CNET videos and tried out the new Emergency SOS via Satellite feature. Several of my CNET colleagues have also tested the cameras and compared them to the likes of the Google Pixel 7 Pro and Galaxy S22 Ultra. Here are my thoughts on the iPhone 14 family since my initial reviews back in September.

The iPhone 14’s battery doesn’t last as long as the iPhone 13

I’ve never met a single person who said, «Wow, I get too much battery life on my phone.» But I have definitely met many who have wanted more. A phone’s battery life lands at an interesting crossroads. You have the physical and chemical limits of modern lithium batteries as well as the clever software and processing optimizations that aim to make those batteries more efficient.

Apple doesn’t disclose the size of the batteries in its phones, but I wish it did because they’re relatively small compared to the batteries in Android phones. This isn’t about shaming Apple, but highlighting how much longevity the company ekes out of that battery through software optimizations and the efficiency of its A-series chips. In fact, last year’s iPhone 13 Pro Max lasted longer on a single charge than any other phone we tested.

The same can’t be said for this year. The iPhone 14 series gets good battery life but is definitely a step down from the iPhone 13 family, which gets longer battery life. The difference wasn’t drastic, and I imagine most people aren’t upgrading their phone every year and would never be the wiser.

At CNET, we run a few battery life tests and note how long the phones last in real life. The first test I ran with each phone was an endurance test. For 45 minutes, I played video games (some were online) as well as watched videos, scrolled through social media apps like TikTok and Instagram and made a video call over FaceTime. During that time, the iPhone 14’s battery decreased 10%, the 14 Plus dropped 5%, the 14 Pro lost 8% and the 14 Pro Max went down 7%.

I also fully charged each phone, then played a downloaded video looped in Airplane mode with the screen at 50% brightness. We’ve been running this test at CNET for years, and are in the process of phasing it out since software and chips now optimize for video playback. And most people watch streaming videos.

So why run this test? It allows us to compare Apple’s claims for video playback as well as with the outcome we got with the iPhone 13 series. The results are below.

These times also come up short when compared to the iPhone 13 series. The regular 13 lasted 21 hours and 51 minutes, the 13 Pro went 22 hours and 4 minutes and the 13 Pro Max scored an outstanding 31 hours and 19 minutes. I should also note that the 13 Mini lasted 18 hours and 19 minutes which is almost as long as the regular iPhone 14.

There has been a lot of chatter around the always-on display on the 14 Pro and 14 Pro Max and how it’s draining the battery. In our tests, the always-on display didn’t decrease the battery life in any significant way compared to having it off.

I charged both phones to 100% and left them on my desk with the always-on screen enabled. After 6 hours, the 14 Pro dropped 4% and the 14 Pro Max lost 2%. I ran the same scenario again, but this time turned off the always-on display. The results were essentially the same: the 14 Pro dropped 4% and the 14 Pro Max dropped 3%.

A lot of this will depend on your lock screen wallpaper, since the always-on display isn’t a black screen and instead shows a darkened version of your wallpaper photo. Luckily, iOS 16.2 has new always-on display settings that let you turn off the wallpaper and have just a black screen.

Emergency SOS via Satellite helped three people get rescued

Emergency SOS via Satellite and Car Crash Detection (or maybe it should be called «I’m on a roller coaster with an iPhone 14 detection») might be two of the best features on the regular iPhone 14 and 14 Plus. But they are largely invisible tools that most people will hopefully never have to use.

Last month, I got to test out Emergency SOS via Satellite in a demonstration at Apple Park. I was impressed how easy it was to use and connect to a satellite, even in the rain. In fact, since then, the feature helped save a stranded snowmobiler in Alaska and two people whose car went off the side of a mountain.

Features like these are important, and I do think they help the iPhone 14 and 14 Plus stand out. But I don’t know if most people would prioritize them as something they must have on a phone. After a few months, it’s crystal clear that the standard iPhone 14 is aimed at people upgrading from an iPhone 11 or older and not from last year’s iPhone 13.

More Dynamic Island, please

The Dynamic Island works well. but it’s not without quirks. For example, the Dynamic Island sticks out further into the screen than the notch did, which is noticeable when watching some videos. I also wish that more non-Apple apps took advantage of the Dynamic Island.

Also, we haven’t had the full experience with the Dynamic Island that Apple intended. It’s part of a trinity of features that also includes the always-on display and Live Activities, which tracks the progress of certain activities like showing you the live score of a basketball team on your lock screen. The Dynamic Island will truly shine once apps fully adopt Live Activities which should be sooner than later now that iOS 16.2 is out.

There are scratches on my Ceramic Shield

All four models in the iPhone 14 series have Apple’s Ceramic Shield that covers the display. And all four of the phones I tested have scuffs or minor scratches on the front glass. I haven’t coddled the phones, but I haven’t been reckless with them either. After nearly three months, I’m shocked that all of these phones have scratches.

The iPhone 14 Pro’s cameras are excellent

The cameras on the iPhone 14 and 14 Plus are good. But the cameras on the iPhone 14 Pro’s and 14 Pro Max’s are great. Does that mean you can’t get quality photos on the 14 and 14 Plus? Absolutely not. But the ones I captured on the 14 Pro and 14 Pro Max and their 48-megapixel main camera are consistently great. Unfortunately, you have to shoot ProRaw photos to take full advantage of the iPhone 14 Pro’s full camera resolution, and these images have dramatically larger file sizes. I wish there was a built-in way to save and quickly convert the ProRaw photos into JPEGs.

One surprise for me has been Cinematic mode. It can record in 4K video at 24 frames per second or 30fps, and I’ve actually used it to film several CNET videos. The quality is good, and the overall experience with Cinematic mode is much better than it is on the iPhone 13. (Apple’s previous phone was limited to 1080p resolution at 30fps in that mode.) One trick I use to get more natural looking videos is to drop Cinematic mode’s aperture setting to f/8. I find this gives the background a more realistic out-of-focus look while keeping the subject in focus.

The iPhone 14 is more expensive even if the price didn’t go up

The baseline iPhone 14 is $829, which is the same as the iPhone 12 and 13 when they launched. But there is a difference. In 2020 and 2021, Apple also sold the iPhone 12 Mini and 13 Mini at $729. That essentially means the barrier to entry for a new iPhone is now more expensive, since the Mini isn’t part of the iPhone 14 lineup. To alleviate the price, Apple and US carriers have a ton of trade-in deals. Apple also still sells the iPhone 13 for $729, which can save you some money.

Read: Apple’s Next iPhone Might Not Get a Price Increase. Here’s Why

Then there’s the iPhone 14 Pro and 14 Pro Max, which are Apple’s most expensive models. They have the same starting prices as the 13 Pro and 13 Pro Max and as the 2018 iPhone XS and XS Max when they came out. Basically, the prices for Apple’s top-of-the-line models haven’t increased but they are hard to find. Apple scaled back production on the iPhone 14 Pro and 14 Pro Max because of COVID-19 lockdowns in China. Currently, the iPhone 14 Pro is showing shipping times of three-and-a-half weeks.

If you’re trying to get an iPhone 14 Pro as a gift for someone, your best bet is to try carriers and third-party retailers. However, Apple’s retail stores typically get more restock. And I wouldn’t dissuade you from ordering an iPhone 14 Pro. It’s an excellent phone and will still be one in three-and-a-half weeks.

Three months later, I am still impressed with the iPhone 14 and 14 Pro. The cameras are great, Emergency SOS provides more peace of mind, but the ceramic shield isn’t as durable as I expected. And the battery life isn’t as long as last year’s iPhone 13 lineup. But whether you’re upgrading from an older iPhone to an iPhone 14 or just want Apple’s absolute best, the iPhone 14 Pro, you should find something that fits your needs, budget and tastes.

Technologies

Invincible VS Is a Tag-Team Brawler Packed With Bloody Superhero Carnage

The Invincible franchise is heading to Xbox.

Microsoft’s Xbox Games Showcase had its share of surprises, including a new game from Pokemon developer Game Freak and the ROG Xbox Ally portable handheld. Another surprise is a fighting game featuring characters from the Invincible comic and show. 

Invincible VS is a three-versus-three tag fighting game featuring characters from the Invincible universe. The trailer showed several characters from the show, including Invincible, Omni-Man, Atom Eve, Rex Splode, Bulletproof, and two Viltrumites — the powerful alien species Omni-Man and Invincible belong to.

The game itself has a comic book art style to it, but its action is more along the lines of Mortal Kombat. The fighting is very bloody, which is faithful to the comic and show, but no kind of fatalities were shown in the trailer. There are also a couple of familiar settings from the show. While we saw only a handful of characters in this first glimpse of Invincible VS, there is a wealth of heroes and villains that could be added to the game before it launches. 

Robert Kirkman’s Invincible
 started as a comic in 2003 and ended its run in 2018. In 2021, an animated series based on the comic made its debut on Amazon Prime Video. The show wrapped up its third season in March and has already been renewed for a fourth season

Skybound Games is publishing Invincible VS with development handled by Quarter Up, an in-house studio led by members of the team that created 2013’s Killer Instinct. 

Invincible VS will be released sometime in 2026 for PC and Xbox Series consoles. 

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Technologies

I Played With the ROG Xbox Ally, the Upcoming Xbox Handheld

The new handheld console was revealed during the Xbox Games Showcase, and I got to spend some time with my hands on it.

Microsoft revealed its long-rumored Xbox handheld console running Windows 11 during the Xbox Games Showcase — two models called the ROG Xbox Ally and ROG Xbox Ally X — and I spent a short time playing around with one soon after. 

Unfortunately, I wasn’t allowed to take any pictures or videos of the demo since the hardware we got to test wasn’t final. That became evident when our designated guide had HDMI connection issues with the unit. I was able to play around with the Xbox full-screen experience and the various settings menus and play the beginning minutes of Gears of War Reloaded, which comes out this summer.  

The device is quite comfortable to hold, with slightly textured grips. The face buttons, triggers and analog sticks all felt familiar, very similar to what I’m used to on an Xbox controller. 

What’s really exciting is that you can download your games, remote play from your Xbox or stream from the cloud, making this more useful than PlayStation’s Portal, which can only stream and play remotely. That’s one of the major benefits of being inside Xbox’s ecosystem: You can play a game on any of its devices, regardless of where you bought it, whether that be Xbox consoles, PC, cloud or this new handheld. This more open-platform approach makes the Xbox Ally closer in spirit to a Steam Deck compared with a Nintendo Switch, which can only run Nintendo games. 

When it ships — expected in time for the winter holidays — you’ll be able to navigate via a full-screen Xbox app, which combines your Xbox game library with installed games from several other marketplaces into a single Xbox experience. The company specifically mentioned Xbox, Game Pass, battle.net (owned by Microsoft) and «other leading PC storefronts,» which I’m hoping includes Steam. Much like on an Xbox, each game has icons depicting which platform they’re from. In my demo, the only example of a different storefront was Hearthstone, which had a battle.net icon. 

The Xbox Ally consoles use the Game Bar, and if you’ve used the Xbox app on PC, then you’ll find it familiar. In fact, pressing the new Xbox button opens an almost identical version of the guide when playing Xbox games on PC. However, there’s also a new Command Center tab on the far left to adjust settings for power consumption and performance, similar to what we’ve seen on Steam Deck.

In Game Bar, you can quickly jump to the home screen, your library, launch games, open apps, chat with friends, adjust settings and more. And this Game Bar works alongside Asus’s Armoury Crate overlay. This is a little worrisome, as Armoury Crate has usually felt more like unnecessary bloatware, but when we get to test the device later this year we’ll see if Asus has stripped it down to the relevant functions rather than just added more on top.

Since it’s a Windows 11 device, you’ll also be able to launch and use apps like Discord and Twitch and access game mods. The Xbox Ally boots directly into the «Xbox full screen experience» similar to how a Steam Deck launches into Big Picture mode. The full-screen experience is optimized specifically for handheld gaming, and Xbox told me the device minimizes background activity and allocates more system resources to gameplay like Game Mode does on Windows. This means more memory and potentially higher framerates for your games.

The ROG Ally and Ally X have been out for a bit now, but the Xbox models have some unique features. In addition to the Xbox button, the ROG Xbox Ally also has larger, contoured grips. The previous ROG Ally is more rectangular; the Xbox Ally is closer to the design of the PlayStation Portal, with dedicated, slightly separated hand grips that mimic the look and feel of a standard game controller. They also have upgraded components over the Asus versions.

The handheld comes in two options, a white Xbox Ally and the more powerful Xbox Ally X that comes in black. The lower-end Ally is powered by an AMD Ryzen Z2A processor, comes with 16GB of RAM and 512GB of SSD storage, weighs 23.6 ounces (670 grams) and has a 60Wh battery. The Ally X has an AMD Ryzen AI Z2 Extreme processor, 24GB of RAM, 1TB of SSD storage, weighs a bit more at 25.2 ounces (715 grams) and has an 80Wh battery. 

Both models are equipped with a 7-inch,120Hz 1080p screen, the same as on the original Asus versions of the devices. They also have RGB lights surrounding the analog sticks, something I hope I’ll be able to turn off when I spend some real time playing on the device. The Ally X did feel on the heavier side, but then again, the recently released Switch 2 and my Steam Deck OLED are also pretty heavy, so I think that’s just what handhelds weigh these days.

Xbox hasn’t yet revealed  the pricing or release date, aside from «this holiday.»

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Technologies

Everything I Suspect Will Be Announced at WWDC 2025 Monday

We could see new iPhone, Mac and Apple Watch software called iOS 26, MacOS Tahoe and WatchOS 26. Apple is rumored to overhaul all of its OSes with a unifying visual interface.

Apple’s developer conference, WWDC 2025, kicks off Monday at 10 a.m. PT. At its last two WWDC events, Apple launched itself into new territories, jumping into both AR/VR and generative AI. There’s pressure on the company to match, if not top, what it’s done in the past. CNET has editors and writers attending in person to report on live WWDC 2025 developments as they break.

There was the Vision Pro in 2023, and then Apple Intelligence in 2024. What big announcement is coming in 2025? With both the Vision Pro and Apple Intelligence having faced slow and heavily criticized starts, the big message at this year’s WWDC doesn’t seem clear at all. Apple might focus on operating system redesigns and gradual improvements across the board.

WWDC is usually a showcase for Apple’s future-forward ideas. It’s also where the company discusses its developer tools, as you’d expect. And it’s where previews of all the new OS versions are revealed, giving an early look at what’s coming to the iPhone, iPad, Mac and other Apple devices.

It’s possible Apple will reveal a new home device — a display-enabled HomePod — or even a new Apple Pencil with a calligraphy mode. But the biggest rumors so far suggest a new cross-OS redesign and renaming that could be Apple’s way of deflecting some attention away from not having big new AI features to show off.

OS by year: Will it be iOS 26?

Recent reports from Bloomberg’s often-correct Mark Gurman say Apple is going to ditch the existing numbered OS convention it’s used for years and instead go with another approach to naming: labeling all annual OSes by year number. Instead of iOS 19, we’ll have iOS 26. And iPadOS 26, and MacOS 26, and WatchOS 26, TVOS 26, VisionOS 26. Samsung made a similar move in 2020, jumping from the Galaxy S10 in 2019 to the Galaxy S20 in 2020.

Apple’s numbering has felt pretty disjointed as the numbers have gone ever-higher across multiple device categories. A yearly number would at least help people know if they’re on the current version. 

Glass as the new look

The WWDC invites, featuring a hazy transparent ring, hint at a reported redesign of all the company’s software to a new «glass» look. Bloomberg’s Gurman reported on a large incoming cross-OS design shift, calling it a dramatic redesign and one of the biggest Apple’s done in years. The design may mirror the Vision Pro’s VisionOS feel, which has lots of frosted glass panes, layers of transparency and circular app icons. Front Page Tech’s Jon Prosser showed a preview of the expected design based on information from his sources, and it definitely looks VisionOS-esque.

Beyond a coat of paint, will the OSes start to feel more similar in function too? I’m particularly curious about how iPadOS and MacOS start to close in on each other even more. Apple’s iPad has slowly inched toward acting like a computer, with features like Stage Manager for multitasking, and it’s felt inevitable that the tablet line would eventually provide a comparable experience to the MacBook.

WatchOS should get Apple Intelligence, and the Health app may be part of it

One of the devices that’s missed out on Apple Intelligence so far has been the Apple Watch, and that should be changing soon. Apple is expected to put more AI on the next Watch OS, which could help with message summaries, translation and maybe even composing messages. It could also bring overdue health and fitness upgrades. Reports say Apple could be working on adding generative AI insights to its Health app data and even using AI as a medical service, with a launch target of 2026. Health could possibly get a paid subscription tier, similar to Fitness and what many of Apple’s current services are adding. This could be like what Google is doing with Wear OS, which has long used Fitbit Premium as a health subscription (a broader Gemini rollout is on the way too). 

I like AI coaching and insights on a watch, but I don’t like subscriptions. We’ll see what happens, and if Apple gets into any of these future plans at this WWDC.

Battery life boosts

Another recent report (again, Gurman) says AI will help Apple improve battery life on its devices. How many devices? The iPhone, but hopefully the Apple Watch, too — these are the products in the lineup that I find I need to charge more than I’d like. For me, at least, iPads and Macs are mostly fine on battery life as is, but I’ll never refuse longer battery life for anything.

Apple has made gradual boosts to its battery features over time, but maybe there will be more intelligently applied power modes this time.

Game news?

Apple may be pushing the importance of games again, just as the Nintendo Switch 2 debuts. Bloomberg reports that the company could release a new app to act as a hub for games and game services including Apple Arcade, becoming an overdue overhaul of Game Center.

A number of game controller accessories, like Backbone, already have app hubs that function as game launchers, but Apple has never done much to help organize games on its devices in a way that feels more like what you find on a console. A new app seems like a good fit for those types of controllers, too.

Apple just acquired its first game studio: RAC7, the developers of hit Apple Arcade game Sneaky Sasquatch.

Apple could also have VR gaming news, if older reports come true: PlayStation VR 2 controllers have been expected to work with Vision Pro headsets, in a push to expand gaming on Apple’s VR/AR headset. Maybe that’ll be part of a push to get more developers onboard, as Apple could be readying a less expensive version of the Vision Pro in the next year. Right now the headset can’t compete with Meta’s more affordable Quest headsets in the gaming department.

AI: Live translation, and maybe Vision camera advancements

Apple opened up camera access to enterprise developers last year, and now it’s time for AI tools to emerge for everyone else — tools that could help describe what you’re seeing, or help you remember things too. Apple has already added assistive support for some camera-enabled functions on the Vision Pro and other products, suggesting more to come.

Though Apple’s WWDC keynote presentation isn’t expected to include many announcements of AI strides, the company still needs to compete with Google, Open AI, Perplexity and many others who are making such strides. Reports say live translation will come to some AirPods models, which would mirror what Google and Meta have been doing on glasses and earbuds and on phones.

The biggest VisionOS move I’d expect to see is some introduction of camera-aware AI. Apple Intelligence debuted on Apple’s VR/AR spatial computer headset earlier this year, but none of the AI can take advantage of the system’s cameras to «see» what you’re seeing. At least not yet. Google’s use of Gemini to access the cameras on upcoming headsets and glasses, and Meta’s support of camera access for Quest developers (and its expanding AI tools on Ray-Bans), suggest Apple needs to move this way now to begin paving a way for camera-aware AI to work on future headsets and eventually glasses. 

Apple Pencil

We could see either a brand-new Apple Pencil or updated features that make the current device feel new, according to a report from Bloomberg. Expect to see a new a digital reed calligraphy pen feature unveiled. It’s unclear whether this new software will be for both the original Apple Pencil and the Apple Pencil 2, or if we’ll actually see a brand-new version of the stylus.

A new HomePod-slash-iPad?

There could be a new product emerging at WWDC: a look at a long-expected screen-enabled HomePod that may be part of a bigger push into smarter smart home tech. Reports suggest it’ll be something like a HomePod now — speaker-enabled, with an array of mics — but with a touchscreen. Would it be a screen big enough to act as a photo frame, or something more like a control panel? Where would this thing live, exactly? And what would it cost? Originally, reports of this device even suggested a robotic arm that would allow the screen to follow your face, but those plans seem to be off the table for now.

Of all the wild-card product ideas Apple could announce at this show, this seems the most likely.

WWDC/Gurman potpourri

There are, of course, a number of other rumors from Gurman. Here are some that caught our attention:

  • Messages app: iOS could get the ability to add backgrounds to chats and group chats.
  • iPadOS: Apple may reveal an iPadOS version of the Preview app.
  • iPadOS: MacOS-like multitasking might come to the iPad.
  • iPhone Camera app: The interface could get an overhaul focused on making it simpler to use.

We’ll know more soon

WWDC is happening June 9, with the keynote video presentation streaming at 10 a.m. Pacific. We’ll be there at Apple Park, too, covering it in person. We’ll know more about how all this software could be hinting at new products, and get a check-in on where exactly Apple is with its AI strategies. And maybe we’ll get a bit of product news, too — you never know.

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