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Pokemon Scarlet and Violet: Best Way to Catch Shiny Pokemon

Catching shiny Pokemon is easier than ever in Scarlet and Violet… but still pretty hard

For eager Pokemon trainers, there are few things sweeter in life than encountering a shiny Pokemon. As fans have come to expect, Pokemon Scarlet and Violet feature shiny versions of the 400 critters featured in the games.But, as always, getting them isn’t easy.When Pokemon spawn in Scarlet and Violet, they have about a one in 4,000 chance of being shiny.

Those odds are no good. Thankfully, there are a few ways to make fortune smile upon you.

Two of them are only available in Pokemon Scarlet and Violet’s postgame, but one aspect can be harnessed from very early on.If you’re wanting to hunt shiny Pokemon in Scarlet and Violet, here’s what you need to know.

Pokemon outbreaks are key

Here’s the basic method of shiny hunting in Pokemon Scarlet and Violet that you can do no matter how early in the game you are.

First, you need to look for Pokemon outbreaks. If you look on your overworld map, you’ll see icons of Pokemon scattered across Paldea. These denote an outbreak, where an area is swamped by the Pokemon in question. (Note that if you see a question mark on your map, it’s an outbreak of a Pokemon you’ve not encountered before.)

If you’re unsatisfied by the Pokemon on offer, you can rotate the selection by doing a dodgy move. Go into your Switch’s settings and change the date and time to be a day in the future. A new day brings new Pokemon outbreaks.

Say you’re after a Magneton, and you’ve found an outbreak in Glaseado Mountain. You now need to go about killing Magneton — lots of them. Press ZR to activate Let’s Go mode, at which point your lead Pokemon will come out of its ball, then seek and destroy. This is much more efficient than engaging Pokemon one by one in standard battles. Your odds of finding a shiny Pokemon go up once you kill 30 — and go up even more once you kill 60.

Make sure you keep a tally in your head, or your phone or computer. After you’ve downed 60 of a certain Pokemon, the odds of finding a shiny version of that Pokemon go from roughly one in 4,000 to just over one in 1,000.

Once you’ve killed 60, it’s shiny hunting time. Scope out the area for shinies. If there are none, setup a picnic and then pack the picnic up. Doing so resets the Pokemon in the area, giving you a new set of Pokemon in which a shiny may be lurking. Keep going until you find your prize.

It’s crucial to note that finding a shiny Pokemon often means closely inspecting it. There’s no shiny gleam around them in the open world, nor any sound or other stimuli that indicates their presence. It’s only once you initiate a battle with a shiny Pokemon that, during its opening battle animation, it’ll be shrouded in sparkles.

Shiny Elemental Boost Sandwich Recipe
Shiny Normal Sandwich 1x Chorizo, 2x Salty Herba Mystica
Shiny Fighting Sandwich 1x Pickle, 2x Salty Herba Mystica
Shiny Fire Sandwich 1x Basil, 1xSweet Herba Mystica, 1x Salty Herba Mystica
Shiny Water Sandwich 1x Cucumber, 2x Salty Herba Mystica
Shiny Poison Sandwich 1x Noodles 2x, Salty Herba Mystica
Shiny Ground Sandwich 1x Ham, 2x Salty Herba Mystica
Shiny Rock Sandwich 1x Jalapeno 2x Salty Herba Mystica
Shiny Psychic Sandwich 1x Onion, 2x Salty Herba Mystica
Shiny Electric Sandwich 1x Yellow Bell Pepper, 1x Salty Herba Mystica, 1x Spicy Herba Mystica
Shiny Dark Sandwich 1x Smoked Filet, 1x Sweet Herba Mystica, 1x Salty Herba Mystica
Shiny Dragon Sandwich 1x Avocado, 2x Salty Herba Mystica
Shiny Ice Sandwich 1x Klawf Stick, 2x Salty Herba Mystica
Shiny Ghost Sandwich 1x Red Onion, 2x Salty Herba Mystica
Shiny Steel Sandwich 1x Hamburger, 1x Salty Herba Mystica, 1x Sweet Herba Mystica
Shiny Fairy Sandwich 1x Tomato, 2x Salty Herba Mystica
Shiny Bug Sandwich 1x Cherry Tomato, 2x Salty Herba Mystica
Shiny Flying Sandwich 1x Proscuitto, 2x Salty Herba Mystica
Shiny Grass Sandwich 1x Lettuce, 1x Salty Herba Mystica, 1x Sour Herba Mystica

This method works, and can be done early in the game. But your odds of finding a shiny Pokemon can dramatically rise once you beat the main storyline.

Pokemon Scarlet and Violet Tera Raids

If you’ve played Pokemon Scarlet and Violet for any length of time, you’ve surely participated in a few Tera Raids. These are key to hunting shiny Pokemon.Once you complete the games’ three main quests, you’ll gain access to five-star Tera Raids. In these boss encounters, you’ll take on level 75 Pokemon made even more powerful by their terastalized state, harnessing the chaotic crystal energy that flows throughout Paldea.

To maximize your odds of finding a shiny Pokémon, you need to collect Herba Mystica sandwich ingredients. Once you have the right combination, you can make sandwiches that boost your chances of finding a shiny Pokemon by 300%. To collect Herba Mystica ingredients, you need to compete five-star Tera Raids.

Unfortunately, Scarlet and Violet don’t exactly hand these out — I had to do about six of these high-level raids before I got my first Herba Mystica. Note that you can also receive Herba Mystica from six-star Tera Raids, which you unlock after beating all Paldea gym leaders for a second time and winning the Academy Ace Tournament, but your odds of getting them don’t seem higher. So it’s best to stick to the easier (but still hard) five-star Tera Raids.

To give yourself a good chance at succeeding in these five-star Tera Raids, you’ll want a crew of Pokemon around levels 80 to 90. Head to the Delibird Presents shops around Paldea and collect items designed to be held in battle. Especially helpful are the Choice Band and Choice Specs, which greatly enhance your attack and special attack, respectively, and the Metronome, which empowers a move if you do it several times in a row.

Once you’ve completed a few of these five-star Terra Raids, with luck you’ll collect some Herba Mystica. They come in several varieties — sweet, salty, spicy and so on. If you make a sandwich with the right combination of ingredients, you’ll boost your rate of encountering a shiny Pokemon by 300%. The catch is that each recipe correlates to an element of Pokemon. So for instance, I wanted to hunt for a shiny Magneton, which is an electric-type Pokemon. So I created a sandwich that boosts the likelyhood of finding a shiny electric Pokemon.

And to boost your odds of finding a shiny Pokemon even more, you can use the Shiny Charm item. But to get this, you have to first complete your Pokedex by catching all 400 Pokemon in Paldea. If you’ve caught all Scarlet and Violet’s Pokemon, speak to Jacq in your school’s biology lab to get the shiny Charm.

Outbreaks and sandwiches

Now it’s time to put it all together. Once you’ve found an outbreak and killed 60 of the same Pokemon, it’s time to shiny hunt in earnest. First, pause the game, go into options and disable autosave. Then, manually save your game. Finally, craft your sandwich using your precious Herba Mystica ingredients.

Sandwich buffs in Pokemon Scarlet and Violet only last 30 minutes. The reason you’re disabling autosave and then saving before making the sandwich is so that, if you don’t encounter a shiny Pokemon within 30 minutes, you can close your game and reboot it before you used your scarce Herba Mystica resources. If you fail, you can then reset it to after you’ve killed 60 Pokemon, meaning you won’t have to go through that laborious task again.

As you’ll see once you put your sandwich together, you’ll get a 3x buff for sparkle Pokemon of a certain type (see image above), depending on the recipe you used. Now it’s time to employ the same method above: Search the area for Pokemon, reboot the Pokemon in the area by setting up and closing down a picnic, wash, rinse and repeat until you find your shiny.

The hardest part is collecting Herba Mystica from the five-star Tera Raids. Once you’ve done that, you can usually find a shiny Pokemon around an hour if you follow this method. Good luck!

Technologies

Zelle App Is Gone. Use These Alternatives to Send Money Digitally

You still have lots of free ways to send money to friends and family electronically.

If Zelle has been your go-to app for sending money digitally, it’s time to find a new method. The digital payment app shut down on April 1.

That doesn’t mean you can’t use Zelle altogether, however. Zelle has only discontinued its standalone app. You can still send money using Zelle if your bank belongs to the Zelle network. You’ll just need to do it through your bank’s app or website. You also have other services to choose from. Here’s what you need to know about this change and your options moving forward.

TAX SOFTWARE DEALS OF THE WEEK

Deals are selected by the CNET Group commerce team, and may be unrelated to this article.

Why the Zelle app is shutting down

When Zelle launched in 2017, only about 60 US financial institutions offered the service by the end of that year. Today, that number exceeds 2,200. As a result, less than 2% of Zelle transactions occur through the standalone app. Zelle has been phasing out the ability to make transactions on its mobile app since October 2024.

«Today, the vast majority of people using Zelle to send money use it through their financial institution’s mobile app or online banking experience, and we believe this is the best place for Zelle transactions to occur,» Zelle said in an October 2024 press release

In December, Zelle was in the spotlight when the Consumer Financial Protected Bureau sued the company and three of the largest US banks for failing to protect consumers from widespread fraud on the peer-to-peer payment network. The lawsuit has since been dropped.

Other ways to send money digitally

You can still use Zelle through your bank’s app or website if it belongs to the Zelle network. You can also switch to another digital payment app, such as:

  • Apple Wallet
  • Cash App
  • PayPal
  • Venmo

Take some basic precautions when using Zelle or any other digital payment service. These apps are a frequent target for scammers, and Chase Bank has started blocking some Zelle payments it believes could be fraudulent. Only send money to people you know and trust, and watch for red flags like an urgent message claiming to be from your bank or an online ad for concert tickets that seem impossibly cheap.


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Marvel Rivals Season 2 Starts Next Week, Devs Drop Big News

Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases. 

The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination. 

We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow. 

New Heroes and balance changes in Marvel Rivals Season 2

Emma Frost joins the roster as a Vanguard. We don’t have detailed information about her abilities yet but expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May. 

Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video. 

  • Emma Frost allows Magneto and Psylocke to create illusions of themselves.
  • Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.  
  • Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.

A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.

The developers vaguely teased other balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange trading offensive pressure for more survivability and Rocket getting more utility while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.

Future seasons will be shorter, which means more new heroes

One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year. 

This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.

New Krakoa map and competitive changes

A new Krakoa-themed domination map is being added in season 2, and Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.

The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies. 

Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)

Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.

Other announcements

Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.  

Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.

The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5. 

The Hellfire Gala trailer says season 2 will start on April 11. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.

For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.

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Technologies

Nintendo Switch 2 vs. Switch 1: Every Detail Compared

The Nintendo Switch 2’s official specs aren’t too different, but the new console has a lot of upgrades on the original Switch.

The Nintendo Switch 2 may look like its predecessor, but there’s been a lot of changes to its features and under the hood. The new console has «10x the graphics performance» compared to the original Switch, says Nvidia, which built the custom processor powering the Switch 2.  

The Switch 2, with a release date on June 5, is priced at $450 alone or $500 in a bundle with Mario Kart World, the headliner of the console’s launch games. Here’s all the info on how to preorder the Switch 2.

Note that we’re mostly comparing the Switch 2 to the original Switch 1 released in March 2017, because looping in the Switch Lite and Switch OLED gets complicated.

Design

Broadly, the Switch 2 is a larger version of its predecessor, with everything looking slightly inflated: bigger footprint, bigger screen, bigger Joy-Cons. 

Original Switch: The original Switch, with Joy-Cons slotted into the side rails, is a little over 9.4 inches wide, 4 inches tall, a little over half an inch thick and weighs about 10.5 ounces (297 grams). The Joy-Cons slide into place from the top of the device’s sides, while a thin wedge of plastic pops out of the back of the console to serve as a kickstand.

The Switch also came with a dock, which the console could slot into to for recharging and outputting to a TV or large display via HDMI port.  

Switch 2: The new Switch 2 is bigger in every way, but it has the same overall shape and layout as the original. The new Joy-Cons will indeed be held in place on the console magnetically, and connect to the console via pins. The new console also sports a wide U-shaped kickstand that spans almost its entire rear width, which can be moved around to prop up the Switch 2 at a variety of angles. Nintendo says the console has more powerful speakers, which we’re looking forward to testing.

The Switch 2’s dock is largely similar in function though it has rounded edges and an internal fan to cool down the console during long game sessions. More importantly, it can output games in 4K to TVs, but only for select games. 

Joy-Cons

The Joy-Cons were a marvel when they arrived on the first Switch, and while they’re functionally similar in its successor, there have been upgrades in the Switch 2’s controllers.

Original Switch: The Switch Joy-Cons are simple but powerful controllers that slid on and off the console via plastic rails, connecting and recharging via pins on the side. Detach and they become their own micro-controllers, with little shoulder buttons to boot.

Switch 2: The new console’s Joy-Cons are larger to fit the Switch 2, and lock into the side of the console via powerful magnets — there are small inward-facing buttons to the side of ZR and ZL to detach the controllers from the console. The larger-size Joy-Cons have longer L and R outside shoulder buttons, as well as much wider SL and SR internal shoulder buttons, which are accessible when detached from the console. 

And yes, you can use the Switch 2 Joy-Cons as mice by placing their inner edges flat on a surface. During the Nintendo Direct, we saw it being used to control active action games like the wheelchair basketball-simulating DragXDrive and strategy games like Civilization VII. 

Display size

Original Switch: The original Switch has a 6.2-inch LCD screen with 1,280×720-pixel resolution, which was reasonably impressive at launch in 2017 but has been outclassed by newer handhelds with sharper displays. The Switch OLED upgraded this with a larger 7-inch display showing deeper blacks and colors, but no upgrade in resolution. The Switch Lite has a 5.5-inch LCD screen.

Switch 2: Unsurprisingly, the Switch 2’s larger size means a larger display. The new console has a 7.9-inch 1080p LCD screen that can get up to 120Hz refresh rate in handheld mode, or up to 4K when docked and outputting to a TV. 

Why no OLED display? Possibly to save on costs… or possibly to give Nintendo room to release a Switch 2 OLED version down the line.

CPU/GPU

Original Switch: The original Switch runs on an Nvidia custom Tegra X1 processor split into four ARM Cortex A57 CPU cores, and according to Hackaday, there are four extra A53 cores that aren’t used. 

Switch 2: Once again, Nintendo hasn’t released any official info on the Switch 2’s specs, even after the Nintendo Direct reveal stream — and they most the company reveals is that it has a «custom processor made by Nvidia» on the Switch 2’s official specs page. Nvidia confirmed it also has a custom GPU, claiming that the new console has «10x the graphics performance» of the Switch 1, and the custom processor’s AI-powered features include Deep Learning Super Sampling (DLSS), face tracking and background removal for video chat and real-time ray tracing.

We do still have more supposed details from previous leaks. Months ago on X (formerly Twitter), leaker Zuby_Tech posted that the Switch 2’s CPU will be an eight-core Arm Cortex A78C. They also suggested that the GPU will be an Nvidia T239 Ampere, aligning with years of similar rumors reported on by Eurogamer and others about the custom chip, which derives from Nvidia’s Tegra line of chips for smartphones and mobile devices.

RAM and storage

Original Switch. The Switch has 4GB of LPDDR4 RAM and 32GB of onboard storage, expandable up to 2TB via microSD cards in the slot beneath the kickstand.

Switch 2: Even after the reveal stream, Nintendo didn’t release official specs for RAM. Leaker Zuby_Tech posted on X back in September suggesting the Switch 2 will have 12GB of LPDDR5 RAM and 256GB of onboard storage. That leak also suggested the new console will have two internal fans, up from the single one in the original Switch. 

Nintendo did confirm that the new console will have 256GB of onboard storage, which can be expanded with special microSD Express cards — sorry, your old Switch-compatible microSD cards won’t work on the Switch 2.

Battery life

Original Switch: The original Switch packs a 4,310-mAh battery, which gives between 4.5 and 9 hours of battery life depending on screen brightness and other factors.

Switch 2: Though Nintendo didn’t release details on the Switch 2’s capacity in the reveal stream, the company does list specs on its website, showing it packs a 5,220mAh battery. While that’s notably larger than the one in its predecessor, Nintendo estimates this will only get players between an estimated 2 and 6.5 hours, depending on games played.   

Ports

Original Switch: The first Switch sports a single USB-C port out the bottom, a 3.5mm headphone jack on the top and Wi-Fi 5 plus Bluetooth 4.1 connectivity. On the top is a slot at the top for Switch game cartridges as well as the microSD slot beneath the kickstand on the rear of the console.

Switch 2: The Switch 2 retains the original’s USB-C port on the bottom and 3.5mm jack on the top while adding another USB-C port topside, and now we know what it’s for: to connect with accessories like the Nintendo Switch Camera, a webcam-like camera on a stand to let you do Nintendo’s version of FaceTiming while you play games with your friends.

Nintendo hasn’t clarified the console’s connectivity options, and rumors are scarce on the subject. 

As for cartridges, Switch 2 will play some original Switch games in physical versions. The cartridge slot is to the right of the headphone jack in the above image, which is where the slot is on the original Switch. You can tell game cartridges from the two console generations apart by color: ones for the new Switch 2 are red, while older Switch 1 games are black.

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