Technologies
15 Years Ago, Super Mario Galaxy Kicked Off a New Golden Age for the Series
Mario’s dazzling Wii adventure changed the course of the franchise.
Mario has been such an omnipresent figure that it’s difficult to imagine video games without him, but even the iconic plumber hit a rough patch in the early 2000s, during the turbulent days of the GameCube. His sole platforming adventure for the system, Super Mario Sunshine, would end up being a critical and commercial disappointment by series standards, ultimately failing to improve console sales. With even Mario unable to reverse the GameCube’s fortunes, it seemed as though the plumber’s best days were behind him – until he made a spectacular rebound on Nintendo’s next console.
Five years after Super Mario Sunshine, Mario returned in a cosmic new adventure: Super Mario Galaxy, a bold and imaginative platformer that would kickstart a new golden age for the storied mascot. Leaving behind the candy-colored hills and plains of the Mushroom Kingdom, Super Mario Galaxy flung the intrepid plumber across the very cosmos, breathing new life into the series with its wildly creative level designs and sheer playfulness.
From the outset, Galaxy pares back many of the excesses that marred its predecessor, resulting in a much more tightly orchestrated adventure. Gone are the sandbox stages that dominated Super Mario Sunshine; instead, Galaxy whisks players through a series of decidedly linear challenges, evoking the straightforward platforming of Mario’s earliest adventures. Though some stages offer a degree of exploration, Mario seldom has time to catch his breath in Galaxy; nearly every challenge is a relentless forward race to the goal, with myriad surprises, distractions and mini-objectives to overcome en route to that destination.
What gives Galaxy its enduring freshness is its variety. Each stage is packed with a dizzying array of ideas. Mario could scamper around a small planetoid chasing collectables, slingshot himself between floating chunks of rock using rubbery globs of web, and navigate platforms that assemble themselves out of space debris – all within the span of a single level. Moreover, the game world unfurls at a much brisker pace than other Mario titles. New stages open up after every few stars collected, keeping the adventure consistently engaging and surprising.
Players and critics responded positively to Galaxy’s hyperactive daringness. The game would go on to sell almost 13 million copies on Wii, making it the series’ best-selling 3D installment at the time. But its legacy is its playful approach to level design, which would serve as the template for all 3D Mario games moving forward.
Super Mario Galaxy 2, released three years later, further built on this foundation with a wealth of new gameplay ideas. Super Mario 3D Land and its sequel, Super Mario 3D World, married Galaxy’s freewheeling spirit with more traditional level designs, blurring the line between the series’ 2D and 3D lineages. Even Super Mario Odyssey, which embraced the open sandbox style that Mario 64 and Sunshine pioneered, interspersed its sprawling stages with a bevy of linear challenges that would feel right at home in either Galaxy game.
Each successive Mario adventure was a critical and commercial success, moving multiple millions of copies and earning near-universal praise from fans and reviewers – a far cry from the tepid reception Sunshine received back in 2002. Even now, 15 years on, Super Mario Galaxy holds up as one of the plumber’s most dazzling adventures. Though other Mario games may have since leapfrogged it, Galaxy will always be responsible for kicking off a veritable renaissance for the series.
Technologies
I Got Up Close and Personal With Boston Dynamics’ New Atlas Robot
Before Atlas takes its first steps into the world of work later this year, I found myself face-to-face with CES 2026’s most talked-about robot on the show floor.
When I say that I went hands-on with the new Boston Dynamics Atlas robot, I mean that I actually held hands with it. This humanoid robot, which CNET just awarded the Best Robot of CES Award, is one of the most advanced in the world, and I couldn’t pass up the opportunity to get up close and personal with it.
This product version of the robot, which is set to be shipped to Hyundai factories imminently to start working, has been the talk of CES this year. The specific Atlas robot I encountered was a static model that wasn’t turned on or fully operational. Our interactions were, therefore, sadly one-sided. Still, I ran my hands over its soft-touch plastic shell and gently prodded at its finger joints, wondering how it would feel if they gripped me back.
People tend to have varying feelings about humanoid robots — understandable given that they are built to some degree in our image, while also usually being stronger than us, with «brains» that we don’t fully understand. Atlas definitely evokes contradictory emotions for me — even more so when I stood face-to-face with it.
I’m in awe of the engineering, a little fearful of its capabilities, hesitant about what it could mean for the future of humanity and charmed by its design and styling. The periwinkle blue iteration of Atlas that I met on the show floor at CES 2026 almost bears more resemblance to a Dyson product than it does the industrial robots that defined Boston Dynamics’ early days, when it was best known for its work with DARPA.
«There’s a lot of really specific things about this robot that probably look a little weird,» said Zachary Jackowski, Boston Dynamics VP and general manager of Atlas. He pointed to the legs, which he described as «like nothing anyone else was doing.»
Atlas’ thighs are narrow set and in line with the torso, while the calves are wider set, attached to their upper counterparts with a circular joint. This robot is, in fact, all subtle curves and soft lines. There are no harsh edges or stark angles.
During a year when CES has been flooded with humanoid robots, Atlas definitely does stand out due to its design. It appears both less classically human and less industrial than some of its peers, while also lacking the often intimidating, featureless faces they tend to exhibit. Instead, it has two low-set cameras resembling eyes placed where you’d usually expect a mouth to be. Its face is a perfect flat circle, defined by an LED halo that gives it a somewhat Pixar lamp effect.
I asked Jackowski why Boston Dynamics decided to skew so relatively unhuman with this version of its humanoid. «Well, it’s not a human,» he said. «It projects the wrong first impression about a robot to have it pretend to be something that it’s not.»
Particularly in the early days of humanoids, he added, robots won’t have anything like human-like intelligence. People should look at it and see it for what it is — a tool for performing tasks safely and efficiently.
In fact, most of the design decisions were made to keep Atlas as simple, scalable and safe as possible, Jackowski said. I remark that there’s some irony in thinking of a humanoid robot as simple, given the complexity of the technology and development process to bring Atlas to life.
The key to making it simple, Jackowski said, is having a strong enough grasp of the technology to «accomplish the complex thing of building a humanoid robot,» but then being able to take it apart and understand that you can use fewer computers and actuators in it while achieving the same results.
And it’s essential to Boston Dynamics that Atlas is perceived as simple. After all, it’s a general-purpose humanoid, which might eventually be sent far and wide to fulfil all manner of roles. Jackowski calls it the «ultimate generalist.»
Simplicity aside, there are aspects of Atlas that Jackowski believes set it apart from other humanoids at the show. «The repairability of this robot is crazy good,» he said. «The runtime is crazy good. The strength is unlike anything.»
From working in Hyundai’s manufacturing plants, Atlas’s job trajectory is to eventually graduate to many of the same industrial environments where Boston Dynamics’ Spot robot works, before moving to bussing tables in the service industry and eventually into the home. The robot will evolve between now and then, Jackowski said. However, this could be an early glimpse of the type of humanoid that will eventually be our housemate.
That’s some way away, though, which is probably for the best. As I gaze up at Atlas, which I’d guess is around the same height as my husband, my feeling is that, however impressive Atlas is, I’m still not ready for it to move in.
Technologies
This Star Wars Dartboard Has a Secret That Will Stop You From Using the Force to Win
This cool dartboard has cameras to track your score and keep you honest
Right in the middle of the high-tech show floor at CES 2026 sits a pub called the Bull and Barrel with some of the coolest dartboards I’ve seen. Target Darts was showcasing its collaboration with both Star Wars and Xbox. Darts may not be for everyone, but I love «shooting some arrows» in my basement with the family. I also love anything Star Wars themed, so these tick a lot of boxes.
The basic Star Wars set comes with a branded board and wall protector that resembles the cockpit of the Millennium Falcon and costs $200. The board is of very high quality, with a tight-knit sisal fiber face, and the protector is thick enough to keep stray shots out of your drywall. The graphics are cool too, with nods to the original Falcon and even have the gold dice hanging above.
The big tech twist to this board, though, is the Omni light ring around the outside. It uses four cameras to track your dart’s position, then sends that info to an app that keeps score. The scoreboard is crisp and clear and uses the voice of legendary darts announcer John McDonald to narrate your game. It’s pretty great to hear his voice announce my terrible scores.
The Omni also allows you to connect with other players worldwide via shared scoreboards. I love the idea of my dad having a board at his house or playing a match with me at my house. It adds a feeling of community to home darts that you don’t normally get outside a pub or bar.
The Omni is a much more expensive proposition than the Star Wars set, coming in at $650, but if you’re serious about the game and a Star Wars fan, it looks to be a great investment.
Technologies
TikTok and FIFA Team Up for World Cup 2026 Coverage
A new team-up aims to make this summer’s tournament more accessible for fans.
If you hadn’t already planned on swiping on TikTok videos of the 2026 FIFA World Cup, a new partnership between the social media platform and tournament organizer FIFA could motivate you to start stretching out your thumbs.
As the soccer tournament nears — it will take place from June 11 to July 19 and span 16 host cities in Canada, Mexico and the US — TikTok will become FIFA’s first «preferred platform.» According to a FIFA statement on Thursday, this entails TikTok providing more coverage of the World Cup, including original content and even livestreaming of some portions of matches.
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You can use the FIFA World Cup 2026 hub on TikTok to find content, match tickets and viewing information, as well as participation incentives such as custom stickers and filters.
In the US, World Cup games will air live across Fox and FS1. If you don’t have cable, you can get a live TV streaming service, such as YouTube TV, which includes those channels. Additionally, every match will stream live on Fox One and the Fox Sports app.
«FIFA’s goal is to share the exhilaration of the FIFA World Cup 2026 with as many fans as possible,» FIFA Secretary General Mattias Grafström said.
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