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Rec Room’s big plans for the metaverse: ‘So much more than a game’

The social gaming platform started in VR, and has seen growth on mobile, consoles and more during the pandemic. Now it’s valued at $3.5 billion.

One of the biggest apps in virtual reality just got a boost in its bid to become one of the biggest players in the next big tech trend, the metaverse.

Rec Room, a Seattle-based social gaming startup founded by people who worked on Microsoft’s early HoloLens efforts, said Monday it has raised $145 million. That puts its valuation at $3.5 billion, more than the nearly $3 billion Facebook agreed to pay when it acquired VR startup Oculus in 2014. Rec Room’s new funding, which was led by Coatue Management and involved existing investors Sequoia Capital, Index Ventures and Madrona Venture Group, will be used to grow the company and hire more employees.

CEO Nick Fajt, who co-founded Rec Room in 2016, said the company has seen a jump in users amid the pandemic as people logged on to play games such as paintball and laser tag and race in vehicle rallies while chatting with other players. Though the company declined to say how many people logged into its platform each month, it did say they’d jumped more than 450% in November from the same time last year.

Fajt said some of that growth had come from the company’s apps being added to iPhones in 2019 and Android phones this summer. He also noted that users had created more than 12 million rooms in which to play games or chat. «It comes down to providing a really strong community,» Fajt said.

But in its push to grow, the company will face competition. It’s the latest in a string of social-focused apps to find success amid the COVID-19’s perpetual isolation. Other apps like the world-building games Minecraft and Roblox, as well as the online battle game Fortnite, became havens for people to meet up amid the pandemic. Gaming network traffic jumped early in the pandemic and kept rising too.

People are also spending significant time in those games. When Roblox went public last year, the company said an average of 31.1 million people logged onto its service per day, up more than 80% from the same time in 2019. This November, a year later, Roblox said that number had jumped again to 47.3 million.

This boom of digital worlds where people can interact has led much of the tech industry to describe them with a new catchphrase, the metaverse. Fortnite maker Epic Games has discussed the concept when describing how its hit fighting game has also served up live music concerts, celebrity meetup events and even movie nights. Other companies have latched onto this idea, as well, with executives at companies from Microsoft to dating app Match to cryptocurrency specialist Coinbase and even the entertainment giant Disney talking about how they’re building their own metaverses.

Facebook co-founder Mark Zuckerberg was so excited about the metaverse that he changed his company’s name in October — to Meta. «In our DNA, we are a company that builds technology to connect people and the metaverse is the next frontier, just like social networking was when we got started,» he said at the time.

When Meta launched its Rift VR headsets in 2016, virtual reality was at the peak of its hype. Investors were pouring money into VR startups, while large companies like Sony, Google, phone maker HTC and Microsoft discussed their visions for VR too. But sales didn’t boom like they had for smartphones after Apple’s iPhone launched, and so people’s enthusiasm for VR to become the next big thing waned.

That’s all started to change, as we’ve been forced to rely on technology amid the pandemic. Joost van Dreunen, a professor at NYU Stern School of Business and author of the book One Up: Creativity, Competition, and the Global Business of Video Games, said he’s become less skeptical about social worlds as he saw people adapt to social distancing and isolation by holding funerals on Zoom and children’s birthday parties in Roblox.

«It can be a purely social thing where my kid logs in on a rainy day and plays with his friends,» he said.

Creating the metaverse

For Rec Room, the sudden excitement around the tech world represents both a huge opportunity, and a warning that it’ll face challenges from some of the industry’s biggest names. Already, Meta has been working on a free experience called Horizon Worlds that, like Rec Room, offers people a way to hang out and play games in a shared virtual environment.

Fajt said one thing that will make his company stand out is that it isn’t tied to Meta’s platform, like Horizon is. Instead, it’s available for free on Android, iPhones, PC, Sony’s PlayStation and Microsoft’s Xbox consoles, in addition to VR. It doesn’t rely on advertising for revenue either, making money instead by selling virtual goods like new looks for characters.

So far, it appears to be working. Console and VR users are averaging more than two hours in Rec Room, and mobile device users are averaging an hour. That’s similar to data Roblox revealed last year, saying its users average 2.6 hours in its game.

«If you’re going into Rec Room, you’re staying there for a while,» Fajt said.

Rec Room also hopes to stand out through its community. The company set strict guidelines about abuse and bad behavior, providing tutorials on how to use its tools to mute or even vote to kick out those causing trouble. Rec Room has also started testing automatic voice moderation, using a mix of community reporting, human moderators and automated tools to identify offenders.

«A big part of it is being proactive,» Fajt said, adding that the company moderates more heavily when a person first joins the platform in an effort to set the tone. He also doesn’t want to repeat mistakes that have led to mass harassment campaigns, disinformation and other dangerous behavior that Meta,Twitter, YouTube and other social media companies now struggle with.

It’s still a lot of work. A Facebook employee once internally told colleagues they’d not had a «good time» using Rec Room on the Oculus Quest headset, because someone was chanting a racial slur, according to disclosures by Frances Haugen, a former Facebook employee who shared redacted internal communications with the Securities and Exchange Commission, Congress and a consortium of news organizations and reporters, including CNET reporter Queenie Wong. The Facebook employee tried to report the «bigot,» and Fajt said that his team had banned someone using the same racial slur around the same time.

Read more: As Facebook plans the metaverse, it struggles to combat harassment in VR

He also noted that Rec Room plans to improve its moderation systems as it grows, with a goal of correctly banning people who break the rules as quickly as possible.

«We didn’t say Rec Room is an open community to do whatever you want,» he added. «We have a code of conduct and expectations for content that we will and will not allow.»

Hopefully, Fajt says, those efforts will help create experiences that people will want to keep coming back to. «It’s one of the most important challenges. When we look at the next step for us, it’s going to be so much more than a game.»

Technologies

Australians Flock to VPNs in the Wake of Online Age-Restriction Laws

App downloads for VPN services increase sharply as websites in Australia go behind age-restriction walls.

A new set of laws in Australia requiring adult websites and app stores to age-restrict content for those under 18, and requiring AI companies to restrict chatbot offerings from displaying certain types of sensitive or adult content to minors, is apparently driving many to download Virtual Private Network apps there.

Major adult sites have closed their virtual doors to those who aren’t age-confirmed in Australia, and these changes follow a nationwide ban on social media use by teenagers and young children that went into effect in December.

According to reports from Reuters, The Guardian and others, in response to the bans, downloads of VPN-related apps, which people can use to circumvent location-based restrictions, are sharply on the rise. According to Reuters, three of the 15 most downloaded free iPhone apps in the country were VPN-related as the new laws went into effect on Monday.

Lawmakers in some regions, including the US, are well aware that people use VPNs in this way. In states such as Michigan and Wisconsin, laws are being proposed to limit or outright ban VPN use. Wisconsin’s proposed law would require adult sites to block VPN traffic, while Michigan’s proposal would ban VPN use entirely in the state.

There is also a proposal in England under consideration to ban VPN use by minors. That proposal is currently under review.

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Technologies

Here’s How to Track the Artemis II Mission in Real Time With NASA’s New Tool

The tool will let you track NASA’s modern lunar program during its 10-day flight around the moon and back again.

More than half a century after astronauts last left footprints on the lunar surface, humanity is preparing to return to the moon. The excitement surrounding NASA’s Apollo program once captivated the world, and now NASA hopes to rekindle that same sense of wonder with its modern lunar effort, the Artemis program.

NASA’s Artemis II launch is scheduled for the first week of April. It’ll be the first human mission to the moon since 1972, and it should be quite the achievement for the Artemis program. Now, NASA has released a new tool that lets the public track Artemis II in real time.

The Artemis program is NASA’s long-term effort to return humans to the moon and establish a sustained presence there for the first time since the Apollo program. The program aims to land astronauts near the lunar south pole, develop new technologies for long-term exploration and use the moon as a stepping stone for future missions to Mars.

The Artemis Real-time Orbit Website, dubbed AROW, is already available to the public, although there isn’t much to see since the launch is still a few weeks away. It’s also available directly from the NASA app if you’re using a mobile device. The site lets the public visualize data collected by sensors on Orion and sent to the Mission Control Center at NASA’s Johnson Space Center in Houston.

The website is simple to navigate. You’ll see a visual representation of Artemis II’s progress, including its speed, distance from Earth and distance to the moon. Mobile app users get all of the above, along with an extra augmented reality tracker that lets you point your phone at the sky and see where Artemis II is relative to your position on Earth. It works much like Google Star Map and other stargazing apps that use similar technology. 

According to NASA, tracking will be available once the Orion capsule separates from the rocket’s upper stage, which is expected about 3 hours after the upcoming April launch. The site will then update its information in real time for the entire 10-day mission.

NASA is also making flight data available for download so that people interested in creating their own content, such as visualizations or tracking apps, can do so. The data will include all sorts of things, including state vectors, which are data that «describe precisely where Orion is located and how it moves.» That same data will be used by NASA to study Orion and make improvements for future Artemis missions

An exact launch date for Artemis II hasn’t been set, but the agency plans on launching the mission no earlier than April 1. The launch was originally scheduled for February, but it was delayed multiple times due to a hydrogen leak and a helium flow issue. NASA says it has since fixed both issues.

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Technologies

Today’s NYT Connections Hints, Answers and Help for March 10, #1003

Here are some hints and the answers for the NYT Connections puzzle for March 10, No. 1,003

Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.


Today’s NYT Connections puzzle is a fun and diverse mix. If you know your US states, you’ll surely solve the blue category early. Read on for clues and today’s Connections answers.

The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.

Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time

Hints for today’s Connections groups

Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Think Julia Child.

Green group hint: Also, Bro and Sis.

Blue group hint: Minn. and Ore. are two others.

Purple group hint: Hit with your fist.

Answers for today’s Connections groups

Yellow group: Cook with dry heat.

Green group: Familial nicknames.

Blue group: US state abbreviations.

Purple group: Punch

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections answers?

The yellow words in today’s Connections

The theme is cook with dry heat. The four answers are brown, roast, sear and toast.

The green words in today’s Connections

The theme is familial nicknames. The four answers are Cuz, Gram, Pop and Unc.

The blue words in today’s Connections

The theme is US state abbreviations. The four answers are Mass, Miss, Penn and Wash.

The purple words in today’s Connections

The theme is punch. The four answers are box, duke, slug and sock.

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