Connect with us

Technologies

Instagram CEO testifies before Congress for the first time: 5 takeaways

US lawmakers expressed their distrust in the company even as the executive tried to assure them the company was committed to keeping young users safe.

Near the end of a more than two-hour congressional hearing, Sen. Marsha Blackburn gave Instagram CEO Adam Mosseri a chance to speak directly to parents whose children have been harmed by the platform.

«We’re not talking to people that have ever had any kind of response from Instagram and you have broken these children’s lives and you have broken these parents’ hearts,» Blackburn, a Tennessee Republican, told Mosseri on Wednesday.

«To any parent who’s lost a child or even had a child hurt themselves, I can’t begin to imagine what that would be like for one of my three boys. As the head of Instagram, it’s my responsibility to do all I can to keep people safe. I’ve been committed to that for years. I’m going to continue to do so,» Mosseri responded.

US lawmakers weren’t satisfied with Mosseri’s reply. The executive was testifying during a Senate hearing, titled «Protecting Kids Online: Instagram and Reforms for Young Users,» that focused on what Instagram, which is owned by Meta, knows about the impact of its service on young people. Mosseri’s testimony comes at an uncomfortable moment for Instagram and Facebook, which rebranded itself as Meta. Frances Haugen, a former Facebook product manager turned whistleblower, leaked a trove of internal research to Congress and the US Securities and Exchange Commission before leaving the company in May.

Lawmakers still don’t trust Instagram to self-regulate

Lawmakers kicked off the hearing by expressing their frustration that not much has changed to safeguard children online. In September, Antigone Davis, who runs Facebook’s global safety operations, appeared before the same subcommittee. The Senate panel also held a hearing in October about online child safety with executives from Snapchat, TikTok and Google-owned YouTube.

Sen. Richard Blumenthal, a Connecticut Democrat, said his office created a fake Instagram account on a Monday for a teenager and the user was still shown recommendations for eating disorder content. The example was one of several anecdotes lawmakers brought up to illustrate how enforcement of Instagram’s rules falls short.

«The resounding bipartisan message from this committee is legislation is coming. We can’t rely on trust anymore. We can’t rely on self policing. It’s what parents and our children are demanding,» he said.

Ahead of the hearing, Instagram also announced new tools, including a feature that reminds people to take a break from the platform, to demonstrate that the company is serious about the mental health of its users.

Blumenthal said the new safety tools Instagram released «fall way short of what we need» — and should have been released earlier.

Instagram pushes for the creation of an industry body

Mosseri told US lawmakers that keeping young people safe online is «not just about one company.» One idea he pushed during the hearing is the creation of an industry body to determine best practices for protecting young people online such as how to verify a user’s age and to build parental controls.

Citing a survey from Forrester, Mosseri also noted it appears that more teens are using short-form video app TikTok and Google-owned YouTube more than Instagram.

Companies like Instagram «should have to adhere to these standards» to earn protections under Section 230, a federal law that shields online platforms from liability for user-generated content, he said.

Sen. Ed Markey, a Massachusetts Democrat, and other lawmakers didn’t appear to support that idea.

«Your idea of regulation is an industry group creating standards that your company follows. That’s self regulation, that status quo and that just won’t cut it,» Markey said.

Instagram Kids isn’t permanently off the table

In September, Instagram said it was pausing the development of a version of the photo-sharing app for children under 13-years-old known as Instagram Kids. Instagram says the project is meant to give parents more control over the social media usage of kids between the ages of 10 to 12 years old who may already be on the app.

But the project raised concerns from child advocacy groups who say kids aren’t developmentally equipped to deal with the social comparison and mental health risks that come with being on Instagram.

During the hearing, Blumenthal asked if Mosseri would commit to permanently pause Instagram Kids. Mosseri said what he could commit to is that no child between the ages of 10 to 12 if the company ever managed to build Instagram Kids would have access to the «without their explicit parental consent.»

Teen accounts created on the web don’t default to private

Instagram said in July that users under the age of 16, or 18 in some countries, will have their accounts set to private by default.

Blackburn, though, pointed out her staff created a fake Instagram account for a 15-year-old girl but it defaulted as public not private.

«While Instagram is touting all these safety measures, they aren’t even making sure the safety measures are in effect,» she said.

Mosseri said accounts for teenagers created on a mobile device do default to private but that’s not the case when accounts are created on the web.

«We will correct that quickly,» he said.

Instagram could bring back the chronological feed next year

Mosseri said during the hearing he thinks users should have more control over their experience on Instagram, including the ability to view their feed chronologically. The company got rid of the chronological feed in 2016 and shows posts that users are more likely to be interested in based on activity such as what users «liked.»

Instagram is working on a way to pick the people users want to see at the top of their feed and a chronological version of Instagram.

«I wish I had a specific month to tell you right now, but right now we’re targeting the first quarter of next year,» Mosseri said.

Technologies

Anthropic Launched New Claude 4 Gen AI Models. Here’s What They Do

The models can now use tools like web searches during extended reasoning tasks.

The latest versions of Anthropic’s Claude generative AI models made their debut Thursday, including a heavier-duty model built specifically for coding and complex tasks.

Anthropic launched the new Claude 4 Opus and Claude 4 Sonnet models during its Code with Claude developer conference, and executives said the new tools mark a significant step forward in terms of reasoning and deep thinking skills.

The company launched the prior model, Claude 3.7 Sonnet, in February. Since then, competing AI developers have also upped their game. OpenAI released GPT-4.1 in April, with an emphasis on an expanded context window, along with the new o3 reasoning model family. Google followed in early May with an updated version of Gemini 2.5 Pro that it said is better at coding.

Claude 4 Opus is a larger, more resource-intensive model built to handle particularly difficult challenges. Anthropic CEO Dario Amodei said test users have seen it quickly handle tasks that might have taken a person several hours to complete. 

«In many ways, as we’re often finding with large models, the benchmarks don’t fully do justice to it,» he said during the keynote event.

Claude 4 Sonnet is a leaner model, with improvements built on Anthropic’s Claude 3.7 Sonnet model. The 3.7 model often had problems with overeagerness and sometimes did more than the person asked it to do, Amodei said. While it’s a less resource-intensive model, it still performs well, he said. 

«It actually does just as well as Opus on some of the coding benchmarks, but I think it’s leaner and more narrowly focused,» Amodei said.

Anthropic said the models have a new capability, still being beta tested, in which they can use tools like web searches while engaged in extended reasoning. The models can alternate between reasoning and using tools to get better responses to complex queries.

The models both offer near-instant response modes and extended thinking modes. 

All of the paid plans offer both Opus and Sonnet models, while the free plan just has the Sonnet model.

Continue Reading

Technologies

Today’s NYT Strands Hints, Answers and Help for May 23, #446

Here are hints and answers for the NYT Strands puzzle No. 446 for May 23.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle has a humorous title, and if you understand the reference, you’ll know what words to look for. If you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: The musical fruit

If that doesn’t help you, here’s a clue: There are magical ones in fairy tales.

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints, but any words of four or more letters that you find will work:

  • REEK, GADS, PLAY, PLAYS, PITA, DIAL, FALL, PALL, PALLS, FALLS, GENIE, BEEN, LACK, DENY, NILL.

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you’ve got all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • FAVA, NAVY, BLACK, GREEN, PINTO, KIDNEY, CANNELLINI

Today’s Strands spangram

Today’s Strands spangram is BEANSALAD. To find it, start with the B that’s three letters to the right on the top row, and wind down.

Continue Reading

Technologies

The Marvel Rivals Auto Battler Is a Natural Evolution of Hero Shooters

Move over Teamfight Tactics. Marvel Rivals’ new limited-time mode is the perfect addition to the auto battler genre.

Marvel Rivals has been a breath of fresh air for the hero shooter genre, combining popular comic book characters and chaotic third-person shooter action to create epic team fights that keep me coming back for more.

Fast-paced combat is the name of the game in Marvel Rivals, which is why it could come across as a confusing development that the next limited-time mode launching in Marvel Rivals Season 2.5 is a form of auto battler (also frequently referred to as auto chess).

Ultron’s Battle Matrix Protocol is an experimental mode launching on June 6, where six players will draft teams of heroes to go head to head with their opponents’ drafts. You’ll be able to support your AI teams while the new hero Ultron (also debuting in season 2.5) is chipping in extra healing and damage to the fight.

Aside from the fact that it’ll be cool to stage your own version of Marvel Comics’ Secret Wars, is the decision to add an auto battler to Marvel Rivals (which has previously released limited-time modes that mostly tracked with the shooter’s core gameplay loop) really all that far out of left field? I don’t think so.

Why is Marvel Rivals getting an auto battler mode?

The new mode is similar to multiplayer online battle arena spinoffs such as Dota Auto Chess and League of Legends’ Teamfight Tactics. I think drawing the line from a multiplayer online battle arena (MOBA) to auto battler is easy for most people.

MOBAs are strategy games first and foremost, where players pick and choose items to craft builds that will help them win their lane, while also contributing to big team fights. Players need to work together to overwhelm the other team and push them back to their spawn.

MOBAs and auto battlers are both about team synergy, positioning and picking the right upgrades, so it’s not surprising to people when characters from a game in one of these genres appear in another.

There are many people that wouldn’t associate hero shooters with MOBAs in the slightest. Games like Marvel Rivals have a high ceiling for very different mechanical skills — especially aiming. But hero shooters are also complex strategy games that share many of the same fundamentals as a MOBA.

Putting together a viable team composition with strong character is the most important part of a hero shooter — and Marvel Rivals takes this to another level with the strongest team-up abilities that require multiple heroes to activate.

An auto battler will allow people to experiment team compositions that don’t often get played in real Marvel Rivals’ matches, and could even help the community find new experimental hero combinations that have the potential to shake up common ways people play the game.

In Ultron’s Battle Matrix Protocol, as the auto battler mode is called, players will be able to put together balanced teams, lock in the risky GATOR strategy (which is nightmarishly similar to Overwatch’s GOATS meta) or fall back on triple support with brand new upgrades that change how the game works.

Absurd power scaling might look like Overwatch 2’s Stadium mode

There’s a clear rivalry between Overwatch 2 and Marvel Rivals, since they’re the two biggest hero shooters on the market right now. Blizzard’s hero shooter is entering its ninth year of life with flagging interest, but its solid fundamentals have been a high bar for Marvel Rivals to hurdle.

Both games have been trying out bold new things — Overwatch 2 recently shipped the MOBA-like Stadium mode that lets players augment popular abilities and take powerful passives as they fight in a flurry of different objectives in a best of seven gauntlet.

Ultron’s Battle Matrix Protocol in some ways feels like NetEase’s response to Blizzard’s big success with Stadium mode. You might not have quite as much influence on the outcome of each battle, but this serves as a proof of concept for Marvel Rivals’ hero power scaling.

This new mode also lets players pick passive abilities that buff certain roles as well as more powerful hero-specific upgrades that drastically alter the course of a fight, so the snowballing power of a Stadium match is very much emulated here.

In the Season 2.5 developer vision video, we got a look at what some of the upgrades will look like.

Venom can grow into a hulking monster after devouring enemies with his ultimate ability, Hela cuts a swath through the playing field with a field of flying daggers, Psylocke zips around her ultimate ability’s area of effect at twice her normal speed and Namor summons many more squid turrets to attack his enemies.

It’s safe to assume that every character in the game will have some kind of special power unlocked in the later rounds of an Ultron’s Battle Matrix Protocol match. This definitely isn’t NetEase reheating Blizzard’s nachos, but I do think it’s indicative of a broader shift toward making hero shooters feel a little bit more chaotic and unrestrained.

Game balance is important, but one of the biggest draws of this genre is that each character is a unique power fantasy you can’t find elsewhere. I can’t imagine such in-depth upgrades were designed for a one-and-done mode, so it’ll be interesting to see where they might show up next.

Continue Reading

Trending

Copyright © Verum World Media