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FDA committee endorses COVID vaccine for kids ages 5-11: Here’s the latest

If authorized and recommended, shots could be given out to young kids as early as next week. Here’s what to know before your child becomes eligible.

For the most up-to-date news and information about the coronavirus pandemic, visit the WHO and CDC websites.

A panel of independent advisers to the US Food and Drug Administration voted Tuesday to recommended Pfizer’s COVID-19 vaccine to kids ages 5 to 11. The FDA still needs to give the vaccine official authorization, and another independent committee to the US Centers for Disease Control and Prevention will issue guidance next week on how shots roll out, but the vaccine could be available to younger kids soon after that.

Last week, the White House shared a plan to get kids under 12 vaccinated against the coronavirus, saying it «will be ready to begin getting shots in arms in the days following a final CDC recommendation.» In addition to Pfizer’s vaccine being a lower dose for kids ages 5 to 11 (one-third the dose given to everyone else), we may expect the COVID-19 campaign to look different for those in that age group.

Children remain at low risk of severe COVID-19 disease and death compared with the adult population (of states that reported data to the American Academy of Pediatrics, 0.1% to 2% of COVID-19 cases in children resulted in hospitalization). But children can experience complications from COVID-19, including long COVID. According to a poll by the Kaiser Family Foundation, about one-third of parents said they would vaccinate their child age 5 to 11 «right away» after they become eligible for a COVID-19 vaccine.

Although kids age 11 or younger can’t be vaccinated quite yet, teens ages 12 and up can be. While we wait for final recommendations for younger kids, here’s what we know about COVID-19 vaccines for kids.

When will kids be able to get a COVID-19 vaccine?

Kids ages 12 and up are able to get Pfizer’s COVID-19 vaccine. The other mRNA vaccine, Moderna, and the only single-dose vaccine on the US market, Johnson & Johnson, aren’t available for kids yet.

The FDA’s advisory committee met Tuesday and voted on recommending Pfizer’s COVID-19 vaccine for kids ages 5 to 11. Pfizer said in September that its vaccine is safe and effective for children in that age group, and members of the FDA’s committee ultimately voted that the benefits of vaccinating younger kids outweighed the risks. If an authorization is formally accepted by the FDA, an independent advisory committee to the US Centers for Disease Control and Prevention will meet Nov. 2-3 to decide how the shots will be administered to children, and the CDC will need to formally accept its recommendation. Both agencies typically follow the advice of their advisory committees, so we can expect a final decision for kids ages 5 to 11 next week.

Do I need to give consent in order for my young child to get vaccinated?

Yes, parents generally need to consent to their children receiving medical care, which will include Pfizer’s COVID-19 vaccine. This is especially true for younger children.

However, if you have a teenager or child old enough to express a desire to get a COVID-19 vaccine, but their desire is different than yours, they may have legal precedent to seek one out, depending on which state you live in.

In Tennessee, the rights of minors versus their parents when it comes to vaccine decisions came under the spotlight last summer when the state’s vaccine director, Michelle Fiscus, was allegedly fired, in part, for sending out a memo explaining Tennessee’s «mature minor doctrine,» which is the state’s writing on how minors may seek medical care without the consent of their parents in some cases.

If my child is immunocompromised or has a health condition, can they get a booster?

If your child is at least 12 years old, «moderately or severely» immunocompromised and vaccinated with Pfizer, according to the CDC, they should get a third dose of Pfizer. Moderna is only authorized for people aged 18 and older. Examples of people who are immunocompromised include people receiving treatment for cancers in the blood or tumors, organ transplant recipients, stem cell transplant recipients, people with untreated or advanced HIV infection and people taking drugs that could suppress the immune response, per the CDC.

The boosters currently available to some Americans who received Moderna, Pfizer or Johnson & Johnson only applies to adults age 18 or older. No minor is eligible for a booster.

Does Pfizer’s full FDA approval extend to kids?

The FDA’s approval of the vaccine by Pfizer and its partner, BioNTech, only applies to people as young as 16 years old. While Pfizer remains the only vaccine authorized for use in kids as young as 12 years old, vaccinating that age group is still under emergency use authorization rather than total approval. This is because, along with other factors, full FDA approval requires data on how the vaccine fares six months out, per NPR. Pfizer’s vaccine was only authorized for kids aged 12 to 15 in May.

This means that a vaccine mandate that hinges on full approval of a coronavirus vaccine, such as the one announced for schoolkids in California, won’t apply to kids younger than 16 for a while.

My child has allergies. Can they get the vaccine?

«If the child has a history of anaphylaxis or other severe allergies, then the observation time after the injection may be 30 minutes instead of 15,» Dr. Anne Liu, an infectious disease specialist with Stanford Hospital and Clinics and the Lucile Packard Children’s Hospital, said in August. So you might be asked to stick around the waiting room with your child for an extra 15 minutes so health care providers can monitor vaccine recipients for the (extremely rare) allergic reaction that can occur after any vaccination.

Additionally, Liu said, children who are prescribed an EpiPen for any reason should bring it to their vaccine appointment.

If your child has a severe allergy to any of the ingredients in the vaccine available to them, they shouldn’t take it, according to the World Health Organization. Adults allergic to any ingredient a COVID-19 also shouldn’t take that vaccine. Find the ingredients for Pfizer on the FDA fact sheet, as well as Moderna’s components.

Can my child get the COVID-19 shot at the same time as other vaccines?

Yes, according to the CDC, your child may get other vaccines when they go in for their coronavirus shot without waiting 14 days between appointments.

Should I worry about myocarditis?

Myocarditis and pericarditis, or inflammation in the heart, is a rare side effect linked to Moderna and Pfizer vaccines, mostly in adolescent males and young adults. After looking at data and weighing the risks and benefits, the CDC still recommends everyone, including children as young as 12, get vaccinated. According to a Washington Post report, the CDC and FDA are looking into Canadian data that suggests Moderna might carry a higher risk of myocarditis than Pfizer, mainly in young people.

When cases of myocarditis have occurred, Liu said, the cases have typically responded to treatment and resolved themselves, even when patients were hospitalized for a day or two.

«COVID-19 infection can have much more serious consequences for the heart than the vaccine,» Liu said.

The government in Singapore, where 82% of the population is fully vaccinated, recommends that people, especially adolescents and young men, refrain from strenuous exercise for a week after their second dose of a COVID-19 vaccine. The CDC recommends speaking to a doctor about when to return to sports or exercise following a diagnosis of myocarditis.

If I’m pregnant or breastfeeding, can I get vaccinated?

Yes, according to the CDC, because pregnant people are at much higher risk of severe COVID-19 and complications, including death, than people who aren’t pregnant.

Preliminary data shared by the CDC showed there was no increased risk of miscarriage among those who got an mRNA vaccine before the 20th week of pregnancy compared with those who didn’t.

My child can’t be vaccinated yet. What should we do?

When spending time with other families with children, it’s best if everyone continues to wear a mask, according to Harvard Health, and they should isolate themselves if there’s a COVID-19 exposure. Additionally, choosing more outdoor activities and avoiding crowds, even when outdoors, can help protect your kids. Parents and older siblings who are vaccinated should also mask up to prevent breakthrough infections that can spread to vulnerable people who aren’t as protected, including kids.

The CDC has prioritized in-person learning for students this fall, and it has guidance on prevention strategies schools should use to keep students and staff safe.

Correction, Oct. 25: A previous version of this story included a sentence implying incorrect information about available vaccines for children age 12 and older. Only Pfizer’s vaccine is currently available to kids ages 12 to 17.

The information contained in this article is for educational and informational purposes only and is not intended as health or medical advice. Always consult a physician or other qualified health provider regarding any questions you may have about a medical condition or health objectives.

Technologies

Reddit’s AI Answers Are About to Get Faster and More Accurate

The AI-powered Reddit Answers service will be using Google Cloud, including Gemini for search.

Reddit has expanded a partnership with Google to use the tech giant’s Gemini tool and tap artificial intelligence for Reddit Answers. Google is helping Reddit manage information from 100,000 online communities and more than 400 million weekly active users, making their online conversations more searchable for Reddit Answers, Google said on Wednesday. 

It could mean faster and more accurate search in addition to summaries, follow-up questions and the ability to have an AI conversation about the content, not unlike what users of AI chatbot services such as ChatGPT would expect.

Reddit unveiled Answers in late 2024, telling its users that it would be easier to search for content from Reddit — more often than not, answers to questions — without the need to go to Google and use its search function. Reddit already had a $60 million deal with Google to help train generative AI models on its content.

The company has also been expanding its translation services across its communities with the help of AI.

Reddit’s unique position in tech and AI

Although Reddit’s AI efforts may be much more visible to people lately, the company has been positioning itself with the technology for a while, said Rowan Curran, a senior analyst at Forrester Research.

«Reddit’s AI efforts have been ongoing for a number of years across a number of fronts,» Curran said. «For example, they were one of the early companies to develop their own model for code generation and assistance to support Reddit’s developers.»

While the company is getting some outside assistance with AI, it’s also attractive to companies such as Google and OpenAI because of how much content it owns and generates. 

«Reddit’s position as both a provider as well as a well of information puts them in a somewhat unique position to attempt to capitalize heavily both on the ingestion and preparation of data for AI use cases, as well as the serving of answers and information created from that data,» he said.

Reddit’s position as an ongoing generator of deeply human discussion is something that shouldn’t be lost in the rush to implement AI, says author Christine Lagorio, who wrote about the company in her book We Are the Nerds: The Birth and Tumultuous Life of Reddit, the Internet’s Culture Laboratory.

«I certainly hope it doesn’t diminish Reddit’s strength, which is increasingly its ecosystem of real human answers to real human questions, a welcome contrast from the rest of the increasingly artificial (and artificial-sounding, and artificial-looking) web,» Lagorio said.

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Nintendo Switch 2 Hands-On: My Verdict After Playing All the Games

I got to spend a day playing all the new games for Nintendo’s upcoming $450 Switch 2 and came away with plenty of opinions.

It sounds like a dream to spend an entire day with the brand new Nintendo Switch 2 playing all the new games Nintendo threw at me during a special press preview. Believe me, it was an unforgettable experience, particularly now that because of tariffs, pre-orders in the US and Canada are on hold, while the initial batch in the UK sold out quickly. I just didn’t expect it to be a workout using the controllers in ways I’d never anticipated.

For example, pushing my hands around a fabric-covered table while holding two mouse controllers is surprisingly tiring. I was playing Drag x Drive, a new wheelchair sports game coming for the Nintendo Switch 2 that uses one of the console’s new features: Joy-Cons, which work like computer mice. I felt vibrations under my hands as though I was spinning my wheels. But I wondered: Who will play the Switch 2 while seated at a table? I realized later that you can also rub them on your pants legs to make them work. So I did that, too. It was a little less tiring. 

This was just one weird part of a long day playing the Nintendo Switch 2, the $450 sequel to one of Nintendo’s most popular game consoles ever, arriving June 5, with preorders opening soon. I’ve loved playing games on the Switch, like many people. However, the Switch 2, while being a new console, feels a lot like an updated version of a system many people already own. 

Much like the PlayStation 5 or the Xbox Series X, it’s betting that playing games that look a little better matters enough to upgrade. But Nintendo’s also laying down some side bets on new features that could make a difference: in-game voice chat with friends at the press of a button, a plug-in camera that can work with wacky party games and, yeah, new controllers that double as mice.

So here’s the question: Is this more fun than the existing Switch and its games? I’d say the Switch 2 is a better piece of hardware, no doubt, but the upgrade proposition feels pretty uncertain until Nintendo shows many more games that make it worth it.

That being said, the Switch 2, as a bigger, better version of the existing Switch, could make a lot of sense for those who can afford it, especially because there’s still nothing quite like it out there. At $450 (£395, AU$699), plus $70 or $80 for its two biggest launch-window games, Mario Kart World and Donkey Kong Bananza, this is an expensive proposition for any family right now. A CNET survey recently found that affordability is the top concern for US gamers considering the purchase. Then again, as a handheld game console with its own included dock that can also play games in 4K on a TV, it’s actually competitively priced versus the Steam Deck and Windows gaming handhelds

I played Mario Kart World. I played Donkey Kong Bananza. I played remastered versions of Zelda: Breath of the Wild and Tears of the Kingdom, and Kirby and the Forgotten Land. I played Cyberpunk 2077 and Split Fiction. And I played Mario Party Jamboree with new mouse-Joy-Con and camera-optional modes that projected me onto the TV. It was all fun and the Switch 2 is the handheld I’d prefer to play my library of Switch games on. But I don’t think it’s a necessary upgrade for anyone right now. That said, your kids will probably ask for Mario Kart World and a Switch 2.

Hands-on with the handheld: Nice screen, larger feel, similar buttons

The Switch 2 is big and feels dense. It’s not that much bigger than the Switch OLED, to me, but that larger 7.9-inch screen feels welcome. I play on a large Steam Deck a lot lately and the Switch 2 feels sort of like that but actually thinner. It’s about the same thickness as the Switch in casual holding-and-looking comparisons. 

The Switch 2 has an LCD, not OLED, like the last iteration of the Switch, which went on sale in 2021. But honestly, it looked great to me in the hours I tried it. The 1080p resolution, HDR capabilities and refresh rate that can go up to 120Hz, depending on the game, stood out while playing. I’d take this over the Switch OLED display right now.

The larger Joy-Cons now magnetically snap in and out but have little release buttons on the back. They snap in smoothly and then you eject them with the trigger release and remove them. It’s a smooth action and a lot easier than pressing that small button on the current Switch Joy-Cons. The controllers, although feeling sturdy, have a surprisingly similar feel. The analog sticks felt like existing Joy-Cons and the buttons clicked similarly. I’m bummed that there’s no analog rear trigger.

Instead, these triggers click just like the older Switch — something that the Switch 2’s producers and directors, in a roundtable chat during my New York demo day, said was decided upon because they offer a more immediate response in games. I think it’s a miss because every other console I’ve played has analog triggers and they work well. Putting analog triggers on a Switch 2 would have made previous Switch games feel different on the Switch 2, though, and maybe that’s where the challenge lay.

The C button on the right Joy-Con launches Game Chat, a new mode that allows four-player audio chats with trusted Switch friends (that can be parent-approved). These chats can also become grainy video chats with an optional plug-in camera that can be used with the Switch when docked. Nintendo sells its own stand-like camera for $50 but you could also use a third-party camera (mileage may vary, according to Nintendo). 

I didn’t get to try Game Chat during the demo day but I’m curious about how good the audio quality and noise cancellation are. Nintendo says it’s good enough to filter around room noise while talking from across the room. The Switch 2 has a microphone but the Joy-Cons don’t. A new $80 Switch 2 Pro Controller, which feels similar to the previous Switch Pro Controller with two added rear paddle buttons, does have a headphone jack that can be used to connect a microphone-enabled headset.

The new Switch 2 dock has its own fan system and looks chunky. It’ll sit near a TV so you probably won’t mind but it’s a bigger unit than before and, like several accessories, won’t work with the first-gen Switch. It enables 4K gaming modes on TVs, though, so that’s the reason.

There’s a new Switch 2 kickstand, which tilts at a wider range of angles. But it’s made of plastic and feels a bit flimsier than I expected, although it holds its position well. And there are two USB-C ports now — one on top, one on bottom — but it turns out the top port won’t do video-out. Nintendo’s creative team told me at a developer roundtable that there are no plans to support plug-in display glasses such as the Xreal One, a trick the Steam Deck and Windows handhelds can pull off. 

I like the way the Switch 2 feels, though. It seems like it’ll be easier to travel with than Windows handhelds and the Steam Deck, which have bulky side grips that add to the system’s case size needs. The Switch 2 rides somewhat flat, although it’s bigger and longer.

OK, at this point, you’re probably saying, «Scott, please, just talk about the games.» So, I played each game in roughly 20-minute sessions as we were shuttled around different stations in the New York exhibition space that will host the public Switch 2 Experience. It’ll work similarly at other Switch 2 Experience locations, too.

Mario Kart World: Open-world Mario Kart madness

I have no idea how big Mario Kart World is. I drove around freely for a few minutes before a race mode started and I madly rambled from a town to a farm to an arena to mountain roads, jumped on train tracks, hopped on a power line and rode it up in the air, knocked down a lot of fences and found some sinister Bowser-ish castle. The newest Mario Kart game, a Switch 2 exclusive and launch title, is clearly the «game to get.» What I love is the sense that this racing game could be as full of surprises as an open-world Mario game.

It’s Grand Theft Mario or Mario Horizon or whatever you want to call it. This open expanse game’s real estate makes it far vaster than existing Mario Karts. But I played two races, mostly. I don’t even remember exactly what the course looked like because I was so busy navigating against 23 other players. The 24-player gameplay is new and, combined with wider, more expansive-feeling tracks, it’s a lot to take in. There are a lot of new characters to choose from — I picked Luigi with a gondolier outfit and later a hamburger-hatted Toad and Donkey Kong with battle armor. There are bikes, cars and all sorts of other familiar vehicles.

A new knockout tournament mode has players racing across multiple tracks in a world-spanning rally to win. You’re eliminated if you’re in the bottom four. I thought I came in first and got way too excited but I was one lap short of the actual end. I came in 16th. Competitiveness in a field full of this many cars reaches total absurdity.

I want to play more. The game looks great and handles like classic Mario Kart but it’s the extras that make me curious.

Donkey Kong Bananza: Showcase for smashing stuff

Nintendo doesn’t have a new 3D Mario game for the Switch 2 yet but Donkey Kong Bananza looks like a solid replacement. It’s the first open-world (sensing a theme here?) Donkey Kong game in years. It’s also a Switch 2 exclusive, coming July 17. Nobody saw this game coming (well, almost nobody) and I liked what I tried.

The game’s biggest mechanic is digging and destroying nearly everything. Donkey Kong can burrow through walls or the ground and, depending on the level, you can burrow far. I started digging into a wall in my first cave-like level, got lost in my tunneling, then burst out again. Some areas have you digging all the way down to new depths, almost like Tears of the Kingdom (but not really). Where does the madness end?

Donkey Kong is full of goofy expressions and enemies look dynamic in a way that feels almost like Sony’s Ratchet and Clank games. It’s a loud and fun action adventure but I have no idea how long the game actually is. It did showcase a lot more particles of stuff flying around than the older Switch has pulled off and the graphics kept a crisp frame rate.

Metroid Prime 4 Beyond: A technical showcase for graphics (and the mouse mode)

My 20 minutes or so with Metroid Prime 4 made me realize how good Switch 2 games could look. Running at 1080p and 120Hz on a big TV, it moved extremely smoothly and was as impressive a shooter as I’ve ever seen on a Nintendo console. From landing on a barren planet to firing through waves of creatures, rolling around in ball mode and losing a tough battle against a big ugly boss, it won me over.

I played on TV mode only, using the Joy-Cons in standard controller mode and then a mouse-and-controller mode. You can put one Joy-Con down at any time and make it a mouse for controlling movement, just like on a PC. I loved the fast reaction feel of it and I also liked that I could just lift my hand up and go back to analog stick controls if I changed my mind midstream.

Switch 2 Welcome Tour: Why isn’t this free?

I was expecting a dose of the weird at Nintendo’s Switch 2 event but this wasn’t it. Still, the idea of a Welcome Tour isn’t bad. Much like Valve’s Aperture Desk Job and the PlayStation 5’s Astro’s Playroom (or several tutorial apps for the Meta Quest), this looks like a guided tour of the Switch 2’s features, complete with insights from Nintendo and mini-games. I played a few, some of which were more like glorified demos at best. 

I dodged asteroids using a Joy-Con in mouse mode, played the first level of Super Mario Bros. in pixel-accurate mode on a 4K TV setting to show how much screen real estate is available and played a guessing game for what frame rate a bouncing ball was moving at. One «game» showed me HDR on and off while launching fireworks. The problem is, this is a paid digital game, instead of the freebie it clearly should have been. I can’t understand why this probably helpful system tutorial isn’t just included on the Switch 2 and I never will.

Drag x Drive: Nintendo’s wild-card game

Somewhere between Arms and Rocket League, Drag x Drive is a Switch 2 exclusive that uses the Joy-Cons in mouse mode to control wheelchair-using players in an intense hoop-shooting sports game. Moving each wheel requires pushing one Joy-Con forward and backward. It gets intense fast. 

The feeling ends up being a bit like rowing and my arms tired out; you have to keep wheeling around and moving your arms rapidly, pretty much nonstop. One neat thing is you can feel rumbling haptic clicks beneath your controllers as you «wheel,» making it feel more convincing. Racing to the ball, hitting other players and shooting baskets felt as chaotic as a game of Rocket League. I’m not sure if I’ll ever find this game fun to play because of its seemingly high exertion requirements but I enjoyed trying it for a while.

Mario Party Jamboree flexes camera, mouse modes

The most wacky stuff I tried were probably the new mini-games for the Switch 2 update of Mario Party Jamboree, which add mini-games that work with the Joy-Cons’ new mouse features and a game mode that uses the optional plug-in camera.

Bridget Carey and I revved little wind-up cars by pulling back on the Joy-Con mouse and releasing it to launch forward, with vibrating haptics to add clicking feedback. We played air hockey by pushing our Mouse-Cons around the table to hit the Koopa shells flying back and forth. And then we screamed and danced and balanced shells on our heads in camera mini-games that made us look like we were transported into Mario Party, popping out of warp pipes.

The camera-based games were flashbacks to the days when the PlayStation had a TV camera and the Xbox had the Kinect, which both did similar things. It was definitely fun and it makes Mario Party Jamboree even better but I don’t know how much I’d feel compelled to play the new modes long-term.

Updated Switch games look better — for a price

I played a handful of games optimized for the Switch 2, which will be sold in Switch 2 Editions at a higher price or existing game owners can buy a digital upgrade. The upgrades can be free in some cases if you have the Nintendo Switch Online Plus membership, while others will cost you extra, regardless.

Zelda: Breath of the Wild and Tears of the Kingdom, the Switch’s two epic Zeldas, both have Switch 2 upgrades I briefly played. For sure, they look better, with better frame rates. I’d prefer to play them this way but the difference wasn’t massive. The Switch 2 versions also gain compatibility with a new phone app companion called Zelda Notes that we didn’t get to demo. 

Kirby and the Forgotten Land has a new story mode and better-looking graphics on Switch 2. I had fun playing a bit of the new storyline, which involved a lot of freezing-up landscapes. Is it worth the upgrade price? Maybe, because it also has some DLC extras.

GameCube Mode … activated!

Nintendo is adding another bonus to the Switch 2 equation with a Nintendo GameCube virtual console library. It’s part of the Switch Online Plus Expansion Pack subscription but Switch owners cannot play those GameCube games.

There are only a few GameCube games expected at the Switch 2 launch but I gave a few a quick play to remind myself of when I played them back in my own GameCube days: Wind Waker and F-Zero GX. Wind Waker is a classic Zelda and I loved F-Zero GX, which was co-developed by Sega. It still feels ridiculously fast. Nintendo’s selling a GameCube wireless controller, which I also tried out. The buttons and sticks feel just like they used to.

Ports of new third-party games: Are they good enough?

Part of the Switch 2’s appeal to other non-Nintendo gamers is its ability to play games that PC, Xbox and PlayStation folks could play but Switch owners couldn’t. Elden Ring, Madden, Cyberpunk 2077 and Split Fiction are some of the biggest newcomers. The performance, from my quick early plays, was a mixed bag. Split Fiction is a hit co-op game that debuted this year and I love it on the Switch but the split-screen gameplay I tried had less than stellar frame rates and graphics quality. It was fun but didn’t look beautiful. 

Cyberpunk 2077 shows off sprawling cityscapes but again, on a big TV, it was clearly not as good as what you could get from a PS5 or Xbox. Madden and Elden Ring weren’t there.

I know what playing games like these feels like on handhelds, though. The Steam Deck already has Elden Ring, Split Fiction and Cyberpunk 2077 support. The Switch 2 looks like a strong competitor to the Steam Deck and current Windows gaming handhelds for a wave of third-party games that’ll finally play decently. Still, I’m not sure how much it’ll convince Steam Deck owners or Windows handheld owners as the whole appeal of those systems is they’ll play PC games you already own.

It shows some promise for the Switch 2 being a step up for playing current-gen games but Nintendo didn’t share any details on how powerful the Nvidia processor onboard is. It’s capable of ray tracing and can upscale game graphics but what are the limits?

Verdict for now: The best Switch, but not yet a necessary one

I wanted more from the Switch 2. More surprises, more wow factor. That being said, it looks like easily the best Switch upgrade since 2017. And yet why do I feel like it’s not a must-buy yet? Because the games, as fun as they were, weren’t doing anything totally new. Because Nintendo raised prices for a lot of things, including more expensive games, Switch 2 Edition modes and even that tutorial game. And because, well, the world’s not in a great economic place right now.

I still want one and want to play Nintendo’s new games, though. Nintendo brings joy and unique experiences. In 2025, it’s the biggest thing gaming has. And the improved Steam Deck-ishness of this Switch 2 is slotting right into my recent handheld gaming habits. I can’t wait to try more when it arrives June 5.

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iPhone 20th-Anniversary Edition Could Bring Major Design Overhaul

Apple’s iPhone will turn 20 in 2027. Bold changes may be ahead.

Apple is reportedly planning a significant redesign for the 20th-anniversary edition of its iPhone lineup, expected to launch in September 2027.

A special Pro model featuring more glass elements to mark the iPhone’s two decades of existence is in development for the anniversary, says a Bloomberg report. Apple is also expected to launch a foldable iPhone alongside the redesigned Pro, but it’s unclear if this would be the first or second iteration. (Reports currently point to a 2026 launch for a foldable iPhone.) Apple remains the only major smartphone manufacturer without a foldable device. 

This 20th anniversary-focused strategy could also help reinvigorate iPhone sales, which have been sluggish in recent months and may suffer under the Trump administration’s new 125% tariff on China, where most components and iPhones are imported from.

In the meantime, the upcoming iPhone 17 is now expected to more closely resemble previous Pro models. The iPhone Pro lineup has looked largely the same since the iPhone 12’s debut in 2020, when Apple introduced 5G compatibility, with changes over time mostly limited to color updates and a metal switch to titanium on the iPhone 15 Pro.

Apple didn’t respond to a request for comment.

Bloomberg said that although the iPhone 17 Pro will still resemble the 16 Pro, it will likely feature a redesigned rear camera layout. The camera module is expected to maintain its three-lens setup but be placed on a new panel that spans the entire width of the device with a single-tone finish.

Apple is also expected to introduce a notably thinner model, rumored to be called the iPhone 17 Air.

What will the 20th-anniversary iPhone be named?

It’s unclear how Apple will name its 20th-anniversary iPhone, given that the 2027 release would technically fall in line with an iPhone 19 label. The cadence of the numbers shifted over time as Apple experimented with the names, such as launching the iPhone 4S in 2011, rather than calling it the iPhone 5 (the iPhone 5 launched in 2012). 

The company has previously adjusted naming conventions for milestone moments, such as skipping the iPhone 9 and unveiling the iPhone X to mark its 10th anniversary — so in keeping with Roman numerals, the 20th-anniversary model could potentially be called the iPhone XX.

The risk in waiting to redesign the iPhone

Dipanjan Chatterjee, vice president and principal analyst at market research firm Forrester, called a redesign a «double-edged sword,» considering the iPhone’s design hasn’t undergone any meaningful change for awhile.

«A bold redesign for its anniversary model sounds like a wonderful idea until you realize that it is still two years away and Apple has struggled to trigger the upgrade supercycle that will revive the stagnant iPhone growth the company has experienced lately,» he said.

Chatterjee acknowledged Apple Intelligence still hasn’t fulfilled its promise of converting older iPhone owners into later compatible hardware.

«The temptation to wait even longer for a vastly improved 2027 design is likely to further extend the upgrade cycle,» he added.

The other risk, he said, is that some customers might go for the cheaper iPhone 16E now and wait a few years to buy the premium phone they really want.

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