Technologies
What’s life like in space? Astronauts share moving memories in new film
In the documentary The Wonderful: Stories from the Space Station, astronauts’ candid testimonials about going to space shed light on their humanity.

Millions of Americans stared in horror on Sept. 11, 2001, as their TVs flashed with images of hijacked airplanes crashing into New York’s Twin Towers. Former NASA astronaut Frank Culbertson watched from the International Space Station.
He recounts the despair he felt in orbit while looking down on Earth. The ISS’s cameras deftly located a seemingly peaceful, cloudless sky above North America and caught sight of the thick shrouds of smoke ascending from lower Manhattan. His distance from the planet made him conscious of his safety from the chaos, a safety that almost felt unfair to him. Later, Culbertson learned one of the American pilots on the attack’s painfully long list of victims was his friend.
Like the entire nation, Culbertson was abruptly reminded of what it means to feel human.
Culbertson’s story is just one of many intimate anecdotes told by international astronauts in the new documentary The Wonderful: Stories from the Space Station. It’s already out in theaters in New York and Los Angeles and will be available for digital download on Sept. 17 from services including Amazon Prime Video, iTunes and Google Play.
Director Clare Lewins, known for her 2014 documentary I Am Ali, about boxer Muhammad Ali, focuses her film on the quiet emotions and experiences that accompany space travel. She does this by drawing attention away from the cosmos and putting its explorers at the forefront.
The Wonderful isn’t really a movie about space; it’s a story about the people who upended their lives to go there.
The film is strung together with music ranging from Claire de Lune to rock ‘n’ roll, sometimes a bit of an odd choice, and cinematic sequences of cruising over Earth that are occasionally a bit longer than needed. However, the movie’s carried by minimalistic scenes of astronauts simply narrating their memories of journeying to and making the ISS their home.
Some are remarkable accounts of the grandeur of the station’s solar panels or the car-crash-like descent back to Earth. Others are charmingly banal recollections, such as listening to Coldplay in a space capsule.
Docking on the ISS elicited an «Oh my!» from European Space Agency astronaut Samantha Cristoforreti and Peggy Whitson, a former NASA astronaut, actually felt like one when she first saw her reflection during a spacewalk.
Scott Kelly viscerally describes the Earth’s atmosphere as a contact lens placed on the planet, and recalls his surprise when he finally was invited to interview at NASA. Like anyone vying for a new job, he worries about which suit to wear.
You can’t help but notice that many of the astronauts share unifying pasts of peering up at the sky, believing they’d one day float among the stars. Admittedly somewhat cliche, their wide-eyed childhood dreams reminded me of how lovely it is that humans have repeated the desire to shoot for the moon frequently enough for it to become a hallmark of our culture.
Interviews are also interspersed with touching details about what it’s like for families to suddenly be separated by the clouds.
In a powerful statement, former astronaut Cady Coleman’s husband, Josh Simpson, discusses how he felt when his wife’s rocket climbed into the night sky until it became a speck of light in the darkness. «It’s amazing to think that someone that you love is that pinpoint of light,» he says.
Astronauts themselves are asked how it feels to leave behind fathers, wives, brothers, children and friends — unsure if it would be their last goodbye — as the iconic 10…9…8 countdown is chanted during their rocket’s launch.
But the pain of leaving behind one family is soon alleviated by their entrance into another. Cristoforreti calls the experience of finally setting foot in the ISS a «new birth.»
Particularly, because the film’s testimonials represent global institutions including NASA, the Japan Aerospace Exploration Agency and Russia’s Roscosmos, the movie successfully underlines the ISS’s role in providing an apolitical oasis for adventurers of the world to embark on the same mission.
Despite any minor shortcomings, it’s nearly impossible to watch this movie and not feel inspired. It’s a grounded version of the classic, epic space documentary that illustrates how incredible things can be achieved by humans — who eat the same food as the rest of us, listen to the same music and love their families the same way.
Coleman’s son summarizes The Wonderful best when he chuckles and describes his reaction when his friends ask him what it’s like to have an astronaut mother: «Well, it’s just mom.»
Technologies
RFK Jr. Announces All Americans Need Health Tracking Devices: Here Are the Pros and Cons
The US Health Secretary plans a huge campaign to encourage health wearables: CNET knows exactly the kind of devices he’s talking about, and why accuracy may be a problem.

Many Americans already track health statistics like heart rate and sleep cycles on app-connected accessories. Now the federal government wants to jump in. On June 24, Health Secretary Robert F. Kennedy Jr. announced «one of the largest HHS campaigns in history» to encourage the use of wearables to track health conditions, a trend CNET has recently covered.
Kennedy is referring to the many different bands, watches and even clothes that use technology to track human vital signs. CNET’s reviewers have spent years testing devices like these, seeing how rings monitor health signs, straps track your heart health and the right devices lead to better sleep.
The latest version of the Apple Watch, for example, has sensors designed to detect heart rate, heart rhythm issues, falls, sleep health, sleep apnea, temperature, breathing rate and more. The newest Oura Ring can track sleep patterns, menstrual cycles, temperature, heart rate and other health details.
«We think that wearables are a key to the MAHA agenda, Making America Healthy Again ,» Kennedy told the Subcommittee on Health during its budget meeting. «My vision is that every American is wearing a wearable within four years … they can see what food is doing to their glucose levels, their heart rates and a number of other metrics as they eat it.»
Kennedy also tweeted that «wearables put the power of health back in the hands of the American people.»
«Wearables,» however, is a broad term encompassing everything from fitness devices that count steps to sleep trackers you wear at night. And consumer devices can’t easily replace monitoring solutions offered by medical professionals.
For example, CNET has covered research indicating that even the best-in-class Apple Watch struggles with accuracy from metrics like steps to heart rate. Another study from California State Polytechnic University has shown that fitness-related Fitbit trackers show high inaccuracies as well. In fact, that research was used in a related Fitbit lawsuit.
Speaking of glucose monitors, Kennedy isn’t the only White House official with an interest in such health sensors. The administration’s nominee for surgeon general, Dr. Casey Means, co-founded glucose-monitoring company Levels and sells a monitoring app as well as other wellness products.
Finally, CNET wellness experts remind everyone that wearables aren’t always a good fit. Those suffering from eating disorders or body image issues should always talk to an expert before using wearables, as they can exacerbate certain issues or lead to a unhelpful outlook.
The US Department of Health and Human Services did not immediately respond to a request for comment.
Technologies
What’s Included in Xbox Game Pass? Here’s Everything You Need to Know
Check out the pros and cons of each Game Pass tier, and how much each costs.

Editors’ Note: Xbox Game Pass Ultimate offers a slew of benefits, including a massive game library, diverse device support and both PC and console games. Nifty features like the ability to play on smart TVs, phones, tablets and PCs — not just consoles — make this a convenient gaming subscription service for a wide range of people. Xbox Game Pass Ultimate costs less than the price of a new game each month, yet gives access to hundreds of titles, which is why it earned a CNET Editors’ Choice Award. The original article follows.
New AAA video games used to cost $50 apiece, but it’s not unusual to see a similar game cost $70 now. That price might make you pause before you buy the game, but with an Xbox Game Pass subscription, you could play a brand-new game, and others, for a fraction of the price.
Microsoft launched Game Pass in 2017, and since then, the gaming service has grown to be one of the best values for gamers. All Game Pass plans offer member discounts for non-Game Pass titles and other perks, but figuring out which plan is right for you can be difficult.
That choice can be especially tough after Microsoft removed its Game Pass Console plan and replaced it with Game Pass Standard. The company also increased the price of Game Pass Ultimate from $17 to $20 a month.
I’ve covered the service in the past, including future releases and whether Game Pass Ultimate will save you money compared with buying single games. And with all the new titles Microsoft announced would be joining the service as Day 1 releases, like the upcoming Doom: The Dark Ages, you might be wondering what the difference is between different Game Pass plans.
Here’s what you need to know about the Game Pass plans so you can decide which one is right for your needs.
Xbox Game Pass tiers
Game Pass Core | Game Pass PC | Game Pass Standard | Game Pass Ultimate | |
---|---|---|---|---|
Day 1 releases | No | Yes | No | Yes |
PC games | No | Yes | No | Yes |
Online multiplayer | Yes | Yes | Yes | Yes |
EA Play | No | Yes | No | Yes |
Cloud Gaming | No | Yes (select games via GeForce Now Ultimate) | No | Yes (via Xbox Cloud Gaming and select games via GeForce Now Ultimate) |
Monthly price | $10 | $12 | $15 | $20 |
For more on Xbox, here’s what was announced at Gamescom, some titles available on Game Pass Ultimate right now and everything to know about that gaming service.
Technologies
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