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Warframe Isleweaver’s Spider-Man-Like Frame Is a Masterpiece of Design

From concept to completion, creating the character Oraxia presented unique challenges for developer Digital Extremes.

There’s a lot to get excited about in Warframe’s Isleweaver expansion — which is free to play today on PlayStation, Xbox and PC. The update links the time-lost Warframe 1999 and the timeless islands of Duviri, pushes the Void War narrative arc forward and gives tight-knit player guilds a new large-scale operation to contribute to.

The biggest allure of a new update for many players will always be the shiny new toys, and Isleweaver has tons of those too. A new whip and throwable clustered barbs will make a fine addition to any stealthy player’s arsenal, while endgame builds will benefit from a new Incarnon weapon that’ll evolve and gain special abilities in the heat of battle.

But the most impactful addition to every Tenno’s toolkit is Oraxia, the 61st unique Warframe that players can pilot. She’s the culmination of a years-long community meme about adding a Spider-Frame into the game, and you’ll soon get a chance to scuttle around on spindly legs, summon an army of multilimbed children and assassinate enemies from above.

But it turns out that deploying extra legs and climbing on walls took an immense amount of effort to make work in Warframe, another challenge for a team that continues pushing itself to make wild fantasies playable in the game.

Oraxia «was definitely something that we only did because we’re crazy,» Warframe Design Director Pablo Alonso joked. «Honestly, we shouldn’t have done it. But at the same time, I’m happy we did, even though it pushed the team a lot to get this done.»

I spoke with Alonso and Warframe Creative Director Rebecca Ford to find out more about how Oraxia evolved from concept to reality, the stresses of modeling a completely new type of Warframe ability, and the challenges of creating this fearsome arachnid’s boss fight.

A skittering threat stalks the shadows

Warframe is all about empowering players to pick a power fantasy and live it out on the galactic stage.

Whether you enjoy playing more traditional roles, like a hack-and-slash knight or a damage-soaking tank, or you get your kicks from playing more unorthodox characters, like Sun Wukong or a walking nuclear reactor, there’s a frame in the game for nearly everybody’s favorite play style.

Each Warframe has to widen the net a little more, doing something completely different from the previous playable characters. The vision for Oraxia was actually quite simple: Like Spider-Man, she does whatever a spider can.

«She’s a predator,» said Alonso. «She lurks, she strikes, and she has her little army. That’s the core theme we were going for with her.»

Unlike in-your-face tanky frames, stealthy Warframes strike from the shadows, going invisible or lulling enemies into a deep slumber. When you play with Oraxia, you’ll skitter on walls with her ultimate ability and engage with your foes from above — they’ll become your prey.

«The walking with the elongated legs is the most exciting part of her kit,» said Ford. «Her ultimate move set is so cool, I feel like it’s unlike anything we’ve ever done before.»

«Especially once you start web whipping between walls and stuff, it makes the game feel very different and it’s a lot of fun,» Alonso added. «It almost makes you think of the game in a little bit of a different way, which is what we want.»

Alonso explained that gameplay diversity is one of the most important design pillars guiding the Warframe team, and that Oraxia already feels like a success because there’s nothing else in the game that compares with the feeling of popping out extra legs and web-swinging around the map.

«It’s very satisfying,» Ford said. «It’s a testament to not only the mechanics that were put in, but sometimes you just see the sound team hit with a small WAV file that makes all the difference. The sound for the web is excellent.

«All those little pieces come together when you have people working in their craft so excellently to create that satisfying button click,» Ford said. «Because at the end of the day, that’s all we’re doing, right? We’re putting together buttons and dressing them up in a way that makes it feel like something that’s never been in Warframe before.»

More legs meant more design challenges

Believe it or not, Oraxia existed far before the Spider-Frame meme took root in the Warframe community. Ford said the Warframe team wanted to piece this frame together as far back as 2023.

While developer Digital Extremes has a very close-knit relationship with Warframe players, Oraxia’s development process was largely unaltered by the memetic feedback the team was constantly bombarded with.

«For us, this was always a character that needed the whole treatment,» Alonso said. «There are memes that can be hard to overcome — think ‘Hydroid trailer‘ — but this one wasn’t much of a problem because we had so many cool concepts for what the Warframe was going to be. The meme of it being a secret was just kind of fun for us.»

What made Digital Extremes hold off on Oraxia for so long? Understandably, bringing this frame to fruition was something of a design nightmare.

«The perfect summary is that this was the ‘Oh, god, what have we done?’ Warframe,» said Ford.

Alonso explained that Oraxia was far more complex to create than the average Warframe because there were so many considerations that needed to be made regarding the legs that appear during her ultimate ability.

Every Warframe team needed to work in tandem to smooth the kinks with the latest frame. Oraxia required new model rigging, animation trees, animation tweaks and complete animation overhauls for how the frame’s legs move and react to the environment around them.

The unique shape of the frame meant collision hitboxes had to be tinkered with, and the player camera needed to be pulled back away from Oraxia because her legs were obscuring the aiming reticle.

There was a cascading series of issues that made the Spider-Frame a tough character to integrate into the game. But seeing the frame in action for the first time validated the team’s decision to commit to it.

«There were just so many things to fix with Oraxia, but the frame ended up being really cool,» Alonso said. «That’s the thing that always catches us: We want to make something cool, and it can be painful getting there, but it’s worth it in the end.»

From foe to friend: Creating a Warframe’s boss fight

Before you get a chance to try out Oraxia for yourself, you’ll have to challenge the sticky seamstress on a newly revealed island in Duviri.

This isn’t the first time players have had to fight another Warframe, of course. Solar rail specters have historically gated every new planet on the Star Chart, and the Stalker’s Warframe acolytes routinely show up to threaten you if you’re bold enough to walk the Steel Path.

Kullervo, one of the other Warframes featured in Duviri, has a boss fight of his own, where you challenge the tortured soul in his gladiatorial arena. But Warframe’s design team has had a lot of practice with boss fights since his debut, learning lessons that will apply in the battle against Oraxia.

«We’re getting better at telegraphing moves and being more careful explaining how things work,» Alonso said. «You know, we have a few bosses within Warframe that — even people that have been playing for years don’t really know how they work. They just know ‘shoot them until it dies’ and they don’t know why. So we want to find where those communication breakdowns are happening and fix those.»

Perhaps more importantly, Alonso explained that traditional boss fights really don’t work in a game like Warframe, so it’s up to the team to find fun new ways to make things challenging, without creating bullet-sponge enemies.

«We’re also trying to have more mechanics rather than just making bosses that essentially soak up damage. When it comes to just avoiding damage or dealing out damage, Warframes are so good at those things that fights become a DPS race,» Alonso said, referring to damage per second. «If it’s just a survivability race, you just subsume Mesmer Skin and stand there — there’s no problem in your life, right? So we’re basically trying to find those spots where there are interesting mechanics.»

Oraxia’s boss fight will include movement mechanics at different intervals, forcing you to avoid hazards in the midst of tangling with your venomous foe.

«In this one, we have some tunnels between boss stages, where you have to dodge some lightning,» Alonso said. «It’s not a complicated thing. It’s not a hard thing. But it’s fun to dodge, jump and slide under it. It adds a different beat of gameplay that feels very Warframe.»

If you’re looking for a model of what the Warframe team believes a good boss fight should feel like, look no further than the Technocyte Coda enemies introduced in Warframe 1999, Alonso said. You might not battle the same infested lich every time, but the stage hazards, like laser lights and explosions, anchor the fight.

«I think that shows a little bit of what we like, which is a bit of combat, then some kind of mechanical component before you’re back in combat again,» he said. «That flows really well, and we’ve found that it has a good rhythm to it.»

The Isleweaver update is available for free now on PlayStation, Xbox and PC. You can dive into the Duviri invasion, help Dominus Thrax retake his throne, and battle Oraxia at her island lair next time you log in to Warframe.

Technologies

A New Threads Feature Saves You From Seeing and Posting Spoilers: Here’s How It Works

Didn’t want to see that plot twist? Marvel and Netflix were the first to try out Threads’ new spoiler-blocking feature.

Social media can accidentally spoil a streaming movie or show for those who haven’t yet watched it. Threads, the popular social media platform from Meta, now has a new feature that could save you from spoiling your next watch.

The new feature allows users to mark media and text posts as spoilers. If it’s a photo, the spoiler will then appear blurred in feeds, and text will be grayed out. Clicking on both types makes the spoiler visible. Netflix and Marvel are the first major studios to use the feature on their posts. Meta says the feature is rolling out globally, but we saw it available on Friday.

Speaking of spoilers, you may want to stop reading now if you’re not logged in to Threads, the embedded plot-spoiling posts in this story may not be blurred.

Netflix posted a photo from one of the last scenes of Squid Game’s third and final season, with the caption «do not tap until you’ve finished Squid Game 3.»

Marvel teased the villain in the new Ironheart series in a post. You won’t meet the villain until the last episode. You can stream Ironheart on Disney Plus.

We Were Liars on Prime also added a post that uses the new Threads spoiler text feature. 

We’ve seen several other updates from Threads this year, including the ability to copy images, thus replacing the need to screenshot. Threads also only recently started testing direct messaging, despite the app being out for around two years.

How to use the spoiler feature on Threads

Anyone can use the spoiler feature on their posts. All you have to do is highlight what you want to hide, tap and select «mark spoiler.» That will blur the text or image you selected for others.

This feature doesn’t mean you won’t see posts about your favorite pop culture and entertainment topics. It lets you choose when you’re ready to know more. All it takes is a tap. 

However, it’s worth pointing out that it’s up to those who make the post to decide if they mark something as a spoiler. So spoilers could abound until most people adopt the feature. Even still, it’s good to see a feature that allows you to stay in the loop without spoiling major plot points along the way.

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Someone Help Me — I Also Need These Sonic the Hedgehog Magic: The Gathering Cards

Sega’s superspeedster is getting some genuinely awesome cards in a limited drop next month.

Magic: The Gathering hit a goldmine earlier this month when it released its Final Fantasy set based on one of the most popular video game franchises of all time. Final Fantasy was reportedly the best-selling Magic set before it even released, thanks to extensive preorders. Now Wizards of the Coast is hoping to repeat that success with Secret Lair drops themed around video game icon Sonic the Hedgehog, launching Monday, July 14.

Depending on which century you were born in, you’ll either recognize Sonic as the star of 1991’s Sega Genesis video game Sonic the Hedgehog, or as the star of Paramount Pictures’ Sonic the Hedgehog movies. (Or maybe you know him from Smash Bros. or Mario and Sonic at the Olympic Games, or any of the countless other places he shows up.) Now he’s joining the storied Magic: The Gathering card game in a year where Magic is aggressively investing in crossovers with other properties.

Those crossovers started years ago with The Walking Dead, which became an official Magic series called Universes Beyond when it released a Secret Lair drop for Stranger Things. We’ve gotten Magic cards for everything from Street Fighter to Lord of the Rings, The Evil Dead, Jurassic Park and even SpongeBob. Lord of the Rings was the first full Universes Beyond set, but it set the table for Final Fantasy last month, and we’re getting full sets for both Spider-Man and Avatar: The Last Airbender later this year.

The new Sonic Magic: The Gathering cards are different from the game’s Final Fantasy set because these are Secret Lair products — limited-run drops of a handful of cards, rather than a full set of hundreds of Standard-legal cards. Like many Secret Lair crossover products, they seem aimed at the casual multiplayer Commander format that lets you build decks around your favorite characters and play with a group of friends. 

Sonic being a legendary creature with white mana, blue mana and red mana in his color identity, means that a Sonic Commander deck allows you to include his allies Tails, Knuckles and Amy Rose in the deck. Shadow costs red and black mana, which means he doesn’t fit in a Sonic Commander deck, but he would fit in a Dr. Eggman deck.

And, gang, these cards are kinda wild. Whenever Sonic attacks, he puts power-increasing counters on other creatures with flash or haste, which not-so-coincidentally includes all of the aforementioned allies that fit in his deck. And Sonic having the haste ability himself means he can attack the same turn you cast him, virtually guaranteeing one activation. Tails can draw cards when flying vehicles enter — a nice nod to his plane, which first showed up in the late stages of Sonic the Hedgehog 2. Knuckles has a lot going on, including the ability to create treasure tokens that can help you cast spells — or just outright win the game if you have enough while he’s on the battlefield. 

There’s also some mechanical synergy between these cards and the new Final Fantasy cards. Amy Rose automatically attaches equipment when she attacks and then can buff the power of other creatures, making her a great fit for the Limit Break Commander deck led by Cloud (or Tifa), which cares about equipment and power stats! 

Similarly, Dr. Eggman gets to draw cards at the beginning of your end step — if you also control Y’Shtola Rhul, you get an extra end step, allowing you to draw two cards instead of one for the low, low cost of ending your turn. 

All of that adds up to mechanically fun Magic cards that feature a lifelong favorite character for me. And it’ll add up financially if I can get my hands on either the foil Sonic: Friends & Foes collection ($40) or the non-foil collection ($30), the cards in which are less likely to warp from the foil treatment.

There are two other Sonic Secret Lair drops announced, including one that focuses on reprinted artifacts like vehicles and equipment and another that rounds up existing cards that synergize with the new cards. Both will be available in $40 foil or $30 non-foil versions. All three Secret Lair sets go on sale Monday, July 14, at noon ET/9 a.m. ET. 

When they do, and I cannot stress this enough, you gotta go fast to get ’em. 

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Steam Summer Sale: Snag 4 Major Borderlands Games for Under $25 Before Borderlands 4

This is an amazingly cheap way to get caught up before the new game launches in September.

If you want to catch up on the Borderlands series before Borderlands 4 comes out on Sept. 12, you won’t find a better opportunity than this. Every mainline Borderlands game is steeply discounted for Steam’s Summer sale, with many of them in the single digits. 

You can currently get Borderlands Game of the Year Enhanced, Borderlands 2, Borderlands: The Pre-Sequel and Borderlands 3 for a grand total of $22. The first game represents about half that cost, so if you’ve already played that one or want to skip it, you can get the other three for just $12. Various downloadable content is also on sale, if you want to add to the base games.

This is an absolute steal. Borderlands 2 is one of my all-time favorite first-person-shooter games, and despite being more than a decade old, it’s worth about $20 just on its own. For me, it’s the pinnacle (so far) of the series’ hero designs and enemy encounters — for my money, Zer0, Gunzerker and Gaige are three of the most fun vault hunters the series has ever made. And the True Vault Hunter Mode and Ultimate Vault Hunter Modes (the new game plus modes) really add a lot of replay value by ratcheting up the strategy through the increased importance of matching your elemental weapons to the right enemy health type — think type matchups in Pokemon, except with guns.

What I particularly love about the Borderlands series is the customization it offers. The games give you at least four vault hunter classes to choose from, and those classes offer additional options via skill trees that let you adjust the way your vault hunter plays. For instance, Zer0 has options for sniping, stealth or melee. Add in different gun manufacturers whose weapons all have a different feel, plus different categories of guns — pistols, submachine guns, sniper rifles, etc. — and elemental weapon types on top of that, and you end up with a veritable treasure trove of ways to tune your vault hunter’s gameplay. 

Also, you can throw grenades that explode money. I almost crashed Borderlands 3 because I was exploding so much money.

The original Borderlands established the formula and some of the regular elements, like soldier and siren classes as well as vending machines for gear and health. It also established some of the recurring characters, like de facto mascot Moxxi. Borderlands 2 refined that formula and introduced an amazing villain who added more narrative depth. The Pre-Sequel shook things up by taking us to space and giving us laser weapons. Borderlands 3 took a step back in terms of narrative and characters, but it added some nice mechanical polish, like being able to mantle up ledges or slide into barrels to send them flying into enemies. 

All four of those games will take you about 100 hours total to beat if you stick to the main quests, or closer to 200 hours if you’re the type to get sidetracked occasionally. Pro tip: Talk, finagle or blackmail some friends into playing with you. The games are significantly more fun with other players. 

For the complete Borderlands experience, you can also tack on the Dungeons & Dragons-inspired spinoff game Tiny Tina’s Wonderlands for $12 and Tales from the Borderlands, an acclaimed narrative choices game, for $15. 

With Borderlands 4 coming out in just a few months, you’re not going to get a better chance to start or add to your collection. Catch a riiide, vault hunters. 

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