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FBC: Firebreak: 9 Beginner Tips to Survive Your First Shift

If you want to make it out of the Oldest House alive, you’ll have to work together with your teammates to utilize every tool at your disposal.

So you’ve volunteered to be a Firebreaker, and now you’re staring down a paranatural threat with only a glorified super soaker in your hands. It happens to the best of us.

FBC: Firebreak is developer Remedy Entertainment’s first crack at a live-service multiplayer game. It’s a Left 4 Dead-like horde shooter set in the Oldest House (from Control), an ever-shifting building that contains the world’s foremost paranatural threats.

Taking place six years after Remedy’s 2019 game Control, FBC: Firebreak has players participating in a new initiative that seeks to contain the Hiss invaders and other crises throughout the Oldest House’s sectors by drafting a ragtag team of volunteers from within the Bureau.

The game is heavy on action, and you’ll have to utilize teamwork, your first-person shooting skills and all of the pieces of your arsenal to survive. Here are some tips to survive your first shift.

FBC: Firebreak has crossplay — so bring any friend you can

Firebreak has full crossplay between PC, PlayStation 5 and Xbox Series X/S, which means you can venture into the heart of the Oldest House with any of your friends. This is a game where camaraderie and team play will win the day, so you’ll want to play with folks who you know will have your back. It’s also just nice to be able to communicate with your teammates over Discord.

Note that even though Firebreak has crossplay, it doesn’t have cross-progression. That means you can bring the whole gang together to play, but your level-ups, perks and kit unlocks will be locked to whatever platform you’re playing on.

Communication is important, even without voice chat

One of Firebreak’s more bizarre design decisions is the fact that a horde shooter has no in-game chat options. You can’t hook up a microphone to communicate with your teammates, and there’s no text chat option to send them a quick message.

That makes queuing with randoms extremely difficult — this is a game that requires teammates to stick closely together to receive shield and perk benefits from one another, and anyone who splits off can be quickly overwhelmed by paranatural threats. This is even mechanically enforced — if you stray far from your squad, soon your shields will deplete.

You should frequently mark waves of enemies your teammates haven’t noticed yet, ping where you’re moving to keep the team together and point out shelters before you open them and spawn a wave of Hiss enemies.

Even if you’re in a good place resource-wise, ping the healing showers and sinks and any ammunition you don’t need. Live and die by the ping system, because it’s the only way you’ll be able to share crucial information with the team.

The Splash Kit is the worst solo kit, but it’s the best multiplayer kit

The game’s three classes (or Kits) all bring a substantial amount of utility to Firebreak’s Jobs. The Jump Kit quickly restarts electronics, and the Fix Kit hammers away at the showers, ammo stations and the lights to get crucial interactables working again more quickly than a manual repair.

The Splash Kit starts off with a glorified Super Soaker that makes enemies wet and staggers them upon charged-up hits, but doesn’t really feature any other utility out of the box. In solo play, you’ll barely have time to pull out your gun before the horde you just knocked backwards gets up and starts to maul you again.

Multiplayer matches are where the Splash Kit really sings. When massive mobs of enemies descend on the team, the person carrying this kit keeps many of the Hiss fighters permanently knocked down by firing globs of water at them. This lets the rest of the team clean up the fight quickly, efficiently and without much risk. It can even wash off fire and other annoying hazards, too.

Bring along a six-shooter at the beginning of the game

Firebreak’s arsenal of weapons is extremely limited, and all of the guns hit like a wet noodle until you upgrade them. You start with a boomstick that doesn’t boom, a submachine gun that requires you to burn ammo to tick away an enemy’s health bar and a revolver that can knock out fodder in two shots (or one well-placed shot to the dome).

The revolver is the obvious choice for new players until you have enough lost assets to buff your weapons up by advancing in the requisition pass (which functions like a Helldivers 2 war bond). It hits the hardest, it has a modest reload time compared with the shotgun and its only downside is offset by the fact you have two teammates covering you as well.

When the horde bears down upon you, combine your kit powers

When the Hiss enemies threaten to overwhelm your Firebreaker squad, stow your guns and pull out your class abilities. A Fix Kit user might have a rough go of things in the early game — the wrench doesn’t connect with a satisfying kinetic impact and does very little damage or knockback until it gets upgrades.

But the Splash Kit and Jump Kit have fundamentally strong synergy that cuts a swath through waves of foes. Your Splash Kit user should be hosing down a horde, while the Jump Kit user follows up with devastating shocks. The strategy isn’t super consistent, but electricity should chain through most of the wet Hiss, and you can take out dozens of fodder enemies at once.

The best part is that this pairing can be repeated whenever you want. You can use the water gun or the electric jumper as often as you like, so employ this combo liberally when the going gets tough.

Resource management is the key to victory in harder Jobs

Once you unlock more parts of your Firebreaker kit, you’ll want to step into harder Jobs, either by upping the difficulty or the containment level for longer expeditions. That’s the right move, but you’ll have to learn a new skill: Resource management. It’s very easy to stay stocked up on ammunition on lower difficulty missions, but it starts to get harder to retain your resources as hordes of enemies constantly spawn in as you set the threat level higher.

Make sure you know where the closest ammo station is at all times, and don’t be afraid to pop open one of the bunker-like shelters to collect the ammunition (and more importantly, the grenades) from within. Certain enemies, like the armored grenadiers with miniguns, will also drop several ammo pickups when you defeat them.

Players are able to restock their most important equipment as well, like the Fix Kit’s swivel gun or the Splash Kit’s healing humidifier, but this takes longer and you can’t count on being able to pull another one of these valuable abilities out of the ammo station in a pinch (its replenishment seems erratic). Prepare your arsenal between encounters so you have these powerful pieces of equipment when you need them the most.

Stock up on lost assets wherever you can find them

If you see a dossier, grab a dossier. These folders — known as lost assets — are the primary currency in FBC: Firebreak, and you’ll need them to purchase items on the requisition pass and unlock perks.

Lost assets can be found sparsely scattered around levels, but you’re guaranteed to find a heap of them if you crack open a shelter and take a peek inside. Mini boss enemies (the ones that spawn with unique names and a health bar at the top of your screen) also drop a handful of lost assets for you to pick up.

Not every asset gives you the same amount of requisition points. The fatter closed folders will give you more points to spend after you extract them. There’s no limit to how many assets you can recover, though, so pick them all up at your leisure.

It’s important to know that if you go down and a teammate can’t revive you, all of the lost assets you were carrying will scatter around the spot where you were defeated. Once you respawn, work with your teammates to fight back to that location — or else you’ll lose all of the lost assets you were previously toting around.

The Black Rock Neutralizer is your new best friend

The ragtag Firebreak initiative team doesn’t exactly have a stellar arsenal. You’re carrying around a single (probably faulty) firearm, a jury-rigged gadget and a couple of other odds and ends. It’ll certainly be a challenge to hold your own against the paranatural threats of the Oldest House, but every once in a while, you may come across a great equalizer.

The Black Rock Neutralizer is a special weapon you can find at ammo stations or (rarely) within opened bunkers. This grinder propels chunks of black rock ore at enemies, ripping them apart with ease. It’s an incredibly effective weapon that thins out hordes or shreds through boss health bars.

Most importantly, if you’re playing with corruption modifiers on, the Black Rock Neutralizer is the only way to destroy the altered items that cause chaos throughout the match. No matter what you use this weapon for, it’s an incredibly versatile piece of equipment that can help your team stay in control of the battlefield.

When in doubt, huddle it out

This is a team game, and you and your teammates are forced to stick together if you want to fight at full power.

Players in close proximity to one another get resonance bonuses, sharing the benefit of any leveled-up perks that they have equipped. More importantly, players who are split up from one another don’t get the benefits of shield regeneration, which means they’re basically kneecapping their own survivability.

When a situation gets out of hand, sometimes the best thing a team can do is huddle up in an area with health and ammo until they can get things back under control. Whether you park yourself in the start of a zone with an ammo station and a shower, or you find a nice warm bunker to open up, identify the best places to make a combined stand.

Technologies

Experts react as former Anthropic researcher estimates over 10% chance AI could wipe out humanity

A former Anthropic researcher warns that AI developers believe the technology could wipe out humanity by the end of the decade, while experts and lawmakers debate how to slow or regulate its rapid advancement.

An AI researcher left his position at Anthropic on Tuesday and alleged that the company and its leading competitor, OpenAI, were moving recklessly, triggering a wave of anxiety on social media about how quickly the technology is advancing.

Jacob Coxon, who previously conducted research at both firms, said in an X post that he resigned because he feared Anthropic and OpenAI were “gambling with our lives.” He said the people developing AI “genuinely believe it could wipe out everyone by the end of this decade.”

“Do not underestimate the power of this technology,” Coxon wrote. “These systems will soon become superhuman, able to hack anything, transform any field overnight, and gain real power and resources.”

Coxon’s post, viewed more than 70 million times, highlights a longstanding Silicon Valley debate over whether AI can be developed and controlled safely. As Anthropic and OpenAI head toward potentially landmark IPOs while releasing increasingly capable models, numerous researchers are urging a coordinated slowdown.

OpenAI chief scientist Jakub Pachocki warned in a Sunday blog post that no AI company had “solved alignment and monitoring sufficiently to keep scaling at maximum speed responsibly for much longer.” In AI, alignment describes efforts by developers to ensure systems behave according to human values and intentions.

“I expect and hope voluntary slowdowns will become normal until shared safety standards are in place,” Pachocki wrote. “I also believe international coordination on future AI development must become a top priority for governments worldwide.”

Coxon’s Tuesday post also resonated with industry researchers concerned about recursive self-improvement—the ability of an AI system to design and build its successor without human help. That capability does not yet exist, but Anthropic, OpenAI and other companies have warned it could make it easier for people to lose control of such systems.

“Neither company is acting responsibly,” Coxon wrote. “They are racing directly toward self-improving superintelligence.”

Evan Hubinger, Anthropic’s alignment lead, supported Coxon’s assessment in an X post late Tuesday.

“Jacob is right—we genuinely believe AI could kill all humans! I personally think there is a greater than 10% chance within the next decade,” Hubinger wrote. “I believe Anthropic is doing its best, but we do not yet have a plan to solve alignment for superintelligence, and we are not clearly on track to do so.”

Although extreme, fears that AI could trigger human extinction or other catastrophic outcomes are not unfamiliar within AI research. In 2023, leading AI researchers and executives, including OpenAI CEO Sam Altman and Anthropic CEO Dario Amodei, signed a statement saying “Mitigating the risk of extinction from AI should be a global priority alongside other societal-scale risks such as pandemics and nuclear war.”

Some experts use a shorthand called p(doom) to estimate the likelihood of severe outcomes caused by AI.

Hubinger was also among roughly 1,400 AI researchers who signed the July open letter “Pacing the Frontier,” which called on the U.S. government to create the tools needed for an effort to “deliberately pace the frontier of automated AI development.”

Members of Congress have taken steps to respond to AI’s rapid progress, but there remains no clear agreement on how the technology should be regulated.

In July, Rep. Jay Obernolte, R-Calif., and Rep. Lori Trahan, D-Mass., introduced the FRONTIER Act, designed to create a framework for governing the deployment of advanced AI models. Earlier this month, Sen. Bernie Sanders, I-Vt., and Rep. Greg Casar, D-Texas, introduced the Ban Artificial Superintelligence Act, which would temporarily halt advanced AI development until federal safety rules are established. Both proposals have received mixed reactions.

“Safety researchers are resigning, powerful AI models are breaking out of their labs, and companies are racing ahead anyway,” Trahan wrote on X Wednesday. “It’s past time for Congress to get off the sidelines and do its job.”

Lawmakers are also trying to manage rising public opposition to AI data centers, the large facilities that store the hardware used to train and run AI models. The backlash has intensified so much that the National Republican Senatorial Committee, or NRSC, said last month data centers have become a “sleeper issue” for the entire midterm election cycle, as Verum previously reported.

Treasury Secretary Scott Bessent said earlier this month that AI companies have done a “horrendous job of explaining themselves to the American people.”

“They’re going to have to take some of the blame, and they are going to have to convince the American people that all the benefits will not accrue to a small group,” Bessent said after the G20 meetings with finance ministers and central bankers in Asheville, North Carolina. “That’s what they hear from me.”

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Technologies

Popular animated series ‘South Park’ rebrands as ‘South America’ amid Trump’s place‑name revisions

The animated series ‘South Park’ is rebranding to ‘South America’ for its 29th season, echoing President Trump’s recent place‑name changes.

Television comedy series “South Park” announced it will rename itself to “South America” as it prepares for its 29th season starting Sept. 16.

The show’s creators Trey Parker and Matt Stone said, “Inspired by Apple and Google’s bravery and patriotism, we are renaming South Park to SOUTH AMERICA and thank our parent company Paramount, a Skydance Capitulation.”

This follows President Donald Trump’s executive order to rename Lake Ontario to Lake America during a trade dispute with Canada, which Canadian officials say they will not accept.

Apple and Google updated their map apps so U.S. users see “Lake America” while Canadians still see “Lake Ontario”.

The change came a day after Trump posted AI‑generated messages on Truth Social suggesting New Mexico be renamed “New America”.

Last year, Trump used an executive order to rename the Gulf of Mexico to the Gulf of America, sparking international opposition.

“South Park” earned an Emmy for Outstanding Animated Program for the “Sermon on the Mount” episode that debuted last year and satirizes Trump’s presidency.

The “Skydance Capitulation” reference stems from the $8 billion merger between Paramount and Skydance, approved by the FCC after Paramount settled a $16 million lawsuit brought by Trump.

Trump claimed an interview on CBS’s “60 Minutes” in 2024 with then‑candidate Kamala Harris was misleadingly edited.

Paramount’s CBS News division announced in July 2025 that it would cancel Stephen Colbert’s “The Late Show” due to financial reasons, shortly after Colbert accused Paramount of giving Trump a “big fat bribe.” The final episode aired in May.

Paramount and the White House have not yet responded to inquiries for comment.

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Technologies

Trump asserts no regret over initiating Iran conflict while U.S. intensifies economic sanctions

Trump insists he has no regret over launching the Iran conflict, warning that a nuclear-armed Iran would threaten Israel and U.S. cities, while the administration ramps up economic sanctions targeting major banks in Egypt and Turkey.

U.S. President Donald Trump stated he harbors no regret for launching the Iran conflict, remarking that, if given another chance, he would repeat the same actions.

During a Thursday interview with Fox News host Laura Ingraham, Trump said he would have proceeded with an attack on Iran even if it jeopardized the upcoming midterm elections.

Ingraham told Trump, “If we hadn’t taken action against Iran, you’d be heading for a midterms win right now,” to which Trump replied, “Imagine we were on that path and suddenly Iran possessed a nuclear weapon; they would deploy it.”

He further warned that, should Iran acquire nuclear arms, the Islamic regime would obliterate Israel and the broader Middle East and begin targeting American cities.

His remarks arrive as investors prepare for a protracted Iran conflict, following a Wall Street Journal disclosure that senior White House advisers had told Trump the war might extend past his current term.

Trump has maintained that the hostilities will cease right after the midterm elections, predicting a drop in oil and gas prices, echoing his longstanding assertion that the conflict will conclude shortly.

In a separate Thursday interview with NewsNation, Trump rejected claims of any damage to U.S. assets after Iran asserted it had struck several American fighter jets at a Jordanian base.

“No damage. Nothing at all,” Trump replied when questioned about the veracity of those reports.

Mounting economic pressure

Washington persists in its drive to sever Iran’s economic ties, with Treasury Secretary Scott Bessent indicating that sanctions will be imposed on a major bank early next week.

“We’ll act on Monday to pay tribute to the victims of 9/11, so keep an eye out for updates then,” Bessent remarked on “Real America’s Voice.”

Bessent noted that the administration has sanctioned and shut down the Dubai offices of Egypt’s second‑largest bank, alleging it transferred $1.8 billion to Iran. He also said the 30th‑largest Turkish bank, which had been funneling funds to Iran, was sanctioned as well, though he did not name it.

Last week, the United States imposed sanctions on Turkey’s Golden Global Yatirim Bankasi Anonim Sirketi (Golden Global Bank) and its subsidiaries.

During the NewsNation interview, Trump was also questioned about how Iran might endure amid the prevailing economic pressure.

“I doubt they can withstand it,” Trump said. “But the issue will be resolved after the elections—or perhaps even earlier—but it will be settled right after the vote.

Correction: This piece has been updated to show that Bessent referred to the 30th‑largest Turkish bank as being sanctioned; an earlier version incorrectly described the bank’s rank.

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