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Towa and the Guardians of the Sacred Tree: Anime Hades With a Hunky Fish-man

We go hands-on with Towa, a roguelike hack-and-slash published by Bandai Namco, that has its own cool twists on the genre.

Behind closed doors at Summer Game Fest, I sat down to play a new game published by Bandai Namco that’s tailor-made for Hades fans: Towa and the Guardians of the Sacred Tree, which has its own take on the roguelike hack-and-slash genre. And, yes, a playable hot hybrid fish-man.

Towa’s isometric combat looks a lot like Hades at first glance, and shares some of the same basic structure. Players start at a hub area and start runs going through a series of gated battlefields filled with enemies. After they’re defeated, you’re granted a boon — an upgrade to your skills, weapons, currency reward and so on. Hades players will be able to pick this up with ease when Towa launches on Sept. 18.

Towa, developed by studio Brownies, Inc., has its own anime style and diverse group of fighters that sets it apart from Hades. In it, the titular Towa, a priestess of the tranquil Shinju village, charges eight guardians with defeating the evil Magatsu and his minions. With different combat styles, players pick one of these heroes to control and another for spell-casting backup (which a second player can pick up and control, too) to send into battle.

Setting aside, it’s clear that Towa takes a lot of inspiration from Hades in its gameplay, which Towa and the Guardians of the Sacred Tree director Shuhei Yamashita acknowledged.

«Of course, we have respect for Hades, and I had early access to that, and when I played it, the maneuverability was interesting, so that’s something that we referenced,» Yamashita said. «And the roguelike system, you have a unique maneuverability and you can really incorporate a unique element to it, so that’s something that we have put into our game.»

Towa is visually striking, with an anime look and vibrant colors — and even though players wield two swords like samurai, the game stands apart from the recent vogue of period titles like Assassins’ Creed Shadows and Ghost of Tsushima with its setting in a peaceful village. 

«Rather than going with samurai and historical days with a more realistic style, Brownies created this game that we wanted to be more fantastical — not necessarily Japanese, but the kind of Eastern fantasy-type artwork that would be more attractive,» said Yamashita.

Apart from the game’s aesthetics, Towa stands out for its different take on combat. The players’ two swords — a main-hand honzashi and off-hand wakizashi — wear down quickly with every slash, kind of like the durability meter in Monster Hunter World’s weapon system. You’ll need to swap between the two swords to sharpen them (a move that comes with a short dash), which adds a rhythm to combat as you switch back and forth.

But unlockable boons and upgrades will add variety to your play style. Some are straight damage, others add effects to your swords like knockback or trigger things like shockwaves when using a spell. The devs sitting alongside my demo hinted that you may even find boons that incentivize unorthodox strategies, like keeping your blades dull to unleash different attacks. There’s a depth to the combat that I didn’t scratch the surface of during my brief time with the game.

I also didn’t get a deep look at how the eight fighters differ — aside from the fish-man Nishiki, there’s a rotund Shiba Inu and six other anime-looking heroes to choose from. I chose the hunky fish-man as my main while selecting Origami, the fighter covered in folded paper armor, as my spellcaster and dove into a run.

With a mix of melee and ranged enemies, the latter of which show the path for their attacks, Towa has some overlap with Hades’ design. But the weapon switching mechanic is a notable difference, as are the spells — my sidekick Origami had one with an area of attack mechanic that I could splash groups of enemies with. 

In practice, remembering to switch between weapons when they dulled took time to learn, and I kept forgetting to use my spells. It also took me a while to sort out that my health bar at the bottom of the screen was split between my main fighter and backup spellcaster. But the game can get overwhelming with all the area attacks and flashy skill effects, so it’s easy to lose your hero in the fireworks.

After several rooms of enemies, I squared off against the mid-run boss and soundly defeated it, then moved into a merchant room where I could spend currency on upgrades — all familiar territory for Hades fans. But just before advancing on the main boss, I entered a calm room overlooking a vista with a campfire. Here is where your heroes will take a breath and chat to share their backstories and more details about the world, fleshing out the characters and the game’s lore.

«Towa is a very story-focused game, so you could find as much story as you would normally find with RPG games,» Yamashita said, noting that the characters you bring on runs with you deepen their relationships as you converse at these campfires.

Brimming with confidence — a little too much, sadly — I waltzed into the boss room and gave it everything I had, including Nishiki’s ultimate ability for massive AOE damage. These charge up with attacks, and certain upgrades can speed up their recharge rate. Despite some nimble dashing and damage, and whittling down the boss to a quarter of its health, I succumbed. (Later in the weekend, I was told that only seven players at Summer Game Fest had taken down the boss at the time.)

Players won’t have long to wait for their own chance to try out a unique spin on roguelike combat. Towa and the Guardians of the Sacred Tree comes out Sept. 18 on PC, PS5, Xbox Series X/S and Nintendo Switch for $30.

Technologies

British Comedy Caper Deep Cover is the Perfect Film to Kick Off Cozy-Crime Summer

This hilarious movie on Prime Video should be at the top of everyone’s weekend watch list.

You can’t move for hit British crime shows right now. Whether it’s Dept. Q or Adolescence on Netflix; MobLand on Paramount Plus; or Slow Horses on Apple TV Plus (even if that one’s technically more of a spy show), gritty and binge-worthy content is showing up on the best streaming services, all delivered in a vibrant array of British accents.

But a shift is happening. We’re about to enter cozy-crime summer, when the genre will get an injection of lighthearted comedy, largely thanks to the much-anticipated adaptation of Richard Osman’s Thursday Murder Club book series, set to land on Netflix this August.

In the meantime, Prime Video is getting in there first with Deep Cover — an action-comedy that flips the British crime script from serious to silly in the best possible way.

In the film, which arrives on Prime Video on June 12, an unlikely trio of improv actors, all of differing skill levels, is recruited as undercover police officers and infiltrates London’s underworld, theoretically to bust a drug ring. Needless to say, am-dram chaos ensues.

Bryce Dallas Howard plays a failed stand-up comic turned improv teacher who ropes her two most hapless students into the gang: a method actor with delusions of grandeur, played by Orlando Bloom, and a nervy IT office nerd, played by Nick Mohammed. Together the three, nicknaming themselves Bonnie, Roach and the Squire, fudge their way through meetings with gangland bosses, each more intimidating than the next, and somehow manage to find friendship and romance along the way.

I went to the film’s premiere at SXSW London last week and came away convinced that Deep Cover should be at the top of everyone’s watch list this weekend. The combination of comedy and action lands it squarely in crowd-pleaser territory, somewhere between Hot Fuzz and The Fall Guy. 

Of Deep Cover’s three stars, it’s Mohammed who has the most established comedy chops and gets the biggest laughs (you’ll likely know him best as Nathan Shelley in Ted Lasso — the kit man who defects to become a rival coach). That’s not to say Bloom, who steps somewhat out of his comfort zone in this role, and Howard don’t also deliver. The chemistry between the three lead characters keeps you rooting for them long after their «yes, and…» improv approach to undercover work seems to be failing them.

The film’s director, Tom Kingsley, has also worked on the Bafta-winning TV show Stath Lets Flats (available on Max), which is simultaneously the most Greek and most British piece of television you could ever hope to watch, and which I’ve long been convinced is a work of significant comic genius. Deep Cover has the same echoes of awkward, almost farcical humor, but with an Amazon-size budget behind it.

Still, as Kingsley explained during a Q&A following the premiere, the budget was far smaller than anyone might expect for such a production. Bringing in bona fide Hollywood stars Bloom and Johnson attracted more funding, as did Amazon hopping on board. But the film was reportedly made on something of a shoestring by Hollywood standards.

Still, it’s easy to see where the injection of cash ended up. Deep Cover’s action scenes are sometimes outlandishly slapstick, perfectly befitting of the three clowns at their center, and at times so graphic or high octane that they don’t always jell with the overall tenor of the film. It’s a minor niggle in the scheme of things, and one that shouldn’t deter you.

For all its silliness and stunts, Deep Cover is ultimately a heartwarming tale about developing adult friendships at that stage in life when you might feel like the moments for such opportunities have passed.

If you’re looking for something easy and fun to watch this weekend, then look no further.

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