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I Love GeForce Now on My Steam Deck — Until It Starts ‘Waiting for the Next Available Rig’

It was the first time I’d encountered it in the past week, but 20 to 45 minutes seems like an eternity when you have a console in your hands and are ready to play.

I started chair dancing when Nvidia told me about its GeForce Now cloud-gaming app for the Steam Deck. My Deck OLED is my most frequently used nonessential device, so I was stoked that GFN provided a way to play Xbox Game Pass Ultimate games on it. And it was great, even on my pretty uneven Wi-Fi connection, until it started tossing me into queues with up to 40 people ahead of me. And that was on Ultimate, the priciest tier with the shortest wait times and longest sessions. 

It was a blip in my otherwise great experience during the past week — relatively glitch-free, low-latency gameplay, including when attached to a monitor with a hub for keyboard and mouse — and it cleared up later in the day, but it was a frustrating blip nonetheless. (I contacted Nvidia, but the company didn’t have an explanation like «East Coast servers down for maintenance!» at the ready.) It’s something people on the Premium and free plans might experience, though, so it merits discussion.

And yet, it’s still less glitchy and frustrating than Xbox Cloud Gaming. Sigh.

To me, the Game Pass support is the most important feature because a lot of Xbox Cloud gameplay is really erratic for me on my mobile devices. To Nvidia, battery life is most important, I suspect partly because it’s critical and quantifiable. 

And yes, the Deck can last much longer — I’d say I get a couple more hours out of it — because it takes a lot less power to run the game in the cloud and stream to you than it does to run locally, which requires a lot more processing to run and render the games. That said, I also tested the app on the Lenovo Go S SteamOS model (which I’m working on a review of and otherwise really like), and that, thus far, seems to have poorer battery life than the Deck, so it may become an important factor for me as well.

In general, even weighty games such as Doom: The Dark Ages and Clair Obscur Expedition 33 (the first from Game Pass, the second Steam) played zippily (60-plus fps) on a monitor at Epic/Ultra/whatever quality presets, although I didn’t get a chance to test HDR. Platformers like Have a Nice Death (Steam) seemed equally responsive and relatively latency-free compared with running locally.  

The app provides extensive, or more compact, statistics if you want, but even shrunk down, they take up a relatively large amount of (sometimes critical) real estate on the Deck’s small screen. On the flip side, the icon indicating a Wi-Fi bandwidth issue is tiny and easy to miss. While GFN occasionally gave me network warnings, which I’m used to, it never seemed to result in more than the occasional stutter. 

I do find that after about an hour in most games — especially my current addiction, The Blue Prince (see above re: Game Pass) — my connection gets wonky enough that some games become bogged down until they become pretty unresponsive and unplayable. GFN seems to provide the most consistency, although I did get dizzy once from buffered camera rotations racing around the screen to catch up with my stick movement.

I have a few nitpicks about the implementation that aren’t really Nvidia’s fault. Installation requires switching to desktop mode, which I always forget to customize, so I can actually hit what I want in the touch interface. I have to look up how to switch every time. Installing only happens once, though, so it’s not really a big deal.

More long-term annoying is the app’s relegation to the Non-Steam Games section of your library, combined with the absence of any content on its screen. GFN also has its own overlay and doesn’t provide any statistics, such as how many hours you played a given game for, in its interface, even aggregated for GeForce Now use. All the info is in there, but not always where you expect or want it. As a whole, these make the GFN experience feel disconnected.

Note that for free or even Premium plans, your mileage may vary because they run on lower-end GPUs rather than the GeForce RTX 4080-class versions. And you’re still restricted to games GFN supports, which is a fraction of the games universe. But it’s still a great way to play games on the Deck, especially non-Steam games, if you have one.

Technologies

Pokemon TCG Pocket’s Pack Points System Needs an Overhaul Yesterday

The pack-opening pity points system is pitiful. There’s a very easy way to improve it.

Pokemon TCG Pocket is more than a mobile game: It’s a money-making machine. The virtual trading card app raked in more than $900 million in its first six months, eclipsing even Pokemon Go’s revenue in the same post-release time span. As it turns out, fake Pokemon cards are just as much of a hot commodity as the real thing.

People love ripping open card packs, hunting down ones with their favorite illustrations of fan-favorite Pokemon. It feels great to beat the odds by pulling an elaborately-inked full art or a shiny secret rare. But it really starts to irk me when I’m missing only one or two cards from a set and I can’t get lucky enough to pull them out of a pack.

Pokemon TCG Pocket has a «pity points» system that’s supposed to make this feel less terrible: Every time you open a pack, you earn five pack points, which you can directly trade in for a card of your choosing.

You can trade in 35 points for a common card, but if you want to get the rarest cards from a set, they could eat up 500 points, 1,250 points or even a whopping 2,500 points each. That means you’d have to rip open 500 card packs in order to earn a single copy of one of Pokemon TCG Pocket’s rarest cards.

It sounds absurd (and it is), but that’s to be expected for a free-to-play game, especially one where the developer makes money by encouraging players to pay for extra card pulls. My real big issue with pack points is that they’re restricted to the expansion set you earned them in.

For example, I have 210 pack points for the latest card set, Secluded Springs, and I’ve been exclusively pulling those packs since it was released. I also have 700 pack points for the game’s first-ever expansion Genetic Apex — but those points are locked to Genetic Apex, and can’t be used for any other set. I’ve accrued hundreds of pack points, but they’re essentially useless to me because they won’t help me complete the sets I’m still missing cards in.

Pokemon TCG Pocket expansion sets are released on a monthly basis, which means no one really has time to earn enough pack points for a rare card before the next shiny slate of cards is dangled in front of your eyes. It propagates a desperate sense of FOMO that I’ve criticized in the past, but there’s a simple solution that would make the problem disappear overnight.

Instead of locking pack points to any one set, they should be an account-wide currency instead. Every time you earn pack points, they should be added to one large pool that you can use on any of the in-game card sets. That way, players wouldn’t have to feel a manufactured sense of guilt for ripping open packs from older sets.

While it’s customary for gacha games to have a pity system that guarantees a certain reward after a certain amount of pulls, it’s by no means a requirement for these games to have these systems. In a sense, I’m grateful that the pack points exist in Pokemon TCG Pocket in the first place.

I think we should always argue for a more consumer-friendly experience in modern gaming. Overhauling the pity system so that pack points can be used universally across all of the in-game card sets will make the game fairer and give more players a real chance to get the rarest cards.

It creates a greater sense of parity between free-to-play and paying players, and it might even cause some people to spend more money on pack openings to boot. Universal pack points are a win-win for players and DeNA alike.

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Technologies

Adaptive Power in iOS 26 Could Boost Your iPhone Battery Life, but It’s Not on All Models

The new iPhone 17 models get better battery life, partly through this iOS 26 feature that is available on other iPhones, too.

When Apple announced the iPhone 17, iPhone 17 Pro and iPhone Air earlier this month, it touted improved battery life across the board and «all-day» battery for the iPhone Air, which has a physically smaller battery to fit inside its thin design. Some of that is due to physically larger batteries, but a new feature called Adaptive Power in iOS 26 is also contributing. And it’s available on any iPhone capable of running Apple Intelligence. 

Currently, the iPhone uses as much power as it needs to perform its tasks. You can extend the battery life by doing a number of things, such as decreasing screen brightness and turning off the always-on display. Or, if your battery level is starting to get dire, you can activate Low Power Mode, which reduces background activity like fetching mail and downloading data in addition to those screen adjustments. Low Power Mode also kicks in automatically when the battery level reaches 20%.


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If Low Power Mode is the hammer that knocks down power consumption, Adaptive Power is the scalpel that intelligently trims energy savings here and there as needed. Based on Apple’s description that accompanies the control, the savings will be felt mostly in power-hungry situations such as recording videos, editing photos or perhaps even playing games:

«When your battery usage is higher than usual, iPhone can extend your battery life by making performance adjustments, such as lowering display brightness, allowing some activities to take longer, or turning on Low Power Mode at 20%.»

Apple says Adaptive Power takes about a week to analyze your usage behavior before it begins actively working. It works in the background without needing any management on your part. The iPhone user guide describes it as follows: «It uses on-device intelligence to predict when you’ll need extra battery power based on your recent usage patterns, then makes performance adjustments to help your battery last longer.»

Which iPhone models can use Adaptive Power?

The feature uses AI to monitor and choose when its power-saving measures should be activated, so that means only phones compatible with Apple Intelligence get the feature. These are the models that have the option:

• iPhone 17
• iPhone 17 Pro and iPhone 17 Pro Max
• iPhone Air
• iPhone 16 and iPhone 16 Plus
• iPhone 16 Pro and iPhone 16 Pro Max
• iPhone 16e
• iPhone 15 Pro and iPhone 15 Pro Max

Although some iPad and Mac models support Apple Intelligence, the feature is only available on iPhones.

How to turn Adaptive Power on

On the iPhone 17, iPhone 17 Pro, iPhone 17 Pro Max and iPhone Air, Adaptive Power is on by default. For other models, you must opt in to use it. In iOS 26, you’ll find the Adaptive Power toggle in Settings > Battery > Power Mode. If you want to be alerted when the feature is active, turn on the Adaptive Power Notifications option.

Adaptive Power sounds like an outgrowth of Gaming Mode, introduced in iOS 18, which routes all available processing and graphics power to the frontmost app and pauses other processes in order to deliver the best experience possible — at the notable expense of battery life.

What does this mean for your charging habits?

Although we all want as much battery life as possible all the time, judging by the description, it sounds as if Adaptive Power’s optimizations will not always be active, even if you leave the feature on. «When your battery usage is higher than usual» could include a limited number of situations. Still, considering that according to a CNET survey, 61% of people upgrade their phones because of battery life, a feature such as Adaptive Power could extend the longevity of their phones just by updating to iOS 26.

I also wonder whether slightly adjusting display brightness could be disruptive, but in my experience so far, it hasn’t been noticeable. Because the feature also selectively de-prioritizes processing tasks, the outward effects will likely be minimal.

Read more: Adaptive Power in iOS 26 Could Save the iPhone 17 Air From This Major Pitfall

We’ll get a better idea about how well Adaptive Power works as more people adopt iOS 26 and start buying new iPhone models. Also, remember that shortly after installing a major software update, it’s common to experience worse battery life as the system optimizes data in the background; Apple went so far as to remind customers that it’s a temporary side effect.

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Technologies

Today’s NYT Mini Crossword Answers for Friday, Sept. 19

Here are the answers for The New York Times Mini Crossword for Sept. 19.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


I didn’t get off to a great start with today’s Mini Crossword, completely blanking on 1-Across. Thankfully, the other clues were easy, and that answer filled itself in. Need some help? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Cancel on plans at the last moment
Answer: FLAKE

6A clue: Shade of light purple
Answer: LILAC

7A clue: ___ acid (protein builder)
Answer: AMINO

8A clue: Sarcastic «Yeah, sure»
Answer: IBET

9A clue: Sardonic boss on «Parks and Recreation»
Answer: RON

Mini down clues and answers

1D clue: Stylish panache
Answer: FLAIR

2D clue: Party game that tests how low you can go
Answer: LIMBO

3D clue: Visitor from outer space
Answer: ALIEN

4D clue: Philosopher who posed the question «What can I know?»
Answer: KANT

5D clue: Environmentally friendly prefix
Answer: ECO

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