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My Favorite Mobile Strategy Game Just Returned From the Dead After 10 Years

Battle Nations is a hybrid base builder and turn-based combat game, and after a decade, it’s still one of the best strategy experiences on the app store.

The original Battle Nations, a free-to-play, turn-based military strategy game developed by Studio Z2Live, tragically shut down on Sept. 28, 2016. Battle Nations Rewritten, a new iteration created by a group of dedicated fans, came back to mobile game stores on May 20, 2025. Long live Battle Nations Rewritten.

I formed a Battle Nations guild with my friends back in middle school to take on some of the game’s raids, but we were always severely under-leveled and outnumbered by our enemies. Battle Nations was released during the heyday of mobile gaming, completely revolutionizing what I believed the platform could do. Endless runners like Jetpack Joyride and Subway Surfers gave way to Battle Nations afternoons, filled with planning our group conquests, and it was glorious.

This version of the game is a complete remake of the original since most of the source code was lost. Battle Nations Rewritten was created by a group of fans who formed their own game studio, Madrona Games.

This team of developers has spent the last several years ironing out legal proceedings with the game’s original publisher, King, to gain the rights to use the Battle Nations trademark. Madrona’s developers honed their skills with the release of another game, Tank Tactics, while publishing beta builds for their Patreon subscribers.

A tight-knit community of Battle Nations fans approached a major corporation with their own take on an old property and didn’t have their fan project taken down. Z2Live was acquired by King in 2015, which is a company that was acquired by Activision Blizzard in 2016, which itself was later acquired by Microsoft in 2023 — and despite this, Madrona Games was able to make peace with Battle Nations’ parent company regardless of large gaming corporations’ penchant for suing fan projects using their IP.

Now, Battle Nations is back in all its former glory, allowing a whole new generation of players to build an outpost and expand their military forces in the name of the emperor.

What is Battle Nations about?

Battle Nations was lampooning fascistic empires before Helldivers 2 made it cool. You’re the captain of the 95th Rifle Company of the Imperial Army, a once-renowned military presence that is starting to crack under siege from a rebel army.

As flames of conflict approach the capital, the teenage emperor sends your unit to a far-flung continent in search of resources to create a new superweapon. It’s your job to grow a budding outpost into a massive military complex, fighting off rebels, vicious local fauna and gas-mask clad warriors that your chauvinistic lieutenant has deemed as «raiders.»

Your allies are all pretty atrocious people, but their ignorance is constantly made the butt of the joke in Battle Nations’ narrative writing. Raiders and rebels are consistently better outfitted and more competent than your team, which forces you to work even harder to stay combat-ready as you advance further into the game.

Part city-building simulator and part grid-based tactical battler, Battle Nations appeals to many different types of strategy gamers. I personally enjoyed crafting zany units and utilizing them to defend my outpost as I grew my city-state’s economy.

Once players reach a high enough level, they’ll be able to learn from raider allies to master mammoths and raptors, conduct medical experiments to turn their basic units into zombies and even hire the Team Fortress 2 mercenaries in a bizarre crossover with Valve. (The launch trailer seems to suggest that the famed mercenaries will return in the fan version.)

These advances are only made possible through economic prosperity and strong supply lines. Players need to create warehouses, expand their borders to resource deposits and build facilities to process raw materials into stronger forms if they want to build the best units. I’ve never been gifted at planning out my builds, but the best urban planners will find a great framework to create efficient (and pretty-looking) army bases.

As your outpost grows strong enough, you’ll start to supplement your foot troops with tanks, helicopters and other heavy vehicles. One of my fondest memories was recovering my first Recon Vehicle unit (a lightly-armored APC outfitted with twin miniguns) from an area overrun by wildlife and feeling unstoppable — only for that unit to become a staple of my army months later.

The progression of power is addicting, and combat becomes increasingly complex as you level up and unlock more units. I can’t wait to dive back into Battle Nations’ take on turn-based combat, even if it means I have to start all over with the bog-standard riflemen.

What’s next for Battle Nations Rewritten?

The new Battle Nations isn’t shipping with every multiplayer feature included in the original game quite yet.

Madrona Games has promised that subsequent updates will restore many of the social elements missing from the launch build.

That means the friends list and guilds will be added soon. One of my favorite features from the original Battle Nations was the ability to let an ally raid resource deposits on your outpost to help them resupply materials they were low on, and it’ll be great to see that collaborative gameplay make a return.

Gaining certain resources for ranking up your units largely hinges on interacting with other players, so being unable to visit other outposts is stymying my inevitable rise to the top of the food chain.

Boss strikes are also on the docket for a swift return, allowing players to combine their military might to chip away at a boss enemy’s health bar (and earning sweet rewards if they’re able to fully defeat it).

Beyond returning features, the developers plan to add «new narrative arcs, seasonal operations, time-limited events and more to keep the world of Battle Nations evolving.»

Madrona Games’ Battle Nations Rewritten is launching on every platform that the original Battle Nations was on. That means you’re able to download the game from the App Store, Google Play Store and Steam for free now.

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Square Enix’s Next Game Blends Among Us-Like Murder Mystery With Bloody Carnage

Unveiled at Summer Game Fest, Killer Inn is an upcoming multiplayer murder mystery pitting players against each other in the search for the true killers.

Bet you didn’t have this one on your bingo list. Developed by Tactic Studios in partnership with Square Enix, the game was unveiled during the Summer Game Fest livestream, and it’s far from the famed RPG maker’s bread and butter. Killer Inn, as it’s called, is a multiplayer murder mystery that takes Among Us-like gameplay and ratchets it up by handing players knives, guns and many other weapons to kill or be killed while they search for the original killer.

Killer Inn might be one of those games that is best understood after playing a few matches, but even from the reveal trailer, there’s a lot going on. In each match, 24 players enter a sprawling castle-turned-hotel to determine who the real killers are as they’re picked off one by one. There’s deduction and mayhem aplenty.

Killer Inn’s play phases are patterned after detective-style games, from Among Us to Ultimate Werewolf to Mafia. A match begins with most players as cooperative participants («lambs,» in Killer Inn’s parlance) mixed with a few secret killers («wolves»). Players complete tasks to earn tokens redeemable for items and weapons, while the killers quietly go about their business — until someone discovers a body. On the corpse are clues left by the killer, so the lambs can try deducing the true culprit (or culprits).

Then it’s all about collecting clues and identifying the wolves — but unlike Among Us, there’s no group discussion to present evidence or vote them out. Killer Inn skips the parlor scene and dives straight into action: If you’re sure someone’s the killer, take them out. Use those token-bought guns and blades to put down the villain. Unless you accidentally murder one of your innocent teammates — in which case, you’re turned to stone for the rest of the match. Bummer.

Lambs have another win condition: assembling four keys to escape on the ship that brought them to the murder island. There are other mechanics, too, like finding relative safety in rooms with hotel staff, who will identify any wolves that kill lambs in their line of sight.

Players can choose between 25 premade characters that each have their own unique appearances and abilities, the latter of which improve as the match goes on, often reflecting the nefarious dark sides of the participants. For example, Winston is a surgeon who kills more efficiently with knives and, when leveled up, deals extra damage while covered in blood. The Otaku, by contrast, gains 25 HP from finding clues and eventually builds resistance to status effects. Levels don’t carry over between matches — everyone starts fresh at level one.

Killer Inn doesn’t have a release date, but the game will kick off a closed beta test over Steam in the near future. 

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Resident Evil 9 Revealed at Summer Game Fest After Early Fake-Out

Resident Evil Requiem is the next entry in Capcom’s survival horror series.

After a fake-out earlier in Summer Game Fest on Friday, Resident Evil Requiem, or Resident Evil 9, was shown for the first time. 

The new title is the first mainline entry since Capcom released Resident Evil Village in 2021, and is rumored to feature series stalwart Leon Kennedy. In the trailer, the only person we saw was a character named Grace Ashcroft, who works for the FBI and appears to have ties to Raccoon City.

For the most hardcore Resident Evil fans, the name Ashcroft will ring a bell. Alyssa Ashcroft was one of the survivors of the online-only title, Resident Evil Outbreak for the PS2. Alyssa was a journalist who was trapped in Raccoon City during the events of Resident Evil 2, and she, along with other survivors, had to escape the city before it was destroyed. 

Grace is Alyssa’s daughter, and in the trailer, she is going to visit the Remwood Hotel, where Alyssa was murdered. Later in the trailer, images from what appears to be the remnants of a destroyed Raccoon City are shown, so it appears Resident Evil 9 will return to where the series started. 

Leon’s return is a big deal for the series, which has made some of its best games with him in the starring (or co-starring) role. He first showed up as a rookie cop in Resident Evil 2, which built on the original game’s success with more story and improved monsters and level design.

He showed up again in Resident Evil 4, which took the series in a new direction by introducing an over-the-shoulder perspective, instead of the usual static camera angles and tank controls. Leon was also one of several playable protagonists in Resident Evil 6, a game that seemed to forget about its survival horror roots. We mostly don’t talk about that one.

But the 2019 remake of Resident Evil 2 was an excellent return to form, bringing RE4’s gameplay and much better graphics to a fan-favorite entry. The RE4 remake was a similar success.

Resident Evil Requiem is set to drop Feb. 27, 2026, for PC, PS5 and Xbox Series consoles, but we’re hoping to get our hands on it this weekend. If you want to catch up on older Resident Evil games, Capcom is having a sale that includes basically all the games, including Village and the three remakes.

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