Technologies
Elden Ring Nightreign Review: An Addictive Multiplayer Roguelike for Challenge Junkies
FromSoftware’s first multiplayer game is as tough as its oeuvre, sure to please longtime fans and test new ones.
I drop into a fantasy land with a sword and two squadmates, all dedicated to defeating the Nightlord ruling over our shadowy limbo realm — but first, we have to survive. From the deepest mines to the highest snow-capped peaks, we clashed and slew monstrous beasts for two in-game days at a breakneck pace to stay ahead of the closing ring of blue flame. On the third day, confronting the Nightlord in its lair, we get close to defeating it with wild weapons and spells — but win or lose, we shrug and queue up to drop once more.
This is Elden Ring Nightreign, a spin-off of studio FromSoftware’s phenomenally successful and notoriously difficult fantasy action-RPG game Elden Ring. Rather than spend dozens of hours exploring wide lands in a solo adventure, Nightreign takes the combat and boss structure to a co-op multiplayer setting where tight gameplay must be balanced against speed and strategy to survive each trip into the game’s arena.
Nightreign is a departure for FromSoftware, eschewing the slow solo explorations of its previous games in favor of fast-paced rounds building your heroes from scratch, kind of similar to battle royale shooters like Fortnite and Apex Legends. But unlike those PvP-intensive games, each Nightreign round pits the friendly squad against a map full of computer-controlled enemies, leaving players dependent on teammates to survive — or themselves, if they’re bold enough for a solo run. (Currently, players can either go it alone or queue for three-player squads.)
Nightreign is focused, repeatable Soulslike action
Nightreign ambitiously tries to see how much of an idiosyncratic yet popular game can be slimmed down and imported into a new gameplay loop. It’s easy to put a hundred hours or more into Elden Ring, exploring every nook and cranny, upgrading weapons and trying out different strategies. Nightreign punishes that slow pace, requiring squads to blitz around the map, hitting specific points of interest to get as strong as they can to survive and defeat the big boss at the end of each three-day run. (Playing through three in-game days and facing the Nightlord boss at the end of a run can take 45 minutes to an hour — or less, if you die along the way.)
This approach will be catnip for fans of FromSoftware’s signature tough boss combat, as it distills Elden Ring down to its core combat loop with just enough randomized surprises to somewhat refresh each run while keeping enough the same to quickly plan and alter course along a run. That makes sense, as Nightreign is directed by Junya Ishizaki, the person in charge of overseeing the combat for Elden Ring.
On the surface, a lot has carried over from Elden Ring, but there are plenty of subtle refinements to make it fit fast-paced multiplayer gameplay. Player characters kit themselves out with powerful weapons and spells without worrying about stat requirements or armor. There’s no fall damage, allowing players to drop from great heights to keep moving, and spirit hawks lift them in aerial routes around the map. Running up to a spiritual spring of blue fire lets you leap upward hundreds of feet in an invigorating ascent with a heavy bass sound effect — I breeze around the map feeling fast and powerful, a hunter in a forsaken land.
But there is some part of FromSoftware’s spirit that’s lost in Nightreign: that feeling of being dwarfed by an alien world that slowly unfolds its mysterious history as you cut your way through its cursed remains. Instead, Nightreign leans heavily on the mystique and lore built up in Elden Ring, presenting a mirror version of that well-known setting with its own limited mythology that can be revealed with optional missions. But you can just stick with the gameplay loop, and many will, turning Nightreign into a greatest hits album of fun FromSoftware moments that doesn’t introduce too much that’s new — beyond designing the game around persistent squad multiplayer.
And the multiplayer is a joy, despite rough edges that, in true FromSoftware fashion, are unexplained or buggy in ways that the community will likely fondly rehabilitate as part of the game’s charm. For instance, the game requires a lot of ascending big plateaus by hopping up misshapen steps with erratically successful ledge grabs. It’s minorly frustrating, but does ratchet up the tension when you’re trying to escape death or rush to a teammate’s aid — and much like the rest of FromSoftware’s games, Nightreign is so tightly polished elsewhere that this slight jank, or other aspects like it, is tolerated and treated as part of its difficulty and flavor.
Which is all to say that, for $40, Nightreign delivers on its vision of concentrated, easily repeatable FromSoftware action that’s sure to hook the studio’s die-hard fans and potentially lure other difficulty junkies who prefer quick multiplayer romps to lore-heavy solo adventures. With rogue-like novelty that rewards replaying, there’s a decent blend of familiar elements and shifting map factors for fans of FromSoftware’s tough gameplay to get their fix without needing to replay games they know so well.
Fans of the longevity of Elden Ring and its DLC Shadows of the Erdtree should be cautioned: On top of a more narrow appeal than prior FromSoftware games, players will vary in how much replay value they’ll get out of Nightreign, since there’s currently only one map and a finite number of end-run bosses to tackle. The eight character classes, called Nightfarers, have varying complexity in their ability mechanics and will take players a while to master, but they’ll likely spend most of their time attacking with weapons and dodging enemy blows, as in Elden Ring.
There are plenty of randomized factors that mix up a run, from shifting terrain opening up new areas to «invasions» of powerful enemy computer-controlled Nightfarers. But in the 20 hours it took me to beat half the end-run bosses and kill the final boss, the single map became such a known entity that I stopped paying attention to it as anything but a race course to speed over on the way to my next task.
Where Elden Ring Nightreign triumphs and falters
As a FromSoftware fan who can muck his way through its games in ways that nobody would describe as «dominant,» Nightreign is something of a relief, as my two permanent teammates can help a lot in distracting bosses and picking me up when I make mistakes.
Thanks to previewing the game earlier this year, I hit the ground running, pairing up with CNET teammates to try taking on big bosses — and failing. But after pairing up with a very skilled Bandai Namco employee (one of many who volunteered to help reviewers like me take on bosses and finish the game), we took down some of the biggest and baddest Nightreign has to offer.
There’s no mistaking that I was carried by more skilled teammates, and that has me concerned for a bit of the game’s flow and player skill growth. While I was used to cautiously and slowly going through FromSoftware games, my more skilled teammates flung us outbound on a speedy tour of the map zones we needed to hit to get as strong as we could. When I fell, they tanked bosses and dodged attacks to revive me. When the map’s Shifting Earth conditions led to a new area, my expert teammate took us to the exact right spot to take full advantage of it — something that might have taken plenty more runs to figure out on my own.
I certainly improved over time, but it was all during rounds — in the Roundtable hub, players return to between missions, a Sparring Grounds area lets you try out each of the eight total (six starting, two unlockable) Nightfarers’ regular and ultimate skills, along with every weapon in the game. But it’s a far cry from the game’s high-pressure situations of boss events, enemy groups and more. Players will improve only by trial and error in the field, sometimes letting down their teammates in the process.
Yet, when you and your team are firing on all cylinders, there’s no thrill like eking out a win over a monstrous boss. After killing a trio of end-run bosses, another reviewer, Bandai Namco employee Micah (team Cat Password all the way) and I locked in to beat the game’s final boss. Shouting out congratulations over team chat, my body shaking with adrenaline, I felt like I’d completed a gaming feat — something not unknown to many Elden Ring players after surmounting one of that game’s many challenging bosses.
I felt accomplished. I wanted to tell everyone, and when the game comes out, bring my friends in to play Nightreign with them, guiding as I was guided. But would I recommend my FromSoftware newcomer friends to play?
Who is Elden Ring Nightreign for?
The more I thought about it, the more I felt my dozens of hours in Elden Ring were essential to starting Nightreign strong — and even then, it took 20 hours in Nightreign to feel like I’d gotten a good handle on the best way to play. Knowing Elden Ring’s massive arsenal of weapons and spells felt essential to picking up Nightreign and immediately having fun.
New players who don’t have baked-in knowledge of Elden Ring or the combat flow of FromSoftware games will probably be left in the cold. Aside from a tutorial section teaching players basic mechanics, Nightreign lacks the carefully crafted early sections of the studio’s other games — it quite literally drops players into the map for a run and tells them to get killing.
The virtue of FromSoftware’s single-player adventures’ difficulties is that players could approach them at their own pace; in Nightreign, they must rapidly adapt to the studio’s particular flavor of tough combat while also figuring out a largely unexplained world. The studio’s famed minimalist storytelling will likely do a disservice to new players who die too quickly to learn.
Whether they continue with the game after a humiliating defeat is, indeed, the classic trial that every FromSoftware player faces. But it sure seems like new players have a high hill to climb picking up on the game’s subtly conveyed details — map flow, enemy camps, bosses, weapons, churches, strategies — while also figuring out how to play Soulslikes from scratch.
And yet, Nightreign is so unlike every other game out there that its sheer novelty may be enough to tempt FromSoftware veterans and newcomers alike. It’s polished, is easy to get into the action and has a very high skill ceiling. If players stick through its lack of direction and difficulty, they’ll find a multiplayer game that feels rewarding to win in a way few other games are. And when they lose, they may find themselves like I did — nursing annoyance that they fumbled but eager to drop in one more time with their trusted squad.
Technologies
Episode 3 of the VERUM AI Mini-Series Is Now Available
Episode 3 of the VERUM AI Mini-Series Is Now Available
Verum Messenger has released the third episode of its AI mini-series, SHADOWS, created using Verum AI.
The new episode, titled «Ghost Money,» continues the story of the conflict between a team of heroes and the Omega corporation, which seeks to take control of digital communications. This time, the focus shifts to anonymous payments and financial freedom, revealing how privacy can extend beyond messaging.
Like the previous episodes, the new release not only advances the storyline but also showcases the capabilities of the Verum ecosystem, highlighting technologies designed for secure communication and digital privacy.
The mini-series consists of seven episodes, released gradually across Verum Messenger’s social media channels.
Episode 3 is now available. Stay tuned for the next chapter.
Technologies
Verum Finance Now Available for Mac, Expanding the Verum Ecosystem on Desktop
Verum Finance Now Available for Mac, Expanding the Verum Ecosystem on Desktop
Verum has officially released Verum Finance for macOS, bringing its financial platform to the Mac and expanding access to the Verum ecosystem across Apple’s devices. The launch allows users to manage their finances from desktop while enjoying the same secure and seamless experience available on iPhone and iPad.
The new Mac version includes the full range of Verum Finance features, including balance management, instant transfers to other Verum users, debit card management, Apple Pay support, asset exchange, and transaction history — all optimized for the macOS experience.
Verum Finance can be used as a standalone application or alongside Verum Messenger. Users who sign in with their Verum Messenger account automatically synchronize their balances, settings, and account data across devices, ensuring a consistent experience throughout the Verum ecosystem.
The macOS release further strengthens Verum’s vision of creating an integrated digital platform where communication and financial services work together. Verum Messenger, which is also available for Mac, complements the ecosystem with encrypted messaging, voice and video calls, VPN, eSIM, anonymous email, AI-powered tools, offline communication capabilities, and cryptocurrency features.
With both Verum Messenger and Verum Finance now available across iPhone, iPad, and Mac, users can access secure communication and financial services wherever they work.
Verum Finance for Mac is available now through the Mac App Store.
Verum Finance for macOS: https://apps.apple.com/us/app/verum-finance/id6774245148
Verum Finance: https://finance.verum.im
Verum Messenger: https://verum.im
Technologies
Why Travelers Are Switching to Verum E-SIM This Summer
Why Travelers Are Switching to Verum E-SIM This Summer
Summer Travel, Freedom, and Seamless Connectivity: Why Verum E-SIM Is Becoming the New Standard for Travelers
Summer is the peak season for vacations, long-distance trips, and new experiences. Millions of people travel abroad, explore new countries, plan adventures, and try to stay connected with family, work, and social media. And in the middle of all this comes a familiar question: how do you stay online without expensive roaming or the hassle of buying local SIM cards?
The answer is already here — eSIM.
Why eSIM Is So Convenient
eSIM (embedded SIM) is a built-in digital SIM card that lets you activate mobile internet without a physical card. All you need is an app — choose a plan and connect in just a couple of minutes.
No more:
* searching for local SIM cards at airports
* paying expensive roaming fees
* swapping physical SIMs every time you travel
Now your internet travels with you.
Internet in 150+ Countries
Modern eSIM solutions provide coverage in 150+ countries worldwide, helping tourists, freelancers, and business travelers stay connected almost anywhere on the planet.
Among the services offering these capabilities:
Verum E-SIM — https://esim.verum.im
World E-SIM — https://worldesim.me
USA E-SIM — https://usa.esim.verum.im
Euro E-SIM — https://euro.esim.verum.im
Canada E-SIM — https://canada.esim.verum.im
Balkan E-SIM — https://balkan.esim.verum.im
Ukraine E-SIM — https://ukraine.esim.verum.im
London E-SIM — https://london.esim.verum.im
E-SIM Africa — https://africa.esim.verum.im
All of these services work on the same principle — fast, borderless internet without roaming stress.
Why It Matters Most in Summer
During the holiday season, roaming networks get overloaded, and prices for mobile data abroad often become an unpleasant surprise for travelers.
eSIM solves this problem:
* transparent, fixed pricing
* activation in 1–2 minutes
* stable internet while traveling
* no physical SIM cards required
Final Thoughts
Travel should be about freedom — not hunting for Wi-Fi or worrying about phone bills.
eSIM is quickly becoming the new global standard for mobile connectivity: simple, fast, and borderless.
Verum E-SIM and its partner services are part of this shift, making global connectivity accessible to everyone, everywhere.
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