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Rec Room’s big plans for the metaverse: ‘So much more than a game’

The social gaming platform started in VR, and has seen growth on mobile, consoles and more during the pandemic. Now it’s valued at $3.5 billion.

One of the biggest apps in virtual reality just got a boost in its bid to become one of the biggest players in the next big tech trend, the metaverse.

Rec Room, a Seattle-based social gaming startup founded by people who worked on Microsoft’s early HoloLens efforts, said Monday it has raised $145 million. That puts its valuation at $3.5 billion, more than the nearly $3 billion Facebook agreed to pay when it acquired VR startup Oculus in 2014. Rec Room’s new funding, which was led by Coatue Management and involved existing investors Sequoia Capital, Index Ventures and Madrona Venture Group, will be used to grow the company and hire more employees.

CEO Nick Fajt, who co-founded Rec Room in 2016, said the company has seen a jump in users amid the pandemic as people logged on to play games such as paintball and laser tag and race in vehicle rallies while chatting with other players. Though the company declined to say how many people logged into its platform each month, it did say they’d jumped more than 450% in November from the same time last year.

Fajt said some of that growth had come from the company’s apps being added to iPhones in 2019 and Android phones this summer. He also noted that users had created more than 12 million rooms in which to play games or chat. «It comes down to providing a really strong community,» Fajt said.

But in its push to grow, the company will face competition. It’s the latest in a string of social-focused apps to find success amid the COVID-19’s perpetual isolation. Other apps like the world-building games Minecraft and Roblox, as well as the online battle game Fortnite, became havens for people to meet up amid the pandemic. Gaming network traffic jumped early in the pandemic and kept rising too.

People are also spending significant time in those games. When Roblox went public last year, the company said an average of 31.1 million people logged onto its service per day, up more than 80% from the same time in 2019. This November, a year later, Roblox said that number had jumped again to 47.3 million.

This boom of digital worlds where people can interact has led much of the tech industry to describe them with a new catchphrase, the metaverse. Fortnite maker Epic Games has discussed the concept when describing how its hit fighting game has also served up live music concerts, celebrity meetup events and even movie nights. Other companies have latched onto this idea, as well, with executives at companies from Microsoft to dating app Match to cryptocurrency specialist Coinbase and even the entertainment giant Disney talking about how they’re building their own metaverses.

Facebook co-founder Mark Zuckerberg was so excited about the metaverse that he changed his company’s name in October — to Meta. «In our DNA, we are a company that builds technology to connect people and the metaverse is the next frontier, just like social networking was when we got started,» he said at the time.

When Meta launched its Rift VR headsets in 2016, virtual reality was at the peak of its hype. Investors were pouring money into VR startups, while large companies like Sony, Google, phone maker HTC and Microsoft discussed their visions for VR too. But sales didn’t boom like they had for smartphones after Apple’s iPhone launched, and so people’s enthusiasm for VR to become the next big thing waned.

That’s all started to change, as we’ve been forced to rely on technology amid the pandemic. Joost van Dreunen, a professor at NYU Stern School of Business and author of the book One Up: Creativity, Competition, and the Global Business of Video Games, said he’s become less skeptical about social worlds as he saw people adapt to social distancing and isolation by holding funerals on Zoom and children’s birthday parties in Roblox.

«It can be a purely social thing where my kid logs in on a rainy day and plays with his friends,» he said.

Creating the metaverse

For Rec Room, the sudden excitement around the tech world represents both a huge opportunity, and a warning that it’ll face challenges from some of the industry’s biggest names. Already, Meta has been working on a free experience called Horizon Worlds that, like Rec Room, offers people a way to hang out and play games in a shared virtual environment.

Fajt said one thing that will make his company stand out is that it isn’t tied to Meta’s platform, like Horizon is. Instead, it’s available for free on Android, iPhones, PC, Sony’s PlayStation and Microsoft’s Xbox consoles, in addition to VR. It doesn’t rely on advertising for revenue either, making money instead by selling virtual goods like new looks for characters.

So far, it appears to be working. Console and VR users are averaging more than two hours in Rec Room, and mobile device users are averaging an hour. That’s similar to data Roblox revealed last year, saying its users average 2.6 hours in its game.

«If you’re going into Rec Room, you’re staying there for a while,» Fajt said.

Rec Room also hopes to stand out through its community. The company set strict guidelines about abuse and bad behavior, providing tutorials on how to use its tools to mute or even vote to kick out those causing trouble. Rec Room has also started testing automatic voice moderation, using a mix of community reporting, human moderators and automated tools to identify offenders.

«A big part of it is being proactive,» Fajt said, adding that the company moderates more heavily when a person first joins the platform in an effort to set the tone. He also doesn’t want to repeat mistakes that have led to mass harassment campaigns, disinformation and other dangerous behavior that Meta,Twitter, YouTube and other social media companies now struggle with.

It’s still a lot of work. A Facebook employee once internally told colleagues they’d not had a «good time» using Rec Room on the Oculus Quest headset, because someone was chanting a racial slur, according to disclosures by Frances Haugen, a former Facebook employee who shared redacted internal communications with the Securities and Exchange Commission, Congress and a consortium of news organizations and reporters, including CNET reporter Queenie Wong. The Facebook employee tried to report the «bigot,» and Fajt said that his team had banned someone using the same racial slur around the same time.

Read more: As Facebook plans the metaverse, it struggles to combat harassment in VR

He also noted that Rec Room plans to improve its moderation systems as it grows, with a goal of correctly banning people who break the rules as quickly as possible.

«We didn’t say Rec Room is an open community to do whatever you want,» he added. «We have a code of conduct and expectations for content that we will and will not allow.»

Hopefully, Fajt says, those efforts will help create experiences that people will want to keep coming back to. «It’s one of the most important challenges. When we look at the next step for us, it’s going to be so much more than a game.»

Technologies

Spotify Launches ‘About the Song’ Beta to Reveal Stories Behind the Music

The stories are told on swipeable cards as you listen to the song.

Did you know Chappell Roan drew inspiration for her hit song Pink Pony Club from The Pink Cadillac, the name of a hot-pink strip club in her Missouri hometown? Or that Fountains of Wayne’s song Stacy’s Mom was inspired by a confessed crush a friend had on the late co-founder Adam Schlesinger’s grandmother? 

If you’re a fan of knowing juicy little tidbits about popular songs, you might find more trivia in About the Song, a new feature from streaming giant Spotify that’s kind of like the old VH1 show Pop-Up Video.

About the Song is available in the US, UK, New Zealand and Australia, initially for Spotify Premium members only. It’s only on certain songs, but it will likely keep rolling out to more music. Music facts are sourced from a variety of websites and summarized by AI, and appear below the song’s lyrics when you’re playing a particular song.

«Music fans know the feeling: A song stops you in your tracks, and you immediately want to know more. What inspired it, and what’s the meaning behind it? We believe that understanding the craft and context behind a song can deepen your connection to the music you love,» Spotify wrote in a blog post

While this version of the feature is new, it’s not the first time Spotify has featured fun facts about the music it plays. The streaming giant partnered with Genius a decade ago for Behind the Lyrics, which included themed playlists with factoids and trivia about each song. Spotify kept this up for a few years before canceling due to multiple controversies, including Paramore’s Hayley Williams blasting Genius for using inaccurate and outdated information. 

Spotify soon started testing its Storyline feature, which featured fun facts about songs in a limited capacity for some users, but was never released as a central feature. 

About the Song is the latest in a long string of announcements from Spotify, including a Page Match feature that lets you seamlessly switch to an audiobook from a physical book, and an AI tool that creates playlists for you. Spotify also recently announced that it’ll start selling physical books.

How to use About the Song

If you’re a Spotify Premium user, the feature should be available the next time you listen to music on the app.

  • Start listening to any supported song. 
  • Scroll down past the lyrics preview box to the About the Song box. 
  • Swipe left and right to see more facts about the song. 

I tried this with a few tracks, and was pleased to learn that it doesn’t just work for the most recent hits. Spotify’s card for Metallica’s 1986 song Master of Puppets notes the song’s surge in popularity after its cameo in a 2022 episode of Stranger Things. The second card discusses the band’s album art for Master of Puppets and how it was conceptualized. 

To see how far support for the feature really went, I looked up a few tracks from off the beaten path, like NoFX’s The Decline and Ice Nine Kills’ Thank God It’s Friday. Spotify supported every track I personally checked. 

There does appear to be a limit to the depth of the fun facts, which makes sense since not every song has a complicated story. For those songs, Spotify defaults to trivia about the album that features the music or an AI summary of the lyrics and what they might mean.

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Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for Feb. 7, #502

Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Feb. 7, No. 502.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition features a fun batch of categories. The purple one requires you to find hidden words inside some of the grid words, but they’re not too obscure. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Golden Gate.

Green group hint: It’s «Shotime!»

Blue group hint: Same first name.

Purple group hint: Tweak a team name.

Answers for today’s Connections: Sports Edition groups

Yellow group: Bay Area teams.

Green group: Associated with Shohei Ohtani.

Blue group: Coaching Mikes.

Purple group: MLB teams, with the last letter changed.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is Bay Area teams. The four answers are 49ers, Giants, Sharks and Valkyries.

The green words in today’s Connections

The theme is associated with Shohei Ohtani. The four answers are Decoy, Dodgers, Japan and two-way.

The blue words in today’s Connections

The theme is coaching Mikes. The four answers are Macdonald, McCarthy, Tomlin and Vrabel.

The purple words in today’s Connections

The theme is MLB teams, with the last letter changed. The four answers are Angelo (Angels), Cuba (Cubs), redo (Reds) and twine (Twins).

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Technologies

Today’s NYT Mini Crossword Answers for Saturday, Feb. 7

Here are the answers for The New York Times Mini Crossword for Feb. 7

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? It’s Saturday, so it’s a long one, and a few of the clues are tricky. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Lock lips
Answer: KISS

5A clue: Italian author of «Inferno,» «Purgatorio» and «Paradiso»
Answer: DANTE

6A clue: Cerebral ___ (part of the brain)
Answer: CORTEX

7A clue: Leave home with a stuffed pillowcase as luggage, perhaps
Answer: RUNAWAY

8A clue: No more for me, thanks»
Answer: IMGOOD

9A clue: Fancy fabrics
Answer: SILKS

10A clue: Leg joint
Answer: KNEE

Mini down clues and answers

1D clue: Bars sung in a bar
Answer: KARAOKE

2D clue: How the animals boarded Noah’s Ark
Answer: INTWOS

3D clue: Stand in good ___
Answer: STEAD

4D clue: Smokin’ hot
Answer: SEXY

5D clue: Computer attachment
Answer: DONGLE

6D clue: Yotam Ottolenghi called it «the one spice I could never give up»
Answer: CUMIN

7D clue: Hazard
Answer: RISK

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