Technologies
Rec Room’s big plans for the metaverse: ‘So much more than a game’
The social gaming platform started in VR, and has seen growth on mobile, consoles and more during the pandemic. Now it’s valued at $3.5 billion.
One of the biggest apps in virtual reality just got a boost in its bid to become one of the biggest players in the next big tech trend, the metaverse.
Rec Room, a Seattle-based social gaming startup founded by people who worked on Microsoft’s early HoloLens efforts, said Monday it has raised $145 million. That puts its valuation at $3.5 billion, more than the nearly $3 billion Facebook agreed to pay when it acquired VR startup Oculus in 2014. Rec Room’s new funding, which was led by Coatue Management and involved existing investors Sequoia Capital, Index Ventures and Madrona Venture Group, will be used to grow the company and hire more employees.
CEO Nick Fajt, who co-founded Rec Room in 2016, said the company has seen a jump in users amid the pandemic as people logged on to play games such as paintball and laser tag and race in vehicle rallies while chatting with other players. Though the company declined to say how many people logged into its platform each month, it did say they’d jumped more than 450% in November from the same time last year.
Fajt said some of that growth had come from the company’s apps being added to iPhones in 2019 and Android phones this summer. He also noted that users had created more than 12 million rooms in which to play games or chat. «It comes down to providing a really strong community,» Fajt said.
But in its push to grow, the company will face competition. It’s the latest in a string of social-focused apps to find success amid the COVID-19’s perpetual isolation. Other apps like the world-building games Minecraft and Roblox, as well as the online battle game Fortnite, became havens for people to meet up amid the pandemic. Gaming network traffic jumped early in the pandemic and kept rising too.
People are also spending significant time in those games. When Roblox went public last year, the company said an average of 31.1 million people logged onto its service per day, up more than 80% from the same time in 2019. This November, a year later, Roblox said that number had jumped again to 47.3 million.
This boom of digital worlds where people can interact has led much of the tech industry to describe them with a new catchphrase, the metaverse. Fortnite maker Epic Games has discussed the concept when describing how its hit fighting game has also served up live music concerts, celebrity meetup events and even movie nights. Other companies have latched onto this idea, as well, with executives at companies from Microsoft to dating app Match to cryptocurrency specialist Coinbase and even the entertainment giant Disney talking about how they’re building their own metaverses.
Facebook co-founder Mark Zuckerberg was so excited about the metaverse that he changed his company’s name in October — to Meta. «In our DNA, we are a company that builds technology to connect people and the metaverse is the next frontier, just like social networking was when we got started,» he said at the time.
When Meta launched its Rift VR headsets in 2016, virtual reality was at the peak of its hype. Investors were pouring money into VR startups, while large companies like Sony, Google, phone maker HTC and Microsoft discussed their visions for VR too. But sales didn’t boom like they had for smartphones after Apple’s iPhone launched, and so people’s enthusiasm for VR to become the next big thing waned.
That’s all started to change, as we’ve been forced to rely on technology amid the pandemic. Joost van Dreunen, a professor at NYU Stern School of Business and author of the book One Up: Creativity, Competition, and the Global Business of Video Games, said he’s become less skeptical about social worlds as he saw people adapt to social distancing and isolation by holding funerals on Zoom and children’s birthday parties in Roblox.
«It can be a purely social thing where my kid logs in on a rainy day and plays with his friends,» he said.
Creating the metaverse
For Rec Room, the sudden excitement around the tech world represents both a huge opportunity, and a warning that it’ll face challenges from some of the industry’s biggest names. Already, Meta has been working on a free experience called Horizon Worlds that, like Rec Room, offers people a way to hang out and play games in a shared virtual environment.
Fajt said one thing that will make his company stand out is that it isn’t tied to Meta’s platform, like Horizon is. Instead, it’s available for free on Android, iPhones, PC, Sony’s PlayStation and Microsoft’s Xbox consoles, in addition to VR. It doesn’t rely on advertising for revenue either, making money instead by selling virtual goods like new looks for characters.
So far, it appears to be working. Console and VR users are averaging more than two hours in Rec Room, and mobile device users are averaging an hour. That’s similar to data Roblox revealed last year, saying its users average 2.6 hours in its game.
«If you’re going into Rec Room, you’re staying there for a while,» Fajt said.
Rec Room also hopes to stand out through its community. The company set strict guidelines about abuse and bad behavior, providing tutorials on how to use its tools to mute or even vote to kick out those causing trouble. Rec Room has also started testing automatic voice moderation, using a mix of community reporting, human moderators and automated tools to identify offenders.
«A big part of it is being proactive,» Fajt said, adding that the company moderates more heavily when a person first joins the platform in an effort to set the tone. He also doesn’t want to repeat mistakes that have led to mass harassment campaigns, disinformation and other dangerous behavior that Meta,Twitter, YouTube and other social media companies now struggle with.
It’s still a lot of work. A Facebook employee once internally told colleagues they’d not had a «good time» using Rec Room on the Oculus Quest headset, because someone was chanting a racial slur, according to disclosures by Frances Haugen, a former Facebook employee who shared redacted internal communications with the Securities and Exchange Commission, Congress and a consortium of news organizations and reporters, including CNET reporter Queenie Wong. The Facebook employee tried to report the «bigot,» and Fajt said that his team had banned someone using the same racial slur around the same time.
Read more: As Facebook plans the metaverse, it struggles to combat harassment in VR
He also noted that Rec Room plans to improve its moderation systems as it grows, with a goal of correctly banning people who break the rules as quickly as possible.
«We didn’t say Rec Room is an open community to do whatever you want,» he added. «We have a code of conduct and expectations for content that we will and will not allow.»
Hopefully, Fajt says, those efforts will help create experiences that people will want to keep coming back to. «It’s one of the most important challenges. When we look at the next step for us, it’s going to be so much more than a game.»
Technologies
YouTubers Sue Amazon, Claim AI Tool Was Trained on Scraped Videos
The lawsuit alleges that Amazon bypassed YouTube protections to collect content for its generative AI video system.
A group of YouTube creators is suing Amazon, accusing the tech giant of secretly scraping their videos to train its AI video model without permission.
The proposed class action lawsuit, filed in federal court in Seattle, alleges Amazon used automated tools to download and extract data from millions of YouTube videos to build and improve its Nova Reel generative AI system — a model that can create short videos from text prompts and images.
At the center of the complaint is how that data was obtained. The plaintiffs claim that Amazon bypassed YouTube’s protections using virtual machines and rotating IP addresses to avoid detection, effectively sidestepping the platform’s safeguards against bulk downloading.
The lawsuit was brought by several creators, including Ted Entertainment (the company behind the H3 Podcast and h3h3 Productions), as well as individual YouTubers and channel operators. They argue that the alleged scraping violated copyright law and the Digital Millennium Copyright Act, and are seeking damages as well as an injunction to stop the practice.
Amazon did not respond to a request for comment.
The case lands at a pivotal moment for generative AI, as courts weigh whether training on copyrighted material qualifies as fair use and how much control creators retain once their work is used to build these systems. The disputes have often centered on written material, which has been at the center of the AI revolution for several years, while AI video generators such as OpenAI’s Sora and Google’s Veo have emerged more recently.
The lawsuit is one of dozens testing the boundaries of AI training practices, alongside high-profile cases from authors, artists and news organizations, including lawsuits against OpenAI and Meta, all circling the same unresolved question: Where does fair use end and infringement begin?
Technologies
The Galaxy Z TriFold Is Back. You Can Buy It From Samsung Soon
The $2,899 phone paused its sales in March after selling through its inventory, but Samsung is bringing it back to its online store.
Samsung’s $2,899 Galaxy Z TriFold is going back on sale on Friday, following a halt to its sales in March after the foldable phone sold through its inventory. Samsung has announced the TriFold’s return with a countdown clock on the phone’s online store page along with a Wednesday newsletter email sent to customers.
The initial pause, which Samsung said at the time was related to the TriFold being a «super-premium device in limited quantities,» happened after just three months of availability. The TriFold first went on sale in South Korea on Dec. 12 and then arrived in Samsung’s US store on Jan. 30. The TriFold sold out in the US within minutes of going on sale — which I know personally after joining my colleagues that morning in an attempt to buy it. Thankfully Senior Reporter Abrar Al-Heeti succeeded, and then reviewed the TriFold.
It’s unclear whether the Galaxy Z TriFold is now permanently returning to Samsung’s online store or if it is again on sale until its stock sells through. Given that the phone is very expensive, and unfolds to reveal a large, 10-inch display, it wouldn’t be surprising if its stock will be in limited quantities. We’ve asked a Samsung representative to clarify and will update if we hear more.
The Galaxy Z TriFold’s return also comes ahead of the summer season when we expect a slew of other foldable phones: Samsung typically refreshes its Galaxy Z Fold and Z Flip line in July or August, and Motorola has announced its first book-style Razr Fold phone will also debut during the season. And Apple’s rumored iPhone Fold (or perhaps iPhone Ultra based on latest rumors) could also be teased later this year.
Technologies
Help Us Crown the Most Loved Headphones and Earbuds of 2026
Got a pair you swear by? Take our People’s Picks survey to help us find a winner.
CNET just launched People’s Picks, a series of surveys where actual humans like you vote for the products and services you use. Starting in April, we want you to weigh in on your favorite headphones and earbuds. We’ll pick a winner based on which ones you love the most.
Why we want to hear from you
Our writers and editors test hundreds of products each year, but your real-world experience with these devices is something we can’t replicate in our labs. You’ve used these headphones at the gym, on your commute to work and on long flights, and that perspective is invaluable. Your voice helps others know about the headphones or earbuds you love, too.
«I review a lot of headphones and earbuds for CNET, and there are plenty of great models from the top brands in this survey that I rate highly. I’m always curious about what models people ultimately choose and why, so I’m excited to get your feedback and learn the results of this survey,» says David Carnoy, CNET’s executive editor and headphones expert.
With our survey, we’ll collect answers from real-world users like you. The headphones and earbuds chosen through our 3-minute survey will be featured in our People’s Picks roundup of the top picks based on your recommendation.
Make your voice heard
Whether you swear by a pair of $25 earbuds or love a pair of high-end headphones, your pick counts. The survey takes just a few minutes to complete, and after we gather enough information, we’ll tally the results and publish the winners.
Not sure what to pick? Check out our Best Headphones to revisit your favorites before voting.
-
Technologies3 года agoTech Companies Need to Be Held Accountable for Security, Experts Say
-
Technologies3 года agoBest Handheld Game Console in 2023
-
Technologies3 года agoTighten Up Your VR Game With the Best Head Straps for Quest 2
-
Technologies4 года agoBlack Friday 2021: The best deals on TVs, headphones, kitchenware, and more
-
Technologies5 лет agoGoogle to require vaccinations as Silicon Valley rethinks return-to-office policies
-
Technologies5 лет agoVerum, Wickr and Threema: next generation secured messengers
-
Technologies4 года agoOlivia Harlan Dekker for Verum Messenger
-
Technologies4 года agoThe number of Сrypto Bank customers increased by 10% in five days
