Technologies
Congress Might Halt State AI Regulations. What It Means for You and Your Privacy
House Republicans are proposing a 10-year moratorium on the enforcement of state rules around artificial intelligence.

States will not be able to enforce their regulations on artificial intelligence technology for a decade under a plan being considered in the US House of Representatives. The legislation, in an amendment accepted this week by the House Energy and Commerce Committee, says no state or political subdivision «may enforce any law or regulation regulating artificial intelligence models, artificial intelligence systems or automated decision systems» for 10 years. The proposal would still need the approval of both chambers of Congress and President Donald Trump before it can become law.
AI developers and some lawmakers have said federal action is necessary to keep states from creating a patchwork of different rules and regulations across the US that could slow the technology’s growth. The rapid growth in generative AI since ChatGPT exploded on the scene in late 2022 has led companies to fit the technology in as many spaces as possible. The economic implications are significant, as the US and China race to see which country’s tech will predominate, but generative AI poses privacy, transparency and other risks for consumers that lawmakers have sought to temper.
«We need, as an industry and as a country, one clear federal standard, whatever it may be,» Alexandr Wang, founder and CEO of the data company Scale AI, told lawmakers during an April hearing. «But we need one, we need clarity as to one federal standard and have preemption to prevent this outcome where you have 50 different standards.»
Efforts to limit the ability of states to regulate artificial intelligence could mean fewer consumer protections around a technology that is increasingly seeping into every aspect of American life. «There have been a lot of discussions at the state level, and I would think that it’s important for us to approach this problem at multiple levels,» said Anjana Susarla, a professor at Michigan State University who studies AI. «We could approach it at the national level. We can approach it at the state level too. I think we need both.»
Several states have already started regulating AI
The proposed language would bar states from enforcing any regulation, including those already on the books. The exceptions are rules and laws that make things easier for AI development and those that apply the same standards to non-AI models and systems that do similar things. These kinds of regulations are already starting to pop up. The biggest focus is not in the US, but in Europe, where the European Union has already implemented standards for AI. But states are starting to get in on the action.
Colorado passed a set of consumer protections last year, set to go into effect in 2026. California adopted more than a dozen AI-related laws last year. Other states have laws and regulations that often deal with specific issues such as deepfakes or require AI developers to publish information about their training data. At the local level, some regulations also address potential employment discrimination if AI systems are used in hiring.
«States are all over the map when it comes to what they want to regulate in AI,» said Arsen Kourinian, partner at the law firm Mayer Brown. So far in 2025, state lawmakers have introduced at least 550 proposals around AI, according to the National Conference of State Legislatures. In the House committee hearing last month, Rep. Jay Obernolte, a Republican from California, signaled a desire to get ahead of more state-level regulation. «We have a limited amount of legislative runway to be able to get that problem solved before the states get too far ahead,» he said.
While some states have laws on the books, not all of them have gone into effect or seen any enforcement. That limits the potential short-term impact of a moratorium, said Cobun Zweifel-Keegan, managing director in Washington for the International Association of Privacy Professionals. «There isn’t really any enforcement yet.»
A moratorium would likely deter state legislators and policymakers from developing and proposing new regulations, Zweifel-Keegan said. «The federal government would become the primary and potentially sole regulator around AI systems,» he said.
What a moratorium on state AI regulation means
AI developers have asked for any guardrails placed on their work to be consistent and streamlined. During a Senate Commerce Committee hearing last week, OpenAI CEO Sam Altman told Sen. Ted Cruz, a Republican from Texas, that an EU-style regulatory system «would be disastrous» for the industry. Altman suggested instead that the industry develop its own standards.
Asked by Sen. Brian Schatz, a Democrat from Hawaii, if industry self-regulation is enough at the moment, Altman said he thought some guardrails would be good but, «It’s easy for it to go too far. As I have learned more about how the world works, I am more afraid that it could go too far and have really bad consequences.» (Disclosure: Ziff Davis, parent company of CNET, in April filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)
Concerns from companies — both the developers that create AI systems and the «deployers» who use them in interactions with consumers — often stem from fears that states will mandate significant work such as impact assessments or transparency notices before a product is released, Kourinian said. Consumer advocates have said more regulations are needed, and hampering the ability of states could hurt the privacy and safety of users.
«AI is being used widely to make decisions about people’s lives without transparency, accountability or recourse — it’s also facilitating chilling fraud, impersonation and surveillance,» Ben Winters, director of AI and privacy at the Consumer Federation of America, said in a statement. «A 10-year pause would lead to more discrimination, more deception and less control — simply put, it’s siding with tech companies over the people they impact.»
A moratorium on specific state rules and laws could result in more consumer protection issues being dealt with in court or by state attorneys general, Kourinian said. Existing laws around unfair and deceptive practices that are not specific to AI would still apply. «Time will tell how judges will interpret those issues,» he said.
Susarla said the pervasiveness of AI across industries means states might be able to regulate issues like privacy and transparency more broadly, without focusing on the technology. But a moratorium on AI regulation could lead to such policies being tied up in lawsuits. «It has to be some kind of balance between ‘we don’t want to stop innovation,’ but on the other hand, we also need to recognize that there can be real consequences,» she said.
Much policy around the governance of AI systems does happen because of those so-called technology-agnostic rules and laws, Zweifel-Keegan said. «It’s worth also remembering that there are a lot of existing laws and there is a potential to make new laws that don’t trigger the moratorium but do apply to AI systems as long as they apply to other systems,» he said.
Technologies
Uber Adds Rental Car Delivery and Discounted Airport Rides Before July 4 Weekend Surge
Look for new airport pickup options and more flexibility for hotel food deliveries.

With AAA forecasting that a record-breaking 72 million Americans will travel during the week of July 4, ride-hailing and delivery company Uber is launching various updates to make summer vacations more seamless. Uber is significantly expanding its rental-car delivery service, introducing new airport options for ride-sharing and prescheduled pickups, and adding more flexibility for hotel food deliveries.
Read also: Uber’s Simplified App for Seniors Is Launching Nationwide
Car rental dropoff expands
One of the biggest updates is the expansion of Uber Rent — the service’s car-rental department — by adding car delivery, which allows users to have a rental car dropped off at their home, office or hotel. This summer, the service is rolling out to 15 additional US cities, including Dallas, Phoenix, Charlotte and Las Vegas, bringing the total to 24 cities nationwide.
Travelers can book a rental car as little as 2 hours in advance or up to six months ahead. Uber also notes that there’s no fee to cancel, as long as it’s at least 2 hours before the scheduled drop-off.
More affordable airport rides
Uber is also expanding Uber Share at Airports, a carpool-style option where travelers heading to or from the airport can share a ride with one other passenger and save up to 25% compared to a standard UberX, which is the regular Uber tier. Even if no match is found, riders still pay the discounted rate.
This feature is now available at more than 40 additional airports, including Chicago Midway, Nashville, Washington Reagan, and international cities like Paris, Lisbon and Stockholm.
Enhanced hotel food delivery
The company is adding new delivery options for travelers relying on Uber Eats while staying at hotels. Users can now select how they want their food dropped off: meeting the courier in the lobby, having the food left at the front desk or requesting direct delivery to their hotel room doorway.
Travelers staying at Marriott properties can also now earn Marriott Bonvoy points on Uber Eats orders, provided their loyalty account is linked in the app.
More airport pickup options in the suburbs
Uber is also expanding its Reserve Airport Pickup feature to 70 more airports in the US and Canada, with a focus on smaller towns and suburban destinations such as Reno, Green Bay and Sarasota. Reserve rides can be scheduled in advance, a convenience for travelers flying into areas with fewer transit options.
These updates are arriving just in time for one of the busiest travel weeks of the year. Additional changes are listed in the Uber Newsroom post.
Technologies
Microsoft Layoffs Are Here and These 3 Games Have Already Been Canceled
Microsoft is cutting more than 9,000 jobs — 4% of its global workforce — and as a result, Everwild and the Perfect Dark reboot have been put out to pasture.

Microsoft is moving ahead with mass layoffs, cutting a little less than 4% of its workforce or about 9,000 roles across the company. As a result, multiple games brewing within Xbox Game Studios were canceled, including some fairly high-profile projects.
When reached for comment, Microsoft directed CNET to reports Wednesday by Variety, confirming their accuracy.
«To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness,» Microsoft Gaming chief Phil Spencer wrote in a staff memo Wednesday morning, as published by Variety.
Xbox Game Studios head Matt Booty confirmed the game cancellations in an internal email published by Variety, naming Perfect Dark and Everwild specifically, as well as other «unannounced» titles.
«We have made the decision to stop development of Perfect Dark and Everwild as well as wind down several unannounced projects across our portfolio,» Booty wrote in the email. «As part of this, we are closing one of our studios, The Initiative.»
Booty added that the decisions to axe these games «reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape. We did not make these choices lightly, as each project and team represent years of effort, imagination and commitment.»
What Xbox games have been canceled?
Perhaps the most significant title canceled amid these new layoffs was a reboot of the classic FPS series, Perfect Dark. The studio that had been working on this new title, The Initiative, will be shut down entirely.
The long-awaited new entry in the sci-fi espionage series has been in the works since the studio opened in 2018 and first showed off gameplay footage for the title during an Xbox Games Showcase in June 2024.
Another notable title getting the axe is Everwild, a long-gestating new IP from Rare, the revered British studio Sea of Thieves, which Microsoft acquired in 2002. Over the decades, the studio has also produced the original Donkey King Country games for the SNES, the original Perfect Dark for the Nintendo 64, Conker’s Bad Fur Day and the Banjo-Kazooie series.
According to unnamed sources who spoke to Video Games Chronicle, numerous job cuts and a broader restructuring are expected at Rare, resulting in the game’s cancellation. The sources also confirmed reports over the years about Everwild’s somewhat turbulent development, claiming that it had «struggled to nail down a clear direction for the title.»
The game has reportedly been in development for the better part of a decade, being officially announced in 2019, followed by a trailer in 2020. In 2021, reports emerged that development on the game had been «rebooted.»
The other title reportedly put out to pasture was an untitled new MMORPG from Zenimax Online Studios, the creator of the popular MMO Elder Scrolls Online, which has reportedly reached upward of 25 million players since launching in 2014.
Details about what this title was are sparse, with Bloomberg’s Jason Schreier reporting that the game went by the codename «Blackbird» and had been in the works since 2018. Windows Central said in its report about Perfect Dark’s cancellation that Blackbird was once intended to act as a successor of sorts to Elder Scrolls Online.
David Lumb, a senior reporter at CNET, noted how these new developments at Microsoft underscored the recent job instability in the gaming industry, as well as the uncertainty the cancellations are sure to cause among gamers.
«The biggest losses are to the seemingly thousands of people who are out of a job in a tumultuous industry that’s seen record layoffs year over year,» Lumb explained, adding, «The cancellations of big games like the upcoming Perfect Dark and Rare’s next game Everwild are concerning for Microsoft’s next few years of releases, but also to confidence that a game being teased at, say, an Xbox Showcase will end up coming out.»
According to Variety, all games that were shown off during the 2025 Xbox Games Showcase in June will continue being developed.
Technologies
Razer Handheld Dock Chroma Follows Its Accessories’ Formula: High Quality With a Higher Price
Review: The Razer Handheld Dock Chroma is great for traveling with your gaming handheld, but it’s not the only option.

The Handheld Dock Chroma from Razer is a compact stand and dock for portable gaming consoles and tablets, offering charging and an interface to send your games to a bigger screen. As the name suggests, it includes RGB lighting that’s part of Razer’s Chroma ecosystem. It was announced at CES in January, and it recently started shipping. Is it any good? Well, largely yes, with some important caveats.
What I like about the Razer Handheld Dock Chroma
The Razer Handheld Chroma Dock is well built. It follows the company’s signature trend of delivering high-quality accessories that look great and are reliably durable. The metal build quality is a nice touch against all the other plastic, cheap-feeling options out there. It’s also fairly small, making it easy to drop in a bag as you head out. That’s kind of the point, as Razer designed this dock to be portable, fitting in nicely with the whole idea of handheld gaming in the first place.
One big difference of the Dock Chroma, compared to other docks and which also plays well into the portability aspect, is that the stand to hold the handheld is adjustable. It will lie flat, covering the mounting deck entirely and turning the whole thing into a little cube. Or you can adjust it as steep as 75 degrees to find the perfect viewing angle while gaming.
As the Chroma name suggests, there’s an RBG light strip on the front that syncs up with your Chroma settings. If you aren’t using a device that supports Chroma, there’s a button on the right side you can use to cycle between some preset lighting scenes.
What I don’t like about the Razer Handheld Dock Chroma
The first odd design choice almost flies in the face of the whole portable idea: There’s a USB-C cable sticking out of the back. This is what you connect to your handheld but oddly it can’t be detached or even folded into the dock itself. So it’s a bit clunky from a portability standpoint.
Then there’s the port selection. There’s a 100-watt USB-C port, three USB-A Gen 1 ports, a gigabit Ethernet port and an HDMI 2.0 port. That’s not a terrible port selection for a docking station, but the lack of a second USB-C, DisplayPort or a 3.5mm headphone port is rather disappointing.
Performance
For something that’s essentially a docking station for handheld gaming rigs, the Chroma Dock works well. I hooked it up to a ROG Ally and had no issues at all. It was cool to be able to drop the Ally onto the dock, Switch-style, and instantly have my games up on my monitor and TV. The plethora of ports navigating Windows 11 on the Ally makes it so much easier by letting me use a keyboard and mouse with it.
The Chroma Dock works with any device that supports USB-C, including the Nintendo Switch. Just be aware that it’s kinda awkward with the Switch because you have to set it upside down for it to work, and you’ll need to use the original Nintendo charger that came with it. You’ll also need to provide your own charger for any device you use as Razer doesn’t include one in the box. But for the Switch specifically, you’ll need the Nintendo one.
Technically, you could mount any USB-C device onto the dock, including a tablet or phone, to have an all-in-one sort of situation. If you’re on the go a lot, this might be a game-changer in more ways than one.
Should you get the Razer Handheld Dock Chroma?
If you’re ready to pay the Razer premium, then perhaps. The Chroma Dock will set you back $80, which is more than double the price of most other similar docks. That’s a lot to ask for something like this. But if you want that Razer brand and you have other Chroma lighting gear, it’s well-built, if lacking in some features.
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